Welcome, Guest

Author Topic: binary moons  (Read 7761 times)

observer

  • *
  • Posts: 1
binary moons
« on: July 09, 2008, 05:58:13 AM »
I was playing with moon orbits to see how many axis's I could get going in a stable orbit. the button to make everything obrit its parent tends to make objects not on a single plane to crash into the parent, so I was resorting to kick the moons manually in the aproxamate direction and velocity  to give it  an orbit.  while mucking about I accidentally hit the orbit parent for system,  and it collapsed the orbits down to plane of rotation for the planet.  2 of the moons got caught in a binary rotation in the orbit of the planet, looks  kinda neat. so i deleted the other moons and saved the system.

gmanoflife

  • *
  • Posts: 4
Re: binary moons
« Reply #1 on: July 09, 2008, 10:43:40 AM »
Try clicking auto system under system commands

brandon8621

  • *
  • Posts: 9
Re: binary moons
« Reply #2 on: July 09, 2008, 10:57:30 AM »
thats wat happened to me  :D

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3244
    • Personal Site
Re: binary moons
« Reply #3 on: July 09, 2008, 05:04:06 PM »
so i deleted the other moons and saved the system.

Very cool... Gravity just does stuff like that. :)

And don't forget about the R key (or from the control panel under System Commands: Reverse All Velocities). It inverses all of the velocities (making everything move backwards). It's almost like reversing time.