Universe Sandbox

General Category => Everything Else => Topic started by: vh on March 02, 2012, 06:03:34 PM

Title: NationStates Map/Roleplay
Post by: vh on March 02, 2012, 06:03:34 PM
naru is best mapmaker

and, um, my capital is underground in a bunker :)
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 02, 2012, 06:13:58 PM
I just noticed the TND is dangerously close to Ethanthova's capital.
Title: Re: NationStates Map/Roleplay
Post by: vh on March 02, 2012, 06:17:18 PM
TND?
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 02, 2012, 06:29:30 PM
Here's Auspikitan and Capitalismcapital Wall Street City.

And some cities. There might be references to things. There might not.
Title: Re: NationStates Map/Roleplay
Post by: vh on March 02, 2012, 07:16:51 PM
a very quick map, by population.
ehh, not bad for 10 minutes?
Basically this is all the nations to scale by population. A nation with twice the population will be twice the size
this is approximate
(based on the map above, resized all the shapes)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 02, 2012, 08:15:37 PM
well, this is an island for room for other nations who'll probably join kallisto/UPS. not intended to be official.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 02, 2012, 09:06:29 PM
dat lake
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 03, 2012, 03:19:35 AM
BlaForeverAlone---
BlaPersistentlyHighlyDistancedFromPeersInCommunistInternationalLeague.png :(

Naise maps. :P
Title: Re: NationStates Map/Roleplay
Post by: vh on March 03, 2012, 03:23:23 AM
Bla is now water :)
Title: Re: NationStates Map/Roleplay
Post by: vh on March 03, 2012, 05:28:48 AM
Kallistian Navy was given slightly more than 1/4 the military budget of kallisto ($2.84 trillion)

_________________________________________________________________________________________

Kallistan Navy:


Budget: $670 billion ($480 billion combat class)

Name: Poise class light aircraft carrier
Operators: Kallisto
Completed: 1,080
Cost: $1.2 billion
Maintenance: $98 million
Displacement: 18,000 metric tons
Length: 162 meters
Beam: 41 meters
Draft: 7.5 meters
Power: 2x GNM Aster reactors
Propulsion: 4 shafts, 138 MW
Speed: 59 knots
Range: Unlimited, 8-10 years
Crew: 1,200
Armor: 1" Kevlar in vital placed
Aircraft: 21 fixed wing fighters or 37 VTOLs
Budget: $160 billion

Name: Iio class supercarrier
Operators: Kallisto
Completed: 36
Cost: $9.3 billion
Maintenance: $831 million
Displacement: 143,000 metric tons
Length: 490 meters
Beam: 94 meters
Draft: 51 meters
Power: 4x GNM Aster-III reactors
Propulsion: 6 shafts, 215 MW
Speed: 18 knots
Range: Unlimited, 50-60 years
Crew: 8900
Armor: 3" Kevlar, 11 inch ceramic in vital areas
Aircraft: 124 fixed wing fighters or 172 VTOLs
Budget: $44 billion

Name: Yun class carrier
Operators: Kallisto
Completed: 215
Cost: $3.1 billion
Maintenance: $140 million
Displacement: 74,000 metric tons
Length: 278 meters
Beam: 67 meters
Draft: 37 meters
Power: 2x GNM Talos-I reactors
Propulsion: 4 shafts, 154 MW
Speed: 30 knots
Range: unlimited, 30-40 years
Crew: 4,500
Armor: 2" Kevlar, 4" hardened steel in vital areas
Aircraft: 65 fixed wing fighters or 84 VTOLs
Budget: $58 billion

Name: Swrm class midget submarime
Operators: Kallisto
Completed: 912
Cost: $380 million
Maintenance: $58 million
Displacement: 312 tons
Length: 47 meters
Beam: 5.2 meters
Draught: 3.4 meters
Power: 1x GNM Mni-V reactor
Propulsion: 1 shaft, 0.7 MW
Speed: 21 knots surfaced, 14 knots submerged
Range: 7,200 km surfaced, 214 km submerged
Crew: 21
Armor: 1" hardened steel, 3" Kevlar on vital areas
Armament: 4x 50cm torpedo tubes, 1x 40mm deck cannon
Budget: $70 billion

Name: Kir class attack submarine
Operators: Kallisto
Completed: 85
Cost: $1.9 billion
Maintenance: $210 million
Displacement: 7,300 metric tons
Length: 114 meters
Beam: 9.2 meters
Draught: 7.6 meters
Power: 1x GNM Mni-II reactor
Propulsion: 1 shaft, 1.6 MW
Speed: 19 knots surfaced, 12 knots submerged
Range: 12,450 km surfaced, 5040 km submerged
Crew: 52
Armor: 2" hardened steel, 5" Kevlar on vital areas
Armament: 12x 60cm torpedo tubes, 6 Kilm cruise missle tubes
Budget: $26 billion

   
Name: Qualm class missle frigate
Operators: Kallisto
Completed: 7390
Cost: $58 million
Maintenance: $6 million
Displacement: 3,100 metric tons
Length: 112 meters
Beam: 18 meters
Draft: 4.1 meters
Power: 1x GNM Mni-X reactor
Propulsion: 2 shafts, 3.4 MW
Speed: 53 knots
Range: Unlimited, 3-5 years   
Crew: 31
Armor: 2" Kevlar in vital areas
Armament: 6x 40 cm cannons, 12 Miq S-S/S-A missles
Budget: $67 billion

Name: Dect class anti-sub frigate
Operators: Kallisto
Completed: 9120
Cost: $39 million
Maintenance: $4 million
Displacement: 2,750 metric tons
Length: 92 meters
Beam: 16.5 meters
Draft: 3.2 meters
Power: 1x GNM Mni-IX reactor
Propulsion: 1 shaft, 3.1 MW
Speed: 48 knots
Range: Unlimited, 6-7 years
Crew: 81
Armor: Classified amount of bulge armor
Armament: 14x Shark ASW torpedoes, 14x Depr Depth charges
Budget: $55 billion

Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 04, 2012, 12:03:29 PM
Added Democratic Republic of Rannbows and colorswapped. (http://universesandbox.com/forum/Smileys/default/laugh.gif)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 04, 2012, 12:05:14 PM
Ewww
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 04, 2012, 12:09:16 PM
Teel mee what is wrong!?!?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 04, 2012, 12:56:21 PM
darvincia's view of the UPS
Title: Re: NationStates Map/Roleplay
Post by: vh on March 04, 2012, 01:37:47 PM
^
Title: Re: NationStates Map/Roleplay
Post by: vh on March 04, 2012, 07:33:50 PM
One does not simply fly their nation into Kallisto with a fleet of military-grade helicopters!

