Universe Sandbox

General Category => Everything Else => Topic started by: Darvince on September 11, 2012, 10:26:41 PM

Title: Community USForum Map - Rev #334
Post by: Darvince on September 11, 2012, 10:26:41 PM
Faih you do not get special permissions on this map so don't go dictating what kip/whoever else can and can't have.

For brief histories and stuffs:
https://docs.google.com/spreadsheet/ccc?key=0AgTvxKfJlBKWdHYtc3hPZHFjQVZWZ1FqUHZYTE16NVE#gid=0
Title: Re: Community NS Map
Post by: Hellpotatoe on September 12, 2012, 03:08:56 AM
What, other official map? Can i participate of it?
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 06:39:39 AM
you don't need permission to participate in it

this is for people who don't like how fiah is being a poopie
Title: Re: Community NS Map
Post by: atomic7732 on September 12, 2012, 07:08:42 AM
I do and don't support this. This map will likely just be everyone tired of switching things around (even if they haven't been doing that) and it'll end up being the exact same map as fiah has. Except someone might change their nations around again because they can't seem to get them the way they want.
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 07:12:25 AM
but people changing their nations again is fine. as long as others don't bitch about it because it isn't their nation to decide about.
Title: Re: Community NS Map
Post by: atomic7732 on September 12, 2012, 07:16:19 AM
but that means Aeridani can be 5 tiems the size of other nations
Title: Re: Community NS Map
Post by: Hellpotatoe on September 12, 2012, 07:25:50 AM
ok...
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 07:34:09 AM
well if fiah doesn't mind his nation being slightly edited (only for size, not for shape or anything else), then we can set up a poll if it should be resized. if fiah does mind his nation being edited, then someone or multiple people should request that he make aeridani smaller.
Title: Re: Community NS Map
Post by: Bla on September 12, 2012, 09:41:14 AM
The question is, what can we decide and what should people have complete control over themselves...
Well, first of all, one person (like Fiah) cannot decide anything about other people's (like Mudkipz) nations alone.

But what should be decided by majority vote? What should be decided by full consensus? What should we decide ourselves completely?

Before we can make an official map, we will have to figure that out. Otherwise the process of creating it will most likely become a messy anarchy.

Here are some suggestions:

Sizes: The size of nations relative to each other should be decided by majority rule if there is any disagreement.
Shape: The one making the nation can completely control the shape of the nation, as long as they use border thickness and the same colors as we've agreed upon (by majority vote) to make the map consistent.
Population: We ignore this matter in creating our map.
Dimensions: We decide the dimensions of the map by majority vote.
Resolution: Majority vote.

If any disagreement happens, we find a solution before continuing the work on the map.

Some things like dimensions and resolution should be decided before we begin working on the map.

So maybe, we should start by deciding the basic rules we use to make the official map if we want to make one. Then we can begin by continuing work on the other one or whatever. But I'm not going to participate if the process is going to continue like it has.
Title: Re: Community NS Map
Post by: vh on September 12, 2012, 12:08:08 PM
also i vote that brush lines are one or two thick only. (two because the funky way diagonals work maybe).

what is the point of creating high resolution maps when you use thick brush to make your borders less fine.
Title: Re: Community NS Map
Post by: FiahOwl on September 12, 2012, 12:16:44 PM

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Title: Re: Community NS Map
Post by: FiahOwl on September 12, 2012, 12:20:17 PM

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Title: Re: Community NS Map
Post by: Bla on September 12, 2012, 12:42:02 PM
I'd like at least 2 pixel thick brushes, or at least borders where all the pixels are connected (like on the Blacraft world map). That makes it easy to use the fill tool on them if you need to edit all of the pixels. Clicking every single pixel is a pain.
2 and 3 px seems fine with me, we could also use different colors. I don't really care a lot as long as they're connected.

I stopped doing that back in June/July?
I didn't claim you didn't.
Title: Re: Community NS Map
Post by: vh on September 12, 2012, 12:49:46 PM
yeah i like two pixel. i see no point of 3 pixel as it just lowers the clarity and then we need a bigger png file to achieve the same resolution and that is bad.
Title: Re: Community NS Map
Post by: blotz on September 12, 2012, 01:13:13 PM
yeah i like two pixel. i see no point of 3 pixel as it just lowers the clarity and then we need a bigger png file to achieve the same resolution and that is bad.
Title: Re: Community NS Map
Post by: vh on September 12, 2012, 01:43:22 PM
ok lets start.

i vote border thickness: 2
and border color: black
not more than 20 megapixels, maybe 2x1 dimensions
Title: Re: Community NS Map
Post by: blotz on September 12, 2012, 01:58:26 PM
ok lets start.

i vote border thickness: 2
and border color: black
not more than 20 megapixels, maybe 2x1 dimensions
Title: Re: Community NS Map
Post by: Hellpotatoe on September 12, 2012, 02:20:34 PM
ok lets start.

i vote border thickness: 2
and border color: black
not more than 20 megapixels, maybe 2x1 dimensions
+1
Hey, all the people will remake the nations? ._.
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 03:57:47 PM
no you can teleport the nations from the other mapp
Title: Re: Community NS Map
Post by: Hellpotatoe on September 12, 2012, 04:16:47 PM
But and the thickness? :P
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 04:31:32 PM
okokok then redraw the nationings >.<
Title: Re: Community NS Map
Post by: blotz on September 12, 2012, 04:33:24 PM
>.< means angry, annoyed, frustrated, ??
Title: Re: Community NS Map
Post by: vh on September 12, 2012, 04:35:25 PM
But and the thickness? :P

select the inside of nations with magic wand
expand selection by 1 pixel
paintbucket it white.
Title: Re: Community NS Map
Post by: FiahOwl on September 12, 2012, 05:01:30 PM

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Title: Re: Community NS Map
Post by: vh on September 12, 2012, 05:22:03 PM
>nationstates solar system

....ok lets get started with the map before we start working on the solar system.
Title: Re: Community NS Map
Post by: FiahOwl on September 12, 2012, 05:36:49 PM

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Title: Re: Community NS Map
Post by: blotz on September 12, 2012, 05:39:22 PM
>nationstates solar system

....ok lets get started with the map before we start working on the solar system.

_____________________________________
l                                                                         l
l             ________                                            l
l             l                l                                           l
l             l Bongatar l                                           l
l             l________l                                           l
l                                                                         l
L____________________________________l

done
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 08:43:02 PM
wt
Title: Re: Community NS Map
Post by: Bla on September 12, 2012, 10:10:54 PM
I vote border thickness = 2.
I vote border color = black.
I vote 2x1 dimensions (width is double the height).
I propose a resolution of 4096 x 2048.
Title: Re: Community NS Map
Post by: atomic7732 on September 12, 2012, 10:13:04 PM
I vote border thickness 2
Coastline color red, country border black, internal border levels 1 and 2 whatever color you want other than red and black and probably thickness 1.
I vote equirectangular (2:1)
I agree with bla's resolution.
Title: Re: Community NS Map
Post by: Bla on September 12, 2012, 10:16:25 PM
If thickness 1, can we agree that all the pixels must connect in the internal borders?
Title: Re: Community NS Map
Post by: atomic7732 on September 12, 2012, 10:23:52 PM
sure
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 10:41:13 PM
I say 2:1
but 4096*2048 will be a little crowded unless we all desize our nations
Title: Re: Community NS Map
Post by: atomic7732 on September 12, 2012, 10:53:34 PM
ummm that's probably what we'll have to do?
Title: Re: Community NS Map
Post by: Darvince on September 12, 2012, 11:14:50 PM
woo throwing out all my history :| :/

i suggest a 3072*3072 map for each hemisphere
https://docs.google.com/spreadsheet/ccc?key=0AqSvCC8xs0NzdEN2T05EYlEtMVNUbU1idXFlUUZBT3c
posting this link here, but it's useless now so whatever
Title: Re: Community NS Map
Post by: Hellpotatoe on September 13, 2012, 03:21:04 AM
If we contiNUEs with the old resolution?

Water Border: 2 px and black

Nation frontiers: 1 px and darker grey

Inside nation division: 1 px and grey

Inside nation divisions division: 1 px and light grey
(Ex.: Issamoria have an federated republik inside it. The states of this federated republik will be marked with 1px borders in light grey)

KOLFUSION
Title: Re: Community NS Map
Post by: Hellpotatoe on September 13, 2012, 03:33:51 AM
But and the thickness? :P

select the inside of nations with magic wand
expand selection by 1 pixel
paintbucket it white.
The internal borders will be gone :P
Title: Re: Community NS Map
Post by: FiahOwl on September 13, 2012, 03:46:22 AM

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Title: Re: Community NS Map
Post by: Hellpotatoe on September 13, 2012, 04:33:10 AM
Oh, and if we make an wiki?
Like this http://pt.anama.wikia.com/wiki/P%C3%A1gina_principal (http://pt.anama.wikia.com/wiki/P%C3%A1gina_principal)?
And the map will be like this?
Title: Re: Community NS Map
Post by: atomic7732 on September 13, 2012, 06:27:26 AM
Well a resolution such as 5010x2505 would approximate to 8km per pixel, because earth is around 40000 pixels wide.
I'm sure we can make a power of 2 work.

woo throwing out all my history :| :/
because scaling your nations changes history in some way?

Oh look a 1x1 m map of the US. Oh look a 1x1 foot map of the US. The Civil War never happened! And we got independence in 1875! Oh and Mexico has California and Arizona!

Freaking imperial system WHAT DID YOU DO?!?!
Title: Re: Community NS Map
Post by: Bla on September 13, 2012, 07:40:38 AM
Koltomic.

Well 4096x2048 was meant because it's a power of two. Dan said textures which are a power of two look or load better in Ubox so I guess there are some general benefits of using that. 5010x2505 seems pointless imo, might as well be 5000x2500 so it's easier. This planet doesn't have to be (exactly) the same size as Earth.
The closest other powers of 2 would be 8192x4096, which seems too big imo, or 2048x1024, which seems too small.

I really like the 2:1 aspect of the map, though. This should make the reason fairly obvious. The green is a line which would follow the height of the image. The red line would follow the width:
Title: Re: Community NS Map
Post by: Hellpotatoe on September 13, 2012, 02:20:17 PM
Ok...
Title: Re: Community NS Map
Post by: jman on September 13, 2012, 02:24:13 PM
Oh, and if we make an wiki?
Like this http://pt.anama.wikia.com/wiki/P%C3%A1gina_principal (http://pt.anama.wikia.com/wiki/P%C3%A1gina_principal)?
And the map will be like this?
Can we make it in English please?
Title: Re: Community NS Map
Post by: Hellpotatoe on September 13, 2012, 02:25:33 PM
Kol, I know, this is not our wiki, is an brazilian one than i used to make an example.
Title: Re: Community NS Map
Post by: jman on September 13, 2012, 06:04:42 PM
Kol, I know, this is not our wiki, is an brazilian one than i used to make an example.
Da ok I just wanted to make sure
Title: Re: Community NS Map
Post by: Darvince on September 13, 2012, 07:49:08 PM
Koltomic.

Well 4096x2048 was meant because it's a power of two. Dan said textures which are a power of two look or load better in Ubox so I guess there are some general benefits of using that. 5010x2505 seems pointless imo, might as well be 5000x2500 so it's easier. This planet doesn't have to be (exactly) the same size as Earth.
The closest other powers of 2 would be 8192x4096, which seems too big imo, or 2048x1024, which seems too small.

I really like the 2:1 aspect of the map, though. This should make the reason fairly obvious. The green is a line which would follow the height of the image. The red line would follow the width:
bla do we seriously want to put this world into us2? i thought nobody but fiha and hell used us2 anymore. the 1:1 aspect for each hemisphere, east and west, still means that the total map is 2:1 ratio.
Title: Re: Community NS Map
Post by: Bla on September 13, 2012, 10:18:02 PM
bla do we seriously want to put this world into us2? i thought nobody but fiha and hell used us2 anymore. the 1:1 aspect for each hemisphere, east and west, still means that the total map is 2:1 ratio.
so I guess there are some general benefits of using that. [not just in Ubox 2]
Anyway, I still use Ubox, and I plan to use it more after the next update.

I prefer a map with everything combined. We could have a 4096x2048 map be the official one and then people could make larger maps of their own nations with more detail but the general shapes following our world map. I don't really like the idea of making seperate hemisphere maps.
Title: Re: Community NS Map
Post by: Hellpotatoe on September 14, 2012, 03:10:40 AM
bla do we seriously want to put this world into us2? i thought nobody but fiha and hell used us2 anymore. the 1:1 aspect for each hemisphere, east and west, still means that the total map is 2:1 ratio.
so I guess there are some general benefits of using that. [not just in Ubox 2]
Anyway, I still use Ubox, and I plan to use it more after the next update.

I prefer a map with everything combined. We could have a 4096x2048 map be the official one and then people could make larger maps of their own nations with more detail but the general shapes following our world map. I don't really like the idea of making seperate hemisphere maps.
+1
So, when we will start it? =P
Title: Re: Community NS Map
Post by: vh on September 14, 2012, 11:50:38 AM
ok lets do 4096*2048? and it starts when someone makes a blank map and posts it.
Title: Re: Community NS Map
Post by: Bla on September 14, 2012, 12:05:06 PM
I think a spreadsheet Excel-style would be good for organizing the polls and votes. Something like this.
Title: Re: Community NS Map
Post by: vh on September 14, 2012, 12:06:27 PM
i'll set up a google docs with protected ranges and shit.
Title: Re: Community NS Map
Post by: Bla on September 14, 2012, 12:08:56 PM
Actually it'd probably be better to swap the rows/columns, and have result be the first column to make it easier to quickly see all the polls.

Inspiration:
https://docs.google.com/spreadsheet/ccc?key=0AoYA02Dt7PgRdDRyU08yTlNOZ1QzUUlDZU9MNmEyZ1E&hl=en#gid=0
Title: Re: Community NS Map
Post by: vh on September 14, 2012, 12:10:10 PM
edit: i guess we don't. we can just check at the end to make sure everything looks right
Title: Re: Community NS Map
Post by: vh on September 14, 2012, 12:42:55 PM
https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0

i added some other questions on about the planetary system of nashunstats.
Title: Re: Community NS Map
Post by: Hellpotatoe on September 14, 2012, 02:23:26 PM
I kan't acess this.
Title: Re: Community NS Map
Post by: vh on September 14, 2012, 02:55:46 PM
try again now
Title: Re: Community NS Map
Post by: atomic7732 on September 14, 2012, 03:35:16 PM
fill'd
Title: Re: Community NS Map
Post by: vh on September 14, 2012, 06:03:31 PM
hellpotatoe added
Title: Re: Community NS Map
Post by: Hellpotatoe on September 15, 2012, 03:33:19 AM
Naw Yes.
I can't edit it.

MAP:

Resolution: 6144*3072
Border Thickness: 2 pxls: coast+nat'l; 1 pxl to internal (if applies)
Border Color: Black (National), Brown (Coast), Grey (Internal)


Blanetary System:

Star Color: G (first), K (second)
Number of Stars: Two
Habitable Blanets: Two
Number of Blanets: 9 (normal) 1 binary pair
Title: Re: Community NS Map
Post by: vh on September 15, 2012, 05:45:08 AM
added, just waiting for smjjames and naru523.

the 'yes first', and 'yes second' should have the same value and will only be used to decide the winner in a tie.
Title: Re: Community NS Map
Post by: FiahOwl on September 15, 2012, 05:47:57 AM

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Title: Re: Community NS Map
Post by: Bla on September 15, 2012, 06:07:51 AM
Imo you should only be able to vote in the community NS map polls if you want to be included on the map.

Also maybe make the polls so that you must respond with a yes or no.

Not sure if the "yes first" "yes second" thing is a good idea. How many votes does that give you?
Title: Re: Community NS Map
Post by: FiahOwl on September 15, 2012, 07:09:10 AM

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Title: Re: Community NS Map
Post by: FiahOwl on September 15, 2012, 07:23:48 AM

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Title: Re: Community NS Map
Post by: Hellpotatoe on September 15, 2012, 07:37:46 AM
Imo you should only be able to vote in the community NS map polls if you want to be included on the map.

Also maybe make the polls so that you must respond with a yes or no.

Not sure if the "yes first" "yes second" thing is a good idea. How many votes does that give you?
yes first and yes second are to choose the binary stars, i think :P
Title: Re: Community NS Map
Post by: vh on September 15, 2012, 07:48:35 AM
well i let people have multiple votes about the number of planets and star colors because there are so many different options. once we narrow it down to 2 or 3 categories for each we can redo the vote with only one vote per person.

also i agree with the voting in community ns mapp polls only if you're on the map.

so fiah, if you want to have another terrestrial planet which you will be on, your votes for the map won't count.
Title: Re: Community NS Map
Post by: Hellpotatoe on September 15, 2012, 12:39:05 PM
Well, I do not even voted twice in the star color. I just chose the color of the first star and then the color of the second (because I chose binary system) :P
Title: Re: Community NS Map
Post by: atomic7732 on September 15, 2012, 12:49:52 PM
But is there any point in having 2 votes to begin with? If you only have 1 vote, then we can just remove all the options with 0 votes and make a new poll. Instead of giving people the ability to pick even more options.
That doesn't even make sense. If people choose the same options as last time then you might as well have not started a new poll in the first place. A first option, second option thing is good.
Title: Re: Community NS Map
Post by: smjjames on September 15, 2012, 01:39:34 PM
I'm looking at it the google doc, but can't edit it. Also, didn't realize that this was going on, heh.
Title: Re: Community NS Map
Post by: Hellpotatoe on September 15, 2012, 01:44:53 PM
You can say your opinion like this:
MAP:

Resolution:
Border Thickness:
Border Color:


Blanetary System:

Star Color:
Number of Stars:
Habitable Blanets:
Number of Blanets:
Title: Re: Community NS Map
Post by: smjjames on September 15, 2012, 01:50:10 PM
I had to log in anyway, so nvm.
Title: Re: Community NS Map
Post by: Bla on September 16, 2012, 03:31:22 AM
But is there any point in having 2 votes to begin with? If you only have 1 vote, then we can just remove all the options with 0 votes and make a new poll. Instead of giving people the ability to pick even more options.
That doesn't even make sense. If people choose the same options as last time then you might as well have not started a new poll in the first place. A first option, second option thing is good.
The idea was that if the results nobody wanted are removed and people know what each other want already, people may be more likely to compromise and pick new options which they know other people also want, if their first vote wasn't popular and unlikely to win.

So I don't agree with the premise "If people choose the same options as last time" which you use to declare my idea completely nonsensical.
Also I was a bit too fast to write remove everything with 0 votes, you could also remove everything with 1 vote if there are options with 2 votes or more. That was what I wanted, my bad for not expressing that.

But whatever, just use the other system, it was probably better and I don't see any reason to contribute to discussions if people respond to my ideas like that anyway.
Title: Re: Community NS Map
Post by: blotz on September 16, 2012, 07:41:02 AM
a planet should have like everything we need but is far away and is super-cold, 5 kelvin


         ^
   Just and idea
Title: Re: Community NS Map
Post by: Hellpotatoe on September 16, 2012, 07:42:53 AM
(http://img0.joyreactor.com/images/templates/solo/no.jpg)
WAIT, Yes.
Title: Re: Community NS Map
Post by: vh on September 17, 2012, 09:05:15 AM
naru523 pls vote.
Title: Re: Community NS Map
Post by: Darvince on September 17, 2012, 12:06:05 PM
naru523 pls vote.
nar is leaving the forum soon
Title: Re: Community NS Map
Post by: Hellpotatoe on September 17, 2012, 02:40:48 PM
naru523 pls vote.
nar is leaving the forum soon
(http://img0.joyreactor.com/images/templates/solo/no.jpg)
Title: Re: Community NS Map
Post by: FiahOwl on September 17, 2012, 04:00:12 PM

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Title: Re: Community NS Map
Post by: vh on September 17, 2012, 04:18:37 PM
kol what, restating what naru has said himself is 'crossing the line'?
Title: Re: Community NS Map
Post by: vh on September 17, 2012, 04:58:39 PM
smjjames we can fit in hundreds or thousands of planets so please clarify that.
Title: Re: Community NS Map
Post by: vh on September 17, 2012, 05:14:28 PM
results:

resolution is 4096*2048

border thickness is 2, and 1 for internal

border color is black for national and other color for coast

star is type K

One star.

number of habitable planets is a tie.

number of planets is a tie between 6, 7, and 9.

i've set up another vote for those polls with ties.

https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=1
Title: Re: Community NS Map
Post by: FiahOwl on September 17, 2012, 05:54:37 PM

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Title: Re: Community NS Map
Post by: vh on September 17, 2012, 06:01:07 PM
listen. we have three options.

one: majority vote
-the most voted option becomes official, because everyone said so.
simple, but people might dislike it because they don't get eveyrthing they want.

two: consensus
-everyone agrees on stuff and everyone is happy
not likely to happen because some people insist on one thing and others on another

three: seperate.
-people who can't agree with the majority of votes split away and make their own star system
everyone is happy
doesn't help roleplay.
Title: Re: Community NS Map
Post by: Darvince on September 17, 2012, 06:04:55 PM
i say 2
Title: Re: Community NS Map
Post by: atomic7732 on September 17, 2012, 06:06:39 PM
majority vote because 2 won't happen and 3 is stupid
Title: Re: Community NS Map
Post by: vh on September 17, 2012, 06:07:50 PM
majority vote will turn into 3 because fiah will split as soon as he doesn't get a O class star or whatever
Title: Re: Community NS Map
Post by: vh on September 17, 2012, 06:11:36 PM
ok new poll up right beneath the old one, because the instant i decide to not use protected ranges, someone messes with all the votes.
Title: Re: Community NS Map
Post by: vh on September 17, 2012, 06:13:07 PM
oh, i forgot option 4

astronomy has been completely outlawed, and every nationstate has their own official view on the outside universe.

tada.

solved every problem.

except roleplaying in space.
Title: Re: Community NS Map
Post by: atomic7732 on September 17, 2012, 06:14:18 PM
ok but my view is the correct one
Title: Re: Community NS Map
Post by: Darvince on September 17, 2012, 06:18:20 PM
ok but my view is the correct one
Title: Re: Community NS Map
Post by: Hellpotatoe on September 18, 2012, 03:15:50 AM
Hey, we haves 4 votes in binary, no 3 ._.
And hey, someone not make wat i say'd :c
I can change my votes?
If Yes:
Habitabla blanets: "Depends on what you mean by habitable and whether it already has life on it. If its defined as habitable as in people can colonize it, two or more possibly and if its something that has life, probably one, but more than one is okay I guess."
Numblar of Blanets: I SAYED
Number of Blanets: 9 (normal) 1 binary pair
And i sayed
Border Color: Black (National), Brown (Coast), Grey (Internal)
Well, i think than i will go to other blanet too. :P
Title: Re: Community NS Map
Post by: Hellpotatoe on September 18, 2012, 03:38:36 AM
Wee  ;D
Title: Re: Community NS Map
Post by: FiahOwl on September 18, 2012, 11:50:51 AM

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Title: Re: Community NS Map
Post by: vh on September 18, 2012, 11:55:37 AM
ok we have a tie for binary star vs single star, so we'll have to choose using a random number system.

to randomize this, we can use the last digit of the s&p 500

if, at a predetermined time, the last digit is from 0-4, we have a single star.
if the last digit is 5-9, we have a binary star.

i was hoping thursday, 12 pm is a good time.

if no one has any objections we'll do just that.
Title: Re: Community NS Map
Post by: vh on September 18, 2012, 11:58:17 AM
also fiah, we can compromise on the star color if you still want to be in the same star system after we chose binary or single star. and then we can have two star colors as well, if binary is chosen.

also, at whoever is making the comments in the total votes section; i've mentioned that 1st, 2nd, or 3rd votes mean nothing to me, except when determining the winner of a tie. they're all weighed equally. (or, even if you haven't noticed me mentioning it on the irc, in the section i said 'pick 3')
Title: Re: Community NS Map
Post by: FiahOwl on September 18, 2012, 12:20:40 PM

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Title: Re: Community NS Map
Post by: Darvince on September 18, 2012, 01:40:24 PM
/me sabotages the S&P 500 to close when its last digit is 7
Title: Re: Community NS Map
Post by: Darvince on September 18, 2012, 02:45:05 PM
this is the most i could get of all our nashuns in to a 4096*2048 mapp (of course i could move nausikkak+himalia a couple pixels closer to the main continent, but aren't they close enough already?)
Title: Re: Community NS Map
Post by: vh on September 18, 2012, 02:48:43 PM
it will be shrunk down in size.

(the continents won't get smaller, the scale will just get bigger)
Title: Re: Community NS Map
Post by: Darvince on September 18, 2012, 03:10:26 PM
can i still have my 7km per pixel side himalia
Title: Re: Community NS Map
Post by: vh on September 18, 2012, 03:14:55 PM
not sure what you mean.

if you want, you can leave himalia as it is on the map, because you don't want to redo it.
however, each pixel is now about 10 kilometers, so himalia will be twice as big in area as before.
also, not everyone can just leave their nation as it is because it will not fit in the map.



Title: Re: Community NS Map
Post by: Darvince on September 18, 2012, 03:16:49 PM
oh kolok. i will desize himalia for the official map.
how about an unofficial map that is larger at 7km/5km pixel
Title: Re: Community NS Map
Post by: vh on September 18, 2012, 03:17:50 PM
hellpotatoe, naru, smjjames, and bong need to vote still.

@darvince i think we've agreeed having any number of unofficial maps is fine. we have like 20 of those already in the ns map thread.
Title: Re: Community NS Map
Post by: vh on September 18, 2012, 03:25:22 PM
added another poll section*
Title: Re: Community NS Map
Post by: blotz on September 18, 2012, 03:49:36 PM
hellpotatoe, naru, smjjames, and bong need to vote still.

@darvince i think we've agreeed having any number of unofficial maps is fine. we have like 20 of those already in the ns map thread.


doing it now
Title: Re: Community NS Map
Post by: FiahOwl on September 18, 2012, 04:32:53 PM

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Title: Re: Community NS Map
Post by: vh on September 18, 2012, 05:20:03 PM
Apparently you guys do not recognize me and my own world.

I'm out, and I am dead serious this time

lol what are you talking about.

oh, and doesn't you having your own world mean you're already 'out'?
Title: Re: Community NS Map
Post by: atomic7732 on September 18, 2012, 05:26:01 PM
then your votes shouldn't count unless you're in the same system and in that case all of your votes for the world we are on are invalid for you.
Title: Re: Community NS Map
Post by: FiahOwl on September 18, 2012, 06:10:28 PM

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Title: Re: Community NS Map
Post by: Hellpotatoe on September 19, 2012, 03:25:59 AM
hellpotatoe, naru, smjjames, and bong need to vote still.

@darvince i think we've agreeed having any number of unofficial maps is fine. we have like 20 of those already in the ns map thread.


Uhhh...

Well, i think than i will go to other blanet too. :P

But if you wanna my votes:

Habitabla blanets: three (your one, fiah one, my one :P)

Habited blanets: three (your one, fiha one, ma one)

Number of blanets: 8

moons around habited blanet: 4 (your one?)

Blanet gravity: near earth

Projection: WHAT? (if equirectangular is this one (http://universesandbox.com/forum/index.php/topic,7069.msg81058.html#msg81058), i choose equirectangular)
Title: Re: Community NS Map
Post by: vh on September 19, 2012, 03:36:32 AM
k, just needs bla, smjjames, naru for voting.

also we officially have a single star now.
Title: Re: Community NS Map
Post by: Darvince on September 22, 2012, 11:50:03 AM
kolok
Title: Re: Community NS Map
Post by: vh on September 22, 2012, 11:56:11 AM
we have 8 planets, two of which are habitable, and on of which is habited. the habited planet has 4 moons.
Title: Re: Community NS Map
Post by: vh on September 22, 2012, 11:57:21 AM
our star is a k class star.
Title: Re: Community NS Map
Post by: Darvince on September 22, 2012, 12:00:11 PM
actually we have 9 planets because i sabotaged it and added 8 plant as an option
Title: Re: Community NS Map
Post by: vh on September 22, 2012, 12:02:51 PM
no we have 8 because more people like.
Title: Re: Community NS Map
Post by: Darvince on September 22, 2012, 12:06:11 PM
everyone voted for 9 planet but then i added 8 planet as an option and bumped down 9 planet by 1 row
Title: Re: Community NS Map
Post by: vh on September 22, 2012, 12:06:56 PM
ok we have 9 plant.
Title: Re: Community NS Map
Post by: atomic7732 on September 22, 2012, 07:44:48 PM
really rough thing for SKA
Title: Re: Community NS Map
Post by: Darvince on September 22, 2012, 08:39:45 PM
/me smooths kalassak's rough
Title: Re: Community NS Map
Post by: vh on September 22, 2012, 08:45:13 PM
[11:42.17] <+sagua> vh actually the 7km per pixel old map was actually per pixel^0
[11:42.37] <+sagua> because the 7km was across one of the lines on the outside of the pixel
[11:42.58] <vh> sorry what, you just confused me more than wikipedia's more technical articles
[11:43.08] <+sagua> kol
[11:43.17] <+sagua> pixel^0 = 1 dimensional pixel
[11:43.25] <+sagua> aka line
[11:43.28] <vh> .....
[11:43.29] <vh> no
[11:43.32] <vh> oh
[11:43.33] <vh> wait
[11:43.33] <vh> yes.
[11:43.34] <vh> ....
[11:43.38] * vh throws poo at sagua
[11:43.46] <+sagua> you're late
[11:43.50] <vh> NO
[11:43.56] <vh> PIXEL^0 IS POINT
[11:43.58] <+sagua> time to make a twice as detailed elevation for himalia
[11:44.00] <+sagua> no
[11:44.01] <vh> because pixel = length^2
[11:44.09] <vh> so then (length^2)^0
[11:44.14] <+sagua> pixel^1 = pixel = length^2
[11:44.14] <vh> =length^(2*0)
[11:44.18] <vh> =length^0
[11:44.20] <vh> =point
[11:44.26] <+sagua> wtf
[11:44.33] * vh throws monkey poo
Title: Re: Community NS Map
Post by: Darvince on September 23, 2012, 03:03:51 PM
ok, i was thinking we could make a secondary large-ass map that is the scale of 7/3km (about 2.3km) per pixel.
here is darvincia's portion of that mapp, if we ever go ahead wif it.
Title: Re: Community NS Map
Post by: Darvince on September 23, 2012, 03:16:11 PM
it is official
everything on a map is either male genitalia, female genitalia, secks, or butt according to fiah.
Title: Re: Community NS Map
Post by: atomic7732 on September 23, 2012, 07:37:58 PM
Done. ;D
Title: Re: Community NS Map
Post by: Darvince on September 23, 2012, 08:12:12 PM
epicute

fiah why can't you just use this for aeridani:
(http://universesandbox.com/forum/index.php?action=dlattach;topic=7069.0;attach=16941;image)
Title: Re: Community NS Map
Post by: FiahOwl on September 23, 2012, 08:21:18 PM

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Title: Re: Community NS Map
Post by: Hellpotatoe on September 24, 2012, 04:45:13 AM
Hey, bong, where's Bongatar? :P



Uh, I'm remaked Iz-Lato with the old rules because I can.
Someone can make a high-resolution map of it?  :P



Edit=
ok we have 9 plant.
One of them is a kakti? :3
Title: Re: Community NS Map
Post by: blotz on September 24, 2012, 01:19:20 PM
_____________________________________
l                                                                         l
l             ________                                            l
l             l                l                                           l
l             l Bongatar l                                           l
l             l________l                                           l
l                                                                         l
L____________________________________l
Title: Re: Community NS Map
Post by: FiahOwl on September 24, 2012, 02:35:14 PM

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Title: Re: Community NS Map
Post by: FiahOwl on September 24, 2012, 02:54:13 PM

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Title: Re: Community NS Map
Post by: vh on September 24, 2012, 02:58:38 PM
this is the official community map.

also, quick tutorial on how to downsize your high-res maps onto the community one:

1. your country map should be just a shape with no internal borders
2. magic-wand select
3. paste onto community map (in a new layer)
4. resize and reposition as necessary
5. deselect/whatever
6. magic wand to click it with tolerance 0
7. shrink border slightly to match it up with the border of your country if necessary
8. invert selection
9. delete everything
10. invert selection
11. delete everything
12. repaint with white with paintbucket
13. expand selection 2 pixels
14. paint the edge of the selection black with paintbucket to create the border
15. modify/remove any border section that connects to the main landmass if necessary.
Title: Re: Community NS Map
Post by: FiahOwl on September 24, 2012, 03:01:16 PM

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Title: Re: Community NS Map
Post by: FiahOwl on September 24, 2012, 03:27:31 PM

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Title: Re: Community NS Map
Post by: vh on September 24, 2012, 03:28:55 PM
yes, but we never agreed on red oceanic borders, and you also said you were going to be in another solar system. also no text on the map except nationnames (we can hold a poll on that if you want)
Title: Re: Community NS Map
Post by: FiahOwl on September 24, 2012, 03:30:15 PM

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Title: Re: Community NS Map
Post by: vh on September 24, 2012, 03:34:34 PM
i mean text as in the blurb you have there. nation names text is fine. still want to hold a poll [y/n]

also america didn't tell the earth to make sure the bering strait was created, so i don't think you can tell people to not place stuff in your deformed circle. you'll just have to hope no one decides to enter if and if someone does we can have a lengthy debate until there is consensus.


also bump for the latest map
Title: Re: Community NS Map
Post by: vh on September 24, 2012, 03:42:32 PM
[06:27.33] <vh> 1 pixel-side
[06:27.34] <vh> is 10 km
[06:27.37] <+FiahOwl> 1 pixels de?
[06:27.39] <+FiahOwl> oh
[06:27.45] <+FiahOwl> so 10km pixels length
[06:27.51] <+FiahOwl> so 100km per square pixel #no, that would mean that a pixel^2=100km which means that each pixel's side length is about 3.16 (km^0.25)
[06:29.14] <vh> no
[06:29.19] * FiktylPegasus (~fp@unaffiliated/atomic7732) Quit (Quit: Colloquy for iPhone - http://colloquy.mobi (http://colloquy.mobi))
[06:29.26] <vh> 100 (km)^2 per square pixel #i meant 100(km)^2 per pixel
[06:31.17] <+FiahOwl> So if my nation had 400 pixels
[06:31.28] <+FiahOwl> it's area is 160,000km square?
[06:31.30] <+FiahOwl> anyways dinner

no.

400 pixels=400 pixels * 100(km)^2 / pixel = 40,000 (km)^2
forty thousand square kilometers.

Title: Re: Community NS Map
Post by: FiahOwl on September 24, 2012, 03:44:25 PM

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Title: Re: Community NS Map
Post by: vh on September 24, 2012, 03:55:48 PM
i don't know whats the business with *100^2/100.

just read this:

pixel-side length = 10km
pixel = 10 square km
pixel^2 = no such thing.
Title: Re: Community NS Map
Post by: Darvince on September 24, 2012, 04:25:31 PM
what are these straight water borders even
Title: Re: Community NS Map
Post by: FiahOwl on September 24, 2012, 04:26:58 PM

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Title: Re: Community NS Map
Post by: Darvince on September 24, 2012, 04:33:10 PM
uhhh kip can i move kallisto and attach an NPC landmass to it.
Title: Re: Community NS Map
Post by: vh on September 24, 2012, 04:45:55 PM
yesdar.
Title: Re: Community NS Map
Post by: Darvince on September 24, 2012, 09:48:04 PM
kolok
because i nawt want it attached to himalia
Title: Re: Community NS Map
Post by: Bla on September 24, 2012, 10:09:07 PM
I suggest that the temporary time has ended and that if we want something, we decide it by consensus or voting.

Can't even find the thread we used to discuss those things...
Title: Re: Community NS Map
Post by: Darvince on September 25, 2012, 12:01:30 AM
bla what
why do we have to involve everyone if it only affects two people.
Disclaimer: Climate of other nations may be affected.
Title: Re: Community NS Map
Post by: Bla on September 25, 2012, 06:28:23 AM
bla what
why do we have to involve everyone if it only affects two people.
Disclaimer: Climate of other nations may be affected.
I removed the red lines and the text, shouldn't we exactly involve everyone before we decide whether making such lines should be ok and what size they should be etc.?

What we put on the map affects everyone, it's our collective map, so we should agree when we make changes. Just like we should agree on the size of borders, we should agree before we put the other things on.

Personally I'd be for nation names ofc. Not sure whether we should set rules on the fonts, we could make a poll on that. Ocean borders I'm not sure about either, depends on style. I'd be against writing a description of your nation on the map.
Title: Re: Community NS Map
Post by: atomic7732 on September 25, 2012, 07:07:49 AM
what are these straight water borders even
curved water borders make no logical sense

Personally I'd be for nation names ofc. Not sure whether we should set rules on the fonts, we could make a poll on that. Ocean borders I'm not sure about either, depends on style. I'd be against writing a description of your nation on the map.
I think:
- Nation names: font chosen by user for their nations
- No ocean borders (the only ocean borders that should be set should be for tropical cyclone forecasting! and for the eastern hemisphere, the Nausikkak Meteorological Collaboration has that covered.)
- No descriptions

Also is kip not like... in the way... ? That's where Nausikkak was, was it not?
Title: Re: Community NS Map
Post by: Bla on September 25, 2012, 07:16:15 AM
yes. Let's extermikate the evil kiplands.

we. are. red.

I mean ready.

Nation names, custom fonts is ok, but what about font size regulations? Based on the area of a nation, or have the same size for all nations maybe? A max area for names to fill?
Title: Re: Community NS Map
Post by: atomic7732 on September 25, 2012, 07:53:53 AM
It should not go outside the nation's borders.
Title: Re: Community NS Map
Post by: FiahOwl on September 25, 2012, 11:02:51 AM

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Title: Re: Community NS Map
Post by: Bla on September 25, 2012, 11:05:11 AM
National colors seem best?
Title: Re: Community NS Map
Post by: FiahOwl on September 25, 2012, 11:13:21 AM

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Title: Re: Community NS Map
Post by: vh on September 25, 2012, 11:53:55 AM
i don't particularly like the national colors, but i don't mind them. we can just have a colored and uncolored version, it's just a matter of 2 minutes to paintbucket everything.

nation-text should be standardized, i hope a bit smaller than the large text fiah had in the second picture. also only one nation-name-label per nation, 'united states of america' isn't writen on alaska and hawaii.
Title: Re: Community NS Map
Post by: vh on September 25, 2012, 11:57:43 AM
what are these straight water borders even
curved water borders make no logical sense

Personally I'd be for nation names ofc. Not sure whether we should set rules on the fonts, we could make a poll on that. Ocean borders I'm not sure about either, depends on style. I'd be against writing a description of your nation on the map.
I think:
- Nation names: font chosen by user for their nations
- No ocean borders (the only ocean borders that should be set should be for tropical cyclone forecasting! and for the eastern hemisphere, the Nausikkak Meteorological Collaboration has that covered.)
- No descriptions

Also is kip not like... in the way... ? That's where Nausikkak was, was it not?

i don't know what you mean by where nausikkak was, there have been probably at least 10 so-called 'official maps', just move kallisto over if you want, i didn't have a specified position so i just floated it in the center. keep it slightly north of the equator and pointing in the same direction if at all possible.
Title: Re: Community NS Map
Post by: vh on September 25, 2012, 12:01:01 PM
also about the fonts:
1. I don't like the idea of custom fonts, it would make the map look strange/sloppy to me
2. That's no problem, we can just make a version with the custom fonts, and one without
3. text should not obscure or touch the borders of any landmass/area.

how does this sound:
one colored/custom font/colored borders /whatever divisions/whatever you want map.
one map with standard white and blue colors, one font, nation black borders only.
Title: Re: Community NS Map
Post by: Bla on September 25, 2012, 12:42:13 PM
Well, we could simply start by making the land, and make the text and borders layers on top of it in a GIMP/xcf file or something. Then we can change versions quickly and don't have to make lots of different versions every time we want to update some borders.

Of course, we can decide the borders roughly before drawing them.
Title: Re: Community NS Map
Post by: vh on September 25, 2012, 12:56:44 PM
i suggest we make the national borders first, and then when it is done, a seperate .png for text and internal borders and whatever else can be made?
Title: Re: Community NS Map
Post by: Hellpotatoe on September 25, 2012, 02:49:34 PM
Ok, but dont add my kontinnent, i will make this on teh future, after sum alterations.
Title: Re: Community NS Map
Post by: atomic7732 on September 25, 2012, 03:08:31 PM
i don't particularly like the national colors, but i don't mind them. we can just have a colored and uncolored version, it's just a matter of 2 minutes to paintbucket everything.

nation-text should be standardized, i hope a bit smaller than the large text fiah had in the second picture. also only one nation-name-label per nation, 'united states of america' isn't writen on alaska and hawaii.
agree

Well, we could simply start by making the land, and make the text and borders layers on top of it in a GIMP/xcf file or something. Then we can change versions quickly and don't have to make lots of different versions every time we want to update some borders.

Of course, we can decide the borders roughly before drawing them.
yes anyone who disagrees with this idea is extremely illogical
Title: Re: Community NS Map
Post by: Darvince on September 25, 2012, 04:15:03 PM
yes mudkipz is in the way of nausikkak.
Title: Re: Community NS Map
Post by: Darvince on September 25, 2012, 04:17:07 PM
Well, we could simply start by making the land, and make the text and borders layers on top of it in a GIMP/xcf file or something. Then we can change versions quickly and don't have to make lots of different versions every time we want to update some borders.

Of course, we can decide the borders roughly before drawing them.
WAIT BLA. if a region is already settled and decided, it should be in the background layer.
Title: Re: Community NS Map
Post by: atomic7732 on September 25, 2012, 04:23:07 PM
Well, we could simply start by making the land, and make the text and borders layers on top of it in a GIMP/xcf file or something. Then we can change versions quickly and don't have to make lots of different versions every time we want to update some borders.

Of course, we can decide the borders roughly before drawing them.
WAIT BLA. if a region is already settled and decided, it should be in the background layer.
there should be several layers for an already completed nation... a coastline layer, a border layer, a fill layer, and an ocean layer (maybe more?)
Title: Re: Community NS Map
Post by: Darvince on September 25, 2012, 04:23:42 PM
inb4 100 layers
Title: Re: Community NS Map
Post by: atomic7732 on September 25, 2012, 04:34:26 PM
Well I think there should be enough layers that if someone wants to make a specific version they like they can do that, but when editing the map should be kept in the standard editable format, along with a png image.
Title: Re: Community NS Map
Post by: vh on September 25, 2012, 05:30:29 PM
i just made a very strange analogy

minecraft > add mods
base community ns map > add filters/layers

Title: Re: Community NS Map
Post by: FiahOwl on September 25, 2012, 06:04:10 PM

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Title: Re: Community NS Map
Post by: vh on September 25, 2012, 06:05:41 PM
thanks but lets leave the pokemon thing out of the list of layers to avoid making stuff complicated.
Title: Re: Community NS Map
Post by: FiahOwl on September 25, 2012, 06:22:18 PM

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Title: Re: Community NS Map
Post by: vh on September 25, 2012, 06:42:02 PM
That's a misc map for me to model my roads after.

whatever you say, pikachu
Title: Re: Community NS Map
Post by: FiahOwl on September 25, 2012, 07:03:27 PM

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Title: Re: Community NS Map
Post by: atomic7732 on September 25, 2012, 08:19:34 PM
A too fucking cold to inhabit
Too cold?

For Aeridanes?

How large is the island or are you at like 70N?
Title: Re: Community NS Map
Post by: Darvince on September 25, 2012, 08:22:17 PM
eww coloration. is the coloration based on who owns the nations or what nation it is. because if it is what nation it is then i'm going to have a hard time coming up with 19 colors i can associate with my nashuns.
Title: Re: Community NS Map
Post by: atomic7732 on September 25, 2012, 08:54:37 PM
eww coloration. is the coloration based on who owns the nations or what nation it is. because if it is what nation it is then i'm going to have a hard time coming up with 19 colors i can associate with my nashuns.
ha yeah 5 colors for Amalthea is difficult as it is, especially since about 27 different nations are going to conflict with NP's solid red... it's such a popular color, isn't it?
Title: Re: Community NS Map
Post by: Bla on September 25, 2012, 10:46:33 PM
Maybe someone could resize The Nausikkoltinent and put it on the map?

And Kipproves of this?
Made a gimpy file.
Title: Re: Community NS Map
Post by: Darvince on September 25, 2012, 11:00:25 PM
no
kip said
i don't know what you mean by where nausikkak was, there have been probably at least 10 so-called 'official maps', just move kallisto over if you want, i didn't have a specified position so i just floated it in the center. keep it slightly north of the equator and pointing in the same direction if at all possible.
now kallisto is in the way of the mane continent
Title: Re: Community NS Map
Post by: Bla on September 25, 2012, 11:28:26 PM
I did read and follow what Kip said.

Then I don't know where to put it.
Title: Re: Community NS Map
Post by: vh on September 26, 2012, 12:50:10 AM
does anyone want to define the 'main continents' and which nations are on the 'main continent'
Title: Re: Community NS Map
Post by: Hellpotatoe on September 26, 2012, 02:57:13 AM
Well, only put this nations on the map (someone will have to draw them :P) and i'm happy:
The Altëbenian Empire (Al Artebanne Impiruch)= Sikkilian (Irish and Maltese moisture)
The Good Lands of Amanysland (Nacla Nilami Amanysland)= Escarobian (Tamil and Hindi moisture)
The Federative Republic of Barcegna (La Repubblique Fédérativa dul Barcegna)= Barcegne (Spanish, French and Italian moisture)
The Calabell Empire (Ell Callabell Emperio) = Espirantia (modifyed spanish)
The Rebirth of Cassirissa (Deh Rhebirf ov Cahsirihsa)= Niwblarian (Modified English)/"Blalang(s)"
The Union of Central Pentadomeun (Denionafeng Csentrung Fenfomegy-ui) = Quintarian (Afrikaans, German, Chinese, Korean and Danish moisture)
The Woman Republic of Danieren Cassien (Teh Waman Rehpublac of Damnierren Kolsien)= Neoblarian (This-Forum)/"Blalang(s)"
Free Lands of Free Freedom = ---Any---
The Queensdom of Giziania (Ol Raiñado del Gizeania) = Espõrtuguese (obviously an moisture of Espanish and portuguese)
The Realm of Issalosia ()= Issalosian(Issamorian + Aeridanish)/Lovissamorian(Issamorian + NUELANGS)
The Greath Republic of Lariennia (Tha Granig Repúblic Dof Laryennea) = Gosturian (Portuguese + modifications + english)
The Union of Lavye-Maryuvia (Soyulik va Lavië-Mariukea//=Sovkovan)(Soyunie vok Lavie-Mariukia=Kopkovan)= Sovkovan (Russian, Romanian and Turkish)/Kopkovan(Russian, Romanian and Czech)/Soleani/Auspik
The Realm of Minecraftia (The Realm of Minecraftia) - English (?)
The Kingdom of Myattia (Konugariget Meattia)= Miarrian (Danish + Swedish)/Neokolokian
The Neo-European Union (Tha Neo-Europea Unión) = Nearopean (English + Spanish)
The Kingdom of New Issamoria (Ohe Reidom dof Nowa Issamoria) = Issamorian (Portuguese + English)
The North Pentadominium (Dhi Nordanis Fetsominoder)= Fivorian (English, Italian, Japanese, Latin and Norwegian)
The Pedrist Union of Pedramerica (A União Pedrista da Pedramerica) = Pedruguese (modified portuguese)
The Potato Lands (The Potato Leeks)= Rootian ()
The Sion Islands (Le Sió Isolles) = Sionian (Italian + catalan)
The South Pentadominii (Coc Jimgu Cipêsatoven) = Cincovanii (Portuguese, Russian, Vietnamese, Turkish and Czech)
Tusaria, The Two Rivers Republic (Tüsarea, Arepungbhoa Doi Doion Róngs)= Tusarian (Galician + Vietnamese)
Title: Re: Community NS Map
Post by: vh on September 26, 2012, 03:49:10 AM
uhhhh
Title: Re: Community NS Map
Post by: FiahOwl on September 26, 2012, 05:14:04 AM

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Title: Re: Community NS Map
Post by: FiahOwl on September 26, 2012, 05:15:23 AM

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Title: Re: Community NS Map
Post by: Hellpotatoe on September 26, 2012, 05:32:42 AM
Seems like Iz-Lato wants to become the next europe :I
Title: Re: Community NS Map
Post by: atomic7732 on September 26, 2012, 06:26:11 AM
A too fucking cold to inhabit
Too cold?

For Aeridanes?

How large is the island or are you at like 70N?

I'm at like Canadian latitude I think...

...and if you want to populate an Alaska filled with siberian bears and evil natives running around, sure... We'll just take the resources there :paranoid:
I don't see why natives would be there I mean I assume that since you were part of Lysteriok you already inhabited the island, surely you weren't much ahead of them in technology a thousand years ago?
Title: Re: Community NS Map
Post by: FiahOwl on September 26, 2012, 12:24:50 PM

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Title: Re: Community NS Map
Post by: Hellpotatoe on September 26, 2012, 02:18:23 PM
Seems like Iz-Lato wants to become the next europe :I
Well, only put this nations on the map (someone will have to draw them :P) and i'm happy:
The Altëbenian Empire (Al Artebanne Impiruch)= Sikkilian (Irish and Maltese moisture)
The Good Lands of Amanysland (Nacla Nilami Amanysland)= Escarobian (Tamil and Hindi moisture)
The Federative Republic of Barcegna (La Repubblique Fédérativa dul Barcegna)= Barcegne (Spanish, French and Italian moisture)
The Calabell Empire (Ell Callabell Emperio) = Espirantia (modifyed spanish)
The Rebirth of Cassirissa (Deh Rhebirf ov Cahsirihsa)= Niwblarian (Modified English)/"Blalang(s)"
The Union of Central Pentadomeun (Denionafeng Csentrung Fenfomegy-ui) = Quintarian (Afrikaans, German, Chinese, Korean and Danish moisture)
The Woman Republic of Danieren Cassien (Teh Waman Rehpublac of Damnierren Kolsien)= Neoblarian (This-Forum)/"Blalang(s)"
Free Lands of Free Freedom = ---Any---
The Queensdom of Giziania (Ol Raiñado del Gizeania) = Espõrtuguese (obviously an moisture of Espanish and portuguese)
The Realm of Issalosia ()= Issalosian(Issamorian + Aeridanish)/Lovissamorian(Issamorian + NUELANGS)
The Greath Republic of Lariennia (Tha Granig Repúblic Dof Laryennea) = Gosturian (Portuguese + modifications + english)
The Union of Lavye-Maryuvia (Soyulik va Lavië-Mariukea//=Sovkovan)(Soyunie vok Lavie-Mariukia=Kopkovan)= Sovkovan (Russian, Romanian and Turkish)/Kopkovan(Russian, Romanian and Czech)/Soleani/Auspik
The Realm of Minecraftia (The Realm of Minecraftia) - English (?)
The Kingdom of Myattia (Konugariget Meattia)= Miarrian (Danish + Swedish)/Neokolokian
The Neo-European Union (Tha Neo-Europea Unión) = Nearopean (English + Spanish)
The Kingdom of New Issamoria (Ohe Reidom dof Nowa Issamoria) = Issamorian (Portuguese + English)
The North Pentadominium (Dhi Nordanis Fetsominoder)= Fivorian (English, Italian, Japanese, Latin and Norwegian)
The Pedrist Union of Pedramerica (A União Pedrista da Pedramerica) = Pedruguese (modified portuguese)
The Potato Lands (The Potato Leeks)= Rootian ()
The Sion Islands (Le Sió Isolles) = Sionian (Italian + catalan)
The South Pentadominii (Coc Jimgu Cipêsatoven) = Cincovanii (Portuguese, Russian, Vietnamese, Turkish and Czech)
Tusaria, The Two Rivers Republic (Tüsarea, Arepungbhoa Doi Doion Róngs)= Tusarian (Galician + Vietnamese)
Kol.
Title: Re: Community NS Map
Post by: vh on September 26, 2012, 03:04:49 PM
Maybe someone could resize The Nausikkoltinent and put it on the map?

And Kipproves of this?
Made a gimpy file.

bump
(yes i kipprove, although kallisto might be moved around in the future)
Title: Re: Community NS Map
Post by: FiahOwl on September 26, 2012, 03:09:53 PM

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Title: Re: Community NS Map
Post by: vh on September 26, 2012, 03:18:11 PM
easier =/= better

we could just keep the seperate layers in seperate pngs, so that everyone can use them however.
Title: Re: Community NS Map
Post by: atomic7732 on September 26, 2012, 04:35:28 PM
We could but that might be a lot of files.
Title: Re: Community NS Map
Post by: vh on September 26, 2012, 04:38:30 PM
i was thinking we could do the base map first, on one png, just black borders, white land, and blue ocean, nothing else. then once that was completed everyone would have the base layer, so any additional text and color layers could be shuffled around without needing to include the base layer.

It might be a lot, but usually height/density/poverty/wealth/disease/ethnic group maps are in different pngs too.

Title: Re: Community NS Map
Post by: Hellpotatoe on September 27, 2012, 03:19:58 AM
I'm waitin my map :P
Edit's - If's no's one's make's it's, I's make's.
Edit2 - Taken.
Edit3-
I vote Paint.net file and not GIMP, as Paint.net is much more easy to use IMO
+1

easier =/= better

we could just keep the seperate layers in seperate pngs, so that everyone can use them however.
+1


Naw I will only use this ones:
The Neo-European Union (Tha Neo-Europea Unión) = Nearopean
The Kingdom of New Issamoria (Ohe Reidom dof Nowa Issamoria) = Issamorian
The Potato Lands (The Potato Leeks)= Rootian (:P) FUN Nation
Free Lands of Free Freedom = ---Any--- FUN Nation
The Queensdom of Giziania (Ol Raiñado del Gizeania) = Espõrtuguese
The Realm of Issalosia ()= Issalosian(Issamorian + Aeridanish)/Lovissamorian(Issamorian + NARULANGS)
The Big Republic of Issablaria (Teh Blag Republac of Issablaria) Neoblarian
The Union of Lavye-Maryuvia (Soyulik va Lavië-Mariukea//=Sovkovan)(Soyunie vok Lavie-Mariukia=Kopkovan)= Sovkovan (Russian, Romanian and Turkish)/Kopkovan(Russian, Romanian and Czech)/Soleani/Auspik
The Pedrist Union of Pedramerica (A União Pedrista da Pedramerica) = Pedruguese FUN Nation
Title: Re: Community NS Map
Post by: FiahOwl on September 27, 2012, 04:26:57 AM

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Title: Re: Community NS Map
Post by: Hellpotatoe on September 27, 2012, 04:32:49 AM
I saw a "south african dominion" a while ago, I thought I would have no problem :/
Title: Re: Community NS Map
Post by: Hellpotatoe on September 27, 2012, 04:48:17 AM
Here you are :P
Hey, and if we make a "political map" using something colored like this?
Quote
Hellpotatoe have green. His nations have to be in greenish colors.
Fiah have blue. His nations have to be in blueish colors.
Bla have (...)
Title: Re: Community NS Map
Post by: Bla on September 27, 2012, 06:42:36 AM
Wasn't there a problem with the Kiplands being in that location?

Also I agree that we shouldn't use Earthly names on our planet. That makes no sense.
Title: Re: Community NS Map
Post by: Hellpotatoe on September 27, 2012, 06:55:28 AM
Okay, okay, i will change teh name ._.
Title: Re: Community NS Map
Post by: vh on September 27, 2012, 11:51:01 AM
kiplands being there is fine -- if everone else if fine and the position is finalized, i will apply the correct amount of projection distortion to the shape.
Title: Re: Community NS Map
Post by: vh on September 27, 2012, 04:20:59 PM

bump.

aeridani nation has visual size of 152k pixels, actual size of120k
kallisto nation has visual size of 123k pixels, actual size of 96k
all the various hellpotatoe nations?-- are they all his?
have a combined visual size of 253k pixels, actual size 219k

so hellpotatoe can you shrink your nations issamoria or however you spell it to about 50% size and have them all the same colors (or else we run out of colors)

math here: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dHptQVJCeDh6a2JFY2RBcTVvWjZhMWc&pli=1#gid=0

also bla, matty, nue, darvince are you going to add your nations eventually or what
Title: Re: Community NS Map
Post by: Darvince on September 27, 2012, 04:28:45 PM
what happened to the continent that nar and matty had their nations on
i thought this was a continuation of the previous ns mapp. fuck.
Title: Re: Community NS Map
Post by: atomic7732 on September 27, 2012, 04:30:12 PM
what happened to the continent that nar and matty had their nations on
i thought this was a continuation of the previous ns mapp. fuck.
you "thought"? No... I thought. You made the topic, you should know.
Title: Re: Community NS Map
Post by: vh on September 27, 2012, 04:36:36 PM
well this isn't a continuation, but it'd be perfectly fine to bring the old continents over if everyone is fine and you can cut a bit off to get it in. Also maybe ask hellpotatoe to shrink his continent
Title: Re: Community NS Map
Post by: Darvince on September 27, 2012, 04:43:58 PM
hmm.
does nar/matty/smjjames have large amounts of canon for their nations that requires a northern hemisphere
Title: Re: Community NS Map
Post by: atomic7732 on September 27, 2012, 05:13:09 PM
why don't me you and bla work on an official Nausikkak map in some topic
Title: Re: Community NS Map
Post by: vh on September 27, 2012, 05:14:42 PM
[08:10.08] <+Darvince> vh is the mapp completely nue
[08:10.15] <+Darvince> because if it is then i declare it unoffial

kol this is not a new or old map...it's just the community one
Title: Re: Community NS Map
Post by: Darvince on September 27, 2012, 05:24:46 PM
would the fiahpee and hellpotatoe shrink their empires by 50% pls.
Title: Re: Community NS Map
Post by: FiahOwl on September 27, 2012, 05:36:19 PM

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Title: Re: Community NS Map
Post by: vh on September 27, 2012, 05:39:55 PM
did you even shrink it at all...
http://universesandbox.com/forum/index.php?action=dlattach;topic=7618.0;attach=18534;image (http://universesandbox.com/forum/index.php?action=dlattach;topic=7618.0;attach=18534;image)
http://universesandbox.com/forum/index.php?action=dlattach;topic=7618.0;attach=18536;image (http://universesandbox.com/forum/index.php?action=dlattach;topic=7618.0;attach=18536;image)
tab back and forth...they're just moved around
Title: Re: Community NS Map
Post by: FiahOwl on September 27, 2012, 05:40:45 PM

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Title: Re: Community NS Map
Post by: Bla on September 27, 2012, 10:07:57 PM
I tried to move Kallisto somewhere else and Kip was fine with it. You were the one complaining, Darvince, maybe you should move it?

And yes, let's bring the nations from the old map onto this one, also Nausikkak. I just don't really know how much to shrink it and stuff so I haven't done it.
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 02:39:06 AM
well there are two ways to shrink it:

this is the official community map.

also, quick tutorial on how to downsize your high-res maps onto the community one:

1. your country map should be just a shape with no internal borders
2. magic-wand select
3. paste onto community map (in a new layer)
4. resize and reposition as necessary
5. deselect/whatever
6. magic wand to click it with tolerance 0
7. shrink border slightly to match it up with the border of your country if necessary
8. invert selection
9. delete everything
10. invert selection
11. delete everything
12. repaint with white with paintbucket
13. expand selection 2 pixels
14. paint the edge of the selection black with paintbucket to create the border
15. modify/remove any border section that connects to the main landmass if necessary.

2.

1)transform the area
2)shrink it
3)new layer
4)trace
Title: Re: Community NS Map
Post by: Hellpotatoe on September 28, 2012, 03:39:26 AM
fine I shrunk it
:P
He wanna less land, no less sea :P
Title: Re: Community NS Map
Post by: FiahOwl on September 28, 2012, 08:57:31 AM

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Title: Re: Community NS Map
Post by: jman on September 28, 2012, 09:00:15 AM
Can someone add my nation to the map because when I try to post the new map it doesn't show up...
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 11:59:57 AM
maybe you want to try uploading it to a site like imgdiode or imageshack.
Title: Re: Community NS Map
Post by: Darvince on September 28, 2012, 12:07:26 PM
inb4 .bmp
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 12:11:17 PM
also i think there is a slight problem with this map, the projection we are using is non-ideal imo.
here is earth with equirectangular, the current projection we're using: http://upload.wikimedia.org/wikipedia/commons/e/ea/Equirectangular-projection.jpg (http://upload.wikimedia.org/wikipedia/commons/e/ea/Equirectangular-projection.jpg)

greenland is about the size of brazil, it seems, but in irl, brazil is several times larger.

over 58% of this map has a distortion of 10% or more, i think 10% is an acceptable amount, but for over half the map to have a distortion larger than that is not exactly perfect. over 11% of the entire map is twice as large as it is irl; pretty much this and up is all distorted by twice, (also the south pole too) http://en.wikipedia.org/wiki/80th_parallel_north (http://en.wikipedia.org/wiki/80th_parallel_north)
the top and bottom 10 pixels of the map are enlarged by more than 1000% due to this projection.

so i think it is a good idea to change the projection, since no major work has started on the map yet, this will be easy.

the below are some good ones:
Goode's homolosine
1) least area deformation
2) shapes stay the same shape

robinson
1) little area deformation
2) shapes remain relatively close

mollweide
1) equal area
2) shape deformation present

dymaxion
1) area and shapes remain close to same
2) however, it is split up into shapes


Title: Re: Community NS Map
Post by: Darvince on September 28, 2012, 12:20:55 PM
ok
how about 8 mapps.
first is IDL to 90W horizontally and 90N to equator vertically, centered at 40N. second is 90W to PM horizontally and 90N to equator vertically, and so on.
or we find a program where you can paint on to 3 dimensional surfaces and just put everything directly on to the sphere.
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 12:25:41 PM
8 mapps is fine, but it might get a bit complicated. However, we could do this:

make 8 maps, or more/less

put them together into several official maps from different directions.

the problem we're facing is that we're trying to take two dimensional areas, imaginarily project them onto three dimensional spheres, (which is impossible), and then trying to turn those spheres, back into a two dimension representation (impossible to do perfectly).

We could find a program to paint onto 3 dimensional surfaces (google sketchup might work), but it might be very tedious to redraw everything.
Title: Re: Community NS Map
Post by: Bla on September 28, 2012, 12:59:36 PM
I don't like the idea of having non-rectangular maps. Imo we should just accept the distortion. Robinson and Mollweide could maybe be an acceptable absolute emergency solution... But no matter what projection we use it won't be perfect, so it depends on what we value. I value the map being rectangular very high and I think the distortion is more acceptable than having a map filled with cuts.

Multiple maps is a bad idea imo, we can make local area maps however we want, but whether we fill a single map with cuts or make 8 seperate maps it ends up being a mess, and distortion will never go away unless we paint directly on a sphere. I'd prefer a single map.
Title: Re: Community NS Map
Post by: FiahOwl on September 28, 2012, 01:32:50 PM

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Title: Re: Community NS Map
Post by: vh on September 28, 2012, 02:31:41 PM
If we use something like mollewiede then how are we going to wrap it onto a sphere? Wasnt this program that converted equirectangular images to other types, anyways?

since when was the plan to make a map that would fit on a sphere? i thought the purpose of the map was to have something to base rp's and stuff off of
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 02:35:23 PM
I don't like the idea of having non-rectangular maps. Imo we should just accept the distortion. Robinson and Mollweide could maybe be an acceptable absolute emergency solution... But no matter what projection we use it won't be perfect, so it depends on what we value. I value the map being rectangular very high and I think the distortion is more acceptable than having a map filled with cuts.

Multiple maps is a bad idea imo, we can make local area maps however we want, but whether we fill a single map with cuts or make 8 seperate maps it ends up being a mess, and distortion will never go away unless we paint directly on a sphere. I'd prefer a single map.

i meant to make eight maps, and then from that, to create 2 maps, each focused on each side of the world for less distortion.

i would be fine with the distortion, except for the fact that then your nation isn't actually shaped like your nation. like a local area map of greenland looks nothing like greenland on the world map in most projections. If you put a greenland that looked like greenland where it is on the mercator, it would not be right.
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 02:35:46 PM
also what is the advantage of rectangular maps that they are advantegeous
Title: Re: Community NS Map
Post by: FiahOwl on September 28, 2012, 02:38:24 PM

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Title: Re: Community NS Map
Post by: vh on September 28, 2012, 02:40:00 PM
the primary goal of this map is not to wrap it on a sphere, we can make it in another projection, then convert it with your magic program (link?), and then wrap it on a sphere.
Title: Re: Community NS Map
Post by: Bla on September 28, 2012, 02:47:40 PM
Agree that it'd be nice to have it rectangular so it could be wrapped around a sphere in Ubox.

Also imo rectangular maps are the easiest to "read", it looks nicest and utilizes the entire picture (which is also rectangular in any case). And it's very easy to wrap around because it stops in a vertical line so you can just copy the edge and move it to the other.

I don't see why it's such a big deal that it's distorted.
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 02:56:14 PM
no the big deal is not that it's distorted, the big deal is that the shape is not the same.

if you put a huge, equilateral triangle where greenland is irl, and then you look at the triangle in a mercator, or equidistant projection, the equilateral triangle is not a equilateral triangle. So if my nation has a shape 'f' irl, and then i put it on the equidistant map by just copying and pasting, it will be wrong, because it is not supposed to look like shape 'f', it is supposed to look distorted. If i put the nation as shape 'f' onto the map, it will look completely different irl, and if i draw a equilateral triangle on the equidistant map close to the poles, irl, it will not look like a equilateral triangle. I don't have a problem with the distortion, i have a problem with the non-ability to have the correct distortion.
Title: Re: Community NS Map
Post by: Darvince on September 28, 2012, 03:06:29 PM
ok then how about we keep land away from the poles.

fiah and hellpotatoe must still desize their nationings.
Title: Re: Community NS Map
Post by: FiahOwl on September 28, 2012, 03:18:52 PM

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Title: Re: Community NS Map
Post by: vh on September 28, 2012, 03:20:14 PM
i don't have it, so we'll have to refind it if we are to use it.
Title: Re: Community NS Map
Post by: atomic7732 on September 28, 2012, 03:24:29 PM
I don't like the idea of having non-rectangular maps. Imo we should just accept the distortion. Robinson and Mollweide could maybe be an acceptable absolute emergency solution... But no matter what projection we use it won't be perfect, so it depends on what we value. I value the map being rectangular very high and I think the distortion is more acceptable than having a map filled with cuts. I'd prefer a single map.

also what is the advantage of rectangular maps that they are advantegeous
Latitude and longitude is consistent throughout the image and doesn't have to be calculated. (at least with equirectangular) That is something I plan on taking advantage of.

the primary goal of this map is not to wrap it on a sphere, we can make it in another projection, then convert it with your magic program (link?), and then wrap it on a sphere.

You and nue posted it on the forum around December IIRC
Pretty sure it was naru who posted it.
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 03:29:34 PM
Quote
Latitude and longitude is consistent throughout the image and doesn't have to be calculated. (at least with equirectangular) That is something I plan on taking advantage of.

it won't be very useful at all if the shapes of the nations aren't even right. I'd like to keep the nations as far from the poles as possible.
Title: Re: Community NS Map
Post by: atomic7732 on September 28, 2012, 03:46:24 PM
It'll be very useful because it's not hard to determine where something is located on the map.
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 03:48:39 PM
yes but that comes with the side effect that the world map and your local map disagree with each other.
Title: Re: Community NS Map
Post by: atomic7732 on September 28, 2012, 04:43:48 PM
Not very much, and if someone doesn't mind it they can be near the poles if they choose to do so.
Title: Re: Community NS Map
Post by: vh on September 28, 2012, 04:49:39 PM
well how much depends on how precise you want to be. almost 60% of the world has a distortion of over 10%. I guess i'm fine with it then (the rectangular poojection).

although at the poles the distortion is infinity.
Title: Re: Community NS Map
Post by: FiahOwl on September 28, 2012, 05:27:14 PM

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Title: Re: Community NS Map
Post by: Naru523 on September 28, 2012, 10:41:47 PM
no
Title: Re: Community NS Map
Post by: Darvince on September 28, 2012, 11:22:28 PM
no
Title: Re: Community NS Map
Post by: Bla on September 29, 2012, 01:34:03 AM
no the big deal is not that it's distorted, the big deal is that the shape is not the same.
The problem isn't distortion, but the problem is distortion...?
Distortion is an alteration of shapes.

if you put a huge, equilateral triangle where greenland is irl, and then you look at the triangle in a mercator, or equidistant projection, the equilateral triangle is not a equilateral triangle.
It's not an equilateral triangle but it's still a triangle. The shape is roughly the same, but it's distorted.
No matter what you do there's no way you can perfectly turn a sphere into a map. Something will ALWAYS get distorted when you turn a sphere into a plane.

And why is this suddenly a problem now, it never seemed to be a problem before when we were making the old NS map. We already voted to use equirectangular projection, I'd guess people have had the chance to find information about what they were actually voting for but if you think that's not the case let's just set up another one.

So if my nation has a shape 'f' irl, and then i put it on the equidistant map by just copying and pasting, it will be wrong, because it is not supposed to look like shape 'f', it is supposed to look distorted. If i put the nation as shape 'f' onto the map, it will look completely different irl, and if i draw a equilateral triangle on the equidistant map close to the poles, irl, it will not look like a equilateral triangle. I don't have a problem with the distortion, i have a problem with the non-ability to have the correct distortion.
What is the correct distortion?
Title: Re: Community NS Map
Post by: Hellpotatoe on September 29, 2012, 02:44:42 AM
The only thing than I know is:
If's map's shape's change's, I goe's, because's I don't's know's how's to's draw's in's the's other's random's format's
If the map "type" change, someone will have to draw on it to me, because idk how to make it.
Title: Re: Community NS Map
Post by: vh on September 29, 2012, 02:59:41 AM
no the big deal is not that it's distorted, the big deal is that the shape is not the same.
The problem isn't distortion, but the problem is distortion...?
Distortion is an alteration of shapes.

kolok

if you put a huge, equilateral triangle where greenland is irl, and then you look at the triangle in a mercator, or equidistant projection, the equilateral triangle is not a equilateral triangle.
It's not an equilateral triangle but it's still a triangle. The shape is roughly the same, but it's distorted.
No matter what you do there's no way you can perfectly turn a sphere into a map. Something will ALWAYS get distorted when you turn a sphere into a plane.

yes but a more accurate map with less distortion is better?

