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Author Topic: Cities Skylines  (Read 22833 times)

Naru523

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Re: Cities Skylines
« Reply #30 on: June 28, 2017, 02:15:34 AM »






atomic7732

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Re: Cities Skylines
« Reply #31 on: June 28, 2017, 02:44:41 AM »
florentine kolcircle

Bla

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Re: Cities Skylines
« Reply #32 on: June 28, 2017, 09:06:45 AM »
Kol those are some cool cities but Yqt those ramps are a serious mess tbh!

Kazatak

http://i.imgur.com/WUUKpK5.jpg

« Last Edit: June 28, 2017, 09:26:34 AM by Bla »

FiahOwl

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Re: Cities Skylines
« Reply #33 on: June 28, 2017, 10:34:43 AM »
mess we all agreed in the irc that if you built a city there would be no straight roads for numerous reasons

atomic7732

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Re: Cities Skylines
« Reply #34 on: June 28, 2017, 12:01:46 PM »
yeah wth where are all the gay roads

Darvince

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Re: Cities Skylines
« Reply #35 on: June 28, 2017, 02:36:29 PM »
they all collapsed into a singularity of gay sex

Bla

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Re: Cities Skylines
« Reply #36 on: June 28, 2017, 03:55:22 PM »
That was literally my first city made in literally 2003

Darvince

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Re: Cities Skylines
« Reply #37 on: June 28, 2017, 04:08:33 PM »
SimCity 4 = SC4
Cities Skylines = CSL

If you rotate the L along the line x you get Γ which when you rotate along the line y and add two lines above it of length 1, you get a symbol that looks suspiciously like a handwritten 4??????

Does this mean that Cities Skylines is actually SimCity 4 from another timeline??? Very suspicious indeed 👀👀👀👀

blotz

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Re: Cities Skylines
« Reply #38 on: June 28, 2017, 07:29:59 PM »
stuck at 43k, pop started dropping a bit :/

FiahOwl

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Re: Cities Skylines
« Reply #39 on: June 28, 2017, 08:07:32 PM »

Darvince

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Re: Cities Skylines
« Reply #40 on: June 28, 2017, 08:22:00 PM »
los canalitos monos

Naru523

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Re: Cities Skylines
« Reply #41 on: June 28, 2017, 09:16:37 PM »

FiahOwl

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Re: Cities Skylines
« Reply #42 on: July 03, 2017, 01:56:10 PM »

Yqt1001

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Re: Cities Skylines
« Reply #43 on: July 04, 2017, 04:37:48 PM »

direct

60k population. Preparing the large southern expansion in order to fight Fiah for most populous C:S city of this wave.

I wonder how many ring roads I'd have if I hit like 500k population...

Bla

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Re: Cities Skylines
« Reply #44 on: July 05, 2017, 02:10:25 AM »
How many of you guys made the landscape yourself?
It only has certain maps but can't randomly generate unique maps right?

FiahOwl

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Re: Cities Skylines
« Reply #45 on: July 05, 2017, 10:16:14 AM »
i just used a custom map i liked from the steam workshop

but i've made some maps before, and yes you can't randomly generate maps (but i mean theoretically you could with an algorithm if you wanted to)

you can also get heightmaps from terrain.party but they require a bit of polishing

FiahOwl

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Re: Cities Skylines
« Reply #46 on: July 05, 2017, 04:14:23 PM »

Yqt1001

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Re: Cities Skylines
« Reply #47 on: July 07, 2017, 04:17:05 AM »

Bla

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Re: Cities Skylines
« Reply #48 on: July 07, 2017, 02:25:49 PM »
Looks cool but also very fragmented by all the highways. Some of them look redundant :P

Yqt1001

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Re: Cities Skylines
« Reply #49 on: July 13, 2017, 03:00:14 AM »
Looks cool but also very fragmented by all the highways. Some of them look redundant :P

A lot of that fragmentation is by terrain which just made it convenient to build the freeways, yeah some of them aren't that busy lol



Hit my goal of 5k train passengers in one station in a week



direct

140k.

Darvince

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Re: Cities Skylines
« Reply #50 on: July 13, 2017, 03:50:31 AM »
http://yqt1001.ca/i/17/hJoIz.jpg
when you make planes exist in a different reality so they can fly through buildings

Bla

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« Last Edit: August 03, 2017, 03:12:15 PM by Bla »

Darvince

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Re: Cities Skylines
« Reply #52 on: August 03, 2017, 03:48:23 PM »
wow expande

Yqt1001

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Re: Cities Skylines
« Reply #53 on: August 04, 2017, 12:48:53 PM »
looks pretty amazing bla

FiahOwl

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Re: Cities Skylines
« Reply #54 on: August 04, 2017, 12:51:10 PM »
now show us a traffic map

Bla

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Re: Cities Skylines
« Reply #55 on: August 04, 2017, 01:14:25 PM »
Kol thanks I can report the traffic is running smoothly with no problems and cars are successfully phasing through each other


atomic7732

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Re: Cities Skylines
« Reply #56 on: August 04, 2017, 01:28:27 PM »
no... problems?

FiahOwl

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Re: Cities Skylines
« Reply #57 on: August 04, 2017, 01:52:40 PM »
me_irl

Darvince

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Re: Cities Skylines
« Reply #58 on: August 04, 2017, 03:00:39 PM »
and cars are successfully phasing through each other
cities:skylines confirmed for existing in a multiverse

Bla

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Re: Cities Skylines
« Reply #59 on: August 04, 2017, 04:49:53 PM »
76 kilopop