Welcome, Guest

Author Topic: suggestions  (Read 20296 times)

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
suggestions
« on: March 22, 2014, 06:20:32 PM »
add the simulation name at the top of the program
like
Universe Sandbox - Lagrange Test

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #1 on: March 25, 2014, 04:49:01 AM »
How about adding spacecraft models?

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: suggestions
« Reply #2 on: March 25, 2014, 12:27:28 PM »
universe sandbox is about nature, not about mankind changing it other than the lights on earth. However, I think there's Probe 1 or something in one of the test simulations i found

smjjames

  • *****
  • Posts: 1128
Re: suggestions
« Reply #3 on: March 25, 2014, 10:19:35 PM »
universe sandbox is about nature, not about mankind changing it other than the lights on earth. However, I think there's Probe 1 or something in one of the test simulations i found

And yet there are manmade human scale objects.......

The probe 1 is just a tiny sphere.  Still though, it would be cool to be able to fly around some spacecraft models.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #4 on: March 26, 2014, 08:13:45 AM »
I didn't want a pilot sim, it's just that I am making a fictional universe that I intend to make with Ubox and I would like stuff like space stations for this alien race I made.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: suggestions
« Reply #5 on: March 27, 2014, 12:02:56 PM »
smjjames those are dice and bowling ball, they're a asteroid with a lower mass and better texture, not a rocketship

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #6 on: March 27, 2014, 09:56:20 PM »
Well, actually Chris is working on space elevators, so, yeah.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: suggestions
« Reply #7 on: April 11, 2014, 12:30:18 PM »
dan you should add simulation like smallest things to largest things. from like mars' moons to vy canis majoris

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #8 on: April 11, 2014, 12:33:14 PM »
dan you should add simulation like smallest things to largest things. from like mars' moons to vy canis majoris

Good idea, but that could easily be done in chart mode.


I know... How about civilization development? Like the city lights keep intensifying over time and maybe even city lights appearing on nearby bodies after the first body has reached maximum city light count? Also maybe a slider should be added for how intense the city lights are?


I have a great idea that shouldn't be too hard to implement: being able to save bodies and having them appear in the list of objects in the Add Tool so that you can mess around with them later.


Lensflare for stars? Probably should have on/off button.
« Last Edit: April 25, 2014, 09:43:16 PM by Xriqxa »

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #9 on: April 17, 2014, 09:48:01 AM »
Lensflare for stars? Probably should have on/off button.

phinehas

  • Regular sans EE
  • *
  • Posts: 177
Re: suggestions
« Reply #10 on: April 17, 2014, 10:39:18 AM »
<censored>
« Last Edit: December 03, 2014, 08:13:02 PM by phinehas »

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #11 on: April 17, 2014, 10:52:50 AM »
That's why I suggested the off/on button  :P

Stevodoran

  • *****
  • Posts: 77
Re: suggestions
« Reply #12 on: April 17, 2014, 11:33:00 AM »
Lensflare for stars? Probably should have on/off button.
Good point, I haven't see a screenshot of it in action but I imagine having too many stars on the screen with that fx would slow the refresh rate down and perhaps give somebody a headache.
That's why I suggested the off/on button  :P

Its already implemented.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #13 on: April 17, 2014, 11:40:11 AM »
Not that kind... The visual effect. You know, the rainbow circle with the rays and polygons?

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #14 on: April 17, 2014, 11:44:41 AM »
A good example would be this: 

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #15 on: April 17, 2014, 11:45:16 AM »
Or this:

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #16 on: April 17, 2014, 11:45:58 AM »
Or, my favorite of the three, this:

Stevodoran

  • *****
  • Posts: 77
Re: suggestions
« Reply #17 on: April 17, 2014, 11:49:40 AM »
Or, my favorite of the three, this:

Ah right yes, I thought you meant a solar flare, cant say ive even seen a lensflare in the game.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #18 on: April 17, 2014, 12:02:41 PM »
Do you think people would like something like that?

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #19 on: April 18, 2014, 03:46:44 AM »
Lensflare for stars? Probably should have on/off button.
Good point, I haven't see a screenshot of it in action but I imagine having too many stars on the screen with that fx would slow the refresh rate down and perhaps give somebody a headache.
That's why I suggested the off/on button  :P
Its already implemented.

what is flare frequency?
« Last Edit: April 19, 2014, 12:17:38 AM by Xriqxa »

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #20 on: April 19, 2014, 12:51:47 AM »
Suggestion: collisions should increase temperature and fade over time. Also solar flares look... Strange and unnatural. More like cut-up ribbons, actually. But this is the first time anyone has done a solar flare simulation, let alone anything even vaguely like Universe Sandbox. I think that solar flares need to be more opaque and be the same color as the star, but what we have now is beyond what I thought would come in 2012


Also flares are very 2-D
« Last Edit: April 25, 2014, 09:44:33 PM by Xriqxa »

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #21 on: April 25, 2014, 05:22:54 AM »
Is it possible that we can have a slider for vegetation level? That would be awesome. Maybe set a prerequisite of a certain minimum water level and atmospheric level? And be able to change the color of the vegetation from green to purple. Heard in a minuteearth video that an earth-like planet/moon could have purple plants instead of green because of something to do with photosynthesis and remaining light wavelengths. Anyway, would be a very cool feature to see in later versions or possibly even in the initial release.

From Whithehole:
You also witness the extinction of life on account of an asteroid or planet.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #22 on: April 25, 2014, 11:39:57 AM »
A mode to be able to see a graph that levels everything out into a 2-D plane but shows the gravity wells? THAT, would be awesome. I have to give credit to Vaclav for kickstarting me on thinking about that.

shadow6061be

  • ****
  • Posts: 52
  • Belgian alpha tester
Re: suggestions
« Reply #23 on: April 26, 2014, 08:00:36 AM »
A mode to be able to see a graph that levels everything out into a 2-D plane but shows the gravity wells? THAT, would be awesome. I have to give credit to Vaclav for kickstarting me on thinking about that.

I don't understand what you mean...
Having a top view of the scene or a side-view ?
Because there is already an option that allows to see the gravity wells (well, the grid and it's deformations I mean) ^^.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #24 on: April 26, 2014, 08:01:37 AM »
Really? Awesome! Put a screenshot, plx!

shadow6061be

  • ****
  • Posts: 52
  • Belgian alpha tester
Re: suggestions
« Reply #25 on: April 26, 2014, 11:28:39 AM »
Here you are  :D !

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: suggestions
« Reply #26 on: April 26, 2014, 11:41:24 AM »
Wicked...

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: suggestions
« Reply #27 on: April 26, 2014, 02:58:22 PM »
Wow, haven't seen the gravity grid, that is very cool.

A good example would be this: 
Lens flares, not a big fan of them myself, but would be cool enough as an option you could turn on and off.

Breakfestbacon

  • *****
  • Posts: 171
  • 【American Alpha Tester】
    • My Tumblr
Re: suggestions
« Reply #28 on: April 26, 2014, 08:24:46 PM »
Where did you find the option for the gravity wells.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: suggestions
« Reply #29 on: April 27, 2014, 05:08:58 AM »
Where did you find the option for the gravity wells.
1: Click view in a simulation
2: Click 'Show potential grid'
3: Click 'Show grid'

Then it'll show up when you click on a body.