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Author Topic: Lenses  (Read 3782 times)

Xriqxa

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Lenses
« on: August 07, 2014, 01:43:38 AM »
Me and Pinkyhtefoxxywasp were just talking on Steam about lenses, when I had a great idea.

Why not have lenses in US2? There could be different modes for them, of course:
Fixed: Lens stays where it is regardless of gravity wells.
Natural: Lens behaves like a natural object and collapses on it's own gravity if too massive.
Ghost: Objects pass through as if lens did not exist, but lense still affects light.
There are many other possibilities, not going to think of any right now, though.

There can also be many different actions:
Lensing slider: Slider for how sharp the lens is
Thickness slider/number (Thickness measured in metric units (also option to change to imperial)): measure for lens thickness
Lens shape: Circular/oval/triangle/etc.

The lenses could be used as a death ray kinda thing for killing life on a planet or melting rock/ice.
There could also be a little dot for where the light will concentrate for more accurate results

Also, another idea relating to this could be mirrors, for reflecting light into lenses or other mirrors to creat a matrix of light. They could also be used to focus light into an ice cap (for terraforming)



A good question is why this would be useful in an educational program.

It's so I can finally fulfill my dream of burning Equestria to the ground.

LOLJK. Sorry.
It's to teach people how light moves around on reflective and concentrating surfaces, but hey, the former is good too (LOLJK again).


Would be pretty difficult to program, though (I think). Maybe a lot later than the initial release.

DouglasSiqueira

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Re: Lenses
« Reply #1 on: August 07, 2014, 06:29:44 AM »
Why not create a Poll? 8)

Josh

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Re: Lenses
« Reply #2 on: August 07, 2014, 02:14:45 PM »
This actually sounds like a pretty cool idea; I'd definitely be interested in this!

Xriqxa

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Re: Lenses
« Reply #3 on: August 09, 2014, 10:08:23 AM »
This actually sounds like a pretty cool idea; I'd definitely be interested in this!
Thank you! (Very nice to see you back on the forums!)

Anyway, I would be very excited (and flattered!) if GA as much as considered adding this to there to-implement list! (I would expect this to be somewhere around the much-after initial release stage, though. We need more natural object support, such as neutron stars, quasars, perhaps even support for turning Fermi Bubbles on and off.)

WitheHole18

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Re: Lenses
« Reply #4 on: August 09, 2014, 11:52:46 AM »
Me and Pinkyhtefoxxywasp were just talking on Steam about lenses, when I had a great idea.

Why not have lenses in US2? There could be different modes for them, of course:
Fixed: Lens stays where it is regardless of gravity wells.
Natural: Lens behaves like a natural object and collapses on it's own gravity if too massive.
Ghost: Objects pass through as if lens did not exist, but lense still affects light.
There are many other possibilities, not going to think of any right now, though.

There can also be many different actions:
Lensing slider: Slider for how sharp the lens is
Thickness slider/number (Thickness measured in metric units (also option to change to imperial)): measure for lens thickness
Lens shape: Circular/oval/triangle/etc.

The lenses could be used as a death ray kinda thing for killing life on a planet or melting rock/ice.
There could also be a little dot for where the light will concentrate for more accurate results

Also, another idea relating to this could be mirrors, for reflecting light into lenses or other mirrors to creat a matrix of light. They could also be used to focus light into an ice cap (for terraforming)



A good question is why this would be useful in an educational program.

It's so I can finally fulfill my dream of burning Equestria to the ground.

LOLJK. Sorry.
It's to teach people how light moves around on reflective and concentrating surfaces, but hey, the former is good too (LOLJK again).


Would be pretty difficult to program, though (I think). Maybe a lot later than the initial release.

cool,this is a fantastic idea

Xriqxa

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Re: Lenses
« Reply #5 on: September 15, 2014, 07:40:35 AM »
I'm really into this idea. More feedback? Maybe even dev view?

spacegenius2000

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Re: Lenses
« Reply #6 on: September 15, 2014, 03:43:12 PM »
I'm really into this idea. More feedback? Maybe even dev view?
Hope lens come in Alpha 11. NEXT GEN GAMEPLAY COMMING TO PS4 AND XBOX ONE ON 2015

Xriqxa

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Re: Lenses
« Reply #7 on: September 15, 2014, 09:42:41 PM »
The devs haven't even looked at this thread and are like halfway done with A•11. Lol you wouldn't expect something like this to be implemented till A•13-14.

Greenleaf

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Re: Lenses
« Reply #8 on: September 16, 2014, 11:09:17 AM »
The devs haven't even looked at this thread and are like halfway done with A•11. Lol you wouldn't expect something like this to be implemented till A•13-14.


The devs are omnipresent. The devs see everything. ;-)
We don't comment on everything, though. Sometimes it makes sense to let a thread live its own life and see what the community comes up with.


I can, however, promise that there are no lenses in the next version.

Cryo

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Re: Lenses
« Reply #9 on: September 16, 2014, 06:05:03 PM »
Darn..oh well  :-\

Xriqxa

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Re: Lenses
« Reply #10 on: September 16, 2014, 09:53:38 PM »

The devs are omnipresent. The devs see everything. ;-)


We both know that isn't true =P

Quote
We don't comment on everything, though. Sometimes it makes sense to let a thread live its own life and see what the community comes up with.
Very true

Uh, am I not getting something here? Idk if you considered it, thought it was practical, etc.