Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Support & Bugs => Topic started by: Prometech on November 06, 2018, 12:06:47 PM

Title: GPU Compute \ Multithreaded Physics
Post by: Prometech on November 06, 2018, 12:06:47 PM
Is there currently any plans to bring back GPU compute to the game engine? I find this option to run better with the physics  in the older builds of the game, however I know that the devteam changed the physics engine in one of the recent updates so.

The other question is how many threads can the game currently run for physics computations? I have a 16 core system and was just curious as to whether the engine takes advantage of this or not.
Title: Re: GPU Compute \ Multithreaded Physics
Post by: Cesare on November 07, 2018, 02:10:03 PM
I have an 8 core CPU - AMD Ryzen 7 - with 16GB RAM. Universe Sandbox 2 on my PC runs very well.
Title: Re: GPU Compute \ Multithreaded Physics
Post by: Prometech on November 08, 2018, 07:45:19 AM
I mean it runs great for me as well. but when making my videos with high particle counts I was wondering if they could squeeze any further performance out.
Title: Re: GPU Compute \ Multithreaded Physics
Post by: Cesare on November 08, 2018, 08:23:01 AM
My 8 core processor can also handle many particles such as rings and asteroid belts.