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Author Topic: (AmA) Cherry 33  (Read 1838 times)

FiahOwl

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(AmA) Cherry 33
« on: April 19, 2016, 12:11:58 AM »
Located in orbit high above the planet, Cherry 33 is a massive, hollow sphere about two kilometres in radius. Inside of this stadium are a multitude of smaller spheres, ranging in size from a dozen to a hundred metres across, depending on the configuration.

Cherry 33 was designed in order to simulate combat between multiple astronomical bodies of various size and power, using human beings as the contestants in perhaps the most fascinating game of the century. The game begins when a system is constructed. Some of these systems are designed to represent lunar systems, while others are designed to represent full-scale planetary systems. These systems are made out of self-replicating nanobots that are able to construct spheres of any size. The spheres are then forced into orbit around each other or a central sphere by magnetism.

After the system has been constructed, then the teams are formed. A standard game in Cherry 33 contains 4-7 teams, however some games have contained as few as 2 teams or as many as 29. Rules vary slightly in where the teams start, based off of both the layout of the system and the type of competition. The most common layout is one where teams pick several of their favourite bodies to start on, and in case of conflict, one team is randomly chosen and the other team(s) go on to their latter choices.

The objective of the game is to wipe out all other teams. When teams are placed on their sphere, they are able to go inside of the sphere via door. From the inside of the sphere, teams are able to use the magnetic propulsion system within each sphere to launch themselves off of it. The propulsion system is designed to follow orbital mechanics, and is linked to the main magnetic control system of the sphere. In addition to using the sphere’s magnetic propulsion system, commonly known as “cannoning”, individuals also have their own propulsion packs, or simply rockets, which they can use to adjust course. Although the rockets have virtually unlimited dV, their thrust is quite limited and as such it is a poor idea to accelerate very fast, as you will be disqualified if you endanger yourself to the point where you could get seriously injured.

The method by which one wipes out a member of the other team varies depending on the ruleset. Most commonly, individuals use their “runners”, small stun-guns that are designed to incapacitate an enemy team member’s suit, in order to disable them. Runners are useful when on the surface or interior of a sphere, but very hard to hit other people when in orbit, as their range is quite small.

To counteract the lack of orbital weapons, Cherry 33 gained the HF-7, or simply the “laser”. An individual can point their laser at another individual in orbit without worry about orbital mechanics. However, the strength of lasers goes down at a very fast rate with distance, and they often aren’t useful unless the individual can close the gap and trigger a sufficient energy level to incapacitate the target’s suit.

Next time we will talk more about the spheres of Cherry 33, their function and how they can make or break a team’s chance at winning the game.

tuto99

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Re: (AmA) Cherry 33
« Reply #1 on: April 19, 2016, 11:58:06 AM »
are you gay or str8

FiahOwl

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Re: (AmA) Cherry 33
« Reply #2 on: April 19, 2016, 12:11:46 PM »
I'm straighter than my priorities m8

vh

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Re: (AmA) Cherry 33
« Reply #3 on: April 19, 2016, 12:26:31 PM »
this would make a good animay show

Darvince

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Re: (AmA) Cherry 33
« Reply #4 on: May 08, 2016, 11:48:01 AM »
is this an animay show