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Author Topic: [BUG] Things disappearing spontaneously?  (Read 4121 times)

Hyperion

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[BUG] Things disappearing spontaneously?
« on: August 27, 2014, 09:04:03 AM »
I've created a new simulation, spawned around 10 Saturns (without moons) and let them collide and float somewhere away. Then I did the same with Jupiters, but at some point, all the planets suddenly disappeared. Their trails disappeared soonly afterwards and also the grid did. The grid cannot then even be re-enabled and I must start a new simulation again
« Last Edit: August 28, 2014, 11:36:49 PM by C7 »

smjjames

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Re: Things disappearing spontaneously?
« Reply #1 on: August 27, 2014, 09:25:00 AM »
Looks like maybe the sim got overloaded with particles or attracting bodies, tried to dump them and then crashed?

Meanwhile, my attempt at reproducing it is being slowed down horribly by the 'impossible spin on impact' bug which is fixed in the next release.

Edit: Devs, I sent a bug report for irregular earth mass fragment, the sim is the same as the test I'm currently doing, so.....
« Last Edit: August 27, 2014, 09:46:02 AM by smjjames »

gabriel.dac

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Re: Things disappearing spontaneously?
« Reply #2 on: August 27, 2014, 09:57:19 AM »
That happens way too often here

smjjames

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Re: Things disappearing spontaneously?
« Reply #3 on: August 27, 2014, 10:13:24 AM »
That happens way too often here

What does? The impossible spin?

Hyperion

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Re: Things disappearing spontaneously?
« Reply #4 on: August 27, 2014, 11:26:35 AM »
I think this can be connected to the issue with the Saturn & rings scenario, hopefully it'll get fixed with the next version

gabriel.dac

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Re: Things disappearing spontaneously?
« Reply #5 on: August 27, 2014, 11:41:06 AM »
That happens way too often here

What does? The impossible spin?

I'm talking to op

C7

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Re: Things disappearing spontaneously?
« Reply #6 on: August 27, 2014, 05:08:24 PM »
You're getting null refs in the code to find the orbital velocities. When that breaks, it tends to take a lot down with it.

That's then followed by a lot of other calculation errors. Quite of few of these errors should be fixed in 10.1. But I'll look into the root null and see if we can find why that's happening.