And why is this suddenly a problem now, it never seemed to be a problem before when we were making the old NS map. We already voted to use equirectangular projection, I'd guess people have had the chance to find information about what they were actually voting for but if you think that's not the case let's just set up another one.

because this map is official, and it's a real planet. thats round. (did we decide that, because i would love to have a flat world). also because i've drawn a kallisto map, just like other people have drawn their national maps, and if the national map doesn't match with the world map that is bad.

So if my nation has a shape 'f' irl, and then i put it on the equidistant map by just copying and pasting, it will be wrong, because it is not supposed to look like shape 'f', it is supposed to look distorted. If i put the nation as shape 'f' onto the map, it will look completely different irl, and if i draw a equilateral triangle on the equidistant map close to the poles, irl, it will not look like a equilateral triangle. I don't have a problem with the distortion, i have a problem with the non-ability to have the correct distortion.
What is the correct distortion?

well the horizontal lines on the map are scaled perfectly, but the vertical lines are not. the vertical lines are parralel and spaced an equal distance apart from each other. In reality, the vertical lines should all meet at the top. This means that if your nation is close to the poles, it will be stretched horizontally a certain amount.

i'm fine with the equirectangular map though, if i can have kallisto near the equator the error should be minimal (<10%).
Title: Re: Community NS Map
Post by: Bla on September 29, 2012, 05:05:00 AM
yes but a more accurate map with less distortion is better?
It would be, but it comes at the cost of other things. Look at the Mollweide projection for example:
(http://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Mollweide_projection_SW.jpg/640px-Mollweide_projection_SW.jpg)
Compare that to a sattelite image:
(http://upload.wikimedia.org/wikipedia/commons/thumb/2/29/North_America_satellite_orthographic.jpg/557px-North_America_satellite_orthographic.jpg)
The parts near the edge still get distorted beyond recognizion, and north becomes a curve instead of up on the map, in contrast to the center. Distortion is still a problem, it's just distorted differently.

because this map is official,
The other project was also an attempt to make an official map.

and it's a real planet. thats round. (did we decide that, because i would love to have a flat world). also because i've drawn a kallisto map, just like other people have drawn their national maps, and if the national map doesn't match with the world map that is bad.
The national maps so far could be cut out of the world map and thus have distortion. If you can change projection on the world map then you can also do it on the national map, there shouldn't be any difference there.
But well planets usually are spherical... I'd be against a flat world. We voted for it to be a planet so I assume that means it's spherical.

well the horizontal lines on the map are scaled perfectly, but the vertical lines are not. the vertical lines are parralel and spaced an equal distance apart from each other. In reality, the vertical lines should all meet at the top. This means that if your nation is close to the poles, it will be stretched horizontally a certain amount.
See the first answer. Something will always get distorted. There's no "correct" distortion.

i'm fine with the equirectangular map though, if i can have kallisto near the equator the error should be minimal (<10%).
I don't have a problem with this.
Title: Re: Community NS Map
Post by: vh on September 29, 2012, 05:20:42 AM
yes but a more accurate map with less distortion is better?
It would be, but it comes at the cost of other things. Look at the Mollweide projection for example: http://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Mollweide_projection_SW.jpg/640px-Mollweide_projection_SW.jpg (http://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Mollweide_projection_SW.jpg/640px-Mollweide_projection_SW.jpg)
Compare that to a sattelite image:
http://upload.wikimedia.org/wikipedia/commons/thumb/2/29/North_America_satellite_orthographic.jpg/557px-North_America_satellite_orthographic.jpg (http://upload.wikimedia.org/wikipedia/commons/thumb/2/29/North_America_satellite_orthographic.jpg/557px-North_America_satellite_orthographic.jpg)
The parts near the edge still get distorted beyond recognizion, and north becomes a curve instead of up on the map, in contrast to the center. Distortion is still a problem, it's just distorted differently.

goode's homolosine is better than most, only a bit of unpopulated russia is off: http://upload.wikimedia.org/wikipedia/commons/b/b1/Goode-homolosine.jpg (http://upload.wikimedia.org/wikipedia/commons/b/b1/Goode-homolosine.jpg)


because this map is official,
The other project was also an attempt to make an official map.

well fiah titled the thread to be official, and we agreed that we wanted an official map, but i don't think we ever voted that the map was official. It doesn't matter anyways. When we were making the other map, i was under the impression that we were on a fictional flat world.

and it's a real planet. thats round. (did we decide that, because i would love to have a flat world). also because i've drawn a kallisto map, just like other people have drawn their national maps, and if the national map doesn't match with the world map that is bad.
The national maps so far could be cut out of the world map and thus have distortion. If you can change projection on the world map then you can also do it on the national map, there shouldn't be any difference there.

they could, but usually local maps aren't cut out of the world map. it would look strange, for example, alaska in the mollweide map. alaska seems stretched out, but i like to imagine my national map as having minimal distortion due to the small part of the globe it fills.

But well planets usually are spherical... I'd be against a flat world. We voted for it to be a planet so I assume that means it's spherical.


well the horizontal lines on the map are scaled perfectly, but the vertical lines are not. the vertical lines are parralel and spaced an equal distance apart from each other. In reality, the vertical lines should all meet at the top. This means that if your nation is close to the poles, it will be stretched horizontally a certain amount.
See the first answer. Something will always get distorted. There's no "correct" distortion.

(i meant just how the map is distorted, not how it's correctly distorted (yes i know i answered your question about the correct distortion :P )).

i'm fine with the equirectangular map though, if i can have kallisto near the equator the error should be minimal (<10%).
I don't have a problem with this.
Title: Re: Community NS Map
Post by: Bla on September 29, 2012, 05:48:56 AM
goode's homolosine is better than most, only a bit of unpopulated russia is off: http://upload.wikimedia.org/wikipedia/commons/b/b1/Goode-homolosine.jpg (http://upload.wikimedia.org/wikipedia/commons/b/b1/Goode-homolosine.jpg)
But it's based on Earth's oceans, making it useless for our planet. And as I said earlier, it may not be very distorted, but ripping a planet into chunks like that is a pain to look at, especially where land masses are divided into two parts, like Greenland.

they could, but usually local maps aren't cut out of the world map. it would look strange, for example, alaska in the mollweide map. alaska seems stretched out, but i like to imagine my national map as having minimal distortion due to the small part of the globe it fills.
Yes, so you apply anothet projection as I said. There's no difference between using a strange projection on the world map or your normal map. And if you want absolutely minimal distortion on your normal map you would still have to use another projection than any of the ones used for world maps.
Title: Re: Community NS Map
Post by: vh on September 29, 2012, 08:40:19 AM
they could, but usually local maps aren't cut out of the world map. it would look strange, for example, alaska in the mollweide map. alaska seems stretched out, but i like to imagine my national map as having minimal distortion due to the small part of the globe it fills.
Yes, so you apply anothet projection as I said. There's no difference between using a strange projection on the world map or your normal map. And if you want absolutely minimal distortion on your normal map you would still have to use another projection than any of the ones used for world maps.
but if i apply different projections from my normal map and the world map, how do i convert them back and forth?
Title: Re: Community NS Map
Post by: Hellpotatoe on September 29, 2012, 08:53:31 AM
they could, but usually local maps aren't cut out of the world map. it would look strange, for example, alaska in the mollweide map. alaska seems stretched out, but i like to imagine my national map as having minimal distortion due to the small part of the globe it fills.
Yes, so you apply anothet projection as I said. There's no difference between using a strange projection on the world map or your normal map. And if you want absolutely minimal distortion on your normal map you would still have to use another projection than any of the ones used for world maps.
but if i apply different projections from my normal map and the world map, how do i convert them back and forth?
With fiah blagic program (http://geol.hu/data/online_help/Converting_Map_Projections.html).
Google it. (https://www.google.com.br/search?q=map+type+converter&oq=map+type+converter&sugexp=chrome,mod=14&sourceid=chrome&ie=UTF-8#hl=pt-BR&safe=off&sclient=psy-ab&q=map+projection+converter&oq=map+projection+converter&gs_l=serp.3..0i19j0i30i19.23267.25714.2.26134.11.11.0.0.0.6.272.2730.2-11.11.0...0.0...1c.1.TAx0Sl0TKww&psj=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=c7d29fc65403362a&biw=1024&bih=600)
Title: Re: Community NS Map
Post by: vh on September 29, 2012, 08:54:35 AM
cool, will do.
Title: Re: Community NS Map
Post by: Darvince on September 30, 2012, 05:23:34 PM
bump
Title: Re: Community NS Map
Post by: atomic7732 on October 02, 2012, 04:24:30 PM
Can someone put Nausikkak on here? (preferrably with new SKA borders)
Title: Re: Community NS Map
Post by: atomic7732 on October 05, 2012, 07:08:46 AM
bump

I need Nausikkak so that I can do things this break.
Title: Re: Community NS Map
Post by: Hellpotatoe on October 05, 2012, 07:19:22 AM
bump

I need Nausikkak so that I can do things this break.
Make it yourself :P
Title: Re: Community NS Map
Post by: Darvince on October 05, 2012, 07:20:07 AM
>fall break
>what
>then i remember
>private school have thank give break
>*hasasad*
Title: Re: Community NS Map
Post by: atomic7732 on October 05, 2012, 08:00:04 AM
actually this thing is new
Title: Re: Community NS Map
Post by: vh on October 05, 2012, 02:45:45 PM
bump
Title: Re: Community NS Map
Post by: atomic7732 on October 07, 2012, 12:02:50 AM
bumping this every day until someone does it
and every 4 days it's not done I'll bump it 2^x times
Title: Re: Community NS Map
Post by: Darvince on October 07, 2012, 02:47:28 PM
since i can't be half-assed to do what nue wants, have this instead:

(https://dl.dropbox.com/u/45288313/NationStates/himalia_smallcontinent_elevation.png)
Title: Re: Community NS Map
Post by: vh on October 07, 2012, 03:39:16 PM
...
Title: Re: Community NS Map
Post by: FiahOwl on October 07, 2012, 04:49:53 PM

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Title: Re: Community NS Map
Post by: vh on October 07, 2012, 04:52:52 PM
several things:

1. It should be noncolored; the color layer should be seperate.
2. text should be on a seperate layer, or the same layer as the color, idk.
3. enlarge the bla/nue/dar continent
4. shrink hellpotatoe's thing a bit
Title: Re: Community NS Map
Post by: atomic7732 on October 07, 2012, 05:01:29 PM
Nausikkak must proportion.

Maybe bla should do it.
Title: Re: Community NS Map
Post by: vh on October 07, 2012, 05:06:33 PM
bla's day:

24-8 sleep
8-16 blacraft mapping
16-24 ns mapping
Title: Re: Community NS Map
Post by: atomic7732 on October 07, 2012, 05:07:50 PM
Bla is very good at ordering things and setting standards so he could standardize layers by posting an xcf and a png
Title: Re: Community NS Map
Post by: FiahOwl on October 07, 2012, 05:11:35 PM

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Title: Re: Community NS Map
Post by: atomic7732 on October 07, 2012, 05:13:10 PM
You didn't read anything in this topic did you?
Title: Re: Community NS Map
Post by: Darvince on October 07, 2012, 05:16:15 PM
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Title: Re: Community NS Map
Post by: vh on October 07, 2012, 05:57:20 PM
well there are several options i think.

1. gimp layers (not familiar with gimp but if everyone wants i can cope with it)
2. paint.net layers (paint.net is slow, so don't especially like but i can cope with it)
3. seperate pngs (seperate files are a bit cumbersome but otherwise the best solution)
Title: Re: Community NS Map
Post by: atomic7732 on October 07, 2012, 06:10:49 PM
therefore gimp
Title: Re: Community NS Map
Post by: Darvince on October 07, 2012, 06:11:39 PM
therefore seperate pngs
Title: Re: Community NS Map
Post by: FiahOwl on October 07, 2012, 07:52:45 PM

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Title: Re: Community NS Mapp
Post by: Bla on October 07, 2012, 10:11:56 PM
therefore gimp

I'll possibly try to maybe do it later today if I might have time which I also might not but it probably takes a lot of time to enlarge the things. I guess.
Title: Re: Community NS Map
Post by: Hellpotatoe on October 08, 2012, 04:23:00 AM
ok done with the aeridanish empire !!!!
Give me back ma nations or I'm going.
Title: Re: Community NS Mapp
Post by: FiahOwl on October 08, 2012, 06:12:18 AM

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Title: Re: Community NS Mapp
Post by: Hellpotatoe on October 08, 2012, 06:32:15 AM
You can have your weird shaped occupied one, but the two on that island are still going to be vassals of puppets, or that island as a whole gets deleted
You wanna a anarchist nation and a psychotic dictadorship where people speak in a very strange language?
You can only delete your part of the map, not mine.

Edit - Well, this map should be a map of the community, but it seems that fiah once again became the dictator that modifies the nations of others without permission just because he wants to. I'm going, remove my nations.
Title: Re: Community NS Mapp
Post by: FiahOwl on October 08, 2012, 06:34:24 AM

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Title: Re: Community NS Mapp
Post by: Bla on October 08, 2012, 06:53:48 AM
Ummm... Fiah you've drawn borders with different colors inside them, you've made striped areas, we've never set up any rules for that, and I will not spend my time removing the colors inside the nations just because people are too lazy to use layers, which ironically will save us loads of time if we want control over what we want to show on the maps.

I honestly don't know how to deal with what you've drawn, so I'll try to add Nausikkak to Hellpotatoe's map from page 6.
Also, if we could have the national colors in a transparent layer like in my original GIMP file instead of merging it onto the map it would make things like a million times easier. So I have ignored the national colors in Hellpotatoe's second map so far, but can probably add them later.

Also, if you're trying to dictate Hellpotatoe's nations now, please learn from the past, we're getting really tired of it.

Also, could we set up a poll for whether we want to use GIMP or Paint.net for the different layers?

Editing the map currently.
Title: Re: Community NS Mapp
Post by: FiahOwl on October 08, 2012, 07:02:04 AM

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Title: Re: Community NS Mapp
Post by: Bla on October 08, 2012, 07:23:36 AM
But this isn't a roleplaying thread, it's a thread for deciding how our maps should look, and your imaginary nukes are worth nothing here. You cannot "heavily influence" other people's countries on the map if they do not accept it.

Edit: Ok I put Nausikkak on the map. Haven't drawn the borders yet, but I can do that. But is this the size you wanted? Also, I will change Blaist Blaland, so don't worry too much about it. I'll probably make it smaller and enlarge Redbow.
Title: Re: Community NS Mapp
Post by: FiahOwl on October 08, 2012, 08:07:42 AM

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Title: Re: Community NS Mapp
Post by: Hellpotatoe on October 08, 2012, 08:10:39 AM
...
Title: Re: Community NS Mapp
Post by: FiahOwl on October 08, 2012, 08:11:12 AM

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Title: Re: Community NS Mapp
Post by: Bla on October 08, 2012, 08:13:30 AM
Maybe if those nations weren't north koreas I wouldn't have to!
Ok, let's just ignore whether they are North Koreas, I don't think they are, but it doesn't matter. You apparently did not read what I wrote. Let me make it more clear:
You
cannot
"heavily influence" other people's countries on the map if they do not accept it.

And Hellpotatoe, please don't leave because of this, just ignore it if Fiah edits your nations. He has no right to do that.
Title: Re: Community NS Mapp
Post by: Hellpotatoe on October 08, 2012, 08:19:27 AM
Maybe if those nations weren't north koreas I wouldn't have to!
Ok, let's just ignore whether they are North Koreas, I don't think they are, but it doesn't matter. You apparently did not read what I wrote. Let me make it more clear:
Free Lands of Free Freedom are a small anarcho-capitalist nation, that have no influence or power.
Potato Lands : They live in underground houses and have rules to not eat vegetaBLAs (they're are sorta of vegetaBLAs :P). They only be classified as psychotic dictatorship because of their way of doing things is very strange/different.
Title: Re: Community NS Mapp
Post by: FiahOwl on October 08, 2012, 08:54:45 AM

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Title: Re: Community NS Mapp
Post by: Hellpotatoe on October 08, 2012, 08:59:23 AM
And Hellpotatoe, please don't leave because of this, just ignore it if Fiah edits your nations. He has no right to do that.
Ok. Taken to recreation :P
Edit- Given (Naw i have only Potato Lands, FLFF, New Issamoria, Nea Issablaria and Neo Issalosia)
I makes the normal map, the nashunal colors map and a paint.net file with the two in different layers.
Title: Re: Community NS Mapp
Post by: atomic7732 on October 08, 2012, 11:13:55 AM
I need to change SKA on here still but thanks bla for putting old nausikkak on that makes it a lot easier
Title: Re: Community NS Mapp
Post by: vh on October 08, 2012, 11:59:29 AM
paint.net is laggy when working with large objects, i think the two best options are gimp and seperate pngs. i prefer pngs but am fine with both.

new poll up in the spreadsheet (at the bottom of all the others): https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0

i don't know why fiah took his column out for no reason, and i don't feel like fixing it, so just use the last column or whatever.

also taken.
Title: Re: Community NS Mapp
Post by: vh on October 08, 2012, 12:01:49 PM
*not taken anymore*
Title: Re: Community NS Mapp
Post by: Hellpotatoe on October 08, 2012, 12:24:01 PM
I vote for separeted pngs to make it easier to everybody
Title: Re: Community NS Mapp
Post by: Hellpotatoe on October 08, 2012, 12:28:48 PM
I vote for separeted pngs to make it easier to everybody
Hey, why I can't edit the spreadsh  i  t? :(
Title: Re: Community NS Mapp
Post by: Bla on October 08, 2012, 12:30:03 PM
I vote for separeted pngs to make it easier to everybody
Doesn't make it easier for me. :P
You know, it will require enormous amounts of extra work if we keep the images seperate. We will have to do lots of things twice/multiple times.
Title: Re: Community NS Mapp
Post by: Hellpotatoe on October 08, 2012, 12:33:21 PM
I vote for separeted pngs to make it easier to everybody
Doesn't make it easier for me. :P
You know, it will require enormous amounts of extra work if we keep the images seperate. We will have to do lots of things twice/multiple times.
I Changes Votes To Paint.Net
kol, strangewayofwrite.bat
Title: Re: Community NS Mapp
Post by: vh on October 08, 2012, 12:35:07 PM
well i don't imagine it'll be that hard as you describe. first we finish the base layer of borders in black and white. then everyone can download the finished image and we can start with a second image with colors by doing it in a new layer on top of the old one. i imagine it'll only be a few seconds more to copy and paste the color layer onto a blank image before saving.
Title: Re: Community NS Mapp
Post by: atomic7732 on October 08, 2012, 12:43:39 PM
saving multiple pngs is kind of stupid especially if you upload every single one. If we had one xcf file that had a normal coastline and land-fill layer, national color layer, national text layer, internal border layer, internal division (provinces, municipalities, w/e) text layer, river layer, elevation layer, etc. That would be a ton easier. You would have ONE file open, not 20 instances open to copy/paste from.

Layers are really useful it would be a crime to refuse to use them to our advantage.
Title: Re: Community NS Mapp
Post by: vh on October 08, 2012, 01:04:34 PM
but we don't need to upload every single one because we only work on one at a time. and you only need to work on one at a time.
Title: Re: Community NS Mapp
Post by: atomic7732 on October 08, 2012, 01:06:32 PM
that's hard to argue against I guess but I'm still going for GIMP

otherwise I guess I'm fine with pngs
Title: Re: Community NS Mapp
Post by: Darvince on October 08, 2012, 01:10:21 PM
no just flood imgur with thousands of maps of our world

summary of fiahpee:

fiahpee has joined the game.
fiahpee <3 arrogance
fiahpee ->pew-> kallisto
mudkipz ->pew-> aeridani
fiahpee ->pew-> kallisto
mudkipz ->pew-> aeridani
fiahpee ->pew-> kallisto
mudkipz ->pew-> aeridani
blabla44 -> pew -> fiahpee
mudkipz -> pew -> fiahpee
arrogance -> pew -> fiahpee
*several months pass*
darvince -> pew -> fiahpee
mudkipz -> pew -> fiahpee
blabla44 -> pew -> fiahpee
fiahpee -> pew -> everyone
hellpotatoe has joined the game.
fiahpee -> pew -> hellpotatoe
hellpotatoe -> pew -> fiahpee
fiahpee -> pew -> hellpotatoe
blabla44 -> pew -> fiahpee
darvince -> pew -> fiahpee
fiahpee has left the game.

Fiahowl, if you need a reminder, look at the first post. IT CLEARLY STATES YOU HAVE NO SPECIAL PERMISSIONS TO EDIT OTHERS' NATIONS.
Title: Re: Community NS Map
Post by: FiahOwl on October 08, 2012, 01:24:01 PM

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Title: Re: Community NS Map
Post by: Darvince on October 08, 2012, 01:44:51 PM
FIAHOWL.
YOU HAVE NO PERMISSION TO EDIT HELLPOTATOE'S NATIONS.
Title: Re: Community NS Map
Post by: atomic7732 on October 08, 2012, 01:45:37 PM
Fiah stop acting like a 5 year old, seriously.
Title: Re: Community NS Map
Post by: vh on October 08, 2012, 01:52:19 PM
thread underailed... i hope
hellpotatoe i'll put your vote in.
paint.net is laggy when working with large objects, i think the two best options are gimp and seperate pngs. i prefer pngs but am fine with both.

new poll up in the spreadsheet (at the bottom of all the others): https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0

i don't know why fiah took his column out for no reason, and i don't feel like fixing it, so just use the last column or whatever.

also taken.
Title: Re: Community NS Map
Post by: blotz on October 08, 2012, 04:17:58 PM
Fiah stop acting like a 5 year old, seriously.

inb4 born on 29 of feb.
Title: Re: Community NS Map
Post by: FiahOwl on October 08, 2012, 04:38:00 PM

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Title: Re: Community NS Map
Post by: vh on October 08, 2012, 07:52:57 PM
someone can help prettify the borders of the northern island/continent. kallisto is attached with the correct amount of distortion applied.
Title: Re: Community NS Map
Post by: vh on October 08, 2012, 07:54:43 PM
edit: don't touch the northern border until i redo it toommorow
Title: Re: Community NS Map
Post by: Darvince on October 08, 2012, 07:57:09 PM
will hellpotatoe and fiah please desize their nations? nar, matty, smjjames, and bong need to fit in their nations as well.

ok, nausikkak and himalia are 78% of their previous size. they should be 10/14 of their previous size.

this version may be a bit ugly, but it is mathematically perfect using truncation. diagonals are 2.83 pixels.
Title: Re: Community NS Map
Post by: atomic7732 on October 08, 2012, 10:16:35 PM
I should ask Shmoopy if I can just map Shmupland for him.
Title: Re: Community NS Map
Post by: atomic7732 on October 08, 2012, 10:30:51 PM
but we don't need to upload every single one because we only work on one at a time. and you only need to work on one at a time.
Happy pointlessly waiting for me to finish a "perfect" map of Blaland then, because I don't expect to do that in the near future, and waiting for that would be pointless, plus I may want to edit it in the future.
I don't get this part. What are you talking about... ?

Not to mention you could make an xcf with like 20 layers and then paste them on the seperate pngs if that happens to be consensus.
Title: Re: Community NS Map
Post by: Darvince on October 08, 2012, 10:34:01 PM
well blaland will still be roughly a large rectangle with a ratio of 2 vertical:3 horizontal, though, right?
Title: Re: Community NS Map
Post by: atomic7732 on October 09, 2012, 01:41:11 AM
here is officialSKA

attached base xcf to do things with
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 02:53:41 AM
kolok we're going gimp then.
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 02:55:20 AM
fffff darvince you keep moving nausikak away from kallisto :P
Title: Re: Community NS Map
Post by: FiahOwl on October 09, 2012, 04:27:32 AM

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Title: Re: Community NS Map
Post by: Bla on October 09, 2012, 06:31:24 AM
We're going to do whatever the majorty votes for, I assume?

well blaland will still be roughly a large rectangle with a ratio of 2 vertical:3 horizontal, though, right?
No idea yet, why?
Title: Re: Community NS Map
Post by: Darvince on October 09, 2012, 08:49:23 AM
so i can do climates for the cat nations and such
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 11:46:50 AM
speaking of cats, read the xkcd whatif.
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 11:55:42 AM
about the fonts:

we could have a layer with any font and one with a standardized font.
Title: Re: Community NS Map
Post by: atomic7732 on October 09, 2012, 12:03:26 PM
yes
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 12:03:40 PM
taken
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 12:49:49 PM
done
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 12:57:53 PM
a little distortion, but nothign too bad. i'll the north continent later
Title: Re: Community NS Map
Post by: atomic7732 on October 09, 2012, 06:17:36 PM
i shall map my other 3 nations when I get done with hw

also 208
Title: Re: Community NS Map
Post by: vh on October 09, 2012, 06:20:34 PM
208?
Title: Re: Community NS Map
Post by: atomic7732 on October 10, 2012, 12:51:22 PM
what a satellite image from Nausikkak-2 (DRVS) would look like.

(located over 0N/S 45E from a meridian near extreme west Blaland)
Title: Re: Community NS Map
Post by: FiahOwl on October 10, 2012, 01:54:39 PM

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Title: Re: Community NS Map
Post by: FiahOwl on October 10, 2012, 04:08:43 PM

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Title: Re: Community NS Map
Post by: vh on October 10, 2012, 04:15:09 PM
>"darvincia and ska are ommited"
and then they are included in the png

do you into making sense?

also

"[06:57.44] <+Naru523> someone should post on forums that my nations won't be on the official map"
Title: Re: Community NS Map
Post by: Darvince on October 10, 2012, 04:17:26 PM
kolyes i imploded
Title: Re: Community NS Map
Post by: atomic7732 on October 10, 2012, 05:17:27 PM
we have an econ but it doesn't matter to anyone else because it doesn't involve anyone else so yeah
Title: Re: Community NS Map
Post by: FiahOwl on October 10, 2012, 06:01:41 PM

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Title: Re: Community NS Map
Post by: vh on October 10, 2012, 06:18:28 PM
hi mr. supadoopernationalist
Title: Re: Community NS Map
Post by: atomic7732 on October 10, 2012, 06:25:08 PM
It's called being an economic autarky thanks, get it right.
Title: Re: Community NS Map
Post by: Hellpotatoe on October 11, 2012, 01:51:25 AM
hi mr. supadooperisolationist
In my case, I think we are "supadooperisolationist" too.
If we try to compete in the global economy,w'll just have to lose.
I think the countries of Iz-Lato only has an economy with each other, and only import SOME products from certain nations.
I guess the same goes for export.
Tip=Find the 3 acronyms!
Title: Re: Community NS Map
Post by: FiahOwl on October 11, 2012, 03:58:00 AM

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Title: Re: Community NS Map
Post by: Hellpotatoe on October 11, 2012, 04:04:33 AM
Oh swell :I

Now where will I import all my Issamorian chocolate from!
Blaland
Issamoria, duh :P
Quote
and only export SOME products from certain nations.
Title: Re: Community NS Map
Post by: jman on October 11, 2012, 02:07:52 PM
Can someone add my nation to the map? Call it NFR Newly Formed Republic
Title: Re: Community NS Map
Post by: Darvince on October 11, 2012, 02:18:25 PM
no
Title: Re: Community NS Map
Post by: FiahOwl on October 11, 2012, 02:38:57 PM

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Title: Re: Community NS Map
Post by: vh on October 11, 2012, 03:06:49 PM
taken
Title: Re: Community NS Map
Post by: FiahOwl on October 11, 2012, 03:57:31 PM

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Title: Re: Community NS Map
Post by: FiahOwl on October 11, 2012, 04:40:42 PM

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Title: Re: Community NS Map
Post by: atomic7732 on October 11, 2012, 04:42:09 PM
(Think of a blend of Monarchist America, North Korea, and Sweden)
NOPENOPENOPENOPE NO THANKS

also is that even possible?
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 04:54:06 PM
wrongthread.drl
Title: Re: Community NS Map
Post by: FiahOwl on October 11, 2012, 04:55:01 PM

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Title: Re: Community NS Map
Post by: vh on October 11, 2012, 04:56:31 PM
thats what i'm asking you!
Title: Re: Community NS Map
Post by: Darvince on October 11, 2012, 05:13:07 PM
why are there so many humanoids/intelligent species
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 05:30:30 PM
ok here is the thing; gimp should not be the program we use the manage layers and stuff.

gimp can't even draw 2 pixel lines.

so unless anyone has a way to draw 2 pixel lines easily/has better idea, we'll just switch to either seperate pngs or paint.net
Title: Re: Community NS Map
Post by: atomic7732 on October 11, 2012, 05:35:57 PM
path tool

and I'm not downloading paint.NET I know how to use GIMP and use it frequently. I tried paint.NET before a while ago anyway I didn't like it.
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 05:36:46 PM
path tool cannot freedraw, and i don't want to make 5000 clicks to draw out every pixel with path tool.
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 05:39:45 PM
Quote
and I'm not downloading paint.NET I know how to use GIMP and use it frequently. I tried paint.NET before a while ago anyway I didn't like it.

probably fiah feels exactly opposite of that.

i like paint.net more because i use it frequently and know most of the ins and outs. Compared to photoshop, gimp seems to have less shortcut keys.
in gimp, selections are confusing because they are not highlighted to let you know they are present. also zoom in and out don't work for me which makes it very difficult to work with gimp efficiently. paint bucket and magic want lack continous/discontiuous functions which i use a lot. < even paint.net can do that.
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 05:48:28 PM
anyways here is the file.
Title: Re: Community NS Map
Post by: atomic7732 on October 11, 2012, 06:16:04 PM
is there an xcf-type file paint.net uses, or can it read xcfs (maybe it has a plug-in, or maybe gimp has a plugin for paint.NET's file type)? The former would partially solve issues, the latter would be the best.

for remembering: ematulnosout goammdi
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 06:20:35 PM
i found nothing of the sort. However, i think gimp opens psd (photoshop), and you can open psd on paint.net with a plugin. also i use photoshop so that is convenient too.

well, that sounds like a nice solution.
Title: Re: Community NS Map
Post by: atomic7732 on October 11, 2012, 06:45:00 PM
um yeah no. I've had a psd corrupt with GIMP. Not fun at all.

No way to recover it.
Title: Re: Community NS Map
Post by: FiahOwl on October 11, 2012, 06:45:49 PM

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Title: Re: Community NS Map
Post by: vh on October 11, 2012, 07:17:26 PM
um yeah no. I've had a psd corrupt with GIMP. Not fun at all.

No way to recover it.

well how often is the corruption? you can always just save frequently and revert back to the last save if this one is corrupted.

fiah, .pdn cannot be opened with gimp so we're not using it.
Title: Re: Community NS Map
Post by: atomic7732 on October 11, 2012, 07:51:25 PM
aha so that's what I was asking for. idk if paint.NET has plugins or not, but GIMP does for sure. I can check if there's a pdn plugin for GIMP.
Title: Re: Community NS Map
Post by: Darvince on October 11, 2012, 07:54:13 PM
paint.net have many plugin :)
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 07:54:52 PM
i did a search and didn't find any but i wasn't too thourough.


"aha so that's what I was asking for"

what?
Title: Re: Community NS Map
Post by: atomic7732 on October 11, 2012, 07:56:48 PM
I was asking what file type paint.NET had that it uses that is like xcf.
Title: Re: Community NS Map
Post by: vh on October 11, 2012, 08:18:35 PM
http://telegraphics.com.au/sw/product/psd2xcf#psd2xcf (http://telegraphics.com.au/sw/product/psd2xcf#psd2xcf)
Title: Re: Community NS Map
Post by: Hellpotatoe on October 12, 2012, 01:57:10 AM
fiah, .pdn cannot be opened with gimp so we're not using it.
.xcf cannot be opened with paint.net so I'm not using it.
Title: Re: Community NS Map
Post by: Hellpotatoe on October 12, 2012, 01:57:41 AM
(Think of a blend of Monarchist America, North Korea, and Sweden)
NO, WE MUST MAKE AERIDANI A PUPPET BECAUSE NORTH KOREA! D:
Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 03:26:17 AM

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Title: Re: Community NS Map
Post by: Bla on October 12, 2012, 07:45:38 AM
ok here is the thing; gimp should not be the program we use the manage layers and stuff.

gimp can't even draw 2 pixel lines.

so unless anyone has a way to draw 2 pixel lines easily/has better idea, we'll just switch to either seperate pngs or paint.net
Pencil
Square 20x20
Scale 0.12.
Title: Re: Community NS Map
Post by: Hellpotatoe on October 12, 2012, 08:56:39 AM
ok here is the thing; gimp should not be the program we use the manage layers and stuff.

gimp can't even draw 2 pixel lines.

so unless anyone has a way to draw 2 pixel lines easily/has better idea, we'll just switch to either seperate pngs or paint.net
Pencil
Square 20x20
Scale 0.12.
OMG, DANISWEDISH WORDS D:
Title: Re: Community NS Map
Post by: vh on October 12, 2012, 11:49:38 AM
ok here is the thing; gimp should not be the program we use the manage layers and stuff.

gimp can't even draw 2 pixel lines.

so unless anyone has a way to draw 2 pixel lines easily/has better idea, we'll just switch to either seperate pngs or paint.net
Pencil
Square 20x20
Scale 0.12.

KOLOK SO GENIUS!
Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 03:41:17 PM

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Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 04:08:59 PM

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Title: Re: Community NS Map
Post by: vh on October 12, 2012, 04:11:22 PM
fiahowl post the gimp file
Title: Re: Community NS Map
Post by: atomic7732 on October 12, 2012, 04:17:57 PM
you know the black and white squares? yeah. click those.
Title: Re: Community NS Map
Post by: vh on October 12, 2012, 04:25:00 PM
fiahowl post the gimp file
fiahowl post the gimp file
fiahowl post the gimp file
fiahowl post the gimp file
fiahowl post the gimp file
fiahowl post the gimp file

so i can edit it.
Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 04:41:45 PM

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Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 04:42:50 PM

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Title: Re: Community NS Map
Post by: vh on October 12, 2012, 04:49:38 PM
go copy the png from the image onto the gimp image mudkipz

yes and maybe i'll start uploading psd's here for you to decode.
Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 04:58:04 PM

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Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 04:59:46 PM

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Title: Re: Community NS Map
Post by: vh on October 12, 2012, 05:06:37 PM
>47 seconds left
>uses time to post image rather than uploading file.

Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 05:14:47 PM

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Title: Re: Community NS Map
Post by: Darvince on October 12, 2012, 05:22:43 PM
you should tell your dad that you've watched him pirate everything on his computer.
Title: Re: Community NS Map
Post by: vh on October 12, 2012, 05:25:43 PM
so you're saying I used the time to post an image instead of posting an image...? I'm lost

don't act stupid.
no i want you to upload the gimp file, and you decided instead of uploading the file so other people can work on it, you decided to use the time to show us all how you ran out of time.

yeah so i'm working on the map. the gimp file version.
Title: Re: Community NS Map
Post by: Darvince on October 12, 2012, 05:31:54 PM
because fiha does not have gimp on his momhugger computer and cannot install it
Title: Re: Community NS Map
Post by: FiahOwl on October 12, 2012, 05:40:16 PM

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Title: Re: Community NS Map
Post by: vh on October 12, 2012, 06:11:23 PM
i don't care if you don't like using it; we voted to use gimp/xcf file format, you can use paint.net, but put it back into xcf at the end !
Title: Re: Community NS Map
Post by: vh on October 12, 2012, 06:52:05 PM
************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************

in the newer version of gimp the scale brush tool is non existant so i can't even do that trick that bla pulled of. this is wasting too much time; full speed ahead with 3 pixel borders; someone can thin them out if they want to.
Title: Re: Community NS Map
Post by: vh on October 12, 2012, 07:03:09 PM
*********** you gimp
Title: Re: Community NS Map
Post by: vh on October 12, 2012, 07:12:26 PM
updayt
Title: Re: Community NS Map
Post by: Darvince on October 12, 2012, 07:13:36 PM
inb4 2341900 pixel thick
Title: Re: Community NS Map
Post by: vh on October 12, 2012, 07:16:15 PM
kallisto is wacky, a bit, but i'm done.
Title: Re: Community NS Map
Post by: Bla on October 13, 2012, 01:21:00 AM
Kol haven't been checking up on updates for GIMP.

But Mudkipz, I recommend you explore GIMP a little if you can't find something, there are really a lot of tools. :P Here I use a brush which is a 2x2 square in GIMP 2.8.2. It took me less than 5 minutes to find.
Title: Re: Community NS Map
Post by: vh on October 13, 2012, 01:31:35 AM
what
what
what
what
what
what
what


i have exact same settings and my brush jumps from 1 to 3
Title: Re: Community NS Map
Post by: Bla on October 13, 2012, 01:39:00 AM
Did you choose the "Pixel" brush instead of "Pixel (1x1) square" maybe?
Title: Re: Community NS Map
Post by: vh on October 13, 2012, 02:12:44 AM
kolyes, how to get pixel (1x1) square?
Title: Re: Community NS Map
Post by: vh on October 13, 2012, 02:13:51 AM
OH OK I SEE NOW figure it out.
Title: Re: Community NS Map
Post by: Hellpotatoe on October 13, 2012, 02:55:55 AM
also hp I have a plateposal for the oceana grande and the aeridanilands

Ok...
Hey, fiah, kan you remake my borders? Only keep them in this size, i made them fast because i have no time to this :P
Title: Re: Community NS Map
Post by: Darvince on October 13, 2012, 03:08:21 AM
he only productives when it is within 10 minutes of his comp shutting off
Title: Re: Community NS Map
Post by: FiahOwl on October 13, 2012, 03:30:33 PM

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Title: Re: Community NS Map
Post by: Hellpotatoe on October 13, 2012, 03:38:30 PM
Well, I'll download the unnecessarily complex gimp.
Title: Re: Community NS Map
Post by: vh on October 13, 2012, 03:40:27 PM
fiah i suggest you widen your detail up there. the coast looks very jagged.
Title: Re: Community NS Map
Post by: FiahOwl on October 13, 2012, 03:53:52 PM

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Title: Re: Community NS Map
Post by: vh on October 13, 2012, 04:11:58 PM
universe sandbox isn't distorting it; the map projection is whacked up.
Title: Re: Community NS Map
Post by: Darvince on October 13, 2012, 04:22:56 PM
*sikkel*
Title: Re: Community NS Map
Post by: Darvince on October 13, 2012, 04:40:58 PM
shouldn't the layers be for extra things like elevation and not for basic things? like internal should stay a layer but national borders should not be a separate layer.
Title: Re: Community NS Map
Post by: atomic7732 on October 13, 2012, 05:07:24 PM
um if the national borders were on the same layer as land/sea/coastline then you would have a fun time filling in the land to be a different color wouldn't you? exactly.
Title: Re: Community NS Map
Post by: Darvince on October 13, 2012, 05:22:50 PM
i'd rather have a fun time filling in continents than a hard time filling in nations
Title: Re: Community NS Map
Post by: atomic7732 on October 13, 2012, 05:37:10 PM
i'd rather have a fun time filling in continents than a hard time filling in nations
national: right-click -> merge down (onto coastline layer)
fill
export png
done

so hard
Title: Re: Community NS Map
Post by: FiahOwl on October 14, 2012, 06:16:13 AM

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Title: Re: Community NS Map
Post by: vh on October 14, 2012, 06:32:47 AM
http://www.projectrho.com/public_html/rocket/spacewardetect.php (http://www.projectrho.com/public_html/rocket/spacewardetect.php)
interesting, but couldn't you have a small autonomous spacecraft launched out of a mass driver at maybe 0.1C or something?
Title: Re: Community NS Map
Post by: Darvince on October 14, 2012, 02:11:36 PM
darvince whythefuck did you merge the land borders and the coastlines in naussikak
because i was fixing the fucking coastline fucking cunt
Title: Re: Community NS Map
Post by: atomic7732 on October 14, 2012, 02:46:40 PM
but that has nothing to do with the land borders kthx no one told you to merge them and now you can't unmerge them if you need to do such things great job!

^ why they were seperate layers in the first place
Title: Re: Community NS Map
Post by: Darvince on October 14, 2012, 04:15:40 PM
but swearing is funnier
Title: Re: Community NS Map
Post by: vh on October 14, 2012, 07:02:27 PM
guide to properly distorting landmasses so they look normal:

first, split your landmass into horizontal slices. if you're north of 40 degrees latitude i suggest 3 or 4 sections. Make more sections nearer the poles

so like this:

-pole
| all section 1
-
| all section 2
|
-
|
| all section 3
|
-equator
etc.

then, you will need to know the y positions of the tops and bottoms of all your new slices/sections.

F=1024/sqrt(1024^2-d^2)

d is the distance from a point to the equator of the map.

you fine F and then

(guide tbc tommorow).
Title: Re: Community NS Map
Post by: Hellpotatoe on October 16, 2012, 03:03:55 AM
ARGH! I can't edit this on gimp, someone kan make new borders to my nations, please?
Title: Re: Community NS Map
Post by: Hellpotatoe on October 16, 2012, 03:49:24 AM
Or someone can remove my nations and put this? (resize it :P)
Title: Re: Community NS Map
Post by: vh on October 17, 2012, 07:09:55 PM
matty will you add your nation?
Title: Re: Community USForum Map
Post by: atomic7732 on October 19, 2012, 08:54:15 PM
Since Darv was too lazy to do this the past... week or two...

Wow that took like 5 minutes. Also I unmerged the national borders!

Well except for over in Aeridaniland or whatever it is. I'm too lazy to bother.
Title: Re: Community USForum Map
Post by: Darvince on October 19, 2012, 09:11:48 PM
kol
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 20, 2012, 03:10:46 AM
This is ma official map
Can someone put it on the map?
Title: Re: Community USForum Map
Post by: Darvince on October 20, 2012, 10:13:43 AM
what latitude do you want the top at
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 20, 2012, 11:02:33 AM
I want the top a little above the equator
Title: Re: Community USForum Map
Post by: FiahOwl on October 20, 2012, 01:30:28 PM

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Title: Re: Community USForum Map
Post by: atomic7732 on October 20, 2012, 01:36:07 PM
Nice weather disruptors you have there. Have fun with your wacky eddies and rain shadows and stuff.
Title: Re: Community USForum Map
Post by: FiahOwl on October 20, 2012, 01:37:32 PM

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Title: Re: Community USForum Map
Post by: atomic7732 on October 20, 2012, 01:41:17 PM
Electric disturbances. I have no idea what that'd do to the atmosphere downwind. This is in addition to the eddies and rain shadows.
Title: Re: Community USForum Map
Post by: vh on October 20, 2012, 06:54:47 PM
yes well whenever i want weather disturbances i throw 50 ton spheres of aerogel.
Title: Re: Community USForum Map
Post by: atomic7732 on October 20, 2012, 09:16:20 PM
Basin defining borders for the eastern hemisphere 30E to 135E.

The longitudinal lines should be correct, but the lateral ones are messed up due to the curvature of Earth (the main reason Mercator is a legitimate projection: the shortest path from one point to another point on the same latitude is NOT the latitude line connecting them)

In any case, as defined for all RSMCs defined by the Nausikkak Meteorological Collaboration, regional responsibility extends north so long as there is no other RSMC responsible for the region north of the subject region. Regions also extend inland regardless of regional responsibility, especially in cases where the affected nation is involved outside of it's area of responsibility.

There are definitely plans for the dissolution of most Akolenal Sea AORs.
Title: Re: Community USForum Map
Post by: Darvince on October 20, 2012, 09:40:28 PM
no there are not
Title: Re: Community USForum Map
Post by: atomic7732 on October 20, 2012, 09:42:35 PM
well in Auspikitan there are and they will probably bring it up every annual meeting of the NMC. Also the plan does not involve the dissolution of any national responsibility at all, only official cyclone tracking would go to one or two nations.

Also does every nation use different scales because if so I can just imagine the extreme impossibility of tracking that basin.
Title: Re: Community USForum Map
Post by: FiahOwl on October 21, 2012, 04:36:47 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on October 21, 2012, 05:37:05 AM
Iz-Lato is naw Ezheatio
Title: Re: Community USForum Map
Post by: vh on October 22, 2012, 02:48:29 PM
the average ns regional map (selected completely randomly)

http://i1114.photobucket.com/albums/k525/metspelf34/UrceaMapIxnaycopy.png (http://i1114.photobucket.com/albums/k525/metspelf34/UrceaMapIxnaycopy.png)
http://i.imgur.com/l9ph7.png (http://i.imgur.com/l9ph7.png)
http://imageshack.us/a/img838/1765/tychromemap.jpg (http://imageshack.us/a/img838/1765/tychromemap.jpg)
http://i.imgur.com/djXAC.jpg (http://i.imgur.com/djXAC.jpg)
http://i1234.photobucket.com/albums/ff407/allyboy2/TheCommonwealthofKings_zps84b8db87.png (http://i1234.photobucket.com/albums/ff407/allyboy2/TheCommonwealthofKings_zps84b8db87.png)
http://i.imgur.com/cllI8.png (http://i.imgur.com/cllI8.png)
http://i1116.photobucket.com/albums/k570/greatkingston/NS%20Stuff/NatalPoliticalMap.png (http://i1116.photobucket.com/albums/k570/greatkingston/NS%20Stuff/NatalPoliticalMap.png)

and these are probably the better ones; they came up in search first
Title: Re: Community USForum Map
Post by: vh on October 22, 2012, 02:58:31 PM
also i think we should consider angular resolution important. currently the angular resolution for most parts of nausikakk are about 0.008 radians, (east nueland is more like 0.02 radians).
kallisto is about 0.008 radians
potatoeland is also about 0.02 radians and fiahland varies between 0.007 and 0.012 radians.
artic fiahland is about 0.004 radians and artic neutraland is about 0.016 radians.

i think we should make the standard from 0.005 to 0.01 radians, preferably 0.008 radians, no more and no less, so that the mapp doesn't look like a clash of high and low resolution merges, which it is atm :P

i'll put up a poll later
Title: Re: Community USForum Map
Post by: FiahOwl on October 22, 2012, 03:06:57 PM

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Title: Re: Community USForum Map
Post by: vh on October 22, 2012, 03:17:47 PM
angular resolution is the smallest area you can tell.

(http://startswithabang.com/wp-content/uploads/2008/03/cmb_wmapandcobe.jpg)
top is low angular resolution
bottom is high angular resolution
now if we mixed those too together it'd look pretty ugly.

to determine angular resolution on an equirectangular map, you can do this:
select a random point on a border
make an imaginary circle around it, and pretend you can't see anything outside of it
slowly expand circle from 0 pixels radius to A pixels radius.
you stop expanding the circle when you can tell that the line is turning/is not just a straight line
2A is the amount of pixels

since 2A pixels is just an arc on a sphere/circle, you need to find the circumference. At the equator, the circumferemce is 4096, and at the poles, the circumference is 0. there is an equation that can tell you how many pixels the circumference has

2A/4096 or 2A/1293 or however many pixels

multiply that by 2*pi to convert from percent to angle

there you go, angular resolution.
Title: Re: Community USForum Map
Post by: vh on October 22, 2012, 03:19:22 PM
oh this is the equation

C=4*sqrt(1048576-d^2)
where d is the distance from the equator, C is the circumference of the circle

all units in pixels
Title: Re: Community USForum Map
Post by: Darvince on October 22, 2012, 04:29:44 PM
how much is himalia
Title: Re: Community USForum Map
Post by: vh on October 22, 2012, 04:33:37 PM
0.008 radians
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 04:07:50 AM
also i think we should consider angular resolution important. currently the angular resolution for most parts of nausikakk are about 0.008 radians, (east nueland is more like 0.02 radians).
kallisto is about 0.008 radians
potatoeland is also about 0.02 radians and fiahland varies between 0.007 and 0.012 radians.
artic fiahland is about 0.004 radians and artic neutraland is about 0.016 radians.

i think we should make the standard from 0.005 to 0.01 radians, preferably 0.008 radians, no more and no less, so that the mapp doesn't look like a clash of high and low resolution merges, which it is atm :P

i'll put up a poll later
angular resolution is the smallest area you can tell.

(http://startswithabang.com/wp-content/uploads/2008/03/cmb_wmapandcobe.jpg)
top is low angular resolution
bottom is high angular resolution
now if we mixed those too together it'd look pretty ugly.

to determine angular resolution on an equirectangular map, you can do this:
select a random point on a border
make an imaginary circle around it, and pretend you can't see anything outside of it
slowly expand circle from 0 pixels radius to A pixels radius.
you stop expanding the circle when you can tell that the line is turning/is not just a straight line
2A is the amount of pixels

since 2A pixels is just an arc on a sphere/circle, you need to find the circumference. At the equator, the circumferemce is 4096, and at the poles, the circumference is 0. there is an equation that can tell you how many pixels the circumference has

2A/4096 or 2A/1293 or however many pixels

multiply that by 2*pi to convert from percent to angle

there you go, angular resolution.


https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0

at the bottom of list.
Title: Re: Community USForum Map
Post by: FiahOwl on October 27, 2012, 04:11:48 AM

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Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 04:17:08 AM
-snip-
swonx could i move aiota to the east a bit so that it's nearer hellpotatoe's land, then i can attach an isthmus to and create a continent.
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 04:47:36 AM
-snip-
swonx could i move aiota to the east a bit so that it's nearer hellpotatoe's land, then i can attach an isthmus to and create a continent.
No, because thats not ma official nashuns
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 04:56:14 AM
Fixin'


Edit-Fixed
Edit2- Fixed Again''
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 05:09:47 AM
https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0

at the bottom of list.

Layers format
I vote: paint.net

angular resolution
minumum limit:
I vote: 0.07

maximum limit:
I vote: 0.1
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 05:28:30 AM
KOLOK added
Title: Re: Community USForum Map
Post by: FiahOwl on October 27, 2012, 05:50:57 AM

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Title: Re: Community USForum Map
Post by: FiahOwl on October 27, 2012, 06:08:06 AM

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Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 06:17:03 AM
also i think we should consider angular resolution important. currently the angular resolution for most parts of nausikakk are about 0.008 radians, (east nueland is more like 0.02 radians).
kallisto is about 0.008 radians
potatoeland is also about 0.02 radians and fiahland varies between 0.007 and 0.012 radians.
artic fiahland is about 0.004 radians and artic neutraland is about 0.016 radians.

i think we should make the standard from 0.005 to 0.01 radians, preferably 0.008 radians, no more and no less, so that the mapp doesn't look like a clash of high and low resolution merges, which it is atm :P

i'll put up a poll later
angular resolution is the smallest area you can tell.

(http://startswithabang.com/wp-content/uploads/2008/03/cmb_wmapandcobe.jpg)
top is low angular resolution
bottom is high angular resolution
now if we mixed those too together it'd look pretty ugly.

to determine angular resolution on an equirectangular map, you can do this:
select a random point on a border
make an imaginary circle around it, and pretend you can't see anything outside of it
slowly expand circle from 0 pixels radius to A pixels radius.
you stop expanding the circle when you can tell that the line is turning/is not just a straight line
2A is the amount of pixels

since 2A pixels is just an arc on a sphere/circle, you need to find the circumference. At the equator, the circumferemce is 4096, and at the poles, the circumference is 0. there is an equation that can tell you how many pixels the circumference has

2A/4096 or 2A/1293 or however many pixels

multiply that by 2*pi to convert from percent to angle

there you go, angular resolution.


https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0 (https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0)

at the bottom of list.

Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 06:21:46 AM
people you must use the gimp file


fiahowl can i or you turn that ugly half-island in south aeridani into an island with nonstraight sides since it doesn't look like it will be completed

hellpotatoe can i shrink your land which is currently about the size of sagualand, darvincia, and ska combined

swonx can i move your island a bit to the east.
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 06:40:32 AM
also i think we should consider angular resolution important. currently the angular resolution for most parts of nausikakk are about 0.008 radians, (east nueland is more like 0.02 radians).
kallisto is about 0.008 radians
potatoeland is also about 0.02 radians and fiahland varies between 0.007 and 0.012 radians.
artic fiahland is about 0.004 radians and artic neutraland is about 0.016 radians.

i think we should make the standard from 0.005 to 0.01 radians, preferably 0.008 radians, no more and no less, so that the mapp doesn't look like a clash of high and low resolution merges, which it is atm :P

i'll put up a poll later
angular resolution is the smallest area you can tell.

(http://startswithabang.com/wp-content/uploads/2008/03/cmb_wmapandcobe.jpg)
top is low angular resolution
bottom is high angular resolution
now if we mixed those too together it'd look pretty ugly.

to determine angular resolution on an equirectangular map, you can do this:
select a random point on a border
make an imaginary circle around it, and pretend you can't see anything outside of it
slowly expand circle from 0 pixels radius to A pixels radius.
you stop expanding the circle when you can tell that the line is turning/is not just a straight line
2A is the amount of pixels

since 2A pixels is just an arc on a sphere/circle, you need to find the circumference. At the equator, the circumferemce is 4096, and at the poles, the circumference is 0. there is an equation that can tell you how many pixels the circumference has

2A/4096 or 2A/1293 or however many pixels

multiply that by 2*pi to convert from percent to angle

there you go, angular resolution.


https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0 (https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0)

at the bottom of list.

Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 07:24:17 AM
OK OK I fixed Aeri's angular resolution now shut the fuck up

Also I made a pdn with seperate borders and coastline layer
Kan you improve ma borders? :P
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 07:28:02 AM
sure
Thanks bro :)
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 08:14:16 AM
:)
Kol?
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 08:23:40 AM
added voting column in https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0 for swonx

Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 09:32:02 AM
G class: 3 say yes and smjjames primary vote
K class: 4 say yes and smjjames secondary vote

K class wins.
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 09:56:06 AM
>highways through "the land of ghouls" mfw
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 09:56:48 AM
G class: 3 say yes and smjjames primary vote
K class: 4 say yes and smjjames secondary vote

K class wins.
G: 4
K: 4.5
which means we must K0-K2
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 10:16:47 AM
no secondary is not necessary 0.5 or whatever. secondary is worth the same amount of primary but if there is a tie then primary is worth more.
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 10:38:03 AM
requesting for hellpotatoe to desize his region to 50-55% of current size
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 10:55:13 AM
requesting for hellpotatoe to desize his region to 50-55% of current size
No, when i make this it become smaller than blaland (or no)
I accept 60-70 % kol

Tell this to fiah, he will make ma maps naw  8)
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 10:57:47 AM
wt fiah makes your mapps?
fiah requesting to desize your vassal state hellpotatoe's lands to 55-60% of current size
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 11:02:36 AM
wt fiah makes your mapps?
fiah requesting to desize your vassal state hellpotatoe's lands to 55-60% of current size
KOL
it's because i kan't map very well :P
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 11:03:05 AM
i'll do it; if you ask fiah he'll put the file on a pdn and we'll have gotten nowhere.
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 11:08:26 AM
you had better appreciate this because i spend the last 3 hours looking for a single typo to fix this. measures distance in ns map. (spheres are tricky)
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 11:14:13 AM
i do not ap pre ci ate it
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 11:16:40 AM
i do not ap pre ci ate it be cause my com pu ter does nt al low me to run py thon
fix ed
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 11:45:34 AM
wt fiah makes your mapps?
fiah requesting to desize your vassal state hellpotatoe's lands to 55-60% of current size
I desized to 65% and get this
I WILL NO BLACCEPT
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 01:48:05 PM
no that is excellent except redo borders to 2px please
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 01:57:45 PM
west usforum map: a sea of homogenously sized and shaped islands
east usforum map: koltinents
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 01:59:56 PM
no that is excellent except redo borders to 2px please
ARGH, OK, TAKEN


west usforum map: a sea of homogenously sized and shaped islands
east usforum map: koltinents
I BLAME DARVINCE  >:(
Title: Re: Community USForum Map
Post by: Naru523 on October 27, 2012, 02:28:38 PM
hm i might make loviniosa between Aeridani and Kallisto
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 03:01:14 PM
west usforum map: a sea of homogenously sized and shaped islands
east usforum map: koltinents
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 03:17:44 PM
yay i get a shield

yes because i have to travel on land and water and in a straight line.
Title: Re: Community USForum Map
Post by: Naru523 on October 27, 2012, 03:35:39 PM
except that we wouldn't be in a retarded war
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 03:37:22 PM
I'll just blockade the ocean areas, and bielosia will cream the ass of your troops

>kol because i have a navy
>kol because i have an army
[/sarcarm]

(only nukes in kallisto)
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 03:38:21 PM
aeridani: balancing out the nationalism and imperialism in the world since 1260AD
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 03:43:25 PM
You people wanna than Ezheatio turns in a bunch of islands?
You get it :(
BUT NAW I DECLARE CAPITALISM!!11!1
 >:( >:( >:(
Title: Re: Community USForum Map
Post by: FiahOwl on October 27, 2012, 03:45:16 PM

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Title: Re: Community USForum Map
Post by: FiahOwl on October 27, 2012, 03:49:28 PM

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Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 03:52:11 PM
why do fiah+hellpotatoe+swonx have 60% of the globe
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 03:56:27 PM
why do fiah+hellpotatoe+swonx have 60% of the globe
Because we can
Because we have 30 % of teh land on our ISLANDS your continentalists
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 04:03:53 PM
ok time to dot the land between kallisto and himalia with 1000+ islands jk
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 04:06:02 PM
ok time to dot the land between kallisto and himalia with 1000+ islands jk
I CLAIM 300 OF THEM TO MAH KAPITALIST PEOPLE!!11!1!
Title: Re: Community USForum Map
Post by: Darvince on October 27, 2012, 04:07:28 PM
never
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 27, 2012, 04:08:44 PM
ever
Title: Re: Community USForum Map
Post by: atomic7732 on October 27, 2012, 04:09:48 PM
Guys you should try merging nations with a few others! It would help with space.
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 04:17:44 PM
taken
Title: Re: Community USForum Map
Post by: vh on October 27, 2012, 04:34:36 PM
distortion of himlia is near mathematically accurate and it should look normal on the globe now
Title: Re: Community USForum Map
Post by: atomic7732 on October 27, 2012, 11:37:19 PM
Your nation is like from 5S to 45S, you have tropics and temperate places.
Title: Re: Community USForum Map
Post by: atomic7732 on October 27, 2012, 11:47:17 PM
Actually your northernmost point is like the equator.
Title: Re: Community USForum Map
Post by: atomic7732 on October 28, 2012, 01:00:11 AM
It's a map of the whole planet in equirectangular projection. the top is 90N, the bottom is 90S.
Title: Re: Community USForum Map
Post by: Bla on October 28, 2012, 02:48:15 AM
How come the ocean and stuff on the maps on page 17 became filled with borders again and in pdn format now that 4 vs 2 voted to use GIMP layers?

If I post a map with 6px borders will you also continue on that one?

With that said, nice islands Hellpotatoe.

But I really think you shold follow the rules we voted on. It's not our job to move your layers into GIMP just because you're too lazy to follow the rules we even decided by polls.
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 28, 2012, 04:04:57 AM
How come the ocean and stuff on the maps on page 17 became filled with borders again and in pdn format now that 4 vs 2 voted to use GIMP layers?

If I post a map with 6px borders will you also continue on that one?

With that said, nice islands Hellpotatoe.

But I really think you shold follow the rules we voted on. It's not our job to move your layers into GIMP just because you're too lazy to follow the rules we even decided by polls.
Thanks ;)
I don't have gimp, it doesn't work in this shitty pc ._.
Title: Re: Community USForum Map
Post by: FiahOwl on October 28, 2012, 04:07:25 AM

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Title: Re: Community USForum Map
Post by: vh on October 28, 2012, 07:17:48 AM
no.
Title: Re: Community USForum Map
Post by: Naru523 on October 28, 2012, 08:43:07 AM
It works on my fail laptop.
Title: Re: Community USForum Map
Post by: vh on October 28, 2012, 08:45:49 AM
It works on my fail laptop.
Title: Re: Community USForum Map
Post by: Darvince on October 28, 2012, 10:44:08 AM
It works on my fail desktop.
Title: Re: Community USForum Map
Post by: atomic7732 on October 28, 2012, 11:37:19 AM
It works on my school's computers.
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 28, 2012, 12:08:23 PM
This is one of ma school computers
Title: Re: Community USForum Map
Post by: Darvince on October 28, 2012, 05:40:37 PM
naru and matty and smjjames please teleport your sugging nations to this map
Title: Re: Community USForum Map
Post by: vh on October 29, 2012, 04:02:01 AM
matty said he would do it before the world ends so the deadline is 12/20/12 i guess.
Title: Re: Community USForum Map
Post by: FiahOwl on October 29, 2012, 06:54:55 PM

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Title: Re: Community USForum Map
Post by: Darvince on October 29, 2012, 06:59:38 PM
wut is land of ghouls then
Title: Re: Community USForum Map
Post by: FiahOwl on October 29, 2012, 07:02:52 PM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on October 30, 2012, 03:23:30 AM
1 px = ?km²
Title: Re: Community USForum Map
Post by: Darvince on October 30, 2012, 02:51:03 PM
100
or do you mean on faihmapp
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 30, 2012, 02:53:22 PM
100
or do you mean on faihmapp
originahmahpp
Title: Re: Community USForum Map
Post by: Darvince on October 30, 2012, 03:07:53 PM
1px = 10km
or
1px = 100km²
Title: Re: Community USForum Map
Post by: Hellpotatoe on October 31, 2012, 03:08:17 AM
Hey guys, since we have a star can we name it?
Because i came up with a good name "Oquanazon XI"
I would never call our sun of 'Sun XI'
Title: Re: Community USForum Map
Post by: FiahOwl on October 31, 2012, 04:25:51 AM

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Title: Re: Community USForum Map
Post by: FiahOwl on October 31, 2012, 04:26:18 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on October 31, 2012, 05:55:05 AM
Besides, different languages and cultures have different names; like Sol in Spanish for example.
english = Sun
spanish/portuguese = Sol
Title: Re: Community USForum Map
Post by: vh on November 02, 2012, 05:53:07 PM
1px = 10km
or
1px = 100km²

at the equator.

to clarify:

the vertical side of the pixel will always be 10 km
the horizontal side of the pixel at the equator is 10km
at the poles it is 0km
where d is the distance of the pixel from the equator in pixels;
the horizontal side of a pixel is sqrt(1024^2-d^2)/1024 kilometers long
the area of a pixel at the equator is 100km^2
the area of a pixel at the poles is 0km^2
Title: Re: Community USForum Map
Post by: Darvince on November 02, 2012, 06:06:10 PM
uhhh
Title: Re: Community USForum Map
Post by: vh on November 02, 2012, 06:12:10 PM
because equirectangular distortion

you should be pleased the formulas for equirectangular distortion are sensible compared to other projections
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 05, 2012, 02:46:26 PM
A VERY zoomed map of Ezheatio :3
Title: Re: Community USForum Map
Post by: Darvince on November 07, 2012, 04:56:49 PM
bump
how did this into second page fff
Title: Re: Community USForum Map
Post by: vh on November 07, 2012, 05:00:30 PM
(kallisto does not recognized fiah's north pole claim) (http://en.wikipedia.org/wiki/Argentine_Antarctica)

edit: i have been making too many soviet jokes recently
Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: Darvince on November 07, 2012, 05:02:08 PM
(himalia does not recognize nazi fiah's north pole claim) (http://en.wikipedia.org/wiki/Argentine_Antarctica)
Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: FiahOwl on November 07, 2012, 05:03:54 PM

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Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: vh on November 07, 2012, 05:05:48 PM
in soviet kallisto we will collapse the ice-shelf with nukes and float away your non-claim
Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: FiahOwl on November 07, 2012, 05:06:55 PM

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Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: vh on November 07, 2012, 05:07:29 PM
COOL THAT SHOULD BE AN XKCD WHAT IF i'm submitting it along with a copy of the map.

although there will be no soil or anything but rock :P
Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: FiahOwl on November 07, 2012, 05:08:52 PM

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Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: vh on November 07, 2012, 05:11:10 PM
...and in soviet kallisto we cut the kolokian peninsula loose from the plate and then add a propeller so we can drive around the ocean
Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: FiahOwl on November 07, 2012, 05:12:27 PM

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Title: Re: Community NS Mappppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: smjjames on November 07, 2012, 05:25:06 PM
Quit breaking the forum people :P
Title: Re: Community NS Mapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: Darvince on November 07, 2012, 06:39:39 PM
is that better
Title: Re: Community NS Mapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
Post by: blotz on November 07, 2012, 06:42:56 PM
no
apparently to darvinces 'no' means 'yes, do it later'
yes it does
this shud work
Title: Re: Community NS Mapp
Post by: vh on November 08, 2012, 06:46:44 PM
distortion of himlia is near mathematically accurate and it should look normal on the globe now

bump
Title: Re: Community NS Mapp
Post by: blotz on November 08, 2012, 06:48:17 PM
ok. can i join?
Title: Re: Community NS Mapp
Post by: Darvince on November 08, 2012, 09:11:54 PM
yes everyone that has an idea for a nation and is on usforums may join
Title: Re: Community NS Mapp
Post by: Darvince on November 09, 2012, 09:03:29 PM
why the hell is all the discussion moving to ns map/roleplay
this is the thread for the mapp
Title: Re: Community NS Mapp
Post by: Darvince on November 09, 2012, 09:09:15 PM
mudkipz observe what you have done to the himalia coastline >:(
it's all blurry and shit (zoomed in to 800%, opened in gimp)
Title: Re: Community NS Mapp
Post by: atomic7732 on November 09, 2012, 09:19:29 PM
A preliminary version thing of the Nausikkak Meteorological Collaboration official declarations/definitions. It has lists, region declarations, etc,.

If anyone wants anything changed I can do that.
Title: Re: Community NS Mapp
Post by: Darvince on November 09, 2012, 09:32:16 PM
change the list of himalian storms to a google spreadsheet link here:
https://docs.google.com/spreadsheet/ccc?key=0AqSvCC8xs0NzdEZZR1VaUGs2U0J0REhXc1YxMGVaa0E#gid=0
Title: Re: Community NS Mapp
Post by: atomic7732 on November 09, 2012, 09:45:56 PM
I'd rather type it in there for offline purposes.

Also maybe if you're making seven lists just have all of the himalian region use the same list? (Including N Serkr)
Title: Re: Community NS Mapp
Post by: Darvince on November 09, 2012, 09:51:47 PM
no there's seven lists for akolenal sea but then there's 100 different names from N Serkr (25 saguan, 50 himalian language, 25 whatever-the-hell aeridani speaks)
Title: Re: Community NS Mapp
Post by: atomic7732 on November 09, 2012, 09:55:05 PM
7 lists of 21 names... 147 names for 4 storm seasons?

Maybe it should be the reverse?
Title: Re: Community NS Mapp
Post by: Darvince on November 09, 2012, 09:56:16 PM
wait what it's 4 storm season? you calc'd it? or did you just randomly declare it?
Title: Re: Community NS Mapp
Post by: atomic7732 on November 09, 2012, 10:28:05 PM
Cyclone season demos.

Title: Re: Community NS Mapp
Post by: vh on November 10, 2012, 12:01:58 AM
fixing himalia
Title: Re: Community NS Mapp
Post by: vh on November 10, 2012, 12:12:35 AM
fixed
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 10, 2012, 03:40:00 AM
Cyclone season demos.
Make this to me please.
Title: Re: Community NS Mapp
Post by: Darvince on November 10, 2012, 10:52:53 AM
kol why is akolenal sea just derpressions
Title: Re: Community NS Mapp
Post by: Darvince on November 10, 2012, 04:19:59 PM
kalassak i think north serkr ocean might be more active depending on how much of kallisto is iced over by the polar continent
and south serkr ocean is probably like WPAC
Title: Re: Community NS Mapp
Post by: Naru523 on November 10, 2012, 05:32:10 PM
progress of loviniosa mapp
(http://i.imgur.com/UBbrl.png)
Title: Re: Community NS Mapp
Post by: atomic7732 on November 10, 2012, 06:12:19 PM
kalassak i think north serkr ocean might be more active depending on how much of kallisto is iced over by the polar continent
and south serkr ocean is probably like WPAC
ow not cute??????

kol why is akolenal sea just derpressions
that's "weak cyclone" on the NMC scale (less than hurricane force)
Title: Re: Community NS Mapp
Post by: Naru523 on November 10, 2012, 07:25:04 PM
update #2
(http://i.imgur.com/i4Zn1.png)
Title: Re: Community NS Mapp
Post by: Darvince on November 10, 2012, 07:27:57 PM
ok i have decided that we need to shrink all the landmasses.
lovini to 65%, ezheatio to 55%, faihpeeland to 65%
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 10, 2012, 07:35:10 PM
ok i have decided that we need to shrink all the landmasses.
lovini to 65%, ezheatio to 55%, faihpeeland to 65%
NO.
Title: Re: Community NS Mapp
Post by: FiahOwl on November 10, 2012, 07:52:41 PM

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Title: Re: Community NS Mapp
Post by: atomic7732 on November 10, 2012, 08:05:11 PM
Southern cyclone season demos. And I've already made like 2 season maps of the Nausikkak Sea, so...
Title: Re: Community NS Mapp
Post by: vh on November 10, 2012, 08:38:20 PM
yeah it's here:
Title: Re: Community NS Mapp
Post by: Darvince on November 10, 2012, 08:38:23 PM
@hellpotatoe, well i'm not demanding it i'm just requesting it because the mapp is super crowded now. naru said that lovini can only be moved down like 10 pixels because ezheatio is right there.
Title: Re: Community NS Mapp
Post by: FiahOwl on November 10, 2012, 08:39:23 PM

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Title: Re: Community NS Mapp
Post by: vh on November 10, 2012, 08:40:26 PM
split the world map in half the east shall be the continentalists and the west shall be the islandists. lovinsia come quick and become one with me
Title: Re: Community NS Mapp
Post by: vh on November 10, 2012, 08:41:13 PM

[/quote]
Can someone give me the new map so i can add the rest of Aiota?

yeah it's here:
Title: Re: Community NS Mapp
Post by: FiahOwl on November 10, 2012, 08:45:44 PM

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Title: Re: Community NS Mapp
Post by: vh on November 10, 2012, 08:47:51 PM
to name the continents:
kallisto & northern continent: Kolokia
skabladar: nausikak? am i speel it rite
himalia: himalia
Title: Re: Community NS Mapp
Post by: Darvince on November 10, 2012, 08:52:01 PM
nausikkak
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 11, 2012, 02:54:18 AM
I can't get gimp working so can someone put this on?
We can put REAL koltinents in the map?
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 11, 2012, 03:48:50 AM
Do we have to go though this again...
It's not really a real koltinent!!!
/me runs
but it's irl, you need of make your nation yourself (or let other ppl make it)
Title: Re: Community NS Mapp
Post by: atomic7732 on November 11, 2012, 10:51:02 PM
I did some current stuff now lazy people or people who didn't want to deal with currents can work out their climate.

