Welcome, Guest

Author Topic: [Bug] Total Body Fragmentation launches fragments to Ludicrous Speed.  (Read 2106 times)

Retsof

  • ****
  • Posts: 38

I'd guess it has something to do with the conservation of momentum code not liking a bunch of bodies colliding together at once.
Quick edit:  For clarity, this isn't on detonation, but when the fragments try to recombine.

Jar

  • Developer
  • *****
  • Posts: 706
    • Universe Sandbox
Re: [Bug] Total Body Fragmentation launches fragments to Ludicrous Speed.
« Reply #1 on: March 05, 2015, 03:19:44 PM »
Thanks for reporting. There's definitely an issue with the fragments and particles created from total fragmentation. I'll pass it along to the team.

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3243
    • Personal Site
Re: [Bug] Total Body Fragmentation launches fragments to Ludicrous Speed.
« Reply #2 on: March 07, 2015, 04:44:59 PM »
This is one of the reason that Total Body Fragmentation is not yet enabled by default. We'll get this fixed and thanks for reporting it.