Welcome, Guest

Author Topic: Lighting "glitch"  (Read 2579 times)


  • *****
  • Posts: 106
  • Developer of Portal 2: Abyss
Lighting "glitch"
« on: August 12, 2014, 04:53:40 PM »
Hi there, I wonder if it is possible to improve the lighting a bit more,  Just so when there is a large surface area which caste light on a small one, the surface of the object should be more lighted.

Here's what I mean by that.   So I put Jupiter in an orbit which almost always collide with the Sun.

( the image is too big to see the actual thing I am talking about, Click on the url bellow)


Here, in this example, you can clearly see that the sides of Jupiter should be lighted but aren't. 
It seems that the Lighting model you are using came from the centre of the Sun as single light source instead of being the sun using all of it's surface.
« Last Edit: August 21, 2014, 02:37:54 PM by pac0master »


  • ****
  • Posts: 30
Re: Lighting "glitch"
« Reply #1 on: August 21, 2014, 03:39:22 PM »
I agree it would be great, eventually the best thing would be to go like the Space Engine lighting (the closer a body is to the light source the brighter it is)