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Author Topic: Cities Skylines  (Read 47455 times)

Darvince

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Re: Cities Skylines
« Reply #60 on: August 04, 2017, 08:53:58 PM »
lungzik



Bla

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Re: Cities Skylines
« Reply #61 on: August 05, 2017, 03:28:37 AM »
Yeah cities tend to have a lot of pollution so it seemed like a suitable name

Yqt1001

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Re: Cities Skylines
« Reply #62 on: October 23, 2017, 10:59:32 PM »
bumping this with an overall screenshot of the yqt-fiah-tmc collaboration game thats now at 215k population



street map

Bla

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Re: Cities Skylines
« Reply #63 on: October 24, 2017, 11:59:02 PM »
Looks surprisingly legit

Darvince

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Re: Cities Skylines
« Reply #64 on: October 26, 2017, 04:38:19 PM »
I like how you have fake farms and real farms both

Darvince

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Re: Cities Skylines
« Reply #65 on: May 11, 2018, 02:50:14 PM »
based on this idea

« Last Edit: May 12, 2018, 08:51:42 AM by Darvince »

atomic7732

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Re: Cities Skylines
« Reply #66 on: May 11, 2018, 04:51:46 PM »
wow those are some spicy hexaganuos

Bla

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Re: Cities Skylines
« Reply #67 on: May 12, 2018, 12:44:24 AM »
Looks like vhsketchupcity

vh

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Re: Cities Skylines
« Reply #68 on: May 12, 2018, 08:14:11 AM »
looks like it would be super painful to have to get anywhere driving, since you run into an intersection every 20 seconds lmao

Darvince

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Re: Cities Skylines
« Reply #69 on: May 12, 2018, 08:37:27 AM »

FiahOwl

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Re: Cities Skylines
« Reply #70 on: May 12, 2018, 08:45:04 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '189165'.

« Last Edit: March 22, 2021, 01:02:24 AM by FiahOwl »

vh

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Re: Cities Skylines
« Reply #71 on: May 12, 2018, 08:51:36 AM »
yeah well low density suburbia should have better driving, since it's low density. manhattan can be excused because the number of -- to use a very loose term which should not be misinterpreted to mean atoms -- "things" you drive by a second is still high.

atomic7732

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Re: Cities Skylines
« Reply #72 on: May 12, 2018, 10:09:14 AM »
if you make like, parallel zigzagging lines in one direction have the right of way it shouldn't be too bad

vh

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Re: Cities Skylines
« Reply #73 on: May 12, 2018, 10:25:03 AM »
yeah the paper the article darvince linked cites uses this very simplified model of traffic which definitely doesn't substantiate the article's claims nor carries over to the real world

this is the model they use -- it's pretty neat and i've programmed/played around with it before
https://en.wikipedia.org/wiki/Biham%E2%80%93Middleton%E2%80%93Levine_traffic_model

tuto99

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Re: Cities Skylines
« Reply #74 on: May 22, 2018, 03:20:41 PM »
Welcome to Havoma, Dotruga!
https://imgur.com/a/tXEjBmY

vh

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Re: Cities Skylines
« Reply #75 on: June 22, 2018, 02:08:14 AM »
note: left = north, right = south

alright so i finally bought the game and my first city is a huge mess:

1. half my city is in danger of flooding and i had to raise the terrain into an earthen dam because i was producing so much sewage

2. all my powerplants are safeguarded from said flooding by me building a 10 meter tall canal wall around them

3. it took me a really long time to realize the north half of my city was completely disconnected from the south half of the city. then it took me a bit longer to figure out how to build elevated crossings. of course since there's only 4 lanes connecting two halves of the city, it immediately became super congested

4. built bus stations, lost a lot of money. built taxi stands, lost even more money. then i built a metro system with 3 stops which goes between the north and south parts of the city. it's ridiculously popular and manages to break even.

5. giving my health department a higher budget meant my cemetarys could handle 10 deaths at a time instead of just 3. that helped a lot

6. the north half of my city is dense and high-tech. the south half -- the original half, is pretty shitty if i do say so myself. actually i'm pretty sure half of the businesses in south-city shut down after i built office buildings and educated everyone

7. there is literally like 8 elementary schools right next to each other in north city

8. somehow managed to dry up two entire rivers while trying to pump enough water into my city
« Last Edit: June 22, 2018, 02:12:33 AM by vh »

vh

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Re: Cities Skylines
« Reply #76 on: June 23, 2018, 01:09:47 AM »
exhibit A: a single street in my city is responsible for half the light pollution
exhibit B: how a more normal commercial street looks -- certainly not as bright as A

atomic7732

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Re: Cities Skylines
« Reply #77 on: June 23, 2018, 01:22:34 AM »
wtf is that

tuto99

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Re: Cities Skylines
« Reply #78 on: June 23, 2018, 03:00:14 AM »
lmao, its funny how c:s only has one building type for a 1x1 plot for the european building style (and i think the other ones too, idK) i wish they added more models darnit.

vh

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Re: Cities Skylines
« Reply #79 on: June 23, 2018, 01:35:18 PM »
my city just hit 100k pop

also an entirely man-made lake of sewage i'm trying to keep from flooding the city.

vh

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Re: Cities Skylines
« Reply #80 on: June 23, 2018, 01:35:36 PM »
.

Darvince

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Re: Cities Skylines
« Reply #81 on: June 23, 2018, 10:29:24 PM »
you have been a bad boy, now you get to take a journey to the Lake of Shit

vh

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Re: Cities Skylines
« Reply #82 on: June 24, 2018, 05:18:09 PM »
yes those are all trash trucks

vh

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Re: Cities Skylines
« Reply #83 on: June 24, 2018, 05:45:11 PM »
i have the best transportation infrastructure

the best.

vh

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Re: Cities Skylines
« Reply #84 on: June 24, 2018, 05:53:51 PM »
rip i just lost like 4 hours of me not actually adding new land to my city but massively upgrading the transportation infrastructure because my game crashed on the fucking save menu as i was going to save my game

vh

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Re: Cities Skylines
« Reply #85 on: June 28, 2018, 06:33:40 AM »
in order to be sustainable, i am emptying all my landfills and cemetaries into incinerators and crematoriums

current garbage quantity: 500 million
current garbage production: 1M/wk
current incinerator capacity: 1.5M/wk

current dead people: 70k
current dead people rate: 400/wk
current creamatorium processing rate: 1800/wk

so in theory this means that all my dead people problems will be taken care of like in 1 year, whereas garbage will take 20 years to empty itself. i'm going to run the game while i go to work so i don't have to sit through that shit

actually probably less than 20 years since my city population will probably take a dive due to the fact that i am clogging up all my roads with garbage trucks and emptying all my landfills

vh

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Re: Cities Skylines
« Reply #86 on: June 29, 2018, 07:41:26 AM »
this game looks surprisingly good for the lowest graphics settings

suber brain lane management

vh

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Re: Cities Skylines
« Reply #87 on: June 29, 2018, 07:44:03 AM »
the trash madness begins

vh

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Re: Cities Skylines
« Reply #88 on: July 01, 2018, 10:33:58 PM »
metro fail

vh

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Re: Cities Skylines
« Reply #89 on: July 01, 2018, 10:41:46 PM »