*suddenly*
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 04, 2012, 09:14:42 PM
One does not simply fly their nation into Kallisto with a fleet of military-grade helicopters!

*suddenly*
This reminds me of something. What does this remind me of?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 04, 2012, 09:19:39 PM
Kol, that post was just kidding though.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 05, 2012, 06:00:04 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 07, 2012, 11:26:25 PM
Poor Darvincia.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 08, 2012, 07:01:47 AM
Kolwut.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 08, 2012, 08:18:05 AM
Impending Ethanthova/Pacifist Darvincia merge?
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 08, 2012, 09:54:05 AM
Impending Ethanthova/Pacifist Darvincia merge?
Conquer it. With bomber doves and flower missiles.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 08, 2012, 10:21:31 AM
Impending Ethanthova/Pacifist Darvincia merge?
Conquer it. With bomber doves and flower missiles.
Yaaaaaaay
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 21, 2012, 12:07:59 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 22, 2012, 04:42:13 PM
arpdated
(http://i.imgur.com/SGBCE.png)
Title: Re: NationStates Map/Roleplay
Post by: vh on March 22, 2012, 04:45:39 PM
very cute
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 22, 2012, 05:20:14 PM
Those Himalia nations nid to be smaller
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 23, 2012, 06:32:36 AM
Which is which?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 29, 2012, 11:07:21 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 01, 2012, 11:25:56 PM
I'll label them tomorrow, probably.

(http://i.imgur.com/2k0wH.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 02, 2012, 08:37:32 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 03, 2012, 12:09:13 AM
(http://i.imgur.com/e4wCK.png)
Title: Re: NationStates Map/Roleplay
Post by: vh on April 03, 2012, 04:08:08 AM
cuticles, what program do yu use
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 04, 2012, 03:33:45 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on April 04, 2012, 03:39:00 PM
yu r 2
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 06, 2012, 02:56:55 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 06, 2012, 03:01:43 PM
erryfing except the change to aeridani
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 06, 2012, 03:18:10 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on April 06, 2012, 03:25:40 PM
i think kallisto shud be ported to the sw island kekeke
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 06, 2012, 04:16:10 PM
pmub
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 06, 2012, 05:17:27 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 06, 2012, 06:09:24 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on April 06, 2012, 06:33:17 PM
OOC? stop speaking in nationstates forum language
Title: Re: NationStates Map/Roleplay
Post by: deoxy99 on April 06, 2012, 06:35:04 PM
Yeah, what does OOC mean? And I think the coffee spill gives it that unique texture actually... I don't know.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 06, 2012, 06:50:13 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on April 06, 2012, 06:51:29 PM
ooc is roleplay

but we're not really roleplaying

and it probably appears more times on the ns forums that any other place
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 06, 2012, 07:06:02 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 07, 2012, 10:57:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on April 07, 2012, 10:58:18 AM
......wat, say dat in english
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 07, 2012, 10:58:39 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 07, 2012, 11:05:41 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 07, 2012, 12:13:32 PM
I approveeeeeee
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 07, 2012, 01:58:35 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 10, 2012, 12:42:56 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 09, 2012, 04:18:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 09, 2012, 04:19:24 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 09, 2012, 04:29:29 PM
Yes i can operate 1050 Poise class light aircraft carriers.

maybe because i have a $670 billion budget. (now considerably larger), but i'll do the math with my $670 billion budget.

This assumes i completely rebuild a new fleet every 20 years, so the cost of the carrier can be divided by 20 since the budget is only one year. (The nimitz was built to operate for 50 years, so this is expensive by comparison.

A supercarrier like the nimitz costs approx $4.5 billion.
A ship like this, which is about 1/8 the size (1/2 in all dimensions).
would cost approximately $1.2 billion i guess. Not proportional to size because of electronics/other stuff.
so this 1.2 billion spread out over 20 years is $60 million per year

the nimitz costs $130 million a year to maintain. I put $100 million as a resonable guess for this ship.

So in total, $160 million.

160 million *1050 =168 billion per year, which is only around 1/4th of my naval budget back then.

very resonable.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 09, 2012, 04:48:12 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 09, 2012, 05:08:20 PM
i have 7000+ frigs..
...

the newest current usn navy frigates are being sold for about $40 million, less 1% the price of our carriers
the maintenence cost is about 7 million/year , 20 times less.

so yes it's possible and even cost less than all my 1050 light carriers put together
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 09, 2012, 05:12:06 PM
I'm probably going to make a diff. UPS map.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 09, 2012, 06:46:46 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 09, 2012, 06:55:17 PM
me three
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 09, 2012, 07:29:41 PM
me four
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 09, 2012, 07:33:56 PM
me five
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 09, 2012, 08:04:33 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 09, 2012, 08:25:30 PM
i reserve the right to win.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 09, 2012, 08:25:41 PM
>five is now four even though one person is posting twice wait that makes sense
Title: Re: NationStates Map/Roleplay
Post by: vh on June 09, 2012, 08:27:34 PM
you're on the internet >.>
Title: Re: NationStates Map/Roleplay
Post by: vh on June 10, 2012, 02:50:01 PM
welp, after getting bored quickly with polygon maps, i have moved on.

this is my newest creation.

(yes only me, dar, nue, and matty, but i got tired. if anyone wants their nation added just ask.)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 10, 2012, 02:55:45 PM
So um. How does this work?
Title: Re: NationStates Map/Roleplay
Post by: vh on June 10, 2012, 03:01:30 PM
how does it work? it's a swirly rainbow where i placed your nation! what do you mean how does it work :P
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 10, 2012, 04:34:40 PM
wow yours all suck
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 10, 2012, 04:53:32 PM
Ew different pixel ratios.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 10, 2012, 04:59:46 PM
bielosia you can have all my land.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 10, 2012, 05:00:01 PM
but shrink fiah to 1 pixel
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 10, 2012, 05:00:42 PM
oh ya wel mine ais like way tbilions bettere than urs so go dye

jus wat ins on fiah entry snad tehn we acna contest i wiil win og corus
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 10, 2012, 05:04:06 PM
RECTANGLE NS
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 10, 2012, 05:30:59 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 10, 2012, 05:34:54 PM
i wni!!!!1!111!one!!!
Title: Re: NationStates Map/Roleplay
Post by: vh on June 10, 2012, 05:41:55 PM
i submit http://img688.imageshack.us/img688/701/mapnrn.png (http://img688.imageshack.us/img688/701/mapnrn.png)

Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 10, 2012, 05:42:48 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 10, 2012, 05:49:12 PM
Your stupid randomly generated maps can suck the balls of every person who actually dedicates skill and time into mapping.

