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Author Topic: time  (Read 1382 times)

vh

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time
« on: January 20, 2016, 06:34:27 PM »
i wrote a gravity simulator. 65536 bodies

once i get the parameters of the code fine-tuned, i'm going to try a one million body, ten thousand timestep simulation
« Last Edit: January 20, 2016, 06:44:04 PM by vh »

vh

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Re: time
« Reply #1 on: January 20, 2016, 06:36:50 PM »
0 years



vh

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Re: time
« Reply #2 on: January 20, 2016, 06:37:00 PM »
3 billion years



vh

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Re: time
« Reply #3 on: January 20, 2016, 06:37:09 PM »
6 billion years



vh

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Re: time
« Reply #4 on: January 20, 2016, 06:37:16 PM »
9 billion years



vh

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Re: time
« Reply #5 on: January 20, 2016, 06:37:22 PM »
12 billion years



tuto99

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Re: time
« Reply #6 on: January 20, 2016, 06:44:45 PM »
nice

Lord DC

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Re: time
« Reply #7 on: January 20, 2016, 06:52:12 PM »
i hope to be able to do this with SPH in US2 someday.

vh

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Re: time
« Reply #8 on: January 20, 2016, 07:08:15 PM »
i suggest using something like this instead

http://wwwmpa.mpa-garching.mpg.de/gadget/


atomic7732

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Re: time
« Reply #9 on: January 20, 2016, 07:08:57 PM »
beautiful galaxies

Bla

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Re: time
« Reply #10 on: January 21, 2016, 12:47:48 AM »
Impressive. Do the edges wrap? Is everything equally distributed or (presumably something caused stuff to start clumping)?

vh

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Re: time
« Reply #11 on: January 21, 2016, 06:38:13 AM »
yup, edges wrap, and the force of gravity wraps too (that was a nasty implementation detail). everything starts on a uniform grid with slight perturbations to position and velocity