If anyone wants to prettyfy it and rename some of the warm and cold currents then go ahead.

Disclaimer: I am not a currentologist. Some things might be messed up actually. Not fundamentally (so no warms and colds going the wrong direction entirely), but would be awkward if on a real planet.

<Kalassak> yeah ezheatio cyclones are probably a really stunted basin
<Kalassak> like EPAC, but less storms per season
<Kalassak> aiotan are probably more forced toward the coast
<Kalassak> both Serkr seasons look really good
<Kalassak> Northern leaning toward ATL and Southern leaning toward WPAC
<Kalassak> Aeridani looks like it might be really favorable, something like a northern version of the South Serkr
<Kalassak> and Sea of Sovk is a stunted ATL
Title: Re: Community NS Mapp
Post by: Darvince on November 11, 2012, 10:52:20 PM
kol @ who knows
my guess is that there's no currents there other than a weak equatorial counter
wait wtf happened to the islands off himalia
Title: Re: Community NS Mapp
Post by: atomic7732 on November 11, 2012, 10:53:26 PM
kol @ who knows
my guess is that there's no currents there other than a weak equatorial counter
yeah that was my thinking
Title: Re: Community NS Mapp
Post by: Darvince on November 11, 2012, 10:54:27 PM
also that's an old mapp. hellpotatoe's lands are more unified now.
Title: Re: Community NS Mapp
Post by: atomic7732 on November 11, 2012, 11:10:08 PM
also that's an old mapp. hellpotatoe's lands are more unified now.
I thought it was the other way around... -.-

Um.....
what if there was land in that Aiotan warm- Ezheatio cold circle because....
This is my new official map (Can't get gimp working)
doesn't change it much, you just have a gyre in the southeast area



mapupdate

I shall update the currents now.
Title: Re: Community NS Mapp
Post by: Darvince on November 11, 2012, 11:13:07 PM
what the fuck lovini is huge

guys seriously we can't keep making our nations the exact same size as they used to be because otherwise the map will be more than full
Title: Re: Community NS Mapp
Post by: atomic7732 on November 11, 2012, 11:22:41 PM
matty should totally throw ethanthova between loviniosa and kallisto with the permission of naru and kip

and current updates
Title: Re: Community NS Mapp
Post by: atomic7732 on November 11, 2012, 11:28:09 PM
yeah I know I just typed it wrong (twice apparently) without noticing... I typed it on the IRC as Aiota(n).
Title: Re: Community NS Mapp
Post by: Darvince on November 11, 2012, 11:30:16 PM
won't the himalian islands affect the currents
Title: Re: Community NS Mapp
Post by: atomic7732 on November 11, 2012, 11:58:35 PM
Here we go:

Official tropical cyclone seasons demo. Colored by "basin"

Idk, the Aeridanish is probably way more active than that. I'd need some more information than currents. I'd have to go into a ton of weather stuff, so if fiah wants to do anything to do with cyclones, he can do whatever. :P

Overall...

Major basins:
North Serkr
South Serkr
Aeridanish region

Title: Re: Community NS Mapp
Post by: Darvince on November 12, 2012, 12:00:20 AM
wouldn't they spawn all the way from loviniosa to the coast of himalia
Title: Re: Community NS Mapp
Post by: atomic7732 on November 12, 2012, 12:02:01 AM
I'm thinking west of the aeridanish islands activity really drops (like CPAC) because that's the center of the gyre (kind of...) and there's a bit of a cold current coming south there. But yeah, it probably extends further east to Loviniosa.

That basin could be partitioned between Loviniosa and Aeridani, or could all go to Aeridani.

Where the Aiotan/Ezheatio division is, they can suggest something or I could just make it.
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 12, 2012, 02:16:20 AM
or I could just make it.




matty should totally throw ethanthova between loviniosa and kallisto with the permission of naru and kip

and current updates
YOU STILL USING OLD EZHEATIO MAPS  >:( >:( >:(
Title: Re: Community NS Mapp
Post by: vh on November 12, 2012, 04:08:43 AM
was the map update in xcf
Title: Re: Community NS Mapp
Post by: vh on November 12, 2012, 04:09:45 AM
also i'd like kallisto as a peninsula for the most part, although if there really is no other option i could settle with ethanthova there
Title: Re: Community NS Mapp
Post by: vh on November 12, 2012, 04:32:13 AM
here's the few ways i think ethanthova could be fit
-have it joining potatoland and aiota somehow
-put ethanthova north of kallisto as a replacement for the current arctic continent
-have lovinsia shrunk and connected to kallisto, move hellpotatoeland down, put ethanthova below lovinsia
-have lovinsia shrunk and connected to kallisto, put ethanthova west of lovinsia
-join ethanthova to west coast of aiota
-etcetc with the south west portion of map.
in any case who put lovinsia on the map/please shrink it because its like the size of nausikkak
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 12, 2012, 05:57:13 AM
here's the few ways i think ethanthova could be fit
-have it joining potatoland and aiota somehow
if swonx accept i must blaccept



fixed it
^
just add lovinsia here and you have the official one :P
i can't use gimp :/
Title: Re: Community NS Mapp
Post by: atomic7732 on November 12, 2012, 10:28:19 AM
YOU STILL USING OLD EZHEATIO MAPS  >:( >:( >:(
No... look at the top of the page.

here's the few ways i think ethanthova could be fit
-have it joining potatoland and aiota somehow
-put ethanthova north of kallisto as a replacement for the current arctic continent
-have lovinsia shrunk and connected to kallisto, move hellpotatoeland down, put ethanthova below lovinsia
-have lovinsia shrunk and connected to kallisto, put ethanthova west of lovinsia
-join ethanthova to west coast of aiota
-etcetc with the south west portion of map.
in any case who put lovinsia on the map/please shrink it because its like the size of nausikkak
Loviniosa has a right to be large it has over 20 nations... but idk... obviously Kallisto is really dense with 50 nations. Also, unless we really have to, I'd rather not have Ethanthova (or anyone for that matter) be west of Aiota, that really messes with the cyclone season. Put it in someone's ocean that doesn't want cyclones :P
Title: Re: Community NS Mapp
Post by: Darvince on November 12, 2012, 10:55:06 AM
no actually loviniosa has 11 nations so if bielosia and lyintaria and holy yektonisa must be global powers then it should still be about the size of himalia, since on the last map all of naru's lesser nations were the same size as himalia's largest nations

also mudkip now what happened to himalia's islands
Title: Re: Community NS Mapp
Post by: atomic7732 on November 12, 2012, 11:16:19 AM
An experiment with climate.

It's horribad.
Title: Re: Community NS Mapp
Post by: Darvince on November 12, 2012, 11:58:56 AM
climate disapproves
Title: Re: Community NS Mapp
Post by: FiahOwl on November 12, 2012, 12:06:34 PM

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Title: Re: Community NS Mapp
Post by: Darvince on November 12, 2012, 12:13:54 PM
You should to mountain ranges and elevation first before tackling the climate.
Title: Re: Community NS Mapp
Post by: vh on November 12, 2012, 12:47:03 PM
no actually loviniosa has 11 nations so if bielosia and lyintaria and holy yektonisa must be global powers then it should still be about the size of himalia, since on the last map all of naru's lesser nations were the same size as himalia's largest nations

also mudkip now what happened to himalia's islands

i did not stuffs with himalian islands!
Title: Re: Community NS Mapp
Post by: Darvince on November 12, 2012, 12:52:11 PM
then why are they not exist on recent maps
Title: Re: Community NS Mapp
Post by: atomic7732 on November 12, 2012, 01:43:15 PM
You should to mountain ranges and elevation first before tackling the climate.
I know where my mountain ranges are and what my elevation is.
Title: Re: Community NS Mapp
Post by: atomic7732 on November 13, 2012, 05:57:55 PM
okay i take that back maybe not

some arbitrary unit elevation stuff

most of the significant features shown are basically "canon" but they'll need tweaking for sure

the blue is river stuff obv
and the brown is some mountain range notes (before I drew the contours)

Features:
Auspikitan River
<Solea> River
Aolejk Mountains
<4 unnamed ranges> Mountians
Itilsekk Plateau
Sykoksen/Ihpqalik Plateau
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 14, 2012, 04:15:59 AM
okay i take that back maybe not

some arbitrary unit elevation stuff

most of the significant features shown are basically "canon" but they'll need tweaking for sure

the blue is river stuff obv
and the brown is some mountain range notes (before I drew the contours)

Features:
Auspikitan River
<Solea> River
Aolejk Mountains
<4 unnamed ranges> Mountians
Itilsekk Plateau
Sykoksen/Ihpqalik Plateau

ARGH, make this to me D:
Title: Re: Community NS Mapp
Post by: FiahOwl on November 14, 2012, 06:26:31 PM

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Title: Re: Community NS Mapp
Post by: FiahOwl on November 14, 2012, 06:43:35 PM

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Title: Re: Community NS Mapp
Post by: blotz on November 14, 2012, 06:48:06 PM
good, i just want to see dark blue
Title: Re: Community NS Mapp
Post by: FiahOwl on November 14, 2012, 07:00:40 PM

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Title: Re: Community NS Mapp
Post by: blotz on November 14, 2012, 07:07:24 PM
like, in the ocean
Title: Re: Community NS Mapp
Post by: FiahOwl on November 14, 2012, 07:08:14 PM

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Title: Re: Community NS Mapp
Post by: blotz on November 14, 2012, 07:09:47 PM
for deeper ocean, darker water
Title: Re: Community NS Mapp
Post by: FiahOwl on November 14, 2012, 07:44:07 PM

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Title: Re: Community NS Mapp
Post by: vh on November 14, 2012, 07:45:38 PM
in soviet russia ***you*** are for darker water.
Title: Re: Community NS Mapp
Post by: Naru523 on November 14, 2012, 08:14:42 PM
thats not even how rivers and watersheds work...
Title: Re: Community NS Mapp
Post by: vh on November 14, 2012, 08:16:23 PM
waterhuts are a better name
Title: Re: Community NS Mapp
Post by: FiahOwl on November 14, 2012, 08:20:56 PM

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Title: Re: Community NS Mapp
Post by: Naru523 on November 14, 2012, 08:35:19 PM
o... k...
Title: Re: Community NS Mapp
Post by: FiahOwl on November 15, 2012, 04:30:28 PM

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Title: Re: Community NS Mapp
Post by: FiahOwl on November 15, 2012, 05:04:19 PM

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Title: Re: Community NS Mapp
Post by: Darvince on November 15, 2012, 05:12:29 PM
yay sensicle rivers from fiahowl
Title: Re: Community NS Mapp
Post by: FiahOwl on November 15, 2012, 05:55:18 PM

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Title: Re: Community NS Mapp
Post by: vh on November 15, 2012, 05:59:39 PM
this sentence took 5 seconds to write goddamn it
Title: Re: Community NS Mapp
Post by: FiahOwl on November 15, 2012, 06:11:24 PM

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Title: Re: Community NS Mapp
Post by: FiahOwl on November 15, 2012, 06:15:05 PM

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Title: Re: Community NS Mapp
Post by: FiahOwl on November 16, 2012, 04:45:01 PM

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Title: Re: Community NS Mapp
Post by: atomic7732 on November 16, 2012, 04:48:15 PM
yeah you broke the current
Title: Re: Community NS Mapp
Post by: FiahOwl on November 16, 2012, 04:51:35 PM

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Title: Re: Community NS Mapp
Post by: FiahOwl on November 16, 2012, 05:14:18 PM

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Title: Re: Community NS Mapp
Post by: atomic7732 on November 16, 2012, 05:19:27 PM
Not what I meant but yes.
Title: Re: Community NS Mapp
Post by: FiahOwl on November 16, 2012, 05:22:21 PM

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Title: Re: Community NS Mapp
Post by: Darvince on November 16, 2012, 07:04:45 PM
where did lovini go
Title: Re: Community NS Mapp
Post by: vh on November 16, 2012, 08:32:34 PM
i reject all the maps because not in xcf.
Title: Re: Community NS Mapp
Post by: Darvince on November 16, 2012, 08:34:29 PM
well then mr. lazy go combine his map and the xcf
Title: Re: Community NS Mapp
Post by: vh on November 16, 2012, 08:37:44 PM
yes but why should i convert the map to xcf when we all agreed to use xcf. It's like obama showing up to his inauguration with his speech written in french and expecting someone to translate for him.
Title: Re: Community NS Mapp
Post by: Darvince on November 16, 2012, 08:38:46 PM
fiah refuses to use .xcf
are all of his changes to aeridani going to be rejected until the end of time?
Title: Re: Community NS Mapp
Post by: vh on November 16, 2012, 08:45:33 PM
yeah or until the preferred file format changes
Title: Re: Community NS Mapp
Post by: atomic7732 on November 16, 2012, 08:52:04 PM
and his national borders won't be on any map we use if anyone ever makes their national borders
Title: Re: Community NS Mapp
Post by: Darvince on November 16, 2012, 09:03:31 PM
i think you posted in the wrong thread
Title: Re: Community NS Mapp
Post by: Darvince on November 16, 2012, 11:50:26 PM
jazz on interguild discovered a function that is almost identical to the terrain in snavwxniik-nakwn:
http://www.wolframalpha.com/input/?i=integrate+d%2Fdx(sqrtd)cos^2(x) (http://www.wolframalpha.com/input/?i=integrate+d%2Fdx(sqrtd)cos^2(x))
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 17, 2012, 03:39:27 AM
So I can say than i will no blaccept changes in .xcf because i don't use it?

It would be much better (and easier) if we use the .png things, so everyone can be happy.
Title: Re: Community NS Mapp
Post by: vh on November 17, 2012, 03:42:25 AM
no it is because we all voted on the google documents file to chose which file format and gimp won. if you want another file format i suggest you vote and get swonx and fiah to do the same because i suspect you all feel png's are better
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 17, 2012, 03:48:23 AM
no it is because we all voted on the google documents file to chose which file format and gimp won. if you want another file format i suggest you vote and get swonx and fiah to do the same because i suspect you all feel png's are better
change my vote to pngs please, cause i can't edit it :P
Title: Re: Community NS Mapp
Post by: vh on November 17, 2012, 04:09:59 AM
ok i've voted for both of you.
*actually if paint.net is voted then pdn will be the file format, openable with paint.net
if you want just pngs i will switch your vote to pngs

Since currently, half of us pretty much copy areas out of the xcf file to work on them before putting them back, and pdns would merely be a inconvenience to nue/matty/naru/whoever, but a pdn file would allow hellpotatoe and swonx to work on the map, i've voted paint.net so we're switching to paint.net files as soon as i or someone else converts the xcf file.
Title: Re: Community NS Mapp
Post by: FiahOwl on November 17, 2012, 09:11:20 AM

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Title: Re: Community NS Mapp
Post by: atomic7732 on November 17, 2012, 10:14:18 AM
I switch vote to pngs.
Title: Re: Community NS Mapp
Post by: Darvince on November 17, 2012, 11:39:32 AM
i switch vote to ponies fucking other ponies
i switch vote to pdn
Title: Re: Community NS Mapp
Post by: blotz on November 18, 2012, 05:53:28 AM
re-edited


Hell potatoes if you want a hight map make one your self
Title: Re: Community NS Mapp
Post by: blotz on November 18, 2012, 07:16:00 AM
Are we using LNG/paint?
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 18, 2012, 07:16:17 AM
Allright, I also added a colour palette that can be used for easy access and can be easily turned off.
So, this is official? :P



And from previous removed post: Someone can make a height map to me? :P
666 >:D
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 18, 2012, 07:19:51 AM
NO DOUBLE POSTS BONG!!

Hellpotatoe make your own hightmap if you want one
I wanna a height map not your opinion :P
I wanna one made by other ppl
Title: Re: Community NS Mapp
Post by: blotz on November 18, 2012, 07:20:16 AM
why?
Title: Re: Community NS Mapp
Post by: FiahOwl on November 18, 2012, 07:21:28 AM

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Title: Re: Community NS Mapp
Post by: vh on November 18, 2012, 07:25:51 AM
What the hell are you guys talking about. This is off-topic.
Title: Re: Community NS Mapp
Post by: blotz on November 18, 2012, 07:34:44 AM
NO DOUBLE POSTS BONG!!

Hellpotatoe make your own hightmap if you want one
I wanna a height map not your opinion :P
I wanna one made by other ppl

NO DOUBLE POSTING HELLPOTATOE!!!
Title: Re: Community NS Mapp
Post by: vh on November 18, 2012, 07:35:17 AM
stop this
Title: Re: Community NS Mapp
Post by: blotz on November 18, 2012, 07:37:08 AM
Madness, HELLPOTATOE
Title: Re: Community NS Mapp
Post by: FiahOwl on November 18, 2012, 08:31:32 AM

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Title: Re: Community NS Mapp
Post by: blotz on November 18, 2012, 08:35:45 AM
stop this
Title: Re: Community NS Mapp
Post by: Darvince on November 18, 2012, 11:13:59 AM
idc how many posts in a row you make. just that you get your opium out there.
Title: Re: Community NS Mapp
Post by: blotz on November 18, 2012, 11:42:36 AM
wt
Title: Re: Community NS Mapp
Post by: FiahOwl on November 19, 2012, 04:32:28 PM

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Title: Re: Community NS Mapp
Post by: Darvince on November 19, 2012, 10:07:34 PM
dan expanded the uploader
Title: Re: Community NS Mapp
Post by: Hellpotatoe on November 20, 2012, 03:53:16 AM
kolok internal borders
FéahOul northwestish island makes frontier with teh folowing provinces of the Potato Lands
Leekstate
Mushroolands
Leafineon
Watermeland
Pineapplestate
Saguaria
Title: Re: Community HMBDAMBSMNSTD Mapp
Post by: Darvince on November 20, 2012, 03:41:29 PM
do everything
Title: Re: Community HMBDAMBSMNSTD Mapp
Post by: FiahOwl on November 20, 2012, 04:07:47 PM

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Title: Re: Community HMBDAMBSMNSTD Mapp
Post by: vh on November 20, 2012, 04:32:44 PM
...someone used too many nukes on aiota
Title: Re: Community HMBDAMBSFNSTD Mapp
Post by: Darvince on November 20, 2012, 05:00:28 PM
...someone used even more nukes on the title
Title: Re: Community USForum Map
Post by: atomic7732 on November 20, 2012, 06:36:59 PM
unofficial but -1000

Lighter color is more spread out, more tribal, etc, darker generally means nation-like

As you can see, the saguans are the major power at this time.
Title: Re: Community USForum Map
Post by: Darvince on November 20, 2012, 07:05:05 PM
is this map with a lack of himalian islands official
Title: Re: Community USForum Map
Post by: atomic7732 on November 20, 2012, 07:19:59 PM
no it is not
Title: Re: Community USForum Map
Post by: vh on November 20, 2012, 07:20:16 PM
i will fix dar i am just lazy you can revert to undistored himalia if you want
Title: Re: Community USForum Map
Post by: atomic7732 on November 20, 2012, 08:28:28 PM
since I'm done for now have an update (year -800, just after the Empire of Nausikkak forms)
Title: Re: Community USForum Map
Post by: vh on November 20, 2012, 08:30:33 PM
kallisto is actually not stretched out enough horizontally kol.
Title: Re: Community USForum Map
Post by: atomic7732 on November 20, 2012, 09:23:40 PM
prolly cause I'm using an old version but still the map gets the data across.
Title: Re: Community HMBDAMBSMNSTD Mapp
Post by: Hellpotatoe on November 21, 2012, 02:44:04 AM
I was bored  ;D
So get bored again 'nd beautify Ezheatio map too!! kol
Title: Re: Community USForum Map
Post by: atomic7732 on November 21, 2012, 07:53:43 PM
-700

dark purple is Nausikaa (saguan colony nation)
Title: Re: Community USForum Map
Post by: Darvince on November 21, 2012, 07:58:11 PM
i like how SWKC is the core of nausikkak at this point
Title: Re: Community USForum Map
Post by: atomic7732 on November 21, 2012, 08:57:34 PM
more

Note how nations are starting to have more defined borders.
Title: Re: Community USForum Map
Post by: Darvince on November 21, 2012, 09:03:59 PM
omg so many ponies

also this is 800AD you realize that right?
Title: Re: Community USForum Map
Post by: atomic7732 on November 21, 2012, 09:50:54 PM
-500

if you're trying to suggest something, tell me without saying "also this is 800AD you realize that right?" it helps a lot more
Title: Re: Community USForum Map
Post by: Darvince on November 21, 2012, 09:52:25 PM
why is the border between blaland and the saguan nations the same as it is 1100 years later

it is now canon that the saguan nation(s) go crazy and try to conquer collapsing nausikkak
Title: Re: Community USForum Map
Post by: Darvince on November 21, 2012, 10:55:30 PM
taken (of the actual map)
Title: Re: Community USForum Map
Post by: atomic7732 on November 21, 2012, 11:59:24 PM
as said in IRC: this map is beautiful

is the saguan area good? (note to self: fix -500 with these)
Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 12:01:27 AM
yes mommie
wut is greyish
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 12:58:19 AM
yes mommie
wut is greyish
That's the Nausikkak claims color.

Also I'm certain this will be correct.

Dark purple is a Saguan-sympathizer revolutionary state. (Mainly Nausikaa)
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 01:30:27 AM
so many posts

Saguan Civil War (~-290 to ~-240) and Dissolution of Nausikkak (-293)
Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 01:47:17 AM
purple faction is saguaists
green-like faction is donguaists
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 01:47:25 AM
done

-200

Solea falls slowly apart into several competing states... Sagua incomplete darv will edit it.

Soleani Orange - Solea
Red - Eqriani
Blue - Kavllap
Green - Ihpqalik
Lighter Orange - Aspeukisjeriktilsekk (Auspik-sympathizers)
Yellow - Aoleanj
Redder Orange - Vyyzekrtni
Salmon - Akkavalta-Aeixzari
Pink - Inner Solea (Saelunavvk)
Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 01:55:57 AM
yay productivity
i counted, and this would be the 15th map version but i named it wrong
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 03:42:44 AM
growing progress is growing
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 03:50:06 AM
Double posts bekause kakti.
I was lookin in the map and thinkin, can we join ezheatio, aiota, kallisto and maybe aeridamni to make a koltinent?
Edit= Here's the map 16, i removed a error in ezheatio
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 06:44:37 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 06:59:17 AM
I can't see the PDN on my iPad, so could you somebody it as a png for once?

And no Hellpotatoe. When you cut all ties with my nation, and try an "economic blockade" by no longer exporting or importing from me, it still makes sense to have thousands of miles of ocean between us.
Uh, the world map doesn't changed very much

What ties our nations have before this? :P
Your nation don't like of the "strange people" and kommunists, and they're like 80% of our pop.
And Ezheatio don't have any ekonomik influence in this world, an ekonomik blokade from us should not affekt your nation and people =P
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 08:22:25 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 08:29:28 AM
By discrimination against strange peoples I am talking like the racist divide today. Most people are fine but some are extreme.

And I am fine with communists as long as they don't try to overthrow the government.
whata ones? :P
oh, my mistake
ignore the blokade thing
aaand taken c:
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 08:48:29 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 09:04:19 AM
Hellpotatoe if you change it a lot post a png along with the pdn please
well, I'll post the png c:



Kan I join Nausikkak (koltinent)? :P
Edit: Maybe sumwhere in west blaland
Edit2: If yes atomic will get crazy I will make ezheatio island join nausikkak koltinent. And them the person who make nausikkak maps kan make my water borders become moar beautifull
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 09:46:59 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 09:49:57 AM
I made 65% of the Nausikkak maps. And I won't make your water borders better until I know for sure if you are allowed to be connected to Nausikkak (which I believe when darvince and nue wake up you will be ripped to shreds)
I don't wanna be ripped to shreds D:
Title: Re: Community USForum Map
Post by: matty406 on November 22, 2012, 10:28:20 AM
this needs labels so I can place my thing without having to change Ethanthova and the TND's histories too much.
Make a layer for labels plox
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 10:40:34 AM

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Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 12:26:42 PM
this needs labels so I can place my thing without having to change Ethanthova and the TND's histories too much.
Make a layer for labels plox
Labels? As in nation names?
Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 01:18:12 PM
yes i often like to fuck himalias
Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 01:21:44 PM
oh shit i forgot the newer aiota
(takened)
Title: Re: Community USForum Map
Post by: matty406 on November 22, 2012, 01:40:06 PM
this needs labels so I can place my thing without having to change Ethanthova and the TND's histories too much.
Make a layer for labels plox
Labels? As in nation names?
indeed
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 01:45:56 PM
taken after dar

Quote from: IRC
kan i join nausikkak koltinent if swonx and matty dont accept join in a new koltinent?
[18:41] <+Hellpotatoe> and matty, do you accept it?
[18:42] <+matty406> I honestly don't know what nausikkak is
[18:42] <+Darvince> matty406 are you ok with the continent from the old map being imported to the new map
[18:42] <+Darvince> and no hellpotatoe
[18:42] <+Darvince> you may not join to nausikkak
[18:42] <+Hellpotatoe> :c
[18:42] <+Darvince> unless it is to the blaish side of nausikkak
[18:42] <+Hellpotatoe> yea
[18:42] <+Darvince> oh ok
[18:42] <+Darvince> then you may
[18:43] <+Darvince> but do not go above the 90 degree shift in coastline
[18:43] <+Hellpotatoe> but why can be only at this side?
[18:43] <+Hellpotatoe> :P
[18:43] <+Darvince> or face the wrath of misplaced saguans
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 02:09:48 PM
-100

Featuring: Imperial Darvincia and Unifying Solea
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 02:29:22 PM
0

Featuring: a peaceful Solea, Darvincia's borders forced back by Loviniosa

Dark pink - Fieksier
Darker yellow - Anerak (released by Darvincia/Loviniosa)
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 02:44:13 PM
100

Featuring: Auspik Civil War

Greenish - unnamed city state
Light purple - Dtersaauw Sagua
very similar to saguan purple - Aitessekk Naus
wheatish yellow - Rift Auspikitan
Auspikitan yellow - Eqkirium/West Auspikitan
Salmony yellow - Errakyva
Burgundy - Aowensii
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 03:03:15 PM
http://forums.getpaint.net/index.php?/topic/23650-xcf-filetype-plugin/ (http://forums.getpaint.net/index.php?/topic/23650-xcf-filetype-plugin/)

this allows pdn to load and save xcf files

therefore my vote switches from png to xcf
Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 03:09:14 PM
bastard

although between -100 and 0 viaeloshia basically occupies all of darvincia and holds it hostage for 20-25 years
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 03:09:41 PM

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Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 03:12:14 PM
bullshit
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 03:31:20 PM
anyway

200

i probably need official borders for nausikaa but yeah there's gonna be a lot of editing to do with previous images

<Darvince> i have decided that nausikaa exists as a nation after the end of nausikkak
<Darvince> and again after the end of imperial darwinia

Also Solea and Rift Auspikitan at it's peak
Title: Re: Community USForum Map
Post by: vh on November 22, 2012, 03:32:04 PM
bullshit

KOL
Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 03:32:46 PM
hellpotatoe go do revision 18
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 03:44:23 PM
hellpotatoe go do revision 18
Uhh Fiah/someone else that can prettyfy borders make ezheatio joins nausikkak by blaland side without touching the saguan area where land make a 90 degree pls.
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 03:54:17 PM
300

burgundy is now officially aovensiiv

red - new pegasopolis
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 03:54:52 PM

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Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 04:18:47 PM

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Title: Re: Community USForum Map
Post by: Darvince on November 22, 2012, 04:19:53 PM
in 400 put key to don's border to current
Title: Re: Community USForum Map
Post by: Naru523 on November 22, 2012, 05:11:18 PM
That seems very all homo.
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 22, 2012, 05:12:22 PM
That seems very all homo.
why?
Title: Re: Community USForum Map
Post by: atomic7732 on November 22, 2012, 05:15:28 PM
I've finished 400, 500, 600, and 613.

Preliminary Nausikkak History Maps (http://imgur.com/a/BzHs8) Album

Nausikaa is going to need to be edited to exist in some of the maps, as well as possibly other things.

<Darvince> according to that on the 0 mapp darvincia should be bielosian
Title: Re: Community USForum Map
Post by: FiahOwl on November 22, 2012, 05:17:06 PM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 23, 2012, 02:52:39 AM
I've finished 400, 500, 600, and 613.

Preliminary Nausikkak History Maps (http://imgur.com/a/BzHs8) Album

Nausikaa is going to need to be edited to exist in some of the maps, as well as possibly other things.

<Darvince> according to that on the 0 mapp darvincia should be bielosian
now its only add sumthings to west part :P
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 23, 2012, 03:12:35 AM
Hmm.........
how many wars in Aiota you say?
 10:
Armendia vs Aiota - Aiota won a bit of land
Svalia vs Aiota - Svalia gained entire island
Armendia vs Svalia - Armendia gets Svalia off main land
Aiota vs Aeridani (gets popcorn) - Aeridani wins north islands (Aiota got owned, no longer threatens Aeridani)
Bolvangar vs Aiota - Bolvangar got part of Aiota
Armendia vs Bolvangar - Armendia got some land
Svalia vs Bolvangar - Svalia's claims outside the islang got obliterated
Chrisca vs Fola -  Chrisca gained some land
Fola vs Foshca - Foshca got some land
Eridir vs Ghadi - Eridir got a part of Ghadi
/me gets popcorn
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 23, 2012, 03:42:30 AM
Don't worry i didn't care about those islands full of dangerous mutant potatoes from Pakka Fedishco
omg
mutant potatoes?
potato land cant hear about those or we will have MUTANT POTATO PLAMANS!!!!
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 23, 2012, 03:52:23 AM
Funny i looked at Ezheatian part of Nausikkak for a second and thought it looked like an ice skater
kolok
Title: Re: Community USForum Map
Post by: FiahOwl on November 23, 2012, 05:42:46 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 23, 2012, 06:25:39 AM
We need stereotypical maps of the world!!!!!!!!!
I kan make one when i get off school :P
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 23, 2012, 06:39:28 AM
/me gives hellpotatoe double chocolate cookie
but you get reply 745!!!
Title: Re: Community USForum Map
Post by: jman on November 23, 2012, 12:46:37 PM
Why dosen't anyone ever add my nation to the map?  :(
Title: Re: Community USForum Map
Post by: FiahOwl on November 23, 2012, 01:04:30 PM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 23, 2012, 01:15:46 PM
What's it's name? Where is it? We have no idea and you never have been active and asked :P
Title: Re: Community USForum Map
Post by: Darvince on November 23, 2012, 01:35:31 PM
What's it's name? Where is it? We have no idea and you never have been active and asked :P
Title: Re: Community USForum Map
Post by: matty406 on November 23, 2012, 02:53:47 PM
Putting mine on
Title: Re: Community USForum Map
Post by: vh on November 23, 2012, 03:03:22 PM
*finally.gif*

^i couldn't find a adequetely amusing gif on google images.
Title: Re: Community USForum Map
Post by: matty406 on November 23, 2012, 03:16:33 PM
Might be delayed because I've learned I'm putting my thing where Loviniosa is going, and I need to fine another sufficiently largeish space.
Title: Re: Community USForum Map
Post by: vh on November 23, 2012, 03:35:23 PM
[05:34.29] <vh> we should probably shrink everything
[05:34.32] <vh> to make more room
[05:34.42] <vh> because the world map will be really cramped with lovinsia and mattyland
Title: Re: Community USForum Map
Post by: matty406 on November 23, 2012, 04:10:03 PM
Well now I don't know where to put my thing, everywhere I try already has some significance to someone elses canon.
Title: Re: Community USForum Map
Post by: atomic7732 on November 23, 2012, 04:42:02 PM
I keep trying to say how about matty and naru work something out west of kallisto.
Title: Re: Community USForum Map
Post by: Darvince on November 23, 2012, 06:05:44 PM
kol³
Title: Re: Community USForum Map
Post by: atomic7732 on November 23, 2012, 08:31:33 PM
Official'd.

New Pegasopolis, Aovensiiv, and Several Well-Known Corporations.

111 provinces in total, unless my counting sucks.
Title: Re: Community USForum Map
Post by: vh on November 23, 2012, 08:37:20 PM
Well now I don't know where to put my thing, everywhere I try already has some significance to someone elses canon.

meh that's a lame reason not to allow someone to put their nation else everyone could just declare something is 'canon' just place your nation somewhere :P
Title: Re: Community USForum Map
Post by: atomic7732 on November 23, 2012, 09:19:13 PM
but the Southern Serkr
Title: Re: Community USForum Map
Post by: FiahOwl on November 26, 2012, 06:45:51 PM

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Title: Re: Community USForum Map
Post by: Darvince on November 26, 2012, 06:52:44 PM
southeast USA
southeast china
hawaii
nope not always
Title: Re: Community USForum Map
Post by: FiahOwl on November 26, 2012, 07:17:17 PM

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Title: Re: Community USForum Map
Post by: Darvince on November 26, 2012, 07:32:31 PM
appalachians
tibet
volcanos
...herpaderp
Title: Re: Community USForum Map
Post by: FiahOwl on November 26, 2012, 07:55:53 PM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on November 30, 2012, 01:32:29 PM
I think it would be good if we had a standard world where we could claim land

It would be more realistic, because here we're only throwing land randomly.

Only a idea...
Title: Re: Community USForum Map
Post by: Darvince on November 30, 2012, 03:04:14 PM
NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON
Title: Re: Community USForum Map
Post by: FiahOwl on November 30, 2012, 03:15:53 PM

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Title: Re: Community USForum Map
Post by: atomic7732 on November 30, 2012, 03:18:27 PM
Uh. No. If you'd like, go create a world.
Title: Re: Community USForum Map
Post by: Hellpotatoe on November 30, 2012, 03:38:17 PM
Uh. No. If you'd like, go create a world.
ok then :P
it was only a idea to we have an realistic world
anyway, we have get like 20 random sapientspecies here and not so realistic map, so, don't mind
Title: Re: Unofficial USForum Map
Post by: FiahOwl on December 01, 2012, 08:19:30 AM

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Title: Re: Community USForum Map
Post by: Darvince on December 01, 2012, 10:06:05 AM
"Unofficial USForum Map"
nothx
Title: Re: Unofficial USForum Mapp
Post by: Hellpotatoe on December 01, 2012, 10:45:49 AM
(points at title)
kol, what nations are on this mapp?
Title: Re: Community USForum Map
Post by: blotz on December 01, 2012, 11:02:43 AM
Bongatar, no duh
Title: Re: Community USForum Map
Post by: FiahOwl on December 01, 2012, 12:40:24 PM

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Title: Re: Community USForum Map
Post by: Naru523 on December 01, 2012, 04:52:56 PM
what
Title: Re: Community USForum Map
Post by: vh on December 01, 2012, 04:56:34 PM
in soviet kallisto a kol is 238492.3234283872583994572389475839 kilomiles
Title: Re: Community USForum Map
Post by: Darvince on December 02, 2012, 10:02:13 PM
NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON
NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON
NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON NONONONONONONONONONONONONONONONONONONONON
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Title: Re: Community USForum Map
Post by: Hellpotatoe on December 03, 2012, 03:22:52 AM
I think it would be good if we had a standard world where we could claim land

It would be more realistic, because here we're only throwing land randomly.

Only a idea...
YESYESYESYES MUST MAKE OF THIS NAW!!!!!!!!!!!
NAW!!!!!1!1!!!!!!!!!!11!1!
NAW!!!!!!!!!!11!!!!!!1!!!!
in a different topic of course
Title: Re: Community USForum Map
Post by: atomic7732 on December 04, 2012, 05:56:32 PM
Something.
Title: Re: Community USForum Map
Post by: Darvince on December 04, 2012, 06:05:13 PM
it is i, the grandest of all sugguans
Title: Re: Community USForum Map
Post by: FiahOwl on December 05, 2012, 06:27:36 PM

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Title: Re: Community USForum Map
Post by: vh on December 05, 2012, 07:20:05 PM
onherphilia
on her philia
what.
Title: Re: Community USForum Map
Post by: FiahOwl on December 05, 2012, 07:49:25 PM

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Title: Re: Community USForum Map
Post by: atomic7732 on December 05, 2012, 08:04:48 PM
>0 degrees west

How can something with no magnitude have a direction?
Title: Re: Community USForum Map
Post by: FiahOwl on December 05, 2012, 08:09:21 PM

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Title: Re: Community USForum Map
Post by: Darvince on December 05, 2012, 08:22:39 PM
i often record quakes measuring 0.0 on the richter scale
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 06, 2012, 03:19:26 AM
kol people
Title: Re: Community USForum Map
Post by: Darvince on December 06, 2012, 04:26:49 PM
no you got it wrong
the continent is nausikkak
its sub-regions are
Title: Re: Community USForum Map
Post by: FiahOwl on December 06, 2012, 04:37:55 PM

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Title: Re: Community USForum Map
Post by: Naru523 on December 06, 2012, 05:01:20 PM
most likely he's referring to the Empire.
Title: Re: Community USForum Map
Post by: FiahOwl on December 06, 2012, 06:16:27 PM

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Title: Re: Community USForum Map
Post by: Darvince on December 06, 2012, 06:23:59 PM
ok now teel me how you get to the islands
Title: Re: Community USForum Map
Post by: vh on December 06, 2012, 06:45:20 PM
with flymode. nationstates has been op'ed
Title: Re: Community USForum Map
Post by: Darvince on December 06, 2012, 06:45:59 PM
/op nationstates
Title: Re: Community USForum Map
Post by: FiahOwl on December 06, 2012, 08:23:52 PM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on December 07, 2012, 02:22:01 AM
What happened to what this topic was supposed to be about?
Title: Re: Community USForum Map
Post by: Darvince on December 07, 2012, 06:46:34 AM
well it got worse when you started the meta conversation
but it's still a healthy topical
Title: Re: Community USForum Map
Post by: atomic7732 on December 07, 2012, 07:06:06 AM
what is a solean and why is it a federation

And isn't there that one topic "It wasn't abrupt." or whatever
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 07, 2012, 08:09:38 AM
what is a solean and why is it a federation

And isn't there that one topic "It wasn't abrupt." or whatever
SOLEA
SOLEA AND RIFT AUSPIKSTAN (kol?)
Title: Re: Community USForum Map
Post by: FiahOwl on December 09, 2012, 08:41:47 AM

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Title: Re: Community USForum Map
Post by: FiahOwl on December 09, 2012, 01:51:30 PM

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Title: Re: Community USForum Map
Post by: Darvince on December 09, 2012, 02:04:44 PM
what
Title: Re: Community USForum Map
Post by: FiahOwl on December 09, 2012, 02:15:26 PM

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Title: Re: Community USForum Map
Post by: FiahOwl on December 10, 2012, 05:22:26 AM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on December 11, 2012, 03:10:33 AM
Crazy Random Idea:
If we ever get around to the planet thing (mentioned somewhere in this thread)
maybe each of us could design our own planet(or moon) how we want it

Just an idea.
Yeah, if we get off we will nid of a "homeblanet" for each nation
inb4 dar creates 50~60 homeblanets
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 11, 2012, 03:20:58 AM
But like we could design uninhabitable as well
I was thinking about a blanet that once had life on it but was destroyed by that life
inb4 its earth
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 11, 2012, 03:26:53 AM
It shall be called Asavata
Atmosphere: smog
Population:1 million
Landscape:barren, inhospitable, tree stumps everywhere
Sky: black
Any water: polluted with oil
continents: 5 + a very small polar cap
the principal pollution points are in northern hemisphere
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 11, 2012, 04:03:36 AM
yeah :P
Title: Re: Community USForum Map
Post by: blotz on December 11, 2012, 05:08:24 PM
how do you make somethign pdn? just change the saving format?
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 12, 2012, 04:18:38 AM
how do you make somethign pdn? just change the saving format?
its just go on paint.net and save as pdn ._.
Title: Re: Community USForum Map
Post by: Darvince on December 15, 2012, 04:01:26 PM
for darvincia ignore filename
Title: Re: Community USForum Map
Post by: Darvince on December 15, 2012, 04:24:02 PM
for rannbows ignore filename
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 16, 2012, 01:54:24 AM
for darvincia ignore filename
wats it?
Title: Re: Community USForum Map
Post by: Darvince on December 16, 2012, 02:09:26 AM
gdp growth, gdp per capita, and economy rating (0 to 100)
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 16, 2012, 04:12:25 AM
gdp growth, gdp per capita, and economy rating (0 to 100)
in NS, right?
Title: Re: Community USForum Map
Post by: FiahOwl on December 16, 2012, 05:37:50 AM

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Title: Re: Community USForum Map
Post by: Darvince on December 16, 2012, 11:05:38 AM
gdp growth, gdp per capita, and economy rating (0 to 100)
in NS, right?
no, in of universalis
Title: Ezheatio Conlang/Zoomed Map
Post by: Hellpotatoe on December 18, 2012, 04:04:21 PM
gdp growth, gdp per capita, and economy rating (0 to 100)
in NS, right?
no, in of universalis
oh, good, kan you make one to me?





Ezheatio with 500% zoom
(if 1px=10km/100km² in the worldmapp, 1px will be = 2km/4km² in this mapp)
I made it right?



Edit:
Ezamorean will be a moisture between portuguese, italian and translit. japanese
while NeoEzamorean will be a moisture between portuguese, spanish and basque

SVOA (right for portuguese)
Eu odeio bolas azuis
I hate balls blues

SVAO (right for english)
Eu odeio azul bolas
I hate blue balls

VSAO (right for East Ezamorean (or only Ezamorean))
Odeio eu azul bolas
Hate I blue balls

VSOA (right for West Ezamorean (or NeoEzamorean))
Odeio eu bolas azuis
Hate I balls blues

East Ezamorean/Ezamorean and West Ezamorean/NeoEzamorean alphabet:
A a (/a/) (Ã ã (/ɐ͂/))
B b (/b/)
C c (/tʃ/)
D d (/d/)
E e (/e/) (É é (/ɛ/)) (Ẽ ẽ (/ẽ/))
F f (/f/)
G g (/g/)
H h (/x/) (HH hh (/h/))
I i (/i/) (Ĩ ĩ (/ĩ/))
J j (/ʒ/)
K k (/k/)
L l (/l/)
ф ф (/ʎ/)
M m (/m/)
N n (/n/)
Π п (/ɲ/)
O o (/o/) (Ó ó (/ɔ/)) (Õ õ (/õ/))
P p (/p/)
Q q (/kw/)
R r (/r/) (RR rr (/ɾ/))
S s (/s/)
T t (/t/)
U u (/u/) (Ũ ũ (/ũ/))
V v (/v/)
X x (/ʃ/)
Ш ш (/ø/)
Y y (/dʒ/)
Z z (/z/)
Title: Ezheatio Conlang
Post by: Hellpotatoe on December 18, 2012, 05:46:58 PM
http://eastezamorean.g3n.in/ (http://eastezamorean.g3n.in/)
I'll make the west one sumtime.
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 19, 2012, 07:11:18 AM
next: height map, cities
nid ideas
Title: Re: Community USForum Map
Post by: FiahOwl on December 21, 2012, 05:32:39 PM

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Title: Re: Community USForum Map
Post by: atomic7732 on December 22, 2012, 03:18:19 PM
Official flag of Aovensiiv.

(http://i.imgur.com/lDwJA.png)
Title: Re: Community USForum Map
Post by: FiahOwl on December 22, 2012, 04:34:27 PM

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Title: Re: Community USForum Map
Post by: vh on December 22, 2012, 06:51:30 PM
Neither is your boat :p
Title: Re: Community USForum Map
Post by: FiahOwl on December 22, 2012, 06:56:44 PM

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Title: Re: Community USForum Map
Post by: atomic7732 on December 24, 2012, 08:46:53 PM
(http://i.imgur.com/tIx3E.png) Composite history map of the Soleani/Auspik minors

Orange - 100
Yellow - 200
Green - 300
Cyan - 400
Blue - 500
Magenta - 600

(most recent on top except for 600 which is on the bottom layer)

animation coming soon
Title: Re: Community USForum Map
Post by: FiahOwl on December 25, 2012, 01:21:45 PM

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Title: Re: Community USForum Map
Post by: Hellpotatoe on December 25, 2012, 03:29:21 PM
wat have you done on it?
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 04:03:28 PM
Heyo guys.
So, Hellpotatoe convinced me to participate in this "Nation Map" thing and I don't know where to start, nor I don't even know if this is the right thread. Can someone assist me?
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 04:10:41 PM
well you got the thread right
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 25, 2012, 04:14:44 PM
well, take a nation name, make a map (or ask to someone make for u (fiah?)) and be happy o/
we have 2 things:
capitalism (aeridani (fiah), aiota (swonx), someezheatiannations(me))
kolmmunism (blaland (bla), kallisto (kipnap), lovini, darvincia(darvince :P), etc, someezheatiannations(me))
Title: Re: Community USForum Map
Post by: atomic7732 on December 25, 2012, 04:37:01 PM
way oversimplification

this capitalism vs communism thing was invented by fiah to cause feuds.
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 25, 2012, 04:54:00 PM
I declare than Ezheatio will be a power
I can actually declare this? :P
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 04:54:47 PM
well, take a nation name, make a map (or ask to someone make for u (fiah?)) and be happy o/
we have 2 things:
capitalism (aeridani (fiah), aiota (swonx), someezheatiannations(me))
kolmmunism (blaland (bla), kallisto (kipnap), lovini, darvincia(darvince :P), etc, someezheatiannations(me))
Okay, thanks Hellpotatoe.
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 04:59:16 PM
this capitalism vs communism thing was invented by fiah to cause feuds.
NONONONONON TUTO THIS IS THE TRUTH UP HERE^
Title: Re: Community USForum Map
Post by: Hellpotatoe on December 25, 2012, 05:00:59 PM
this capitalism vs communism thing was invented by fiah to cause feuds.
NONONONONON TUTO THIS IS THE TRUTH UP HERE^
Bekause of things like this I don't like very much of fiah :P
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 05:24:26 PM
this capitalism vs communism thing was invented by fiah to cause feuds.
NONONONONON TUTO THIS IS THE TRUTH UP HERE^
I know, I was just acknowledging Hellpotatoe's help.
Besides, I'm not too familiar with communism and capitalism (Well, I did learn about capitalism in civics last year)
Title: Re: Community USForum Map
Post by: vh on December 25, 2012, 05:28:03 PM
in capitalism everyone can do whatever they want business wise
In communism the government gives everyone a job, and everything is public. Money is not a thing
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 05:30:06 PM
bollocks.
in communism the government supplies everyone with the most basic necessities of live (or less basic, if you're a rich nation like ska, darvincia, or blaland). you may get a job if you want, and it's highly encouraged. money does not exist, and all property is public.
Title: Re: Community USForum Map
Post by: vh on December 25, 2012, 05:35:57 PM
Ok Darvince there are about 9001 versions of communism
http://en.wikipedia.org/wiki/Communism (http://en.wikipedia.org/wiki/Communism)
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 05:58:10 PM
Okay.
Title: Re: Community USForum Map
Post by: atomic7732 on December 25, 2012, 06:00:22 PM
bollocks.
in communism the government supplies everyone with the most basic necessities of live (or less basic, if you're a rich nation like ska, darvincia, or blaland). you may get a job if you want, and it's highly encouraged. money does not exist, and all property is public.
there's this thing

it's called personal property

you can have it in SKA
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 06:03:11 PM
then it is socialism
Title: Re: Community USForum Map
Post by: vh on December 25, 2012, 06:04:17 PM
No it is personal propertyism
Title: Re: Community USForum Map
Post by: atomic7732 on December 25, 2012, 06:08:26 PM
then it is socialism
it is called a Soleani socialism, communism has no government
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 06:11:31 PM
so communism is when everyone help each other or when 1000000's of people die due to no government
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 06:17:21 PM
what is happening here
what is .jpg
what is even
what
what
what
what go use .png for maps

sudo get paint.net
sudo get universalis_world20.pdn
sudo convert tutono.jpg -> .png
sudo get tutono.png
sudo merge tutono.png -> universalis_world20.pdn
sudo rename universalis_world20.pdn -> universalis_world21.pdn
sudo get universalis_world21.pdn
sudo upload universalis_world21.pdn
sudo be satisfied
Title: Re: Community USForum Map
Post by: vh on December 25, 2012, 06:19:13 PM
eh the png thing is easy I can crop it in later

But

another archipelago . png
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 06:20:33 PM
what is happening here
what is .jpg
what is even
what
what
what
what go use .png for maps

sudo get paint.net
sudo get universalis_world20.pdn
sudo convert tutono.jpg -> .png
sudo get tutono.png
sudo merge tutono.png -> universalis_world20.pdn
sudo rename universalis_world20.pdn -> universalis_world21.pdn
sudo get universalis_world21.pdn
sudo upload universalis_world21.pdn
sudo be satisfied
So I'm supposed to use the map from that Universalis game?
How the hell would I know?   :P
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 06:32:26 PM
first world map posted in four pages
no tuto use the map on this post after downloading paint.net
Title: Re: Community USForum Map
Post by: vh on December 25, 2012, 07:09:14 PM
i believe the last world map is here

http://universesandbox.com/forum/index.php/topic,7618.msg94691.html#msg94691 (http://universesandbox.com/forum/index.php/topic,7618.msg94691.html#msg94691)

it might be cramped
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 07:11:55 PM
first world map posted in four pages
no tuto use the map on this post after downloading paint.net
I went derp for a moment.
Sorry.  :(
Now...  ???
Title: Re: Community USForum Map
Post by: vh on December 25, 2012, 07:14:57 PM
well you got the thread right
kol
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 08:10:31 PM
I still need help making my nation.
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 08:28:53 PM
2px wide black borders, with antialiasing off. other than that it's up to you (unless it looks terrible)
white land, blue water.
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 08:31:21 PM
Thanks.
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 09:07:12 PM
for reference here is tuto's desired location i think
unless he just put it there because he wanted some lands
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 09:14:32 PM
No, I just failed.  ;D
Title: Re: Community USForum Map
Post by: Darvince on December 25, 2012, 09:19:59 PM
ok mommy
Title: Re: Community USForum Map
Post by: tuto99 on December 25, 2012, 09:46:48 PM
Post
Title: Re: Community USForum Map
Post by: FiahOwl on December 26, 2012, 05:49:53 AM

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Title: Re: Community USForum Map
Post by: tuto99 on December 26, 2012, 10:39:22 AM
first world map posted in four pages
no tuto use the map on this post after downloading paint.net
I went derp for a moment.
Sorry.  :(
Now...  ???


I'm sorry I couldn't help you tuto, I am seriously sick :(

Anyways, have you downloaded Paint.NET yet? (http://www.dotpdn.com/files/Paint.NET.3.5.10.Install.zip) (If that link doesn't work try this (http://www.dotpdn.com/downloads/pdn.html)) If yes, good! Now you should click on this (http://universesandbox.com/forum/index.php/topic,7618.msg94691.html#msg94691) link and go to the attachment at the bottom. Then open it with paint.net and edit on the bottom most layer.
Don't worry, I already set up my nation. But thanks anyway.
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 08:22:05 PM
Post
>mfw you claimed half of blaland
>mfw you claimed half of a darvincian island
>mfw your island has no nation on it
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 08:48:25 PM
atomic is a doubtist

and also apparently anti-paint.net
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 08:52:33 PM
i thought when you added your island it would have your nation on it...
Title: Re: Community USForum Map
Post by: atomic7732 on December 26, 2012, 08:53:23 PM
dffffff pay day nay
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 08:56:48 PM
/me pays in the day at nay

also, taken
Title: Re: Community USForum Map
Post by: atomic7732 on December 26, 2012, 09:05:29 PM
so is it good? if so i need to remake my official SKA maps.
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 09:10:21 PM
yes is excellent
Title: Re: Community USForum Map
Post by: atomic7732 on December 26, 2012, 09:36:34 PM
Updated map.
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 09:41:01 PM
lol ihpqalik looks silly

should i feel bad for cutting it off
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 09:42:42 PM
ok un-taken i got lazy kalassak goo edit the official mapp
Title: Re: Community USForum Map
Post by: atomic7732 on December 26, 2012, 09:50:44 PM
nooooooo
/me makes Fiah do it
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 10:12:18 PM
darvincia flag
also ikkuvvuki flag
Title: Re: Community USForum Map
Post by: tuto99 on December 26, 2012, 10:56:38 PM
Well, here it is, my nation.
The flag is included in the info, and as a separate picture.
Title: Re: Community USForum Map
Post by: Darvince on December 26, 2012, 10:58:11 PM
wow that's cute
now teleport it to the ns map
Title: Re: Community USForum Map
Post by: tuto99 on December 26, 2012, 11:00:39 PM
wow that's cute
now teleport it to the ns map
Oh crap.
I did it on MS Paint. I can't separate the internal borders.  :(
I'll try to copy the borders onto the internal border layer on the map.
Title: Re: Community USForum Map
Post by: tuto99 on December 26, 2012, 11:24:38 PM
Fixed.   :)
Title: Re: Community USForum Map
Post by: Darvince on December 27, 2012, 01:35:32 AM
there's no map?
Title: Re: Community USForum Map
Post by: tuto99 on December 27, 2012, 01:53:59 AM
there's no map?
Oh, forgot.  ;D
Title: Re: Community USForum Map - Rev #23
Post by: Darvince on December 27, 2012, 02:01:56 AM
KOLOK
Title: Re: Community USForum Map - Rev #23
Post by: Hellpotatoe on December 27, 2012, 04:47:07 AM
hey, when we will start the official story and stuff?
I will make flags to ezheatio. period

Officially removed nations of ezheatio and left only:
New Issamoria
Issamoria
Gizeanea
Altëbënia
Callabell
Miarrea
North Sion
South Sion
Barcegna
The Free Lands of Free Freedom
Potato Lands
Konferanto Trinislad
Gran Nasseire
Picco Nasseire
Svekansmark
(cause 40 flags is so many)
Title: Re: Community USForum Map - Rev #23
Post by: FiahOwl on December 27, 2012, 05:27:58 AM

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Title: Re: Community USForum Map - Rev #23
Post by: FiahOwl on December 27, 2012, 05:29:30 AM

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Title: Re: Community USForum Map - Rev #25
Post by: Hellpotatoe on December 27, 2012, 07:47:46 AM
taken
Edit: given
Edition(s) in map: Added internal borders in Potato Lands, Sodomorra, Free Lands of Free Freedom and Ezheatio
Added internal internal borders in Ezheatio
Title: Re: Community USForum Map - Rev #23
Post by: FiahOwl on December 27, 2012, 08:06:19 AM

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Title: Re: Community USForum Map - Rev #23
Post by: Hellpotatoe on December 27, 2012, 09:09:23 AM
oops
Title: Re: Community USForum Map - Rev #23
Post by: Darvince on December 27, 2012, 12:48:49 PM
wut why is there issamoria and new issamoria at the same time
Title: Re: Community USForum Map - Rev #25
Post by: Hellpotatoe on December 27, 2012, 01:02:20 PM
cause u need of see the wars thread
new issamoria has come from issamoria
issamoria (kolmmunist) have sum war then crysis then riots then new issamoria (capitalist)
the tuto two nashunings exists at same time
Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 27, 2012, 01:51:44 PM
tkn
Title: Re: Community USForum Map - Rev #25
Post by: Darvince on December 27, 2012, 08:58:21 PM
oops
is all of ezheatio really one nation?
Title: Re: Community USForum Map - Rev #25
Post by: Darvince on December 27, 2012, 09:18:41 PM
update ring
Title: Re: Community USForum Map - Rev #25
Post by: Hellpotatoe on December 28, 2012, 05:01:16 AM
oops
is all of ezheatio really one nation?
argh
then a war is happening now (yes, right now) and ezheatio split and the union is ending
happy with what you did?
Title: Re: Community USForum Map - Rev #25
Post by: FiahOwl on December 28, 2012, 06:04:47 AM

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Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 07:03:52 AM
k i read it
2 pixals black
so where do i add na nation?
Title: Re: Community USForum Map - Rev #25
Post by: vh on December 28, 2012, 07:10:37 AM
PAINT.NET OR GIMP?
Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 07:11:07 AM
wat
its gimp duh
Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 07:11:33 AM
paint.net dant have the good brushes
Title: Re: Community USForum Map - Rev #25
Post by: FiahOwl on December 28, 2012, 09:19:57 AM

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Title: Re: Community USForum Map - Rev #25
Post by: vh on December 28, 2012, 09:21:58 AM
editing
Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 09:39:45 AM
You turn off anti-aliasing and use the Paint.NET two pixels brush.

oh yeah i nwo i remember
Title: Re: Community USForum Map - Rev #25
Post by: vh on December 28, 2012, 09:53:32 AM
added a mattyland
Title: Re: Community USForum Map - Rev #25
Post by: FiahOwl on December 28, 2012, 10:05:56 AM

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Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 10:10:21 AM
thx
Title: Re: Community USForum Map - Rev #25
Post by: vh on December 28, 2012, 10:11:05 AM
oh right wrong layer; well it won't matter once i magic it.
Title: Re: Community USForum Map - Rev #25
Post by: vh on December 28, 2012, 10:15:11 AM
editing
Title: Re: Community USForum Map - Rev #25
Post by: jarocks on December 28, 2012, 10:53:03 AM
So I'm not quite sure, do we add our own nation here for incorporation into one of the forum games, or something else?
Title: Re: Community USForum Map - Rev #25
Post by: FiahOwl on December 28, 2012, 10:54:34 AM

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Title: Re: Community USForum Map - Rev #25
Post by: vh on December 28, 2012, 11:26:13 AM
go
Title: Re: Community USForum Map - Rev #25
Post by: matty406 on December 28, 2012, 11:32:03 AM
OUT OF MY WAY I WILL HAVE THIS
Title: Re: Community USForum Map - Rev #25
Post by: FiahOwl on December 28, 2012, 11:39:48 AM

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Title: Re: Community USForum Map - Rev #25
Post by: FiahOwl on December 28, 2012, 12:16:03 PM

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Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 12:25:58 PM
filled it in red.
can you please put txt on the different contrys so i know which is which? and seperate with a big black line? thx. (only to the ones near me)
kthxbai
Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 12:26:25 PM
forgot the image :P

filledinred is my nation filled in red
universalis_world25 is the actual thing
Title: Re: Community USForum Map - Rev #25
Post by: Hellpotatoe on December 28, 2012, 12:39:04 PM
/spawn internal war in ezheatio
Title: Re: Community USForum Map - Rev #25
Post by: blotz on December 28, 2012, 12:45:04 PM
/puts a solid golden box 1m by 1m in the middle of ezheatio for people to start a war in fighting over with
Title: Re: Community USForum Map - Rev #28
Post by: Hellpotatoe on December 28, 2012, 01:22:50 PM
they don't need of this, but.
Title: Re: Community USForum Map - Rev #28
Post by: matty406 on December 28, 2012, 02:59:17 PM
Here's a rough outline idea for Ethanthova and the TND (who take up the top right bit. Too big?
Title: Re: Community USForum Map - Rev #28
Post by: Darvince on December 28, 2012, 03:05:54 PM
yes ethan is like the size of russia
Title: Re: Community USForum Map - Rev #28
Post by: vh on December 28, 2012, 03:07:22 PM
it's not too big -- maybe you could attach it to lovinsia to make a continueous shape if you wanted.
Title: Re: Community USForum Map - Rev #28
Post by: Darvince on December 28, 2012, 03:11:00 PM
how is it not too big
it's like the entire continent of africa appearing out of the pacific ocean
Title: Re: Community USForum Map - Rev #28
Post by: matty406 on December 28, 2012, 03:24:24 PM
Ethanthova is the largest and highest populated country in our region with 6,093,000,000 people. We need room for them to be in. But okay, I'll chop some bits off.
And I'm thinking about just keeping tight-knit peninsulas between landmasses unless I get an okay from the person owning other land to attach them.
Title: Re: Community USForum Map - Rev #28
Post by: Hellpotatoe on December 28, 2012, 04:06:46 PM
we're using ns stats?
bekause i dont have any
Title: Re: Community USForum Map - Rev #28
Post by: Darvince on December 28, 2012, 04:43:34 PM
NONONONONONONONONONO NOT NS STATS MATTY YOU MAY NOT HAVE 6 BILLION PEOPLE
Title: Re: Community USForum Map - Rev #28
Post by: matty406 on December 28, 2012, 04:45:33 PM
THEN WHAT DO YOU SUGGEST :o :o :o :o :o :o :o :o
Title: Re: Community USForum Map - Rev #28
Post by: Darvince on December 28, 2012, 04:46:37 PM
halve your population twice.
so 1.5 billion
Title: Re: Community USForum Map - Rev #28
Post by: FiahOwl on December 28, 2012, 04:54:51 PM

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Title: Re: Community USForum Map - Rev #28
Post by: vh on December 28, 2012, 06:42:38 PM
this world is 90% land kthxbaib
Title: Re: Community USForum Map - Rev #28
Post by: Darvince on December 28, 2012, 07:13:47 PM
WIP for curious atomics
Title: Re: Community USForum Map - Rev #28
Post by: blotz on December 28, 2012, 09:59:46 PM
wait BOngatar is added to the mapp rihgt?
Title: Re: Community USForum Map - Rev #28
Post by: Darvince on December 28, 2012, 10:10:46 PM
yes you pony
it's south of blaist blaland
Title: Re: Community USForum Map - Rev #28
Post by: vh on December 29, 2012, 07:38:20 AM
THEN WHAT DO YOU SUGGEST :o :o :o :o :o :o :o :o

matty you should just ignore them and add it on and then we can shuffle things to fit it :P
the world is 73.5% water we could do with some more land
Title: Re: Community USForum Map - Rev #28
Post by: FiahOwl on December 29, 2012, 08:16:53 AM

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Title: Re: Community USForum Map - Rev #28
Post by: blotz on December 29, 2012, 09:05:11 AM
kk.
Title: Re: Community USForum Map - Rev #28
Post by: blotz on December 29, 2012, 09:15:18 AM
map/name says all
Title: Re: Community USForum Map - Rev #28
Post by: Hellpotatoe on December 29, 2012, 09:41:52 AM
?

uhh, you made that only to show wheres is ezheatio and where is bongatar?
Title: Re: Community USForum Map - Rev #29
Post by: matty406 on December 29, 2012, 06:20:58 PM
Chopped some stuff off.
Title: Re: Community USForum Map - Rev #29
Post by: blotz on December 29, 2012, 07:34:11 PM
Chopped some stuff off.

you mean a giant tetonic movent moved'm
Title: Re: Community USForum Map - Rev #29
Post by: Darvince on December 30, 2012, 01:24:09 AM
ok ethanthova is now the population density of the eastern US that is güd
Title: Re: Community USForum Map - Rev #29
Post by: blotz on December 30, 2012, 07:07:11 AM
just like select it and click and hold the square farthest away from it and go towards the middle of ethanthova. :)
Title: Re: Community USForum Map - Rev #29
Post by: matty406 on December 30, 2012, 05:36:39 PM
Fin
Darvince initiate rage and complaints.
Title: Re: Community USForum Map - Rev #29
Post by: Hellpotatoe on December 30, 2012, 05:48:25 PM
added island frontier
Title: Re: Community USForum Map - Rev #29
Post by: FiahOwl on December 31, 2012, 07:29:11 AM

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Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 02, 2013, 06:16:08 PM

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Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 03, 2013, 03:34:32 AM
fiah, make it to me cause I'm lazy
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 03, 2013, 05:33:29 PM

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Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 03, 2013, 05:55:58 PM
people i only have TWO islands, not three. the one fathest west is hellpotatoe's
Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 04, 2013, 04:18:00 AM
yeah
Title: Re: Community USForum Map - Rev #32
Post by: vh on January 04, 2013, 04:46:50 AM

protip: kallisto does not recognize your northern continent claim (we had a discussion about this pages back).
Title: Re: Community USForum Map - Rev #32
Post by: Naru523 on January 07, 2013, 11:57:22 AM
doing rev #33

first draw of loviniosa
Title: Re: Community USForum Map - Rev #32
Post by: vh on January 07, 2013, 12:57:28 PM
it looks like toast
Title: Re: Community USForum Map - Rev #32
Post by: Naru523 on January 07, 2013, 02:11:43 PM
second draft
Title: Re: Community USForum Map - Rev #32
Post by: Naru523 on January 07, 2013, 02:30:39 PM
the big three of loviniosa's territories. the striped territory is contested by the holy yektonisa and lyintaria, but it's de facto under control of lyintaria
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 07, 2013, 03:02:21 PM

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Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 07, 2013, 03:25:16 PM
he's preparing for war!!! respond militarilyly
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 07, 2013, 04:17:52 PM
oh not those giant-ass shipyards again! :P
yes my peasants
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 07, 2013, 04:24:43 PM

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Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 07, 2013, 04:30:57 PM
[1/3/13] SEND INVITE TO [TND, LOVINIOSIA]
why no capitalist space coalition?
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 07, 2013, 04:48:00 PM
fyi guys, kolokia = antarctica
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 07, 2013, 04:48:04 PM

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Title: Re: Community USForum Map - Rev #32
Post by: atomic7732 on January 07, 2013, 05:11:28 PM
fyi guys, kolokia = antarctica
I thought Kolokia was the peninsula Kallisto was on? Okay then.
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 07, 2013, 05:44:00 PM

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Title: Re: Community USForum Map - Rev #32
Post by: vh on January 07, 2013, 05:48:21 PM
fyi guys, kolokia = antarctica
I thought Kolokia was the peninsula Kallisto was on? Okay then.
well we can call that the kolokian peninsula
Title: Re: Community USForum Map - Rev #32
Post by: vh on January 07, 2013, 07:27:55 PM
1. lyintaria and pyxanovia should connect to kallisto, that would be pretty cute
2. lovinsia: when they go to war they detach an entire city as an ad hoc navy
Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 08, 2013, 03:40:05 AM
ok fine

/invite hellpotatoe
/accepts
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 08, 2013, 12:01:06 PM

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Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 08, 2013, 01:54:24 PM

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Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 08, 2013, 02:34:40 PM
Aeridanish continent circa dissolution of Nausikkak
labels/legends
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 08, 2013, 04:50:35 PM
is that an HRE-like thing or is it provinces or is it completely independent nations
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 08, 2013, 05:20:11 PM

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Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 08, 2013, 06:47:49 PM
im the red right
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 08, 2013, 06:51:05 PM
no you're way off in the southern hemisphere
Title: Re: Community USForum Map - Rev #32
Post by: atomic7732 on January 08, 2013, 10:05:14 PM
I might just have to redo the Nausikkak maps... (Or more likely do an Auspik tribes one and Soleani one)

Edit: I think I just made a new continent... crap.
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 08, 2013, 10:29:32 PM
gj atomic
Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 09, 2013, 02:31:05 AM
I might just have to redo the Nausikkak maps... (Or more likely do an Auspik tribes one and Soleani one)
and then add the ezheatan ones
Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 09, 2013, 02:31:32 AM
is it ambient
Yes it is, it is also Portuguese (I think) for Environmental
yes it is
double psots are cool
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 09, 2013, 05:42:22 PM

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Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 09, 2013, 05:54:20 PM
fiah's spouse
Title: Re: Community USForum Map - Rev #32
Post by: atomic7732 on January 09, 2013, 06:07:00 PM
kolok idk

Roughly:
/eye-eer/
/fen-reer/
/ser-ter/
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 09, 2013, 06:31:26 PM
wt why are all the islands named Ö
Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 09, 2013, 06:49:57 PM
techinically everything is an island so....
Title: Re: Community USForum Map - Rev #32
Post by: atomic7732 on January 09, 2013, 06:50:34 PM
wt why are all the islands named Ö
Because ö is island in Swedish, and all the names I chose were Norse.

So it's Island Surtur, Island Aegir, and Island Fenrir.
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 09, 2013, 07:04:26 PM
Ök
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 09, 2013, 07:51:31 PM

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Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 09, 2013, 08:00:01 PM
the Ö usage fever has appered in ubÖx fÖrums! help
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 09, 2013, 08:15:03 PM
every single one of himalia's nations is now called Österreich (austria)
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 09, 2013, 11:56:32 PM
double post:
ok so kip, if i've got this right then the antarctica continent is called kolokia and your peninsula is called kallisto?

protip: the most likely starting point of high technology civilization is in either nausikkak or the loviniosa+ethanthova continent, whatever that one's called, unless it's connected to kallisto in which case kolokia will be the first to develop civilization, and nausikkak would be right behind kolokia. the reason that it's the ethan+lovini continent is because it's huge, same with nausikkak, so the continent has great variety.

btw, ethanthova's terrain will have to be very homogeneous and easy to get through to get such similar culture over such a massive area. the alternate option for this to be possible is for ethanthova to have been colonised from somewhere else.

if naru doesn't mind his nations being highly bilingual, trilingual, or even more, then bielosia, lyintaria, and holy yektonisa are fine. but as it is now, those areas are simply too large to have such a similar culture. the only area on earth where i can think that there's a massive area of similar culture (pre-colonisation) would be most of mid-china, and even then south china and manchuria are vastly different from mid-china.
Title: Re: Community USForum Map - Rev #32
Post by: vh on January 10, 2013, 04:12:13 AM
kolokia is the north continent, kallisto is a peninsula on that continent aka kolokian peninsula
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 10, 2013, 05:20:37 AM

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Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 10, 2013, 05:36:39 AM
whatt if if Theres a species dwarf in Aiota migrate to aeridani
there's the daemons
Title: Re: Community USForum Map - Rev #32
Post by: tuto99 on January 10, 2013, 02:10:26 PM
around -50 or so
Wait, isn't that Hell's country/ continent?
Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 10, 2013, 02:37:56 PM
around -50 or so
Wait, isn't that Hell's country/ continent?
no, my one is on the west of Naussikak (the bigger kontinent of the right)
Title: Re: Community USForum Map - Rev #32
Post by: vh on January 10, 2013, 02:45:54 PM
we're all waiting for rodvenio's map
Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 10, 2013, 02:48:42 PM
Bongatar is a Waste Land, littered with Radioactive Garbage from the Wars of Kallisto. But underneath all the Garbage, therin lies....