1. there is nothing wrong with generated maps
2. that isn't even a generated map...
3. it takes time to generate random maps too. and skill.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 10, 2012, 07:54:41 PM
We're submitting maps?
I SHALL PREPARE
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 10, 2012, 08:01:35 PM
Maybe we should do actual maps after this.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 10, 2012, 08:16:03 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 07:11:57 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 11, 2012, 09:12:13 AM
is that egg
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 09:40:58 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 11, 2012, 09:56:26 AM
Guise there's nothing wrong with random generation. If anything it's an awesome thing: digital artists use it all the time for inspiration.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 10:21:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:03:52 PM
Maybe we should do actual maps after this.

Wait you mean this is a joke! i've been caked to! *mudslaps atomic*

-snip-
-snip-

Not as much time and skill as to draw, say, this; (NOT FINISHED YET, THIS IS A WORK IN PROGRESS)

that's like saying using a calculator sucks because it takes more time and skill to multiply two 100 digit numbers together.

I know, I do too, I'm just a bit pissed that he's using crappy polygon art while we are drawing it by hand.

Polygon art isn't necessarily crappy. I prefer it to your squigly lines map actually. And i drew it with the polygonal lasso tool in photoshop. I doubt you hand drew your thing either.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:04:38 PM
also why is your map so dirty? looks like i mudslapped it.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 11, 2012, 12:21:06 PM
Polygons can always be subdivided :P
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:22:02 PM
i heard matty can be subdivided too. into vodcakes.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 12:24:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:26:22 PM
With you actual hand and pencil/pen/whatever? Not a mouse and computer/laptop/electronic device?

And even if you actually do, that does not necessarily make your map better or mine worse.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 12:27:16 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:27:57 PM
Yes well i used my hand and the left click button and the lasso tool to make polygon maps.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:29:45 PM
First of all more work =/= more time
i could be productive and eat 5 cookie in one second or spend an hour eating 2 cookies

and more time =/= more skill
i could scribble all day and i wouldn't draw anything looking good.

and more work =/= more skill
unskilled labor.

and none of those necessarily make your map good or better than mine.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 12:34:02 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:46:09 PM
Yes well i used my hand and the left click button and the lasso tool to make polygon maps.

But who has more skills? The person who dices up a few potatoes and throws them in the oven with his premade chicken nuggets, or the man who finds a wild chicken, kills it, cuts it into chicken slices, and throws it on the stove and deep fries it?
This is an invalid analogy because you're linking skill to outcome. You're saying that the person who knows how to kill chickens and cook them is going to end up with a better product. This isn't necessarily the case.
Example: Either you can be 'skilled' and try to calculate pi to 100 digits, or you can use the internet, and find a million in a minute.

First of all more work =/= more time
i could be productive and eat 5 cookie in one second or spend an hour eating 2 cookies

No, what I mean is that you could prebake those five cookies in the oven, or make them from scratch by using the egg beater, chocolate chips, and epicsause
what if those prebaked cookies weigh a kilogram each. then it takes more work but less time. Unless, of course, you can't lift 5 kilograms.

and more time =/= more skill
i could scribble all day and i wouldn't draw anything looking good.

If you try to draw something and just don't scribble, you could draw something way better than the guy who dedicated five minutes to drawing a pony eating poop
Nope. If the guy drawing a pony eating poop is better than you artistically, and he is motivated to try, then he has drawn something better than you.

and more work =/= more skill
unskilled labor.

More work means you have the chance to get more skilled, it is often called "Practice makes perfect".

If you do the same thing badly over 100 times or 1 million times you do not become perfect. Also skill and perfection are not the same thing. Skill is when you can do something with minimum effort. Perfection is when you do something until there are absolutely no errors or faults

and none of those necessarily make your map good or better than mine.

I am aware of that, I just mean I put more work into my map and I should get some respect, unlike them fancy young kids using their fancy tools and premade boxes.

Believe it or not, it takes some effort to construct polygons of aesthetic value. Also, just because someone could do something faster than you does not mean they should not be respected and you should. Also polygons are not premade and your line, pencil, brush tool can be considered fancy.
[/quote]
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 12:49:17 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 12:52:01 PM
I did get your point, but it was invalid, and i will stop debating if you stop insulting my maps.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 12:54:09 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 11, 2012, 12:57:34 PM
But who has more skills?
Does it really matter? The only thing it will enable you to do is boast about how you're more skilled, and that isn't going to really help you anywhere, now is it?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 12:59:29 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:02:56 PM
Epic is an opinion and thus unquantifiable quality so the only person you're 'proving' anything to is you.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 01:04:54 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:06:10 PM
No you can't prove epic because it is unquantifiable. Yes. Just read it again.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 01:06:55 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:12:12 PM
ep·ic   [ep-ik]  Show IPA
adjective Also, ep·i·cal.
1.
noting or pertaining to a long poetic composition, usually centered upon a hero, in which a series of great achievements or events is narrated in elevated style: Homer's Iliad is an epic poem.
2.
resembling or suggesting such poetry: an epic novel on the founding of the country.
3.
heroic; majestic; impressively great: the epic events of the war.
4.
of unusually great size or extent: a crime wave of epic proportions.

None of these have set amounts and there is no measure for epic, so this must mean that epic is unquantifiable. Lets stop derailing this thread anymore. If you want to argue about the quantifiability of the adjective 'epic', start another thread.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 01:13:24 PM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 11, 2012, 01:21:28 PM
Guys stop it, each to their own.
Here's my map in progress, modelled around faultlines.
With lines: http://i46.tinypic.com/o8f9mp.jpg (http://i46.tinypic.com/o8f9mp.jpg)
Without: http://i45.tinypic.com/4jnd6w.jpg (http://i45.tinypic.com/4jnd6w.jpg)
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:23:02 PM
[03:47.49] <+matty406> I'm going to try and model a map around faultlines
[03:50.12] <Darvinse> it's all your fault matty406 >.<
[03:50.19] <+matty406> YES
[03:50.24] <+matty406> BUT YOU WERE ASKING FOR IT
[03:50.29] <Darvinse> :P
[03:51.08] <+matty406> YOU ALL WERE
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 01:25:06 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:28:25 PM
switch your vote or something then. you've already voted for yourself.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 01:32:51 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:34:34 PM
fixed.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 11, 2012, 01:35:30 PM
No, it means I am epic and I can prove it to you.
And that's this boasting that I am mentioning. Besides, "skill" is more or less an opinion when it comes to map-making.

