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Author Topic: Minecraft 1.16.4  (Read 1429480 times)

blotz

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Re: Minecraft 1.2.5
« Reply #1830 on: May 24, 2012, 02:35:08 PM »
somanynewthings

btw, i bet Bla is only going to get emerald from mining, not trading.

blotz

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Re: Minecraft 1.2.5
« Reply #1831 on: May 24, 2012, 02:38:13 PM »
KOL 20 WHEAT FOR 1 EMERALD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


kipz must be rich

1 emeral for 4-5 DIAMONDS!!!

boy, im glad i build that farm.
« Last Edit: May 24, 2012, 02:42:26 PM by bong »

smjjames

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Re: Minecraft 1.2.5
« Reply #1832 on: May 24, 2012, 02:47:24 PM »
Hey guys, some new stuff from the latest snapshot.

Boats will now pass through lilypads without breaking. (I can hear Kipz going WOOHOO! over this one)

Sandstone Stairs! http://www.minecraftwiki.net/wiki/Stairs (FINALLY! :) )

NPC Villages change style according to their biome. (Interesting.)

http://www.minecraftwiki.net/wiki/Pyramids (Cool. :) )

Those are the ones of note to me anyway. Bla has already posted about the Ender Chests.

There is a screenshot on the villages page of a desert village and IMO, the roofs really should be flat roofs.

vh

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smjjames

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Re: Minecraft 1.2.5
« Reply #1834 on: May 24, 2012, 02:57:35 PM »
@Bong: The exchange rates are subject to change, you know that.

Still though, maybe I could build a farm myself.....
« Last Edit: May 24, 2012, 03:02:15 PM by smjjames »

blotz

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Re: Minecraft 1.2.5
« Reply #1835 on: May 24, 2012, 03:28:43 PM »
what no...
i read it wrong
the black smith buys 4-5 diamonds for 1 emerald.

matty406

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Re: Minecraft 1.2.5
« Reply #1836 on: May 24, 2012, 03:44:05 PM »
If we're getting emerald coins, they're going to be really hard to mint because of the rarity of emeralds. So the only way to get them in quantity is trading. I hope that some sort of economy is added depending on what you trade and in what quantity. Also, gold, iron and diamond coins would be cool, like: 50 iron into 1 gold, 50 gold into 1 Emerald.

vh

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Re: Minecraft 1.2.5
« Reply #1837 on: May 24, 2012, 04:07:25 PM »
well in theory, great idea, in reality, bla will impose his communism over the whole of blacraft and all your dreams of 'economy' shall be crushed.

matty406

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Re: Minecraft 1.2.5
« Reply #1838 on: May 24, 2012, 04:23:18 PM »
I just liek infrastructure.

Darvince

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Re: Minecraft 1.2.5
« Reply #1839 on: May 24, 2012, 05:17:10 PM »
>rarity of emeralds
was that intentional

matty406

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Re: Minecraft 1.2.5
« Reply #1840 on: May 24, 2012, 05:27:43 PM »
Now you mention it, it was probably semi-intentional.

blotz

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Re: Minecraft 1.2.5
« Reply #1841 on: May 24, 2012, 07:00:19 PM »
Hey guys, some new stuff from the latest snapshot.

Boats will now pass through lilypads without breaking. (I can hear Kipz going WOOHOO! over this one)

Sandstone Stairs! http://www.minecraftwiki.net/wiki/Stairs (FINALLY! :) )

NPC Villages change style according to their biome. (Interesting.)

http://www.minecraftwiki.net/wiki/Pyramids (Cool. :) )

Those are the ones of note to me anyway. Bla has already posted about the Ender Chests.

There is a screenshot on the villages page of a desert village and IMO, the roofs really should be flat roofs.

Bla would like the ender chest. I was hoping it was per-person, not public. But, i like the mailbox idea. i guess ill just make an ender chest and steal ppl's stuff from it.

Also:
'except that their contents are shared across all other Ender Chests' <--- quote from wiki
what does that mean, like what does it look like if there are 3 chest in all?

matty406

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Re: Minecraft 1.2.5
« Reply #1842 on: May 24, 2012, 07:13:27 PM »
I imagine all items in the 'pocket dimension' of ender chests are available from any ender chest in the world. It'd be good of instant delivery  to regions there's still the chance of it getting taken by someone mistaking the intended delivery as free supplies.