Bongatar's greatest Cities, Hvifekns, nicknames Poopies. Poopies it connected by Rails, high speed Magnetic Trains, going up to 100 Jafs/minute. It is a center of Trade, with Huge Automatic Farms of Every Kind Deeper under the Great Poopies, Hidden from thieves and Vandels. There is only transportation for the Farmed items, people who Farm stay down there for the Rest of their Lives. They also hold the most Extreme Olympic Sports of Community USForum Map - Rev #32, With Lava Pits Boating, Radioactive Waste Lifting, and the final, and most Dangerous test: Survival of the Fittest. The Competers are thrown into the Nuclear waste with special Insturments strapped Tightly on their waste. Whoever can survive the Longest in the Waste will win, the others Die. The winner is then [TOP SECRET].

TO BE CONTINUED IF 3 PEOPLE WANT IT TO BE (or if i feel like it).
Title: Re: Community USForum Map - Rev #32
Post by: vh on January 10, 2013, 02:55:00 PM
we're all waiting for rodvenio's map
Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 10, 2013, 03:01:06 PM
Bongatar is a Waste Land, littered with Radioactive Garbage from the Wars of Kallisto. But underneath all the Garbage, therin lies....

Bongatar's greatest Cities, Hvifekns, nicknames Poopies. Poopies it connected by Rails, high speed Magnetic Trains, going up to 100 Jafs/minute. It is a center of Trade, with Huge Automatic Farms of Every Kind Deeper under the Great Poopies, Hidden from thieves and Vandels. There is only transportation for the Farmed items, people who Farm stay down there for the Rest of their Lives. They also hold the most Extreme Olympic Sports of Community USForum Map - Rev #32, With Lava Pits Boating, Radioactive Waste Lifting, and the final, and most Dangerous test: Survival of the Fittest. The Competers are thrown into the Nuclear waste with special Insturments strapped Tightly on their waste. Whoever can survive the Longest in the Waste will win, the others Die. The winner is then [TOP SECRET].

TO BE CONTINUED IF 3 PEOPLE WANT IT TO BE (or if i feel like it).
Title: Re: Community USForum Map - Rev #32
Post by: vh on January 10, 2013, 03:05:30 PM
wrong thread bong that goes into the ns roleplay thred this is for <b>MAPPING</b>
Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 10, 2013, 04:30:05 PM
i do not want it to be continued, shut it down immediately
Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 10, 2013, 05:23:56 PM
i do not want it to be continued, shut it down immediately
Title: Re: Community USForum Map - Rev #32
Post by: blotz on January 10, 2013, 07:51:39 PM
wrong thread bong that goes into the ns roleplay thred this is for <b>MAPPING</b>

yes i know
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 11, 2013, 05:39:46 PM

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Title: Re: Community USForum Map - Rev #32
Post by: Darvince on January 11, 2013, 05:44:52 PM
fyi loviniosa is going to be frigid because of gigamatty
Title: Re: Community USForum Map - Rev #32
Post by: atomic7732 on January 11, 2013, 05:46:06 PM
I should put Amalthean internal borders...
Title: Re: Community USForum Map - Rev #32
Post by: FiahOwl on January 11, 2013, 06:16:27 PM

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Title: Re: Community USForum Map - Rev #34
Post by: FiahOwl on January 12, 2013, 07:30:49 AM

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Title: Re: Community USForum Map - Rev #34
Post by: Darvince on January 12, 2013, 11:29:53 AM
mfw super high lakes again
Title: Re: Community USForum Map - Rev #34
Post by: FiahOwl on January 12, 2013, 11:36:23 AM

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Title: Re: Community USForum Map - Rev #34
Post by: Hellpotatoe on January 12, 2013, 11:52:00 AM
I've posted this map on other forums and people said "they're high"
Title: Re: Community USForum Map - Rev #34
Post by: Naru523 on January 12, 2013, 03:21:49 PM
ok

unfinished but the general shape
Title: Re: Community USForum Map - Rev #34
Post by: vh on January 12, 2013, 03:23:27 PM
finally sugging ponies
Title: Re: Community USForum Map - Rev #34
Post by: atomic7732 on January 12, 2013, 03:23:42 PM
Added Amalthean nations.

also 34
Title: Re: Community USForum Map - Rev #32
Post by: Hellpotatoe on January 12, 2013, 04:46:53 PM
the empire strikes back
kol, aeridani is above the horse latitude
you lose
Title: Re: Community USForum Map - Rev #34
Post by: FiahOwl on January 12, 2013, 05:04:19 PM

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Title: Re: Community USForum Map - Rev #36
Post by: Darvince on January 12, 2013, 11:46:57 PM
woah we've almost doubled the amount of revisions since i added that number
Title: Re: Community USForum Map - Rev #34
Post by: Hellpotatoe on January 13, 2013, 03:12:15 AM
why
uhh...
AAAH!
you lose/me runs
Title: Re: Community USForum Map - Rev #36
Post by: Hellpotatoe on January 13, 2013, 03:54:29 AM
why
uhh...
AAAH!
you lose/me runs
But if you can't think for yourself, then how is it that you can answer me?
kol swonx
Title: Re: Community USForum Map - Rev #36
Post by: Darvince on January 13, 2013, 08:11:03 PM
while kip and naru are busy modding eu3, i am busy climating for himalia
Title: Re: Community USForum Map - Rev #36
Post by: blotz on January 14, 2013, 02:08:45 PM
nice colors
Title: Re: Community USForum Map - Rev #36
Post by: FiahOwl on January 14, 2013, 02:14:21 PM

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Title: Re: Community USForum Map - Rev #36
Post by: blotz on January 14, 2013, 05:49:31 PM
Taken to add Bongatar (cuz i stopped being lazy)
Title: Re: Community USForum Map - Rev #37
Post by: FiahOwl on January 14, 2013, 06:34:46 PM

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Title: Re: Community USForum Map - Rev #37
Post by: FiahOwl on January 16, 2013, 06:10:01 PM

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Title: Re: Community USForum Map - Rev #40
Post by: blotz on January 16, 2013, 07:27:26 PM
[21:25] <+bong_> i nid to get rev 50
[21:25] <+FiahOwl> *claims rev 42*
[21:25] <+Darvince> wut
[21:25] <+Darvince> *claims rev 41*
[21:25] <+bong_> wait so every rev we basically just change the shape of the map?
[21:26] <+bong_> *claims rev 50*

claimed >:D
Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 16, 2013, 07:28:21 PM

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Title: Re: Community USForum Map - Rev #40
Post by: blotz on January 16, 2013, 07:32:29 PM
yes they are, peasant
Title: Re: Community USForum Map - Rev #40
Post by: Darvince on January 16, 2013, 07:39:59 PM
notice: fiah fucked up adding currents, continue from last non-currents revision
Title: Re: Community USForum Map - Rev #40
Post by: Darvince on January 16, 2013, 11:08:15 PM
ok, made new, better ocean currents and FINALLY added the "internal" borders of Himalia. (they're about as internal as the borders of asia are internal to asia)
Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 05:14:15 AM

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Title: Re: Community USForum Map - Rev #40
Post by: atomic7732 on January 17, 2013, 06:33:33 AM
Yeah I think we can be pretty sure the Serkr in both hemispheres is exploding.
Title: Re: Community USForum Map - Rev #40
Post by: tuto99 on January 17, 2013, 02:49:43 PM
Nice currents...
Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 03:32:13 PM

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Title: Re: Community USForum Map - Rev #40
Post by: Hellpotatoe on January 17, 2013, 03:55:05 PM
This forum have so many randomness that it infected me.
It makes me think "I need to change Ezheato" randomly
Oh yeah, Ezheato is breaking cause Darvince wants it.
taken.
Title: Re: Community USForum Map - Rev #40
Post by: Hellpotatoe on January 17, 2013, 04:00:19 PM
This double psot will be edited when i finish
Can someone edit the oceanic currents when I finish?
Fiah, you know than I own the west and the south part of the small northwestern island near the aeridani continent, right? You edited it, its okay, but I wanna to let you know this.

Oh, you just flip'd it
Title: Re: Community USForum Map - Rev #40
Post by: vh on January 17, 2013, 04:26:05 PM
snip

as you moved aiota seemingly without swonx?'s permission, i will ignore that map and use http://universesandbox.com/forum/index.php?action=dlattach;topic=7618.0;attach=20564 (http://universesandbox.com/forum/index.php?action=dlattach;topic=7618.0;attach=20564) instead

also wth owns aiota
Title: Re: Community USForum Map - Rev #40
Post by: Hellpotatoe on January 17, 2013, 04:31:05 PM
Well, its mine *taken*
Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 04:52:04 PM

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Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 05:03:39 PM

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Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 05:16:37 PM

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Title: Re: Community USForum Map - Rev #40
Post by: Hellpotatoe on January 17, 2013, 05:19:33 PM
Well, its already taken. Fiah have to ask permission before he modify other ppl things

Given'


Edit: <whatkip>   right next to aeridani my plans are complete.
Keep a eye open fiah.
Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 05:20:54 PM

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Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 05:26:01 PM

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Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 17, 2013, 05:27:43 PM

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Title: Re: Community USForum Map - Rev #40
Post by: Hellpotatoe on January 17, 2013, 05:54:02 PM
[19:25:54]   fiahowl   http://universesandbox.com/forum/index.php/topic,7618.msg96898.html#msg96898 (http://universesandbox.com/forum/index.php/topic,7618.msg96898.html#msg96898) whatkip hp merging maps\
?
Title: Re: Community USForum Map - Rev #40
Post by: Darvince on January 17, 2013, 09:21:47 PM
hey can someone show the mapp because this comp doesn't have paint.net
Title: Re: Community USForum Map - Rev #40
Post by: FiahOwl on January 19, 2013, 12:11:15 PM

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Title: Re: Community USForum Map - Rev #40
Post by: Darvince on January 19, 2013, 12:59:38 PM
lol xp
lol poor people (of which i am one)
Title: Re: Community USForum Map - Rev #40
Post by: Darvince on January 19, 2013, 01:01:48 PM
btw did anyone update the currents since fiahowl changed aeridani yet again?
Title: Re: Community USForum Map - Rev #40
Post by: Hellpotatoe on January 19, 2013, 01:53:33 PM
i brokke aeridani

old continent is now for salejk
I wanna it. OHWAIT, FU**ING JK!

btw did anyone update the currents since fiahowl changed aeridani yet again?
I can TRY.
Taken to TRY.
Title: Re: Community USForum Map - Rev #44
Post by: Naru523 on February 03, 2013, 12:48:43 PM
new loviniosa tttt
haven't finished making internal borders and names

(http://i.imgur.com/AN3qfiG.png)
Title: Re: Community USForum Map - Rev #44
Post by: Naru523 on February 03, 2013, 12:56:18 PM
@Bla Hellpotatoe's nation.
Title: Re: Community USForum Map - Rev #44
Post by: Hellpotatoe on February 03, 2013, 03:38:02 PM
@Bla Hellpotatoe's nation.
Wat?
Title: Re: Community USForum Map - Rev #46
Post by: FiahOwl on February 06, 2013, 02:08:54 PM

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Title: Re: Community USForum Map - Rev #46
Post by: Hellpotatoe on February 06, 2013, 02:09:35 PM
given
Title: Re: Community USForum Map - Rev #46
Post by: FiahOwl on February 06, 2013, 03:16:30 PM

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Title: Re: Community USForum Map - Rev #47
Post by: Naru523 on February 06, 2013, 07:35:52 PM
taken
Title: Re: Community USForum Map - Rev #47
Post by: FiahOwl on February 07, 2013, 03:01:53 PM

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Title: Re: Community USForum Map - Rev #47
Post by: FiahOwl on February 07, 2013, 03:37:41 PM

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Title: Re: Community USForum Map - Rev #47
Post by: FiahOwl on February 07, 2013, 06:54:09 PM

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Title: Re: Community USForum Map - Rev #47
Post by: tuto99 on February 07, 2013, 07:42:32 PM
tuto you used the wrong basemap use the one attached to the post above
Oh...
Title: Re: Community USForum Map - Rev #48
Post by: Naru523 on February 08, 2013, 10:11:10 PM
ttt
Title: Re: Community USForum Map - Rev #50
Post by: vh on February 09, 2013, 02:03:47 AM
editing
Title: Re: Community USForum Map - Rev #50
Post by: vh on February 09, 2013, 02:54:26 AM
ok i'm completely redoing kallisto because its screwy
Title: Re: Community USForum Map - Rev #50
Post by: vh on February 09, 2013, 03:07:15 AM
-edited north continent because it looked like a giant dildo on globe view
-redid kallisto

1st image: before edits
2nd image: kallisto and lovinsia -- i'm satisfied; it looks non-distorted
3rd image: aeridani -- um is it supposed to look like that
Title: Re: Community USForum Map - Rev #50
Post by: FiahOwl on February 09, 2013, 05:18:30 AM

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Title: Re: Community USForum Map - Rev #50
Post by: FiahOwl on February 09, 2013, 05:37:44 AM

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Title: Re: Community USForum Map - Rev #50
Post by: FiahOwl on February 09, 2013, 05:59:50 AM

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Title: Re: Community USForum Map - Rev #50
Post by: vh on February 09, 2013, 06:29:39 AM
the map has been slowly shrinking in file size for a while
Title: Re: Community USForum Map - Rev #50
Post by: FiahOwl on February 09, 2013, 07:01:07 AM

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Title: Re: Community USForum Map - Rev #50
Post by: vh on February 09, 2013, 07:10:15 AM
what are you smoking
Title: Re: Community USForum Map - Rev #50
Post by: FiahOwl on February 09, 2013, 07:51:19 AM

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Title: Re: Community USForum Map - Rev #50
Post by: FiahOwl on February 09, 2013, 09:49:11 AM

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Title: Re: Community USForum Map - Rev #52
Post by: FiahOwl on February 09, 2013, 09:58:47 AM

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Title: Re: Community USForum Map - Rev #52
Post by: Naru523 on February 09, 2013, 11:57:47 AM
changes
Title: Re: Community USForum Map - Rev #52
Post by: vh on February 09, 2013, 12:47:55 PM
editing
Title: Re: Community USForum Map - Rev #52
Post by: vh on February 09, 2013, 12:54:36 PM
done
Title: Re: Community USForum Map - Rev #52
Post by: blotz on February 09, 2013, 12:58:40 PM
taken

added: bongatar provence tingies
another island for bongatar, but i don't have time so i'm moving it around/
Title: Re: Community USForum Map - Rev #52
Post by: FiahOwl on February 09, 2013, 01:25:22 PM

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Title: Re: Community USForum Map - Rev #52
Post by: vh on February 09, 2013, 01:32:41 PM
screw layers i'm too lazy to fix
Title: Re: Community USForum Map - Rev #54
Post by: FiahOwl on February 09, 2013, 01:39:44 PM

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Title: Re: Community USForum Map - Rev #54
Post by: vh on February 09, 2013, 01:41:34 PM
good
Title: Re: Community USForum Map - Rev #54
Post by: Hellpotatoe on February 09, 2013, 01:48:18 PM
taken
Title: Re: Community USForum Map - Rev #54
Post by: blotz on February 09, 2013, 03:02:28 PM
it's been an hour...
Title: Re: Community USForum Map - Rev #54
Post by: Hellpotatoe on February 09, 2013, 04:19:02 PM
it's been an hour...
Kalm down.
Given.
-Added Sovkokia
-Small changes on Ezheatan Peninsula
Title: Re: Community USForum Map - Rev #54
Post by: FiahOwl on February 09, 2013, 04:21:18 PM

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Title: Re: Community USForum Map - Rev #54
Post by: Darvince on February 09, 2013, 04:53:26 PM
pls no two polar continents do you seriously want a permanent ice age
Title: Re: Community USForum Map - Rev #54
Post by: blotz on February 09, 2013, 04:54:22 PM
gj 100 minutes turn.
taken
Title: Re: Community USForum Map - Rev #54
Post by: blotz on February 09, 2013, 04:55:29 PM
...hellpotatoe it isn't even neat....
Title: Re: Community USForum Map - Rev #54
Post by: blotz on February 09, 2013, 04:56:06 PM
and nice different coloured lines
Title: Re: Community USForum Map - Rev #54
Post by: blotz on February 09, 2013, 05:15:01 PM
bam

we can always take out the other nation if we don't.
Title: Re: Community USForum Map - Rev #54
Post by: matty406 on February 09, 2013, 05:50:37 PM
just did some stuff to my internal borders, still not 100% happy with them
Title: Re: Community USForum Map - Rev #54
Post by: Darvince on February 09, 2013, 06:21:46 PM
ok sagan
Title: Re: Community USForum Map - Rev #57
Post by: Darvince on February 09, 2013, 11:33:44 PM
mudkipz what the hell is kallisto doing so freaking close to himalia you just killed the sea of sovk
Title: Re: Community USForum Map - Rev #57
Post by: Darvince on February 09, 2013, 11:41:01 PM
what the motherfucking shit is wrong with you guys
Title: Re: Community USForum Map - Rev #59
Post by: Darvince on February 10, 2013, 12:26:08 AM
also, personal bitchings for each of you:

hellpotatoe what the hell are you thinking with that polar continent? nobody will have settled it or even be able to reach it and it will also make the world a motherfucking ice age all the time

mudkipz make kallisto back to its thin state or i will dissolve you in my anger you fucking idiot himalia and loviniosa are all fucked up now

fiahowl why the fuck do you need to change aeridani YET AGAIN you change it like once every 2 months and call this version final then scrap it like you always need to be working on it or something well guess what YOU DON'T JUST LEAVE THE FUCKING LAST VERSION IT LOOKED 90 TIMES BETTER GODDAMN
Title: Re: Community USForum Map - Rev #59
Post by: Hellpotatoe on February 10, 2013, 02:06:01 AM
also, personal bitchings for each of you:

hellpotatoe what the hell are you thinking with that polar continent? nobody will have settled it or even be able to reach it and it will also make the world a motherfucking ice age all the time
OMG, THIS ISNT MEANT TO BE THERE!
I've uploaded teh wrong mapp, sorry :(
*To anyone that wanna know this mapp is a mine one, to play with teh nation as I like kol. Sovkokia is meant to be an small nations in kolokia, on teh "official" mapp

Taken
Edit: Sorry for the mistake.
Edit2: Darvince, WHADAFUK YOU MADE WITH TEH MAPP? I WILL TAKE A PREVIOUS ONE!!1!1!
Title: Re: Community USForum Map - Rev #57
Post by: Hellpotatoe on February 10, 2013, 02:29:01 AM
mudkipz what the hell is kallisto doing so freaking close to himalia you just killed the sea of sovk
omg, kallisto is distorted to hell!
I can say certainly that he makes this to teh globe view has no distortion. Why you people mind with this now? Make ANOTHER mapp to fit ALL nations without distortions. Leave this one to be like a template or something.
Idk if you can understand me, but okay.
Edit: Idk if you people can understand me anyway, kol.
Edit2: And twin solar empire? Ohgod.
I have one idea!!! I will leave this until people have a consense in all things! =D
Given! =D
Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 05:47:54 AM
tkn
Title: Re: Community USForum Map - Rev #60
Post by: FiahOwl on February 10, 2013, 05:52:06 AM

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Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 05:58:03 AM
WAT THE FUCK HELLPOTATOE YOU MESSED UP BLA'S CONTINTENT IT'S ALL MESSY NEAR THE BORDERS REVERTING TO OLDER NAPP.
Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 06:00:27 AM
wtf i'm editing from the last 'normal' mapp, which is matty's.
Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 06:02:42 AM
mudkipz what the hell is kallisto doing so freaking close to himalia you just killed the sea of sovk
omg, kallisto is distorted to hell!
I can say certainly that he makes this to teh globe view has no distortion. Why you people mind with this now? Make ANOTHER mapp to fit ALL nations without distortions. Leave this one to be like a template or something.
Idk if you can understand me, but okay.
Edit: Idk if you people can understand me anyway, kol.
Edit2: And twin solar empire? Ohgod.
I have one idea!!! I will leave this until people have a consense in all things! =D
Given! =D



hellpotatoe, please leave your nation here for now, as it's really crazy with the mapps and everyone is being confusing, if you leave it will be even more chaotic.
Title: Re: Community USForum Map - Rev #60
Post by: Hellpotatoe on February 10, 2013, 06:07:55 AM
WAT THE FUCK HELLPOTATOE YOU MESSED UP BLA'S CONTINTENT IT'S ALL MESSY NEAR THE BORDERS REVERTING TO OLDER NAPP.
Uh, I dont even touched on it, I only removed my nations...
I will keep them off until sum near (or not so) future.

Edit: I have an idea. I'll only come back when I develop Issamoria and New Issamoria and etc completely. This will make Ezheatan Peninsula stay statik (without so many changes every month)
Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 06:10:31 AM
...no when you deleted your nation there were still some white parts there.
just leave it there!!!
Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 06:13:11 AM
fuck.
i'm done.
someone remove hellpotatoe's southern contient for me.
matty's mapp hopefully.
Title: Re: Community USForum Map - Rev #60
Post by: Hellpotatoe on February 10, 2013, 06:28:33 AM
...no when you deleted your nation there were still some white parts there.
just leave it there!!!
Oh, the white parts kan be removed. I leave'd 'em 'cause the bla frontiers are national ones, not 'sea' ones.
Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 07:10:52 AM
then fix it!
Title: Re: Community USForum Map - Rev #60
Post by: Hellpotatoe on February 10, 2013, 07:48:02 AM
then fix it!
No, idk if someone wanna make a nation there...



And vh, how muc % of the world is water/land naw, without my nations?
Title: Re: Community USForum Map - Rev #60
Post by: vh on February 10, 2013, 08:46:26 AM
mudkipz what the hell is kallisto doing so freaking close to himalia you just killed the sea of sovk
omg, kallisto is distorted to hell!
I can say certainly that he makes this to teh globe view has no distortion. Why you people mind with this now? Make ANOTHER mapp to fit ALL nations without distortions. Leave this one to be like a template or something.
Idk if you can understand me, but okay.
Edit: Idk if you people can understand me anyway, kol.
Edit2: And twin solar empire? Ohgod.
I have one idea!!! I will leave this until people have a consense in all things! =D
Given! =D

well someone understands.

picture 1: kallisto looks like this (before it was connected with lovinsia anyways

picture 2: kallisto looks like this on the globe (bad, because it's not close to the real shape)

picture 3: when i make kallisto shaped differently it looks like this on the globe (good)

so since you hate kallisto being next to himalia so much, i can offer three options:
1. move himalia east
2. move himalia and nausikkak east
3. shrink kallisto
4. removal of kallisto
Title: Re: Community USForum Map - Rev #60
Post by: blotz on February 10, 2013, 08:52:07 AM
can i move bongatar closer to the middle of the ocean? i want to make sure it is not distorted
Title: Re: Community USForum Map - Rev #60
Post by: vh on February 10, 2013, 09:03:17 AM
both images: overlaid onto the official kallisto map.

in the first image you can see the thin kallisto on the globe. the bottom is not distorted much, perhaps even less than the fat kallisto. however, the top leaves something to be desired. in the second image, the top is much less distorted.
Title: Re: Community USForum Map - Rev #60
Post by: Darvince on February 10, 2013, 10:58:10 AM
thin kallisto looked better on both the globe and the map
Title: Re: Community USForum Map - Rev #60
Post by: vh on February 10, 2013, 11:03:29 AM
no it didn't.
Title: Re: Community USForum Map - Rev #60
Post by: Darvince on February 10, 2013, 11:10:03 AM
that's your opinion my opinion is more important because i have more canon
Title: Re: Community USForum Map - Rev #60
Post by: vh on February 10, 2013, 11:11:44 AM
i have more cannon

Title: Re: Community USForum Map - Rev #60
Post by: Darvince on February 10, 2013, 11:38:00 AM
i have more canon
Title: Re: Community USForum Map - Rev #61
Post by: Hellpotatoe on February 10, 2013, 11:47:53 AM
Can someone make and give me a .txt, .doc or .anything that explains the Universalis "known" History, with basic national information of every country?


I wanna know the basis 'n' this kind of thing before I do teh histories of my nations...
Title: Re: Community USForum Map - Rev #61
Post by: FiahOwl on February 10, 2013, 11:48:09 AM

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Title: Re: Community USForum Map - Rev #61
Post by: FiahOwl on February 10, 2013, 11:48:46 AM

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Title: Re: Community USForum Map - Rev #61
Post by: Hellpotatoe on February 10, 2013, 11:54:06 AM
Can someone make and give me a .txt, .doc or .anything that explains the Universalis "known" History, with basic national information of every country?


I wanna know the basis 'n' this kind of thing before I do teh histories of my nations...

There is none, nobody has done anything.
Uh...
So how I know wat is pyxanovia, new dirtville and the other nations with strange names? "It's nue/naru/bla/bong/fiah/darvince/tuto nation" dont helps.
And how I know why "aeridani/kallisto/blaland/nue(or naru idk) bunch of nations" are powerfull? And etc?

So I can make anything like "humans have first appeared in Darvincia, then go do South Nausikkak and then "Ezheatan" peninsula?



Kol, I leave, vh leaves, fiah leaves...
Inb4 teh world is empty.
Title: Re: Community USForum Map - Rev #61
Post by: Hellpotatoe on February 10, 2013, 11:58:49 AM
muhahahaha....
I will eat blaland with rice!!
I would have done the same!

OMG, HE GIVES PERMISSION!!!
TAKEN
Inb4 blarages.
Title: Re: Community USForum Map - Rev #61
Post by: vh on February 10, 2013, 12:00:15 PM
kallisto is still there on the nation names layer i don't know how it go tthere
Title: Re: Community USForum Map - Rev #61
Post by: Hellpotatoe on February 10, 2013, 12:31:50 PM
So I can make anything like "humans have first appeared in Darvincia, then go do South Nausikkak and then "Ezheatan" peninsula?
No one has a answer?
So if I make random history it will be cannon?
Isn't better we make a kommunity history? Kan I create a "official topik"?
And define better the "power thing"? (yes, this really make me angry =p)
Title: Re: Community USForum Map - Rev #61
Post by: vh on February 10, 2013, 12:45:01 PM
there are about 6 official usfn history topics or ns complilations now but we could do with one more go ahead
Title: Re: Community USForum Map - Rev #61
Post by: Darvince on February 10, 2013, 12:50:43 PM
Can someone make and give me a .txt, .doc or .anything that explains the Universalis "known" History, with basic national information of every country?


I wanna know the basis 'n' this kind of thing before I do teh histories of my nations...

There is none, nobody has done anything.
actually yes we have go look at nue's nausikkak history
although this is before you were like "OMG EZHEATIO SHOULD NAUSIKKAK!"
Title: Re: Community USForum Map - Rev #61
Post by: Darvince on February 10, 2013, 12:52:23 PM
TL;DL: I revamped the land for the final time.
fiah you must obey this



will someone please explain where kallisto, ezheatio, and aeridani sank to
Title: Re: Community USForum Map - Rev #61
Post by: Hellpotatoe on February 10, 2013, 01:39:01 PM
TL;DL: I revamped the land for the final time.
fiah you must obey this



will someone please explain where kallisto, ezheatio, and aeridani sank to
aeridani will problably receive a update, so will kallisto

kallisto was problably a vh joke

I have removed Ezheatio.
Title: Re: Community USForum Map - Rev #61
Post by: Hellpotatoe on February 10, 2013, 01:40:32 PM
Can someone make and give me a .txt, .doc or .anything that explains the Universalis "known" History, with basic national information of every country?


I wanna know the basis 'n' this kind of thing before I do teh histories of my nations...

There is none, nobody has done anything.
actually yes we have go look at nue's nausikkak history
although this is before you were like "OMG EZHEATIO SHOULD NAUSIKKAK!"
No prob, I removed it. Nue's history will work naw.
Title: Re: Community USForum Map - Rev #61
Post by: Darvince on February 10, 2013, 01:40:37 PM
no add back ezheatio my complaint was about the southern polar continent not ezheatio
Title: Re: Community USForum Map - Rev #61
Post by: Hellpotatoe on February 10, 2013, 01:41:06 PM
my complaint was about the southern polar continent not ezheatio
ikr
Edit: I only think than Ezheatio is pointless.
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 01:58:48 PM
I think that Ezheatio is fine and should have stayed.
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 10, 2013, 02:15:47 PM
Kalm down, I will add my nations in teh future. But first i will develop history and stuff, so it doesn't seem pointless.
It's because of this that I want the history of universalis...
Or at least sum descriptions of every nation..
Title: Re: Community USForum Map - Rev #62
Post by: FiahOwl on February 10, 2013, 02:33:29 PM

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Title: Re: Community USForum Map - Rev #62
Post by: blotz on February 10, 2013, 03:41:25 PM
but keep checking warlight!
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 10, 2013, 04:17:31 PM
but keep checking warlight!
KOL
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 06:08:32 PM
ok see you in 2014 fiah
you're seriously overreacting
you were doing this to kip for two months and look how much of a shit he gave.
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 06:34:19 PM
and how much was that 2 months ago i thought everyone was all over the amalgamate oh wait that was more like 1.5 months
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 06:35:03 PM
0.000000000000000000000000000000000037 shits
Title: Re: Community USForum Map - Rev #62
Post by: blotz on February 10, 2013, 06:37:37 PM
0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000009000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 shits
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 07:42:32 PM
editing
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 07:52:33 PM
.
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 07:55:05 PM
stop with your anti-distortionism
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 07:58:16 PM
yes
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 08:12:36 PM
[10:06.31] <+Darvince> universalis is a cylinder 0m tall with two semispherical caps. this is more commonly known as a sphere.

...
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:13:16 PM
kol but no it's a cylinder unless we agree to keep it the same amount of pixels when getting rid of distortion
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 08:14:00 PM
a cylinder with zero height is degenerate aka non existant as you said yourself
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:25:39 PM
no i mean an actual cylinder
one with height
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:33:35 PM
wut
it's a sphere if you keep kallisto about same pixel amount (like within 5%) when getting rid of distortion
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 08:37:31 PM
no pony it's a cylinder
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:38:13 PM
no it is a sphere but keep kallisto within 5-10% of original distorted size when undistorting
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 08:39:05 PM
...no!
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:40:44 PM
why not
this applies to places other than kallisto as well
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 08:42:00 PM
because you haven't defined 'original distorted size' and what if <continent> was 200% size of the map when it was distorted
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:44:14 PM
i mean original undistorted size
like the entire map is currently
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 08:45:30 PM
in the current map kallisto is around 500 pixels and aeridani is 0 pixels ok.
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:46:20 PM
aeridani doesn't count because fiah hasn't re-added it yet
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 08:48:25 PM
ok but i don't want kallisto to be the size of the smallest hawaiian island or something so no
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 08:49:03 PM
i don't mean the map in its current state i mean the map from when kallisto was last on the map as an actual continent/peninsula
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 09:13:02 PM
counterproposal: all nations will be must be kept to within 10% of their area from the last revision of 'thin kallisto'
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 10, 2013, 09:16:18 PM
you know what i will just pretend kallisto is immune to the effects of equirectangular distortion and ignore any renders of it on a globe

(still editing_
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 10, 2013, 09:28:51 PM
counterproposal: all nations will be must be kept to within 10% of their area from the last revision of 'thin kallisto'
this is what i meant
although if you mean by that people can't change them by more than 10% then no
if you mean by 10% when un-distorting then yes
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 12:23:23 AM
you know what i will just pretend kallisto is immune to the effects of equirectangular distortion and ignore any renders of it on a globe

(still editing_
WHy we cant just make 2 maps, one for put in spheres and other TO LOOK GOOD? D:
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 05:39:36 AM
Note: I'll keep my nations removed permanently. This world is... very nonsensical to exist and to build one acceptable history to my nations.
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 11, 2013, 07:37:00 AM
Note: I'll keep my nations removed permanently. This world is... very nonsensical to exist and to build one acceptable history to my nations.
No, stick it on Nausikkak, this world is still in its very early stages.
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 07:41:48 AM
Note: I'll keep my nations removed permanently. This world is... very nonsensical to exist and to build one acceptable history to my nations.
No, stick it on Nausikkak, this world is still in its very early stages.
Hm...

edit- You really wanna it on Nausikkak?
I'm thinking on take the Amalgamate koltinent and use it, since nobody is using it anyway.
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 12:17:12 PM
edit- You really wanna it on Nausikkak?
I'm thinking on take the Amalgamate koltinent and use it, since nobody is using it anyway.
^
...
Title: Re: Community USForum Map - Rev #62
Post by: FiahOwl on February 11, 2013, 01:08:14 PM

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Title: Re: Community USForum Map - Rev #62
Post by: vh on February 11, 2013, 01:10:37 PM
no it's not called theft. but also i don't think we need another continent
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 01:17:02 PM
no it's not called theft. but also i don't think we need another continent
I was only going to do that to make my history without have to wait all people on Nausikkak make theirs first. And Darvince and other people dont seems very happy of my presence on Nausikkak...
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 11, 2013, 01:29:07 PM
Actually hellpotatoe, you can keep Ezheatio stuck on Nausikkak as long as you only attach to Blaist Blaland because his borders aren't canon. Or you could do like Bongatar and have Ezheatio floating near to Nausikkak. I was thinking that if you really want to leave we could put Shmoopy's lands, Smjjames's lands, and Yqt's lands off Nausikkak, but if you want Ezheatio still there at all, I'll have those lands somewhere else.
Title: Re: Community USForum Map - Rev #62
Post by: vh on February 11, 2013, 01:31:33 PM
merpu

Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 01:39:23 PM
Actually hellpotatoe, you can keep Ezheatio stuck on Nausikkak as long as you only attach to Blaist Blaland because his borders aren't canon. Or you could do like Bongatar and have Ezheatio floating near to Nausikkak. I was thinking that if you really want to leave we could put Shmoopy's lands, Smjjames's lands, and Yqt's lands off Nausikkak, but if you want Ezheatio still there at all, I'll have those lands somewhere else.
Wat if I put my nations east of Tutoland? Then you can put their nations west of blaland...
Taken.
Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 11, 2013, 01:42:27 PM
East of tuto land?
You can just attach the Ezheatio to Nausikkak again because otherwise I'll put the other nations east of tuto land.
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 01:44:13 PM
East of tuto land?
You can just attach the Ezheatio to Nausikkak again because otherwise I'll put the other nations east of tuto land.
ok...
Title: Re: Community USForum Map - Rev #62
Post by: FiahOwl on February 11, 2013, 02:18:54 PM

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Title: Re: Community USForum Map - Rev #62
Post by: Darvince on February 11, 2013, 02:20:49 PM
wow so colorful I might die of freedom and eagles
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 02:27:34 PM
~ Taken ~
uh, sorry but i've taken it before.
Dont forget to add Yaagarinea and FLFF.
Title: Re: Community USForum Map - Rev #62
Post by: tuto99 on February 11, 2013, 02:30:08 PM
Actually hellpotatoe, you can keep Ezheatio stuck on Nausikkak as long as you only attach to Blaist Blaland because his borders aren't canon. Or you could do like Bongatar and have Ezheatio floating near to Nausikkak. I was thinking that if you really want to leave we could put Shmoopy's lands, Smjjames's lands, and Yqt's lands off Nausikkak, but if you want Ezheatio still there at all, I'll have those lands somewhere else.
Wat if I put my nations east of Tutoland? Then you can put their nations west of blaland...
Taken.
I prefer my nation to be call Tutono.
:l
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 02:47:21 PM
Actually hellpotatoe, you can keep Ezheatio stuck on Nausikkak as long as you only attach to Blaist Blaland because his borders aren't canon. Or you could do like Bongatar and have Ezheatio floating near to Nausikkak. I was thinking that if you really want to leave we could put Shmoopy's lands, Smjjames's lands, and Yqt's lands off Nausikkak, but if you want Ezheatio still there at all, I'll have those lands somewhere else.
Wat if I put my nations east of Tutoland? Then you can put their nations west of blaland...
Taken.
I prefer my nation to be call Tutono.
:l
kol, i refer to dar nations as darland, atomic nations as nuelands, etc.
But ok.
Title: Re: Community USForum Map - Rev #62
Post by: tuto99 on February 11, 2013, 02:57:16 PM
Actually hellpotatoe, you can keep Ezheatio stuck on Nausikkak as long as you only attach to Blaist Blaland because his borders aren't canon. Or you could do like Bongatar and have Ezheatio floating near to Nausikkak. I was thinking that if you really want to leave we could put Shmoopy's lands, Smjjames's lands, and Yqt's lands off Nausikkak, but if you want Ezheatio still there at all, I'll have those lands somewhere else.
Wat if I put my nations east of Tutoland? Then you can put their nations west of blaland...
Taken.
I prefer my nation to be call Tutono.
:l
kol, i refer to dar nations as darland, atomic nations as nuelands, etc.
But ok.
:)
Title: Re: Community USForum Map - Rev #62
Post by: FiahOwl on February 11, 2013, 03:50:31 PM

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Title: Re: Community USForum Map - Rev #62
Post by: vh on February 11, 2013, 03:51:16 PM
is this even in the right thread
Title: Re: Community USForum Map - Rev #62
Post by: FiahOwl on February 11, 2013, 03:54:28 PM

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Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 03:58:32 PM
I HAS TAKEN IT FIRST, BUT OKAY  >:(
Title: Re: Community USForum Map - Rev #62
Post by: blotz on February 11, 2013, 04:03:07 PM
hellpotatoe, since you arn't complaining, i bet you arn't really editing, so i'm just going to ignore your takens if they take over 45 minutes.
Title: Re: Community USForum Map - Rev #62
Post by: blotz on February 11, 2013, 04:03:49 PM
and, it takes less than 2 and a half hours to edit
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 04:44:20 PM
hellpotatoe, since you arn't complaining, i bet you arn't really editing, so i'm just going to ignore your takens if they take over 45 minutes.
I dont have "infinite acess" to this pc. And we have takens that lasts longer than one day in the past...
but okay. I will edit my map and say taken after.
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 11, 2013, 04:57:51 PM
taken


Changelog

- Re-added Ezheato Penninsula
- Make it smaller

Notes

Add nationborders and names and stuff in teh future.
Title: Re: Community USForum Map - Rev #62
Post by: Naru523 on February 11, 2013, 05:04:52 PM
taken
Title: Re: Community USForum Map - Rev #64
Post by: vh on February 11, 2013, 05:54:33 PM
'usfn map will you be my valentine'
'sorry i'm taken'
Title: Re: Community USForum Map - Rev #64
Post by: Darvince on February 11, 2013, 06:09:00 PM
although actually this is gud
Title: Re: Community USForum Map - Rev #62
Post by: Hellpotatoe on February 12, 2013, 06:39:21 AM
taken
hellpotatoe, since you arn't complaining, i bet you arn't really editing, so i'm just going to ignore your takens if they take over 45 minutes.
and, it takes less than 2 and a half hours to edit
If bong lojiks works to me, it works to naru too.
Title: Re: Community USForum Map - Rev #65
Post by: Darvince on February 12, 2013, 07:32:39 AM
no bong logic is selective in its targets
Title: Re: Community USForum Map - Rev #65
Post by: Hellpotatoe on February 12, 2013, 07:41:53 AM
no bong logic is selective in its targets
so I use bong lojik
Title: Re: Community USForum Map - Rev #65
Post by: vh on February 12, 2013, 01:31:25 PM
no naru's taken time is 2 weeks on average. keep waiting.
Title: Re: Community USForum Map - Rev #65
Post by: blotz on February 12, 2013, 02:17:23 PM
no bong logic is selective in its targets

YE
Title: Re: Community USForum Map - Rev #65
Post by: Hellpotatoe on February 12, 2013, 02:19:10 PM
no naru's taken time is 2 weeks on average. keep waiting.
So why make this with ME? I'm not a good boy? D:/me cryes
Title: Re: Community USForum Map - Rev #65
Post by: blotz on February 12, 2013, 02:21:51 PM
no that's only because i wanted to edit, and when naru said taken i was kinda done with bongatar so i waint that impatient
Title: Re: Community USForum Map - Rev #65
Post by: Hellpotatoe on February 12, 2013, 02:26:06 PM
no that's only because i wanted to edit, and when naru said taken i was kinda done with bongatar so i waint that impatient
If you wanted to edit, wheres the mapp? ¬¬
Title: Re: Community USForum Map - Rev #65
Post by: blotz on February 12, 2013, 03:41:09 PM
where's your map?
Title: Re: Community USForum Map - Rev #65
Post by: Hellpotatoe on February 12, 2013, 03:52:21 PM
where's your mapp?
http://universesandbox.com/forum/index.php/topic,7618.msg98944.html#msg98944 (http://universesandbox.com/forum/index.php/topic,7618.msg98944.html#msg98944)
Title: Re: Community USForum Map - Rev #65
Post by: blotz on February 12, 2013, 03:57:18 PM
well, it took more than 2.5 hours so that mapp is a moot point in our arguement
Title: Re: Community USForum Map - Rev #65
Post by: Hellpotatoe on February 12, 2013, 04:01:11 PM
well, it took more than 2.5 hours so that mapp is a moot point in our arguement
Oh, you mean
http://universesandbox.com/forum/index.php/topic,7618.msg98886.html#msg98886 (http://universesandbox.com/forum/index.php/topic,7618.msg98886.html#msg98886)
this one ^?
Title: Re: Community USForum Map - Rev #65
Post by: Naru523 on February 12, 2013, 05:17:07 PM
t
Title: Re: Community USForum Map - Rev #65
Post by: Hellpotatoe on February 12, 2013, 05:57:20 PM
NO IDIOT THAT ONE WAS AFTER I TOLD YOU NOT BEFORE IDIOT . -.-

ogod...
Title: Re: Community USForum Map - Rev #66
Post by: blotz on February 12, 2013, 06:20:51 PM
i said before i told you, you were taking 2.5hours or more to come up with a mapp, and i asked you where the mapp was that you spend 2.5 hours on.
and, there was no map, just a map you made a few more hours later
Title: Re: Community USForum Map - Rev #66
Post by: Hellpotatoe on February 12, 2013, 06:22:38 PM
i said before i told you, you were taking 2.5hours or more to come up with a mapp, and i asked you where the mapp was that you spend 2.5 hours on.
and, there was no map, just a map you made a few more hours later
i know right? So i've trowed my 'taken' in the trash and make'd a NEW one, and posted teh mapp like 30 min after.
http://universesandbox.com/forum/index.php/topic,7618.msg98886.html#msg98886 (http://universesandbox.com/forum/index.php/topic,7618.msg98886.html#msg98886)
^
Here.
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 13, 2013, 12:00:24 AM
1. trublu climate of himalia
compare to
2. first steps climate of himalia
Title: Re: Community USForum Map - Rev #66
Post by: vh on February 13, 2013, 04:36:49 AM
mfw it seems you completely flipped the climate map upside down
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 13, 2013, 07:41:44 AM
well...
himalia flipped upside down!
Title: Re: Community USForum Map - Rev #66
Post by: Hellpotatoe on February 13, 2013, 08:18:20 AM
well...
himalia flipped upside down!
Kol, it isn't a joke!
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 13, 2013, 08:36:28 AM
taken when the clock reaches 11pm UTC
before then, anyone may go
Title: Re: Community USForum Map - Rev #66
Post by: vh on February 13, 2013, 03:11:53 PM
usforum time is still a better sense
Title: Re: Community USForum Map - Rev #66
Post by: vh on February 13, 2013, 03:12:28 PM
well...
himalia flipped upside down!

mfw
Title: Re: Community USForum Map - Rev #66
Post by: blotz on February 13, 2013, 04:34:28 PM
well...
himalia flipped upside down!

mfw
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 13, 2013, 04:48:50 PM

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Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 13, 2013, 04:51:00 PM
hold on i'm adding kaeshar, aahrus, shmupregions
Title: Re: Community USForum Map - Rev #66
Post by: blotz on February 13, 2013, 06:43:19 PM
don't you have to ask yqt and smj and shm?
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 14, 2013, 07:21:23 AM
i asked and they said yes
but now it's before school so i can't but i'll make it tonight
Title: Re: Community USForum Map - Rev #66
Post by: atomic7732 on February 14, 2013, 07:41:13 AM
whip - any suggs?  ;D
your island chains don't look real and the ugly blob coming off the northern continent (west of Aeridani) is ew and your continent's north third (if not half) is pretty much tundra
Title: Re: Community USForum Map - Rev #66
Post by: Hellpotatoe on February 14, 2013, 07:57:44 AM
Well, since we have ponies and cats (that talk, think and have civilizations and stuff) on this world, can I have sumthings that are... surreal?
Title: Re: Community USForum Map - Rev #66
Post by: Yqt1001 on February 14, 2013, 08:15:43 AM
i asked and they said yes
but now it's before school so i can't but i'll make it tonight

When did you ask me?
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 14, 2013, 08:36:12 AM
yqt show me your plans!
show meee!
Title: Re: Community USForum Map - Rev #66
Post by: atomic7732 on February 14, 2013, 12:53:32 PM
His plans were islands off the Auspikitan Peninsula because I suggested he put them there.
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 14, 2013, 06:58:09 PM

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Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 14, 2013, 07:10:49 PM
what is its latitude
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 14, 2013, 07:19:59 PM

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Title: Re: Community USForum Map - Rev #66
Post by: atomic7732 on February 14, 2013, 08:38:29 PM
whip - any suggs?  ;D
your island chains don't look real and the ugly blob coming off the northern continent (west of Aeridani) is ew and your continent's north third (if not half) is pretty much tundra

What "blob"?
as in parentheses: west of Aeridani
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 14, 2013, 10:43:16 PM
ok at 60N and since it's on a polar continent it's almost guaranteed to be tundra unless you have some super powerful warm current going on like the north atlantic drift
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 15, 2013, 04:34:02 AM

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Title: Re: Community USForum Map - Rev #66
Post by: atomic7732 on February 15, 2013, 06:24:46 AM
does this help?
Title: Re: Community USForum Map - Rev #66
Post by: Hellpotatoe on February 15, 2013, 06:59:34 AM
Inb4 Aeriduni
Title: Re: Community USForum Map - Rev #66
Post by: atomic7732 on February 15, 2013, 07:14:57 AM
I told you my a's look like u's!
Title: Re: Community USForum Map - Rev #66
Post by: Hellpotatoe on February 15, 2013, 07:25:08 AM
I told you my a's look like u's!
You not told to me. :c
Title: Re: Community USForum Map - Rev #66
Post by: atomic7732 on February 15, 2013, 07:28:38 AM
well 'you' didn't really mean you but I did say it in the IRC before

Note to self: Make graticuled basin maps.
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 15, 2013, 01:08:56 PM

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Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 15, 2013, 02:03:25 PM

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Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 15, 2013, 02:06:52 PM
no current is wrong u hav a cold current along southweast coast

also another protip the circumpolar current is really freaking cold
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 15, 2013, 02:19:19 PM

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Title: Re: Community USForum Map - Rev #66
Post by: atomic7732 on February 15, 2013, 03:57:40 PM
I'm not sure a circumpolar current exists anymore...
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 15, 2013, 04:06:05 PM
>circumpolar current at Hadley Cells
antarctica
Title: Re: Community USForum Map - Rev #66
Post by: Darvince on February 15, 2013, 06:10:01 PM
FINALLY, I HAVE COMPLETED THE MAP. WELCOMING AAHRUS, KAESHAR, SHMUPLAND, AND PEORIA.
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 15, 2013, 06:12:02 PM

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Title: Re: Community USForum Map - Rev #66
Post by: vh on February 15, 2013, 06:24:31 PM
meanwhile:

[08:20.52] <+matty406> is the thing to my northwest Arridanni?
[08:21.54] <+Yayas_Kitchen> no it's like auvellax d'ordenance or something
[08:22.11] <ekq> up slipping glacier
[08:22.18] <+rodafk> aka aeridani
[08:22.26] <ekq> Tf is an up slipping
[08:23.01] <+matty406> if they took that island i'll stab them with bullets
[08:23.26] <ekq> do it
Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 15, 2013, 06:26:17 PM

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Title: Re: Community USForum Map - Rev #66
Post by: FiahOwl on February 15, 2013, 06:42:26 PM

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Title: Re: Community USForum Map - Rev #66
Post by: vh on February 15, 2013, 06:42:40 PM
borrowed
Title: Re: Community USForum Map - Rev #66
Post by: vh on February 15, 2013, 06:54:27 PM
d
Title: Re: Community USForum Map - Rev #68
Post by: Naru523 on February 15, 2013, 11:29:42 PM
taken
Title: Re: Community USForum Map - Rev #69
Post by: Darvince on February 16, 2013, 01:01:38 AM
heeheehee 69
*childish laughter*
Title: Re: Community USForum Map - Rev #68
Post by: Hellpotatoe on February 16, 2013, 03:11:22 AM
taken
zomg
so many one pixel sized islands!
Title: Re: Community USForum Map - Rev #69
Post by: blotz on February 16, 2013, 05:15:09 AM
2 hours later
*sigh*
Title: Re: Community USForum Map - Rev #69
Post by: Hellpotatoe on February 16, 2013, 06:55:54 AM
2 hours later
*sigh*
Kolwat?
Title: Re: Community USForum Map - Rev #69
Post by: FiahOwl on February 16, 2013, 07:10:55 AM

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Title: Re: Community USForum Map - Rev #69
Post by: smjjames on February 16, 2013, 07:19:57 AM
Taken, going to maybe clean up the one pixel sized islands a bit or make them more into island chains.
Title: Re: Community USForum Map - Rev #69
Post by: blotz on February 16, 2013, 07:22:41 AM
@hellpotatoe i thought you said taken when you quoted naru XD

@smjjames you should ask the person that controls the area if you're cleaning up their islands
Title: Re: Community USForum Map - Rev #69
Post by: FiahOwl on February 16, 2013, 07:23:25 AM

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Title: Re: Community USForum Map - Rev #69
Post by: smjjames on February 16, 2013, 07:26:44 AM
@smjjames you should ask the person that controls the area if you're cleaning up their islands

...which is smjjames

I'm just cleaning up the one pixel islands around Kaeshar and a bit around Ethanova,
Title: Re: Community USForum Map - Rev #69
Post by: blotz on February 16, 2013, 07:27:48 AM
this (http://universesandbox.com/forum/index.php?action=profile;u=1532)one
Title: Re: Community USForum Map - Rev #69
Post by: FiahOwl on February 16, 2013, 07:43:19 AM

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Title: Re: Community USForum Map - Rev #70
Post by: smjjames on February 16, 2013, 08:04:25 AM
Cleaned up the one pixel islands some to make it look more natural and less airbrushed. Also created a channel for the current that goes right through the archipelago.

Btw, that is a prime location for a major shipping port, like the way Singapore is.
Title: Re: Community USForum Map - Rev #69
Post by: blotz on February 16, 2013, 08:12:38 AM
so everyone else is a composite location? dammit
Title: Re: Community USForum Map - Rev #69
Post by: smjjames on February 16, 2013, 08:18:04 AM
Composite location? It's a prime location in the way singapore is because it's situated in a narrow channel. I'm sure there are plenty of other locations that would be major trading ports.

I can see Kaeshar and Ethanova often competing for control (through war or otherwise) of the shipping lane though, unless they are like in the same trade league or something,
Title: Re: Community USForum Map - Rev #69
Post by: blotz on February 16, 2013, 08:19:31 AM
bongatar?
Title: Re: Community USForum Map - Rev #69
Post by: smjjames on February 16, 2013, 08:21:30 AM
bongatar?

Circumpolar trade route maybe?
Title: Re: Community USForum Map - Rev #69
Post by: blotz on February 16, 2013, 08:44:12 AM
yeah!]
Title: Re: Community USForum Map - Rev #69
Post by: Naru523 on February 16, 2013, 11:55:15 AM
taken again
Title: Re: Community USForum Map - Rev #69
Post by: Darvince on February 16, 2013, 12:04:24 PM
nO SMJJAMES IT LOOKED CUTE
D:
Title: Re: Community USForum Map - Rev #69
Post by: FiahOwl on February 16, 2013, 12:08:24 PM

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Title: Re: Community USForum Map - Rev #70
Post by: Darvince on February 16, 2013, 12:30:55 PM
Cleaned up the one pixel islands some to make it look more natural and less airbrushed. Also created a channel for the current that goes right through the archipelago.

Btw, that is a prime location for a major shipping port, like the way Singapore is.

Kol, many kurrents go through Indonesia irl.
Title: Re: Community USForum Map - Rev #70
Post by: Hellpotatoe on February 16, 2013, 12:31:19 PM
Cleaned up the one pixel islands some to make it look more natural and less airbrushed. Also created a channel for the current that goes right through the archipelago.

Btw, that is a prime location for a major shipping port, like the way Singapore is.

Kol, many kurrents go through Indonesia irl.
Title: Re: Community USForum Map - Rev #69
Post by: Naru523 on February 16, 2013, 04:02:53 PM
taken again
Title: Re: Community USForum Map - Rev #70
Post by: vh on February 16, 2013, 04:08:02 PM
borrowed
Title: Re: Community USForum Map - Rev #70
Post by: vh on February 16, 2013, 04:13:24 PM
returned
Title: Re: Community USForum Map - Rev #72
Post by: Darvince on February 16, 2013, 04:27:18 PM
mfw only 20 revs in the first 3 months and now there's been 20 revs in a week
Title: Re: Community USForum Map - Rev #72
Post by: smjjames on February 16, 2013, 04:42:50 PM
Cleaned up the one pixel islands some to make it look more natural and less airbrushed. Also created a channel for the current that goes right through the archipelago.

Btw, that is a prime location for a major shipping port, like the way Singapore is.

Kol, many kurrents go through Indonesia irl.

It just struck me as looking like it would be a major shipping lane, also I didn't remove that many, just tried to make it look a bit more natural (and fixed two small islands that looked like you forgot to put the white dot in the middle).
Title: Re: Community USForum Map - Rev #72
Post by: vh on February 16, 2013, 05:15:14 PM
>shipping

ok.
Title: Re: Community USForum Map - Rev #72
Post by: Darvince on February 16, 2013, 05:21:18 PM
kaesharxotp
Title: Re: Community USForum Map - Rev #72
Post by: vh on February 16, 2013, 05:24:23 PM
so that'll make a ott
Title: Re: Community USForum Map - Rev #72
Post by: blotz on February 16, 2013, 05:28:08 PM
woah rev 72 already
Title: Re: Community USForum Map - Rev #72
Post by: FiahOwl on February 17, 2013, 06:22:47 AM

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Title: Re: Community USForum Map - Rev #72
Post by: Hellpotatoe on February 17, 2013, 06:51:40 AM
Our goals are of one. To become Prarie.
For great justice.
Title: Re: Community USForum Map - Rev #72
Post by: FiahOwl on February 17, 2013, 07:41:38 AM

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Title: Re: Community USForum Map - Rev #72
Post by: FiahOwl on February 17, 2013, 07:54:24 AM

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Title: Re: Community USForum Map - Rev #72
Post by: blotz on February 17, 2013, 08:21:16 AM
i shud make a chart for bongatar too
Title: Re: Community USForum Map - Rev #72
Post by: FiahOwl on February 17, 2013, 08:25:31 AM

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Title: Re: Community USForum Map - Rev #72
Post by: Hellpotatoe on February 17, 2013, 08:41:38 AM
I declare these the climate of Aeridani

all your opinions are rejected
Where's tundra? :c
My opinion is that you're right. If its rejected, then you're actually wrong! OMG
Title: Re: Community USForum Map - Rev #72
Post by: FiahOwl on February 17, 2013, 08:45:41 AM

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Title: Re: Community USForum Map - Rev #72
Post by: blotz on February 17, 2013, 09:50:59 AM
looks like Air's Den
Title: Re: Community USForum Map - Rev #72
Post by: Naru523 on February 17, 2013, 11:19:26 AM
taken
Title: Re: Community USForum Map - Rev #72
Post by: Darvince on February 17, 2013, 11:32:03 AM
kol fiah, i see you posting on r/worldbuilding
i see you
i see you
Title: Re: Community USForum Map - Rev #72
Post by: FiahOwl on February 17, 2013, 12:13:21 PM

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Title: Re: Community USForum Map - Rev #73
Post by: Darvince on February 17, 2013, 03:00:49 PM
ok fiah
Title: Re: Community USForum Map - Rev #72
Post by: Naru523 on February 17, 2013, 03:04:46 PM
taken
gggigiven
Title: Re: Community USForum Map - Rev #73
Post by: blotz on February 17, 2013, 03:16:22 PM
Tkn yoyd g h gjt gbg nbi
testing out galaxy please might
Title: Re: Community USForum Map - Rev #75
Post by: vh on February 20, 2013, 01:58:42 PM
updated
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 20, 2013, 10:39:33 PM
hey guys this spreadsheet should be used for canon

https://docs.google.com/spreadsheet/ccc?key=0AgTvxKfJlBKWdHYtc3hPZHFjQVZWZ1FqUHZYTE16NVE#gid=0

protip: matty must agree to fiah's canon if it is before de'lafllele's interdependence
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 20, 2013, 11:14:03 PM
i'm try :)
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 20, 2013, 11:14:40 PM
i'm try more :D
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 20, 2013, 11:27:37 PM
i'm try even more  ;D

aand i'm done for the night, got bored of doing these.
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on February 21, 2013, 06:41:21 AM
then you're not trying hard enough
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 21, 2013, 10:51:28 AM
in case you're wondering why i put assorted city-states it's because otherwise there would be about 500 different colors on the map.
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on February 21, 2013, 02:25:29 PM
many cities
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on February 21, 2013, 02:31:10 PM

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Title: Re: Community USForum Map - Rev #75
Post by: blotz on February 21, 2013, 03:06:03 PM
is there a base picture, or is it all in layers?
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 21, 2013, 06:27:12 PM
i'm in a himalian mood recently
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 21, 2013, 09:08:32 PM
one level of rearrangement
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on February 21, 2013, 10:20:02 PM
Astkwn is still mirrored sir.
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 21, 2013, 11:08:38 PM
paint.net has no function for that >:(
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on February 22, 2013, 06:31:23 AM
GIMP is better.

Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 22, 2013, 04:25:27 PM
atomic le suggers

protip: paint.net has like twice as much pluginsinsins
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on February 22, 2013, 04:42:33 PM
GIMP doesn't need as many plugins anyway :P
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 22, 2013, 05:10:08 PM
GIMP doesn't need as many plugins anyway :P
GIMP
PIMG
PING


GMOB
BOMG
BONG
Title: Re: Community USForum Map - Rev #75
Post by: tuto99 on February 22, 2013, 05:16:53 PM
GIMP FTW
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 22, 2013, 05:33:31 PM
PAINT.NET FTW!
Title: Re: Community USForum Map - Rev #75
Post by: blotz on February 22, 2013, 09:13:14 PM
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
Title: Re: Community USForum Map - Rev #75
Post by: tuto99 on February 22, 2013, 09:24:02 PM
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
GIMP FTW
Title: Re: Community USForum Map - Rev #75
Post by: Naru523 on February 22, 2013, 09:25:43 PM
no
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 22, 2013, 09:27:17 PM
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
PAINT.NET FTW!
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 22, 2013, 09:51:18 PM
(http://media.tumblr.com/tumblr_m7iuabDu5Y1r0boxl.gif)
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 22, 2013, 10:44:49 PM
if i was a motivated man
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on February 23, 2013, 06:58:32 AM

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Title: Re: Community USForum Map - Rev #75
Post by: vh on February 23, 2013, 07:15:12 AM
this should be renamed to himalian map spam topic
Title: Re: Community USForum Map - Rev #75
Post by: smjjames on February 23, 2013, 08:06:03 AM
Himalia spam for the last page, what the hell?
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 23, 2013, 08:42:04 AM
Himalia spam for the last page, what the hell?
Well, they're official mapps, so they're okay.
Title: Re: Community USForum Map - Rev #75
Post by: blotz on February 25, 2013, 03:42:07 PM
so
gimmi the lastest official ampp
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on February 26, 2013, 05:22:19 PM

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Title: Re: Community USForum Map - Rev #75
Post by: blotz on February 26, 2013, 05:56:14 PM
forgot to bold the 'f'
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on February 26, 2013, 05:59:39 PM

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Title: Re: Community USForum Map - Rev #75
Post by: blotz on February 26, 2013, 06:00:23 PM
you forgot the 'l'
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 27, 2013, 08:29:42 AM
Since everything have to be different of earth, why we use base 10 here? Why no base 12 or sumthing moar exotic (7, 6, 13, idk?)
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 27, 2013, 02:18:05 PM
lets use the base the same as the number of small appendages that the saguans have per hand
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 27, 2013, 03:04:35 PM
lets use the base the same as the number of small appendages that the saguans have per hand
How much?
Hey Darv, what if all my nations have a majority of saguans (like 70-80%)?
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on February 27, 2013, 03:51:00 PM
Soleani use base 16 probably
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on February 27, 2013, 03:59:57 PM

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Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 27, 2013, 04:47:40 PM
saguans have 5 appendages on each foot, 4 on each hand
so base 8.
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 27, 2013, 04:55:59 PM
saguans have 5 appendages on each foot, 4 on each hand
so base 8.
Yay.



Hey Darv, what if all my nations have a majority of saguans (like 70-80%)?
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 27, 2013, 05:03:15 PM
altho humans still have 5 fingers so base 10 is also in existence
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on February 27, 2013, 05:14:28 PM
ewww

*continues counting in base ten because fuck the conversions, you won't only have to learn other languages, you'd have to RE-LEARN MATH
it's the same math

seriously

just different representation, much like different alphabets have different characters for the same sounds
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 27, 2013, 05:15:19 PM
Hey Darv, what if all my nations have a majority of saguans (like 70-80%)?
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 27, 2013, 05:17:28 PM
i don't govern your nations so it doesn't concern me
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 27, 2013, 05:35:20 PM
i don't govern your nations so it doesn't concern me
saguans = darvincyan property
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 27, 2013, 05:37:21 PM
i don't care if the entire world is all saguans or if the entire world (except the saguan nations) is all humans
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 27, 2013, 05:46:29 PM
i don't care if the entire world is all saguans or if the entire world (except the saguan nations) is all humans
ok, so my nations will be 90-98% saguans :D
Whats teh saguan main language?
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on February 27, 2013, 06:11:58 PM

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Title: Re: Community USForum Map - Rev #75
Post by: Darvince on February 27, 2013, 06:48:09 PM
hellpotatoe the saguans in your area probably speak a different language from the saguans that live in sagua, height sagua, etc so just go with your own languages. they're no different from humans in that regard.
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on February 27, 2013, 07:59:57 PM

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Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on February 28, 2013, 03:07:30 AM
hellpotatoe the saguans in your area probably speak a different language from the saguans that live in sagua, height sagua, etc so just go with your own languages. they're no different from humans in that regard.
I know, I only wanna make sumthing moar 'detailed' to make seems like my saguan language has evolved from yours.


I care.

*decides whether to discriminate against ponies and saguans or not*
I don't care about Aeridani, so go ahead.
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 01, 2013, 01:09:00 PM
NO HELLPOTATOE STOP WE ARE NOT GOING TO HAVE POKÉMONS
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on March 01, 2013, 01:23:07 PM
NO HELLPOTATOE STOP WE ARE NOT GOING TO HAVE POKÉMONS
I DONT WANT THEM
I WAS KIDDING
AND TAKEN TO REMOVE MY NATIONS BEKAUSE THIS IS SERIOUS!
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 01, 2013, 01:29:28 PM
NON
Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on March 01, 2013, 01:29:40 PM
what are you removing stuff for
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 01, 2013, 01:30:46 PM
because he thinks the history is nonsensicle since matty declared that his people moved from the lowest tech tree to the best one in like 100 AD to 1100 AD
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on March 01, 2013, 01:36:22 PM
because he thinks the history is nonsensicle since matty declared that his people moved from the lowest tech tree to the best one in like 100 AD to 1100 AD
and bekause united solar empires
and history is nonsensicle because *EVERYTHING* (mostly of it is, at least). It isn't only mattything.

And because ponies
And no evolutionary history for saguans
And bad mapp "continuity"
and(...)
Title: Re: Community USForum Map - Rev #75
Post by: vh on March 01, 2013, 01:39:44 PM
[03:38.57] <vh> ubv talk about universalis?
[03:38.58] <ubv3375>  Oh the failure
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 01, 2013, 01:46:00 PM
no evolutionary history for saguans?
that's for later to decide you mothersugger.
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on March 01, 2013, 02:02:08 PM
no evolutionary history for saguans?
that's for later to decide you mothersugger.
Later when? The mapp isnt finished? When it will be?
Title: Re: Community USForum Map - Rev #75
Post by: blotz on March 01, 2013, 02:17:53 PM
never, really
people just keep adding more things like borders and perfecting everything etc.

maybe we should have like a time limit and the number of times you can edit, and once that's done we can do w/e
Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 01, 2013, 02:30:05 PM
Okay, I declare that the coastline will be frozen and no longer able to be edited after April 1, 11:00 UTC.
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on March 01, 2013, 02:44:50 PM
Okay, I declare that the coastline will be frozen and no longer able to be edited after April 1, 11:00 UTC.
NARU, REDRAW MY NATIONS AS YOU LIKE (it need of have around the size of blaland :P) AND I WILL BE HAPPY!
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on March 01, 2013, 03:00:27 PM

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Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 01, 2013, 03:36:01 PM
Kol. You have a month.
Title: Re: Community USForum Map - Rev #75
Post by: vh on March 01, 2013, 04:51:02 PM
ok, i declare everything must be done by may and the map will be completely complete for all of time

then we can do another time period yay!
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on March 01, 2013, 04:56:43 PM
then we can do another time period yay!
Inb4 Community USForum Mapp: Season 2
Title: Re: Community USForum Map - Rev #75
Post by: vh on March 01, 2013, 05:09:31 PM
this map is in year 0.
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on March 01, 2013, 05:11:38 PM

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Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 01, 2013, 06:02:09 PM
no you mother this map is year <current year AD - 1399> so 614
Title: Re: Community USForum Map - Rev #75
Post by: vh on March 01, 2013, 07:13:53 PM
no i was told it was year 0!
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on March 01, 2013, 08:29:20 PM

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Title: Re: Community USForum Map - Rev #75
Post by: Darvince on March 02, 2013, 12:01:30 AM
why did the hawaiians teleport to northern de'laflel
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on March 02, 2013, 05:02:28 AM

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Title: Re: Community USForum Map - Rev #75
Post by: atomic7732 on March 02, 2013, 11:35:10 AM
no i was told it was year 0!
there is a big difference between a mod that you are taking a ton of time on, and a map that we'll never finish
Title: Re: Community USForum Map - Rev #75
Post by: vh on March 02, 2013, 11:43:56 AM
i was told this map was year 0
Title: Re: Community USForum Map - Rev #75
Post by: Naru523 on March 02, 2013, 11:44:49 AM
This map is year 614.
Title: Re: Community USForum Map - Rev #75
Post by: tuto99 on March 02, 2013, 11:50:27 AM
This map is year 614.
Cool.
I thought this map was in a modern era or something, but ok.
Title: Re: Community USForum Map - Rev #75
Post by: vh on March 02, 2013, 11:59:55 AM
614 is modern era
Title: Re: Community USForum Map - Rev #75
Post by: tuto99 on March 02, 2013, 12:10:15 PM
614 is modern era
Oh...
Title: Re: Community USForum Map - Rev #75
Post by: FiahOwl on March 03, 2013, 06:55:54 AM

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Title: Re: Community USForum Map - Rev #75
Post by: Naru523 on March 03, 2013, 09:21:10 AM
make the necessary changes
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on March 03, 2013, 09:33:20 AM
Taken to make gigantic shipyards
Title: Re: Community USForum Map - Rev #75
Post by: tuto99 on March 03, 2013, 09:42:01 AM
Taken to make gigantic shipyards
Don't mess up on the shipyards. :)
Title: Re: Community USForum Map - Rev #75
Post by: blotz on March 03, 2013, 09:43:20 AM
takn after hellpotatoe
Title: Re: Community USForum Map - Rev #75
Post by: Hellpotatoe on March 03, 2013, 10:11:18 AM
Muhahahahaha- given
NAW KALM DOWN BONG
Title: Re: Community USForum Map - Rev #75
Post by: blotz on March 03, 2013, 10:14:08 AM
tkntkntkn
Title: Re: Community USForum Map - Rev #75
Post by: blotz on March 03, 2013, 10:20:58 AM
this might thake a while
Title: Re: Community USForum Map - Rev #77
Post by: FiahOwl on March 03, 2013, 11:16:49 AM

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Title: Re: Community USForum Map - Rev #77
Post by: blotz on March 03, 2013, 11:18:34 AM
untaken
Title: Re: Community USForum Map - Rev #77
Post by: FiahOwl on March 03, 2013, 11:18:45 AM

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Title: Re: Community USForum Map - Rev #77
Post by: Darvince on March 03, 2013, 11:20:03 AM
am I like the only one here who sees no point in extremely massive engineering projects just to make a fucking hundred cities on a couple gigantic piers
tell that to the dutch
Title: Re: Community USForum Map - Rev #77
Post by: FiahOwl on March 03, 2013, 11:29:04 AM

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Title: Re: Community USForum Map - Rev #77
Post by: Hellpotatoe on March 03, 2013, 11:34:35 AM
am I like the only one here who sees no point in extremely massive engineering projects just to make a fucking hundred cities on a couple gigantic piers
tell that to the dutch

who have extremely flat land and did not make massive shipyards jutting out a hundred miles into the north sea so they could build more ships
Ok Taken after fiha.
Title: Re: Community USForum Map - Rev #77
Post by: FiahOwl on March 03, 2013, 12:05:08 PM

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Title: Re: Community USForum Map - Rev #77
Post by: Hellpotatoe on March 03, 2013, 01:31:22 PM
Changelog

- Removed Shipyards
- Added Rivers
- Added Nation Names
- Added Geographic Names

Notes

Make zoomed mapp
Make Flags
Title: Re: Community USForum Map - Rev #78
Post by: FiahOwl on March 03, 2013, 03:23:02 PM

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Title: Re: Community USForum Map - Rev #78
Post by: blotz on March 03, 2013, 03:36:09 PM
GKN
Title: Re: Community USForum Map - Rev #78
Post by: blotz on March 03, 2013, 04:57:04 PM
LAST MAJOR UPDATE FOR BONGATAR

Deleted an island
Added 2 more islands.
Title: Re: Community USForum Map - Rev #78
Post by: FiahOwl on March 03, 2013, 06:01:12 PM

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Title: Re: Community USForum Map - Rev #78
Post by: Darvince on March 03, 2013, 06:45:53 PM
kol
Title: Re: Community USForum Map - Rev #80
Post by: FiahOwl on March 05, 2013, 08:03:59 PM

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Title: Re: Community USForum Map - Rev #80
Post by: FiahOwl on March 05, 2013, 08:28:07 PM

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Title: Re: Community USForum Map - Rev #80
Post by: Darvince on March 05, 2013, 08:55:58 PM
what's with the lack of babby in the southwest
Title: Re: Community USForum Map - Rev #80
Post by: FiahOwl on March 06, 2013, 12:41:35 AM

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Title: Re: Community USForum Map - Rev #80
Post by: Hellpotatoe on March 06, 2013, 04:58:30 AM
I like how there is a "ppl way" in the north.
Title: Re: Community USForum Map - Rev #80
Post by: FiahOwl on March 06, 2013, 05:21:33 AM

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Title: Re: Community USForum Map - Rev #80
Post by: Hellpotatoe on March 06, 2013, 06:13:47 AM
I like how there is a "ppl way" in the north.