(This should have been posted 4 posts ago but I was double-ninja'd and I was afk eating so...)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 01:38:53 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 11, 2012, 01:40:54 PM
guys stop arguing

your maps sucks anyways
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:43:20 PM
shud i be impressed
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 11, 2012, 01:46:56 PM
da
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:47:41 PM
/me makes naru into vodcake
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 01:58:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 01:59:29 PM
/me turns fiahoff

You. Are Off.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 11, 2012, 02:00:53 PM
everyone's maps suck

except hamster's that she makes on christmaswinter break
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 02:01:08 PM
i herd it was hamstery.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 02:21:53 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 02:24:15 PM
yes you do.
/me throws poo in fiahmouth
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 11, 2012, 02:29:24 PM
MOAR DETAIL
http://i45.tinypic.com/107uzif.jpg (http://i45.tinypic.com/107uzif.jpg)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 02:52:29 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 02:53:35 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 02:57:24 PM
kallisto is one with tups
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 02:57:57 PM
also aerilosia needs to be bigger and shrink tups and kallisto
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 11, 2012, 03:00:32 PM
Matty the upper right looks like something out of dwarfland.

I like making the occasional rocky outcroppy lands.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 03:02:39 PM
lol that river delta and swirly river
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 03:02:57 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 03:09:36 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 03:24:53 PM
looks like glacier world
Title: Re: NationStates Map/Roleplay
Post by: vh on June 11, 2012, 03:25:15 PM
europa chronicles III
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 11, 2012, 03:30:29 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 12, 2012, 07:53:57 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 12, 2012, 08:04:34 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 12, 2012, 09:01:41 AM
matty hurry up so I can make my nation on your official universe sandbox map
Give her time pinkie pie (http://www.youtube.com/watch?v=Mtm32HBDn1I#ws)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 12, 2012, 09:02:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 12, 2012, 02:28:48 PM
Finished map I suppose. Well, it's finished in the sense all the landmass is there. I have more plans, needs more rivers which I'm adding in accordance to mountain contours, currently hidden.
Bear in mind the rift area is a faultline, two plates sliding against each other, so it's prone to earthquakes. Although we could make up that the constructive boundary of the plate isn't very active or something.

http://i.imgur.com/9x7hr.png
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 12, 2012, 03:09:08 PM
On a related note:
(http://s14.postimage.org/codcgvldb/Kysikwevvl_Land.png)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 12, 2012, 03:37:20 PM
That is a very cute river.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 12, 2012, 04:25:36 PM
Act of Unions of the Socialist Union of Aeridani and the Union of the Two Nations of Bielosia, 2012

Article 1 states "That the two nations of Aeridani and Bielosia, shall upon 1st June next ensuing the date hereof, and forever after, be United into one nation by the Name of AERILOSIA."

Article 2 provided for the succession of the Congress of Bielosia, and for social democratic succession as set out in the Bielosian Act of Settlement.

Article 3 provide for the creation of the one, unified, parliament of Aerilosia.

Articles 4 gave subjects of Aerilosia freedom of trade and navigation within the union and "the Dominions and Plantations thereunto belonging".

Articles 5 to 18 dealt with aspects of trade, movement, taxes, regulation etc., to ensure equal treatment for all subjects of the new union.

Article 16 required the introduction of a common currency for Aerilosia, subsequently effected through the Aeridanish recoinage.

Article 19 provided for the continuation of Aeridani's separate legal system.

Article 20 provided for the creation of a new Great Seal for Aerilosia, different from those of Aeridani and Bielosia, and that the Bielosian Great Seal could be used until this had been created.

Article 21 provides that all laws of either nation that may be inconsistent with the Articles in the Treaty are to be declared void.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 12, 2012, 04:29:28 PM
Fiah go make the flag.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 12, 2012, 04:30:47 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 13, 2012, 08:55:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 13, 2012, 09:00:58 AM
no
fiah must small
or die.
or die.
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Title: Re: NationStates Map/Roleplay
Post by: vh on June 13, 2012, 05:26:45 PM
darvince please calm down.

anyway, what is your nation's seal?
Title: Re: NationStates Map/Roleplay
Post by: vh on June 15, 2012, 11:34:57 PM
meanwhile...

what is this, you ask? http://universesandbox.com/forum/index.php/topic,6763.msg73294.html#msg73294 (http://universesandbox.com/forum/index.php/topic,6763.msg73294.html#msg73294)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 06:19:46 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 06:57:54 AM
they're not gliders, they're hypersonic jets :P

also flares.

and they don't fly as close to each other as shown in that picture, but if i made them far apart you wouldn't see them.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 08:16:39 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 08:21:00 AM
that is true for all planes. However, you can't shoot down every plane, or even the majority of them. Also jammers and counter-counter-jamming is commonplace. heat signals are rendered useless with flares and radar with ram and active cancellation
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 08:28:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 08:31:53 AM
Wingspan around 60 meters or so i guess. The actual body is a bit smaller than your average fighter. Cost at $100 million or so.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 08:36:03 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 08:44:17 AM
i know. i project a $50,000 cost per hour of flight with 3 hours of maintenance per flight hour. (f22 has $44000 per hour). With an average of 2 flight-hours a day, and assuming these will last me an average of 20 years before i need a new generation of more advanced interceptors, that is about $360 million a year for a fighter. My airforce budget according to nsg is ~$37 trillion per year, so assuming these make up 20% of my air force budget, that is $7.4 trillion or enough to run over 20 thousand of these fighters, having over 1700 up in the air at anytime (And in times of war, up to 3 times as much).
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 08:46:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 08:49:11 AM
nseconomy. all my nations. add up gdp. approx $500 trillion. multiply by 1/3 because that is defense spending. multiply by 22% because that is my airforce. multiply by 20% because thats how much of my airforce is these planes. solution: 7.4 trillion.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 08:53:33 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 08:55:18 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 08:55:40 AM
i just did add up all my nations. and yes i did use that.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 08:59:37 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:00:40 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:00:48 AM
what is 192 trillion

Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:01:08 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:02:02 AM
no it is $180,605,287,399,424
you must be doing it wrong.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:02:37 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:03:36 AM
http://www.broomdces.com/nseconomy/nations.php?nation=Lentausia (http://www.broomdces.com/nseconomy/nations.php?nation=Lentausia)

no need to add
it is right there in bottom right corner.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:03:52 AM

