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Author Topic: [BUG/ISSUE] Strange distribution of collision fragments on slow sim speeds.  (Read 2131 times)

Plutonium

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The screenshots say it all. The issue is more severe with smaller objects.

Prometech

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I already posted a thread about this, and has already been addressed by a developer in my thread, see link Below.
http://universesandbox.com/forum/index.php/topic,15607.0.html

Also The issue of bodies not losing mass in the form of fragments which is what leads to the incorrect particle densities that you observed in your other thread. This was also addressed by a developer, see Link Below.

http://universesandbox.com/forum/index.php/topic,15440.0.html
« Last Edit: October 22, 2015, 05:53:23 PM by Prometech »

Plutonium

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Oh, didn't see it. Sorry))) Thanks for pointing it out.