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Author Topic: Minecraft 1.16.4  (Read 1423816 times)

atomic7732

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Re: Minecraft Beta 1.7.1
« Reply #1410 on: July 03, 2011, 06:09:55 PM »
Mushrooms? That seems stupid.

Naru523

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Re: Minecraft Beta 1.7.1
« Reply #1411 on: July 03, 2011, 06:11:49 PM »
But they'll give more health! they're better than normal mushrooms.

(c wut i did dere? hint hint: terraria)

atomic7732

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Re: Minecraft Beta 1.7.1
« Reply #1412 on: July 03, 2011, 06:28:40 PM »
huh I dun play terraria so you suck

Naru523

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Re: Minecraft Beta 1.7.1
« Reply #1413 on: July 03, 2011, 06:43:32 PM »
you suck for not having terraria

/insert trolol faic

Darvince

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Re: Minecraft Beta 1.7.1
« Reply #1414 on: July 03, 2011, 09:44:55 PM »
but i watch terraria so i has 2 trollface.png points

matty406

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Re: Minecraft Beta 1.7.1
« Reply #1415 on: July 04, 2011, 08:10:06 AM »
Giant mushrooms? Eh, not sure if want. Maybe if they were in certain, very rare biomes like haunted regions on Dwarf Fortress.

deoxy99

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Re: Minecraft Beta 1.7.1
« Reply #1416 on: July 04, 2011, 08:22:46 AM »
Oh, I love that game! Adventurer mode is too hard to use, however.

Bla

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Re: Minecraft Beta 1.7.1
« Reply #1417 on: July 04, 2011, 08:30:42 AM »
I think the texture on the brown mushroom looks horrible, I agree they would look bad in normal biomes.

deoxy99

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Re: Minecraft Beta 1.7.1
« Reply #1418 on: July 04, 2011, 08:41:55 AM »
I think the texture on the brown mushroom looks horrible, I agree they would look bad in normal biomes.
I was saying to myself "What the hell Notch?" when the image was posted of them.

matty406

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Re: Minecraft Beta 1.7.1
« Reply #1419 on: July 04, 2011, 08:46:10 AM »
Yes, the brown mushroom is terribad. But NPC villages are something I've wanted for a while.
Plus, Adventurer is easy when you get all the keys memorized, know how to fight well and know that travelling in a group will ward off bogeymen.

Darvince

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Re: Minecraft Beta 1.7.1
« Reply #1420 on: July 04, 2011, 11:21:05 AM »
know that travelling in a group will ward off bogeymen.

*plays Singleplayer*

OSHI-

Naru523

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Re: Minecraft Beta 1.7.1
« Reply #1421 on: July 04, 2011, 02:27:53 PM »
Giant mushrooms? Eh, not sure if want. Maybe if they were in certain, very rare biomes like haunted regions on Dwarf Fortress.
"Huge mushrooms will appear in a new biome, and they won't appear in forests or other biomes unless they are planted."


..they are~

I almost forgot the image _Jeb posted!


Ruins! Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars (all new) can be seen! The new blocks are yet to be officially named and confirmed.
« Last Edit: July 04, 2011, 02:32:16 PM by Naru523 »

matty406

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Re: Minecraft Beta 1.7.1
« Reply #1422 on: July 04, 2011, 02:58:18 PM »
Aye Naru, I read that on the wiki shortly after posting.
And the ruins are pretty interesting too, add a bit of depth to the world you're in.

atomic7732

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Re: Minecraft Beta 1.7.1
« Reply #1423 on: July 04, 2011, 10:10:55 PM »
RUINS EPIC

Darvince

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Re: Minecraft Beta 1.7.1
« Reply #1424 on: July 04, 2011, 11:58:09 PM »
nue there is twitter.com so you don't have to rely on us posting

atomic7732

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Re: Minecraft Beta 1.7.1
« Reply #1425 on: July 05, 2011, 12:06:49 AM »
no duh

I was on his twitter yesterday. And I never said "hey any new info?" or "can you post the ruins picture?" or anything!

Darvince

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Re: Minecraft Beta 1.7.1
« Reply #1426 on: July 05, 2011, 12:57:40 AM »
.well the ruins picture is everywherE :/

Bla

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Re: Minecraft Beta 1.7.1
« Reply #1427 on: July 05, 2011, 01:56:31 AM »
I think the things Naru posted were from iGoogle.

Naru523

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Re: Minecraft Beta 1.7.1
« Reply #1428 on: July 05, 2011, 10:18:00 PM »
Newest post from Notch's blog...

Quote from: Notch

Most of the basics of the game engine is in place, so it’s time to flesh this game out into something more gamey. More content, more exploration, more things to do, and interesting combat! Once this update is out, there will only some tweaks, optimizations and code cleanups left to the core game before we can call it a full release.

We’ve got a list of some 40+ things we want to add to the game, some small, some big. Some huge. We’ve finished a fair number of the items, but there’s still a significant amount of work left. While I can’t reveal the date yet for various reasons, we do have a release date for the Adventure Update in mind, and we’re hoping we’ll be able to hit it.

Jens and I are keeping the exact contents of the update secret, but we do leak some information every now and then to keep people interested and to stop us from going insane. For the most immediate spoilers, you can follow us on Twitter (@notch and @jeb_), or on Google+ (+Markus Persson and +Jens Bergensten).

Here are a few of the things we’ve revealed so far:

    NPC villages
    Randomly generated dungeons
    New biome code
    Fully working Creative Mode (and individual admins can enter Creative Mode on a Survival Mode server if they choose)
    Critical hits
    Sprinting
    More farming options

As soon as I can reveal the release date we’re aiming for, I will!

Oh, and the modding support is happening, honest.

And on his twitter there is now a brightness settings. He said real miners play with darkest. lol.

I'll be keeping track on Notch's posts of MC updates. Here's a bit of info on Sprinting.
Quote from: Notch
So I added sprinting, just to try it out. Double tap forward to start running, like the fast jump move thing from Unreal, but it only works forwards, like sprinting in most modern FPS games. It felt slow and weird until I added a FOV change as well, but now it's fun and addictive. I feel like there needs to be a drawback to doing it, though, or you'll feel like you're wasting time when you're not sprinting.
« Last Edit: July 05, 2011, 10:26:10 PM by Naru523 »

Bla

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Re: Minecraft Beta 1.7.1
« Reply #1429 on: July 06, 2011, 02:51:55 AM »
"@notch I wanted to live in Sweden until they passed the law that forbids criticizing religion. I'm just an ignorant, but can you comment?"

"@bvencel er, I break the law all the time then. But you can't discriminate against religous people."

Awesomenotch. :P

Naru523

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Re: Minecraft Beta 1.7.2
« Reply #1430 on: July 06, 2011, 09:02:56 PM »
Notch is an epic troll, after all.


Darvince

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Re: Minecraft Beta 1.7.2
« Reply #1431 on: July 06, 2011, 09:30:35 PM »

Darvince

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Re: Minecraft Beta 1.7.2
« Reply #1432 on: July 06, 2011, 11:44:54 PM »
Cactus on air and stone.

Naru523

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Re: Minecraft Beta 1.7.2
« Reply #1433 on: July 08, 2011, 07:55:35 PM »
Quote from: Notch
Oh lordy, @C418 just sent me a huge pile of tweaked and improved sounds for 1.8! :D

Quote from: Notch
Coming soon to 1.8: hold-to-charge bows. Finished up some of the backing tech for it today.

Quote from: Notch
Friday fun animation coding! Om nom nom.
(these two are the same)
Quote from: Notch
Sometimes I wish Steve had joints. Some animations are very difficult to make at the moment. Then again, it adds to the humor.
« Last Edit: July 08, 2011, 07:59:47 PM by Naru523 »

Naru523

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Re: Minecraft Beta 1.7.3
« Reply #1434 on: July 09, 2011, 01:24:00 PM »
I don't even.

Naru523

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Re: Minecraft Beta 1.7.3
« Reply #1435 on: July 13, 2011, 02:46:36 PM »
Quote from: Notch
Blocking with RMB while holding a weapon is totally useless unless enemies tell you when they're about to attack. So I'll guess we'll have to add attack animations for all hostile mobs!

Quote from: Notch
To make up for my previous post, here's a picture of what currently happens when a ravine hits a stronghold, in two different brightness settings.

Quote from: Notch
...Combat in 1.8, for example, is already way more fun than in 1.7, but it need further tweaking.

In a nutshell:
Quote from: Minecraft Wiki
    * Adventure update, to flesh out the game a bit and make exploration and combat more rewarding. Note that this is not Adventure Mode.
    * New features in the terrain generator; things which will only appear in new worlds/new generated areas.
          o Underground Ravines including canyons on the surface and ledges to walk on.
          o Ruins, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars. (names unconfirmed)
          o Strongholds, which might be an expansion, improvement, or continuation of ruins and could be underground.
          o New Mushroom biome which will include Huge Mushrooms, both brown and red.
          o Larger Biomes
    * Shift+Click on items will work correctly.
    * Labels for items will be added.
    * Multiplayer server list.
          o Improved server join screen: The server join screen will feature a list of servers
    * Spike blocks, Jeb initially considered Spike Pistons, but then decided to make a Spike block that can be pushed by the Sticky Piston
    * Player List - Press tab in multiplayer and player list comes up.
    * At least one new mob.
    * New improved lighting — day/night cycles will not require chunk updates. Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.[
          o Warmer light from torches.
    * Possibly Experience Orbs. Has not yet been confirmed by Notch, but is a possible explanation for the Twitter clues he's been leaving.
    * Redstone circuits not working after time set (x) glitch going to be fixed in SMP.
    * NPC Villages with farms.
    * New combat Mechanics
    * New texture for Moss Stone
    * New and more farming options/items. This could be the Cocoa Bean tree Jeb was talking about.
          o Possibly farming animals and baby animals
    * Different game modes.
          o Limited flying in Creative mode
    * The ability to allow moderators to enter creative mode in SMP.
    * The ability to store multiple food items more efficiently in inventory.
    * Sliders for field of view, gamma and brightness in video options.
    * New launcher (Possibly).
    * User placed leaf blocks won't decay.
    * A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.
    * New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.
    * Sprinting: By double pressing the forward button, the player will move faster.
    * Critical hits
    * Hold-to-charge bows
    * Animal breeding
    * Player blocking attack animation and hostile mob attack animations, possibly more player animations
    * New achievement(s)
          o Kill a skeleton with an arrow at 50 meters.
    * Modding Support
    * Other secret projects

atomic7732

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Re: Minecraft Beta 1.7.3
« Reply #1436 on: July 13, 2011, 03:02:42 PM »

    * Redstone circuits not working after time set (x) glitch going to be fixed in SMP.


THAT'S WHAT KEPT HAPPENING ON MY SERVER!!!!

Darvince

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Re: Minecraft Beta 1.7.3
« Reply #1437 on: July 13, 2011, 07:25:51 PM »
wtf i thought it said animal bleeding

Naru523

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Re: Minecraft Beta 1.7.3
« Reply #1438 on: July 15, 2011, 10:08:09 PM »
Just a heads up:
Quote from: Minecraft Wiki
Interestingly, there are 11 unused music files stored with 13.ogg and cat.ogg. These might be the songs that Notch said will be added.

    "11" - The sound of someone panicking in a cave.
    "blocks" - Upbeat music.
    "chirp" - Another upbeat, catchy tune, heavily inspired by the "LittleBigPlanet theme song".
    "far" - Calm, relaxing music.
    "mall" - Another calm piece of music.
    "mellohi" - A slow, "creepy" guitar piece.
    "stal" - A moderate jazz-like piece.
    "strad" - A tropical-sounding synth piece.
    "ward" - inspired by "Heavy Rain".
    "where are we now" - A synth-pad piece.

Naru523

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Re: Minecraft Beta 1.7.3
« Reply #1439 on: July 15, 2011, 11:08:02 PM »
If you want to listen to the new record music, go visit this guy's channel.

http://www.youtube.com/user/yetanothertubeuser

Personally, "Far" is my favorite one.