The Realm of Aerilosia Economic Statistics & Links
Gross Regional Product:   $180,605,287,399,424
Region Wide Imports:   $23,132,133,916,672
Largest Regional GDP:   United South-Africa
Largest Regional Importer:   United South-Africa
Regional Search Functions:   All The Realm of Aerilosia Nations.
Regional Nations by GDP | Regional Trading Leaders
Regional Exchange Rates | WA Members
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:04:45 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:05:48 AM
nue has best map
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:07:57 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:08:19 AM
yes we held a vote and nue best map. it canon.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:12:16 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:12:49 AM
meanwhile, the lemonade standists have been slowly pushed back despite nonviolent protests involving large quantities of lemons and mudslaps. http://www.nationstates.net/nation=holykol/detail=economy (http://www.nationstates.net/nation=holykol/detail=economy)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:14:45 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:16:25 AM
Y U NO COMMIE
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:18:13 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:19:18 AM
that is an opinion. why do you think capitalism is better
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:21:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:23:54 AM
then why are you capitalist...

also communism has a motivation to work hard too.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:27:12 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:28:00 AM
no, throw your bucketful. i don't bash, only reason.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:42:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 09:43:40 AM
People in communist countries won't slack off if you have inspectors.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 09:45:58 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 10:03:47 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 10:04:21 AM
Oh they will, trust me.

they can't because they are inspectors to make sure you are doing your job.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 10:04:47 AM
he did make another map

wow yours all suck
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 16, 2012, 10:42:10 AM
that's not mines

bitch please
Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 10:47:12 AM
wut.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 10:48:44 AM
this is a bit how i envision starrie to be

(http://img202.imageshack.us/img202/2267/jcgame10.jpg)
(http://img812.imageshack.us/img812/5884/jcgame1.jpg)
(http://img189.imageshack.us/img189/8159/jcgame9.jpg)
(http://www.itsartmag.com/features/johncarter-conceptart/9.jpg)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 11:22:20 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 11:25:43 AM
more starrie
(http://coolvibe.com/wp-content/uploads/2010/02/indstrual.jpg)
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 16, 2012, 11:50:18 AM
Fiah please please pleeeeease say you know the artist of that first pic because that's how I see Ethanthovan cities.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 12:08:20 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 16, 2012, 12:54:40 PM
i see darvincian towns as this:

(http://www.tyhee.com/images/discovery/ykcity.gif)

looking across the bay at night during a solar maximum
(http://canadianimmigrant.ca/wordpress/wp-content/uploads/yellowknife.jpg)

and yes this is at like 62°N

now for darvincia cities.
(http://www.featurepics.com/FI/Thumb300/20090924/Crowded-City-Athens-1331810.jpg)

ok i'm done i'm too lazy to continue.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 16, 2012, 01:27:21 PM
Downtown Auspikitan

(http://media.propertycasualty360.com/propertycasualty360/article/2011/05/04/Mobile_AL.jpg)

Outskirts of Auspikitan

(http://www.destination360.com/central-america/honduras/images/s/tela.jpg)

Saelunavvk

(http://www.reportingproject.net/underground/images/stories/Budva600.jpg)

Coasts near Eqliuium and Afienvvr

(http://upload.wikimedia.org/wikipedia/commons/thumb/2/27/OregonCoastEcola.jpg/800px-OregonCoastEcola.jpg)

A northern inland city (http://upload.wikimedia.org/wikipedia/commons/thumb/3/35/Salem_Oregon_downtown.JPG/800px-Salem_Oregon_downtown.JPG)

iunno
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 16, 2012, 01:34:48 PM
wt Tegucigapla
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 16, 2012, 01:38:34 PM
that's not mines

bitch please
where is this I want links
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 02:25:55 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 02:55:05 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 03:24:27 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 03:24:33 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 03:24:49 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 03:25:31 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 16, 2012, 04:06:23 PM
quick erry1 convince dan to introduce +/- karma, one vote per post per person, so we can keel fiah.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 04:24:50 PM
wut
Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2012, 04:26:05 PM
i nuke the boston

(http://1.bp.blogspot.com/-O8yfhtnPQfA/Ta73X_MWbjI/AAAAAAAAMos/aP9QNk4YAkg/s1600/Sci-Fi-Post-Apocalyptic-2808.jpg)

Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 16, 2012, 04:35:10 PM
quick erry1 convince dan to introduce +/- karma, one vote per post per person, so we can keel fiah.
great reason why not to have it.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 16, 2012, 04:50:48 PM
say hello to fihano kolwork the map demander of the 7th century
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2012, 04:54:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 17, 2012, 12:57:23 AM
http://pegasiprogramming.net/wiki/index.php?title=Main_Page (http://pegasiprogramming.net/wiki/index.php?title=Main_Page)

Proper wiki? Yes?

You need to sign up to edit.

Let's keep this mostly Wikipedia-like. As in serious. Also, using Wikipedia-like naming schemes and formatting.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 01:02:11 AM
[00:56]   =-=   YOU are now known as Naru523
[00:56]   Naru523   >Aeridanish Lyintaria
[00:56]   Naru523   Fuck you, Fiah.
[00:56]   =-=   YOU are now known as Narslp

That is all what I have to say to you Fiah about Aeridanish Lyintaria. Prepare to die.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 06:34:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 08:41:30 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 17, 2012, 08:43:27 AM
Vigilatemannisomynide circa -121
(http://fc00.deviantart.net/fs71/f/2011/204/2/4/242c10dde07ae861f28e68b1ea64fe56-d3ie3gy.jpg)
Vigilatemannisomynide circa -136, looking at the city center from afar.
(http://fc06.deviantart.net/fs11/i/2006/241/2/8/Castle_City_by_JJasso.jpg)
Vincent, from the nearby Braebal marshes.
(http://fc05.deviantart.net/fs70/f/2011/011/f/8/speed_city_by_regnar3712-d36xaj0.jpg)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 17, 2012, 08:52:35 AM
kol, whats happening here? can I join? :P
Title: Re: NationStates Map/Roleplay
Post by: Bla on June 17, 2012, 08:59:15 AM
They're just posting artish pictures of ficticious cities in their NationStates, so I guess you can join just by going somewhere like here (https://www.google.dk/search?hl=en&q=city+art&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=Wf7dT8mFEJDEsgbEycX-DQ&biw=1920&bih=955&sei=Yf7dT_r4NY3tsgbCpvGeDQ) and posting the images and describe them as your cities. Or by making the images yourself.

And epic cities, btw.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 09:06:23 AM
i herd in blacity all buildings must be shapped liike lenincat or sikkels and hammers
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 17, 2012, 09:08:18 AM
They're just posting artish pictures of ficticious cities in their NationStates, so I guess you can join just by going somewhere like here (https://www.google.dk/search?hl=en&q=city+art&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=Wf7dT8mFEJDEsgbEycX-DQ&biw=1920&bih=955&sei=Yf7dT_r4NY3tsgbCpvGeDQ) and posting the images and describe them as your cities. Or by making the images yourself.

