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Author Topic: Climate Simulation  (Read 6471 times)

valentin123

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Climate Simulation
« on: November 30, 2013, 05:46:37 PM »
something i dont like about climate simulation is that when the ocean starts freezing,this happens
its like a circle coming from the poles

XilentDude

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Re: Climate Simulation
« Reply #1 on: November 30, 2013, 06:11:48 PM »
I don't really like that too. They could keep the land part as it is right now but the poles should extend just a little so it can barely be seen.

Darvince

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Re: Climate Simulation
« Reply #2 on: November 30, 2013, 06:25:40 PM »
the real problem is that they don't simulate ocean currents yet so temperature is based on elevation and latitude.

vh

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Re: Climate Simulation
« Reply #3 on: November 30, 2013, 06:59:05 PM »
i may be wrong but i'm pretty sure the climate model is just an equation or a zero-dimensional model.

https://en.wikipedia.org/wiki/Climate_model#Zero-dimensional_models

of course it might look better if the ice had jagged edges

Naru523

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Re: Climate Simulation
« Reply #4 on: November 30, 2013, 07:00:34 PM »
the real problem is that they don't simulate ocean currents yet so temperature is based on elevation and latitude.

It'd probably be difficult calculating said currents, and possibly even more on procedural planets.

atomic7732

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Re: Climate Simulation
« Reply #5 on: November 30, 2013, 08:06:44 PM »
the real problem is that they don't simulate ocean currents yet so temperature is based on elevation and latitude.

It'd probably be difficult calculating said currents, and possibly even more on procedural planets.
computationally intensive and not to mention diving into completely irrelevant areas for a gravity simulator

currents would require simulating salinity, density, temperature (and thus insolation), and wind

idk if they want to go into that, I imagine not, but possibly parameterizing those things could allow for more realistic ice caps

FiahOwl

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Re: Climate Simulation
« Reply #6 on: November 30, 2013, 09:27:15 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '113812'.

« Last Edit: March 22, 2021, 01:24:11 AM by FiahOwl »

Darvince

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Re: Climate Simulation
« Reply #7 on: November 30, 2013, 09:54:32 PM »
why not just approximate it

also nue universe sandbox 3 is light computationally compared to graphically so imo its fine to have parameters for those things

atomic7732

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Re: Climate Simulation
« Reply #8 on: November 30, 2013, 11:09:18 PM »
it will still slow it down wouldn't it?

Darvince

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Re: Climate Simulation
« Reply #9 on: November 30, 2013, 11:16:56 PM »
or at the least instead of the ocean being a uniform heat sink it could be less of a heat sink in shallower water

Dan Dixon

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Re: Climate Simulation
« Reply #10 on: November 30, 2013, 11:38:14 PM »
something i dont like about climate simulation is that when the ocean starts freezing,this happens
its like a circle coming from the poles

The climate model is still in progress. There's large stepping and non-realistically smooth edges that we will be addressing in a future update.

i may be wrong but i'm pretty sure the climate model is just an equation or a zero-dimensional model.

We're using a zero-dimensional model unless the one-dimensional climate model is turned on (which is what is shown in the screenshot above). The calculations are more complex than you might imagine. Many of the climate variables are exposed and editable. We'll be working to explain them in a future update. Naomi, the climate scientist working on the portion of Universe Sandbox will likely explain more.

of course it might look better if the ice had jagged edges

Agreed and planned.

blotz

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Re: Climate Simulation
« Reply #11 on: December 02, 2013, 04:38:02 PM »
the city lights should go out when the ice ovetakes'm

valentin123

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Re: Climate Simulation
« Reply #12 on: December 03, 2013, 06:56:02 AM »
the city lights should go out when the ice ovetakes'm


But in a snowy city the lights still there,you mean the city go complete frozen?