Universe Sandbox

Universe Sandbox Legacy => Universe Sandbox 2008 | Discussion => Topic started by: Andreas on August 12, 2009, 03:41:12 PM

Title: why looks my Antares so perfect coloredbut not if i tray again?
Post by: Andreas on August 12, 2009, 03:41:12 PM
Look dan, i uploaded the system. Its the first system i did and i notice antares looks very good there. The red is perfect.

But if i make now red star (or blue or any other color) it look much darker and on one side brighter? Why is that?
Title: Re: why looks my Antares so perfect coloredbut not if i tray again?
Post by: atomic7732 on August 12, 2009, 04:04:12 PM
shadow, they (currently) don't emit their own light. You can see that on Rigel (prset) and the preset sun.
Title: Re: why looks my Antares so perfect coloredbut not if i tray again?
Post by: witold on August 12, 2009, 04:09:21 PM
Code: [Select]
<Object>
<Name>Red dwarf</Name>
<TextureDiffuse>star.dds</TextureDiffuse>
<TextureNormal>none</TextureNormal>
<TextureEmissive>none</TextureEmissive>
<Type>Star</Type>
<Notes>Star</Notes>
<ColorReal>ff0000 </ColorReal>
<ColorVivid>ff0000 </ColorVivid>
</Object>

I make this code in Appreance file then i make a test star i give this Appreance and dind,t have shadow effect
Title: Re: why looks my Antares so perfect coloredbut not if i tray again?
Post by: Dan Dixon on August 12, 2009, 05:33:39 PM
But if i make now red star (or blue or any other color) it look much darker and on one side brighter? Why is that?

This is a bug in the current version with the lighting system. I'm planning on implementing the new lighting system (where light is actually emitted from stars) for the December release that will fix this.

If you open up any of the system with Stars in it, and select Chart mode, you should see the same problems.