It is a transcontinental railroad going over the boreal forests of the plateau.
Since when roads are populated? :P
Anyway, güd work bro.



Given.


Changelog

- 'Nerfed' the Free Lands of Free Freedom, now it is more like a bunch of united anarcho-capitalist cities. Its also know as Godoma;
- Edited Yagaarinea;
- Added the problematic nation of Sodomorra (think of it like a VERY extremist capitalist uhhh... better: it looks like Israel + Taliban, and their relations with FLFF and Yagaarinea are like the ones between Israel and the Gaza Strip.

Notes

Make zoomed mapp
Make Flags
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 06, 2013, 01:05:55 PM

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Title: Re: Community USForum Map - Rev #81
Post by: Hellpotatoe on March 06, 2013, 01:13:10 PM
So...?
I doubt that every kilometer of your road is populated. If it is... well, ok.
Title: Re: Community USForum Map - Rev #81
Post by: Darvince on March 06, 2013, 02:20:36 PM
FiahOwl, you think your desert has no people, but think about Phoenix and Tucson for a minute. Just think about it. Then, realize that there will at least be people along the coast.
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 06, 2013, 02:39:16 PM

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Title: Re: Community USForum Map - Rev #81
Post by: vh on March 06, 2013, 02:49:38 PM
sand man




rofl
Title: Re: Community USForum Map - Rev #81
Post by: blotz on March 06, 2013, 03:02:42 PM
KOL
Title: Re: Community USForum Map - Rev #81
Post by: Hellpotatoe on March 06, 2013, 03:09:12 PM
And, anyway, if we can have lunar colonies why we cant... nvm.
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 06, 2013, 03:43:29 PM

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Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 07, 2013, 07:35:50 PM

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Title: Re: Community USForum Map - Rev #81
Post by: atomic7732 on March 07, 2013, 10:43:15 PM
wips

the dots are current large cities for reference later

similar colors are similar cultures but the difference in color does not necessarily mean that the culture is more or less similar
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 08, 2013, 07:08:33 PM

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Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 08, 2013, 07:10:05 PM

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Title: Re: Community USForum Map - Rev #81
Post by: blotz on March 08, 2013, 07:21:24 PM
can someone heelp me make the correct mapp for Bongatar? THanks
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 08, 2013, 08:15:37 PM

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Title: Re: Community USForum Map - Rev #81
Post by: Darvince on March 08, 2013, 10:08:39 PM
what
Title: Re: Community USForum Map - Rev #81
Post by: Hellpotatoe on March 09, 2013, 03:14:10 AM
"Eastern Standart Time
Weastern Standart Time"
You should put 'Aeridanish' or something before this, because it isnt the standart for west and east.
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 09, 2013, 05:27:17 AM

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Title: Re: Community USForum Map - Rev #81
Post by: blotz on March 09, 2013, 06:20:07 AM
universalis' nations are not even close to real life nations, so n
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 09, 2013, 06:24:51 AM

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Title: Re: Community USForum Map - Rev #81
Post by: Hellpotatoe on March 09, 2013, 06:31:40 AM
universalis' nations are not even close to real life nations, so n
+1



And fiah, the problem is that you used "standart eastern" and "standart weastern"
only one is gud enough
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 09, 2013, 06:38:09 AM

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Title: Re: Community USForum Map - Rev #81
Post by: Hellpotatoe on March 09, 2013, 09:16:30 AM
Only one = Keep one of them (well, Weastern Time would be good) and change the name of the other.
Title: Re: Community USForum Map - Rev #81
Post by: tuto99 on March 09, 2013, 09:18:53 AM
I'm not sure tuto will be happy living in Standard Aeridanish Time
Lol. I don't care.
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 09, 2013, 09:22:21 AM

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Title: Re: Community USForum Map - Rev #81
Post by: Hellpotatoe on March 09, 2013, 09:27:50 AM
oh okay then

taken
Oh, and please, finish the 'trips' around the world, so we can edit them as needed
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 09, 2013, 10:05:48 AM

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Title: Re: Community USForum Map - Rev #81
Post by: Darvince on March 09, 2013, 10:16:28 AM
also there should not be 24 time zones unless our hours are longer
Title: Re: Community USForum Map - Rev #81
Post by: Hellpotatoe on March 09, 2013, 10:28:18 AM
taken
given
Title: Re: Community USForum Map - Rev #81
Post by: FiahOwl on March 09, 2013, 10:58:16 AM

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Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 09, 2013, 11:20:21 AM
fiah do i need to remind to you that the north and south coasts are also transitional
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 09, 2013, 11:23:35 AM

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Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 09, 2013, 12:06:36 PM
another thing, aeridani is now so close to ethanthova that they'll know about it already
also stop squishing the damn serkr
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 09, 2013, 12:09:02 PM

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Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 09, 2013, 12:11:52 PM
they'll know about aeridani lands before they go off into the unknown to colonize
Title: Re: Community USForum Map - Rev #84
Post by: atomic7732 on March 09, 2013, 11:21:18 PM
you ponies are crazy
Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 09, 2013, 11:28:16 PM
so mani tribes
Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 10, 2013, 02:03:16 AM
nue wanted to see the progress
Title: Re: Community USForum Map - Rev #84
Post by: atomic7732 on March 10, 2013, 02:10:47 AM
well that method is useful

omg there will be so much boreal forest... cute
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 10, 2013, 06:08:53 AM

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Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 10, 2013, 12:54:09 PM
i got a plugin that allows paint.net to save in .psd so that i can use it in gimp as well
Title: Re: Community USForum Map - Rev #84
Post by: vh on March 10, 2013, 01:24:25 PM
aw yiss psd format
Title: Re: Community USForum Map - Rev #84
Post by: blotz on March 10, 2013, 04:14:10 PM
tkn
Title: Re: Community USForum Map - Rev #84
Post by: blotz on March 10, 2013, 04:19:05 PM
omg i'm really mad!
i did more currents for bongatar, but then i clicked out of ocean currents and they were still there! so was i suppose to do them blindy andhow!!
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 10, 2013, 04:47:22 PM

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Title: Re: Community USForum Map - Rev #84
Post by: blotz on March 10, 2013, 05:59:59 PM
???
not sure what you mean, i had the oceanic layers on, which layers am i suppose to take off? if i take all of them off then i can't see anything but arrows
btw untakend
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 10, 2013, 06:44:45 PM

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Title: Re: Community USForum Map - Rev #84
Post by: blotz on March 10, 2013, 06:46:25 PM
ah
Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 10, 2013, 08:30:22 PM
inb4 impossible currents
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 10, 2013, 08:39:35 PM

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Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 11, 2013, 12:52:14 AM
amalthea climate almost finished
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 11, 2013, 03:01:52 AM

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Title: Re: Community USForum Map - Rev #84
Post by: Hellpotatoe on March 11, 2013, 04:13:49 AM
taken - TRYING to fix the ocean currents
given
look and say if its good :D
Title: Re: Community USForum Map - Rev #84
Post by: atomic7732 on March 11, 2013, 06:16:34 AM
ouch those steppes

cute map
Title: Re: Community USForum Map - Rev #84
Post by: Hellpotatoe on March 11, 2013, 07:04:55 AM
wipp mapp
Title: Re: Community USForum Map - Rev #78
Post by: Hellpotatoe on March 11, 2013, 07:34:41 AM
That river in the south and the one east of it.... They are unrealistic. But the other rivers are fine.
"That river in the south" are actually 4 rivers. One goes to north, other to south, other to west and the last to southeast.
Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 11, 2013, 10:25:57 AM
ouch those steppes

cute map
Kol, no those diagonal steppes are actually the highland color from the other climate mapp type.
Title: Re: Community USForum Map - Rev #84
Post by: Hellpotatoe on March 11, 2013, 10:38:45 AM
ouch those steppes

cute map
Kol, no those diagonal steppes are actually the highland color from the other climate mapp type.
Like the south island/blob, right?
I was going to ask you what kind of climate it was.
Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 11, 2013, 11:17:16 AM
amalthea climate finished

also the south blob was just so i could get the highland color again if i needed it
Title: Re: Community USForum Map - Rev #84
Post by: blotz on March 11, 2013, 01:27:34 PM
tkn
Title: Re: Community USForum Map - Rev #84
Post by: Hellpotatoe on March 11, 2013, 03:45:01 PM
naw with height mapp basis to darv/anyone that wants make a better version
Title: Re: Community USForum Map - Rev #84
Post by: atomic7732 on March 11, 2013, 03:51:29 PM
ouch those steppes

cute map
Kol, no those diagonal steppes are actually the highland color from the other climate mapp type.
wait what? No I was talking about the big blob in Nausikaa and stuff.
Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 11, 2013, 04:22:13 PM
i did a cute thing
Title: Re: Community USForum Map - Rev #84
Post by: FiahOwl on March 11, 2013, 04:56:56 PM

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Title: Re: Community USForum Map - Rev #84
Post by: Darvince on March 11, 2013, 05:43:07 PM
no
Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 11, 2013, 07:15:44 PM
sry i'm late i'll upload it tom.
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 11, 2013, 07:50:19 PM

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Title: Re: Community USForum Map - Rev #85
Post by: Darvince on March 11, 2013, 09:28:22 PM
i did an enlarged thing
Title: Re: Community USForum Map - Rev #84
Post by: Hellpotatoe on March 12, 2013, 02:36:25 AM
naw with height mapp basis to darv/anyone that wants make a better version
Since no one complained about it being bad or not realistic, this is cannon now. I will maek teh climate.
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 04:35:06 AM

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Title: Re: Community USForum Map - Rev #85
Post by: Hellpotatoe on March 12, 2013, 04:48:12 AM
naw with height mapp basis to darv/anyone that wants make a better version
Since no one complained about it being bad or not realistic, this is cannon now. I will maek teh climate.

. . . I actually was silently crying in my room by the fact it's sort of bad.
SINCE NO ONE COMPLAINED
ITS CANNON
CRY
CRY MOAR


Edit: Take this sort of bad climate mapp too
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 11:08:17 AM

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Title: Re: Community USForum Map - Rev #85
Post by: Hellpotatoe on March 12, 2013, 11:12:37 AM
yay, do it please :D
Title: Re: Community USForum Map - Rev #85
Post by: Darvince on March 12, 2013, 12:33:31 PM
I didn't redo it because I felt if i redid it I would completely redo it and you'd hate me because I'd change teh coastline as well.
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 12:50:10 PM

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Title: Re: Community USForum Map - Rev #85
Post by: Hellpotatoe on March 12, 2013, 01:10:02 PM
I didn't redo it because I felt if i redid it I would completely redo it and you'd hate me because I'd change teh coastline as well.
Well, you can do it, since its full of saguan nations I feel like forced to give you permission (not that I dont want :P)
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 01:29:47 PM

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Title: Re: Community USForum Map - Rev #85
Post by: Hellpotatoe on March 12, 2013, 01:35:12 PM
how the fuck
What the prob?

I think that you didn't get it. There is a 'water complex' in the mountain top, and from it flow 4 rivers.

If you mean the river going to north, I didn't made the lake that should be at it end. The lake was going to have a cave or something like this, and the river should go underground on it.
Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 01:43:00 PM
Changelog:

Fix'd my internal borders being on the wrong layer
Added my internal borders
Added shipyards

Also, mudkipz and darvince, you put your shipyards on the wrony layer, their suppose to be in artificial objects
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 01:50:32 PM

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Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 01:51:51 PM
unrealistic tho
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 01:59:41 PM

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Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 02:00:25 PM
ok
Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 02:35:20 PM

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Title: Re: Community USForum Map - Rev #85
Post by: FiahOwl on March 12, 2013, 02:51:14 PM

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Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 03:03:58 PM
oops i mean 86
Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 03:04:33 PM
*looks at southern bongatar*

i need to distort
Title: Re: Community USForum Map - Rev #85
Post by: Darvince on March 12, 2013, 03:05:42 PM
taken
Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 03:06:53 PM
guide to properly distorting landmasses so they look normal:

first, split your landmass into horizontal slices. if you're north of 40 degrees latitude i suggest 3 or 4 sections. Make more sections nearer the poles

so like this:

-pole
| all section 1
-
| all section 2
|
-
|
| all section 3
|
-equator
etc.

then, you will need to know the y positions of the tops and bottoms of all your new slices/sections.

F=1024/sqrt(1024^2-d^2)

d is the distance from a point to the equator of the map.

you fine F and then

(guide tbc tommorow).

continues this, i demand
Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 03:09:36 PM
can we have a map for just 2d map and a map for our planet?

credit to: hellpotatoe
who first thought of it
Title: Re: Community USForum Map - Rev #85
Post by: Hellpotatoe on March 12, 2013, 03:11:27 PM
can we have a map for just 2d map and a map for our planet?
Title: Re: Community USForum Map - Rev #85
Post by: blotz on March 12, 2013, 03:12:28 PM
that way one or the other doesn't have to look ulgy
Title: Re: Community USForum Map - Rev #85
Post by: Hellpotatoe on March 12, 2013, 03:13:07 PM
Changelog:

Fix'd my internal borders being on the wrong layer
Added my internal borders
Added shipyards

Also, mudkipz and darvince, you put your shipyards on the wrony layer, their suppose to be in artificial objects
bong, your mapp should be number 86, not 85
Title: Re: Community USForum Map - Rev #87
Post by: blotz on March 12, 2013, 03:35:16 PM
oops i mean 86
Title: Re: Community USForum Map - Rev #87
Post by: FiahOwl on March 12, 2013, 03:46:00 PM

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Title: Re: Community USForum Map - Rev #87
Post by: FiahOwl on March 12, 2013, 03:48:27 PM

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Title: Re: Community USForum Map - Rev #87
Post by: FiahOwl on March 12, 2013, 03:52:31 PM

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Title: Re: Community USForum Map - Rev #87
Post by: smjjames on March 12, 2013, 03:54:12 PM
I don't usually pay that much attention to the universalis stuff, plus I was reading fast anyway.....
Title: Re: Community USForum Map - Rev #87
Post by: blotz on March 12, 2013, 03:55:45 PM
not an excuse!

F-
Title: Re: Community USForum Map - Rev #87
Post by: Darvince on March 12, 2013, 03:56:54 PM
kol
Title: Re: Community USForum Map - Rev #87
Post by: blotz on March 12, 2013, 03:57:07 PM
tkns

this will be a quick fix
with my island


edit: Changelog

more currents
bongatar's soutehrn islands moved up

i should have colored more currents, but w/e
Title: Re: Community USForum Map - Rev #87
Post by: blotz on March 12, 2013, 04:26:03 PM
tkn for fiah
[19:25] <+FiahOwl> taken
Title: Re: Community USForum Map - Rev #87
Post by: FiahOwl on March 12, 2013, 04:36:32 PM

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Title: Re: Community USForum Map - Rev #90
Post by: FiahOwl on March 12, 2013, 04:57:50 PM

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Title: Re: Community USForum Map - Rev #90
Post by: Darvince on March 12, 2013, 05:27:16 PM
hey guys maybe we should get the plugin for paint.net that allows loading .psd so we can change to .psd and be able to open it in gimp, paint.net, or photoshop
Title: Re: Community USForum Map - Rev #90
Post by: atomic7732 on March 12, 2013, 05:27:37 PM
if we do that make sure to make backups frequently, if you aren't using photoshop.
Title: Re: Community USForum Map - Rev #90
Post by: FiahOwl on March 12, 2013, 05:28:12 PM

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Title: Re: Community USForum Map - Rev #90
Post by: blotz on March 12, 2013, 05:29:26 PM
if i use paint.net what should i do
Title: Re: Community USForum Map - Rev #90
Post by: Darvince on March 12, 2013, 05:30:37 PM
kill yourself
Title: Re: Community USForum Map - Rev #90
Post by: matty406 on March 12, 2013, 06:27:03 PM
kill yourself
Excuse you paint.net is actually good
Title: Re: Community USForum Map - Rev #90
Post by: Darvince on March 12, 2013, 08:03:34 PM
no i just wanted to say that because i'm a pony
Title: Re: Community USForum Map - Rev #90
Post by: FiahOwl on March 12, 2013, 08:13:34 PM

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Title: Re: Community USForum Map - Rev #90
Post by: Darvince on March 13, 2013, 02:11:40 AM
akkumixi mapp w/ urban areas and habited areas :D

estimated pop: 40271780
26.9% rural
73.1% urban

Key:
Orange is urban
Yellow is suburban
Green is rural
White is uninhabited or less than 1 person/sqkm
Title: Re: Community USForum Map - Rev #87
Post by: Hellpotatoe on March 13, 2013, 06:35:08 AM
fixed
Thank you for destroy the lojiks on Aiyota currents. TAKEN TO FIX

Edit: And fiah, unless that swonx gives Aiyota to you or permission to edit it as you like, STOP DOING THIS.
YOU FUCKING MOVE AIYOTA EVERYTIME THAT YOU WANT SOMETHING TO AERIDANI (like cold/warm currents)
YOU HAVE ONLY THE FUCKING RIGHT OF MOVE AERIDANI, NOT AIYOTA!
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!
Title: Re: Community USForum Map - Rev #90
Post by: atomic7732 on March 13, 2013, 07:07:55 AM
how do you even west akkumixi rivers
kyivan rus'
idk just something i will delete later when i make the large amalthea map
Title: Re: Community USForum Map - Rev #90
Post by: Hellpotatoe on March 13, 2013, 09:01:01 AM
FixingFiahfails   argh
   FixingFiahfails   "The United Solar Empire"
   FixingFiahfails   wheres Aeridanish or something?
   FixingFiahfails   It should'nt be "Aeridanish Solar Empire"?
   Kalassak   North Korea doesn't call themselves north
   Kalassak   south korea doesn't call themselves south
   Kalassak   why should aeridani call themselves aeridani
   Kalassak   they feel they own the solar system they are not aeridani
   Kalassak   even though all they is is aeridani
   FixingFiahfails   but both koreas kall themselves korea
   FixingFiahfails   You see "korea" and "korea" in the mapps?
   Kalassak   i think all countries should be called by their own names
   Kalassak   the point is, a country that claims it owns everything can call itself "The Kingdom of Everything" even if they don't
   Kalassak   on the map it SHOULD BE
   Kalassak   republic of korea
   Kalassak   and democratic people's republic of korea
   FixingFiahfails   well
   FixingFiahfails   so I can make issagga be called The Queensdom of Universalis?
   FixingFiahfails   :3
   Kalassak   of course
   FixingFiahfails   yay



Given :D
Title: Re: Community USForum Map - Rev #90
Post by: Hellpotatoe on March 13, 2013, 09:10:18 AM
Notes:
To do:


       - Claim lunar kolonies
        - Make dominions
        - Make kolonies in:
                 - Kolokia
                 - Sumwhere near (but not very much) aeridani
                 - sumwhere near aiyota/tutono
        - Ask Fiah, swonx, tuto and (idk who to Kolokia) to maek this kolonies near them

        - Ask peace/friendship/ally to the United Solar Empire
Title: Re: Community USForum Map - Rev #90
Post by: Darvince on March 13, 2013, 11:42:14 AM
fiah your north serkr currents are complete bullshit
taken

also there's currents that are colored that only go like 5 degrees
ARGH!

STOP EDITING CURRENTS!

THEY DON'T MAKE ANY SENSE
Title: Re: Community USForum Map - Rev #90
Post by: Hellpotatoe on March 13, 2013, 11:51:59 AM
THEY WERE LIKE
THIS SIDE OF MAPP, IT GOES >>>>>>>>
THIS SIDE, IT GOES <<<<<<<<<

AND VICE VERSA
THE WATER IS GENERATED BETWEEN THEM?
GRRRRRRRRRRRRRRRRRr
Title: Re: Community USForum Map - Rev #90
Post by: Darvince on March 13, 2013, 11:53:03 AM
how do you even west akkumixi rivers

the terrain there is like teh southern india

also i would like to inform you all of the existence of the equatorial countercurrent that exists very close to the equator and flows east
Title: Re: Community USForum Map - Rev #90
Post by: blotz on March 13, 2013, 01:17:12 PM
fuck you hellpotatoe those are my nations' waters, i will control the currents of them!!

tkn
Title: Re: Community USForum Map - Rev #90
Post by: blotz on March 13, 2013, 01:32:36 PM
and you fucking changed  my current lines and made them into my islands and change my colors

fuck you and all your constitutents, hellpotatoe,  i'm reverting
Title: Re: Community USForum Map - Rev #90
Post by: Hellpotatoe on March 13, 2013, 01:54:43 PM
What colors and you can do you currents 'as you like', but be realistic bong!
And taken.
Title: Re: Community USForum Map - Rev #90
Post by: FiahOwl on March 13, 2013, 02:00:13 PM

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Title: Re: Community USForum Map - Rev #90
Post by: vh on March 13, 2013, 02:05:40 PM
kolokia is like antarctica though
Title: Re: Community USForum Map - Rev #90
Post by: Hellpotatoe on March 13, 2013, 02:12:33 PM
kolokia is like antarctica though
but i want a piece :B


fixed
Thank you for destroy the lojiks on Aiyota currents. TAKEN TO FIX

Edit: And fiah, unless that swonx gives Aiyota to you or permission to edit it as you like, STOP DOING THIS.
YOU FUCKING MOVE AIYOTA EVERYTIME THAT YOU WANT SOMETHING TO AERIDANI (like cold/warm currents)
YOU HAVE ONLY THE FUCKING RIGHT OF MOVE AERIDANI, NOT AIYOTA!
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!

I did not move Aiota. Darvince did.

SORRY IM A FAGG

FixingFiahfails   argh
   FixingFiahfails   "The United Solar Empire"
   FixingFiahfails   wheres Aeridanish or something?
   FixingFiahfails   It should'nt be "Aeridanish Solar Empire"?
   Kalassak   North Korea doesn't call themselves north
   Kalassak   south korea doesn't call themselves south
   Kalassak   why should aeridani call themselves aeridani
   Kalassak   they feel they own the solar system they are not aeridani
   Kalassak   even though all they is is aeridani
   FixingFiahfails   but both koreas kall themselves korea
   FixingFiahfails   You see "korea" and "korea" in the mapps?
   Kalassak   i think all countries should be called by their own names
   Kalassak   the point is, a country that claims it owns everything can call itself "The Kingdom of Everything" even if they don't
   Kalassak   on the map it SHOULD BE
   Kalassak   republic of korea
   Kalassak   and democratic people's republic of korea
   FixingFiahfails   well
   FixingFiahfails   so I can make issagga be called The Queensdom of Universalis?
   FixingFiahfails   :3
   Kalassak   of course
   FixingFiahfails   yay



Given :D

The full name is the United Solar Empire of Aeridani. You see the United States of America calling themselves the United States, can't I do the same?

OK, no prob

I also do not feel like I own the entire solar system. I simply have set up 1 or 2 moon bases.


It isnt me that sayd that

fiah your north serkr currents are complete bullshit
taken

also there's currents that are colored that only go like 5 degrees
ARGH!

STOP EDITING CURRENTS!

THEY DON'T MAKE ANY SENSE

I did not touch the currents at all. In my revision the only thing I did was editing the TIME ZONES.


Notes:
To do:


        - Claim lunar kolonies
        - Make dominions
        - Make kolonies in:
                 - Kolokia
                 - Sumwhere near (but not very much) aeridani Sorry, but no. Ok :(
                 - sumwhere near aiyota/tutono
        - Ask Fiah, swonx, tuto and (idk who to Kolokia) Kolokia is uncolonized, grab a slice? to maek this kolonies near them

        - Ask peace/friendship/ally to the United Solar Empire Chance is succeeding: "Maybe"yay
Title: Re: Community USForum Map - Rev #90
Post by: blotz on March 13, 2013, 02:21:41 PM
AND I'LL TAKE A PIECE TOO THANKS
Title: Re: Community USForum Map - Rev #90
Post by: Hellpotatoe on March 13, 2013, 02:46:08 PM
Added kolonies. Go see them, I lazy to list.
DONT USE THIS
Title: Re: Community USForum Map - Rev #90
Post by: blotz on March 13, 2013, 02:57:54 PM
fuck you hellpotatoe those are my nations' waters, i will control the currents of them!!

tkn

wtf you stole my city idea! and you stole my map #!
Title: Re: Community USForum Map - Rev #90
Post by: Hellpotatoe on March 13, 2013, 03:02:51 PM
fuck you hellpotatoe those are my nations' waters, i will control the currents of them!!

tkn

wtf you stole my city idea! and you stole my map #!
city idea wtf? I dont even have make cities ._.

"« Last Edit: Today at 18:57:47 by bong »"
^
What colors and you can do you currents 'as you like', but be realistic bong!
And taken.
Posted on: Today at 18:54:43

Dont try to fool me
Title: Re: Community USForum Map - Rev #93
Post by: vh on March 13, 2013, 03:07:29 PM
no kallisto explodes any colonies on kolokia :)
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 13, 2013, 03:11:25 PM
fuck you hellpotatoe those are my nations' waters, i will control the currents of them!!

tkn

wtf you stole my city idea! and you stole my map #!
city idea wtf? I dont even have make cities ._.

"« Last Edit: Today at 18:57:47 by bong »"
^
What colors and you can do you currents 'as you like', but be realistic bong!
And taken.
Posted on: Today at 18:54:43

Dont try to fool me

i posted before yu
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 13, 2013, 03:14:06 PM
fuck you hellpotatoe those are my nations' waters, i will control the currents of them!!

tkn

wtf you stole my city idea! and you stole my map #!
city idea wtf? I dont even have make cities ._.

"« Last Edit: Today at 18:57:47 by bong »"
^
What colors and you can do you currents 'as you like', but be realistic bong!
And taken.
Posted on: Today at 18:54:43

Dont try to fool me

i posted before yu
"« Last Edit: Today at 18:57:47 by bong »"

so I can go on my first psot here, edit, and all mapps then will be invalid?
NO
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 13, 2013, 03:18:51 PM
no, i posted my map fisrt.
other people posted their maps BEFOre you
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 13, 2013, 03:20:56 PM
oh, didn't see the mapp there.
So taken again Waiting for bong korrection of his mapp, taken after him.
Title: Re: Community USForum Map - Rev #93
Post by: Yqt1001 on March 13, 2013, 03:28:39 PM
Have I ever mentioned how boring it is when you guys fight over ocean currents.

Sometimes I wonder what it'd be like to be losers like you. :P
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 13, 2013, 03:29:47 PM
idk why you're so negative here yqt
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 13, 2013, 03:30:07 PM
@hellpot what correction wat?
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 13, 2013, 03:33:09 PM
Your mapp is worng, cause you has
taken THIS MAPP
AND NOT THIS ONE. THIS ONE IS THE ONE THAT YOU SHOULD TAKE
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on March 13, 2013, 03:33:18 PM
Have I ever mentioned how boring it is when you guys fight over ocean currents.

Sometimes I wonder what it'd be like to be losers like you. :P

they're unrealistic
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 13, 2013, 03:33:51 PM
Have I ever mentioned how boring it is when you guys fight over ocean currents.

Sometimes I wonder what it'd be like to be losers like you. :P

they're unrealistic
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on March 13, 2013, 03:35:29 PM

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Title: Re: Community USForum Map - Rev #93
Post by: Yqt1001 on March 13, 2013, 04:44:58 PM
Whoever does the map next, erase Aahrus. I don't want to be on the map anymore.
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on March 13, 2013, 04:48:33 PM
no you do
Title: Re: Community USForum Map - Rev #93
Post by: Yqt1001 on March 13, 2013, 04:49:43 PM
no you do

The USFN shit lately has me done, I didn't want to be in it in the first place and I don't want to be in it anymore.
Title: Re: Community USForum Map - Rev #93
Post by: atomic7732 on March 13, 2013, 05:35:16 PM
no you do

The USFN shit lately has me done, I didn't want to be in it in the first place and I don't want to be in it anymore.

you sound like the western roman emperor
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 13, 2013, 05:42:17 PM
i'm really confused
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 13, 2013, 05:43:01 PM
no you do

The USFN shit lately has me done, I didn't want to be in it in the first place and I don't want to be in it anymore.

you sound like the western roman emperor
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 13, 2013, 05:44:42 PM
like what exactly is happening
Title: Re: Community USForum Map - Rev #93
Post by: tuto99 on March 13, 2013, 06:23:10 PM
Have I ever mentioned how boring it is when you guys fight over ocean currents.

Sometimes I wonder what it'd be like to be losers like you. :P

(http://i.imgur.com/vqXGZNW.gif)
Sorry, but what is this showing about me?
Title: Re: Community USForum Map - Rev #93
Post by: vh on March 13, 2013, 06:33:36 PM
taken, i'm editing off of version 85 (last version before controversy started), also someone borked the northeast coast of ska so whoever it was fix it
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 13, 2013, 06:37:36 PM
NO VH DO 90 AT LEAST
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on March 13, 2013, 06:55:28 PM
mudkipz what the fuck

92 was the controversy

USE 91!!!
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on March 14, 2013, 12:37:14 AM
a different kind of productive tonight
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 14, 2013, 02:05:50 AM
mudkipz what the fuck

92 was the controversy

USE 91!!!
Title: Re: Community USForum Map - Rev #9001
Post by: smjjames on March 14, 2013, 08:03:16 AM
Since you guys are obviously intent on trolling each other.... here ya go! ;D

Edit: Put up a smaller sized file (at 75% quality, heh) for those that do want to view it.
Title: Re: Community USForum Map - Rev #93
Post by: vh on March 14, 2013, 11:45:33 AM
no one is trolling on one and i have no idea what you're trying to say
Title: Re: Community USForum Map - Rev #93
Post by: smjjames on March 14, 2013, 11:51:51 AM
Nvm, they were arguing and being silly at each other, so I was making a joke.
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on March 14, 2013, 01:51:54 PM

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Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 14, 2013, 01:56:36 PM
>bit silly

This is srs business
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 14, 2013, 02:01:29 PM
http://universesandbox.com/forum/index.php/topic,9253.0.html (http://ow.ly/iWNrM)
Title: Re: Community USForum Map - Rev #93
Post by: blotz on March 14, 2013, 03:28:17 PM
watch out that's a hyper link
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on March 14, 2013, 03:33:04 PM
watch out that's a hyper link
FACK YOU
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on March 24, 2013, 03:11:17 PM
bong is dumb
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on March 24, 2013, 03:32:49 PM

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Title: Re: Community USForum Map - Rev #93
Post by: tuto99 on April 04, 2013, 08:29:00 PM
Updated the map.
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on April 05, 2013, 01:54:23 PM
what why did the name get all weird and capitalized
Title: Re: Community USForum Map - Rev #93
Post by: tuto99 on April 06, 2013, 01:23:26 PM
what why did the name get all weird and capitalized
Because I didn't like it all uncapitalized and stuff.
Don't judge me
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 06, 2013, 03:31:20 PM
welp, it's not offocial
INVALID MAP DETECTED
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 06, 2013, 03:51:45 PM
import restore

raw_input("version?")
map = "universalis_world %s" version

restore.map(version)
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 20, 2013, 08:18:46 AM

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Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 20, 2013, 08:40:10 AM

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Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 20, 2013, 09:33:03 AM
uploaded and also a blaist-centric map which I prefer better
This is of good.
Just to note, the coastlines are now fixed, right?
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 20, 2013, 09:58:51 AM

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Title: Re: Community USForum Map - Rev #93
Post by: Darvince on April 20, 2013, 11:16:02 AM
polykol
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 20, 2013, 11:56:05 AM
i'm fine

but we really should have a map for ubox and a map like this
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 20, 2013, 12:44:46 PM

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Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 20, 2013, 02:50:18 PM

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Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 21, 2013, 04:21:08 AM
Taken
"The Queensdom of Universalis" thingie was a joke btw

Since we cant edit coaslines anymoar, I dont think that we still need to number the mapp, right?
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 21, 2013, 06:57:01 AM

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Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 21, 2013, 07:58:38 AM
oshi-
fix'd
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 21, 2013, 08:36:51 AM

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Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 21, 2013, 09:10:42 AM
what are you talking about?
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on April 21, 2013, 11:13:10 AM
protip: since this went inactive coastline editing gets extended to 2013/04/30
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 21, 2013, 12:01:53 PM
Kol, taken.
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 21, 2013, 12:05:20 PM
someone post the png map thanks
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 21, 2013, 12:13:47 PM

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Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 21, 2013, 12:25:28 PM
Note: Coastline made, but still need of make the 'outline' (in black 2px). Only posting this so bong dont complain about my time to edit mapps.
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 21, 2013, 12:29:31 PM

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Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 21, 2013, 12:37:23 PM
map?
Uhh... still being edited..
Edit: Since you want it, its here.
With png for bongs ;D
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 21, 2013, 05:10:07 PM
WTF wrong map my internal borders are showing
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 21, 2013, 05:21:35 PM
WTF wrong map my internal borders are showing
no, it was the mapp given by fiah. It isnt my fault  :)
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 21, 2013, 05:25:43 PM
fiah! use the lattest map not map 80
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 21, 2013, 07:12:32 PM

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Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 22, 2013, 03:20:50 AM
Updated the map.

I used this map Bong.

And isn't it as simple as turning the internal borders layer off?
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 22, 2013, 04:29:10 AM
no because before i did the layers wrong and i had to fix the layers of my internal borders but not it got unfix'f
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 22, 2013, 04:44:38 AM
no because before i did the layers wrong and i had to fix the layers of my internal borders but not it got unfix'f
I can fix it to you :)
Edit: Uhh... your internal borders are inside "Internal Borders" layer. Theres noffin wrong ???
Edit²: Oh, the southern islands thingy. Fix'd. I will make my internal borders too :)
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 22, 2013, 04:48:12 AM
oh really?
look at my southern islands! fiah used the wrong fix and now my southern islands borders are all mixed up and i fix that like before


P.S. just use magic wand and move the internal borders for the southern islands if you have time
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 22, 2013, 04:53:07 AM
Here you are :)
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 22, 2013, 04:57:14 AM
yay hellpotatoe!!
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 22, 2013, 05:57:10 AM
zoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on April 22, 2013, 07:21:53 AM
that looks like mars
*suspicious*
Title: Re: Community USForum Map - Rev #93
Post by: Hellpotatoe on April 22, 2013, 07:59:09 AM
that looks like mars
*suspicious*
huh? no.
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on April 22, 2013, 01:31:00 PM
Well it looks suspiciously worldgen'd...
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 22, 2013, 02:07:02 PM

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Title: Re: Community USForum Map - Rev #93
Post by: atomic7732 on April 22, 2013, 02:25:00 PM
that looks like mars
*suspicious*
Mars is usually land in one hemisphere (southern I think) and the rest is ocean
Title: Re: Community USForum Map - Rev #93
Post by: FiahOwl on April 22, 2013, 03:16:45 PM

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Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 22, 2013, 03:27:11 PM
takwn
Title: Re: Community USForum Map - Rev #93
Post by: Darvince on April 22, 2013, 07:16:28 PM
Deoxy do you want Spheron Rilmu on here?
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 22, 2013, 07:18:06 PM
change the topic
darvince
Title: Re: Community USForum Map - Rev #93
Post by: blotz on April 22, 2013, 07:19:08 PM
oh and fyi i might take me 24 more hours until the map will be uploaded
Title: Re: Community USForum Map - Rev #93
Post by: tuto99 on April 22, 2013, 08:06:37 PM
that looks like mars
*suspicious*
Mars is usually land in one hemisphere (southern I think) and the rest is ocean
Half of Mars is above sea level, which is the southern hemisphere, so yeah the northern hemisphere would be underwater if there were oceans on Mars.
Title: Re: Community USForum Map - Rev #99
Post by: atomic7732 on April 23, 2013, 09:14:45 AM
that looks like mars
*suspicious*
Mars is usually land in one hemisphere (southern I think) and the rest is ocean
Half of Mars is above sea level, which is the southern hemisphere, so yeah the northern hemisphere would be underwater if there were oceans on Mars.
Depending on where sea level is.
Title: Re: Community USForum Map - Rev #99
Post by: Hellpotatoe on April 23, 2013, 10:15:05 AM
that looks like mars
*suspicious*
Mars is usually land in one hemisphere (southern I think) and the rest is ocean
Half of Mars is above sea level, which is the southern hemisphere, so yeah the northern hemisphere would be underwater if there were oceans on Mars.
Depending on where sea level is.
Anyway, my mapp isnt from mars
Title: Re: Community USForum Map - Rev #99
Post by: FiahOwl on April 23, 2013, 12:11:55 PM

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Title: Re: Community USForum Map - Rev #99
Post by: tuto99 on April 23, 2013, 12:36:09 PM
that looks like mars
*suspicious*
Mars is usually land in one hemisphere (southern I think) and the rest is ocean
Half of Mars is above sea level, which is the southern hemisphere, so yeah the northern hemisphere would be underwater if there were oceans on Mars.
Depending on where sea level is.
Here's an elevation map of Mars. Once again this proves my statement, like what Fiah did. :)
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSwdiGmBLeqfVxC9s7jhMCwSD6sFzOfuIQ34SwHMAo-2K0fDtbh)
Title: Re: Community USForum Map - Rev #99
Post by: Hellpotatoe on April 23, 2013, 12:43:25 PM
Either way, it most certainly is fractionally generated (to my disgust)
Well, this make it moar realistic anyway. At least for me.
Title: Re: Community USForum Map - Rev #99
Post by: blotz on April 23, 2013, 02:37:18 PM
derailed
(http://i645.photobucket.com/albums/uu175/SparkyDClown/derailed-train-derailed-thread-demo.jpg)

again.



can we get back on topic :P
Title: Re: Community USForum Map - Rev #99
Post by: Hellpotatoe on April 23, 2013, 02:57:53 PM
derailed
(http://i645.photobucket.com/albums/uu175/SparkyDClown/derailed-train-derailed-thread-demo.jpg)

again.



can we get back on topic :P
Technically, it still of on the topic. My islands are of on the mapp anyway, and this thread is of about our mapp
of ftw!
Title: Re: Community USForum Map - Rev #99
Post by: FiahOwl on April 23, 2013, 03:21:39 PM

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Title: Re: Community USForum Map - Rev #99
Post by: Hellpotatoe on April 23, 2013, 03:26:38 PM
Either way, it most certainly is fractionally generated (to my disgust)
Well, this make it moar realistic anyway. At least for me.

It actually makes it far, far far less realistic than what you had before.
But make it far easy to make a zoomed map. Well, anyway, you can "re-do" it. I'm very lazy to make it go back.
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 23, 2013, 05:09:14 PM
woo got 100
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: Darvince on April 23, 2013, 05:21:09 PM
noooo you did get of 100
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: FiahOwl on April 23, 2013, 05:29:40 PM

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Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: FiahOwl on April 23, 2013, 07:04:42 PM

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Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: Darvince on April 23, 2013, 07:25:41 PM
kol himalia
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: tuto99 on April 23, 2013, 08:08:15 PM
Is the dark teal covering Tutono and Tunio a Tutonian culture?
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: FiahOwl on April 24, 2013, 04:12:03 AM

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Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: blotz on April 24, 2013, 04:39:20 AM
i did? oh that's what looked messed up
like something was missing but i couldn't pinpoint it
editing again
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: atomic7732 on April 24, 2013, 07:25:38 AM
i am going to edit this later (the culture)
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: Darvince on April 24, 2013, 07:27:35 AM
i am going to fix himatalia borders after nue does a thing
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: atomic7732 on April 24, 2013, 08:33:51 AM
the borders but that's the actual map I will be editing the cultures side thibg
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: blotz on April 24, 2013, 02:16:22 PM
no i takened it already!!

"editing again"
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: atomic7732 on April 24, 2013, 04:33:32 PM
how i see usf culture groups

himalia i know of nothing
Title: Re: Community USForum Map - Rev #100 (bong got it, the world ends tomorrow)
Post by: FiahOwl on April 24, 2013, 05:52:09 PM

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Title: Re: Community USForum Map - Rev #100
Post by: Hellpotatoe on April 24, 2013, 06:18:35 PM
Issagga culture sortaof
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 24, 2013, 06:36:37 PM
calm down i'm uploading
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 24, 2013, 06:50:25 PM
fiahowl, yqt said to remove aahrus from this stupid mapp

fix'd
Title: Re: Community USForum Map - Rev #100
Post by: Yqt1001 on April 24, 2013, 06:52:33 PM
fiahowl, yqt said to remove aahrus from this stupid mapp

fix'd

No, I got re-added as a city state instead of an island.
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 24, 2013, 06:53:42 PM
oh fuck someone merge the mapps please
Title: Re: Community USForum Map - Rev #100
Post by: Darvince on April 24, 2013, 06:57:26 PM
how i see usf culture groups

himalia i know of nothing because i haven't worked on it
Title: Re: Community USForum Map - Rev #100
Post by: Hellpotatoe on April 25, 2013, 03:02:24 AM
how i see usf culture groups

himalia i know of nothing because i haven't worked on it
HEY, YUO SKIP OF MY MAPP
GRRRRRRRRRRR
Fix'd
Title: Re: Community USForum Map - Rev #100
Post by: FiahOwl on April 25, 2013, 12:18:19 PM

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Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 25, 2013, 01:08:56 PM
oh fuck, but the 2 pixal one is too small

oh well, uploading
Title: Re: Community USForum Map - Rev #100
Post by: Hellpotatoe on April 25, 2013, 01:59:58 PM
oh fuck, but the 2 pixal one is too small

oh well, uploading
WTF?  ???
Its bigger than 1px
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 25, 2013, 02:07:12 PM
nevermind
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 25, 2013, 02:29:01 PM
okay, got another revision

or, we could put it like in between hellpot land and BlaLand,
because it liek moved there over hundreds of years
Title: Re: Community USForum Map - Rev #100
Post by: FiahOwl on April 25, 2013, 02:32:30 PM

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Title: Re: Community USForum Map - Rev #100
Post by: FiahOwl on April 25, 2013, 02:52:30 PM

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Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 25, 2013, 02:54:47 PM
hey you better not be editing my islands!!
Title: Re: Community USForum Map - Rev #100
Post by: FiahOwl on April 25, 2013, 03:46:21 PM

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Title: Re: Community USForum Map - Rev #100
Post by: Naru523 on April 27, 2013, 04:44:03 PM
If it's already not too late then I'll possibly renovating Loviniosa for the 999th time. Since my laptop died I'll probably finish it by next week or so. Just don't edit the area around my area.
Title: Re: Community USForum Map - Rev #100
Post by: FiahOwl on April 27, 2013, 04:50:57 PM

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Title: Re: Community USForum Map - Rev #100
Post by: vh on April 27, 2013, 06:37:48 PM
a locking date is stupid and the reasons for one are stupid
Title: Re: Community USForum Map - Rev #100
Post by: Darvince on April 27, 2013, 07:09:03 PM
it's so we can progress and move forward
Title: Re: Community USForum Map - Rev #100
Post by: vh on April 27, 2013, 07:16:39 PM
what can't we progress with while the map borders are undetermined?
Title: Re: Community USForum Map - Rev #100
Post by: Naru523 on April 27, 2013, 07:50:44 PM
possibleism
Title: Re: Community USForum Map - Rev #100
Post by: Darvince on April 27, 2013, 08:55:34 PM
what if you made a large link to lysteriok, like, five hundred km or more
Title: Re: Community USForum Map - Rev #100
Post by: Naru523 on April 27, 2013, 10:05:58 PM
i would but i'd need matty's acceptance of that
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 28, 2013, 02:49:44 PM
WTF FIAH YOU DIDN'T USE MY LASTEST MAPP, MY ISLANDS IS NOT THERE
YOUR MAP IS VETOED
Title: Re: Community USForum Map - Rev #100
Post by: Hellpotatoe on April 28, 2013, 02:50:48 PM
WTF FIAH YOU DIDN'T USE MY LASTEST MAPP, MY ISLANDS IS NOT THERE
YOUR MAP IS VETOED
No.
it still is 1px thick. . . Thereforth your revision is not official for the third time
Title: Re: Community USForum Map - Rev #100
Post by: blotz on April 28, 2013, 02:53:02 PM
STFU HELLPOTATOE IT'S NOT 1PX THICK YOU WEREN'T ON THE IRC FIAH FOUND OUT
GOO LOOK CLOSER
VETOED!!
Title: Re: Community USForum Map - Rev #100
Post by: Darvince on April 28, 2013, 03:12:14 PM
*vetoes this thread*
Title: Re: Community USForum Map - Rev #100
Post by: Darvince on April 28, 2013, 07:05:12 PM
oh i forgot to unlock it
Title: Re: Community USForum Map - Rev #100
Post by: vh on April 28, 2013, 07:20:29 PM
is this thread how congress works
Title: Re: Community USForum Map - Rev #100
Post by: Darvince on April 28, 2013, 08:23:39 PM
close.
Title: Re: Community USForum Map - Rev #100
Post by: Hellpotatoe on April 29, 2013, 03:54:30 AM
Dis mapp doesnt work very well... everybody have an island-koltinent, or a very isolated thingy...

Fiah, wheres the fiah-comunity mapp? I will try to maek of things on it
Title: Re: Community USForum Map - Rev #100
Post by: FiahOwl on May 03, 2013, 02:50:21 PM

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Title: Re: Community USForum Map - Rev #100
Post by: FiahOwl on May 03, 2013, 03:06:18 PM

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Title: Re: Community USForum Map - Rev #100
Post by: tuto99 on May 03, 2013, 05:08:46 PM
Taken, I'm going to change Tutono's shape.
Title: Re: Community USForum Map - Rev #100
Post by: tuto99 on May 03, 2013, 07:16:21 PM
Here 'ya go. I gave Tutono a better look, as well as Tunio. Also edited their names. :)
Title: Re: Community USForum Map - Rev #103
Post by: Hellpotatoe on May 04, 2013, 05:22:06 AM
of Taken

of Given

Added Islands
Turned the 22 issaggan nations into 7
Title: Re: Community USForum Map - Rev #103
Post by: FiahOwl on May 04, 2013, 08:23:06 AM

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Title: Re: Community USForum Map - Rev #103
Post by: FiahOwl on May 04, 2013, 09:00:00 AM

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Title: Re: Community USForum Map - Rev #105
Post by: Hellpotatoe on May 04, 2013, 10:42:31 AM
taken
given
- Added Pikakreisani "Princesspalities"
- Added Jakopafekswuni "Countessys"
- Added Uskekteyani/Uskekte'ani Admnistrative Regions
- Added Plesikeiaskeeni Admnistrative Regions
- Added Kepuskipaseni Admnistrative Regions
Title: Re: Community USForum Map - Rev #105
Post by: blotz on May 04, 2013, 12:08:38 PM
what is going on here
Title: Re: Community USForum Map - Rev #106
Post by: vh on May 04, 2013, 01:49:28 PM
fd
Title: Re: Community USForum Map - Rev #106
Post by: Yqt1001 on May 22, 2013, 09:08:41 PM
So has the coastline locked?:P
Title: Re: Community USForum Map - Rev #106
Post by: Darvince on May 22, 2013, 09:30:16 PM
it will never lock
Title: Re: Community USForum Map - Rev #106
Post by: FiahOwl on May 23, 2013, 02:28:10 AM

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Title: Re: Community USForum Map - Rev #106
Post by: Hellpotatoe on May 23, 2013, 04:19:35 AM
Oh no, it never ENDS D:/me run
Title: Re: Community USForum Map - Rev #106
Post by: blotz on May 23, 2013, 02:53:26 PM
Coastline locks on the 27th. Coincidentally it's 5:27 in the morning right now.
'

about 0.0001% percent chance of that happening
and if it does, then people are going to be like "nooo"
and it's going to take days to sort out
Title: Re: Community USForum Map - Rev #106
Post by: FiahOwl on May 25, 2013, 11:38:18 AM

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Title: Re: Community USForum Map - Rev #106
Post by: FiahOwl on May 25, 2013, 11:47:05 AM

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Title: Re: Community USForum Map - Rev #106
Post by: vh on May 25, 2013, 12:02:21 PM
no it will lock on 6/3, (after the weekend)
Title: Re: Community USForum Map - Rev #106
Post by: Hellpotatoe on May 25, 2013, 01:18:07 PM
OMG, ONLY MARCH SIX OF 2014 THAT THE COASTLINE WILL FIX
I just figured that it will never really fix at all
Title: Re: Community USForum Map - Rev #106
Post by: Yqt1001 on May 27, 2013, 09:33:29 AM
Did the map name, Universalis, ever actually get changed or was Fiah high that day like he always is?
Title: Re: Community USForum Map - Rev #106
Post by: FiahOwl on May 27, 2013, 09:38:22 AM

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Title: Re: Community USForum Map - Rev #106
Post by: Darvince on May 29, 2013, 02:53:20 AM
ok
Title: Re: Community USForum Map - Rev #107
Post by: Darvince on May 29, 2013, 02:02:01 PM
I almost broke my brain, but I have solved it! Here is basic Nausikkak+Ezheatio/Issagga geology.
Title: Re: Community USForum Map - Rev #107
Post by: blotz on May 29, 2013, 02:03:32 PM
psd?
Title: Re: Community USForum Map - Rev #107
Post by: Darvince on May 29, 2013, 02:06:09 PM
yes psd is compatible with GIMP, photoshop and with paint.net (with plugin)
Title: Re: Community USForum Map - Rev #107
Post by: vh on May 29, 2013, 02:47:38 PM
aww yiss psd
Title: Re: Community USForum Map - Rev #107
Post by: FiahOwl on May 31, 2013, 02:31:55 AM

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Title: Re: Community USForum Map - Rev #107
Post by: Darvince on May 31, 2013, 02:32:07 AM
quick place it in an extremely inconvenient place

also fiah the coast locks 6/3 after the weekend
Title: Re: Community USForum Map - Rev #107
Post by: swonx on May 31, 2013, 08:32:01 PM
.
Title: Re: Community USForum Map - Rev #107
Post by: Hellpotatoe on June 01, 2013, 04:01:26 AM
T-t-t-test starter
Title: Re: Community USForum Map - Rev #107
Post by: FiahOwl on June 01, 2013, 04:36:18 AM

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Title: Re: Community USForum Map - Rev #107
Post by: Hellpotatoe on June 01, 2013, 04:43:53 AM
c-c-c-c-combo breaker!

Added Issaggan ice-age water levels

And yes, this big amount of 'land' between Issagga and the 'weastern island' is supposed to be there
Its a very-very-very shallow ocean, 'today'. I plan to create species and stuff to put there, and maybe even old civilizations that once existed on this 'ex-koltinental area', that sank on sea..

kol, good for mythology and stuff
Title: Re: Community USForum Map - Rev #107
Post by: Hellpotatoe on June 01, 2013, 04:52:30 AM
strange but pleasant.

What do the colours on the flag represent?
They are the pan-Issaggan kolors.
Darker red-The human blood, spilled during the War of MABeS (War of Mutual Aggression Between Species, that sorta of started when nazi-saguans hated not only jews, but all the humanity)
Red-The saguan blood, spilled during the War of MABeS
White-The snow under their feets, during the war
They Yellow symbol is a very old symbol, that represent the four casts in Falpwunyaran culture. I will make a scheme to explain.
Title: Re: Community USForum Map - Rev #107
Post by: blotz on June 01, 2013, 05:09:35 AM
TAKEN
Title: Re: Community USForum Map - Rev #107
Post by: Hellpotatoe on June 01, 2013, 05:21:52 AM
strange but pleasant.

What do the colours on the flag represent?
They are the pan-Issaggan kolors.
Darker red-The human blood, spilled during the War of MABeS (War of Mutual Aggression Between Species, that sorta of started when nazi-saguans hated not only jews, but all the humanity)
Red-The saguan blood, spilled during the War of MABeS
White-The snow under their feets, during the war
They Yellow symbol is a very old symbol, that represent the four casts in Falpwunyaran culture. I will make a scheme to explain.
Scheme to explain.

The 'level' of the casts, higher to lower:

Faššerruššapw (Fajerujapwu (Purple)) - Nobility and "Special-Cats"
Falpwunyara is a Queendom, this you should already know. The Two Families whose members can assume the throne fit this caste, which also belong to other lesser nobles and appointed nobles. "Special-Cats" are those who have a certain pattern of spots and stripes, which is very rare to occur, or that has a certain spot in a certain format around one eye. Those are sometimes 'added' to one of the Two Families.

Vwnkkapa (Vwunkkapa (Orange)) - "Pure Cats/Humans"
Cats without any spot/stripe, and with "pure" colors (only white, only black, only orange, etc), and humans with "pure" colors (only black, only dark-brown, only white) fit here. They normally are seen as "better" cats/humans, but this only makes difference in culture and religion.

Ksorrakkapa (Csorakkapa (Red)) - "Impure Cats/Humans"
Cats whit spots/stripes/body parts of different colors, Humans of "mixed colors" (not Black/Dark-Brown/White). They are seen as "impure", but, again, this only makes difference in culture and religion.

Green -
WIP
Title: Re: Community USForum Map - Rev #107
Post by: v.vsokubenko on June 01, 2013, 06:08:42 AM
strange but pleasant.

What do the colours on the flag represent?
They are the pan-Issaggan kolors.
Darker red-The human blood, spilled during the War of MABeS (War of Mutual Aggression Between Species, that sorta of started when nazi-saguans hated not only jews, but all the humanity)
Red-The saguan blood, spilled during the War of MABeS
White-The snow under their feets, during the war
They Yellow symbol is a very old symbol, that represent the four casts in Falpwunyaran culture. I will make a scheme to explain.
Scheme to explain.

The 'level' of the casts, higher to lower:

Faššerruššapw (Fajerujapwu (Purple)) - Nobility and "Special-Cats"
Falpwunyara is a Queendom, this you should already know. The Two Families whose members can assume the throne fit this caste, which also belong to other lesser nobles and appointed nobles. "Special-Cats" are those who have a certain pattern of spots and stripes, which is very rare to occur, or that has a certain spot in a certain format around one eye. Those are sometimes 'added' to one of the Two Families.

Vwnkkapa (Vwunkkapa (Orange)) - "Pure Cats/Humans"
Cats without any spot/stripe, and with "pure" colors (only white, only black, only orange, etc), and humans with "pure" colors (only black, only dark-brown, only white) fit here. They normally are seen as "better" cats/humans, but this only makes difference in culture and religion.

Red -
Green -
WIP
v.voskubenko: Your flag is not a flag, but is a nuke button.
Hellpotatoe: NOOOOOOOOOOOOOOOOOOO !!!  :'(
v.voskubenko: BOOM !!! I WON !!! MUHAHAHHAHAHAHA !!!  :D :D :D
GAME OVER
Atomic Bomb Explosion (http://www.youtube.com/watch?v=-22tna7KHzI#)
Community USForum Map is now closed
Shutting down.
Title: Re: Community USForum Map - Rev #107
Post by: Hellpotatoe on June 01, 2013, 06:34:42 AM
v.voskubenko: Your flag is not a flag, but is a nuke button.
Hellpotatoe: NOOOOOOOOOOOOOOOOOOO !!!  :'(
v.voskubenko: BOOM !!! I WON !!! MUHAHAHHAHAHAHA !!!  :D :D :D
GAME OVER
Atomic Bomb Explosion (http://www.empireattack.com)
Community USForum Map is now closed
Shutting down.
wtf
Title: Re: Community USForum Map - Rev #107
Post by: FiahOwl on June 06, 2013, 04:37:17 AM

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Title: Re: Community USForum Map - Rev #107
Post by: Darvince on June 06, 2013, 05:15:02 AM
TAKEN
HURRY UP BONG I HAVE MAP I NEED TO PUT ON BEFORE 6/- OH CRAP.NOOOOOOOOOOOOO I HAVE
ANOTHER AIYOTI COAST THE WORLD IS ENDING!!1!!!1!one11!1!!!!
bong trolls with takens (he says taken then never gives it back) so let's extend the lock to 6/10
Title: Re: Community USForum Map - Rev #107
Post by: vh on June 06, 2013, 01:28:51 PM
october sixth? ok
Title: Re: Community USForum Map - Rev #107
Post by: blotz on June 06, 2013, 01:34:51 PM
im almost done
with mw2 turn then will start on this map
Title: Re: Community USForum Map - Rev #107
Post by: Darvince on June 06, 2013, 03:32:59 PM
no kip
2013-06-10
YYYY-MM-DD
Title: Re: Community USForum Map - Rev #107
Post by: Yqt1001 on June 07, 2013, 08:08:05 AM
no kip
2013-06-10
YYYY-MM-DD

You make no sense
Title: Re: Community USForum Map - Rev #107
Post by: Hellpotatoe on June 07, 2013, 09:54:41 AM
no kip
2013-06-10
YYYY-MM-DD

You make no sense
Title: Re: Community USForum Map - Rev #107
Post by: tuto99 on June 07, 2013, 10:17:51 AM
no kip
2013-06-10
YYYY-MM-DD

You make no sense
?
Title: Re: Community USForum Map - Rev #107
Post by: vh on June 07, 2013, 11:50:31 AM
we should extend it to july 1
Title: Re: Community USForum Map - Rev #107
Post by: Yqt1001 on June 07, 2013, 01:08:49 PM
we should extend it to july 1


Darv said October 6th, not July 1st.
Title: Re: Community USForum Map - Rev #107
Post by: blotz on June 07, 2013, 01:32:59 PM
calm down people! we already have the hole year and you want 1 more
Title: Re: Community USForum Map - Rev #107
Post by: Darvince on June 07, 2013, 03:45:37 PM
no i said june 10th because bong is a poopie and his takens last like 5 to 7 days
Title: Re: Community USForum Map - Rev #107
Post by: vh on June 07, 2013, 03:52:36 PM
we should extend it to july 1


Darv said October 6th, not July 1st.
Title: Re: Community USForum Map - Rev #107
Post by: Darvince on June 07, 2013, 03:56:47 PM
ok fine i'll do euroscrewy dates

it locks on 10-06-2013
Title: Re: Community USForum Map - Rev #107
Post by: blotz on June 07, 2013, 04:24:39 PM
untaken
i'll re-taken later
Title: Re: Community USForum Map - Rev #107
Post by: Hellpotatoe on June 07, 2013, 06:28:00 PM
no i said june 10th because bong is a poopie and his takens last like 5 to 7 days
AND HE FUCKING COMPLAIN WHEN MY TAKEN LASTS 3 FUCKING HOURS
Title: Re: Community USForum Map - Rev #107
Post by: blotz on June 07, 2013, 06:49:15 PM
no need to cross that out, it's totally valid hellpotatoe :
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 13, 2013, 05:47:02 PM

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Title: Re: Community USForum Map - Rev #110
Post by: TheMooCows on June 13, 2013, 06:12:42 PM
there ye fiahowl
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 13, 2013, 06:19:49 PM

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Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 15, 2013, 01:33:17 PM

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Title: Re: Community USForum Map - Rev #110
Post by: atomic7732 on June 15, 2013, 01:49:26 PM
uhhhh you took West Auspikitan's most densely populated area and capital (the peninsula) and gave it to Wyverncliff when he didn't even put a border that allowed himself that land...
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 15, 2013, 02:56:29 PM

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Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 15, 2013, 03:33:30 PM

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Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 16, 2013, 05:06:07 AM

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Title: Re: Community USForum Map - Rev #110
Post by: atomic7732 on June 16, 2013, 12:56:03 PM
when I took the map it said iphqualik

I didn't do that so I assumed you did it
Ihpqalik is nowhere near and should not be part of this concern at all???

Edit: I changed it myself, compare it with TMC's version, the border is much closer and doesn't take this peninsula (now you know which one I'm talking about I hope?)

Dtersaauw Sagua - /dˠeɹsɑʊˑw sɑgwə/
Aitessek Naus - /aɪtɛsɛk nɑːs/
Anerum-Oklaki - /æneɹʌm ɑklɑki/
Seigaikyyr Auspikitan - /seɪgaɪkiɨɹ ɑːspɪkɪtæn/
Aovensiiv - /ɑwvɛnsaɪʔɛv/

Title: Re: Community USForum Map - Rev #110
Post by: Hellpotatoe on June 16, 2013, 05:59:20 PM
Must into download paint.net
Title: Re: Community USForum Map - Rev #110
Post by: notshmoopymovealong on June 16, 2013, 06:14:37 PM
I was here
 
hue hue hue

ho ho ho
Title: Re: Community USForum Map - Rev #110
Post by: Darvince on June 19, 2013, 02:38:59 AM
what the heckie is this
Title: Re: Community USForum Map - Rev #110
Post by: vh on June 19, 2013, 03:43:07 AM
i think he tried to draw a tectonic plate map
Title: Re: Community USForum Map - Rev #110
Post by: Hellpotatoe on June 19, 2013, 11:17:53 AM
i think he tried to draw a tectonic plate map
"Howaiyotaseestheworld.png"
Title: Re: Community USForum Map - Rev #110
Post by: blotz on June 19, 2013, 12:32:23 PM
i think that's mspaint not paint.net
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 19, 2013, 05:50:46 PM

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Title: Re: Community USForum Map - Rev #110
Post by: Darvince on June 19, 2013, 05:52:38 PM
taken after fiah
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 20, 2013, 12:37:36 PM

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Title: Re: Community USForum Map - Rev #110
Post by: vh on June 20, 2013, 12:38:36 PM
wth
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 20, 2013, 01:35:27 PM

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Title: Re: Community USForum Map - Rev #110
Post by: Darvince on June 20, 2013, 03:20:22 PM
what the heckie happened to darvincia
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 20, 2013, 03:27:04 PM

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Title: Re: Community USForum Map - Rev #110
Post by: Darvince on June 20, 2013, 03:45:32 PM
darvincia never collided with anything
Title: Re: Community USForum Map - Rev #110
Post by: Hellpotatoe on June 21, 2013, 11:06:59 AM
darvincia never collided with anything
Nor does Issagga. Wait, well, it collided with Nausikkak "recently".
Title: Re: Community USForum Map - Rev #110
Post by: Darvince on June 21, 2013, 02:24:06 PM
you are correct
Title: Re: Community USForum Map - Rev #110
Post by: Darvince on June 21, 2013, 05:27:03 PM
this is why i quit travian
Title: Re: Community USForum Map - Rev #110
Post by: Hellpotatoe on June 22, 2013, 03:55:55 AM
this is why i quit travian
wut is this? c:
Title: Re: Community USForum Map - Rev #110
Post by: Hellpotatoe on June 22, 2013, 06:32:08 AM
heer
Your mapp is not official, cause its named 112 and theres a 113 one \/
when I took the map it said iphqualik

I didn't do that so I assumed you did it
Ihpqalik is nowhere near and should not be part of this concern at all???

Edit: I changed it myself, compare it with TMC's version, the border is much closer and doesn't take this peninsula (now you know which one I'm talking about I hope?)

Dtersaauw Sagua - /dˠeɹsɑʊˑw sɑgwə/
Aitessek Naus - /aɪtɛsɛk nɑːs/
Anerum-Oklaki - /æneɹʌm ɑklɑki/
Seigaikyyr Auspikitan - /seɪgaɪkiɨɹ ɑːspɪkɪtæn/
Aovensiiv - /ɑwvɛnsaɪʔɛv/


Maybe its just a naming error, I will check it
And, taken.
Title: Re: Community USForum Map - Rev #110
Post by: FiahOwl on June 22, 2013, 08:38:45 AM

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Title: Re: Community USForum Map - Rev #110
Post by: vh on June 22, 2013, 09:55:51 AM
it's taking me minutes just to load and save the map now it's so unwieldy
Title: Re: Community USForum Map - Rev #110
Post by: Hellpotatoe on June 22, 2013, 10:50:01 AM

Darvince is still editing, and I just forgot to rename it, so what?
I know both things. This taken == "Taken after Darvince"

Maybe its just a naming error, I will check it

it's taking me minutes just to load and save the map now it's so unwieldy

Of many layers
Title: Re: Community USForum Map - Rev #110
Post by: Darvince on June 22, 2013, 12:16:53 PM
this of revision 115

controversial details:
The big Aiýotan island got removed from the premises.
Tthe southern Bongatarian islands ice sheets got removed.

non-controversial details:
Plates added for Nausikkak and Issagga.
Himalian nations removed.
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: Hellpotatoe on June 22, 2013, 01:16:24 PM
Ok, going to edit. This one is goin' to be fast.
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: tuto99 on June 22, 2013, 01:50:52 PM
Taken, I am going to remake Tutono's borders.
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: Darvince on June 22, 2013, 01:54:12 PM
NO, REMAKE OF ITS COASTLINE!
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: tuto99 on June 22, 2013, 02:36:12 PM
That's what I meant. Oops.
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: tuto99 on June 22, 2013, 03:09:32 PM
Finished revising Tutono peoples.
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: FiahOwl on June 22, 2013, 03:10:13 PM

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Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: Hellpotatoe on June 22, 2013, 03:36:06 PM
 WANNA TO DO A THING IN UNIVERSALIS
[18:58] <+matty406> "If your regime is not strong enough to handle a joke, then you don’t have a regime"
[18:58] <+Kalassak> well do it outside too bad
[18:58] <+Hellpotatoe> I will let you all claim land in Issagga
[18:58] <+Hellpotatoe> BUT NOT CLAIM IT ALL
[18:59] <+Hellpotatoe> You can claim a part and stuff
[18:59] <+Kalassak> why would we claim it
[18:59] <Tuto> Huello Hellpotatoe
[18:59] <+Hellpotatoe> Idk
[18:59] <+Hellpotatoe> to make things more diverse
[18:59] <+Hellpotatoe> All the nations are so.. 'land'locked
[18:59] <Tuto> But I am remaking Tutono Hellpotatoe
[18:59] <+Yqt1001> to make it so that fiah can't change it without fighting everyone here? :P
[18:59] <+Yqt1001> I like it
[19:00] <+Hellpotatoe> hue
~talktalktalk~
[19:15] <smjjames> Anyhow...... no thanks on the Issagga land, or Nausikkak.
[19:15] <+Hellpotatoe> hue
[19:16] <+Hellpotatoe> Nausikkak isn't avaliable
[19:16] <+Hellpotatoe> only Issagga
[19:16] <+Hellpotatoe> AND
[19:16] <+Hellpotatoe> I don't really wanna you people to take Lands to you
[19:16] <+Hellpotatoe> I just wanna you all to select some
[19:16] <+Hellpotatoe> So I can make something more merged with the world
[19:16] <+Darvince> "In the future, Alex would be better off simply accepting my teachings without resistance."
[19:17] <+Darvince> DAMMIT ALEX
[19:17] <+Hellpotatoe> Instead of making something like
[19:17] <+Hellpotatoe> "everyone by yourself!"
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: FiahOwl on June 22, 2013, 05:00:21 PM

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Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: FiahOwl on June 22, 2013, 05:46:15 PM

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Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: blotz on June 22, 2013, 07:21:24 PM
no take out the top two islands and move the bottom two to just south of SKA's southernmost peninsula(bottom right
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: smjjames on June 22, 2013, 07:47:03 PM
I'm assuming nobody is doing anything with it atm, so, taken.
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: Darvince on June 22, 2013, 07:54:43 PM
no i will not take out the top two islands
those ones are fine
the bottom two are extremely ugly and undistorted, also so far south they would be little greenlands
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: swonx on June 22, 2013, 08:23:43 PM
I agree to #115
Title: Re: Community USForum Map - Rev #114 (unless bong and swonx agree to 115)
Post by: Darvince on June 22, 2013, 08:32:46 PM
we could just keep the seperate layers in seperate pngs, so that everyone can use them however.
I am bringing this idea back. We should separate the physical layers (elevation, climate, plates, other things like that) into another image.
Title: Re: Community USForum Map - Rev #117
Post by: Darvince on June 22, 2013, 08:34:03 PM
ok it is now rev 117
Title: Re: Community USForum Map - Rev #117
Post by: smjjames on June 22, 2013, 08:56:04 PM
Added some tectonic plate boundaries. Can't decide for sure how I want to do the tectonic plate boindaries as I'm not sure how I want to place the mountains, plus all the islands likely have a volcanic origin.
Title: Re: Community USForum Map - Rev #118
Post by: Hellpotatoe on June 23, 2013, 03:30:49 AM
amd
Shit fiah, this is awesome! :D
Title: Re: Community USForum Map - Rev #118
Post by: blotz on June 23, 2013, 05:22:36 AM
okay so that went to swonx and bong agreeing to it would've been like that anyways because darvince overrules all
Title: Re: Community USForum Map - Rev #118
Post by: FiahOwl on June 23, 2013, 05:46:36 AM

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Title: Re: Community USForum Map - Rev #118
Post by: blotz on June 23, 2013, 05:53:01 AM
ethan? wtf?
Title: Re: Community USForum Map - Rev #118
Post by: blotz on June 23, 2013, 05:55:59 AM
oh nvm XD
Title: Re: Community USForum Map - Rev #119
Post by: atomic7732 on June 23, 2013, 05:20:34 PM
idk dar said Himalia can be claimed now? I assume he is going to take these claims and then make countries using those borders and then the nations there will have association, but I have no idea.

