Welcome, Guest

Author Topic: Auto frustum culling  (Read 1262 times)

zotai

  • *
  • Posts: 2
Auto frustum culling
« on: November 20, 2016, 07:31:45 PM »
Hi guys, I met up with some of your developers at Unite in Amsterdam this year and we both had similar questions for Joachim about customising frustum culling within the engine.

Unfortunately I was unable to attend the next day and missed our catch up together with Joachim to discuss this topic.

It would be great to get a PM from one of the devs to discuss what came up during that chat and if there was a solution to disable and or customise the built in culling.

I'd really appreciate it! I am back on my project which had a similar issue to what you guys described.

Angel Armageddon

  • *****
  • Posts: 237
  • Destruction!
Re: Auto frustum culling
« Reply #1 on: November 20, 2016, 07:53:19 PM »
What is this "culling"  ???

zotai

  • *
  • Posts: 2
Re: Auto frustum culling
« Reply #2 on: November 21, 2016, 04:17:14 AM »
What is this "culling"  ???

It's referring to one of Unity3D's methods of skipping objects that lie outside the camera frustum.