And epic cities, btw.
oh, ok  ;D


So, here is The majestic Issamoria King's Palace
(http://www.best-graphicdesign.com/bestgrap2/mattepainting/1.jpg)



And the natural beauty of Issamoria:
(http://www.best-graphicdesign.com/bestgrap2/mattepainting/17.jpg)
(http://www.best-graphicdesign.com/bestgrap2/mattepainting/18.jpg)
(http://www.best-graphicdesign.com/bestgrap2/mattepainting/19.jpg)



The Ruins of an ancient nation that was in Issamorian territory, now a nature reserve:
(http://www.best-graphicdesign.com/bestgrap2/mattepainting/9.jpg)



The most populous city, Kanzon:
(http://www.best-graphicdesign.com/bestgrap2/mattepainting/10.jpg)



And as I imagine most Issamorian green cities:
(http://www.livbit.com/article/wp-content/uploads/2008/12/gwanggyo_1.jpg)
Title: Re: NationStates Map/Roleplay
Post by: Bla on June 17, 2012, 09:08:37 AM
@ Kipzic acid: Kolnah, but I generally like to postpone the design of my cities because I always think I will come up with a better idea than what I decide at the time and that I don't take enough things into account in designing the city, so that I never actually really get it done. That's the story of most creative things related to Blaland, the space state, etc......... :/

Nice images.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 09:12:03 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 17, 2012, 09:15:03 AM
Bitch please

(http://4.bp.blogspot.com/-b8toP-hDSF8/T7RjQrZ72sI/AAAAAAAAAhQ/MnhPx-8fiec/s1600/980.png)
it's looks like a church  :P
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 09:17:08 AM
[img ]bitch inserted[ / img]
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 10:31:59 AM
It was only under my control for fourtey years

Nononono, we would've kicked you out already in a year. Or you wouldn't control it at all.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 10:36:40 AM
It was only under my control for fourtey years

Nononono, we would've kicked you out already in a year. Or you wouldn't control it at all.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 17, 2012, 01:28:03 PM
lolfiah that's a cathedral
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 01:33:08 PM
sounds like nue's bed
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 17, 2012, 03:37:05 PM
wt skyscrapers in the 1200s
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 03:51:41 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 03:57:21 PM
The map is not even done.

Also Loviniosa is breaking apart from you, goodbye
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:02:11 PM
shud i be excited, and feel warm, and fuzzy all over
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 04:06:23 PM
Yes, you should.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 17, 2012, 04:16:51 PM
wt

fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small fiah must small
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 04:19:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 04:22:57 PM
Nah I'm still allied with Starrie.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 17, 2012, 04:24:59 PM
And me. And Darvincia. And Ethanthova.

I hope?
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:26:08 PM
http://www.nationstates.net/region=the_realm_of_aerilosia (http://www.nationstates.net/region=the_realm_of_aerilosia)

(http://img.photobucket.com/albums/v327/Hajime_Saito/LOLcats%20and%20Memes/clap.gif)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 04:26:39 PM
Yeah but I was just saying Starrie since it's Aeridani's enemy or whatever I don't even know.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:28:46 PM
we became 3 with each other.

was painful.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 04:42:32 PM
We'll consider the union again if you removed the claims of the annexation of Lyintaria from your "documents" but I doubt you will so be prepared to be against the regions of Loviniosa, Xykilavvr, and TUPS.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:43:29 PM
nids more drama llama. pl0x

Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:43:54 PM
We'll consider the union again if you removed the claims of the annexation of Lyintaria from your "documents" but I doubt you will so be prepared to be against the regions of Loviniosa, Xykilavvr, and TUPS.

NOOOOOO NOT DIPLOMACY! KEEP THAT FAR, FAR, AWAY FROM HERE
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 17, 2012, 04:46:24 PM
We'll consider the union again if you removed the claims of the annexation of Lyintaria from your "documents" but I doubt you will so be prepared to be against the regions of Loviniosa, Xykilavvr, and TUPS.
and himalia
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 04:46:33 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:47:30 PM
starrie is democratic.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:48:12 PM
well i think tups died anyway, should start moving some shit back to kallisto
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 04:49:25 PM
Good, then remove all the mentions of Lyintaria from your documents.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:50:05 PM
me trying to get into kallisto:
>shit, password protected
>oshit, even more shit, blocked from entering password entry because brute forcing on lovinsia
>administration
>remove password
>simply flies into kallisto
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 04:52:58 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 04:54:33 PM
No, kip. Look, I made a poem for you.

Roses are red

Violets are blue

Sugar is Sweet

And so are you

But the roses are wilted

The violets are dead

The sugarbowl's empty

And so is your head!~
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 04:54:51 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 17, 2012, 04:56:41 PM
Everyone who owns their own nation will command their own nations.

Possibly.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 17, 2012, 04:57:21 PM
i declare himalia
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:57:37 PM
No, kip. Look, I made a poem for you.

Roses are red

Violets are blue

Sugar is Sweet

And so are you

But the roses are wilted

The violets are dead

The sugarbowl's empty

And so is your head!~

shud i be impressed, sad, both, or explode.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:57:48 PM
darvince if i move to himalia can into delegacy?
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 04:57:57 PM
Done'd

Lyintaria > Lyinaria

wtf? Are you trying to insult us?
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 04:58:32 PM
yes. it is truth. aeridani has ordered over 9000 diplomagic insults
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 17, 2012, 04:59:48 PM
darvince if i move to himalia can into delegacy?
shure.

inb4 himaliaxkallisto
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:00:41 PM
<3

inb4 you banjection instead

the trap is a cake. hopefully.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:01:05 PM
kol joined
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 05:01:26 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 17, 2012, 05:02:26 PM
meeeeeeee
i started it
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:02:44 PM
no the thing was more like this>
everyone gradually moves away from tups except me, nue, darvince, bla, and matty
then someone overthrew my delegacy last night
then nue, darvince left.
matty and bla left, bla's pretty inactive on there.

so yeah.

oh and i left too.


oh and darvince started the matty for delegate so he can have a cookie
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 05:04:08 PM
Kolkip I overthrew you last night.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 17, 2012, 05:04:37 PM
meeeeeeee
i started it
You...
/me squints and points

then someone overthrew my delegacy last night
Yeah, Naru did, and so Ethanthova became delegate, but then darvince caused me to become delegate so I ditched the WA and left the region.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:05:01 PM
yes i saw, but darvince started the whole thing by undendorsing me and endorsing matty which left me with a 0 endorsement lead. without him you wouldn't have been able to unseat me (or was fiah part of it too?)
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:05:30 PM
meeeeeeee
i started it
You...
/me squints and points

shud we burn him at the stake, or give him a cupcake
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 17, 2012, 05:07:18 PM
Burn him at the stake.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:08:44 PM
i would but we're one so if you burned him i'd burn too.
nothx.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 17, 2012, 05:09:38 PM
If you'd burn him I'd kill all of you anyways.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:10:42 PM
oh....painful..../me burns him
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 17, 2012, 05:11:54 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 17, 2012, 05:16:44 PM
>people slowly leaving region to start their own storages yet keeping a few nations and an embassy
>collapsing
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 05:20:57 PM
yes because your main naition isn't there so it is a lie.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 17, 2012, 06:24:24 PM
EVERYONE RECRUIT http://www.nationstates.net/region=public_message_board (http://www.nationstates.net/region=public_message_board)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 07:42:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 18, 2012, 08:09:24 AM
Kol, here Aeridani plus my Issamaria Addon xD