Anerum-Oklaki and SKA claims
Title: Re: Community USForum Map - Rev #119
Post by: smjjames on June 23, 2013, 05:41:01 PM
Rev 119 map taken.
Title: Re: Community USForum Map - Rev #119
Post by: Darvince on June 23, 2013, 06:05:43 PM
fixed of himalia claims map

inb4 nue is mad because most of his claims got practically erased

key:
brown - mountain ranges
light brown - plateaus or other high, flattish areas
green - fertile areas
red - infertile areas
Title: Re: Community USForum Map - Rev #119
Post by: Darvince on June 23, 2013, 06:35:05 PM
Nausikaa Island is done!
Population: 29 562 500
Major cities: Wkegnwx, Kolok Senkec
Title: Re: Community USForum Map - Rev #119
Post by: smjjames on June 23, 2013, 06:56:04 PM
Added a bit more tectonic stuff and did some elevation for Kaeshar, which might be a bit of a WIP, not sure.
Title: Re: Community USForum Map - Rev #119
Post by: Darvince on June 23, 2013, 07:10:02 PM
nue wanted more reserves :(
Title: Re: Community USForum Map - Rev #119
Post by: Darvince on June 23, 2013, 07:23:39 PM
smj wanted more reserves :'(
Title: Re: Community USForum Map - Rev #119
Post by: blotz on June 23, 2013, 07:26:40 PM
hi deformed cow
Title: Re: Community USForum Map - Rev #119
Post by: atomic7732 on June 23, 2013, 09:54:34 PM
smj wanted more reserves :'(
is good
Title: Re: Community USForum Map - Rev #120
Post by: Darvince on June 23, 2013, 10:24:33 PM
wth that is not enough space to grow food for those people
Title: Re: Community USForum Map - Rev #120
Post by: Darvince on June 23, 2013, 11:52:44 PM
Ok split it up into 2 different images, if anyone wants both of the images to have a certain layer let me know. (also if you just don't want two separate images)

Also:
- added a chain of islands between two tectonic plates that are probably colliding
- added directional arrows for Nausikkak and Himalian plates
- re-added the continent names layer
Title: Re: Community USForum Map - Rev #120
Post by: atomic7732 on June 24, 2013, 12:00:18 AM
eh whatever I don't need Himalian land anyway

If small areas are not large enough to support people, good luck making 49 nations or whatever you said you wanted.
Title: Re: Community USForum Map - Rev #120
Post by: Darvince on June 24, 2013, 12:05:51 AM
i mean the 30 million people of nausikaa island
Title: Re: Community USForum Map - Rev #120
Post by: atomic7732 on June 24, 2013, 04:03:34 AM
oh welp
Title: Re: Community USForum Map - Rev #120
Post by: vh on June 24, 2013, 04:36:28 AM
can i even into himalian claims
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on June 24, 2013, 05:50:34 AM

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Title: Re: Community USForum Map - Rev #120
Post by: vh on June 24, 2013, 09:39:10 AM
haven't you been pushing for a coastline lock for months and now that you've finally declared it as locked you want to change the coast again and complain about how hard it is?
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on June 24, 2013, 10:20:52 AM

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Title: Re: Community USForum Map - Rev #120
Post by: vh on June 24, 2013, 10:59:37 AM
mfw there are two maps now
Title: Re: Community USForum Map - Rev #120
Post by: Darvince on June 24, 2013, 12:20:35 PM
NO YOU NAMED IT ALL WRONG THAT IS REV 122
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on June 24, 2013, 12:32:29 PM

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Title: Re: Community USForum Map - Rev #120
Post by: blotz on June 24, 2013, 07:18:30 PM
5 years later: 120 different images, each upload takes up a page and have to copy changes to 120 different pictures
Title: Re: Community USForum Map - Rev #120
Post by: Darvince on June 25, 2013, 12:39:01 AM
what
Title: Re: Community USForum Map - Rev #120
Post by: Hellpotatoe on June 25, 2013, 01:24:01 AM
Only one mapp is more easy, but.. soon we will have no need for changes in a physical mapp, right?
So, we can split it in two when it is locked..



can i even into himalian claims
Title: Re: Community USForum Map - Rev #120
Post by: Darvince on June 25, 2013, 02:31:16 AM
everyone can into himalian claims
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on June 25, 2013, 05:24:25 AM

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Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on June 25, 2013, 06:23:36 AM

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Title: Re: Community USForum Map - Rev #120
Post by: Hellpotatoe on June 26, 2013, 06:13:16 PM
ISSAMORIA IS OF BACK :D

Also, added Kwirdustan and Awkerstan, and Gizwana.

Not of many timings to make hd mapps, will do if havings free timings

Not of changings into physic mapp, but I named it '3' cause idk if I would left 2..
Title: Re: Community USForum Map - Rev #120
Post by: tuto99 on June 27, 2013, 08:04:00 PM
Worked hard on this... Go complain all you want Fiah or Dar or Kal or whoever...  :P
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on July 08, 2013, 07:16:14 PM

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Title: Re: Community USForum Map - Rev #120
Post by: Darvince on July 08, 2013, 07:21:06 PM
no i merged the rivers map with the Ocean/Coast & Rivers layer
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on July 09, 2013, 05:57:11 AM

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Title: Re: Community USForum Map - Rev #120
Post by: Darvince on July 09, 2013, 06:06:04 AM
ok then rename Ocean/Coast & Rivers layer
Title: Re: Community USForum Map - Rev #120
Post by: Darvince on July 16, 2013, 02:48:01 AM
why timezones

why not climate
why not elevation
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on July 16, 2013, 05:47:22 AM

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Title: Re: Community USForum Map - Rev #120
Post by: Darvince on July 16, 2013, 10:12:36 AM
UBAM
Title: Re: Community USForum Map - Rev #120
Post by: FiahOwl on July 16, 2013, 10:12:59 AM

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Title: Re: Community USForum Map - Rev #124
Post by: smjjames on July 16, 2013, 10:41:55 AM
Has it ever occurred that the fact our map is worthy of a BAM?

I don't know what you're talking about.....
Title: Re: Community USForum Map - Rev #124
Post by: tuto99 on July 16, 2013, 05:22:40 PM
Has it ever occurred that the fact our map is worthy of a BAM?
Ballistic Ass Mobile.
Title: Re: Community USForum Map - Rev #124
Post by: vh on July 16, 2013, 06:31:50 PM
barney's autocratic monopoly
Title: Re: Community USForum Map - Rev #124
Post by: Hellpotatoe on July 17, 2013, 02:25:30 AM
brazilian auto messagers
Title: Re: Community USForum Map - Rev #124
Post by: Darvince on July 17, 2013, 04:07:36 AM
BlAnk Map
BAM
Title: Re: Community USForum Map - Rev #124
Post by: Hellpotatoe on July 17, 2013, 06:32:34 AM
Ok, as only fiah did something in Issagga, I will close the editions in this Sunday. Then I will try to fill it with nashuns.  :)
Title: Re: Community USForum Map - Rev #124
Post by: Darvince on July 17, 2013, 07:38:13 AM
oshit
Title: Re: Community USForum Map - Rev #124
Post by: FiahOwl on July 17, 2013, 08:00:40 AM

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Title: Re: Community USForum Map - Rev #124
Post by: Hellpotatoe on July 17, 2013, 08:04:55 AM
I learned it as Big-Ass Map??
So can you maek a Big-Ass Map of Issagga?
Oh, right.
Title: Re: Community USForum Map - Rev #124
Post by: blotz on July 19, 2013, 06:30:08 AM
butts automatically masturbate
Title: Re: Community USForum Map - Rev #124
Post by: FiahOwl on August 01, 2013, 09:47:17 PM

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Title: Re: Community USForum Map - Rev #124
Post by: tuto99 on August 01, 2013, 09:47:28 PM
Bump for convenient reasons
Title: Re: Community USForum Map - Rev #124
Post by: FiahOwl on August 01, 2013, 09:48:11 PM

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Title: Re: Community USForum Map - Rev #124
Post by: tuto99 on August 01, 2013, 09:56:52 PM
why do you doublebump
Why not?
Title: Re: Community USForum Map - Rev #124
Post by: vh on August 01, 2013, 10:18:43 PM
because map!
Title: Re: Community USForum Map - Rev #124
Post by: tuto99 on August 01, 2013, 10:50:01 PM
Taken; I am going to bump Tutono up a bit so it won't be a frozen wasteland. :P
Title: Re: Community USForum Map - Rev #124
Post by: vh on August 01, 2013, 10:51:37 PM
um rodvenio is editing i think
Title: Re: Community USForum Map - Rev #124
Post by: Darvince on August 01, 2013, 11:11:15 PM
expect it done by september (i kid i kid)
Title: Re: Community USForum Map - Rev #124
Post by: vh on August 01, 2013, 11:13:00 PM
well i expect it to be done by september and i'm not kidding

*september 2014
Title: Re: Community USForum Map - Rev #125
Post by: FiahOwl on August 01, 2013, 11:26:17 PM

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Title: Re: Community USForum Map - Rev #125
Post by: tuto99 on August 01, 2013, 11:42:34 PM
I know.
Title: Re: Community USForum Map - Rev #125
Post by: Naru523 on August 02, 2013, 06:36:04 PM
new map of loviniosa
Title: Re: Community USForum Map - Rev #125
Post by: blotz on August 02, 2013, 06:37:59 PM
naru when should we lock the coastline
Title: Re: Community USForum Map - Rev #125
Post by: FiahOwl on August 02, 2013, 07:04:56 PM

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Title: Re: Community USForum Map - Rev #125
Post by: Naru523 on August 02, 2013, 07:25:42 PM
I was actually planning to change and finalize Loviniosa before the original lock date was set, but I never had the time.
Title: Re: Community USForum Map - Rev #125
Post by: tuto99 on August 02, 2013, 09:40:34 PM
Look for yourself. I am too tired/lazy to type.
Title: Re: Community USForum Map - Rev #125
Post by: Naru523 on August 02, 2013, 10:03:06 PM
Taken. Should be finished by tomorrow evening PST.
Title: Re: Community USForum Map - Rev #127
Post by: Hellpotatoe on August 03, 2013, 05:09:34 PM
I will do my nashuns on Issagga someday until the end of september. I must have to got some time until then =p
Title: Re: Community USForum Map - Rev #127
Post by: Darvince on August 03, 2013, 06:34:11 PM
btw naru you are doing revision 128 because mudkipz's counted even though he didn't post a pdn
Title: Re: Community USForum Map - Rev #127
Post by: Naru523 on August 03, 2013, 06:46:28 PM
Close enough.
- fixed a thing where Kallisto didn't fit into Kolokia
- changed tectonic plates in accordance to new loviniosa and kallisto (may need fixing since i have no idea how they work)
- new loviniosan nation
- changes to kolokian coast in loviniosan treaty
- (re?)made rivers layer, can be moved below national borders if needed
- ocean name between aeridani and lysteriok is "The North" (or just simply North in the map)- can be changed
- new ocean(s) between hitron and nausikkak, and a possible one between Loviniosa and Nausikkak
- string of islands near SKA
Title: Re: Community USForum Map - Rev #127
Post by: FiahOwl on August 03, 2013, 06:51:07 PM

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Title: Re: Community USForum Map - Rev #127
Post by: vh on August 03, 2013, 06:57:33 PM
hitron? byetron.
Title: Re: Community USForum Map - Rev #127
Post by: tuto99 on August 03, 2013, 08:45:13 PM
hitron????
What?
Title: Re: Community USForum Map - Rev #128
Post by: FiahOwl on August 05, 2013, 11:57:26 AM

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Title: Re: Community USForum Map - Rev #128
Post by: FiahOwl on August 07, 2013, 11:26:43 AM

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Title: Re: Community USForum Map - Rev #128
Post by: tuto99 on August 07, 2013, 12:44:25 PM
Why does Tutono no longer have a territory in Kolokia?
Title: Re: Community USForum Map - Rev #128
Post by: FiahOwl on August 07, 2013, 12:56:23 PM

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Title: Re: Community USForum Map - Rev #128
Post by: tuto99 on August 07, 2013, 01:00:09 PM
because i took away your privileges

polan this is what you of get for calling life of  "is game"
:(
Title: Re: Community USForum Map - Rev #128
Post by: Darvince on August 07, 2013, 03:05:37 PM
But life is game! Just ask /r/outside! (http://reddit.com/r/outside) Stoopid smelly yurt
Title: Re: Community USForum Map - Rev #128
Post by: Naru523 on August 10, 2013, 10:11:09 PM
I find some of the changes unnecessary, but whatever. Taken.

EDIT: It would be more preferable if Tutono had a piece of territory in Kolokia. Personally it'd be more accepting if you had Tuto's consent. As well as the islands that were in said nation.

I'd say that you would ask swonx's permission to move Aiyota as well, but from as far as I can understand said nation is under your control, unless I am wrong.
Title: Re: Community USForum Map - Rev #128
Post by: Darvince on August 10, 2013, 11:27:25 PM
"-deleted islands that nobody owns and moved aiota up to me for hugging"

no those islands were volcanic islands to fill with nations because islands like japan exist
Title: Re: Community USForum Map - Rev #128
Post by: vh on August 11, 2013, 07:19:44 AM
huh what happened.

anyways if tutuno has territory in kolokia, there needs to be a convincing reason why it got there and how it stayed there
Title: Re: Community USForum Map - Rev #128
Post by: vh on August 11, 2013, 07:33:31 AM
the northern continent needs a lot of work. it looks artificially detached from loviniosia

i'm thinking of rotating kallisto from where it is to the spot east of himalia. thoughts?

http://imgur.com/a/MY5tC (http://imgur.com/a/MY5tC)
Title: Re: Community USForum Map - Rev #128
Post by: blotz on August 11, 2013, 07:39:20 AM
inb4 i check the map and bongatar is gone
Title: Re: Community USForum Map - Rev #128
Post by: tuto99 on August 11, 2013, 02:21:51 PM
Darvince I would prefer if I had my territory back in Kolokia.
Title: Re: Community USForum Map - Rev #128
Post by: vh on August 11, 2013, 03:09:33 PM
I'm moving kallisto so that it lays between Himalia and aeridani
Title: Re: Community USForum Map - Rev #128
Post by: Hellpotatoe on August 11, 2013, 05:12:37 PM
I find some of the changes unnecessary, but whatever. Taken.

EDIT: It would be more preferable if Tutono had a piece of territory in Kolokia. Personally it'd be more accepting if you had Tuto's consent. As well as the islands that were in said nation.

I'd say that you would ask swonx's permission to move Aiyota as well, but from as far as I can understand said nation is under your control, unless I am wrong.
Title: Re: Community USForum Map - Rev #128
Post by: Hellpotatoe on August 11, 2013, 05:15:01 PM
Aaand i will h8ve some freetime in this thursd8 AND in this frid8! :D
PURRPARE TO H8VE SOME NEW AND FRESH N8tIONS IN ISSAGGA! =D
Title: Re: Community USForum Map - Rev #128
Post by: vh on August 11, 2013, 06:33:02 PM
well you've replaced all the 'of' in your sentence with '8'
Title: Re: Community USForum Map - Rev #128
Post by: vh on August 11, 2013, 06:35:45 PM
map taken for rearranged kallisto
Title: Re: Community USForum Map - Rev #128
Post by: Naru523 on August 11, 2013, 06:54:56 PM
Changed timezones, nations names, subdivisions.
Title: Re: Community USForum Map - Rev #128
Post by: blotz on August 11, 2013, 07:00:00 PM
request a png map
Title: Re: Community USForum Map - Rev #128
Post by: vh on August 11, 2013, 07:08:27 PM
http://i.imgur.com/CghTwKE.png (http://i.imgur.com/CghTwKE.png)
Title: Re: Community USForum Map - Rev #131
Post by: Darvince on August 11, 2013, 07:25:15 PM
tutonian kolokia wth
Title: Re: Community USForum Map - Rev #131
Post by: vh on August 11, 2013, 07:30:32 PM
don't worry that'll be fixed. this is of plan.

http://i.imgur.com/y0t66KM.png (http://i.imgur.com/y0t66KM.png)

the progressively thinner green lines being the possible extents of the northern continent

reasons for the change
-kallisto wasn't attached to a landmass, like a peninsula is suppsoed to
-northern continent was really awkward, and still is
-holykol in way of sekr
Title: Re: Community USForum Map - Rev #131
Post by: FiahOwl on August 12, 2013, 03:14:24 PM

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Title: Re: Community USForum Map - Rev #131
Post by: FiahOwl on August 12, 2013, 03:16:48 PM

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Title: Re: Community USForum Map - Rev #131
Post by: Naru523 on August 12, 2013, 03:32:02 PM
I'm in favor for Tuto (still) having a part.
Title: Re: Community USForum Map - Rev #131
Post by: FiahOwl on August 12, 2013, 03:35:38 PM

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Title: Re: Community USForum Map - Rev #131
Post by: tuto99 on August 12, 2013, 07:50:35 PM
EDIT: if you (Tuto) can give two (three and I will seriously say yes) reasons that Tutono should have its chunk of kolokia, I'll give it to you.
Uh... Research and technological development? I feel silly saying that because this is a fake world.
Title: Re: Community USForum Map - Rev #131
Post by: Darvince on August 12, 2013, 09:26:04 PM
why the fuck are there two kallistos
Title: Re: Community USForum Map - Rev #131
Post by: swonx on August 13, 2013, 12:03:36 AM
All right, I don't know what I was thinking (moving swonx up to aiota) so I'll move aiota downwards back to where is was origionally.

Also dat kallisto ಠ_ಠ kol I'm secretly amused
Title: Re: Community USForum Map - Rev #131
Post by: vh on August 13, 2013, 04:45:44 AM
why the fuck are there two kallistos

one is tutonian kolokia and one is kallistan kolokia
Title: Re: Community USForum Map - Rev #132
Post by: Darvince on August 13, 2013, 05:03:19 AM
but they're identical this is illegal
Title: Re: Community USForum Map - Rev #132
Post by: vh on August 13, 2013, 05:34:52 AM
no that was a joke there's not actually two, it's just that i haven't gotten around to removing the first one
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 13, 2013, 07:00:01 AM

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Title: Re: Community USForum Map - Rev #132
Post by: tuto99 on August 13, 2013, 09:03:55 AM
Hmmm, I've been thinking about something, however it might screw over tuto's chance at arctica claim

It's basically like an Alaska-Kamchatka (or whatever the hell that peninsula is called) connection, allowing another path of migration for humans between aeridani and bielosia. It'd however change the dynamics of how the North Pole works. So basically our arctica would be what if the arctic sea was actually land. Think about it. Nations like Argentina or France or Nigeria or whatever wouldn't claim the arctic, because it'd just be eaten up by Canada and Russia, and possibly the US/Scandinavia/Northern Europe.

Antarctica is different because 1: there's no habitable land anywhere in it 2: it's isolated, very isolated

So you might claim some of Antarctica for technological development, because there is nothing else to do there.

If we connect northern loviniosia to kolokia (like kip proposes) and add in my alaska thingy, that'd change the total dynamics of the northern continent and it wouldn't be like the Antarctica claims, because the habitable parts would probably be just eaten up by kallisto, aeridani and loviniosia. Perhaps we could lease some of the uninhabitable parts (Like the parts that are never above 1 degree faehrenheit and are glaciated or something) to other nations, though it'd be more like "you can use this territory however you desire, but it's still part of my nation"

And didn't Britain try to claim all of Antarctica ;) ?
So I guess Tutono won't have claimed land in Kolokia... Whatever. >.>
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 13, 2013, 12:14:07 PM

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Title: Re: Community USForum Map - Rev #132
Post by: vh on August 13, 2013, 12:17:30 PM
huh.

kolokia is just the the artic continent+the peninsula kallisto is on. that doesn't include aeridani and loviniosia. loviniosia touches borders ethanthova more than it does kolokia and aeridani is in the middle of an ocean.
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 13, 2013, 12:20:09 PM

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Title: Re: Community USForum Map - Rev #132
Post by: vh on August 13, 2013, 12:22:21 PM
huh.

so is aeridani and loviniosia suddenly connected to kolokia now?

because i'm pretty sure loviniosia is supposed to be an island, and so is aeridani. what i planned to add wouldn't have changed that

anyways why are we holding  a 'vote' to decide if tuto should have land on kolokia. it's not like we have entrance exams to kolokia.
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 13, 2013, 12:24:17 PM

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Title: Re: Community USForum Map - Rev #131
Post by: Hellpotatoe on August 13, 2013, 04:16:33 PM
EDIT: if you (Tuto) can give two (three and I will seriously say yes) reasons that Tutono should have its chunk of kolokia, I'll give it to you.
Sheez, this mapp dont work like this, or it work? From what I know, he need only of one reason: HE WANTS =p

I mean, I am not going to claim chunks of ice, 8ut I think that I would do it if I wanted to. Unless that it was already claimed or something.
Anyw8, going to work with Issagga. The map is 8eing edited?
Title: Re: Community USForum Map - Rev #132
Post by: vh on August 13, 2013, 06:15:14 PM
n8 it is n8t be8ng 8dit8d. y8u can e8it i8 :)
Title: Re: Community USForum Map - Rev #132
Post by: blotz on August 13, 2013, 07:01:59 PM
1. wat the dick my two islands are goned!!!
2. can i put something in the southwest part or is someone doing something
3. or i could just have some of kolokia ;)
4. darvince every time the title updates it's like by fives so either
    a. update it more often
    b. don't update it
    c. make an   that updates it when someone says something but that won't work cause i'll spam it
Title: Re: Community USForum Map - Rev #132
Post by: atomic7732 on August 13, 2013, 08:22:35 PM
"an irc bot"
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 05:57:57 AM

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Title: Re: Community USForum Map - Rev #132
Post by: atomic7732 on August 14, 2013, 06:28:43 AM
If you don't agree then I will use random.org to give this land to a himalian nation)
>actual people want it
>if actual people don't agree darvince gets it automatically
>darvince is an actual person as well
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 06:30:06 AM

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Title: Re: Community USForum Map - Rev #132
Post by: atomic7732 on August 14, 2013, 06:31:48 AM
>you make no sense
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 06:48:28 AM

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Title: Re: Community USForum Map - Rev #132
Post by: Darvince on August 14, 2013, 07:04:11 AM
>nonono for the purposes of this I don't exist
Title: Re: Community USForum Map - Rev #132
Post by: tuto99 on August 14, 2013, 08:17:12 AM
1. wat the dick my two islands are goned!!!
2. can i put something in the southwest part or is someone doing something
3. or i could just have some of kolokia ;)
4. darvince every time the title updates it's like by fives so either
    a. update it more often
    b. don't update it
    c. make an   that updates it when someone says something but that won't work cause i'll spam it

All right, since from my understanding, me and Darvince removed those islands because they were a big red and would not exist there. If you can create a sufficiently set of distorted islands (very, very wide) where the previous islands were, you can have them back.

If you mean all of your islands are gone, we'll compensate (either by giving you a serkr island chain or part of kolokia as you requested)

EDIT: if you (Tuto) can give two (three and I will seriously say yes) reasons that Tutono should have its chunk of kolokia, I'll give it to you.
Sheez, this mapp dont work like this, or it work? From what I know, he need only of one reason: HE WANTS =p

I mean, I am not going to claim chunks of ice, 8ut I think that I would do it if I wanted to. Unless that it was already claimed or something.
Anyw8, going to work with Issagga. The map is 8eing edited?

That area was claimed by me (with nobody being against it for like 5 billion revisions that they could have argued) and I was like "hey sure why not give some of it to swonx and tuto", then I took tuto's away and left swonx's (because "swonx was close in proximity to me but tuto was not" according to my logic).

However I'll give tuto's part back IF he AND swonx agree to my declaration (since it has been my territory I get full power over it. If you don't agree then I will use random.org to give this land to a himalian nation)



1: I have full jurisdiction over the percentage of the territory to give you and I am always in my right (until the border lock where we can't edit borders anymore) to change it. However I will not change it unless both of you agree to it. You do not have the right to change it.

2: I will be keeping 66% of my territory in Kolokia for myself (you two may discuss yourselves how to divide up the other 33%)

2: 16% of my territory will be what is known as "reserve" territory (as in if another nation somehow spawns in this damned hemisphere they have a right to it as long as they agree to this.

3: you will agree to sign the ESOP (East Serkr Organization Pact)

ESOP

The ESOP promotes:

Environmental care - Member states will be inspected for things such as:

- harmful industrial waste disposal
- pollution
- "etc"

And will be given a written report on how to improve and guidelines to meet the ESOP regulations.

Economic cooperation - trade tariffs and other useless things to economic cooperation will be lifted between member nations, however there will be no currency (like the Euro) that you can adopt. It's may change in the future (not in the close future so nothing to worry about here).

Other benefits:
- Military alliance: if there is a legit causus belli then we may follow into war. If there is an invasion of a member state then you will be defended.
- Sub-international criminal court: if you do not want to go to the international court in Holykol then you may choose to go to the court that represents the pact (pending location)
- Co-existence: this pact can coexist with the world government
- Leaving: you may choose to opt out of this pact at any time, however all economic, political, militaristic and territorial benefits of the pact will be terminated with it, which also means you are no longer our ally and we reserve the right to declare war on you (however unlikely it will ever be)
- Fun: due to our contract with Nukes4U inc., a complimentary Six Red Flags theme park will be built in the capital city of your nation. Including all the latest rides such as Nuclear Meltdown, Boom Carts, Nukenado, and one complimentary nuclear reactor safe with the latest NukeContainment(r) from Bongatar, the one and only nuclear wasteland.

- you will also receive free seats for your government in all Olympics or other international sporting events held in a member nation.

4: you may not (sadly) use kolokia as a testing ground for nuclear weapons but anything else flies.

5: you will agree to sign this proposal here and get your free part of kolokia:

Tutono: _Mario Antonio Ortiz__
Aiota: _________________

Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 08:21:25 AM

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Title: Re: Community USForum Map - Rev #132
Post by: Naru523 on August 14, 2013, 10:58:09 AM
What.
Title: Re: Community USForum Map - Rev #132
Post by: Hellpotatoe on August 14, 2013, 01:47:48 PM
I officially offur my n8tions and lands to Darvince, and to Darvince only. If he refurses to take them to do whatever he wants, I will remove them of the map fur good :3
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 01:52:55 PM

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Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 01:57:13 PM

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Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 01:58:39 PM

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Title: Re: Community USForum Map - Rev #132
Post by: Hellpotatoe on August 14, 2013, 02:57:35 PM
quick darvince give them to m-jk

Anyways hellpotato why are you leaving? :(

Was nice to know you though, you're nice.
kol

I don't really want to leave, 8ut I am of h8vings no timings to doings thingys nor talkings with furum peoples :c
I hope that I can come 8ack somed8 :3
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 14, 2013, 03:00:30 PM

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Title: Re: Community USForum Map - Rev #132
Post by: vh on August 14, 2013, 04:16:14 PM
h8llp8t8t8e w8y y8u m8st t8lk w8th s8 m8ny 8's?
Title: Re: Community USForum Map - Rev #132
Post by: Hellpotatoe on August 14, 2013, 04:24:10 PM
h8llp8t8t8e w8y y8u m8st t8lk w8th s8 m8ny 8's?
*hellpot8oe why you must talk with so many 8's?
Cause I just love Vriska.

Okay then give your continent to me because darvince will not do anything with it also he already has himalia and i love you and
Ok, you are now officially the "second option" =p
Title: Re: Community USForum Map - Rev #132
Post by: swonx on August 15, 2013, 01:13:08 AM
1. wat the dick my two islands are goned!!!
2. can i put something in the southwest part or is someone doing something
3. or i could just have some of kolokia ;)
4. darvince every time the title updates it's like by fives so either
    a. update it more often
    b. don't update it
    c. make an   that updates it when someone says something but that won't work cause i'll spam it

All right, since from my understanding, me and Darvince removed those islands because they were a big red and would not exist there. If you can create a sufficiently set of distorted islands (very, very wide) where the previous islands were, you can have them back.

If you mean all of your islands are gone, we'll compensate (either by giving you a serkr island chain or part of kolokia as you requested)

EDIT: if you (Tuto) can give two (three and I will seriously say yes) reasons that Tutono should have its chunk of kolokia, I'll give it to you.
Sheez, this mapp dont work like this, or it work? From what I know, he need only of one reason: HE WANTS =p

I mean, I am not going to claim chunks of ice, 8ut I think that I would do it if I wanted to. Unless that it was already claimed or something.
Anyw8, going to work with Issagga. The map is 8eing edited?

That area was claimed by me (with nobody being against it for like 5 billion revisions that they could have argued) and I was like "hey sure why not give some of it to swonx and tuto", then I took tuto's away and left swonx's (because "swonx was close in proximity to me but tuto was not" according to my logic).

However I'll give tuto's part back IF he AND swonx agree to my declaration (since it has been my territory I get full power over it. If you don't agree then I will use random.org to give this land to a himalian nation)



1: I have full jurisdiction over the percentage of the territory to give you and I am always in my right (until the border lock where we can't edit borders anymore) to change it. However I will not change it unless both of you agree to it. You do not have the right to change it.

2: I will be keeping 66% of my territory in Kolokia for myself (you two may discuss yourselves how to divide up the other 33%)

2: 16% of my territory will be what is known as "reserve" territory (as in if another nation somehow spawns in this damned hemisphere they have a right to it as long as they agree to this.

3: you will agree to sign the ESOP (East Serkr Organization Pact)

ESOP

The ESOP promotes:

Environmental care - Member states will be inspected for things such as:

- harmful industrial waste disposal
- pollution
- "etc"

And will be given a written report on how to improve and guidelines to meet the ESOP regulations.

Economic cooperation - trade tariffs and other useless things to economic cooperation will be lifted between member nations, however there will be no currency (like the Euro) that you can adopt. It's may change in the future (not in the close future so nothing to worry about here).

Other benefits:
- Military alliance: if there is a legit causus belli then we may follow into war. If there is an invasion of a member state then you will be defended.
- Sub-international criminal court: if you do not want to go to the international court in Holykol then you may choose to go to the court that represents the pact (pending location)
- Co-existence: this pact can coexist with the world government
- Leaving: you may choose to opt out of this pact at any time, however all economic, political, militaristic and territorial benefits of the pact will be terminated with it, which also means you are no longer our ally and we reserve the right to declare war on you (however unlikely it will ever be)
- Fun: due to our contract with Nukes4U inc., a complimentary Six Red Flags theme park will be built in the capital city of your nation. Including all the latest rides such as Nuclear Meltdown, Boom Carts, Nukenado, and one complimentary nuclear reactor safe with the latest NukeContainment(r) from Bongatar, the one and only nuclear wasteland.

- you will also receive free seats for your government in all Olympics or other international sporting events held in a member nation.

4: you may not (sadly) use kolokia as a testing ground for nuclear weapons but anything else flies.

5: you will agree to sign this proposal here and get your free part of kolokia:

Tutono: ________________
Aiota: Yatamayoki IX

Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 15, 2013, 07:26:13 AM

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Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 17, 2013, 05:46:30 PM

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Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 17, 2013, 07:33:44 PM

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Title: Re: Community USForum Map - Rev #132
Post by: Darvince on August 17, 2013, 07:40:34 PM
"darvincian sugg"
Title: Re: Community USForum Map - Rev #132
Post by: atomic7732 on August 18, 2013, 12:10:17 AM
maybe it's suggia
Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 18, 2013, 11:41:59 AM

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Title: Re: Community USForum Map - Rev #132
Post by: FiahOwl on August 18, 2013, 11:50:32 AM

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Title: Re: Community USForum Map - Rev #133
Post by: tuto99 on August 18, 2013, 12:31:37 PM
TUTONO IS BAD AGH
Title: Re: Community USForum Map - Rev #133
Post by: FiahOwl on August 18, 2013, 12:35:04 PM

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Title: Re: Community USForum Map - Rev #134
Post by: Naru523 on August 18, 2013, 02:32:31 PM
Taken.
Title: Re: Community USForum Map - Rev #134
Post by: tuto99 on August 18, 2013, 02:54:05 PM
Taken.
noooooooooooooooooooooooooooooooooooooooooooo
Title: Re: Community USForum Map - Rev #134
Post by: blotz on August 18, 2013, 06:47:38 PM
wait what's the point of distorting the islands if we never even put it onto earth
Title: Re: Community USForum Map - Rev #134
Post by: vh on August 18, 2013, 06:49:43 PM
what's the point of making a map when everything is made up
Title: Re: Community USForum Map - Rev #134
Post by: blotz on August 18, 2013, 06:54:16 PM
in my case you're preparing for something that's not going to happen in the next few weeks/months/years
in you're case we're already doing it
Title: Re: Community USForum Map - Rev #134
Post by: Darvince on August 18, 2013, 07:27:13 PM
KOLKON 2013
Title: Re: Community USForum Map - Rev #134
Post by: Naru523 on August 18, 2013, 07:40:58 PM
Slightly moved Loviniosa's coast to the north and northeast, made bits of changes to Lyintaria and a coast overhaul of the eastern coast. 40 nations in Loviniosa excluding the Kolokian one.
Title: Re: Community USForum Map - Rev #134
Post by: FiahOwl on August 20, 2013, 10:48:57 AM

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Title: Re: Community USForum Map - Rev #134
Post by: FiahOwl on August 20, 2013, 11:40:06 AM

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Title: Re: Community USForum Map - Rev #134
Post by: FiahOwl on August 20, 2013, 11:53:43 AM

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Title: Re: Community USForum Map - Rev #134
Post by: blotz on August 20, 2013, 11:55:21 AM
taken
Title: Re: Community USForum Map - Rev #134
Post by: tuto99 on August 20, 2013, 12:33:38 PM
I am thinking about editing Tutono after bong is finished.
Title: Re: Community USForum Map - Rev #134
Post by: Darvince on August 20, 2013, 12:39:17 PM
why is tügagon a nation on there
Title: Re: Community USForum Map - Rev #134
Post by: FiahOwl on August 20, 2013, 12:39:54 PM

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Title: Re: Community USForum Map - Rev #134
Post by: Darvince on August 20, 2013, 12:41:22 PM
universalis is of bigger than earht
Title: Re: Community USForum Map - Rev #134
Post by: blotz on August 20, 2013, 01:25:45 PM
ehathwahfthwhahthwhathwhathehaehthwhahetheahrethehathehahthehahehteahetaehrtaehthaethaherthaethaehtahethaehh
i mod part of boangatar to sout of SKA's secound peninuslya
check that it saved thanks
Title: Re: Community USForum Map - Rev #134
Post by: tuto99 on August 20, 2013, 01:29:30 PM
Taken
Title: Re: Community USForum Map - Rev #136
Post by: vh on August 20, 2013, 04:06:42 PM
universalis is of bigger than earht

no earth is of 40075 km circumference, unviersalis is of 40960 km
Title: Re: Community USForum Map - Rev #136
Post by: Naru523 on August 20, 2013, 04:28:40 PM
universalis is of bigger than earht

no earth is of 40075 km circumference, unviersalis is of 40960 km
yes i think that was the point he was trying to make
Title: Re: Community USForum Map - Rev #136
Post by: blotz on August 20, 2013, 04:36:25 PM
universalis is of bigger than earht

no earth is of 40075 km circumference, unviersalis is of 40960 km
yes i think that was the point he was trying to make
Title: Re: Community USForum Map - Rev #136
Post by: vh on August 20, 2013, 05:09:33 PM
i knew that
Title: Re: Community USForum Map - Rev #136
Post by: FiahOwl on August 20, 2013, 06:26:14 PM

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Title: Re: Community USForum Map - Rev #136
Post by: tuto99 on August 21, 2013, 03:15:58 PM
Here ya go
Title: Re: Community USForum Map - Rev #136
Post by: FiahOwl on August 21, 2013, 03:21:47 PM

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Title: Re: Community USForum Map - Rev #136
Post by: FiahOwl on August 21, 2013, 03:53:03 PM

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Title: Re: Community USForum Map - Rev #138
Post by: atomic7732 on August 21, 2013, 04:25:56 PM
can i take this?
Title: Re: Community USForum Map - Rev #138
Post by: FiahOwl on August 21, 2013, 06:44:02 PM

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Title: Re: Community USForum Map - Rev #138
Post by: atomic7732 on August 21, 2013, 09:33:48 PM
idk some crappy weather things and new borders
Title: Re: Community USForum Map - Rev #139
Post by: swonx on August 22, 2013, 03:23:35 AM
Taken and Given
Title: Re: Community USForum Map - Rev #139
Post by: tuto99 on August 22, 2013, 02:02:58 PM
Huehuehuehuehuehue
Title: Re: Community USForum Map - Rev #139
Post by: FiahOwl on August 22, 2013, 03:06:37 PM

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Title: Re: Community USForum Map - Rev #139
Post by: FiahOwl on August 22, 2013, 03:08:31 PM

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Title: Re: Community USForum Map - Rev #139
Post by: tuto99 on August 22, 2013, 03:25:52 PM
this should be official
YES
Title: Re: Community USForum Map - Rev #139
Post by: FiahOwl on August 22, 2013, 04:17:53 PM

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Title: Re: Community USForum Map - Rev #139
Post by: Naru523 on August 22, 2013, 06:32:10 PM
taken
Title: Re: Community USForum Map - Rev #139
Post by: Hellpotatoe on August 23, 2013, 03:06:51 PM
changed around issamoria and need bla/hp approval

blaist-hp border changed because of mountain ranges but bla shouldn't mind

if hp allows I'll finish the rest of the continent
Allowed =p
Title: Re: Community USForum Map - Rev #142
Post by: Naru523 on August 23, 2013, 06:50:16 PM
given
Title: Re: Community USForum Map - Rev #142
Post by: FiahOwl on August 23, 2013, 08:38:15 PM

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Title: Re: Community USForum Map - Rev #143
Post by: tuto99 on August 24, 2013, 07:41:54 AM
Honestly, I don't like how almost every country is their own continent, so I have an idea: Merge Tutono with Ethanthova, Loviniosia with Kolokia, and Himalia with Nassikkak.
Title: Re: Community USForum Map - Rev #143
Post by: FiahOwl on August 24, 2013, 08:36:30 AM

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Title: Re: Community USForum Map - Rev #143
Post by: atomic7732 on August 24, 2013, 10:55:58 AM
Himalia is multiple countries.

Nausikkak is already composed of like 6 people. It does not need to be merged with anything.
Title: Re: Community USForum Map - Rev #143
Post by: Darvince on August 24, 2013, 11:26:54 AM
himalia is like 30 or more countries I have just been too lazy to put them on the map.
Title: Re: Community USForum Map - Rev #143
Post by: tuto99 on August 24, 2013, 11:56:50 AM
Taken
Title: Re: Community USForum Map - Rev #143
Post by: FiahOwl on August 24, 2013, 12:47:51 PM

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Title: Re: Community USForum Map - Rev #143
Post by: tuto99 on August 24, 2013, 01:10:59 PM
taken
Grrrrrr
Title: Re: Community USForum Map - Rev #143
Post by: Darvince on August 24, 2013, 01:16:01 PM
taken after y'all
Title: Re: Community USForum Map - Rev #143
Post by: FiahOwl on August 24, 2013, 01:17:07 PM

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Title: Re: Community USForum Map - Rev #143
Post by: tuto99 on August 24, 2013, 01:42:39 PM
Only I'm allowed to say y'all.
No I am allowed because I am stereotypically in Redneck Territory.
Title: Re: Community USForum Map - Rev #143
Post by: FiahOwl on August 24, 2013, 03:24:16 PM

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Title: Re: Community USForum Map - Rev #144
Post by: matty406 on August 24, 2013, 06:02:50 PM
Suggestion:
Small 'npc' areas or countries to emulate the NS issues that revolve around "A small nameless nation within your sphere of influence"?
Like that one slavic island I had off the coast of the TND and Ethanthova that they were both arguing over.
Title: Re: Community USForum Map - Rev #144
Post by: FiahOwl on August 24, 2013, 07:46:08 PM

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Title: Re: Community USForum Map - Rev #144
Post by: Darvince on August 24, 2013, 10:23:51 PM
My sphere of influence agrees
Title: Re: Community USForum Map - Rev #144
Post by: atomic7732 on August 25, 2013, 12:08:16 AM
My snail of influence agrees.
Title: Re: Community USForum Map - Rev #144
Post by: tuto99 on August 25, 2013, 06:41:59 AM
My torus of influence contradicts.
Title: Re: Community USForum Map - Rev #144
Post by: tuto99 on August 25, 2013, 11:24:51 AM
Huehue Hue you go
Title: Re: Community USForum Map - Rev #145
Post by: Naru523 on August 25, 2013, 03:28:41 PM
the southern loviniosan mountain range
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on August 25, 2013, 03:32:39 PM

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Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on August 28, 2013, 06:10:40 PM

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Title: Re: Community USForum Map - Rev #145
Post by: vh on August 31, 2013, 11:59:47 AM
draw a continent in 10 shapes or less

hopefully we can get all of usfn into under a hundred polygons

http://i.imgur.com/x57PWIZ.png (http://i.imgur.com/x57PWIZ.png)
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on August 31, 2013, 12:41:36 PM

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Title: Re: Community USForum Map - Rev #145
Post by: atomic7732 on September 01, 2013, 07:33:28 PM
i think the map is too big now

someone needs to add amalthea climate
Title: Re: Community USForum Map - Rev #145
Post by: tuto99 on September 03, 2013, 07:51:00 PM
Taken
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 13, 2013, 04:27:09 PM

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Title: Re: Community USForum Map - Rev #145
Post by: Darvince on September 13, 2013, 04:35:25 PM
Wei Tu Lon
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 13, 2013, 05:37:38 PM

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Title: Re: Community USForum Map - Rev #145
Post by: atomic7732 on September 13, 2013, 06:40:20 PM
lee is english though
Title: Re: Community USForum Map - Rev #145
Post by: tuto99 on September 14, 2013, 06:03:46 PM
Hopefully I can open the next revision.
Title: Re: Community USForum Map - Rev #145
Post by: vh on September 14, 2013, 06:39:52 PM
there should be a 24 hour max limit to the taken time after which you need to explain what you're doing that takes so long to "renew" your take
Title: Re: Community USForum Map - Rev #145
Post by: blotz on September 14, 2013, 06:40:50 PM
what if you don't do it
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 15, 2013, 05:38:58 PM

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Title: Re: Community USForum Map - Rev #145
Post by: tuto99 on September 18, 2013, 07:26:23 PM
Given
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 19, 2013, 04:30:45 PM

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Title: Re: Community USForum Map - Rev #145
Post by: blotz on September 23, 2013, 05:54:07 PM
bamp
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 23, 2013, 08:01:33 PM

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Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 25, 2013, 02:08:49 PM

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Title: Re: Community USForum Map - Rev #145
Post by: Naru523 on September 25, 2013, 05:43:13 PM
large update in Loviniosa
Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 25, 2013, 05:44:52 PM

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Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 25, 2013, 06:16:55 PM

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Title: Re: Community USForum Map - Rev #145
Post by: FiahOwl on September 26, 2013, 03:38:40 AM

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Title: Re: Community USForum Map - Rev #145
Post by: blotz on September 26, 2013, 01:20:41 PM
ssasuckraanmg
find an anagram for that
Title: Re: Community USForum Map - Rev #145
Post by: vh on September 28, 2013, 06:33:44 PM
no one change the map for the next 3 hours
Title: Re: Community USForum Map - Rev #145
Post by: blotz on September 28, 2013, 07:09:29 PM
hey if anyone wants to they can take out bongatar i'm readding it later
Title: Re: Community USForum Map - Rev #145
Post by: Naru523 on October 02, 2013, 05:33:02 PM
taken
Title: Re: Community USForum Map - Rev #150
Post by: smjjames on October 23, 2013, 02:33:17 PM
It's been taken for 21 days naru, lol....
Title: Re: Community USForum Map - Rev #150
Post by: Naru523 on October 23, 2013, 09:51:24 PM
Oh, right.
Title: Re: Community USForum Map - Rev #152
Post by: Darvince on October 23, 2013, 10:26:34 PM
there was another complication due to tuto reading the title instead of the filename to get the new rev number so next person to go is rev 153
Title: Re: Community USForum Map - Rev #152
Post by: FiahOwl on October 26, 2013, 11:39:09 AM

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Title: Re: Community USForum Map - Rev #152
Post by: FiahOwl on October 27, 2013, 12:19:27 PM

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Title: Re: Community USForum Map - Rev #152
Post by: atomic7732 on October 27, 2013, 12:20:35 PM
does no one think kaeshar looks wierd

those islands are all the same size it looks horrifying and unnatural (it doesn't look artificial either it just looks bad)

That goes for Ethanthova and Blaist Blaland, Solea and Darvincia too.
Ihpqalik's borders need to be updated as well, and my countries' names need to be fixed.

Quote
I also would like darvince to translate Himalia's climate and geography maps and political map onto the usf map.
we need amalthea climate too
Title: Re: Community USForum Map - Rev #152
Post by: blotz on October 27, 2013, 12:33:25 PM
i nid every critiqi on bongatar pox
Title: Re: Community USForum Map - Rev #152
Post by: Bla on October 27, 2013, 12:58:22 PM
You can propose edits to Blaist Blaland which I'll then consider, but don't change what is shown on Redbow's map:

(http://i.imgdiode.com/cJfv2E.png)
Title: Re: Community USForum Map - Rev #152
Post by: FiahOwl on November 03, 2013, 07:03:24 PM

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Title: Re: Community USForum Map - Rev #152
Post by: tuto99 on November 04, 2013, 03:37:35 PM
*Rubs all of Western Himalia*
Title: Re: Community USForum Map - Rev #152
Post by: FiahOwl on November 06, 2013, 03:23:45 PM

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Title: Re: Community USForum Map - Rev #151
Post by: blotz on November 06, 2013, 03:31:39 PM
i guess i'll fix the topic title because darvince doesn't want too
Title: Re: Community USForum Map - Rev #152
Post by: Darvince on November 06, 2013, 04:59:43 PM
there was another complication due to tuto reading the title instead of the filename to get the new rev number so next person to go is rev 153
Title: Re: Community USForum Map - Rev #152
Post by: FiahOwl on November 10, 2013, 05:44:11 PM

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Title: Re: Community USForum Map - Rev #153
Post by: Darvince on November 10, 2013, 08:45:14 PM
uhh what is this
Title: Re: Community USForum Map - Rev #153
Post by: atomic7732 on November 10, 2013, 10:05:38 PM
it is sagua_elev.png, a file from your computer
Title: Re: Community USForum Map - Rev #153
Post by: Bla on November 11, 2013, 01:26:33 AM
Heightmap Sagua.
Title: Re: Community USForum Map - Rev #153
Post by: Darvince on November 11, 2013, 09:12:53 AM
Problatip: that mountain range will extend into Blaist Blaland and possibly into Red Rainbow.
Title: Re: Community USForum Map - Rev #153
Post by: Bla on November 11, 2013, 09:29:44 AM
Interesting, maybe you might want to consider asking Bla whether he agrees with you creating a mountain range inside his countries?
Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 11, 2013, 09:40:43 AM

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Title: Re: Community USForum Map - Rev #153
Post by: Darvince on November 11, 2013, 05:43:26 PM
Interesting, maybe you might want to consider asking Bla whether he agrees with you creating a mountain range inside his countries?
Well, the mountain range will exist whether you want it to or not. Because PLATE TECTONICS MUAHAHAHAA.
Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 11, 2013, 05:49:36 PM

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Title: Re: Community USForum Map - Rev #153
Post by: Bla on November 12, 2013, 03:36:24 AM
I'm fine with you making mountain ranges inside Blaist Blaland as long as I can see the result and approve of it (which I'll most likely do). I'm not fine with people acting arrogant and thinking that they have the right to decide where there should be mountains in Blaist Blaland. And plate tectonics is a bad excuse because how the continental plates should be are equally decisions made by us.
Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 12, 2013, 04:34:21 AM

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Title: Re: Community USForum Map - Rev #153
Post by: Naru523 on November 12, 2013, 06:30:52 PM
I did them as well.
Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 12, 2013, 06:32:38 PM

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Title: Re: Community USForum Map - Rev #153
Post by: atomic7732 on November 12, 2013, 06:32:45 PM
protip: i'll do some island stuff today
Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 12, 2013, 07:15:37 PM

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Title: Re: Community USForum Map - Rev #153
Post by: atomic7732 on November 12, 2013, 09:51:19 PM
I didn't really want to dabble into everyone else's crap (i still did, but not very much) so there's a crapton of Serkr islands now, it really is the Pacific! Could have probably done some in the Issagga region
Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 13, 2013, 04:31:59 AM

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Title: Re: Community USForum Map - Rev #153
Post by: Darvince on November 13, 2013, 07:36:14 AM
I will of the rest of the islands
Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 16, 2013, 08:18:54 AM

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Title: Re: Community USForum Map - Rev #153
Post by: FiahOwl on November 17, 2013, 10:03:55 AM

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Title: Re: Community USForum Map - Rev #168
Post by: blotz on November 17, 2013, 04:48:10 PM
mfw 168
Title: Re: Community USForum Map - Rev #168
Post by: FiahOwl on November 19, 2013, 06:32:22 PM

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Title: Re: Community USForum Map - Rev #168
Post by: FiahOwl on November 20, 2013, 06:16:51 PM

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Title: Re: Community USForum Map - Rev #168
Post by: swonx on November 22, 2013, 02:55:46 AM
Taken
Title: Re: Community USForum Map - Rev #168
Post by: FiahOwl on November 27, 2013, 10:51:24 AM

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Title: Re: Community USForum Map - Rev #168
Post by: FiahOwl on November 29, 2013, 09:24:56 AM

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Title: Re: Community USForum Map - Rev #168
Post by: tuto99 on November 29, 2013, 09:39:00 AM
Taken for five years.
Title: Re: Community USForum Map - Rev #168
Post by: FiahOwl on November 29, 2013, 10:23:10 AM

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Title: Re: Community USForum Map - Rev #168
Post by: FiahOwl on November 29, 2013, 10:42:47 AM

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Title: Re: Community USForum Map - Rev #168
Post by: blotz on November 29, 2013, 10:45:45 AM
png pls
Title: Re: Community USForum Map - Rev #168
Post by: tuto99 on November 29, 2013, 10:53:28 AM
Taken
Title: Re: Community USForum Map - Rev #168
Post by: tuto99 on November 29, 2013, 11:09:49 AM
Here you go.
Title: Re: Community USForum Map - Rev #168
Post by: FiahOwl on November 29, 2013, 11:10:32 AM

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Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on November 29, 2013, 11:19:31 AM

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Title: Re: Community USForum Map - Rev #170
Post by: blotz on November 29, 2013, 11:21:16 AM
tkaen
Title: Re: Community USForum Map - Rev #170
Post by: blotz on November 29, 2013, 11:22:44 AM
here U go








(http://universesandbox.com/forum/Themes/Universe/images/icons/clip.gif)usfmap172.pdn (http://google.com) (2572.27 KB - downloaded 0 times.)
Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on November 29, 2013, 07:19:26 PM

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Title: Re: Community USForum Map - Rev #170
Post by: vh on December 02, 2013, 06:31:22 PM
next revision is 178
Title: Re: Community USForum Map - Rev #170
Post by: blotz on December 02, 2013, 06:32:51 PM
y btr werd
Title: Re: Community USForum Map - Rev #170
Post by: Jorster on December 06, 2013, 04:16:55 PM
I was told to post this here
Title: Re: Community USForum Map - Rev #178
Post by: vh on December 06, 2013, 04:30:02 PM
title
Title: Re: Community USForum Map - Rev #179
Post by: smjjames on December 06, 2013, 06:13:52 PM
Whats the revision number, 172 or 179? Anyways, taken.

Edit: I just noticed that the Korviedt plate has two arrows going in the opposite direction, which means there needs to be a rift zone. Also, there is an old plate border at Himalia?

Edit: Gave the northern part of Kaeshar some rivers. The various islands would have rivers, but they're too small to really mark on the map. Also gave the Korveidt plate a spreading zone because it has two arrows going in opposite directions and added some Kaeshari maritine territorial borders.
Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on December 06, 2013, 06:57:18 PM

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Title: Re: Community USForum Map - Rev #170
Post by: Darvince on December 06, 2013, 09:14:27 PM
jorster_ you can have the nations of western himalia (the thing with 3 nations on it that isn't overloaded with islands)
Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on December 07, 2013, 06:18:02 AM

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Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on December 07, 2013, 07:49:49 AM

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Title: Re: Community USForum Map - Rev #170
Post by: Bla on December 07, 2013, 11:29:34 AM
Darvince drew Red Rainbow kol.
Title: Re: Community USForum Map - Rev #170
Post by: blotz on December 07, 2013, 11:53:45 AM
i like how bongatar is two different colors
Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on December 07, 2013, 12:01:22 PM

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Title: Re: Community USForum Map - Rev #170
Post by: atomic7732 on December 07, 2013, 12:14:15 PM
did darv draw auspikitan borders? I don't think so, it was either me or you fiah

Also, I drew the two island nations just east of auspikitan, and I don't recall drawing what used to be the Free Island Collective thing,  and naru drew a large change of islands that i deleted many islands from that became Oesa.
Title: Re: Community USForum Map - Rev #170
Post by: Darvince on December 07, 2013, 02:20:04 PM
red rainbow was originally on that huge map with some continents that was supposed to house the TUPS nations.
Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on December 07, 2013, 02:41:39 PM

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Title: Re: Community USForum Map - Rev #170
Post by: smjjames on December 07, 2013, 02:58:09 PM
You know, shmoopy is most likely never going to do the elevation for his area thing, so I'll go and do the elevation for that part of the continent when I get the next chance to do the map.
Title: Re: Community USForum Map - Rev #170
Post by: FiahOwl on December 07, 2013, 03:50:01 PM

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Title: Re: Community USForum Map - Rev #170
Post by: smjjames on December 07, 2013, 05:41:48 PM
Taken
Title: Re: Community USForum Map - Rev #181
Post by: swonx on December 08, 2013, 01:24:28 AM
I give permission for Fiah to change Aiýota however he wishes as long as it remains a sumatra sized island near Aeridani.
Title: Re: Community USForum Map - Rev #181
Post by: FiahOwl on December 08, 2013, 05:53:31 AM

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Title: Re: Community USForum Map - Rev #181
Post by: vh on December 08, 2013, 10:15:01 AM
i'd like to draw our attention to a possibility of saving maps in psd format

here is the plugin. mandatory if we switch to psd http://psdplugin.codeplex.com/ (http://psdplugin.codeplex.com/)

here is imagemagick. highly reccommended http://www.imagemagick.org/script/index.php (http://www.imagemagick.org/script/index.php)

so what does switching to psd let us do:

currently there are 15 layers on the map. this causes long loading times, slow editing, and may not run on old computers.
with psd format, we could load as many or as few images at a time, a much better alternative.

for those who choose not to use imagemagick, there will be no difference as long as they have the plugin

for those who use imagemagick, they can split the psd file into 16 pngs by typing this in the command line:

convert 183.psd %d.png

(yes, there are 16, an extra layer is generated but we can ignore that)
then, you may a single png at a time and when finished:

convert -alpha set *.png 184.psd

(will merge all png files into a psd).

----

but what if i want to edit tectonics and coastline at the same time but not anything else? that can be done too:

convert 183.psd %d.png

convert -alpha set 0.png 1.png 14.png -adjoin tectonic-coastline.psd

edit the tectonic-coastline.psd now

convert tectonic-coastline.psd[2] 14.png
convert tectonic-coastline.psd[1] 1.png

convert -alpha set *.png -adjoin 184.psd

with psd files, you can use imagemagick to edit exactly the layers you want and nothing else. for those who want to keep doing what they are doing, paint.net will still work fine with the psd plugin and nothing else.

------
i'll be setting up a poll shortly for psd format

Title: Re: Community USForum Map - Rev #181
Post by: vh on December 08, 2013, 10:44:28 AM
https://docs.google.com/forms/d/1LWwLnShCb81HtFsR-xWhc-bmwjhSanRNomyWYqiUs5M/viewform
Title: Re: Community USForum Map - Rev #181
Post by: FiahOwl on December 08, 2013, 10:48:20 AM

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Title: Re: Community USForum Map - Rev #181
Post by: vh on December 08, 2013, 10:50:12 AM
yes
Title: Re: Community USForum Map - Rev #182
Post by: smjjames on December 08, 2013, 11:17:47 AM
Done. I might have done the mountains wrong (too narrow), but I consider that to be the core of the mountains anyway and is a WIP I guess.
Title: Re: Community USForum Map - Rev #181
Post by: vh on December 08, 2013, 12:44:10 PM
the person who voted on 12/8/2013 14:30:16    for PSD please vote again and include username
Title: Re: Community USForum Map - Rev #181
Post by: Bla on December 08, 2013, 02:28:35 PM
So what do people think of my editing of Blaland?
Title: Re: Community USForum Map - Rev #181
Post by: FiahOwl on December 08, 2013, 02:39:01 PM

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Title: Re: Community USForum Map - Rev #181
Post by: FiahOwl on December 08, 2013, 02:49:47 PM

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Title: Re: Community USForum Map - Rev #181
Post by: FiahOwl on December 08, 2013, 04:37:00 PM

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Title: Re: Community USForum Map - Rev #184
Post by: Darvince on December 08, 2013, 08:21:34 PM
woah new blaland is like ancient terrain cool
Title: Re: Community USForum Map - Rev #184
Post by: vh on December 08, 2013, 08:32:42 PM
woah new blaland is like ancient terrain cool

i was going to say exploded but this is what i meant to say
Title: Re: Community USForum Map - Rev #184
Post by: atomic7732 on December 08, 2013, 09:52:27 PM
names again

and internal borders

and some ihpqalik changes
Title: Re: Community USForum Map - Rev #185
Post by: Bla on December 09, 2013, 01:50:51 AM
Added time zones for Blaist Blaland plus a bit of climate zones, and more internal regions.
Title: Re: Community USForum Map - Rev #185
Post by: smjjames on December 09, 2013, 09:53:20 AM
You probably should wait until they get the python based climate modelling thing finished. Nothing wrong with putting in your guesses though.
Title: Re: Community USForum Map - Rev #185
Post by: Darvince on December 09, 2013, 11:44:03 AM
oh Pygcm? That'll be done in 2015 at this rate
Title: Re: Community USForum Map - Rev #185
Post by: vh on December 09, 2013, 12:46:55 PM
no it will be done today
Title: Re: Community USForum Map - Rev #185
Post by: FiahOwl on December 09, 2013, 12:48:44 PM

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Title: Re: Community USForum Map - Rev #185
Post by: blotz on December 09, 2013, 12:59:51 PM
i'd give you a hundred bucks if that was your final revision
Title: Re: Community USForum Map - Rev #185
Post by: FiahOwl on December 09, 2013, 01:15:08 PM

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Title: Re: Community USForum Map - Rev #185
Post by: blotz on December 09, 2013, 01:16:35 PM
and then you're going to make another island called aeridani II that's touching aeridani
Title: Re: Community USForum Map - Rev #185
Post by: FiahOwl on December 09, 2013, 01:22:58 PM

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Title: Re: Community USForum Map - Rev #185
Post by: blotz on December 09, 2013, 01:25:45 PM
you gots 3 days to finish
Title: Re: Community USForum Map - Rev #185
Post by: FiahOwl on December 09, 2013, 01:47:27 PM

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Title: Re: Community USForum Map - Rev #185
Post by: Bla on December 09, 2013, 03:21:27 PM
Done

Changes to heightmap and rivers. I hope the neighboring nations approve. (The borders to the north seemed to imply that some mountains caused extremely squiggly borders)
Title: Re: Community USForum Map - Rev #185
Post by: FiahOwl on December 09, 2013, 04:00:31 PM

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Title: Re: Community USForum Map - Rev #185
Post by: Darvince on December 09, 2013, 04:01:26 PM
foiq my perfect saguan mountains are ruin
Title: Re: Community USForum Map - Rev #185
Post by: smjjames on December 09, 2013, 07:28:18 PM
Did you update the elevation that was already drawn in to the new color scale? I partially did it.
Title: Re: Community USForum Map - Rev #185
Post by: swonx on December 10, 2013, 12:00:41 AM
Suggestion for Aiýota
Title: Re: Community USForum Map - Rev #185
Post by: FiahOwl on December 10, 2013, 04:32:39 AM

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Title: Re: Community USForum Map - Rev #185
Post by: smjjames on December 11, 2013, 09:35:09 AM
Taken, also Fiah, I'm noticing that the elevation map for Aeridani is kind of messed up as the green goes past the borders in lots of places and it seems rather pixelated. Though I guess if you ever wanted an excuse to redo the Aeridani elevation map, thats one.
Title: Re: Community USForum Map - Rev #185
Post by: FiahOwl on December 11, 2013, 02:53:30 PM

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Title: Re: Community USForum Map - Rev #189
Post by: smjjames on December 11, 2013, 03:04:53 PM
Finished now.
Title: Re: Community USForum Map - Rev #189
Post by: Naru523 on December 14, 2013, 11:26:17 AM
Taken.
Title: Re: Community USForum Map - Rev #189
Post by: Naru523 on December 15, 2013, 12:32:25 PM
Done.
Title: Re: Community USForum Map - Rev #190
Post by: Naru523 on December 22, 2013, 08:19:31 PM
well

protip: loviniosan rivers, provincial borders not finished/designed
Title: Re: Community USForum Map - Rev #190
Post by: FiahOwl on December 23, 2013, 09:20:04 AM

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Title: Re: Community USForum Map - Rev #191
Post by: Naru523 on December 24, 2013, 10:58:01 AM
rivers added, stretched a piece of land. possible final revision of loviniosan coastline
Title: Re: Community USForum Map - Rev #192
Post by: tuto99 on December 24, 2013, 01:22:04 PM
I just realized...
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 24, 2013, 02:50:25 PM

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Title: Re: Community USForum Map - Rev #192
Post by: Darvince on December 24, 2013, 08:40:56 PM
sagua is the duck's throat
Title: Re: Community USForum Map - Rev #192
Post by: vh on December 24, 2013, 09:08:18 PM
quick, someone draw a elephant or something in the east ocean
Title: Re: Community USForum Map - Rev #192
Post by: Darvince on December 24, 2013, 11:03:27 PM
taken (!!!), I will give before christmas MST is over.
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 25, 2013, 05:53:57 AM

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Title: Re: Community USForum Map - Rev #192
Post by: Bla on December 26, 2013, 10:22:33 AM
Still waiting.

Could we make a rule not to take the map if you're going to sleep or other stuff that has nothing to do with the map for several hours?
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 26, 2013, 10:27:54 AM

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Title: Re: Community USForum Map - Rev #192
Post by: vh on December 26, 2013, 10:45:40 AM
it should be more like one day..
Title: Re: Community USForum Map - Rev #192
Post by: Bla on December 26, 2013, 11:53:36 AM
I'd say 8 to 16 hours. No point in letting people take the map while they sleep.
Title: Re: Community USForum Map - Rev #192
Post by: Darvince on December 26, 2013, 11:54:48 AM
oh I thought I untakened
Title: Re: Community USForum Map - Rev #192
Post by: smjjames on December 26, 2013, 03:36:01 PM
Naru had it last and he untakened it.
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 26, 2013, 04:24:50 PM

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Title: Re: Community USForum Map - Rev #192
Post by: smjjames on December 26, 2013, 04:40:45 PM
nvm, me reading too fast is what.
Title: Re: Community USForum Map - Rev #192
Post by: Bla on December 27, 2013, 07:20:09 AM
You should see this, very interesting
http://www.wired.com/wiredscience/2013/08/fictional-koana-islands-maps/#slideid-413181 (http://www.wired.com/wiredscience/2013/08/fictional-koana-islands-maps/#slideid-413181)

So Dar were you going to upload the map? :b
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 10:58:28 AM

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Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 12:14:53 PM

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Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 12:19:45 PM

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Title: Re: Community USForum Map - Rev #192
Post by: smjjames on December 27, 2013, 12:21:01 PM
It's not even January fiah........
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 12:28:38 PM

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Title: Re: Community USForum Map - Rev #192
Post by: blotz on December 27, 2013, 12:37:46 PM
what's the punishment
well if there's a punishment i don't think i'll ever lock bongatar
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 12:48:34 PM

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Title: Re: Community USForum Map - Rev #192
Post by: Darvince on December 27, 2013, 12:50:05 PM
you should not be punished for editing an area of locked coastline, if you are the one that locked it. you should be able to unlock it if other people that you touch agree with you unlocking it.
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 12:52:12 PM

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Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 12:57:46 PM

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Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 01:05:23 PM

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Title: Re: Community USForum Map - Rev #192
Post by: Bla on December 27, 2013, 01:22:10 PM
Removed lock on Blaist Blaland's areas and borders. I never agreed to that.
Title: Re: Community USForum Map - Rev #192
Post by: smjjames on December 27, 2013, 01:22:26 PM
It's not even January fiah........

We agreed to lock portions of the USF map coast at a time. I locked the Aeridanish part of the coastline. If you lock something only to so abruptly unlock it or you violate the fact that you locked it then you will be punished. I'm assuming that you thought the entire coastline was locked; that is not the case.

Oh, must have missed that conversation.

@Fiah, is that to scale? I forget how the USFmap planet scales to Earth.
Title: Re: Community USForum Map - Rev #192
Post by: Bla on December 27, 2013, 01:23:11 PM
It's here smj:
http://universesandbox.com/forum/index.php/topic,10936.0.html (http://universesandbox.com/forum/index.php/topic,10936.0.html)
Title: Re: Community USForum Map - Rev #192
Post by: FiahOwl on December 27, 2013, 01:25:24 PM

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Title: Re: Community USForum Map - Rev #192
Post by: smjjames on December 27, 2013, 01:32:16 PM
I have no plans on changing the Kaeshar coastline, so you can probably lock that one.
Title: Re: Community USForum Map - Rev #194
Post by: Naru523 on December 27, 2013, 01:35:00 PM
Universalis is larger than Earth according to my sources, so no it isn't necessarily to scale.
Title: Re: Community USForum Map - Rev #194
Post by: FiahOwl on December 27, 2013, 02:02:54 PM

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Title: Re: Community USForum Map - Rev #194
Post by: Bla on December 27, 2013, 02:10:01 PM
you should not be punished for editing an area of locked coastline, if you are the one that locked it. you should be able to unlock it if other people that you touch agree with you unlocking it.
That pretty much defeats the whole purpose of locking. If you're not sure, don't lock.
Title: Re: Community USForum Map - Rev #194
Post by: vh on December 27, 2013, 09:31:34 PM
you should not be punished for editing an area of locked coastline, if you are the one that locked it. you should be able to unlock it if other people that you touch agree with you unlocking it.
That pretty much defeats the whole purpose of locking. If you're not sure, don't lock.

why should i (or anyone, for that matter) lock any coastline then?

disadvantage: may not edit area again
advantage: ????

and i don't subscribe to the thing about not making history or climate before coastlines lock. i can do it anyways
Title: Re: Community USForum Map - Rev #194
Post by: Darvince on December 28, 2013, 12:32:49 AM
omg brilliant
http://universesandbox.com/forum/index.php/topic,7618.1830.html (http://universesandbox.com/forum/index.php/topic,7618.1830.html)

we can also only lock certain layers if someone only wants to lock their coastline for example
Title: Re: Community USForum Map - Rev #194
Post by: FiahOwl on December 28, 2013, 09:14:51 AM

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Title: Re: Community USForum Map - Rev #194
Post by: FiahOwl on December 28, 2013, 09:34:47 AM

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Title: Re: Community USForum Map - Rev #194
Post by: Bla on December 28, 2013, 01:58:50 PM
why should i (or anyone, for that matter) lock any coastline then?

disadvantage: may not edit area again
advantage: ????

and i don't subscribe to the thing about not making history or climate before coastlines lock. i can do it anyways
You can but you'd have to edit it if you edited the coastline. Whether you subscribe to it or not that's still time-consuming and a disadvantage, especially if we have many layers on the map such as time zones, climate zones, heightmaps, etc. and someone chooses to change their coastline with all those maps completed for the area.
Title: Re: Community USForum Map - Rev #194
Post by: swonx on December 29, 2013, 04:29:42 PM
Taken
also is Himalia still claimable?
Title: Re: Community USForum Map - Rev #194
Post by: Darvince on December 29, 2013, 04:34:18 PM
yes but don't edit the coastlines please
Title: Re: Community USForum Map - Rev #194
Post by: swonx on December 29, 2013, 04:36:46 PM
i won't, i promise.
Is this fine?
Title: Re: Community USForum Map - Rev #194
Post by: Darvince on December 29, 2013, 04:42:20 PM
the name is not (sort of like how zimbabwe isn't called rhodesia anymore because britain left) but the shape is good
Title: Re: Community USForum Map - Rev #194
Post by: swonx on December 29, 2013, 04:43:33 PM
Oh, okay. You can name then :)
Title: Re: Community USForum Map - Rev #194
Post by: swonx on December 29, 2013, 04:58:04 PM
Given
Title: Re: Community USForum Map - Rev #196
Post by: matty406 on January 03, 2014, 06:49:40 PM
taken :3
Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 03, 2014, 07:03:35 PM

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Title: Re: Community USForum Map - Rev #196
Post by: matty406 on January 03, 2014, 07:17:00 PM
Made a start on new mountain rages in Ethanthova. Very rough for now, to further refine later.
Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 03, 2014, 07:23:23 PM

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Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 03, 2014, 07:37:49 PM

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Title: Re: Community USForum Map - Rev #196
Post by: blotz on January 04, 2014, 06:00:50 AM
porop
Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 04, 2014, 06:27:36 AM

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Title: Re: Community USForum Map - Rev #196
Post by: Bla on January 04, 2014, 06:35:15 AM
It think Bongatar fitted better in where it was before.

