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Author Topic: supernovas slowing game  (Read 1785 times)

dylan

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  • Posts: 68
supernovas slowing game
« on: October 13, 2015, 04:46:51 PM »
i want to know why supernovas cause my game to fun at 1 FPS
here is the log file


Universe Sandbox



Alpha 16.2a  |  2015-10-12  |  6355 | WindowsPlayer x64

redennis | 3 | 76561198056608639 | Online



Performance Index: 14

Processor: Intel Core i3-2120 CPU @ 3.30GHz (6057 MB)

Graphics: Intel(R) HD Graphics

Operating System: Windows 10  (10.0.0) 64bit

System Language: English

Language: EN



Since Start: 7.18 seconds

Run Count: 3 | RunCountCumulative: 327

Run Time: 3.68 days | RunTimeCumulative 16.5 hours



***********************************************


 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Applying Custom Quality Settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Run Count: 3 | RunCountCumulative: 327

Run Time: 3.68 days | RunTimeCumulative 16.5 hours | 5536
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

10/13/2015 19:26:17:load mainscene ended
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Started Simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Creating N-Body system
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting simulation defaults
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Finished simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Initializing Simulation (0.930 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Starting Initialize : setting physics engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Assigning default integration mode and integratorID
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting tolerances.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Estimated tolerance 3387298137.54558
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Complete Initialization of Simulation Solar System Using VelocityVerlet mode GlobalAdaptive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Simulation loaded: Solar System (1.15 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

10/13/2015 19:26:18:preload ended
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 3169.
Total: 55.216835 ms (FindLiveObjects: 0.162656 ms CreateObjectMapping: 0.074952 ms MarkObjects: 54.864777 ms  DeleteObjects: 0.111962 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3188.
Total: 85.728188 ms (FindLiveObjects: 0.143374 ms CreateObjectMapping: 0.066555 ms MarkObjects: 85.460724 ms  DeleteObjects: 0.056603 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3213.
Total: 58.986553 ms (FindLiveObjects: 0.213350 ms CreateObjectMapping: 0.100455 ms MarkObjects: 58.648487 ms  DeleteObjects: 0.023014 ms)

Correcting bad FingerPhase transition (FingerPhase.Began skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

body ID counter reset to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Started Simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Creating N-Body system
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting simulation defaults
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Finished simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Initializing Simulation (0.444 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Assigning default integration mode and integratorID
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting tolerances.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Estimated tolerance 3724999.91404096
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Complete Initialization of Simulation  Using VelocityVerlet mode GlobalAdaptive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Simulation loaded:  (0.539 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 3642.
Total: 67.719940 ms (FindLiveObjects: 0.197489 ms CreateObjectMapping: 0.084904 ms MarkObjects: 66.930298 ms  DeleteObjects: 0.506630 ms)

body ID counter reset to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Started Simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Creating N-Body system
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting simulation defaults
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Finished simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Initializing Simulation (0.329 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Assigning default integration mode and integratorID
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting tolerances.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Estimated tolerance 8.98846567431158E+306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Simulation loaded: SupernovaFast (0.335 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

doesnt qualify
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sun Nova Remnant devolved
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Supernova event created  at 0 seconds with prog lum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2641.
Total: 106.584648 ms (FindLiveObjects: 0.171364 ms CreateObjectMapping: 0.119426 ms MarkObjects: 106.227921 ms  DeleteObjects: 0.065000 ms)

body ID counter reset to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Started Simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Creating N-Body system
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting simulation defaults
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Finished simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Initializing Simulation (0.276 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Assigning default integration mode and integratorID
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting tolerances.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Estimated tolerance 8.98846567431158E+306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Simulation loaded: SupernovaFast (0.282 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

doesnt qualify
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sun Nova Remnant devolved
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Supernova event created  at 0 seconds with prog lum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 2627.
Total: 108.689224 ms (FindLiveObjects: 0.208685 ms CreateObjectMapping: 0.095168 ms MarkObjects: 108.329704 ms  DeleteObjects: 0.054737 ms)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

body ID counter reset to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Started Simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Creating N-Body system
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting simulation defaults
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Finished simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Initializing Simulation (0.574 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Starting Initialize : setting physics engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Assigning default integration mode and integratorID
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Setting tolerances.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Estimated tolerance 8.98846567431158E+306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Simulation loaded: SupernovaFast (0.580 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

doesnt qualify
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sun Nova Remnant devolved
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Supernova event created  at 0 seconds with prog lum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 2634.
Total: 109.810715 ms (FindLiveObjects: 0.226724 ms CreateObjectMapping: 0.200288 ms MarkObjects: 109.312180 ms  DeleteObjects: 0.068732 ms)

body ID counter reset to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Started Simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Creating N-Body system
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting simulation defaults
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Finished simulation constructor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Initializing Simulation (0.293 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Assigning default integration mode and integratorID
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting tolerances.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Estimated tolerance 8.98846567431158E+306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Simulation loaded: SupernovaFast (0.303 seconds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

doesnt qualify
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sun Nova Remnant devolved
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Supernova event created  at 0 seconds with prog lum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2634.
Total: 118.699928 ms (FindLiveObjects: 0.155503 ms CreateObjectMapping: 0.084593 ms MarkObjects: 118.423134 ms  DeleteObjects: 0.035765 ms)


DiamondMiner10

  • *****
  • Posts: 219
Re: supernovas slowing game
« Reply #1 on: October 14, 2015, 08:21:45 AM »
Maybe because your computer is trying to render a whole ton of moving three dimensional objects