Welcome, Guest

Author Topic: game  (Read 2479 times)

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
game
« on: May 05, 2017, 08:57:57 PM »
brainstorm thread for a game

right so here's a game for simulating a large scale battle. the key is to make the rules of the game as simple as possible, but also allow for complex emergent strategies/behaviors.

the board: a 1024 by 1024 square where each cell is a discrete position.
the game state: consists of several fields over the board (by field, i mean a number or a vector at each board cell)
density field: how much of each player's troops are on each cell
facing field: which way each player's troops are facing on each cell

a move consists of two fields:
movement field: how much the troops on each cell move (they can only move in the direction they are facing)
rotation field: how much the troops on each cell rotate

the mechanics are also pretty simple:
how much damage each cell recieves deals out is determined by only two things
1. how many soldiers are on that cell
2. the cohesion, which is inversely related to the variance in the facing field of a surrounding (say 5x5) neighborhood of cells
how much damage each cell recieves is then compute by summing over the damage dealt by neighboring enemies, with some multipliers such as the angle of attack, and number of troops in each cell

and that's about it, so the entire game can be summed up by about 4 different variables and 2 mechanical rules

now you are probably thinking that each move consists of something like 3*1024^2 > 3 million numbers, and you'd be right. therefore, people will be encouraged to come up with AI to play the game

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: game
« Reply #1 on: May 05, 2017, 09:01:36 PM »
kolintersting

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: game
« Reply #2 on: May 05, 2017, 09:06:30 PM »
ok, since you like it, i'm going to code up an implementation and a visualizer, and we better get everyone (everyone who can code) to write an AI, so we can hold a competition

as for the interfacing, we will probably use sockets, so that you can use whatever language you want (unless anyone has a better suggestion)

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: game
« Reply #3 on: May 06, 2017, 09:37:52 AM »
preliminary simulations

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: game
« Reply #4 on: May 06, 2017, 10:50:29 AM »
The video looks cool.
Personally I feel it's a bit too much to write an AI to participate though.

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: game
« Reply #5 on: May 06, 2017, 10:56:50 AM »
i cant even open the video

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: game
« Reply #6 on: May 06, 2017, 01:01:30 PM »
wow wth

tuto use vlc