I'm also not a big fan of the extremely straight coastline south of where you proposed moving Bongatar to, it seems a bit unrealistic. Could we squigglify it?
If it were squigglified, Bongatar would probably also look more natural in that place.
Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 04, 2014, 06:56:49 AM

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Title: Re: Community USForum Map - Rev #196
Post by: blotz on January 04, 2014, 07:33:49 AM
meh. i gues i'll flip it later so it doesn't have 20 earthquakes/day
well maybe it'll go down to 15 but better than 20
Title: Re: Community USForum Map - Rev #196
Post by: Bla on January 04, 2014, 08:26:03 AM
it should remain that way because that's honestly the most realistic as it could get i agree being exactly a straight line is a little hard and we could fudge it a little however it's supposed to be at the edge of a tectonic plate. Look at the west coast of South America and tell me that it's not realistic. You may be right in small pieces of it but overall I think that's the best strip of coastline on universalis.

Also, bongatar destroyed an island that previously was in that spot so i would absolutely think we should move it back to where it was before.
About 30% of it is literally one straight line. That's not geologically realistic unless it were all landscaped and maintained by living beings. Is it in Kwnx Klnwm? South America doesn't have anything like that, overall it's mostly straight yes but nothing like that.
Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 04, 2014, 09:02:40 AM

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Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 04, 2014, 12:35:22 PM

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Title: Re: Community USForum Map - Rev #196
Post by: FiahOwl on January 04, 2014, 12:55:51 PM

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Title: Re: Community USForum Map - Rev #196
Post by: smjjames on January 04, 2014, 12:58:36 PM
Taken. Going to edit out most of the 1 pixel islands around Kaeshar and Ethanova (well, the region shared by the two). Going to leave some as island chains though.
Title: Re: Community USForum Map - Rev #196
Post by: blotz on January 04, 2014, 01:00:13 PM
NOOO SMJ GOT REV 200
idk if you did hat on purpose or what kol
Title: Re: Community USForum Map - Rev #200
Post by: smjjames on January 04, 2014, 02:36:30 PM
Done.

Also fixed a couple spots that didn't get filled in for the continential shelf color.
Title: Re: Community USForum Map - Rev #200
Post by: blotz on January 04, 2014, 03:43:39 PM
atomic can i put bongatar between auspukitan and solea peninsulas
Title: Re: Community USForum Map - Rev #200
Post by: atomic7732 on January 05, 2014, 02:08:06 AM
did timezoney things (you could say I really nuked them with Amalthean Unified Time)
none of my nations observe DST if it exists

BST+1 modified slightly for Wyverncliff and Ekqirium
Darvincia and 2 Amalthean nations left on BST+2
Amalthean Unified Time (AUT) [BST+3] including Apsea'ŋ and Kakai (optionally, Fivvikwx)

extended Western Serkr Ocean Time [BST+6] to contain all of Oesa
West Central Serkr Ocean Time [BST+7] modified slightly for Kateŋkwei
//East Central Serkr Ocean Time [BST+8]
Eastern Serkr Ocean Time [BST+9] modifed for Hinaika to be with Atapwa
//Far Eastern Serkr Ocean Time [BST+10] (Aegekwet)

(timezones have local names within countries or continents so these internationally can be different if they pass through another country)

edit: i plan on tweaking coastline and marking the FFoA on the map, among other things, probably later today
Title: Re: Community USForum Map - Rev #200
Post by: vh on January 05, 2014, 04:28:30 AM

There's a poll linked above for switching between psd and staying pdn, it's currently at a tie (3 and 3). read the post about the rationale before you vote please.

----------------------------

also someone locked exactly one pixel of an island part of Norkute -- this is clearly unacceptable. unlock it
Title: Re: Community USForum Map - Rev #200
Post by: FiahOwl on January 05, 2014, 08:02:07 AM

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Title: Re: Community USForum Map - Rev #201
Post by: tuto99 on January 05, 2014, 04:20:24 PM
Taken
Title: Re: Community USForum Map - Rev #201
Post by: tuto99 on January 05, 2014, 05:35:37 PM
Never mind I feel too lazy
Title: Re: Community USForum Map - Rev #201
Post by: Naru523 on January 05, 2014, 06:06:50 PM
Taken.
Title: Re: Community USForum Map - Rev #201
Post by: Naru523 on January 05, 2014, 08:08:02 PM
ok
Title: Re: Community USForum Map - Rev #202
Post by: FiahOwl on January 17, 2014, 06:22:26 PM

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Title: Re: Community USForum Map - Rev #202
Post by: Darvince on January 17, 2014, 11:07:47 PM
you are of optimistic
Title: Re: Community USForum Map - Rev #202
Post by: Naru523 on January 17, 2014, 11:08:23 PM
maybe by next year
Title: Re: Community USForum Map - Rev #202
Post by: FiahOwl on January 23, 2014, 03:16:00 PM

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Title: Re: Community USForum Map - Rev #202
Post by: FiahOwl on January 25, 2014, 03:53:05 PM

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Title: Re: Community USForum Map - Rev #202
Post by: vh on January 26, 2014, 10:06:35 AM
taken
Title: Re: Community USForum Map - Rev #202
Post by: vh on January 26, 2014, 12:30:06 PM
.
Title: Re: Community USForum Map - Rev #204
Post by: vh on January 26, 2014, 06:09:54 PM
taken
Title: Re: Community USForum Map - Rev #204
Post by: vh on January 26, 2014, 07:01:23 PM
.
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 26, 2014, 08:25:49 PM
Taken
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 26, 2014, 09:18:58 PM
Did ocean currents.
Title: Re: Community USForum Map - Rev #205
Post by: Darvince on January 27, 2014, 12:19:42 PM
MOTHER SUGGER SMJJAMES YOU DID REV 206
also those are terrible ocean currents
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 27, 2014, 12:34:27 PM
What's terrible about them? They're also a bit more realistic and detailed than the old one.
Title: Re: Community USForum Map - Rev #205
Post by: FiahOwl on January 27, 2014, 01:10:21 PM

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Title: Re: Community USForum Map - Rev #205
Post by: vh on January 27, 2014, 01:16:57 PM
i accept the challenge
Title: Re: Community USForum Map - Rev #205
Post by: FiahOwl on January 27, 2014, 01:26:24 PM

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Title: Re: Community USForum Map - Rev #205
Post by: vh on January 27, 2014, 01:33:57 PM
some of the currents are slightly too curved for my taste. more straight lines and i've think we've got it
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 27, 2014, 01:35:58 PM
For one thing, darvinces currents are mostly backwards.

Also, kipz, the surface currents have countercurrents at the equator, so they don't cross the equator like that, nice try at deep current representation though I guess.
Title: Re: Community USForum Map - Rev #205
Post by: Darvince on January 27, 2014, 01:43:35 PM
what the christ I didn't do ocean currents since rev 41
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 27, 2014, 01:46:46 PM
what the christ I didn't do ocean currents since rev 41

Whoever did it last time did it all wrong then.
Title: Re: Community USForum Map - Rev #205
Post by: Bla on January 27, 2014, 01:47:02 PM
For comparison

(http://upload.wikimedia.org/wikipedia/commons/0/06/Corrientes-oceanicas.gif)
Title: Re: Community USForum Map - Rev #205
Post by: atomic7732 on January 27, 2014, 01:49:24 PM
For one thing, darvinces currents are mostly backwards.

Also, kipz, the surface currents have countercurrents at the equator, so they don't cross the equator like that, nice try at deep current representation though I guess.
Yeah i first thought deep currents too when I saw kip's
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 27, 2014, 02:19:06 PM
I just realized I did the northern hemisphere currents all wrong I was trying to mirror the hemispheres, and it was late so I wasn't really paying attention and ended up using the countercurrent by mistake. ill have to fix those when I get home in maybe an hour.

Should have remembered that east coast warm current and west coast cold current. I just mostly need to flip them.
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 27, 2014, 03:34:13 PM
Uuh, I left anti-aliasing on when I did the currents layer last night and did so again when editing, *facepalm* Or is it okay? Not even sure if it matters anymore since Darvince got a new computer anyway.

Not sure what the currents would look like in the sea between Himalia and Nausikkak.

Edit: Don't use this one because antialiasing.
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 27, 2014, 04:20:59 PM
Fixed antialiasing, sorry about that.
Title: Re: Community USForum Map - Rev #205
Post by: FiahOwl on January 27, 2014, 04:41:33 PM

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Title: Re: Community USForum Map - Rev #205
Post by: Darvince on January 27, 2014, 04:42:10 PM
no i'm actually not editing because i'm a lazy pos
Title: Re: Community USForum Map - Rev #205
Post by: smjjames on January 27, 2014, 04:45:46 PM
darvince is editing (why the thread is locked)

No he locked it because I had used antialiasing by accident and was going to take a week to fix it (overexaggeration I guess), but then he let me fix it since it was my mistake anyway and I was offering to fix it myself.
Title: Re: Community USForum Map - Rev #205
Post by: tuto99 on January 28, 2014, 02:01:57 PM
Next step: improve the cyclone formation areas layer
Title: Re: Community USForum Map - Rev #205
Post by: atomic7732 on January 28, 2014, 05:25:35 PM
we need climate!!!!

although it does need to be updated
Title: Re: Community USForum Map - Rev #205
Post by: Bla on January 28, 2014, 05:37:32 PM
Was a program going to do the climate or were we going to draw it?

Edit: I don't see the climate layer in the map anymore, what happened to it?
Title: Re: Community USForum Map - Rev #205
Post by: vh on January 28, 2014, 06:44:51 PM
everyone was waiting for pygcm but it's a pet project not a professional climate model and likely won't be realistic. we should just draw it

i also think there should be a tectonic plate layer and population density layer
Title: Re: Community USForum Map - Rev #205
Post by: FiahOwl on January 28, 2014, 06:48:20 PM

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Title: Re: Community USForum Map - Rev #205
Post by: atomic7732 on January 28, 2014, 10:09:10 PM
the climate model might not be accurate but provided good enough method of calculation/formulae it could be a good guide
Title: Re: Community USForum Map - Rev #205
Post by: Darvince on January 29, 2014, 12:37:43 PM
Yes, but I think when almost all of the map is locked we should split the map into different images.
Title: Re: Community USForum Map - Rev #205
Post by: FiahOwl on January 29, 2014, 01:29:28 PM

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Title: Re: Community USForum Map - Rev #205
Post by: FiahOwl on January 29, 2014, 02:28:48 PM

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Title: Re: Community USForum Map - Rev #209
Post by: FiahOwl on January 30, 2014, 04:46:33 AM

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Title: Re: Community USForum Map - Rev #209
Post by: FiahOwl on January 30, 2014, 04:51:07 AM

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Title: Re: Community USForum Map - Rev #209
Post by: smjjames on January 30, 2014, 06:12:25 AM
That looks mostly similar to what I had done, however while I know a few things about oceanography, I'm not trained in it.

Nice to get input from an expert. :D

Also, biome expression? Awesome, although one problem, the topographical map isn't complete.
Title: Re: Community USForum Map - Rev #209
Post by: Darvince on January 30, 2014, 07:54:08 AM
Climactic expression is the biomes.
Title: Re: Community USForum Map - Rev #209
Post by: smjjames on January 30, 2014, 09:29:28 AM
Climactic expression is the biomes.

It was meant to be a rhetorical question. Anyways, any chance on finding a geologist to help with the elevation map? We do have to finish it because several areas haven't been given elevations.

While I think the way we did them is pretty good, some professional input is always good.
Title: Re: Community USForum Map - Rev #209
Post by: vh on January 30, 2014, 09:59:04 AM
i heard jorster is a geologist
Title: Re: Community USForum Map - Rev #209
Post by: FiahOwl on January 30, 2014, 03:17:56 PM

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Title: Re: Community USForum Map - Rev #209
Post by: FiahOwl on January 30, 2014, 06:07:39 PM

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Title: Re: Community USForum Map - Rev #209
Post by: atomic7732 on January 30, 2014, 09:58:45 PM
I have to go to sleep but here's a start to some elevation stuffs

i'm not really what to do with the southern part (or how to blend the higher elevation in, midway down), and the western auspikitan stuff needs serious refining later...
Title: Re: Community USForum Map - Rev #211
Post by: swonx on February 01, 2014, 04:15:43 AM
Taken and Given
Also, Sodar looks suspiciously British
Title: Re: Community USForum Map - Rev #211
Post by: blotz on February 01, 2014, 09:01:21 AM
will move bongatar once matty does elev
Title: Re: Community USForum Map - Rev #211
Post by: FiahOwl on February 01, 2014, 10:10:48 AM

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Title: Re: Community USForum Map - Rev #211
Post by: FiahOwl on February 01, 2014, 11:06:59 AM

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Title: Re: Community USForum Map - Rev #213
Post by: atomic7732 on February 01, 2014, 04:57:52 PM
takenen

updates to elevation and some rivers maybe
Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 05, 2014, 04:23:21 PM

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Title: Re: Community USForum Map - Rev #213
Post by: blotz on February 05, 2014, 04:37:38 PM
can we have distored and undistored map vlox
Title: Re: Community USForum Map - Rev #213
Post by: tuto99 on February 05, 2014, 04:40:36 PM
Taken
Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 05, 2014, 04:53:03 PM

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Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 05, 2014, 04:55:17 PM

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Title: Re: Community USForum Map - Rev #213
Post by: vh on February 05, 2014, 05:12:25 PM
wtf those lines are ugly as shit

and did you draw those dots in yourself that must've been painful
Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 05, 2014, 06:52:30 PM

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Title: Re: Community USForum Map - Rev #213
Post by: Bla on February 06, 2014, 04:42:26 AM
solid is canon (i think?) and striped is non-official but reccommended

third map is a 1px usfmap
second map is a normal 2px usfmap
What changed on the maps? How did you make the 1px border map?
Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 06, 2014, 05:07:56 AM

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Title: Re: Community USForum Map - Rev #213
Post by: atomic7732 on February 06, 2014, 07:38:06 AM
you know what'd be funny

if maybe aeridani or some colonial started a trading port on like aolejk or something and claimed all of solea or something and solea continued to function independently without them because they didnt have enough resources in amalthea and kept just making outrageous claims to power (possibly this is a private person and not directly government-endorsed) that they literally dont have and the soleani just kind of let them have their fun in their port
Title: Re: Community USForum Map - Rev #213
Post by: Darvince on February 06, 2014, 07:44:40 AM
sounds like something that aeridani would do except they'd claim that they didn't kill anyone because solea was clearly doing very well for itself
Title: Re: Community USForum Map - Rev #213
Post by: Bla on February 06, 2014, 10:27:06 AM
And "what changed on the map" elaborate on which map and what aspect
Them all... What are the colors in the first one showing, and are the 2px/1px border maps any different other than border thickness from the original? (When I wrote the previous message I thought they were because I thought we used 2px borders in the first place, but now I remember we probably didn't)
Title: Re: Community USForum Map - Rev #213
Post by: Darvince on February 06, 2014, 11:00:46 AM
We originally used 3px, but when we shrunk the map it changed to 2px and now Fiah is pushing for 1px. Eventually we will have 0px, kol.
Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 06, 2014, 02:15:48 PM

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Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 06, 2014, 02:16:52 PM

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Title: Re: Community USForum Map - Rev #213
Post by: atomic7732 on February 06, 2014, 02:18:43 PM
nononononothanks
Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 06, 2014, 02:30:50 PM

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Title: Re: Community USForum Map - Rev #213
Post by: Bla on February 06, 2014, 02:39:33 PM
Ok. The maps look cool. I think I actually would prefer that kind of 1px coastline over the one we have currently. But I fear that if people were editing 1px coastlines, they'd make them "discontinous" (connecting diagonal pixels only in some places) so they can't be filled with a fill paint tool. So it's probably best to use the 2px and then convert to 1px with whatever method you used.

Red Rainbow doesn't share origin with Blaist Blaland I think, it might make sense for it to share origins in ancient times, but Red Rainbow was formed in a Glorious Gay Communist Revolution against an oppressive fascist dictatorship. (Ideologically inspired to some extent by Blaist Blaland)

I haven't really decided much about the ancient history of Blaist Blaland, but I like the thought of a more primitive society uniting and expanding across the vast and originally thinly populated country in a peaceful way. Even though I've also written some history on Blaland that it was originally a totalitarian, militaristic and imperialistic socialist country before progressing into its current state. And I also had home history fragments saying it was a highly populated area with many somewhat tribal and primitive wars and oppressive capitalism/fascism making a group of people emigrate across the land to found the capital and a new state. My Blaland drawing also kind of had its own history when I drew it by being pretty much a city state often at war with neighboring cities, conquering and annexing them and actually only controlling a portion of farmland that was a fraction of the city size it grew to, kol. Building walls around new districts and stuff. But then again the drawing feels so geologically and in other ways nonsensical I want to make a new one. But it's probably never going to happen.

Kol. Tl;dr Blaist Blaland's history is a mess currently. Historians are working will some day possibly work on rediscovering it according to how I want it to be once they get tired of having massive communist parties in the public sleeping centers at night.
Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 06, 2014, 03:01:49 PM

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Title: Re: Community USForum Map - Rev #213
Post by: atomic7732 on February 06, 2014, 03:25:07 PM
d is auspikitan, i is saelunavvk (capitals of their respective countries)

i was thinking maybe c g h b or f, f would probably be good for trade with saelunavvk and thr population to the south and safe from the wrath of the serkr's steamy waters, a is too close to the native heartland and stuff probably

Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 06, 2014, 03:50:30 PM

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Title: Re: Community USForum Map - Rev #213
Post by: FiahOwl on February 06, 2014, 07:42:42 PM

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Title: Re: Community USForum Map - Rev #213
Post by: atomic7732 on February 06, 2014, 08:11:32 PM
i just expected it to be an enclave-like thing
Title: Re: Community USForum Map - Rev #213
Post by: smjjames on February 07, 2014, 06:59:39 AM
solid is canon (i think?) and striped is non-official but reccommended

third map is a 1px usfmap
second map is a normal 2px usfmap

Kaeshar not canon? Is sad.

slight exaggeration

can we have distored and undistored map vlox

it's not even possible to have an undistorted map. . .

Yes you can, just overlay the map onto a sphere.
Title: Re: Community USForum Map - Rev #213
Post by: school_throwaway on February 07, 2014, 11:05:03 AM
solid is canon (i think?) and striped is non-official but reccommended

third map is a 1px usfmap
second map is a normal 2px usfmap

Kaeshar not canon? Is sad.

slight exaggeration

can we have distored and undistored map vlox

it's not even possible to have an undistorted map. . .

Yes you can, just overlay the map onto a sphere.


1. I have no idea what Kaeshar's roots are so I left it out.

2. That's not a map in a map sense, it's more of a globe.
Title: Re: Community USForum Map - Rev #213
Post by: Bla on February 07, 2014, 11:41:38 AM
Taken.
Title: Re: Community USForum Map - Rev #213
Post by: Darvince on February 07, 2014, 12:29:07 PM
bla is editing!! (!!!)
Title: Re: Community USForum Map - Rev #215
Post by: vh on February 07, 2014, 12:51:55 PM
the stars died so you could edit cusfm 214
Title: Re: Community USForum Map - Rev #215
Post by: Bla on February 07, 2014, 01:57:08 PM
One step closer to coastline lock of my nations. I edited them pixel-wise and I hope they all look properly 2px wide now in all the curves. Suggestions are very welcome and pointing out flaws so I can correct them or change stuff before I lock.

Also edited rivers a bit, internal borders, to fit with the slightly changed coastline. The elevation map hasn't been changed so it's a bit off.

1 is before, 2 is after. 3 is both.
Title: Re: Community USForum Map - Rev #215
Post by: Darvince on February 07, 2014, 02:27:15 PM
oshit such squigly and flat
Title: Re: Community USForum Map - Rev #215
Post by: Bla on February 07, 2014, 02:54:00 PM
Aaaaa starting to see faces on the map kol why does it always have to happen
Title: Re: Community USForum Map - Rev #215
Post by: swonx on February 07, 2014, 07:26:16 PM
Taken
edit: given
Title: Re: Community USForum Map - Rev #215
Post by: vh on February 07, 2014, 08:18:45 PM
i'm renaming sodar to polania
Title: Re: Community USForum Map - Rev #215
Post by: tuto99 on February 08, 2014, 01:05:25 AM
shit I thought I was taken
Title: Re: Community USForum Map - Rev #215
Post by: FiahOwl on February 08, 2014, 05:49:50 AM

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Title: Re: Community USForum Map - Rev #215
Post by: FiahOwl on February 08, 2014, 07:05:43 AM

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Title: Re: Community USForum Map - Rev #215
Post by: vh on February 08, 2014, 07:35:56 AM
wait is it happening already i need to rename sodar to polania
Title: Re: Community USForum Map - Rev #215
Post by: Bla on February 08, 2014, 07:37:28 AM
Nausikkak, not Naussikak :P
Title: Re: Community USForum Map - Rev #215
Post by: vh on February 08, 2014, 07:40:39 AM
nnaussikkakk
Title: Re: Community USForum Map - Rev #215
Post by: Bla on February 08, 2014, 08:01:24 AM
Nausikkak Sea -> Nausea
Title: Re: Community USForum Map - Rev #215
Post by: Darvince on February 08, 2014, 09:55:29 AM
mfw the ama is happening.
Title: Re: Community USForum Map - Rev #215
Post by: Darvince on February 08, 2014, 10:04:51 AM
AHHHHHHHHHHHHH TAKEN I AM NOT READY
Title: Re: Community USForum Map - Rev #217
Post by: Darvince on February 08, 2014, 02:03:40 PM
Given. Fiah would be proud. :P
Title: Re: Community USForum Map - Rev #216
Post by: Bla on February 08, 2014, 02:08:16 PM
Taken
Title: Re: Community USForum Map - Rev #217
Post by: FiahOwl on February 08, 2014, 02:21:02 PM

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Title: Re: Community USForum Map - Rev #217
Post by: FiahOwl on February 08, 2014, 03:40:29 PM

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Title: Re: Community USForum Map - Rev #217
Post by: FiahOwl on February 08, 2014, 03:46:13 PM

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Title: Re: Community USForum Map - Rev #217
Post by: FiahOwl on February 08, 2014, 03:51:37 PM

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Title: Re: Community USForum Map - Rev #217
Post by: Bla on February 08, 2014, 06:34:17 PM
Looked through Blaist Blaland's coastline pixelwise. More ancient lakes added plus some other stuff. Did some elevation, trying to prettify the western mountains, but the ele map still needs the new coastline. Changed the rivers a bit and the internal borders, but I need to finish the coastline completely first.
Locked parts of Blaist Blaland that I'm satisfied with. Also cleaned Redbow's borders and locked it. Feedback is very welcome on the other parts.
Title: Re: Community USForum Map - Rev #217
Post by: vh on February 08, 2014, 06:37:06 PM
taken
Title: Re: Community USForum Map - Rev #217
Post by: FiahOwl on February 08, 2014, 06:51:28 PM

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Title: Re: Community USForum Map - Rev #217
Post by: vh on February 08, 2014, 06:51:29 PM
untaken
Title: Re: Community USForum Map - Rev #217
Post by: FiahOwl on February 08, 2014, 06:53:35 PM

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Title: Re: Community USForum Map - Rev #217
Post by: atomic7732 on February 08, 2014, 06:54:01 PM
takkatakkataken
Title: Re: Community USForum Map - Rev #217
Post by: FiahOwl on February 08, 2014, 07:00:03 PM

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Title: Re: Community USForum Map - Rev #217
Post by: Bla on February 08, 2014, 07:04:00 PM
Thanks :)
Title: Re: Community USForum Map - Rev #217
Post by: vh on February 08, 2014, 07:05:39 PM
<plamtv>i swear to fucking god darvince every day bla adds 5 more lakes
<Darvince>kol
<Darvince>blaland will eventually be nothing but lakes
Title: Re: Community USForum Map - Rev #217
Post by: Darvince on February 08, 2014, 07:36:18 PM
!!!!!!!!!! blaland's rivers do not follow elevation
Title: Re: Community USForum Map - Rev #217
Post by: atomic7732 on February 08, 2014, 08:11:08 PM
guys don't skip over my elevation this time pls
Title: Re: Community USForum Map - Rev #219
Post by: vh on February 08, 2014, 08:17:34 PM
!!!!!!!!!! blaland's rivers do not follow elevation

Quote from: Lenincat
water follows the path of least capitalism
Title: Re: Community USForum Map - Rev #219
Post by: tuto99 on February 08, 2014, 09:54:09 PM
Taken motherboners
Title: Re: Community USForum Map - Rev #219
Post by: Bla on February 09, 2014, 06:51:44 AM
!!!!!!!!!! blaland's rivers do not follow elevation
I know, they aren't finished.
Taken motherboners
Remember to upload map pls, it has been 9 hours now.
<plamtv>i swear to fucking god darvince every day bla adds 5 more lakes
<Darvince>kol
<Darvince>blaland will eventually be nothing but lakes
Lakes are epic !!!
Title: Re: Community USForum Map - Rev #219
Post by: FiahOwl on February 09, 2014, 08:11:00 AM

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Title: Re: Community USForum Map - Rev #219
Post by: FiahOwl on February 09, 2014, 08:48:32 AM

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Title: Re: Community USForum Map - Rev #219
Post by: smjjames on February 09, 2014, 09:06:47 AM
[08:04]   smjjames   [07:47]   blotz   "Awesome map, guys! The amount of detail is magnificent. I want to ask you about an aspect that is often overlooked... Can you tell me something about the plants and animals of your world?" oh god help me
[08:04]   smjjames   aside from the Saguans and the mystery of the humans (which I guess we could just handwave as long lost human colonists), the plants and animals are basically earthlike. We never went into detail of the worlds biology, but obviously it's an alien world.
[08:05]   smjjames   *HAS IDEA!* Hey Dar|eat! Maybe if the humans were origionally long lost colonists, the Saguans can be the native sapients of that world?

Just putting this thought out there.
Title: Re: Community USForum Map - Rev #219
Post by: Bla on February 09, 2014, 10:08:04 AM
Well long ago I meant the inhabitants of Blaland to look something like this

(http://static.spore.com/static/image/500/556/722/500556722759_lrg.png)

however if we have to have the same species in our countries this probably won't work, but you could throw it out there. Maybe they could just be pets native to Blaist Blaland, the national animal of the country.

Some other fauna that could inhabit Blaist Blaland

Ghoulish Bla
(http://static.spore.com/static/image/500/280/552/500280552371_lrg.png)

Spheros
(http://static.spore.com/static/image/500/168/425/500168425974_lrg.png)

Gesky
(http://static.spore.com/static/image/500/081/929/500081929427_lrg.png)

A cousin species of the Gesky, the Metasaurus
(http://static.spore.com/static/image/500/036/950/500036950974_lrg.png)

Blaturnish Tarantula
(http://static.spore.com/static/image/500/013/433/500013433624_lrg.png)

Violet Crabfly
(http://static.spore.com/static/image/500/013/392/500013392547_lrg.png)

The creaker, current national animal of Blaist Blaland
(http://static.spore.com/static/image/500/331/739/500331739664_lrg.png)

Walking plant of Blaist Blaland
(http://static.spore.com/static/image/500/379/404/500379404410_lrg.png)

Just throwing it out as a suggestion, these could be our humanoids
(http://static.spore.com/static/image/500/066/136/500066136453_lrg.png)

Another possible species of Blaist Blaland, although we might want to limit our number of biped humanoids for realism
(http://static.spore.com/static/image/500/403/074/500403074802_lrg.png)

Octus Noxium
(http://static.spore.com/static/image/500/393/008/500393008112_lrg.png)
Title: Re: Community USForum Map - Rev #219
Post by: vh on February 09, 2014, 10:09:58 AM
lmao for some reason this is so amusing
Title: Re: Community USForum Map - Rev #219
Post by: FiahOwl on February 09, 2014, 10:38:37 AM

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Title: Re: Community USForum Map - Rev #219
Post by: Darvince on February 09, 2014, 11:51:09 AM
lmao for some reason this is so amusing
Title: Re: Community USForum Map - Rev #219
Post by: Naru523 on February 09, 2014, 11:53:39 AM
taken
Title: Re: Community USForum Map - Rev #219
Post by: tuto99 on February 09, 2014, 11:56:44 AM
Those humans have jelly rolls on their legs
Also TAKEN
Title: Re: Community USForum Map - Rev #219
Post by: Naru523 on February 09, 2014, 12:04:34 PM
given
Title: Re: Community USForum Map - Rev #219
Post by: FiahOwl on February 09, 2014, 12:17:54 PM

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Title: Re: Community USForum Map - Rev #221
Post by: tuto99 on February 09, 2014, 01:51:19 PM
Given, you freaking boners.
Edited Tutono's coastline, rivers, borders, elevation map, and name. Also got rid of Vernam.
Title: Re: Community USForum Map - Rev #222
Post by: Naru523 on February 09, 2014, 03:33:42 PM
taken, adding a quick thing
Title: Re: Community USForum Map - Rev #222
Post by: tuto99 on February 09, 2014, 04:01:16 PM
Taken again
Title: Re: Community USForum Map - Rev #222
Post by: FiahOwl on February 09, 2014, 04:09:08 PM

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Title: Re: Community USForum Map - Rev #222
Post by: tuto99 on February 09, 2014, 05:09:00 PM
Given.
Title: Re: Community USForum Map - Rev #222
Post by: FiahOwl on February 09, 2014, 06:42:13 PM

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Title: Re: Community USForum Map - Rev #222
Post by: Naru523 on February 10, 2014, 12:57:54 PM
added hitroni commonwealth label

we need to seriously stick with the file naming
Title: Re: Community USForum Map - Rev #222
Post by: FiahOwl on February 10, 2014, 02:07:52 PM

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Title: Re: Community USForum Map - Rev #222
Post by: FiahOwl on February 10, 2014, 03:19:55 PM

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Title: Re: Community USForum Map - Rev #226
Post by: Darvince on February 11, 2014, 07:48:30 AM
That looks like a population density map of Australia combined with Japan
Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 11, 2014, 11:45:09 AM
Before people start going too far with the population density layer, we need to consider how we want the layer to work? What does it even mean that a pixel is red? How many people live per square km or whatever?

I think we need to decide that, and that we need to pick a spectrum of colors with some defined ranges for the colors. The current layer doesn't really hold any other information than "I want a lot of people to live here". It doesn't inform you about the actual population density.

Did we ever decide the radius/size of our planet?

http://en.wikipedia.org/wiki/Population_density (http://en.wikipedia.org/wiki/Population_density)

If we intend there to be roughly the same number of people on this planet as Earth, I'd suggest these colors, the numbers to the right being people per square km:
Black (RGB 000,000,000): <1
Blue (000,000,255): 1-4
Cyan (000,255,255): 5-16
Green (000,192,000): 17-64
Yellow (255,255,000): 65-128
Orange (255,128,000): 129-256
Red (255,000,000): 257-512
Fuchsia (255,128,255): 513-2048
White (255,255,255): >2048

Also I think for a sort of similar reason that the coast part on the coastline layer is problematic. To me it would make more sense to extend the height map to the sea, so it includes a sea depth map, that could display shallow areas like the coastline color. The current coast color doesn't really say how shallow the water must be to be considered coast or not.
Title: Re: Community USForum Map - Rev #226
Post by: atomic7732 on February 11, 2014, 12:13:40 PM
do we have a cities or supranational organization layers on the map yet?

also i second bla
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 11, 2014, 01:05:49 PM

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Title: Re: Community USForum Map - Rev #226
Post by: vh on February 11, 2014, 01:13:44 PM
the circumference is 40960 km, making the radius 6519km
Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 11, 2014, 01:41:32 PM
I suggested the spectrum because I think it seems the most logical way to utilize all the colors, either starting from black, then going through all the wavelengths, and at last going to white, or reversed. We could also reverse it or use another system, however I personally prefer unpopulated to be black. I can't really say much about what works best for unpopulated areas when you only include the color you say works best for unpopulated areas and not any other colors for comparison.

I have tried to make a very simplified map using the spectrum and based on it I'd prefer black to be unpopulated.

A quick alternative spectrum could also swap black and white and use something like these colors to blend in the ends.

Idk how we'd show water on the map, but my suggestion would be a shade of gray, light if unpopulated is white or dark if unpopulated is black.
Title: Re: Community USForum Map - Rev #226
Post by: atomic7732 on February 11, 2014, 01:56:53 PM
i think population should be more a scale of white (unpopulated) through yellow, orange, red, and then darkening to black (or a dark red), and water being a mid or light gray

but that's just personal preference i dont think a rainbow scale is very intuitive with the many hues (at least without blending, which we probably wont be doing)
Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 11, 2014, 02:03:54 PM
I think the problem with smooth blending is that you'll quickly lose sense of what the pixel value actually means and make it very hard to calculate whether the population maps end up making any sense when compared to the populations we claim our countries have.

I'd have no problem with a scale with fewer colors and ~equal number of intermediates to choose from, and I think white, yellow, orange, red, black could work very well, but I don't think we should make it a scale with more than about 10-20 values.
Title: Re: Community USForum Map - Rev #226
Post by: tuto99 on February 11, 2014, 02:23:47 PM
Personally I don't like the idea of such a color scheme for the population density map. I think it should be in different shades of red or some other color. I see no problem distinguishing shades of one color (which was a point that was brought up by Fiah on the irc, and I saw no problem using one color for the elevation map as well), and I think it's better to use ONE color for the sake of simplicity. I don't like different colors being represented in the same sort of data.
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 11, 2014, 03:56:23 PM

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Title: Re: Community USForum Map - Rev #226
Post by: Darvince on February 11, 2014, 04:14:13 PM
what about colorblind people we should use one tone
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 11, 2014, 04:33:41 PM

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Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 11, 2014, 04:44:57 PM

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Title: Re: Community USForum Map - Rev #226
Post by: vh on February 11, 2014, 04:47:32 PM
30,000 looks too similar to 10-100 and 100-500
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 11, 2014, 04:52:00 PM

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Title: Re: Community USForum Map - Rev #226
Post by: atomic7732 on February 11, 2014, 05:48:10 PM
fiah scale is good (idk about the numbers)
Title: Re: Community USForum Map - Rev #226
Post by: vh on February 11, 2014, 06:35:10 PM
not when you compare them side by side fiah, but when they're not touching it becomes more difficult to distinguish. really, i think it's strange because the colors are getting more intensely saturated from right to left and suddenly you have this soft shade of purple which looks really strange
Title: Re: Community USForum Map - Rev #226
Post by: atomic7732 on February 11, 2014, 08:18:10 PM
wunderground hurricane colors do that for cat 4/5 (very similar colors actually)
Title: Re: Community USForum Map - Rev #226
Post by: vh on February 11, 2014, 08:20:35 PM
then they have a bad color scheme
Title: Re: Community USForum Map - Rev #226
Post by: Darvince on February 12, 2014, 08:56:13 AM
well vh are you colorblind?
Title: Re: Community USForum Map - Rev #226
Post by: atomic7732 on February 12, 2014, 08:59:54 AM
the lighter pink does look more intense because although it is lighter, the hue is different
Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 12, 2014, 11:13:54 AM
I find the shift to pink to be a bit odd, if it had to shift to something I'd go with yellow or to a darker shade of red and then black.

I'd also change the white value to be <1 instead of <0.5. When looking at the color codes for intermediates they also seem a bit random. I propose either of the below versions based on it.
Title: Re: Community USForum Map - Rev #226
Post by: Darvince on February 12, 2014, 11:25:55 AM
Second one.
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 12, 2014, 01:04:24 PM

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Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 12, 2014, 01:27:23 PM
There's a difference between 1 per km and <.1 per km and I want to incorporate that
You wrote 0.5 on your scale so I assumed the change wasn't much of a difference.
Title: Re: Community USForum Map - Rev #226
Post by: vh on February 12, 2014, 02:10:39 PM
well vh are you colorblind?

no.

the numbers above are pretty arbitrary. i suggest a log scale going from 10^-2 to 10^7 by powers of 10
10^-2 is probably achievable with large farm areas or mountains.
10^7 is achievable with a 100m skyline and 10m^3 per person
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 12, 2014, 03:05:13 PM

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Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 13, 2014, 12:02:46 AM
well vh are you colorblind?
the numbers above are pretty arbitrary. i suggest a log scale going from 10^-2 to 10^7 by powers of 10
10^-2 is probably achievable with large farm areas or mountains.
10^7 is achievable with a 100m skyline and 10m^3 per person
They're somewhat arbitrary yes, I suggested using a rougly power of 2 scale (where it skips some numbers).

I don't think the power of 10 scale is very good. 10 million people per square meter? The 100m skyline example is really just an apartment block, 1 square km in size with 10 cubic meters for everyone, and all the apartments border each other, with no walls, no celings and floors, no ventilation, no streets, no corridors, no parks, no shops, offices, hospitals.... etc., and even then, if your apartment is 2m tall, having 2.24m long walls is hardly a realistic size for people to live in, just a bed would alone take up almost half the room. In reality, not even the densest city districts come anything near that. Manhattan for example has 27,221 people per km2.
http://en.wikipedia.org/wiki/List_of_city_districts_by_population_density (http://en.wikipedia.org/wiki/List_of_city_districts_by_population_density)
http://en.wikipedia.org/wiki/Manhattan (http://en.wikipedia.org/wiki/Manhattan)

I think the area that will actually come above around 20,000 people/km2 is so small that it's simply not interesting to have different colors for anything above definitely 105.

If we want to use a power of x system, I'd say power of 2-4 would be much more sensible, even if the numbers don't look very nice... But then again, if our planet was going to use a base 8 or 16 number system it would make plenty of sense from their point of view.
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 13, 2014, 04:32:45 AM

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Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 13, 2014, 04:50:03 AM
why not up to 10^5
Here's an example graph of population density distribution

(https://www.ldeo.columbia.edu/~small/Urban/images/USAPopDnsHst.jpg)

I think the regions around the middle are more interesting than those at the ends, and I think the base 10 system leaves too few divisions for the middle areas. Base 2-4 would work better.
Title: Re: Community USForum Map - Rev #226
Post by: blotz on February 14, 2014, 04:58:19 AM
uh why is there a bar graph and 2 line graph
ohoh male and female?
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 14, 2014, 05:11:28 AM

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Title: Re: Community USForum Map - Rev #226
Post by: vh on February 14, 2014, 06:22:44 AM
if 11 shades aren't too much, e^n for n from 1 to 11 works out nicely from 2.7 to about 60,000 which covers most of the area on that graph

base 3 from 1 to 10 also does it but e is so much nicer. plus maybe we use base e (http://www.americanscientist.org/issues/pub/third-base/2)
Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 14, 2014, 03:00:46 PM
e^n works for me. I'm not very excited about infinite decimal numbers for charts like these but it does scale conveniently. If people want e^n I'm fine with it.

We'd probably need e-1 to e11 in that case.
Title: Re: Community USForum Map - Rev #226
Post by: vh on February 14, 2014, 05:04:38 PM
i just realized that population density histogram had people on the y-axis

oh how i wish it was area on the y-axis
Title: Re: Community USForum Map - Rev #226
Post by: FiahOwl on February 14, 2014, 05:08:40 PM

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Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 15, 2014, 05:43:43 AM
Proposing this scale. I know it extends into the green, but with this many divisions the colors become hard to distinguish if we stick to just yellow and red shades. Remember that the green shades will only be few, rare pixels inside cities and won't cover most areas, so I hope it's ok.
Title: Re: Community USForum Map - Rev #226
Post by: blotz on February 15, 2014, 05:59:45 AM
wait did i miss the water?
and like, what thing is that in? km or???
yeah km i think
Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 15, 2014, 06:02:52 AM
Which image do you mean?

If you mean the scale, the numbers are people per km2, and there isn't a color for water on it, but I'd suggest black, or maybe just the regular water color on the map since there's no blue on the scale anyway.
Title: Re: Community USForum Map - Rev #226
Post by: blotz on February 15, 2014, 06:33:08 AM
wait nvm i was thinking the wrong thing
Title: Re: Community USForum Map - Rev #226
Post by: Bla on February 16, 2014, 07:27:24 AM
Snatched!

Done.

Also we should make some guidelines for the city layer before we start working on it imo.

Are people ok with the pop density scale I proposed?

Also I propose a supranatural union, Communist Universalis International (CommUnInt).

Current members:

Socialist Union of Blaist Blaland
The Glorious Armed Proletariat of The Land of the Red Rainbow
The Bloodbow Kollektive
Snake Skytopia

Come join, comrades?
Title: Re: Community USForum Map - Rev #226
Post by: Naru523 on February 16, 2014, 02:02:47 PM
Taken
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 17, 2014, 12:28:03 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 17, 2014, 02:10:00 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 17, 2014, 02:13:28 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 17, 2014, 02:15:18 PM

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Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 17, 2014, 10:42:51 PM
ahuerlille such beautiful name

Mudkipz make a poll over whether we should switch to 1pixel or not.
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 18, 2014, 07:01:59 AM
ok but after i eat breakfast
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 18, 2014, 07:42:24 AM
https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE&usp=drive_web#gid=2

vote is up, pick first, second, third. don't bother changing the greyed out boxes because the vote for them is over. if anyone needs their column protected or email changed tell me or pm or something.

w/o diagonals means that at the corner of two blocks there can be that infinitely thin connection. w/ diagonals means there has to be at least a one pixel thickness throughout.
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 18, 2014, 07:43:51 AM
apparently we have nine planets, two stars, one of which is k1, an asteroid belt and an oort cloud :P
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 08:38:46 AM

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Title: Re: Community USForum Map - Rev #228
Post by: atomic7732 on February 18, 2014, 08:46:44 AM
who decided the two stars
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 09:05:56 AM

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Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 18, 2014, 09:16:49 AM
It should be a global vote you dumbasses
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 09:19:17 AM

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Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 18, 2014, 09:21:12 AM
hhhhhhhhhhhhh *looks so realistik*
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 18, 2014, 09:24:01 AM
i misread the vote... we actually have one k1 star
Title: Re: Community USForum Map - Rev #228
Post by: Bla on February 18, 2014, 10:17:33 AM
If we vote for 1 px, I think coastlines should be unlocked so that people can have a new chance to adapt their coastlines to the change.
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 18, 2014, 10:50:15 AM
yeah probably
Title: Re: Community USForum Map - Rev #228
Post by: atomic7732 on February 18, 2014, 12:06:12 PM
i think we need a coastline only layer, without ocean depth and land color
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 12:14:47 PM

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Title: Re: Community USForum Map - Rev #228
Post by: Bla on February 18, 2014, 12:19:19 PM
The way I see it is 2px is good for editing large scale, like entire continents. But nobody is doing that anymore. Everything seems to be in its final form atm. So in order to add even more detail we should transfer to 1 pixel in order to add more detail to our coastlines. You may say that it is difficult to edit large scale, but is anyone going to even edit large scale anymore? I don't think so.

I also agree with the coastline unlock and we should probably do that.
Agreed

i think we need a coastline only layer, without ocean depth and land color
Agreed

yeah probably
Agreed
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 12:20:08 PM

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Title: Re: Community USForum Map - Rev #228
Post by: vh on February 18, 2014, 12:31:15 PM
agreed.

but i don't get the part about editing with 2 pixels on a large scale. possibly the only reason you'd do that is because 1 pixel is too small to see when zoomed out. but that is easily fixed by a rough outline sketch that's 10 pixels wide on another layer with low opacity. in fact i do that when drawing with 2 pixels too
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 12:35:34 PM

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Title: Re: Community USForum Map - Rev #228
Post by: blotz on February 18, 2014, 01:28:04 PM
Agreed
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 04:36:37 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 18, 2014, 04:46:32 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 19, 2014, 07:40:50 PM

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Title: Re: Community USForum Map - Rev #228
Post by: tuto99 on February 19, 2014, 09:39:01 PM
I see a sickle northwest of New Lovinosia!!! Bla will approve this
Title: Re: Community USForum Map - Rev #228
Post by: Bla on February 21, 2014, 11:13:30 AM
I think I misread the poll, so changed my vote

https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE&usp=drive_web#gid=2

I think we should set the borders to 1 px width and without diagonals, meaning that pixels must connect horizontally or vertically along the coastline.
Allowing diagonals will make it harder to select the pixels (with magic wand tool) and harder to use the fill tool on the coastline.
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 21, 2014, 12:51:42 PM
huh. i interpreted the poll the opposite way

i've renamed it to adjacent connections and diagonal connections now, if that clarifies everything. people might want to change their vote again.

Title: Re: Community USForum Map - Rev #228
Post by: Bla on February 21, 2014, 01:08:40 PM
huh. i interpreted the poll the opposite way

i've renamed it to adjacent connections and diagonal connections now, if that clarifies everything. people might want to change their vote again.
Before the cells were called:

1 w/o diagonals
1 w/ diagonals

How does 1 without diagonals become diagonals, and 1 with diagonals become adjacent? I think you should swap the name of the cells. In any case I'm voting for adjacent. To make it clear without any doubt,
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 21, 2014, 01:08:51 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 21, 2014, 01:25:19 PM

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Title: Re: Community USForum Map - Rev #228
Post by: blotz on February 22, 2014, 09:10:56 PM
[20:10] <plamowl> that means all of our voting for star systems is invalid

we gotta redo EVERYTHING
Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 22, 2014, 09:22:59 PM
no all of those were real voting systems kip just wants 0pixel diagonals
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 22, 2014, 09:32:58 PM
no. let me explain.

i wanted to make a new poll, but i didn't want to bother with all the protected sections and shit, so i pulled up the old polling spreadsheet from like 2 years ago. below were examples of people voting first, second, and third. i remembered that for my old polls, if the first vote was tied, the second choices were added, and then the third, to break the tie.

fiah informed me today with the first past the post voting system that diagonal won. i questioned whether we were using that voting system, since i was under the impression we were not. it turns out, fiah made the star poll as a sheet in the same spreadsheet that my polls were in another page, and that the voting system i 'remembered' was just a instantaneous fantasy made up by my brain. thus the voting system is first past the post and if fiah counted correctly, diagonal does win.

does any of this confuse? yes? good.
Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 22, 2014, 09:44:52 PM
no it doesn't confuse me. does this mean we have 0 pixel diagonals or sqrt(2) pixel diagonals?
Title: Re: Community USForum Map - Rev #228
Post by: atomic7732 on February 23, 2014, 01:50:10 AM
i'm confused now which is "diagonal"
Title: Re: Community USForum Map - Rev #228
Post by: vh on February 23, 2014, 01:56:14 AM
(http://i.imgur.com/removed.png)
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 23, 2014, 12:04:32 PM

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Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 23, 2014, 12:53:44 PM
shit we have 0pixel diagonals
Title: Re: Community USForum Map - Rev #228
Post by: Naru523 on February 24, 2014, 09:22:44 PM
Attempt at 1px Yektonisa.
Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 25, 2014, 02:16:44 PM
looks unrealistic
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 25, 2014, 04:41:40 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 25, 2014, 04:50:48 PM

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Title: Re: Community USForum Map - Rev #228
Post by: Naru523 on February 25, 2014, 05:23:13 PM
looks unrealistic

That's what I'm aiming for.
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on February 25, 2014, 05:48:43 PM

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Title: Re: Community USForum Map - Rev #228
Post by: blotz on February 25, 2014, 07:56:00 PM
what happens if i don't move bongatar
Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 25, 2014, 07:56:49 PM
thousands of nukes will immediately fire towards bongatar city
Title: Re: Community USForum Map - Rev #228
Post by: blotz on February 25, 2014, 09:17:30 PM
omg ur giving me nukes! thanks man
Title: Re: Community USForum Map - Rev #228
Post by: Naru523 on February 26, 2014, 12:28:58 AM
It actually looks legit.
Title: Re: Community USForum Map - Rev #228
Post by: Darvince on February 26, 2014, 10:55:53 AM
no bong you'e hoing to be blown to pieces
Title: Re: Community USForum Map - Rev #228
Post by: swonx on February 28, 2014, 11:42:08 PM
Aiyota
Title: Re: Community USForum Map - Rev #228
Post by: Naru523 on March 01, 2014, 03:58:04 PM
Ok.
Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on March 07, 2014, 12:06:24 PM

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Title: Re: Community USForum Map - Rev #228
Post by: FiahOwl on March 07, 2014, 12:14:44 PM

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Title: Re: Community USForum Map - Rev #230
Post by: FiahOwl on March 07, 2014, 05:32:09 PM

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Title: Re: Community USForum Map - Rev #230
Post by: FiahOwl on March 24, 2014, 03:30:04 AM

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Title: Re: Community USForum Map - Rev #230
Post by: swonx on March 29, 2014, 01:30:36 AM
Changelog
Changed Aiyoti coast
New rivers
New internal borders
New elevation (WIP)
Added Azzervísi Isivalzi, D'vstagti and Koyoté
Removed Yo Ka Té from the premises.
*The elevation is just where the mountains are going, and if you want to, you may pretta-fy the mountains.
Title: Re: Community USForum Map - Rev #230
Post by: FiahOwl on March 29, 2014, 07:50:40 AM

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Title: Re: Community USForum Map - Rev #231
Post by: Darvince on March 31, 2014, 07:51:34 AM
Such tributary
Title: Re: Community USForum Map - Rev #231
Post by: swonx on April 09, 2014, 01:46:53 AM
taken
Fiah, hurry up. IT'S BEEN 10 DAYS
Title: Re: Community USForum Map - Rev #231
Post by: FiahOwl on April 09, 2014, 03:28:56 AM

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Title: Re: Community USForum Map - Rev #231
Post by: FiahOwl on April 09, 2014, 05:41:41 PM

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Title: Re: Community USForum Map - Rev #231
Post by: Darvince on April 09, 2014, 09:57:57 PM
what is cissolar is that kiss-sole-er
Title: Re: Community USForum Map - Rev #231
Post by: swonx on April 10, 2014, 01:12:27 AM
Why is Cissolar the name? RELEASE THE KRANKENWAGEN.
also,
TAKEN
Title: Re: Community USForum Map - Rev #231
Post by: swonx on April 10, 2014, 02:21:19 AM
given
Title: Re: Community USForum Map - Rev #231
Post by: FiahOwl on April 10, 2014, 04:02:03 AM

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Title: Re: Community USForum Map - Rev #231
Post by: swonx on April 10, 2014, 03:43:41 PM
Cissolar, means "On this side of the sun".

Or do you prefer Solar Empire/Commonwealth/Union/Conglomorate?
Cissolar is fine
Title: Re: Community USForum Map - Rev #231
Post by: FiahOwl on April 12, 2014, 10:08:25 AM

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Title: Re: Community USForum Map - Rev #231
Post by: atomic7732 on April 13, 2014, 01:23:53 PM
major ethnic groups
Title: Re: Community USForum Map - Rev #234
Post by: Darvince on April 13, 2014, 01:53:36 PM
PREEMPTIVE XENOPHOBIA: the ethinic han chinese strike out at the xriqxans, and win, over 800000 xriqxans die, but only 14000 ethinics die
Title: Re: Community USForum Map - Rev #234
Post by: Naru523 on April 14, 2014, 10:57:30 AM
Unsure where to put this, but I've been working on 1px for subnational borders. Pain.
Title: Re: Community USForum Map - Rev #234
Post by: Darvince on April 14, 2014, 11:32:40 AM
Holy pony
Title: Re: Community USForum Map - Rev #234
Post by: FiahOwl on April 14, 2014, 12:10:36 PM

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Title: Re: Community USForum Map - Rev #234
Post by: Naru523 on April 14, 2014, 02:01:46 PM
Ten nations left, probably done for the day.
Title: Re: Community USForum Map - Rev #234
Post by: Naru523 on April 15, 2014, 08:53:11 PM
Mostly done.
Title: Re: Community USForum Map - Rev #234
Post by: Darvince on April 15, 2014, 08:57:59 PM
that looks like an eu3 province map
Title: Re: Community USForum Map - Rev #234
Post by: FiahOwl on April 18, 2014, 10:59:48 AM

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Title: Re: Community USForum Map - Rev #234
Post by: Bla on April 20, 2014, 12:20:38 PM
Locked Blaist Blaland.
Title: Re: Community USForum Map - Rev #234
Post by: FiahOwl on April 20, 2014, 12:29:25 PM

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Title: Re: Community USForum Map - Rev #234
Post by: Darvince on April 20, 2014, 12:29:48 PM
what the lakes
Title: Re: Community USForum Map - Rev #234
Post by: Bla on April 20, 2014, 12:43:50 PM
Kol what we have 1px diagonals and 1px connected on the same map?
Who converted Blaist Blaland's borders from 2px? :P

I just went along with what most borders inside the country looked like, only the far southwestern peninsula had something that seemed a bit inconsistent.

Actually Loviniosa, Kallisto, Himalia, Naussikak, Amalthea, Lysteriok, Hitron and Sodar use 1px connected.
Aeridani, Aiyota and Ih'sagga use 1px diagonally connected.
Title: Re: Community USForum Map - Rev #234
Post by: FiahOwl on April 20, 2014, 12:59:47 PM

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Title: Re: Community USForum Map - Rev #234
Post by: Bla on April 20, 2014, 01:07:56 PM
Ok, I never checked up on the poll status and just thought we were doing connected. I strongly prefer connected but if people really want diagonal, and also convert to them, I can convert them for Blaland.
Title: Re: Community USForum Map - Rev #234
Post by: FiahOwl on April 20, 2014, 01:31:20 PM

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Title: Re: Community USForum Map - Rev #234
Post by: Bla on April 20, 2014, 01:42:21 PM
Ok, Idk when I'll do it, so I've just unlocked Blaland's and Red Rainbow's coastline.

But if it's so much work to change all the coastlines, is it really worth it?
Title: Re: Community USForum Map - Rev #234
Post by: Naru523 on April 20, 2014, 01:47:19 PM
It really is a lot of work, considering that many of the world is still untouched. It took me a few days to get Loviniosa converted.
Title: Re: Community USForum Map - Rev #234
Post by: Bla on April 20, 2014, 01:55:35 PM
But Loviniosa isn't converted in the map I just uploaded?

I'd suggest running the poll again to see if people are still willing to use the diagonally connected borders, when we originally ran the poll I wasn't aware that the borders could be automatically converted to the fully connected style but not the diagonally connected style, at least.
Title: Re: Community USForum Map - Rev #234
Post by: FiahOwl on April 20, 2014, 02:02:15 PM

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Title: Re: Community USForum Map - Rev #234
Post by: Bla on April 20, 2014, 02:11:06 PM
I'm too lazy to do it atm, if you want to, that'd be nice. I might do it another day if you don't want to.
Title: Re: Community USForum Map - Rev #234
Post by: Naru523 on April 20, 2014, 02:22:14 PM
But Loviniosa isn't converted in the map I just uploaded?

I haven't put it in yet.
Title: Re: Community USForum Map - Rev #236
Post by: FiahOwl on April 21, 2014, 12:52:32 PM

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Title: Re: Community USForum Map - Rev #236
Post by: FiahOwl on April 21, 2014, 01:25:14 PM

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Title: Re: Community USForum Map - Rev #236
Post by: matty406 on April 22, 2014, 12:53:22 PM
Did some stuff with Ethanthova
Title: Re: Community USForum Map - Rev #236
Post by: FiahOwl on April 22, 2014, 01:07:13 PM

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Title: Re: Community USForum Map - Rev #236
Post by: Darvince on April 22, 2014, 03:26:06 PM

You need Universe Sandbox Gold to see this post.

Title: Re: Community USForum Map - Rev #236
Post by: Naru523 on April 26, 2014, 10:14:34 AM
Finally got started on rivers. More like why.

4/27/14 updart
Title: Re: Community USForum Map - Rev #236
Post by: FiahOwl on May 21, 2014, 02:58:49 PM

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Title: Re: Community USForum Map - Rev #236
Post by: Naru523 on May 26, 2014, 05:03:26 PM
Holykol. I finally finished after a month later.

(http://i.imgur.com/L0LYWHB.png)

without internal subdivisions: http://i.imgur.com/1Ptep4F.png
Title: Re: Community USForum Map - Rev #236
Post by: FiahOwl on May 26, 2014, 05:54:05 PM

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Title: Re: Community USForum Map - Rev #236
Post by: Bla on May 27, 2014, 02:23:40 AM
It looks so detailed and realistic, nice work.
Title: Re: Community USForum Map - Rev #236
Post by: FiahOwl on June 01, 2014, 11:19:34 AM

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Title: Re: Community USForum Map - Rev #236
Post by: Xriqxa on June 01, 2014, 11:31:47 AM
Wow. Just wow.
Title: Re: Community USForum Map - Rev #236
Post by: Xriqxa on June 05, 2014, 06:29:23 AM
Hmmm... Looks like the outcome of Laika's reactor.

And maybe Xriqxa's Reactor.
Title: Re: Community USForum Map - Rev #236
Post by: Naru523 on June 15, 2014, 04:05:51 PM
welcome loviniosa to the 1px family

concept art
(http://i.gyazo.com/e643746804e4855c82ff04e9f68435f6.png)
Title: Re: Community USForum Map - Rev #236
Post by: atomic7732 on June 15, 2014, 04:50:47 PM
i still need to fix my islands and finish elevation
Title: Re: Community USForum Map - Rev #236
Post by: Darvince on June 15, 2014, 05:21:12 PM
i still need to do elevation and everything
Title: Re: Community USForum Map - Rev #236
Post by: atomic7732 on June 18, 2014, 02:37:34 AM
islands mostly fixed i still need to fix some things on the continent...

elevation mostly done, still needs some tweaks and critique is appreciated though action will probably take a while

didn't really do anythign with time zones but i filled in some of them that weren't for some reason
Title: Re: Community USForum Map - Rev #238
Post by: Darvince on June 27, 2014, 08:08:03 PM
i wörked about an hour on it today

got the nausikkak sea lesser islands converted to 1px
Title: Re: Community USForum Map - Rev #238
Post by: atomic7732 on June 27, 2014, 10:37:58 PM
<Kalassak> OH WE'RE DOING NO DIAGONALS
<Kalassak> til
<Kalassak> i could have done my islands properly
<Kalassak> -.-

converted my coastline and amalthean borders -darvincia and -serkr islands

(Wyverncliff has been updated for TMC)
Title: Re: Community USForum Map - Rev #238
Post by: Darvince on June 28, 2014, 04:45:05 AM
kol it seemed like we were doing diagonals because bla maybe? but idk aeridani and aiýota converted to no diagonals
Title: Re: Community USForum Map - Rev #238
Post by: FiahOwl on June 28, 2014, 05:06:30 AM

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Title: Re: Community USForum Map - Rev #238
Post by: Bla on June 28, 2014, 06:09:41 AM
kol it seemed like we were doing diagonals because bla maybe?
The answer lies on the page before.
Kol what we have 1px diagonals and 1px connected on the same map?
Who converted Blaist Blaland's borders from 2px? :P

I just went along with what most borders inside the country looked like, only the far southwestern peninsula had something that seemed a bit inconsistent.

Actually Loviniosa, Kallisto, Himalia, Naussikak, Amalthea, Lysteriok, Hitron and Sodar use 1px connected.
Aeridani, Aiyota and Ih'sagga use 1px diagonally connected.
I converted blaland's borders, and I expected everyone would convert them from connected to diagonal because that takes a long time. I guess it's okay if we leave it inconsistent, but it makes the map inconsistent.
So much for that.
Title: Re: Community USForum Map - Rev #238
Post by: smjjames on June 28, 2014, 06:46:20 AM
So, am I supposed to convert Kaeshar and the Kaeshar Archipelago to 1 pixel borders?
Title: Re: Community USForum Map - Rev #238
Post by: FiahOwl on June 28, 2014, 07:09:22 AM

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Title: Re: Community USForum Map - Rev #238
Post by: smjjames on June 28, 2014, 07:20:28 AM
Well sure, if anybody has a method to do it quickly, I don't mind.
Title: Re: Community USForum Map - Rev #238
Post by: FiahOwl on June 28, 2014, 07:34:43 AM

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Title: Re: Community USForum Map - Rev #238
Post by: blotz on June 28, 2014, 03:08:54 PM
A whole doc? Well put me in as no
Title: Re: Community USForum Map - Rev #240
Post by: tuto99 on July 02, 2014, 03:52:13 AM
Taken
Title: Re: Community USForum Map - Rev #240
Post by: tuto99 on July 02, 2014, 09:36:30 AM
Say bye to Tutono because we have Tjedigar! (It's Tutono but with a different name)
I can't do IPA but it's pronounced like D-yedge-igar.

Also edited elevation map, borders, and rivers.
Title: Re: Community USForum Map - Rev #240
Post by: atomic7732 on July 04, 2014, 04:07:25 AM
fiah you need to do your serkr islands

and dar needs to do his elevation and fix his border/coastline!

in other news: i fixed elevation, fixed my islander coastlines, and we have a new island nation to the east of Saelunavvk, Enapi! it came from an island i placed there last time i edited
Title: Re: Community USForum Map - Rev #240
Post by: tuto99 on July 04, 2014, 04:14:53 AM
Taken
& given
Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on July 04, 2014, 01:08:18 PM

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Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on July 04, 2014, 03:54:27 PM

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Title: Re: Community USForum Map - Rev #243
Post by: tuto99 on July 04, 2014, 05:08:56 PM
No no no no, did you not download the revisions I posted?! This map is outdated!
Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on July 04, 2014, 05:54:38 PM

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Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on July 06, 2014, 03:10:00 PM

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Title: Re: Community USForum Map - Rev #243
Post by: blotz on July 06, 2014, 07:29:26 PM
Remember when we almost had 0 stars
Title: Re: Community USForum Map - Rev #243
Post by: tuto99 on July 14, 2014, 03:53:05 AM
Taken
Title: Re: Community USForum Map - Rev #243
Post by: tuto99 on July 14, 2014, 04:06:26 AM
Grtgrt
https://www.dropbox.com/s/glgdhol21to6d3l/usfmap245.xcf
Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on July 15, 2014, 09:54:37 AM

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Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on July 18, 2014, 08:58:49 PM

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Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on July 20, 2014, 08:52:43 AM

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Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on August 01, 2014, 03:39:54 PM

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Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on August 01, 2014, 03:57:29 PM

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Title: Re: Community USForum Map - Rev #243
Post by: Naru523 on August 03, 2014, 03:28:03 AM
even if the plates are moved, tsunamis will still happen no doubt, probably earthquakes to a lesser extent.
Title: Re: Community USForum Map - Rev #243
Post by: FiahOwl on August 03, 2014, 06:15:01 AM

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Title: Re: Community USForum Map - Rev #247
Post by: atomic7732 on August 04, 2014, 03:11:15 PM
i don't know how weather works

this is a preliminary (it'll probably always be preliminary, but whatever) overview of tropical cyclone development regions around Universalis. I feel like a basin or two really needs to be cyclone-less but i can't decide which ones that would be. Then again, since we don't have a whole ton of water, maybe the "stress"/potential energy ends up requiring all basins to form hurricanes? idk how this works really

really nothing new that most people care about but it's a layer so here's the new file

https://www.dropbox.com/s/m0wm9j9ne3p8ss0/usfmap248.xcf

screen to show estimated development regions with ocean current overlay
Title: Re: Community USForum Map - Rev #247
Post by: FiahOwl on August 04, 2014, 05:52:30 PM

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Title: Re: Community USForum Map - Rev #247
Post by: FiahOwl on August 04, 2014, 06:25:47 PM

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Title: Re: Community USForum Map - Rev #247
Post by: FiahOwl on August 10, 2014, 10:50:09 AM

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Title: Re: Community USForum Map - Rev #247
Post by: vh on August 10, 2014, 10:54:01 AM
250? just 6 more until a nice round number
Title: Re: Community USForum Map - Rev #247
Post by: atomic7732 on August 10, 2014, 11:00:24 AM
kol 100000000
Title: Re: Community USForum Map - Rev #247
Post by: FiahOwl on August 10, 2014, 02:14:11 PM

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Title: Re: Community USForum Map - Rev #250
Post by: FiahOwl on August 12, 2014, 10:04:25 AM

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Title: Re: Community USForum Map - Rev #250
Post by: FiahOwl on August 13, 2014, 01:19:36 PM

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Title: Re: Community USForum Map - Rev #251
Post by: matty406 on August 13, 2014, 02:12:37 PM
Takendo
Title: Re: Community USForum Map - Rev #251
Post by: matty406 on August 15, 2014, 09:16:12 AM
usfmap 251a when i accidentally downloaded the wrong revision
fiah pls merge
https://copy.com/s4EhdYulQNwCrMtT
Title: Re: Community USForum Map - Rev #251
Post by: Naru523 on August 15, 2014, 04:05:23 PM
ah yes, good, i can move loviniosa even souther! taken after fiah
Title: Re: Community USForum Map - Rev #251
Post by: FiahOwl on August 15, 2014, 06:38:54 PM

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Title: Re: Community USForum Map - Rev #251
Post by: FiahOwl on August 16, 2014, 04:34:31 PM

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Title: Re: Community USForum Map - Rev #253
Post by: Naru523 on August 16, 2014, 07:29:36 PM
https://www.dropbox.com/s/rpuq0pnn8sx5ruu/usfmap254.xcf

changes:

-altered loviniosa's coastline very subtly
-moved loviniosa slightly south and east
-moved lysteriok despite the 'do-not-touch' sign to correspond with loviniosa, unfortunately interferes with aahrus and kaeshar
-adjust tectonic plates to land
-new country names in loviniosa placed

EDIT: i uploaded another because I noticed some mistakes
Title: Re: Community USForum Map - Rev #253
Post by: FiahOwl on August 17, 2014, 05:17:57 PM

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Title: Re: Community USForum Map - Rev #253
Post by: FiahOwl on August 17, 2014, 05:30:58 PM

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Title: Re: Community USForum Map - Rev #255
Post by: Darvince on August 17, 2014, 07:58:20 PM
you sodar
Title: Re: Community USForum Map - Rev #253
Post by: matty406 on August 22, 2014, 09:59:16 AM
-moved lysteriok despite the 'do-not-touch' sign to correspond with loviniosa, unfortunately interferes with aahrus and kaeshar
Oh deer more troubles
taken
Title: Re: Community USForum Map - Rev #255
Post by: matty406 on August 22, 2014, 01:42:58 PM
https://copy.com/WfKkVOMhsdpnPHKS
revision 256. Now i must move my attentions to Kaeshar.
Title: Re: Community USForum Map - Rev #256
Post by: FiahOwl on August 22, 2014, 05:49:24 PM

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Title: Re: Community USForum Map - Rev #256
Post by: Naru523 on August 22, 2014, 05:50:45 PM
tf is this file my gimp can't open it
Title: Re: Community USForum Map - Rev #256
Post by: FiahOwl on August 22, 2014, 05:56:43 PM

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Title: Re: Community USForum Map - Rev #256
Post by: vh on August 22, 2014, 05:57:52 PM
unless you have a really old version it should be possible. when you say your gimp can't open it, do you mean windows does not automatically recognize .xcfgz as a GIMP file or that GIMP is incapable of reading the file?

