Welcome, Guest

Author Topic: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015  (Read 19841 times)

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3244
    • Personal Site
Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« on: September 12, 2015, 12:19:54 AM »
If you already own Universe Sandbox ², just run Steam to update to the latest version.

Or you can buy Universe Sandbox ² here:
http://universesandbox.com/buy/
http://store.steampowered.com/app/230290/

What's new?
In Alpha 16.1 we’ve improved the quality and performance of planet and star rendering, improved lighting and shockwaves, fixed issues with saving and loading stars and gas giants, and made a few other tweaks and fixes.

This is a small update as the team gets back into gear after all of our work for the Early Access release and our PAX Prime meetup in Seattle. We are amazed by, and endlessly appreciative of, the overwhelmingly positive reaction to Universe Sandbox ². We look forward to making it even more awesome.

Complete List of Updates

Let us know what you think! And please report any problems either with the in game feedback tool or by starting a new thread...

WitheHole18

  • *****
  • Posts: 657
  • Nothing is created, nothing is destroyed.
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #1 on: September 12, 2015, 01:44:03 AM »
I'm happy for pax prime  ;)
There a screenshot of the shockwave  8)

Physics_Hacker

  • *****
  • Posts: 441
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #2 on: September 12, 2015, 02:55:55 AM »
Sure the shockwaves and lighting look better but it nearly mekts my computer, and does melt my brain with llllllllaaaaaaaggggggg

codefantastic

  • *****
  • Posts: 175
  • I hope these asteroids don't cause trouble
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #3 on: September 12, 2015, 08:30:36 AM »
 It would appear the to press most of the buttons you have to aim below the button to press them.

codefantastic

  • *****
  • Posts: 175
  • I hope these asteroids don't cause trouble
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #4 on: September 12, 2015, 11:19:36 AM »
Loving the new planet textures!

Cryo

  • *****
  • Posts: 418
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #5 on: September 12, 2015, 11:27:06 AM »
Loving the new planet textures!
indeed there stunning!

codefantastic

  • *****
  • Posts: 175
  • I hope these asteroids don't cause trouble
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #6 on: September 12, 2015, 12:11:37 PM »
Loving the new planet textures!
indeed there stunning!
They're* ( ͡° ͜ʖ ͡°)

codefantastic

  • *****
  • Posts: 175
  • I hope these asteroids don't cause trouble
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #7 on: September 12, 2015, 12:12:22 PM »
So are the new white spots that appear on planets suppose to be snow or clouds?

gabriel.dac

  • *****
  • Posts: 517
  • Brazillian dude
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #8 on: September 13, 2015, 07:54:42 AM »
the supernova cloud is now different. It moves, it is more dynamic...

Well, that is a nice update. Nothing really special in it

Physics_Hacker

  • *****
  • Posts: 441
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #9 on: September 13, 2015, 01:17:28 PM »
the supernova cloud is now different. It moves, it is more dynamic...

Well, that is a nice update. Nothing really special in it

Supernova clouds move too quickly...if I put the timesep to even a few day/sec, it looks like a gigantic glitch...

BlurryVortices

  • *****
  • Posts: 76
  • There's an "I" in the middle of "Hurricane"
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #10 on: September 14, 2015, 01:35:20 AM »
Sure the shockwaves and lighting look better but it nearly mekts my computer, and does melt my brain with llllllllaaaaaaaggggggg
What is your processor?

Physics_Hacker

  • *****
  • Posts: 441
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #11 on: September 14, 2015, 11:11:46 AM »
Sure the shockwaves and lighting look better but it nearly mekts my computer, and does melt my brain with llllllllaaaaaaaggggggg
What is your processor?

Nevermind, actually, it was only that laggy for the first hour or so of using it, then it got faster...Sorry :-/

Cryo

  • *****
  • Posts: 418
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #12 on: September 22, 2015, 07:43:13 PM »
I WILL MOD THIS GAME SO HARD WHEN ITS OUT OF THIS LONG TUNNEL KNOWN AS "ALPHA PHASE"

codefantastic

  • *****
  • Posts: 175
  • I hope these asteroids don't cause trouble
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #13 on: September 23, 2015, 05:58:41 AM »
I WILL MOD THIS GAME SO HARD WHEN ITS OUT OF THIS LONG TUNNEL KNOWN AS "ALPHA PHASE"
Mod Idea:
Turns everything into Nicholas Cage. Everything.

DiamondMiner10

  • *****
  • Posts: 219
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #14 on: October 12, 2015, 06:14:14 PM »
I WILL MOD THIS GAME SO HARD WHEN ITS OUT OF THIS LONG TUNNEL KNOWN AS "ALPHA PHASE"
Mod Idea:
Turns everything into Nicholas Cage. Everything.
each star is nick's face, and a shockwave spreads the words "not the bees" across the nick planet

Cryo

  • *****
  • Posts: 418
Re: Alpha 16.1 | Post-Launch Bug Fixes | September 12, 2015
« Reply #15 on: October 26, 2015, 03:25:02 PM »
my first idea is the recreate the Planet Ilum from starwars