Edit- Ignore this if you don't liked  ;)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 08:11:47 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 18, 2012, 08:23:28 AM
actually Naru was not finished with that map, so I wasn't supposed to make my nation :/
kol, a fiah-il (fail joke with fail and fiah  :-\)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 08:27:27 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 09:02:39 AM
hellpotatoe, what kind of nation is Issamoria. capitalist/communist free/dictatorship?
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 18, 2012, 09:39:18 AM
hellpotatoe, what kind of nation is Issamoria. capitalist/communist free/dictatorship?
It is a kingdom with elective monarchy and are capitalist  :)

Edit- And it has an advanced level technology.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 09:43:02 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 09:44:21 AM
Hellpotatoe: 60%
Naru: 15%
Fiah:20%
Darvince 5%
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 09:46:46 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 09:47:27 AM
who i think hellpotatoe really is
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 09:48:05 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 10:16:15 AM
this is my perception of our little corner of ns.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 10:21:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 10:26:30 AM
it doesn't work that way. you'e got it all wrong.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 10:43:33 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 10:50:08 AM
you've got it all wrong. you had embassies. thus it is affiliated. end of poo.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 18, 2012, 12:27:27 PM
Hellpotatoe: 60%
Naru: 15%
Fiah:20%
Darvince 5%
i'm hellpotatoe, i'm not naru, or fiah or darvince
i'm brazilian
if you wanna i can say tons of things on my language xD
Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 12:31:02 PM
idk maybe naru, fiah, darvince can speak brazilian.

also google translate and the internet.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 18, 2012, 12:45:47 PM
this is my perception of our little corner of ns.
What is this a map or just a like... what

And where is Xykilavvr
Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 12:52:44 PM
it's just my perception. xykilavvr and height sagua are too new and small for me to notice yet. and also remember the spelling of. it's not a map, but where i think they are in my mind. i can picture kallisto to the left side and lovinsia to the right (no political view puns intended)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 18, 2012, 01:10:20 PM
idk maybe naru, fiah, darvince can speak brazilian.

also google translate and the internet.
mas eu não usei o google tradutor D:
eu sou brasileiro caramba
e o google tradutor, quando traduz para minha língua, traduz uma única frase com dezenas de erros ortográficos
translate this from portuguese now xD
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 18, 2012, 01:17:48 PM
it's just my perception. xykilavvr and height sagua are too new and small for me to notice yet. and also remember the spelling of. it's not a map, but where i think they are in my mind. i can picture kallisto to the left side and lovinsia to the right (no political view puns intended)
>new

Xykilavvr has existed forever. I just never made it an actual region on NS. (I've mentioned it before too)
Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 01:19:01 PM
well it just appears on ns so i took no notice sadly.

sad.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 01:19:08 PM
because your main nation was in tups.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 01:29:24 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 01:53:56 PM
yes you do
Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 01:54:17 PM
Hellpotatoe: 50%
Naru: 15%
Fiah:30%
Darvince 5%
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 02:15:30 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 02:16:16 PM
you're in denial

Hellpotatoe: 50%
Naru: 10%
Fiah:35%
Darvince 5%
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 02:20:04 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 02:21:23 PM
you're in denial.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 18, 2012, 02:23:53 PM
kol, posso provar que sou uma pessoa real
eu moro no brasil, na região sudeste, em minas gerais xD
Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 02:34:26 PM
only one of you are ever active simultaneously. it is conclusive proof!
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2012, 02:37:26 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 18, 2012, 04:59:53 PM
you forgot xykilavvr and commonwealth of color and CAPITAL LETTERS FTW and height sagua

Hellpotatoe: 55%
Naru: 10%
Fiah: 35%
fix'd
Title: Re: NationStates Map/Roleplay
Post by: vh on June 18, 2012, 05:02:22 PM
see replies 306 and after
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 19, 2012, 03:12:14 AM
Meu Deus do céu, quer saber, cansei.
Podem falar o quanto quiserem que sou o fiah, eu sei que não sou e não vou sair daqui .-.
Não entendo porque acham que eu sou ele ou porque ele criaria outra conta.
English:Good Lord, you know, had enough.
They can talk all they want I'm the fiah, I know I'm not and I will not leave. -.
I do not understand why they think I am him or why it would create another account.
How can I prove that I am not the fiah?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 05:34:27 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 19, 2012, 06:23:00 AM
Meu Deus do céu, quer saber, cansei.
Podem falar o quanto quiserem que sou o fiah, eu sei que não sou e não vou sair daqui .-.
Não entendo porque acham que eu sou ele ou porque ele criaria outra conta.
English:Good Lord, you know, had enough.
They can talk all they want I'm the fiah, I know I'm not and I will not leave. -.
I do not understand why they think I am him or why it would create another account.
How can I prove that I am not the fiah?
I don't think you're Fiah. :)
Title: Re: NationStates Map/Roleplay
Post by: Bla on June 19, 2012, 06:47:44 AM
I don't think you're Fiah. :)
Me neither.

Obviously, it's Darvince. Nothing.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 19, 2012, 08:06:21 AM
You must journey to Ethanthova and bring back the Stone of Watah, located on Mount Doom.
where?
kol
Meu Deus do céu, quer saber, cansei.
Podem falar o quanto quiserem que sou o fiah, eu sei que não sou e não vou sair daqui .-.
Não entendo porque acham que eu sou ele ou porque ele criaria outra conta.
English:Good Lord, you know, had enough.
They can talk all they want I'm the fiah, I know I'm not and I will not leave. -.
I do not understand why they think I am him or why it would create another account.
How can I prove that I am not the fiah?
I don't think you're Fiah. :)
thanks
kol, another quoteception!
I don't think you're Fiah. :)
Me neither.