Title: Re: Community USForum Map - Rev #256
Post by: tuto99 on August 23, 2014, 04:10:48 AM
Naru you just need to select GIMP as the program to open the file. It should work afterwards.
Title: Re: Community USForum Map - Rev #256
Post by: matty406 on August 24, 2014, 11:39:49 AM
taken
Changed a plate boundary to adhere to my existing mountains.
Title: Re: Community USForum Map - Rev #256
Post by: FiahOwl on August 24, 2014, 12:34:06 PM

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Title: Re: Community USForum Map - Rev #256
Post by: FiahOwl on August 24, 2014, 12:54:12 PM

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Title: Re: Community USForum Map - Rev #259
Post by: Darvince on August 24, 2014, 06:16:13 PM
táken
Title: Re: Community USForum Map - Rev #259
Post by: Darvince on August 24, 2014, 08:35:41 PM
you have permission to yell at me every time you are editing the map to put himalia and sagua into proper 1px

Did:
- Fixed Blaland, Darvincia, and Auspikitan's coastlines (gg fiah)
- Changed Sagua and Himalia back to 2px for proper editing
- Converted parts of Himalia to 1px and made the Akolenal Sea smaller

Didn't:
- Himalian elevation
- Darvincian elevation
- Fix Darvincia's border or Sagua's borders
Title: Re: Community USForum Map - Rev #259
Post by: Darvince on August 25, 2014, 12:58:08 PM
takeda corporation
Title: Re: Community USForum Map - Rev #259
Post by: FiahOwl on August 26, 2014, 09:06:56 AM

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Title: Re: Community USForum Map - Rev #259
Post by: Darvince on August 29, 2014, 11:26:58 AM
kony 2012
Title: Re: Community USForum Map - Rev #259
Post by: matty406 on August 29, 2014, 11:30:37 AM
(http://ia.media-imdb.com/images/M/MV5BMTM4NzQ0OTYyOF5BMl5BanBnXkFtZTcwMDkyNjQyMg@@._V1_SX640_SY720_.jpg)
Title: Re: Community USForum Map - Rev #259
Post by: matty406 on August 29, 2014, 12:08:38 PM
https://copy.com/RHq6nmesateIV8zY
added some more land to Lysteriok and blobbed out some possible areas where Lysteriok and Tjedigar could go.
Red=Lysteriok
Blue=Tjedigar
Title: Re: Community USForum Map - Rev #262
Post by: tuto99 on August 29, 2014, 12:52:29 PM
Well Tutono is officially northwestern lysteriok
https://www.dropbox.com/s/g7qafogggy20ugc/usfmap263.xcfgz?dl=0
Title: Re: Community USForum Map - Rev #262
Post by: FiahOwl on August 29, 2014, 04:51:03 PM

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Title: Re: Community USForum Map - Rev #262
Post by: FiahOwl on August 30, 2014, 09:44:04 AM

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Title: Re: Community USForum Map - Rev #262
Post by: matty406 on August 30, 2014, 09:46:05 AM
takon
Title: Re: Community USForum Map - Rev #262
Post by: matty406 on August 30, 2014, 10:28:46 AM
https://copy.com/KarqH4kAzt2RUQRP
265
Title: Re: Community USForum Map - Rev #265
Post by: FiahOwl on August 31, 2014, 11:14:39 AM

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Title: Re: Community USForum Map - Rev #265
Post by: FiahOwl on August 31, 2014, 03:06:04 PM

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Title: Re: Community USForum Map - Rev #265
Post by: tuto99 on August 31, 2014, 05:50:44 PM
http://www.derpface.com/usir102039/derpdrawings/matty406

https://www.dropbox.com/s/gkljins6z1ckfr6/usfmap267.xcfgz?dl=0
Title: Re: Community USForum Map - Rev #267
Post by: FiahOwl on September 01, 2014, 09:55:31 AM

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Title: Re: Community USForum Map - Rev #267
Post by: FiahOwl on September 06, 2014, 05:07:15 PM

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Title: Re: Community USForum Map - Rev #267
Post by: FiahOwl on September 06, 2014, 07:07:02 PM

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Title: Re: Community USForum Map - Rev #267
Post by: FiahOwl on September 06, 2014, 09:10:00 PM

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Title: Re: Community USForum Map - Rev #269
Post by: Hellpotatoe on September 07, 2014, 03:05:39 PM
I do the takens givens
Title: Re: Community USForum Map - Rev #269
Post by: Hellpotatoe on September 16, 2014, 04:54:46 AM
taken for elevation and river small edits and nation removal
of gibing
Title: Re: Community USForum Map - Rev #269
Post by: FiahOwl on September 18, 2014, 07:35:05 PM

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Title: Re: Community USForum Map - Rev #269
Post by: Hellpotatoe on September 19, 2014, 03:46:57 AM
Hellpotato, please change your river to be one pixel thick, such as those in southern Issagga, Loviniosa or Aeridani for reference.
I thought I did it! I made it to be thicker in my personal mapps, but it seems I forgot to leave it 1px on the original mapp - sorry for the mistake


Also, you erased the name of a nation in the lower right corner of Issagga that I would prefer to keep under Aeridanish control. Do you agree?
Are you talking about ?
Title: Re: Community USForum Map - Rev #269
Post by: FiahOwl on September 19, 2014, 03:47:56 AM

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Title: Re: Community USForum Map - Rev #269
Post by: Hellpotatoe on September 19, 2014, 05:24:09 AM
kolnop, Nya or something.
Nja
Well... I don't think that I want this land in special so.. You can keep it :)
TAKEN 4 EDITZ
Given for checking

Also, is Plaqwx (the little island above Barcein) mine?
Title: Re: Community USForum Map - Rev #269
Post by: FiahOwl on September 19, 2014, 08:03:00 AM

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Title: Re: Community USForum Map - Rev #269
Post by: Hellpotatoe on September 19, 2014, 11:12:57 AM
*touches it*
Title: Re: Community USForum Map - Rev #269
Post by: FiahOwl on September 19, 2014, 12:08:41 PM

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Title: Re: Community USForum Map - Rev #269
Post by: FiahOwl on September 19, 2014, 01:44:38 PM

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Title: Re: Community USForum Map - Rev #259
Post by: Hellpotatoe on September 19, 2014, 02:20:19 PM
Before people start going too far with the population density layer, we need to consider how we want the layer to work? What does it even mean that a pixel is red? How many people live per square km or whatever?

I think we need to decide that, and that we need to pick a spectrum of colors with some defined ranges for the colors. The current layer doesn't really hold any other information than "I want a lot of people to live here". It doesn't inform you about the actual population density.

Did we ever decide the radius/size of our planet?

http://en.wikipedia.org/wiki/Population_density (http://en.wikipedia.org/wiki/Population_density)

If we intend there to be roughly the same number of people on this planet as Earth, I'd suggest these colors, the numbers to the right being people per square km:
Black (RGB 000,000,000): <1
Blue (000,000,255): 1-4
Cyan (000,255,255): 5-16
Green (000,192,000): 17-64
Yellow (255,255,000): 65-128
Orange (255,128,000): 129-256
Red (255,000,000): 257-512
Fuchsia (255,128,255): 513-2048
White (255,255,255): >2048

Also I think for a sort of similar reason that the coast part on the coastline layer is problematic. To me it would make more sense to extend the height map to the sea, so it includes a sea depth map, that could display shallow areas like the coastline color. The current coast color doesn't really say how shallow the water must be to be considered coast or not.
Title: Re: Community USForum Map - Rev #273
Post by: FiahOwl on September 28, 2014, 12:26:03 PM

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Title: Re: Community USForum Map - Rev #273
Post by: FiahOwl on September 28, 2014, 12:52:38 PM

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Title: Re: Community USForum Map - Rev #274
Post by: Xriqxa on September 29, 2014, 03:31:38 AM
Can ze me joinz?
Title: Re: Community USForum Map - Rev #274
Post by: FiahOwl on September 29, 2014, 03:33:11 AM

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Title: Re: Community USForum Map - Rev #274
Post by: Xriqxa on September 29, 2014, 03:36:37 AM
Wait 3.5 hours till I get home /_\
Title: Re: Community USForum Map - Rev #274
Post by: FiahOwl on September 29, 2014, 03:58:18 AM

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Title: Re: Community USForum Map - Rev #274
Post by: Hellpotatoe on September 29, 2014, 04:26:44 AM
Inb4 he edits an existing nation
Title: Re: Community USForum Map - Rev #274
Post by: Darvince on September 29, 2014, 06:33:31 AM
inb4 all of lovini is taken by "The Great Shriqua Empire"
Title: Re: Community USForum Map - Rev #274
Post by: Xriqxa on September 29, 2014, 12:35:06 PM
*Clesodora

IDK what file to download to makeamap
Title: Re: Community USForum Map - Rev #274
Post by: FiahOwl on September 29, 2014, 01:00:41 PM

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Title: Re: Community USForum Map - Rev #274
Post by: FiahOwl on October 04, 2014, 04:39:28 PM

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Title: Re: Community USForum Map - Rev #274
Post by: FiahOwl on October 04, 2014, 04:56:59 PM

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Title: Re: Community USForum Map - Rev #274
Post by: Hellpotatoe on October 05, 2014, 03:27:31 AM
Just saying that the number is wrong ?, so the next person who edits the mapp should name it usfmap276.xcfgz or whatever
Title: Re: Community USForum Map - Rev #274
Post by: matty406 on October 05, 2014, 12:11:12 PM
TAKEEN
Title: Re: Community USForum Map - Rev #274
Post by: FiahOwl on October 05, 2014, 12:11:26 PM

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Title: Re: Community USForum Map - Rev #274
Post by: matty406 on October 05, 2014, 01:05:37 PM
added some references for my coastline (Can be hidden by hiding the 'matty draft layer no touchy' layer)
Title: Re: Community USForum Map - Rev #274
Post by: FiahOwl on October 06, 2014, 02:02:43 PM

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Title: Re: Community USForum Map - Rev #277
Post by: Darvince on October 06, 2014, 02:05:36 PM
i like how bad the OP is still
i might himalian elevation tonight since i'll be in a mathematical mood
Title: Re: Community USForum Map - Rev #277
Post by: matty406 on October 08, 2014, 01:32:33 PM
takeen
Title: Re: Community USForum Map - Rev #277
Post by: matty406 on October 08, 2014, 01:57:54 PM
i did a tiny bit of elevation
Title: Re: Community USForum Map - Rev #277
Post by: matty406 on October 10, 2014, 02:42:15 PM
taken
Title: Re: Community USForum Map - Rev #277
Post by: matty406 on October 10, 2014, 05:38:22 PM
Started elevating
I also made a new elevation key that is a bit easier to sample colours from and has examples of real world peaks to put things into perspective.
Title: Re: Community USForum Map - Rev #279
Post by: FiahOwl on October 19, 2014, 05:29:47 AM

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Title: Re: Community USForum Map - Rev #279
Post by: Hellpotatoe on October 19, 2014, 06:53:26 AM
http://en.wikipedia.org/wiki/Pangean_megamonsoon


It would be fun.
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 19, 2014, 09:00:38 AM
what if universalis was a philosopher at age 4
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 25, 2014, 11:22:38 AM
mfw given
Title: Re: Community USForum Map - Rev #279
Post by: blotz on October 25, 2014, 11:27:43 AM
xcfqz ok
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 25, 2014, 11:28:29 AM
the modern ethinic han coastline layer
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 25, 2014, 07:29:48 PM
takeda corporation
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 26, 2014, 12:21:55 PM
i made this to prove to fiah that blaland around 30S won't be desert

(http://i.imgur.com/Y0W9kzF.png)
Title: Re: Community USForum Map - Rev #279
Post by: Bla on October 26, 2014, 12:45:35 PM
How did you make it?
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 26, 2014, 01:23:53 PM
I took the layers from CUSFM, coastline and the latitude/longitude grid, then placed lows and highs in appropriate locations. In summer, away from the jet stream (blue) and ITCZ (red), the highs generally go over water and the lows generally go over land. Wind will flow from the highs towards the lows, and if it travels over tall mountains or lakes, it will pick up moisture. I add lows across the jet stream and across the ITCZ, the ones on the ITCZ are messy waves and the ones along the jet stream are neatly defined pressure systems, generally in this shape:
(http://ww2010.atmos.uiuc.edu/guides/mtr/af/frnts/gifs/ofdef2.gif)
with rain all along all three fronts usually.

The massive area of rain over Sagua and further east of that is due to the ITCZ, which on Earth, is where thunderstorms form nearly every day, causing rain to fall across its entire length. It moves from winter to summer, going south in the winter and north in the summer, from the Northern Hemisphere's perspective, the same with both jet streams, in both the northern and southern hemispheres.

Image wise, it has three layers with the background, the pressure systems, and the precipitation, and the precipitation layer is slightly translucent.
Title: Re: Community USForum Map - Rev #279
Post by: Hellpotatoe on October 27, 2014, 04:02:12 AM
How about Issagga?
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 27, 2014, 08:29:35 AM
i might do that tonight, maybe make weather for the whole world :D
Title: Re: Community USForum Map - Rev #279
Post by: tuto99 on October 27, 2014, 12:35:08 PM
til darvince is a meteorologist
Title: Re: Community USForum Map - Rev #279
Post by: FiahOwl on October 28, 2014, 02:03:10 PM

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Title: Re: Community USForum Map - Rev #279
Post by: smjjames on October 28, 2014, 02:38:59 PM
cutting the kaeshar pie

Stop that! >:(

Although, isn't that area actually one of shmoopys things? Pretoria or something.

Edit: Yep, that's Shmupland and Peoria, so you're carving up the Shmupland/Peoria pie, and a little bit of the far eastern coast for Kaeshar, but Kaeshar would still be on the other side of the mountains.
Title: Re: Community USForum Map - Rev #279
Post by: FiahOwl on October 28, 2014, 02:47:04 PM

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Title: Re: Community USForum Map - Rev #279
Post by: smjjames on October 28, 2014, 03:22:54 PM
Not dead dead, but yes she hasn't been around.

Also, I looked WAAAY back at http://universesandbox.com/forum/index.php/topic,7618.msg109899.html#msg109899 and the Kaeshar border does go south along that eastern coast a bit, about a third into your claim area, but meh, that was before we did elevation and it makes more sense to go along geography.
Title: Re: Community USForum Map - Rev #279
Post by: blotz on October 28, 2014, 03:23:51 PM
shmoopy is boy i tink
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 28, 2014, 04:10:30 PM
Yes. Shmoopy is a cis male.
Title: Re: Community USForum Map - Rev #279
Post by: FiahOwl on October 28, 2014, 04:12:58 PM

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Title: Re: Community USForum Map - Rev #279
Post by: smjjames on October 28, 2014, 06:26:58 PM
I thought shmoopy was aka hamster, who is darvinces sister?

Anyways, the mountain border is fine.
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 28, 2014, 06:34:12 PM
shmoopy was/is atomic's friend
Title: Re: Community USForum Map - Rev #279
Post by: blotz on October 28, 2014, 06:42:48 PM
shmoopy had a diff nation in mw2 amairight
Title: Re: Community USForum Map - Rev #279
Post by: smjjames on October 28, 2014, 07:02:43 PM
Oh, no idea how I confused the two.
Title: Re: Community USForum Map - Rev #279
Post by: atomic7732 on October 28, 2014, 09:39:07 PM
Did some things and stuff

also amalthean tribes wip
labels are the major groups (with similar colors)

(http://i.imgur.com/XD2zcyf.png)
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 28, 2014, 10:07:31 PM
yay eksa is back
Title: Re: Community USForum Map - Rev #279
Post by: Bla on October 29, 2014, 12:41:35 AM
sani pani hani gani lani!!!

reiisket is the ultimate combobreakster
Title: Re: Community USForum Map - Rev #279
Post by: atomic7732 on October 29, 2014, 06:52:09 AM
because they are more auspik
Title: Re: Community USForum Map - Rev #279
Post by: Darvince on October 29, 2014, 11:47:34 AM
is auspik influenced by himalian languages more
Title: Re: Community USForum Map - Rev #279
Post by: FiahOwl on October 29, 2014, 05:10:38 PM

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Title: Re: Community USForum Map - Rev #279
Post by: FiahOwl on October 29, 2014, 05:32:26 PM

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Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on October 30, 2014, 03:26:50 PM

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Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on October 30, 2014, 08:25:34 PM

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Title: Re: Community USForum Map - Rev #282
Post by: Darvince on November 01, 2014, 11:37:13 PM
Blanet plamposal (note for anti-salis people, none of the names are official except Universalis):

Solar mass: 0.907 masses

Universalis:
0.83AU, albedo 30, greenhouse 23K, mass 1.02 earths
Resulting temperature 17C

Burniversalis:
1.34AU, albedo 32, greenhouse 127K, mass 8.23 earths
Resulting temperature 63C

Lava planet 1:
0.122AU, albedo 11, greenhouse 0K, mass 6.9 earths
Resulting temperature 466C

Lava planet 2:
0.201AU, albedo 37, greenhouse 930K, mass 1.7 earths
Resulting temperature 1185C (nickel rain!)

Moltinia:
0.28AU, albedo 8, greenhouse 0K, mass 5.3 earths
Resulting temperature 219C

Vulcan:
0.48AU, albedo 54, greenhouse 21K, mass 3.2 earths
Resulting temperature 61C

Juptur5plant:
3.27AU, internal heat 43000K, mass 498 earths
Resulting temperature -104C

Septuhn6plant:
5.13AU, internal heat 21000K, mass 209 earths
Resulting temperature -133C

Manydistant:
21.5AU, internal heat 10000K, mass 11.5 earths
Resulting temperature -219C
Title: Re: Community USForum Map - Rev #282
Post by: atomic7732 on November 01, 2014, 11:46:56 PM
Octane:
11.72 AU, mass 340 earths
bluish, very methane

Decimation:
~40 AU, 150 earths
Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on November 02, 2014, 05:06:28 AM

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Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on November 02, 2014, 06:30:24 AM

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Title: Re: Community USForum Map - Rev #282
Post by: Darvince on November 02, 2014, 07:32:58 AM
i güessed on the gas giants adding a couple tens of C based on how big it was compared to what it would be without that
Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on November 02, 2014, 08:27:54 AM

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Title: Re: Community USForum Map - Rev #282
Post by: Darvince on November 02, 2014, 08:39:40 AM
that astro calculator thingy
Title: Re: Community USForum Map - Rev #282
Post by: Gordon Freeman on November 02, 2014, 08:55:37 AM
Earth's obese, disgusting sister clouded in her own fart. It's a monster to behold.


I am Earth.
Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on November 02, 2014, 09:45:56 AM

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Title: Re: Community USForum Map - Rev #282
Post by: atomic7732 on November 08, 2014, 03:44:24 PM
bamp

no 2nd pages allow
Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on November 08, 2014, 03:49:46 PM

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Title: Re: Community USForum Map - Rev #282
Post by: tuto99 on November 08, 2014, 05:48:12 PM
tutorivers n ship
https://www.dropbox.com/s/i8tg6menzxvwnqx/usfmap284.xcfgz?dl=0
Title: Re: Community USForum Map - Rev #282
Post by: atomic7732 on November 08, 2014, 09:32:31 PM
merge later
Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on November 09, 2014, 07:26:08 AM

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Title: Re: Community USForum Map - Rev #282
Post by: atomic7732 on November 09, 2014, 03:38:40 PM
#official

(http://i.imgur.com/a4lZi2L.jpg)
Title: Re: Community USForum Map - Rev #282
Post by: Hellpotatoe on November 09, 2014, 04:57:41 PM
#official

*LARG IMAHDJ GOEZ HEAR**
Title: Re: Community USForum Map - Rev #282
Post by: Gordon Freeman on November 10, 2014, 10:41:06 AM
"saunaversalis"
Title: Re: Community USForum Map - Rev #282
Post by: Darvince on November 10, 2014, 12:32:31 PM
yes you pony
Title: Re: Community USForum Map - Rev #282
Post by: FiahOwl on November 10, 2014, 01:05:05 PM

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Title: Re: Community USForum Map - Rev #287
Post by: atomic7732 on November 10, 2014, 04:49:03 PM
no

i figured but you and dar posted some stuff here >:(
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on November 16, 2014, 08:56:05 PM
what the heck

(http://i.snag.gy/RyZQd.jpg)

(http://i.snag.gy/Cc1aU.jpg)
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on November 16, 2014, 09:16:42 PM
protip SHEM is really cold for some reason it shouldn't be
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on November 16, 2014, 10:17:04 PM
i have discovered the reason: clima-sim is retarded and acts as if the polar ice sheet is in both hemispheres instead of just the north

so the northern hemisphere should be good, but the southern hemisphere will be accurate if i remake it but without kolokia
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on November 17, 2014, 07:04:17 PM
it acts a lot better sans kolokia (ignore kallisto and kolokia climate though) keep in mind only use this one as guidance for areas south of the equator (SHEM)

january
(http://i.snag.gy/J8k9E.jpg)

august (july isn't the coldest month in SHEM)
(http://i.snag.gy/Hg1aj.jpg)
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on November 17, 2014, 08:00:56 PM
SHEM temperature gif
(http://s30.postimg.org/3oqv5qckx/output_P57793.gif)

NHEM temperature gif
(http://s24.postimg.org/acgw4q7px/output_30n_Jbz.gif)

NOTE: °C versions coming soon
Markers for °C people:
-20C = -4F
-10C = 14F
0C = 32F
10C = 50F
20C = 68F
30C = 86F
Title: Re: Community USForum Map - Rev #287
Post by: Hellpotatoe on November 18, 2014, 03:19:02 AM
cool stuff dar :D
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on November 23, 2014, 03:36:59 PM

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Title: Re: Community USForum Map - Rev #287
Post by: Darvince on November 23, 2014, 03:40:32 PM
lol
Title: Re: Community USForum Map - Rev #287
Post by: Gordon Freeman on November 26, 2014, 01:16:38 PM
Oh haro radiocativty poisoning! No time longa see, yesrs!
Title: Re: Community USForum Map - Rev #287
Post by: Bla on November 29, 2014, 04:53:17 AM
Just a question: We have an area called Amalthea, is it intentional that it should have the same name as one of Jupiter's moons and a deity from Greek mythology?
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on November 29, 2014, 07:06:24 AM

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Title: Re: Community USForum Map - Rev #287
Post by: atomic7732 on November 29, 2014, 12:20:39 PM
There also may or may not be a region called Sinope? I know there is/was on NS, and it might be on universalis with shiberia and holykol and stuff.
Title: Re: Community USForum Map - Rev #287
Post by: vh on November 30, 2014, 06:28:42 PM
There also may or may not be a region called Sinope?

yesss sinope
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on December 03, 2014, 02:07:01 PM

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Title: Re: Community USForum Map - Rev #287
Post by: Darvince on December 12, 2014, 04:35:59 PM
mpw second page
Title: Re: Community USForum Map - Rev #287
Post by: tuto99 on December 16, 2014, 03:36:07 PM
taken
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on December 16, 2014, 11:17:39 PM
"The uesti (Urestu planitiei) are close to terrestrial humans in appearance. Transported to Almea, we would notice differences such as a good deal less bodily hair, a different musculature with more surface fat, wider hips, flatter noses and ears, very large eyes, and less prominently colored lips with no top indentation." humans should be a bit different
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on December 17, 2014, 04:11:36 AM

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Title: Re: Community USForum Map - Rev #287
Post by: atomic7732 on December 17, 2014, 06:14:21 AM
large breasts which bounce on their own and make sound effects
Title: Re: Community USForum Map - Rev #287
Post by: Gordon Freeman on December 17, 2014, 07:30:21 AM
@kal this isn't that Anime volleyball penile stimulation relaxation game
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on December 17, 2014, 08:38:17 AM
no fiah that's just how the zompist guy made his humans different, we could make them neanderthally or anything else we want (although since i'm assuming they're descended from an equivalent of Mammalia, I'm going to assume they may not have to be different at all
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on December 17, 2014, 06:33:03 PM
accurate simulation of saunvare (view it with the left at the bottom)
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on January 01, 2015, 07:18:42 PM
lmao
Title: Re: Community USForum Map - Rev #287
Post by: tuto99 on January 05, 2015, 08:18:26 AM
which uses a hectagons
(http://i.imgur.com/zBJBvP9.png)
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on January 05, 2015, 08:36:35 AM
what the boner is the hexagon pattern following? image complexity? but no, because himalia is almost black
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on January 05, 2015, 08:52:34 AM

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Title: Re: Community USForum Map - Rev #287
Post by: Darvince on January 05, 2015, 09:12:19 AM
no himalia is literally worse than africa
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on January 05, 2015, 09:22:06 AM

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Title: Re: Community USForum Map - Rev #287
Post by: atomic7732 on January 05, 2015, 11:03:28 AM
hmm light pollution might be a thing
Title: Re: Community USForum Map - Rev #287
Post by: atomic7732 on January 18, 2015, 11:48:25 PM
welcome the Matriarchy of Tepodi to the Universalis family

also i 1px'd the borders of darwincia for dar
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on January 21, 2015, 11:27:05 AM

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Title: Re: Community USForum Map - Rev #287
Post by: atomic7732 on January 21, 2015, 02:03:15 PM
i have elevation!
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on January 21, 2015, 02:06:15 PM

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Title: Re: Community USForum Map - Rev #287
Post by: Darvince on January 21, 2015, 03:49:40 PM
kallisto is perfectly flat you see
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on January 21, 2015, 04:14:03 PM

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Title: Re: Community USForum Map - Rev #287
Post by: atomic7732 on January 21, 2015, 04:39:20 PM
all the ice eroded the land away
Title: Re: Community USForum Map - Rev #287
Post by: vh on January 21, 2015, 06:38:11 PM
what if the coast of kallisto is high mountains the center is a great plain depressed below sea level by glaciers
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on January 21, 2015, 07:46:45 PM

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Title: Re: Community USForum Map - Rev #287
Post by: vh on January 21, 2015, 08:27:07 PM
gut
Title: Re: Community USForum Map - Rev #287
Post by: Bla on January 25, 2015, 04:33:07 PM
Taken
Title: Re: Community USForum Map - Rev #287
Post by: FiahOwl on January 25, 2015, 04:53:26 PM

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Title: Re: Community USForum Map - Rev #287
Post by: Bla on January 25, 2015, 06:27:06 PM
Converted my nations' coastlines and borders to the official borderpixel standard
Title: Re: Community USForum Map - Rev #287
Post by: Bla on January 26, 2015, 08:02:15 AM
Taken
Title: Re: Community USForum Map - Rev #287
Post by: Darvince on January 26, 2015, 08:04:41 AM
!
now what suspicious activities are going on
Title: Re: Community USForum Map - Rev #287
Post by: Bla on January 26, 2015, 08:34:12 AM
Given
Title: Re: Community USForum Map - Rev #291
Post by: vh on January 26, 2015, 12:24:46 PM
skary file size kol
Title: Re: Community USForum Map - Rev #291
Post by: Darvince on January 26, 2015, 12:32:32 PM
that's a very skary inkrease
Title: Re: Community USForum Map - Rev #291
Post by: FiahOwl on January 26, 2015, 02:12:58 PM

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Title: Re: Community USForum Map - Rev #291
Post by: Bla on January 26, 2015, 02:47:55 PM
that's a very skary dekrease
Title: Re: Community USForum Map - Rev #291
Post by: vh on January 26, 2015, 02:53:34 PM
that's a very skary dekrease
Title: Re: Community USForum Map - Rev #291
Post by: atomic7732 on January 26, 2015, 03:17:09 PM
what edits are you guys even making!!!!!

i edited timezone color and some mismatchy elevation things that were bugging me

and i'm thinking of redoing my elevation
Title: Re: Community USForum Map - Rev #291
Post by: Darvince on January 26, 2015, 04:24:14 PM
the filesize just decreased again
Title: Re: Community USForum Map - Rev #291
Post by: vh on January 26, 2015, 04:30:05 PM
the wonders of file compression
Title: Re: Community USForum Map - Rev #291
Post by: vh on January 26, 2015, 06:33:49 PM
if we doubled the number of pixels in this map every 18 months our dimensions would be 3547 x 7094 by now
Title: Re: Community USForum Map - Rev #291
Post by: FiahOwl on January 26, 2015, 07:12:09 PM

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Title: Re: Community USForum Map - Rev #291
Post by: atomic7732 on January 26, 2015, 08:06:58 PM
next revision is 310, k luvs?

https://docs.google.com/spreadsheets/d/1RS91rSoVQVPUr7cZj0crp-KWSZl0gC2r5FZekg1K71E/edit#gid=0
Title: Re: Community USForum Map - Rev #291
Post by: vh on January 26, 2015, 08:11:58 PM
>luvs
Title: Re: Community USForum Map - Rev #291
Post by: Darvince on January 26, 2015, 10:37:01 PM
what the christ

no the next one is rev 300 then after that it's rev 311
Title: Re: Community USForum Map - Rev #309 (pretend it's 299)
Post by: Bla on January 27, 2015, 05:42:07 AM
https://docs.google.com/spreadsheets/d/1RS91rSoVQVPUr7cZj0crp-KWSZl0gC2r5FZekg1K71E/edit#gid=0
Lmao the drama stories
Title: Re: Community USForum Map - Rev #309 (pretend it's 299)
Post by: tuto99 on February 05, 2015, 04:55:36 PM
added thigs and yeah
Title: Re: Community USForum Map - Rev #309 (pretend it's 299)
Post by: atomic7732 on February 05, 2015, 05:48:08 PM
next revision is 311, k luvs?
Title: Re: Community USForum Map - Rev #309 (pretend it's 299)
Post by: FiahOwl on February 08, 2015, 05:56:04 PM

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Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 08, 2015, 08:12:44 PM
the nations of himalia begin to arise from their icy graves
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 09, 2015, 07:08:14 AM
Added Tjedian Kolokia, Timbalta and Elvine. also changed the name of teralm to Teralmian Federation.
Title: Re: Community USForum Map - Rev #311
Post by: atomic7732 on February 09, 2015, 09:07:21 AM
i think we need a small sliver of auspik kolokia
Title: Re: Community USForum Map - Rev #311
Post by: FiahOwl on February 09, 2015, 09:17:26 AM

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Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 09, 2015, 09:59:10 AM
>microsoft word font
what.
I downloaded the font from the internet.
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 09, 2015, 10:16:05 AM
i think we need a small sliver of auspik kolokia
kol yes
Title: Re: Community USForum Map - Rev #311
Post by: Bla on February 09, 2015, 10:22:14 AM
i think we need a small sliver of auspik kolokia
How about a chunk owned by Communint?
Title: Re: Community USForum Map - Rev #311
Post by: FiahOwl on February 09, 2015, 10:27:21 AM

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Title: Re: Community USForum Map - Rev #311
Post by: atomic7732 on February 09, 2015, 10:28:13 AM
How about a chunk owned by Communint?
sure that works

you guys are in the southern hemisphere though!
and norway (and france and the UK) has a territory on antarctica... your point?
Title: Re: Community USForum Map - Rev #311
Post by: FiahOwl on February 09, 2015, 10:30:02 AM

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Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 09, 2015, 10:41:13 AM
but with a warmed world darvincia, lysteriok, himalia, and kallisto would disappear
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 09, 2015, 11:55:19 AM
crappy jet stream stuffs red is summer blue is winter

first image is average from equator
second image is closest to equator
third image is furthest from equator
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 09, 2015, 12:07:43 PM
i think we need a small sliver of auspik kolokia
Hope they have the right clothes
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 09, 2015, 12:34:10 PM
no they're all nude like they are in native auspikitan
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 09, 2015, 12:35:06 PM
Oh ok they should definitely survive the freezing weather then.
Title: Re: Community USForum Map - Rev #311
Post by: atomic7732 on February 09, 2015, 02:10:21 PM
crappy jet stream stuffs red is summer blue is winter

first image is average from equator
second image is closest to equator
third image is furthest from equator
i don't see no image
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 09, 2015, 02:40:20 PM
bhbhbhbhbh what i'll fix it at home hopefully
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 09, 2015, 08:43:03 PM
http://www.lojban.org/tiki/Lojban blaists should speak this
Title: Re: Community USForum Map - Rev #311
Post by: Bla on February 09, 2015, 10:41:28 PM
Kol. Blaxian works from most of those principles, but it has its own vocabulary.
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 09, 2015, 10:56:59 PM
so is blaxian a cipher of lojban
Title: Re: Community USForum Map - Rev #311
Post by: FiahOwl on February 17, 2015, 11:38:47 AM

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Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 17, 2015, 02:51:46 PM
shipyards
Title: Re: Community USForum Map - Rev #311
Post by: Naru523 on February 18, 2015, 06:05:19 PM
Oops

(http://i.gyazo.com/553f549ddc08102596ad5b04f118416d.png)
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 18, 2015, 06:06:38 PM
you tried
Title: Re: Community USForum Map - Rev #311
Post by: FiahOwl on February 18, 2015, 07:13:13 PM

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Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 18, 2015, 07:39:27 PM
that looks like landyards
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 18, 2015, 07:58:29 PM
it looks like dried up play-doh
Title: Re: Community USForum Map - Rev #311
Post by: Hellpotatoe on February 24, 2015, 08:58:53 AM
taken
Title: Re: Community USForum Map - Rev #311
Post by: atomic7732 on February 24, 2015, 10:54:17 AM
it looks like dried up play-doh
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 24, 2015, 05:52:09 PM
taken
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 24, 2015, 08:33:30 PM
what
Title: Re: Community USForum Map - Rev #311
Post by: Hellpotatoe on February 25, 2015, 06:15:26 AM
giben

CHANGELOG:
>Made the 5 internal divisions for the Pentadominion's "subnations";
>Edited the internal divisions of Barsein and Antarion;
>Made the internal divisions for Faenmark, Isamore, and 2 of Pentadominion's nations (Qaaqoci and Kjanqati);

TO-DO:
>Pentadominion's internal divisions;
>Himalian Elevation;
>Tuto's changes;
>???;
Title: Re: Community USForum Map - Rev #311
Post by: Darvince on February 25, 2015, 08:05:29 AM
kol himalian elevation
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 26, 2015, 06:21:33 PM
taken if not already
Title: Re: Community USForum Map - Rev #311
Post by: tuto99 on February 26, 2015, 07:37:26 PM
kolkhoz
Title: Re: Community USForum Map - Rev #315
Post by: Bla on March 18, 2015, 11:09:26 AM
Taken
Title: Re: Community USForum Map - Rev #315
Post by: Darvince on March 18, 2015, 11:50:42 AM
guess what Darvince needs to do

he needs to play himalian elevation
Title: Re: Community USForum Map - Rev #315
Post by: Bla on March 18, 2015, 12:13:07 PM
Fractalized Blaist Blaland's elevation a bit and remade rivers in 1 pixel width.

Added internal borders and made Snake Skytopia become one with Blaist Blaland.
Title: Re: Community USForum Map - Rev #315
Post by: atomic7732 on March 18, 2015, 12:15:37 PM
if dar does himalian elewation i will soleani re-elewate
Title: Re: Community USForum Map - Rev #315
Post by: tuto99 on March 19, 2015, 07:10:42 PM
added internal borders for tutono
Title: Re: Community USForum Map - Rev #315
Post by: Bla on March 24, 2015, 12:30:46 PM
A minor change to internal divisions.

Added region map to wiki.
Title: Re: Community USForum Map - Rev #315
Post by: atomic7732 on March 24, 2015, 02:23:28 PM
stolen
Title: Re: Community USForum Map - Rev #315
Post by: Bla on March 24, 2015, 02:28:22 PM
!!!
Title: Re: Community USForum Map - Rev #315
Post by: atomic7732 on March 24, 2015, 04:53:00 PM
returned

with appendages

soleani internal borders

now i will make a cute map like bla did
Title: Re: Community USForum Map - Rev #315
Post by: Bla on March 25, 2015, 04:41:36 AM
but wouldn't 11.7 divisions be sufficient for 11.7 people
Title: Re: Community USForum Map - Rev #315
Post by: atomic7732 on March 25, 2015, 06:53:10 AM
12.6 thank you very much
Title: Re: Community USForum Map - Rev #315
Post by: atomic7732 on March 28, 2015, 09:03:46 PM
if dar does himalian elewation i will soleani re-elewate
Title: Re: Community USForum Map - Rev #315
Post by: tuto99 on March 30, 2015, 06:19:47 PM
taken
Title: Re: Community USForum Map - Rev #315
Post by: tuto99 on March 30, 2015, 07:20:18 PM
320 no pope
just updated borders and added tutonian ethnic groups
Title: Re: Community USForum Map - Rev #320
Post by: Bla on May 22, 2015, 03:07:58 PM
A cheaty map that looks kind of satellite style

(http://i.imgur.com/Og7WQMd.png)
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on May 22, 2015, 03:17:42 PM
you forgot that all of blaland is desert lololololololololol jk
Title: Re: Community USForum Map - Rev #320
Post by: atomic7732 on May 22, 2015, 04:00:12 PM
it did miss all the deserts though rip

i guess that's why it's "cheaty"

otherwise cute
Title: Re: Community USForum Map - Rev #320
Post by: Gryphonsaur on May 31, 2015, 04:20:31 PM
Hai
Title: Re: Community USForum Map - Rev #320
Post by: tuto99 on May 31, 2015, 04:20:53 PM
lel scrub
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on May 31, 2015, 05:06:38 PM
no
Title: Re: Community USForum Map - Rev #320
Post by: tuto99 on May 31, 2015, 06:17:18 PM
no
???
Title: Re: Community USForum Map - Rev #320
Post by: tuto99 on June 22, 2015, 02:04:04 PM
pmub for later editing
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 22, 2015, 02:06:59 PM
dese posts are raw posts
Title: Re: Community USForum Map - Rev #320
Post by: atomic7732 on June 22, 2015, 02:42:53 PM
if dar does himalian elewation i will soleani re-elewate
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 22, 2015, 04:16:45 PM
(http://i.snag.gy/ey6iy.jpg)

proposal for southed blaland, does bla okay with this?
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 22, 2015, 04:20:59 PM
I'd like to see a climate simulation before judging
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 22, 2015, 04:26:12 PM
i dunno there can't be one, there's no elevation because much of it would need to be redone - by you probably

also those latitudes are much wetter as a rule - not as some fluke of thermodynamics
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 22, 2015, 04:31:16 PM
The old elevation can be used in the simulation, just moved to the new position, as it would most likely be similar.
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 22, 2015, 04:31:46 PM
yes but issagga needs adjustments
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 22, 2015, 04:34:22 PM
I can't really settle on where the country should be if I don't know what the climate would be like. I don't want to redo everything, then someone finds I can't have forests or some other biomes in the most important areas, and then have to redo it all over again.
Title: Re: Community USForum Map - Rev #320
Post by: FiahOwl on June 22, 2015, 04:36:37 PM

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Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 22, 2015, 04:36:53 PM
Those latitudes are predisposed to having many forests, due to their low evaporation rates and the polar front being present between about 40 to 60 degrees north and south, which covers the majority of Blaland. The only area you might have any qualms about would be the far south, which is likely to have twisted forests further from the shore and tundra on the shore.

Anyway, that might be a bit too far south, although the further north it goes the drier the north gets.
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 23, 2015, 02:52:02 AM
. . . I thought you didn't trust climate simulations ???.
I already explained my view on them. I don't trust them to ever become perfect and I think you can always refine them to become more reliable. Are you up to another argument now? As a compromise I offered to consider moving it. Be happy?? It's a big amount of work I'm offering to consider redoing here. I'm growing increasingly tired of this community if this has to be an argument clinic every day.



I suggest doing an estimate where the country is a bit further north. It's ok if the north fringes have a bit desert, especially if it means less tundra in the south. If the western mountains are responsible for drying the center a lot, those can also be reconsidered.
Title: Re: Community USForum Map - Rev #320
Post by: FiahOwl on June 23, 2015, 11:52:11 AM

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Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 23, 2015, 12:00:13 PM
plus grasslands can basically be in any climate you want (except desert or tundra) because farming gets rid of forests and then herders/farmers may continue to work to keep the region a grassland instead of a forest
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 23, 2015, 01:08:38 PM
Yeah and neither can I trust my geology. I can always refine it no matter what, but I have to stop somewhere when it becomes realistic enough for me. I don't expect we can make anything perfect, but I don't think that's a justifiable reason to just do whatever and throw away all geological realism.
As said I already explained my view on it and I just don't agree with the way you put it. If you're interested in a discussion about this, go here:
http://universesandbox.com/forum/index.php/topic,15052.msg151634.html#msg151634
I'm not going to discuss it again and I don't even see why one would bother with that now, when I'm offering to consider moving the country.

Do you mean you want a situation where we can give you a map of what we think the climates should be based off of meteorology, and that you can then edit it to a reasonable degree because god knows what it would exactly be anyways? If so, that's fine.
I suppose some iterations would work, where you do some simulations, I adjust position and some details, and simulations are repeated until the result is ok. Or just position it according to pic below and consider adjustments from there.

We were really unsupportive of you trying to make northern Blaland forest (pre-move) because that pushed what we thought it would be via meteorology (very arid, basically desert or scrub-land) way too far. By comparison, changing a few hundred kilometres worth of taiga to deciduous forest is a much smaller jump and honestly I doubt anyone would care. I understand you don't want another argument, so I'm just going to explain the rationale behind our side and leave it there.
Judging from this
http://universesandbox.com/forum/index.php/topic,6014.msg149524.html#msg149524
It looks like it's the central part that's more arid, and that's also the most important part to keep supportive of forests and good agriculture. Basically the orange part. I don't know if that's still what your climate models say. I also am ok with having some taiga in the south but I'd rather not have a lot of tundra.

I'm not sure what you mean by a bit further north. I think it'd be easier to just specify what climate you want the important regions to have.
This is roughly my preferred distribution and the most important areas are marked in red.
Title: Re: Community USForum Map - Rev #320
Post by: FiahOwl on June 23, 2015, 01:16:24 PM

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Title: Re: Community USForum Map - Rev #320
Post by: atomic7732 on June 23, 2015, 02:57:53 PM
climate sims are fun, they don't require actual hours of working to mesh gradients properly and estimate and interpolate back and forth, especially if you want a quantitative result like rainfall or geopotential height or something rather than a qualitative "temperate forest", since the computer just does math for you

so after i set up my image grabber on my website (so i don't have to keep windows open 24/7) i'll look into running climate sims on linux

aquilegia
where'd you get that name from
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 23, 2015, 03:12:44 PM
off topic but I don't get why you and aquilegia are so obsessed with climate sims when we have guides made by people that are plenty realistic enough to follow, for example:

http://www.cartographersguild.com/showthread.php?t=27118
Me or are you talking to others in that post?
Title: Re: Community USForum Map - Rev #320
Post by: FiahOwl on June 23, 2015, 03:45:29 PM

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Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 23, 2015, 03:58:56 PM
sorta aimed at you but now that I think about it, it'd have been better to make it a general question
I'm not obsessed with climate sims.
The only reason I've mentioned them at all is because people weren't satisfied with my climate and I assumed that was based on simulations, but it's the results I care about (concerning my nation) and not the method (of course if the method is flawed that's pretty bad but not something I'll be troubleshooting and fixing).
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 23, 2015, 10:26:52 PM
rough guide to blaland at 40 to 70 degrees south, elevation is taken into account

note that grasslands can be created by human cultivaiton and farming, especially the "mixed forest and grasslands" vegetation type
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 24, 2015, 02:44:23 AM
Thanks, what if it's around 5 deg further north?
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 24, 2015, 03:40:42 AM
i forgot about the mountains in redbow in the last one, this one has them (this is also 35 to 65 degrees south)

and blaland before the move por compro
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 24, 2015, 07:12:20 AM
Thanks, I think the 35-65 deg location could work. Although I'm worried about the climate around the point connecting the inner water areas to the sea, which looks like it would be frozen for much of the year?
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 24, 2015, 07:22:36 AM
Do you mean you want a situation where we can give you a map of what we think the climates should be based off of meteorology, and that you can then edit it to a reasonable degree because god knows what it would exactly be anyways? If so, that's fine.
pretty much the only reason that area is tundra is because the winds in the arctic tend to blow towards the south (so in blaland's case towards the north), which would create a climate where it can get above freezing any time of year. sea ice in the southern hemisphere on universalis might not be very prevalent, reaching its maximum some time around september and entirely disappearing or remaining in a small pocket between blaland's southern peninsula and issagga's tail by december, coming back by april

EDIT: i used northern hemisphere months for the southern hemisphere gg me
Title: Re: Community USForum Map - Rev #320
Post by: Bla on June 25, 2015, 11:57:23 AM
Temporary layer with Blaland's possible new location 15 deg further south. My idea is that I make some small countries around the borders that border the sea or Issagga, so that I can keep the old borders of the old countries. That would mean the old nations bordering Blaland would have to revise their borders though, otherwise there would be exact copies of borders in two places, which would be odd. Hellpotatoe would also have to accept the new location and how the blending land would be drawn.

(http://i.imgur.com/570pGKi.png)
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 25, 2015, 12:44:39 PM
my proposal is that a bit of land is added south of sagua, making it look better and having a channel of water between blaland and sagua (if there was no channel, the north would be drier) and also hellpotatoe isn't really around anymore to say yes or no so I think fiah should be the one to edit that area
Title: Re: Community USForum Map - Rev #320
Post by: FiahOwl on June 25, 2015, 12:52:49 PM

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Title: Re: Community USForum Map - Rev #320
Post by: atomic7732 on June 25, 2015, 09:07:06 PM
slightly relevant

i grabbed this from skype cause it was easier so yes it's a picture of my computer screen

if we can figure out a way to input a 128x64 surface (there are surface files) that represents universalis we might be able to simulate something decent

i still haven't done a lot yet, like letting it run for a few years, or postprocessing the data (which might allow for different plots than the ones that are available to run during simulation)

from what i've been able to tell, it's pretty legit, the surface pressure plot looks a bit wonky but then again... so is surface pressure. zonal winds look right, though idk how it compares to a real earth zonal wind plot, precipitable water looks pretty legit though

questions? suggestions? ideas?

i'm going to look into different models and see if i can get them running (WRF, GFDL) some for personal interest (such as simulating TCs) but most likely they won't be as easy to input a universalis into
Title: Re: Community USForum Map - Rev #320
Post by: tuto99 on June 26, 2015, 08:08:07 AM
looks and sounds cool.
Title: Re: Community USForum Map - Rev #320
Post by: Darvince on June 26, 2015, 08:21:38 AM
take my kids
Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on June 26, 2015, 05:28:51 PM
Did some name editing, added a draft thingy for new lysteriok, and some other surprises Im too tired to mention.
Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on June 28, 2015, 06:13:21 AM
kolok

(http://i.imgur.com/JWr3IZr.png)
Title: Re: Community USForum Map - Rev #322
Post by: Darvince on June 28, 2015, 08:22:38 AM
this is proof that himalia is literally africa
Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on June 28, 2015, 09:38:01 AM
kol
Title: Re: Community USForum Map - Rev #322
Post by: FiahOwl on June 28, 2015, 10:21:18 AM

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Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on June 28, 2015, 12:25:19 PM
Okay I added more thingies
Title: Re: Community USForum Map - Rev #322
Post by: Bla on June 28, 2015, 12:42:43 PM
I think you might've used the wrong revision - my temporary layers disappeared between revision 322 and 323
Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on June 28, 2015, 01:06:53 PM
I think you might've used the wrong revision - my temporary layers disappeared between revision 322 and 323
I checked, and the layers are still there, just not visible.
Title: Re: Community USForum Map - Rev #322
Post by: Bla on June 28, 2015, 02:04:13 PM
Are you sure? What if you download the one you uploaded? These are all the layers I see

(http://i.imgur.com/ARTpsJR.png)
Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on June 28, 2015, 02:25:39 PM
kol yeah I uploaded the wrong file.
The correct file is up now.
Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on June 30, 2015, 04:35:21 PM
ok matty you can edit now
Title: Re: Community USForum Map - Rev #322
Post by: FiahOwl on June 30, 2015, 04:53:32 PM

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Title: Re: Community USForum Map - Rev #322
Post by: Bla on July 17, 2015, 07:41:16 AM
Darvince if you accept the new position, could you update your islands sometimes? I'm not sure which ones you want to preserve.

(http://i.imgur.com/MNcOOfC.png)
Title: Re: Community USForum Map - Rev #322
Post by: tuto99 on July 17, 2015, 08:28:46 AM
This project is falling to shambles. Christ.
At least a few people are still willing to contribute to this project...
Title: Re: Community USForum Map - Rev #322
Post by: atomic7732 on July 17, 2015, 12:50:12 PM
almost nothing has changed since the first few months of the project, except some people left the forum

the same people have always been contributors (in different quantities and modes) and the same people haven't really done much
Title: Re: Community USForum Map - Rev #322
Post by: vh on July 17, 2015, 02:28:01 PM
oh Pygcm? That'll be done in 2015 at this rate

Kip deliver

ask for nue's weather simulator i'm sure it'll work just as good
Title: Re: Community USForum Map - Rev #322
Post by: atomic7732 on July 17, 2015, 02:29:47 PM
it's broken right now but i'm sure it can be fixed

i came up with a new advection algorithm but i don't have any motivation to implement it
Title: Re: Community USForum Map - Rev #322
Post by: FiahOwl on July 17, 2015, 02:37:20 PM

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Title: Re: Community USForum Map - Rev #322
Post by: vh on July 17, 2015, 02:45:26 PM
i lik pon
Title: Re: Community USForum Map - Rev #322
Post by: Darvince on July 17, 2015, 07:09:08 PM
@bla: feel free to erase all of the islands
Title: Re: Community USForum Map - Rev #324
Post by: atomic7732 on July 17, 2015, 08:18:00 PM
what about los frinkas
Title: Re: Community USForum Map - Rev #324
Post by: Darvince on July 17, 2015, 11:47:13 PM
i can copy them from another revision (they're going to be south of darvincia)

actually i might just keep lesser frinka
Title: Re: Community USForum Map - Rev #324
Post by: Bla on July 18, 2015, 04:30:26 AM
(http://i.imgur.com/Qgk6KQt.png)
Title: Re: Community USForum Map - Rev #324
Post by: atomic7732 on July 18, 2015, 12:52:38 PM
rip eqirium's peninsula reaching out to red rainbow
Title: Re: Community USForum Map - Rev #326
Post by: Darvince on July 26, 2015, 12:38:26 AM
I realized that our geology isn't that hopeless as long as we don't go for an insane level of realism, rather, a moderate one would be sufficient to explain Universalis while not entirely overhauling the planet.

Changes:
- fixed the construction tape north of blaland
- removed ocean currents in the area
- changed tectonic boundaries to make more sense with himalia's upcoming mountains

(http://i.gyazo.com/99319d107a3e2f204d7f7d2b0bdb06d0.png)
Title: Re: Community USForum Map - Rev #324
Post by: Darvince on July 26, 2015, 06:00:54 AM
The following error or errors occurred while posting this message:
The message body was left empty.
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on July 26, 2015, 06:34:35 AM
oink oink i'm a revision hog

- added nausicaa (in 327)
- expanded kolokia so it looks better on a sphere (in 328)
Title: Re: Community USForum Map - Rev #327
Post by: Bla on July 26, 2015, 07:02:16 AM
Taken
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on July 26, 2015, 09:31:08 AM

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Title: Re: Community USForum Map - Rev #327
Post by: Bla on July 26, 2015, 09:39:13 AM
Moved elevation and river layers around Blaland and changed elevation a bit in the new areas
Added some new satellite countries, Kulayak, Kuliten, Kiligon, Sebkazo, Sebkuto (city state) and Inevi Paz

The idea is that, if there were some world war after the founding of Blaland, the above areas (maybe except Kulayak) were against Blaland but got occupied during the war, and were later turned into satellites by Blaist Blaland.

(http://i.imgur.com/1moJ8DL.png)

(http://i.imgur.com/itOuIad.png)
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on July 26, 2015, 10:09:11 AM
also that lake in kiligon is supposed to be a reservoir
Title: Re: Community USForum Map - Rev #327
Post by: matty406 on July 26, 2015, 10:13:55 AM
moderate tectonics are fine
Title: Re: Community USForum Map - Rev #327
Post by: Bla on July 27, 2015, 02:56:40 PM
Added Sebkuto's border (which somehow wasn't on the previous one)

Made it bigger than previously where the city state was pretty much just one pixel. That seems too small even for a city state.
Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on July 27, 2015, 03:56:35 PM
>sebkuto
Sebtuto
Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on August 11, 2015, 04:37:19 AM
Here you go my peeps. I call this the Big Update. Here are the changes:

- Edited Dotruga's coastline to make it look more realistic/detailed.
- Added a new nation called Etsenira, a powerful empire much stronger than Aeridani. (Fiah I may have taken some of aeridani and made it Etsenira :/)
- Edited Lysteriok's coastline again to be coherent with Universalis. This whole Lysteriok problem should now be resolved.
- Added Teralm to Dotruga.
- Added a population density layer so we can start making visual data for our nations.
- Redid ocean currents. I have been doing some research lately so I promise it's more accurate now.
- Added a big island chain in the Serkr Ocean.
- Blaist Blaland sounds too English so I changed it to something different. (also for darvincia and Red Rainbow.)
- Refined Dotrugan tribal groups.
- Dotruga now owns all of Kolokia. Even Kallisto. Mudkipz doesn't even go on usfmap so it doesn't matter.
- I don't really like Bongatar's coastline so I made it a 1 pixel island off the coast of Kolokia. Bong hasn't added canon so who cares.
- Got rid of some dumb layers
- Added nations in Himalia. The continent needs some damn nations...
- Did Himalian elevation because Darvince is too damn lazy to do it himself.
- Removed Hitron. Smjjames and shmoopy hasn't contributed at all so why have a blob of nothing on our map?

I don't mean to add these things forcefully but I seriously believe that some of us aren't doing anything at all so, someone has to do something. Other than that, I'm proud of this big update and I believe Universalis has improved a lot in this revision. Yeah it's kinda weird this is a long post but w/e.
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on August 11, 2015, 04:53:27 AM
«- Blaist Blaland sounds too English so I changed it to something different. (also for darvincia and Red Rainbow.)»

u wot

oh my fuck i downloaded it and
Title: Re: Community USForum Map - Rev #327
Post by: Bla on August 11, 2015, 04:55:30 AM
I would have preferred giving aliens control of Hitron for some variation and more interesting story but besides from that nice update.
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on August 11, 2015, 06:44:00 AM

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Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on August 11, 2015, 09:29:07 AM
Here you go my peeps...

What the hell did you just edit, you little noob? I’ll have you know I graduated top of my class in the Cartography Class, and I’ve been involved in numerous edits on the USFM, and I have over 300 confirmed edits. I am trained in editing with pixels and I’m the top map editor in the entire US community. You are nothing to me but just another noob. I will wipe you the pixel out with precision the likes of which has never been seen before on this Universalis, mark my fucking words. You think you can get away with editing that crap over the Internet? Think again, you sack. As we speak I am contacting my secret network of editors across Universalis and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re dead, maggot. I can be anywhere, anytime, and I can erase you in over seven hundred ways, and that’s just with my eraser tool. Not only am I extensively trained in GIMP and Paint.NET, but I have access to the entire arsenal of Photoshop 7 and I will use it to its full extent to wipe your miserable buttocks off the face of the planet, you little hoe. If only you could have known what unholy retribution your little “clever” edit was about to bring down upon you, maybe you would have held your disgusting tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will unleash fury all over you and you will drown in it. You’re dead, kiddo.
Title: Re: Community USForum Map - Rev #327
Post by: vh on August 11, 2015, 09:41:18 AM
AYYYYYY LMAO
Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on August 11, 2015, 03:42:15 PM
omfg Naru is going to kill me lmao
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on September 12, 2015, 11:38:51 PM
remember usfmap
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on September 13, 2015, 12:17:27 AM

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Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on November 10, 2015, 05:33:19 PM
This is so dead omg.
I'm honestly quite sad this was a fun project.
Title: Re: Community USForum Map - Rev #327
Post by: vh on November 10, 2015, 05:58:17 PM
someone start a new usfm spreadsheet for something
Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on December 19, 2015, 12:13:49 AM
wow updated
- changed lysto coast again
feel free to make any changes fiah/matty
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on December 23, 2015, 06:35:24 PM
bla and/or fiah if you want you should stretch out the southern portions of issagga and blaland (as they are, autolik is a very narrow peninsula its entire length)
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on December 23, 2015, 06:41:07 PM
it's a florida with a poiky
Title: Re: Community USForum Map - Rev #327
Post by: Bla on December 24, 2015, 03:32:40 AM
bla and/or fiah if you want you should stretch out the southern portions of issagga and blaland (as they are, autolik is a very narrow peninsula its entire length)
no
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on December 24, 2015, 04:16:16 AM
?????? It was just a suggestion? You didn't have to do it? I'm not forcing you to do anything I don't want to get into an argument but ????
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on December 24, 2015, 10:21:02 AM

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Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on December 24, 2015, 12:52:52 PM
evidently the distortion is okay with him
Title: Re: Community USForum Map - Rev #327
Post by: vh on December 24, 2015, 02:31:20 PM
usf is actually on a cylindrical world remember?
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on February 12, 2016, 06:21:06 PM
wow it sank to page 3

anyway here are flags of sagua

the square version is the one that is flown in the nation of sagua
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on February 24, 2016, 11:38:45 AM
questions

1. is nausicaa in the free federation of amalthea? how about the other saguan amalthean nations?
2. what are the official governmental statuses of jurisdictions like akaji, plam islands (or w/e)? are they nations? or territories of aiyota and aeridani?

also i'd like himalian nation borders so i can make a map of soleani diplomatic relations

also then we could make a nice political map
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on February 24, 2016, 02:04:42 PM

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Title: Re: Community USForum Map - Rev #327
Post by: swonx on February 24, 2016, 11:12:41 PM
Ṥioni, Bárstekses and Akaji are all part of the Aiyoti Union Empire, meaning that they are citizens of all the countries making up the Empire. (i.e. someone born in Akaji can live in Vikasa, and someone born in Akarine can live in Bárstetkses)

The Aiyoti Union Empire has a complex parliamentary system - simplified below

Ako & Akoi >* Aiyoti Parliament > Akaśik
*in many cases, the Aiyoti Parliament has veto power

Ako and Akoi
The Ako and Akoi are the direct paternal and maternal descendants of the dynasty of the time, respectively.
(under the Seru-Vena system). They have veto power over a referendum if the majority is <60%, or difference between lowest and highest percentage is <12%.
The current Ako is Ladaśa II
The current Akoi is Aǵitsi

They reside in the royal capital, Dasi.

Aiyoti Parliament
This is the parliament that decides main laws, regulations, and federal restrictions for the Aiyoti Union Empire. It also allocates the national budget.
It is in Akanaji, Vikasa.

Akaśik
In Aiyota there are currently five Akaśik, two on the mainland and three overseas.

On the mainland, Vikasa in the north and Saghi-Sakta in the South, as well as Autonomous Special Province Yoka Tsi

These are the lower parliamentary levels that decide the laws of the local region, according to the people.

For example, if in Saghi-Sakta 80% of people voted to legalize Likafa and in Vikasa only 19% of people voted to legalize it, the Aiyoti parliament would not legalize it. However, the Saghi-Sakta parliament could choose to legalize it - within its borders.
The Akaśik are decided through cultural and voting prefences across the 60 Aiyoti Kehú, with mainland citizens having three options (Saghi-Sakta, Vikasa, Other) and Islanders having three (Saghi-Sakta, Vikasa and [Island])
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on February 28, 2016, 01:04:06 AM
thank

1. is nausicaa in the free federation of amalthea? how about the other saguan amalthean nations?

also i'd like himalian nation borders so i can make a map of soleani diplomatic relations

also then we could make a nice political map
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on February 28, 2016, 02:11:44 AM
don't worry you'll get himalian borders before 2017 i just feel that they must all have languages phonologies for their languages before I can name them and draw them
Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on March 24, 2016, 06:22:55 AM
Alright so yesterday naru found some old sketches matty did of lysteriok.
I took a particular liking to one, so I made this.

(http://i.imgur.com/21d1zxL.png)

this is only a sketch, so obviously it's going to be refined in some places later on.
But other than that i really like the shape of the continent. I don't want to change anything because this is kind of up to matty. (but imo this looks a lot better than the current shape sooo)
I also told him to keep dotruga, and maybe a bit of the old coastline (as shown in the sketch)
What do you guys think? It could be improved, but it's already looking good.
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on March 24, 2016, 07:49:05 AM
inb4 lysteriokvision
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 24, 2016, 05:21:36 PM
drafting
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on March 24, 2016, 05:22:53 PM

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Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 24, 2016, 07:46:10 PM
we're lovinosiasing Lysteriok I see how it is

v nice island arc to west

 no it's West Loviniosa
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 24, 2016, 08:03:16 PM
ok draft complete
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 24, 2016, 08:44:53 PM
remember when matty owned loviniosa
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on March 24, 2016, 08:50:33 PM

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Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 24, 2016, 09:08:44 PM
remember wen united pacific states
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 24, 2016, 09:17:25 PM
it still exists
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 24, 2016, 09:48:00 PM
it still exists
Not in my heart.
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 24, 2016, 09:52:48 PM
[21:52]   <Floenne>   rip rodafk has lost faith in TUPS
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 25, 2016, 11:01:35 AM
Should the green outlines be seas? y/n.

After that I'll color the land in.
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on March 25, 2016, 12:32:42 PM

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Title: Re: Community USForum Map - Rev #327
Post by: vh on March 25, 2016, 12:44:24 PM
it still exists
Not in my heart.
tbh i'd be quite concerned if you somehow managed to insert the united pacific states into your heart
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 25, 2016, 01:04:50 PM
n that makes the geography too chaotic

interesting
(would like other people's opinions too besides fiah)

anyways, colored in.
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on March 25, 2016, 01:10:35 PM
maybe the top left one but not the bottom right one

the top one i don't quite understand why there's (deeper?) ocean inside the continent as opposed to the sea which separates it

the bottom one looks weird
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 25, 2016, 05:38:11 PM
what's with the reaching for the sea but not quite getting there

also i agree with the chaotic geography this isn't venus
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 25, 2016, 06:32:00 PM
what's with the reaching for the sea but not quite getting there

also i agree with the chaotic geography this isn't venus
agreed tbh, that's why they were second choice. I mainly wanted to keep it with matty's drafts but found those to be oddly distracting
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on March 25, 2016, 07:11:05 PM

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Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on March 25, 2016, 07:36:08 PM
right we removed tectonic plates
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 25, 2016, 08:16:27 PM
yes and now there is no mantle
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 25, 2016, 08:25:27 PM
   universalis shall be an open cylinder
   brilliant
   with no top or bottom
   Stowaway   universalis exists on a mobius strip
Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on March 26, 2016, 08:35:36 AM
Eh idk, I just don't like the shape in general (personally)
I feel Dotruga just kinda sticks out from the rest of the continent, idk if I'm the only one who sees this.
That's why in my sketch Dotruga isn't the largest "part" of the continent, if that makes sense.
Either way this is a much better sketch than Lysteriok's current shape. So nice job.
Title: Re: Community USForum Map - Rev #327
Post by: tuto99 on March 26, 2016, 08:41:08 AM
I just realized that Naru's sketch is really similar to mines, but slightly different in some areas.
I think in my sketch the rest of the continent is bigger and less jagged (though you can't see much detail in my sketch, but I would assume the coastline is somewhat smooth) so yeah
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 26, 2016, 08:50:24 AM
that's the thing of drafts; it can always change, hurray!

besides it's not my continent so change away if you see fit (including matty, if he still wants to redraw it entirely). because my draft is just my personal preference (or at least an attempt at it).
Title: Re: Community USForum Map - Rev #327
Post by: Bla on March 26, 2016, 08:55:38 AM
I like the green parts here. But I think the northeast part I marked doesn't blend entirely with Yektonisa.

I think it looks a bit strange with the sea vs continental shelf waters colors in the lakes.

For a draft it seems nice.

(http://i.imgur.com/n8z0JV5.png)
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 26, 2016, 09:32:05 AM
But I think the northeast part I marked doesn't blend entirely with Yektonisa.
If you mean the shape of it, I believe it's because the northeastern part is on another plate, being an India-esque thing; essentially a large chunk of land that's hitting against the larger one. It's not on the same plate as Yektonisa.

I think it looks a bit strange with the sea vs continental shelf waters colors in the lakes.
It was temporary for people to decide if it should be sea or land. It's gone now, though, since it really messes with the geography so it's all land.
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 26, 2016, 06:40:08 PM
no remember there are no plates anymore the interior of universalis is hollow
Title: Re: Community USForum Map - Rev #327
Post by: Naru523 on March 26, 2016, 07:36:34 PM
no remember there are no plates anymore the interior of universalis is hollow
ok
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on March 30, 2016, 01:02:50 AM
proposals for nuedar farever nation official name:

Pirák (pronounced with alveolar trill /r/)

Qtsiw (/q.ts.iw/)

dar should suggest things
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on March 30, 2016, 11:50:10 PM
(http://i.imgur.com/fjjoDrv.png)

with Amalthean diagonal stripe
gray and darvincyan on a white field

flag of the aforementioned country
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on March 31, 2016, 06:42:52 AM

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Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on March 31, 2016, 07:46:39 AM
aeridanish stripe is the other direction is it not idk i am an uneducated amalthean i just made it go the same way as the new soleani flag
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 31, 2016, 08:45:43 AM
solea was imperialized by foreign powers confirmed
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on March 31, 2016, 09:02:45 AM

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Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 31, 2016, 09:08:04 AM
we have a devastating problem with universalis's history: everyone is going to die at some point because of disease exchange as both sides (nausikaa and lysteriok/loviniosa) have complex advanced civilizations with domesticated animals and when they begin to contact each other and begin exchanging stuff, pandemics are going to spread like wildfire and devastate every country
Title: Re: Community USForum Map - Rev #327
Post by: FiahOwl on March 31, 2016, 09:33:34 AM

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Title: Re: Community USForum Map - Rev #327
Post by: Darvince on March 31, 2016, 09:52:22 AM
hi trump
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on March 31, 2016, 10:45:54 AM
It is the other way, which is the better way. You're flying your flag backwards, man.
no it's a symbol of anti-aeridanish-ness

we have a devastating problem with universalis's history: everyone is going to die at some point because of disease exchange as both sides (nausikaa and lysteriok/loviniosa) have complex advanced civilizations with domesticated animals and when they begin to contact each other and begin exchanging stuff, pandemics are going to spread like wildfire and devastate every country
yes good so give me a number how many people die
Title: Re: Community USForum Map - Rev #327
Post by: Darvince on April 17, 2016, 11:30:47 PM
like 90% of people die

   Darvince   because of multiple sentient species
   yes jesus lived in saunvare 400 thousand years ago
[23:28]   what if AG is after gorchul
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on April 17, 2016, 11:36:40 PM
like 90% of people die
perfect

this sounds like an event we can have fun with
Title: Re: Community USForum Map - Rev #327
Post by: atomic7732 on April 18, 2016, 12:41:52 AM
labelled Pirák and Enapi (which was not labelled apparently) and added small (pixelated) Soleani script names for zoletha, tepodi, and pirák:

(read them upwards)

(https://i.gyazo.com/3ef93595371ec1f87626d5ffed262d1a.png)

pi ra˦-k

the bar on the right of the glyph for ra˦-k is the high tone modifier, marked on the hook part of the 'ra' base glyph
do not confuse this with the long vowel modifier, which would located along the shaft of the glyph, in the case of r- that would be on the left side of the curved vertical bar

(https://i.gyazo.com/880b43d8dbfbba9fec4dc58210847962.png)

zo le tha

(https://i.gyazo.com/9497c0e65c91d71a41f8bda308f0734b.png)

te po di
Title: Re: Community USForum Map - Rev #332
Post by: FiahOwl on April 24, 2016, 05:36:26 PM

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Title: Re: Community USForum Map - Rev #332
Post by: FiahOwl on April 24, 2016, 05:53:12 PM

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Title: Re: Community USForum Map - Rev #332
Post by: tuto99 on June 01, 2016, 05:06:59 PM
FIXED LYSTERIOK
Title: Re: Community USForum Map - Rev #332
Post by: atomic7732 on June 01, 2016, 05:10:06 PM
fiah you can come back to universalis now
Title: Re: Community USForum Map - Rev #332
Post by: tuto99 on June 01, 2016, 05:13:15 PM
fiah you can come back to universalis now
tbh
Title: Re: Community USForum Map - Rev #332
Post by: Bla on June 21, 2016, 06:25:42 PM
fixed map alignment issues
I see that in this revision, the "center" of the world has changed along the east-west direction, why? What were the issues? Are the issues related to what I'm talking about here?
Unless there's a reason for the change, I don't really agree with it. It cuts through a chain of islands now and the change would require redoing the time zones (or having a date line different from the east/west map chop, which seems unnecessary imo). I don't see the problem there was before or any benefit of changing it so I'd suggest reverting it. Would people agree with that?
Reverting it on revision 334 shouldn't be a big problem if it was a big revision.

Before is left and after is right.
(http://i.imgur.com/20RHx8d.png) (http://i.imgur.com/I88Bgmt.png)
Title: Re: Community USForum Map - Rev #332
Post by: Darvince on June 21, 2016, 06:28:41 PM
fiji
Title: Re: Community USForum Map - Rev #332
Post by: Bla on June 21, 2016, 06:30:59 PM
fiji
Yes, Fiji exists on Earth. But that's not a reason why we should move our axis to cut through a group of islands rather than just the ocean. Could you explain any of what I asked about if you know why the revision happened? I wasn't on irc so I guess I missed something but 'fiji' really isn't a compelling reason for me at all.
Title: Re: Community USForum Map - Rev #334
Post by: Darvince on June 21, 2016, 07:00:39 PM
i don't have a compelling argument to counter your reasoning because i don't care enough about usfmap to form one so do whatever you want
Title: Re: Community USForum Map - Rev #334
Post by: FiahOwl on June 21, 2016, 07:02:23 PM

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Title: Re: Community USForum Map - Rev #334
Post by: atomic7732 on June 21, 2016, 07:03:18 PM
i agree with bla, why was it moved? what did that accomplish?

and whoever realigned the map still forgot stuff
Title: Re: Community USForum Map - Rev #334
Post by: Bla on June 22, 2016, 04:36:06 AM
It's fair enough you don't care, I'm still curious what the problem was or why it was moved though. I assume it wasn't moved just out of boredom in 333. And wanting to come up with an argument after I asked about it seems a bit strange Darvince? We shouldn't have an argument just for the sake of an argument. I'm just asking if there was any good reason why it was moved, and if there was, I assume those reasons were thought of before moving it and not invented afterwards just to have an argument.

Anyway let's just change it back then. I will probably have time to do it in July.
Title: Re: Community USForum Map - Rev #334
Post by: atomic7732 on December 01, 2016, 10:34:54 PM
rip this thread is probably not going to reach 100 pages
Title: Re: Community USForum Map - Rev #334
Post by: FiahOwl on December 01, 2016, 10:35:30 PM

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Title: Re: Community USForum Map - Rev #334
Post by: vh on December 04, 2016, 05:24:11 PM
we can do it guys 29 more posts
Title: Re: Community USForum Map - Rev #334
Post by: atomic7732 on December 04, 2016, 05:37:39 PM
tbh
Title: Re: Community USForum Map - Rev #334
Post by: vh on December 04, 2016, 06:25:31 PM
taken
Title: Re: Community USForum Map - Rev #334
Post by: vh on December 04, 2016, 06:25:44 PM
jk jk you can have it back
Title: Re: Community USForum Map - Rev #334
Post by: Darvince on December 04, 2016, 07:33:42 PM
shud i start a poll on how many revisions pavala will get
Title: Re: Community USForum Map - Rev #334
Post by: vh on December 04, 2016, 08:13:40 PM
kk
Title: Re: Community USForum Map - Rev #334
Post by: tuto99 on July 01, 2017, 12:30:35 AM
fucking bump
Title: Re: Community USForum Map - Rev #334
Post by: Darvince on July 01, 2017, 12:53:09 AM
rip this thread is probably not going to reach 100 pages
we can do it guys 29 more posts
were there three pages of deleted posts or is syule just high
Title: Re: Community USForum Map - Rev #334
Post by: vh on July 01, 2017, 12:19:08 PM
why not both?
Title: Re: Community USForum Map - Rev #334
Post by: FiahOwl on October 17, 2017, 07:53:14 PM

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Title: Re: Community USForum Map - Rev #334
Post by: FiahOwl on October 04, 2018, 09:44:30 AM

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Title: Re: Community USForum Map - Rev #334
Post by: Darvince on October 04, 2018, 03:23:21 PM
L
Title: Re: Community USForum Map - Rev #334
Post by: tuto99 on May 27, 2019, 01:44:18 AM
gg
Title: Re: Community USForum Map - Rev #334
Post by: atomic7732 on September 13, 2019, 01:46:30 PM
don't worry you'll get himalian borders before 2017 i just feel that they must all have languages phonologies for their languages before I can name them and draw them
Title: Re: Community USForum Map - Rev #334
Post by: Darvince on September 13, 2019, 06:35:05 PM
:gazelemon: