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Author Topic: Blacraft  (Read 2601958 times)

Yqt1001

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Re: Blacraft
« Reply #9000 on: July 18, 2016, 11:39:18 PM »
>multi-year

ah yes, why do what can be done in an afternoon when you can do it over the course of a decade instead

I don't think you understand the unnecessary amount of work I put into these horse roads. It's taken me about like 2 days of pretty much non-stop blacraft (well, ok no but it seems like it) to get like 400 blocks of it done. :P The problem is, I don't like these roads having any bends at all and only subtle gradients soo...

A step by step guide to making a yqt horse road:
1. Planning (involves placing pillars to mark locations)


2. Vague terraforming to make the road

Although I'm not bla level obsessive I try to make it look somewhat realistic at least. The former max height of this island was y=65, now it's basically all at the road level

3. Bridges/tunnels


4. Road surface details


5. Final touches


6. Speed II potion dispensers (upcoming)

At this rate of 400 blocks per 2 days it will only take like 3-5 more days but that may as well be a few years since I'll get bored and do something else with my blacraft time

vh

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Re: Blacraft
« Reply #9001 on: July 19, 2016, 01:17:20 AM »
looks pretty good. though i must admit i'm not a fan of the scattered stone/cobble building style

Darvince

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Re: Blacraft
« Reply #9002 on: July 19, 2016, 01:57:51 AM »
i'm fine with it on servers where everyone is an MLG builder college degree in architecture but this is blacraft we like order here

vh

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Re: Blacraft
« Reply #9003 on: July 19, 2016, 05:42:38 PM »

vh

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Re: Blacraft
« Reply #9004 on: July 19, 2016, 10:51:47 PM »

FiahOwl

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Re: Blacraft
« Reply #9005 on: July 19, 2016, 11:24:50 PM »

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« Last Edit: March 22, 2021, 01:57:11 AM by FiahOwl »

vh

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Re: Blacraft
« Reply #9006 on: July 20, 2016, 12:25:34 AM »
i'm dissapointed in your life

Bla

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Re: Blacraft
« Reply #9007 on: July 20, 2016, 06:05:17 AM »
Nice render.

In other news, the game designers of World of Warcraft have looked for inspiration in the infinitely wise design of The Battleground and Trenchland. Praise The Battleground and Trenchland and their infinitely legit and perfect game mechanics.


matty406

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Re: Blacraft
« Reply #9008 on: July 20, 2016, 10:24:37 AM »
Today I got lost in my own slightly-below-surface tunnel network so I decided I need to make a map in order to retain some sanity:


THE  CATACOMBS

atomic7732

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Re: Blacraft
« Reply #9009 on: July 20, 2016, 01:29:01 PM »
wow yqt stores the bodies of those he's slain under aahrus

Bla

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Re: Blacraft
« Reply #9010 on: July 20, 2016, 02:42:54 PM »
There can't possibly be space enough for all those bodies in Aahrus only

Darvince

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Re: Blacraft
« Reply #9011 on: July 20, 2016, 02:52:16 PM »
the rest are stored in my mines

vh

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Re: Blacraft
« Reply #9012 on: July 20, 2016, 05:30:42 PM »
in big block you mean

FiahOwl

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Re: Blacraft
« Reply #9013 on: July 21, 2016, 07:34:00 PM »

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« Last Edit: March 22, 2021, 01:56:54 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #9014 on: July 24, 2016, 11:28:52 AM »
Cool.

Blacraft has had some problems over the past few days with crashing upon startup, these should be fixed now.

Yqt1001

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Re: Blacraft
« Reply #9015 on: July 25, 2016, 01:47:23 PM »
Fiah posted a map from 5 years ago on IRC and the map had Darvince's old "Vinelandar" region on it.

Here's what 5 years of ruthless exploitation and destruction of the native Vinelandars looks like:

FiahOwl

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Re: Blacraft
« Reply #9016 on: July 26, 2016, 03:18:14 PM »

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« Last Edit: March 22, 2021, 01:55:58 AM by FiahOwl »

Yqt1001

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Re: Blacraft
« Reply #9017 on: July 26, 2016, 03:29:09 PM »
Dynmap has been more or less updated.

Report all bugs or complaints to me, I guess, since I'm the one with the file and the script to change it. Or, well, post in the Blacraft Land Division thread; I'll see it there too.

Hey if you're bored I have two minor issues with the current dynmap:

Even though it makes no sense anymore, I still want Verslest split into Wyverncliff as I had requested back in January 2014.

This one is a land claim request so I'm not sure if Bla is going to make me go through the process, but it's so minor and inconsequential that I hope I can just get this through with no pain:

It's just fixing one of those ugly borders I have hated for the past 2 and a half years. I didn't claim the entire swamp because "I'm never going to use it, I just need it to connect my new region in the north" but I feel like the peace of mind for having a fixed border is worth claiming it permanently tbh

blotz

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Re: Blacraft
« Reply #9018 on: July 26, 2016, 04:28:02 PM »
#team mystic

Bla

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Re: Blacraft
« Reply #9019 on: July 26, 2016, 11:12:10 PM »
Good job on the borders.

The new guideline on regions says
Quote
Regions which do not contain rare biomes should as a guideline be 100,000 to 400,000 square meters in size (equivalent to squares with side lengths of 316m to 632m respectively).
However Wyverncliff would fit inside a box of about 284m x 208m, and have an area less than 60,000 sq. m. How about making Wyverncliff a municipality within the region?

As for adding the area to Mystic Marsh, I would vote for, but it's probably best to follow the rules on land division
http://blacraft.createaforum.com/land-division/land-division-information/msg2520/#msg2520

Darvince

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Re: Blacraft
« Reply #9020 on: July 26, 2016, 11:22:06 PM »
but wyverncliff is owned by tmc

Bla

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Re: Blacraft
« Reply #9021 on: July 27, 2016, 04:07:46 AM »
but wyverncliff is owned by tmc
Just like a region can be owned by a player, a municipality also can. But TMC doesn't own the area anymore.

Darvince

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Re: Blacraft
« Reply #9022 on: July 27, 2016, 04:54:44 AM »
then how does it work if the two people are in different states

Bla

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Re: Blacraft
« Reply #9023 on: July 27, 2016, 09:41:24 AM »
There's not any rigid rules for it, but probably the municipality used by the player in the other state would act as a member of that person's state. Unless the municipality is very collaborative or something like Partinia Lanis.

Today's developments at Swamphold. Also landscaped some of the chunky area a bit further north.

« Last Edit: July 27, 2016, 03:19:51 PM by Bla »

FiahOwl

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Re: Blacraft
« Reply #9024 on: July 27, 2016, 10:17:55 PM »

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« Last Edit: March 22, 2021, 01:55:50 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #9025 on: July 28, 2016, 02:24:19 AM »
Nice. Makes standard Minecraft graphics look bland.

Darvince

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Re: Blacraft
« Reply #9026 on: July 28, 2016, 02:44:46 AM »
it's just a different ᴀ ᴇ s ᴛ ʜ ᴇ ᴛ ɪ ᴄ

vh

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Re: Blacraft
« Reply #9027 on: July 28, 2016, 09:51:16 AM »
ayy have some konisshi

vh

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Re: Blacraft
« Reply #9028 on: July 28, 2016, 09:52:19 AM »
floor 1 of like 100 of LOCAL_PRESTIGE_CONSTRUCTION_PROJECT

Bla

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Re: Blacraft
« Reply #9029 on: July 28, 2016, 11:19:48 AM »
Wow it's so big I like it