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Author Topic: What do you hate about Universe Sandbox 1?  (Read 4193 times)

spacegenius2000

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What do you hate about Universe Sandbox 1?
« on: July 30, 2014, 06:35:28 PM »
So, what do you hate about Universe Sandbox 1?

spacegenius2000

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What do you hate about Universe Sandbox 1?
« Reply #1 on: July 30, 2014, 06:40:50 PM »
If anyone dosen't like a feature in Universe Sandbox 1, feel free to answer.

dechireur77

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Re: Re: Xriqxa's Group Testing
« Reply #2 on: July 30, 2014, 06:46:58 PM »
So, what do you hate about Universe Sandbox 1?
You changed your picture :O there full of default in "Us1" but in my opinion the  largest are the graphics and collision and climate ...
There are also errors in computation time when the speed is increased, it is probably due to the optimization ..
For example, if increasing the time to 10 days/s we observed that the planet left orbit ... she goes straight..
« Last Edit: July 30, 2014, 06:54:37 PM by dechireur77 »

spacegenius2000

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Re: Re: Xriqxa's Group Testing
« Reply #3 on: July 30, 2014, 06:49:06 PM »
You changed your picture :O there full of default in "Us1" but in my opinion the  largest are the graphics and collision and climate ...
Me too. I also hate the graphics, the collisions, and the fact that there's no climate.

PrimeMinisterTom

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Re: What do you hate about Universe Sandbox 1?
« Reply #4 on: August 01, 2014, 07:08:35 PM »
So, what do you hate about Universe Sandbox 1?

The fact that when I increase time it literally throws the planets out of their orbits.

Unnamed25

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Re: What do you hate about Universe Sandbox 1?
« Reply #5 on: August 01, 2014, 07:33:52 PM »
So, what do you hate about Universe Sandbox 1?

The fact that when I increase time it literally throws the planets out of their orbits.
Orbits are "made" in frames, the faster you time goes, the less time(and frames) the pc has and it makes it lag + be more innacurate.

For example,

Lets say you have 30 FPS and theres a planet with a 1-hr orbit.
If you run it at real time it will have 30*60*60= 108,000 frames, so it is going to be very accurate
But if you run the game at 10 mins per frame, it will have only a couple  frames(less that real time) to calculate its orbit, and it would end up pretty innacurate.