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Author Topic: Is there a way to build tethers by yourself?  (Read 3923 times)

Hyper_Schnitzel

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Is there a way to build tethers by yourself?
« on: May 15, 2016, 03:33:40 AM »
I just wanted to know, if there is a way tu make structures or if you can only have the simulations, that are already there

DoctorWh0?

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Re: Is there a way to build tethers by yourself?
« Reply #1 on: May 15, 2016, 07:57:22 AM »
Not yet >:(

Greenleaf

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Re: Is there a way to build tethers by yourself?
« Reply #2 on: May 15, 2016, 12:45:27 PM »
Tethers are not complete and they were not supposed to be released yet.


Look away. Nothing to see here :-)

Angel Armageddon

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Re: Is there a way to build tethers by yourself?
« Reply #3 on: May 16, 2016, 11:18:42 AM »
Tethers are not complete and they were not supposed to be released yet.


Look away. Nothing to see here :-)
I hope Ringworld is on the way.  ;)

Greenleaf

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Re: Is there a way to build tethers by yourself?
« Reply #4 on: May 16, 2016, 10:34:18 PM »
I hope Ringworld is on the way.  ;)


It might, and you might be able to see that it is in fact unstable and it does in fact need the incredible strong Scrith to build it to specifications... if it is coming, that is ;-)

Angel Armageddon

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Re: Is there a way to build tethers by yourself?
« Reply #5 on: May 16, 2016, 11:06:43 PM »
It might. I saw in the preview of alpha 19 that the new tethers were a bit stringy. They weren't all that rigid. I also noticed that the Roche physican is doing pretty well. But a problem I saw was that after a while the rings fade away. I also saw that the larger parent body isn't effected by the Roche physics, but is effected by the tidal heating. Is that right?
I also saw that the tether object's would fade when you pan to close to them.
But since this is experimental, I hope this issues will be fixed.

Greenleaf

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Re: Is there a way to build tethers by yourself?
« Reply #6 on: May 17, 2016, 12:12:26 AM »
It might. I saw in the preview of alpha 19 that the new tethers were a bit stringy. They weren't all that rigid. I also noticed that the Roche physican is doing pretty well. But a problem I saw was that after a while the rings fade away. I also saw that the larger parent body isn't effected by the Roche physics, but is effected by the tidal heating. Is that right?
I also saw that the tether object's would fade when you pan to close to them.
But since this is experimental, I hope this issues will be fixed.


The thing about rigidity is that regardless of the material, it comes down to the dimensions of a tether element, how bendy it is. The name "tether" kinda implies a rope like behavior, but they are actually, currently, modeled as connected stick rather, which is a good approximation for something long and thin. To make something rigid you then need to connect these elements in a triangular mesh structure.


Angel Armageddon

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Re: Is there a way to build tethers by yourself?
« Reply #7 on: May 17, 2016, 10:48:52 AM »
Yeah, I see what you mean.

Angel Armageddon

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Re: Is there a way to build tethers by yourself?
« Reply #8 on: May 18, 2016, 10:12:01 AM »
It might. I saw in the preview of alpha 19 that the new tethers were a bit stringy. They weren't all that rigid. I also noticed that the Roche physican is doing pretty well. But a problem I saw was that after a while the rings fade away. I also saw that the larger parent body isn't effected by the Roche physics, but is effected by the tidal heating. Is that right?
I also saw that the tether object's would fade when you pan to close to them.
But since this is experimental, I hope this issues will be fixed.


The thing about rigidity is that regardless of the material, it comes down to the dimensions of a tether element, how bendy it is. The name "tether" kinda implies a rope like behavior, but they are actually, currently, modeled as connected stick rather, which is a good approximation for something long and thin. To make something rigid you then need to connect these elements in a triangular mesh structure.

But what about the rings? Are they supposed to fade away?