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Author Topic: [FIXED] Yosemite Problems | Mac OS X 10.10 | Info & Testing Request  (Read 6963 times)

C7

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Hello,

If you are a Mac User and have recently upgraded to Yosemite, are you having issues running Universe Sandbox ≤?

If so, we're trying to collect as much data as possible to track down some issues that have sprung up.

Please post your log files,

Log Files | Mac OSX
Typically located here:
~/Library/Logs/Unity/Player.log

Or from inside Universe Sandbox ≤... select Home > Main > Show Log File in Folder

As well as any crash dump files. Which should be labeled as Universe Sandbox ≤.

Crash Dump Files | Mac OSX
~/ Library / Logs / DiagnosticReports

What is Yosemite?
https://www.apple.com/osx/
« Last Edit: November 06, 2014, 06:19:15 PM by Dan Dixon »

Dan Dixon

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  • Posts: 3243
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Re: Mac OSX 10.10 (Yosemite) - Testing Request
« Reply #1 on: October 30, 2014, 07:57:24 PM »
At the moment... we'd recommend against upgrading to Yosemite as it seems to break Universe Sandbox ≤.

It's possible we'll have to wait for a fix from Apple or Unity, but we really don't have enough information yet. The cause of the issue is still unknown.


neokuno

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  • Posts: 2
Re: Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #2 on: November 02, 2014, 01:44:52 AM »
I am a bit of disappointment to discover this issue just after purchasing the product :(

But anyway, hopefully you guys can fix this ASAP.

This the log from my ~/Library/Logs/Unity/Player.log

Quote
Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
    Version:  OpenGL 2.1 [2.1 NVIDIA-10.0.43 310.41.05f01]
    Renderer: NVIDIA GeForce GT 750M OpenGL Engine
    Vendor:   NVIDIA Corporation
    VRAM:     2048 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 50335248 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Accrete.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Accrete.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/DotNumerics.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/DotNumerics.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/SampleClassLibrary.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/SampleClassLibrary.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/CSharpFITS_v1.1.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/CSharpFITS_v1.1.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/nunit.framework.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/nunit.framework.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Stateless.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Stateless.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GraphLogger.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GraphLogger.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Squid.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Squid.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Cloo.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Cloo.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/EventSystem.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/EventSystem.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Mathematics.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Mathematics.dll into Unity Child Domain
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Physics.dll (this message is harmless)
Loading /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Physics.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
Setting breakpad minidump AppID = 230290
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198161349735 [API loaded no]
[Steamworks.NET] SteamAPI_Init() worked...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: /Users/kuno/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 1328.
Total: 5.480635 ms (FindLiveObjects: 0.046756 ms CreateObjectMapping: 0.011900 ms MarkObjects: 3.096345 ms  DeleteObjects: 2.262654 ms)

UnloadTime: 0.221135 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1611.
Total: 2.999844 ms (FindLiveObjects: 0.036083 ms CreateObjectMapping: 0.012835 ms MarkObjects: 2.877381 ms  DeleteObjects: 0.019899 ms)

***********************************************
Universe Sandbox ≤

Alpha 12  |  2014-10-30  |  4235 | OSXPlayer x


Performance Index: 0
Processor: MacBookPro11,3
Graphics: NVIDIA GeForce GT 750M OpenGL Engine
Compute Devices: 3
Operating System: Mac OS X 10.10.0
Screen Sys: 1440x900
Screen Ren: 1440x900

Since Start: 5.46 seconds
Run Count: 4 | RunCountCumulative: 0
Run Time: 0.0 ms | RunTimeCumulative 0.0 ms

***********************************************

 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Run Count: 4 | RunCountCumulative: 0
Run Time: 0.0 ms | RunTimeCumulative 0.0 ms | 5324
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Simulation loaded: Solar System (2.26 seconds)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

11/02/2014 16:33:12:preload started
11/02/2014 16:33:12:async loading started
11/02/2014 16:33:12:finding opencl devices:
11/02/2014 16:33:13:Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz
11/02/2014 16:33:13:GeForce GT 750M
11/02/2014 16:33:13:Regular CPU
11/02/2014 16:33:13:async loading ended
11/02/2014 16:33:13:immediate loading started
11/02/2014 16:33:15:immediate loading ended
11/02/2014 16:33:15:load mainscene started
11/02/2014 16:33:16:load mainscene ended
11/02/2014 16:33:18:preload ended

