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Author Topic: Realtime simulation oddities  (Read 1727 times)

Hati Hroovitnisson

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Realtime simulation oddities
« on: September 21, 2014, 11:38:36 AM »
First off, we need a hotkey for setting to realtime

I noticed with collisions in real time, ones that take a while to complete because the moon and earth are huge, have a couple of bugs

1. Shockwave effects are generated in large numbers causing insane amounts of lag
2. I noticed part way through a collision these bodies lose all their velocity and then have to "fall" back into one another.