Naru523

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Re: Minecraft 1.2.5
« Reply #1843 on: May 24, 2012, 07:15:22 PM »
I don't think you can steal other people's items in an ender chest, as it only shows yours.

matty406

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Re: Minecraft 1.2.5
« Reply #1844 on: May 24, 2012, 07:17:06 PM »
Unfortunately not:
Quote
Ender Chests have an intended drawback: The contents are not player-specific on SMP. All chests share the same contents and can be accessed by anyone[2].

Naru523

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Re: Minecraft 1.2.5
« Reply #1845 on: May 24, 2012, 08:20:22 PM »
fml

FiahOwl

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Re: Minecraft 1.2.5
« Reply #1846 on: May 24, 2012, 08:29:32 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '70497'.

« Last Edit: March 22, 2021, 12:57:01 AM by FiahOwl »

Bla

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Re: Minecraft 1.2.5
« Reply #1847 on: May 25, 2012, 03:26:00 AM »
Well that's only good Imo, we also have pretty much common ownership anyway on Blacraft, and that makes it possible to instantly transport things compared to if each person had seperate ender chest contents.

As for coins, stupid system. Let's just share our stuff and give people what they need and have fun and help each other and stuff. :P
I don't really see how they would make any sense when we have common ownership.

smjjames

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Re: Minecraft 1.2.5
« Reply #1848 on: May 25, 2012, 04:06:50 AM »
Still, its not going to completely obsolete cargo routes. As I said earlier, they'd still be useful for more local purpouses like shuttling material locally rather than to and from Spawntown, or possibly large amounts of material to and from Spawntown.

Naru523

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Re: Minecraft 1.2.5
« Reply #1849 on: May 28, 2012, 01:14:22 AM »
Making some sort of fortress. Possibly a dorf fortress. This one shows how it looks from the front (5% complete). Yes most of the terrain is natural, from an epic seed.

matty406

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Re: Minecraft 1.2.5
« Reply #1850 on: May 28, 2012, 07:29:08 AM »
Oh you silly. Dorf forts are underground.

Bla

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Re: Minecraft 1.2.5
« Reply #1851 on: May 28, 2012, 08:01:52 AM »
Holykol.


smjjames

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Re: Minecraft 1.2.5
« Reply #1852 on: May 29, 2012, 09:24:47 AM »
Hey guys, the news thing for MC said that tripwires are returning in 1.3. Theres nothing in the snapshots yet though.

Naru523

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Re: Minecraft 1.2.5
« Reply #1853 on: May 29, 2012, 03:43:02 PM »
I don't think tripwires were ever in previous MC updates. And it's possibly coming this Thursday.

vh

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Re: Minecraft 1.2.5
« Reply #1854 on: May 29, 2012, 04:28:15 PM »
sounds trippy

smjjames

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Re: Minecraft 1.2.5
« Reply #1855 on: May 29, 2012, 04:31:23 PM »
I don't think tripwires were ever in previous MC updates. And it's possibly coming this Thursday.

They weren't, but back in the day, redstone would deconstruct if you walked on it, so it could be used as a tripwire.

vh

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Re: Minecraft 1.2.5
« Reply #1856 on: May 29, 2012, 04:35:32 PM »
i herd trip wires in mc 1.2.4 are called pressure plates in a line.

Naru523

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Re: Minecraft 1.2.5
« Reply #1857 on: May 29, 2012, 09:47:42 PM »
should I be impressed
The Most AMAZING Minecraft Rave

matty406

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Re: Minecraft 1.2.5
« Reply #1858 on: May 30, 2012, 06:26:11 AM »
I was totally thinking about making a club in Matolony.

smjjames

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Re: Minecraft 1.2.5
« Reply #1859 on: May 31, 2012, 07:01:23 AM »
Hey guys, the weekly snapshot is out and enchanting has been rebalanced, heres the list:

Enchantment system has been rebalanced

    A full enchantment table set with bookshelves doesn't go up to 50, only up to 30.
    With a full enchantment table set with bookshelves, at the bottom of the 3 enchantments, it always shows you the highest number possible
    Using level 30 enchantments you have a lot more luck; almost all items get at least 2 enchantments
    Various actions will now reward you with experience orbs, such as mining ores (except gold and iron) and using furnaces

Theres also Jungle Temples (not exactly Indiana Jones though, but close) and a few new environmental effects involving rain