 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Font XML does not exist: default_font
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2839.
Total: 44.584946 ms (FindLiveObjects: 0.106645 ms CreateObjectMapping: 0.031941 ms MarkObjects: 44.319412 ms  DeleteObjects: 0.076787 ms)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)


Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Cloo.ComputeEventBase.StatusNotify (Cloo.Bindings.CLEventHandle,int,intptr) <0x0004a>
at (wrapper native-to-managed) Cloo.ComputeEventBase.StatusNotify (Cloo.Bindings.CLEventHandle,int,intptr) <0x0006c>


Native stacktrace:

   0   libsystem_kernel.dylib              0x00007fff86d02282 __pthread_kill + 10
   1   libsystem_c.dylib                   0x00007fff8630eb73 abort + 129
   2   libsystem_pthread.dylib             0x00007fff8d8f7cfe __pthread_abort_reason + 0
   3   libsystem_pthread.dylib             0x00007fff8d8f7db2 _pthread_setup + 0
   4   libsystem_pthread.dylib             0x00007fff8d8f5470 _pthread_exit + 0
   5   libmono.0.dylib                     0x00000001017f2226 GetExitCodeThread + 0
   6   libmono.0.dylib                     0x00000001017f2208 thread_exit + 0
   7   libmono.0.dylib                     0x00000001017c3e21 ves_icall_System_Threading_Thread_Thread_internal + 0
   8   libmono.0.dylib                     0x00000001016744c6 mono_thread_abort + 55
   9   libmono.0.dylib                     0x0000000101675bc5 mono_thread_abort_dummy + 32
   10  libmono.0.dylib                     0x00000001016dcdb4 mono_handle_exception_internal + 1085
   11  libmono.0.dylib                     0x00000001016dd5ac mono_handle_exception + 40
   12  libmono.0.dylib                     0x00000001017217f2 handle_signal_exception + 123
   13  ???                                 0x0000000119e6f8d8 0x0 + 4729534680
   14  libdispatch.dylib                   0x00007fff85b05c13 _dispatch_client_callout + 8
   15  libdispatch.dylib                   0x00007fff85b0888f _dispatch_root_queue_drain + 935
   16  libdispatch.dylib                   0x00007fff85b16fe4 _dispatch_worker_thread3 + 91
   17  libsystem_pthread.dylib             0x00007fff8d8f46cb _pthread_wqthread + 729
   18  libsystem_pthread.dylib             0x00007fff8d8f24a1 start_wqthread + 13
* Assertion: should not be reached at mini-darwin.c:248


Debug info from gdb:


=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================


Asking me if you need more information on this issue.
« Last Edit: November 03, 2014, 03:47:18 PM by C7 »

davtk8

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  • Posts: 17
Re: Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #3 on: November 03, 2014, 03:34:24 PM »
Mine crashes.
Log
Quote
Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
    Version:  OpenGL 2.1 [2.1 ATI-1.28.29]
    Renderer: AMD Radeon HD 6750M OpenGL Engine
    Vendor:   ATI Technologies Inc.
    VRAM:     1024 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: buggy packed depth stencil; Deferred rendering will use slower rendering path
GL: Detected 11607818 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/David/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/David/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/David/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
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Platform assembly: /Users/David/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/SampleClassLibrary.dll (this message is harmless)
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Platform assembly: /Users/David/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Cloo.dll (this message is harmless)
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Setting breakpad minidump AppID = 230290
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198020936582 [API loaded no]
[Steamworks.NET] SteamAPI_Init() worked...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: /Users/David/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 1328.
Total: 52.854042 ms (FindLiveObjects: 0.049739 ms CreateObjectMapping: 0.019011 ms MarkObjects: 4.131896 ms  DeleteObjects: 3.223853 ms)

UnloadTime: 0.397014 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1611.
Total: 3.462615 ms (FindLiveObjects: 0.059497 ms CreateObjectMapping: 0.019461 ms MarkObjects: 3.276482 ms  DeleteObjects: 0.037627 ms)

***********************************************
Universe Sandbox ≤

Alpha 12  |  2014-10-30  |  4235 | OSXPlayer x


Performance Index: 0
Processor: MacBookPro8,2
Graphics: AMD Radeon HD 6750M OpenGL Engine
Compute Devices: 2
Operating System: Mac OS X 10.10.0
Screen Sys: 1280x720
Screen Ren: 1280x720

Since Start: 28.4 seconds
Run Count: 8 | RunCountCumulative: 0
Run Time: 18.1 minutes | RunTimeCumulative 0.0 ms

***********************************************

 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Run Count: 8 | RunCountCumulative: 0
Run Time: 18.1 minutes | RunTimeCumulative 0.0 ms | 5324
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Simulation loaded: Solar System (6.10 seconds)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

11/03/2014 22:24:33:preload started
11/03/2014 22:24:34:async loading started
11/03/2014 22:24:35:finding opencl devices:
11/03/2014 22:24:41:Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
11/03/2014 22:24:41:Regular CPU
11/03/2014 22:24:41:async loading ended
11/03/2014 22:24:41:immediate loading started
11/03/2014 22:24:55:immediate loading ended
11/03/2014 22:24:55:load mainscene started
11/03/2014 22:24:59:load mainscene ended
11/03/2014 22:25:06:preload ended

 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Font XML does not exist: default_font
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2839.
Total: 46.423817 ms (FindLiveObjects: 0.119341 ms CreateObjectMapping: 0.035340 ms MarkObjects: 46.130486 ms  DeleteObjects: 0.084844 ms)

Log File: /Users/David/Library/Logs/Unity/Player.log
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Log File: /Users/David/Library/Logs/Unity/Player.log
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Log File: /Users/David/Library/Logs/Unity/Player.log
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2014-11-03 22:25:29.813 open[2977:3133109] NSWorkspace received an error while attempting to send a 'mvis' AppleEvent to the Finder. The error was Error Domain=NSOSStatusErrorDomain Code=-1712 "The operation couldnít be completed. (OSStatus error -1712.)" (errAETimeout: the AppleEvent timed out ) (line 1822)
2014-11-03 22:25:29.813 open[2979:3133467] NSWorkspace received an error while attempting to send a 'mvis' AppleEvent to the Finder. The error was Error Domain=NSOSStatusErrorDomain Code=-1712 "The operation couldnít be completed. (OSStatus error -1712.)" (errAETimeout: the AppleEvent timed out ) (line 1822)
2014-11-03 22:25:29.813 open[2980:3133529] NSWorkspace received an error while attempting to send a 'mvis' AppleEvent to the Finder. The error was Error Domain=NSOSStatusErrorDomain Code=-1712 "The operation couldnít be completed. (OSStatus error -1712.)" (errAETimeout: the AppleEvent timed out ) (line 1822)
Log File: /Users/David/Library/Logs/Unity/Player.log
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Log File: /Users/David/Library/Logs/DiagnosticReports
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Log File: /Users/David/Library/Logs/DiagnosticReports
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Log File: /Users/David/Library/Logs/DiagnosticReports
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Log File: /Users/David/Library/Logs/DiagnosticReports
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LSOpenURLsWithRole() failed with error -1712 for the file /Users/David/Library/Logs/DiagnosticReports.

And Crash Dump File (attachment .rtf)
« Last Edit: November 03, 2014, 03:47:00 PM by C7 »

C7

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Re: Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #4 on: November 06, 2014, 02:39:54 AM »
I think we may have found the source of all our Yosemite issues. If things go to plan, we'll have a new testing build out shortly.

Thank you for your patience in the meantime.

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
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Re: [FIXED] Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #5 on: November 06, 2014, 06:20:19 PM »
A fix for this was released in Alpha 12.1... run Steam to automatically update.

neokuno

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  • Posts: 2
Re: [FIXED] Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #6 on: November 10, 2014, 05:57:13 AM »
It works now, thanks a lot!

RandomPeon

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  • Posts: 2
Re: [FIXED] Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #7 on: December 02, 2014, 07:19:26 AM »
A fix for this was released in Alpha 12.1... run Steam to automatically update.

@Dan Dixon
Being a game developer myself, I can't help but notice a lot of issues are happening on Unity since Apple released Yosemite. I'm encountering some myself (as in http://forum.unity3d.com/threads/graphics-issues-when-on-yosemite.279601/).

If I may ask, what was yours?

Dan Dixon

  • Creator of Universe Sandbox
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Re: [FIXED] Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #8 on: December 02, 2014, 03:19:10 PM »
It was a bug in Cloo that we use to interface with OpenCL. Didn't really have anything to do with Unity.
http://sourceforge.net/projects/cloo/
« Last Edit: December 02, 2014, 06:08:58 PM by Dan Dixon »

RandomPeon

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Re: [FIXED] Yosemite Problems | Mac OS X 10.10 | Info & Testing Request
« Reply #9 on: December 03, 2014, 01:47:39 AM »
Ok, thanks for your answer anyway :-)