Universe Sandbox
Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: ocso639 on February 08, 2019, 01:47:14 PM
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Self-Explanatory.
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It's hard to simulate something that has no known properties and is purely hypothetical.
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could say the same for black holes, we don't know they exist only what they are thought to do.
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We know a ton more about black holes. We've even recorded the gravity waves of binary black holes merging.
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you can't just jump to the fact it's black holes, just cause people detected gravity waves doesn't mean it's a black hole.
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The gravity waves show 2 objects spiraling in that are more dense than anything but black holes. It's very clear.
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even if they are dense they don't have to conclude it's a black hole
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Anything that dense has to be a black hole, because of how gravity works. Once the density is high enough for a given mass, the escape velocity exceeds the speed of light. Once that happens, nothing can escape, so it's a black hole in space. The term "black hole" is less about what it is, and more about how gravity works with something that dense and massive. The gravitational waves show us the density and mass, so that means they're black holes.
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ok, but still, I want to see wormholes in US2 under an "unknown objects" tab
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It won't look how you think it will look It won't look like a portal or a weird Gabriel's Horn thing, it will just be either a skybox with some weird distortion or the exact same visuals as a black hole since all a wormhole is is two black holes connected or a black hole and a white hole (And if they go that route then they have to implement white holes too. Which will make it take even longer to finish.) Not saying it shouldn't be added at some point, but wormholes shouldn't be a high priority.
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i know.
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They don't really make sense anyway. Let's say a cube is entering the black hole end of a wormhole and it's 1/2 as wide as the black hole. The 1st part of the cube to contact the black hole will be the center of a face. Now think of the same size cube exiting a white hole the same size of the black hole. The 1st part of the cube to exit will be the 4 corners. What is happening? Are the corners in 2 places at once? Does the 1st part of the cube to enter just not exist until the corners reach the surface of the wormhole? What if it's a ship and you're on the part of the ship that doesn't exist and it stops there?
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tkulogo, you're imagining it like a cone. Understandable considering the typical deceptions of black holes but it's more like spacetime gets compressed so a ship and everything else will too, until it all gets crushed to a point and then is spewed out the other side and is uncompressed. This is where one major problem is...how do you keep it open, so that you aren't crushed to a point in which case you will be destroyed? The only way you can do this is with exotic matter, which we haven't discovered yet. If you want to imagine it like a cone then imagine the cube getting smaller as it goes into the cone.
All of this kind of thing would need to be programmed to happen if wormholes were added to US2, otherwise people will be complaining "Why don't wormholes work like they really do!?" similar to some threads I've seen here about the current implementation of black holes.