Welcome, Guest

Author Topic: Velocity and Speed in objects suggestion.  (Read 2144 times)

scruffygamer

  • ****
  • Posts: 51
Velocity and Speed in objects suggestion.
« on: February 27, 2017, 09:34:52 AM »
Maybe objects that go at speeds too high start falling apart like in the roche limit, but objects with very high gravity like stars would take higher to affect. Black holes wouldn't be affected on how high the velocity is.

A similar way goes with rotations too quick. The planet starts getting higher in oblate meaning it's wider, then it breaks, same goes with stars, but again, black holes are never affected.

That's my suggestion to make things a bit more realistic on rotation and velocity.

legodamen

  • *
  • Posts: 2
Re: Velocity and Speed in objects suggestion.
« Reply #1 on: February 27, 2017, 03:15:22 PM »
i think that to

emarksmi

  • ****
  • Posts: 58
Re: Velocity and Speed in objects suggestion.
« Reply #2 on: March 06, 2017, 03:41:08 PM »
The problem is that objects in a vacuum don't behave that way.  If there is nothing acting on an object, you and get it moving arbitrarily fast no matter what the size (well, up to c).  The only time objects start falling apart if they are moving fast is due to frictional effects.

Accelerations can tear objects apart in a vacuum, but straight velocity won't.