Obviously, it's Darvince. Nothing.
who is darvince?
quoteception rulez!
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 10:39:33 AM
obviously mudkipz is bong in disguize
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 10:41:51 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 10:45:20 AM
we're one anyways

also mattymap is best map
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 10:51:14 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 11:05:50 AM
tf
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 12:26:19 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 19, 2012, 12:51:13 PM
kol, now i can put my nation in the map?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 12:54:44 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 12:55:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 19, 2012, 01:00:03 PM
70 pixels on the bottom map is 10 miles because I chose a weird scale
and finally we're only at same time :)
this proves that i don't are you :D

kol, now i can put my nation in the map?

yes
yay

Edit- here you are
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 19, 2012, 01:25:47 PM
http://zoom.it/8ADB#full (http://zoom.it/8ADB#full)
It's my map again, but I doubled the size to 4000x4000 and re drew it.
Probably don't use this version.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 01:29:49 PM
It's useful nonetheless. I prefer yours over mines.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 02:40:34 PM
using the unit mi*** should be a capital offense
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 03:44:40 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 04:07:41 PM
wt
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 04:12:39 PM
klaimed darvincian cyan area for himalia
Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 04:23:28 PM
someone rename miles to kilometers. you should feel ashamed.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 19, 2012, 04:24:41 PM
Make it Furlongs.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 19, 2012, 05:03:02 PM
i can make more than one nation? xD
and fiah, you can pass me the history of Aeridani?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 05:14:23 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 05:17:52 PM
color maps are outdated.

(http://imgur.com/fk4Bo.png) (http://i.imgur.com/fk4Bo.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 05:24:51 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 05:25:46 PM
inb4 atur misexia half the map.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 19, 2012, 05:39:16 PM
Taken after Fiah.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 05:48:53 PM
Taken after Matt
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 05:50:12 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 05:58:28 PM
defuq
Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 06:01:24 PM
taken before everyone
but also taken after nar
KEKEKEK
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 06:03:07 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 06:04:25 PM
>problem: kip has plan
>solution: declare it all invalid
>???:???
>profit:orly?
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 19, 2012, 06:32:26 PM
Can't go into detail right now.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 06:36:27 PM
holykrap TND is huge for less than a billion peeps
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 19, 2012, 06:38:27 PM
klaimed darvincian cyan area for himalia
can has part nw of himaliadarvincia even though I wanted a bit more (western blue)

also I reserve southern area of eastern bay thingy on mattmap because I need awesome coastline and darbordering

aka taken after nar kip

MAKE YOUR TAKEN LARGER SIR
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 06:41:37 PM
i like how only 600 million aeridanish can fit into the same space as 5.5 billion unicorns/himalians
Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 06:50:17 PM
SURELY, SUPREME NUE.

TAKEN
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 07:04:48 PM
Meh
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 07:11:10 PM
wtf why is darea most dense
Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 07:14:21 PM
using
Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 07:19:22 PM
much detail to be added, but for now
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 19, 2012, 07:23:43 PM
...
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 07:26:41 PM
damn it kip you took my spot

and you took Solea's spot too

you are destined to die
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 19, 2012, 07:28:38 PM
whatever

Don't give it to me because that'll be Map War 2 all over again.

I don't deserve it. I also don't deserve to be on the map don't bother.

End of discussion. I don't intend to make anyone feel bad for me or anything, I worry about that every time that I do this. So don't respond to this message.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 19, 2012, 07:42:48 PM
oshit nuedepression
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 07:47:42 PM
oshit nuedepression
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 19, 2012, 07:55:31 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 08:04:03 PM
kol the drama always happens while i'm afk.

i'll give nue whatever coast he wanted originally but not naru's. at this rate the only land i can take will be 5 pixels at the center of the map.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 08:07:28 PM
cuticles.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 19, 2012, 08:08:27 PM
someone get depressinue on this thread.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 19, 2012, 09:02:01 PM
nue wanted the spot where holykol was
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 19, 2012, 10:27:41 PM
nue wanted the spot where holykol was
tf no where Kallisto was... There's no firth by Holykol.

But I said, don't waste your time.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 20, 2012, 04:26:58 AM
alright, calm down you poopies
Title: Re: NationStates Map/Roleplay
Post by: Bla on June 20, 2012, 05:07:45 AM
Kolkolkouf.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 20, 2012, 05:15:42 AM
taken
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 20, 2012, 05:52:33 AM
Me.
This thread.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 20, 2012, 06:05:13 AM
KOL matty
Title: Re: NationStates Map/Roleplay
Post by: vh on June 20, 2012, 07:52:25 AM
http://i.imgdiode.com/W6D8pk.png (http://i.imgdiode.com/W6D8pk.png)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 20, 2012, 08:00:38 AM
taken
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 20, 2012, 08:04:49 AM
taken
I picked up before you naru, but the post bugged ;)
Edit- Kol, i can't upload for some reason D:
Edit2- Yay
Edit3- removed my part to left the atomic area :/
Title: Re: NationStates Map/Roleplay
Post by: vh on June 20, 2012, 08:29:45 AM
crap, nue will kill everyone.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 20, 2012, 08:31:10 AM
crap, nue will kill everyone.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 20, 2012, 08:35:13 AM
hell potatoe can you pick another piece of land because atomic wanted that but had to be depressed before he had a chance to draw it out.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 20, 2012, 08:39:34 AM
hell potatoe can you pick another piece of land because atomic wanted that but had to be depressed before he had a chance to draw it out.
but i wanna this piece D:
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 20, 2012, 08:43:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 20, 2012, 08:45:42 AM
[move]
[move]
hell potatoe can you pick another piece of land because atomic wanted that but had to be depressed before he had a chance to draw it out.
but i wanna this piece D:
[/quote][/move]

RESPECT YOUR ELDERS
[/quote][/move]
okay  :(
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 20, 2012, 08:48:02 AM
Fiah stop lecturing our child.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 20, 2012, 08:49:37 AM
i wanna a coastal area, but do not was left none
Title: Re: NationStates Map/Roleplay
Post by: vh on June 20, 2012, 08:50:21 AM
EVERYONE, CALM DOWN

MATTY, MAKE MORE ISLANDS NOW!.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 20, 2012, 09:08:21 AM
EVERYONE, CALM DOWN

MATTY, MAKE MORE ISLANDS NOW!.
MOAR ISLANDS TO US!
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 20, 2012, 09:18:23 AM
everyone should be 1pixel
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 20, 2012, 09:23:36 AM
everyone should be 1pixel
?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 20, 2012, 03:23:50 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 20, 2012, 04:47:39 PM
poo videos

and why does he have 7 breasts
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 21, 2012, 12:15:37 PM
kolkolkol
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 21, 2012, 12:34:00 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 21, 2012, 12:53:19 PM
why you change the map all the time?
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 21, 2012, 12:55:07 PM
There was no Bielosia before Bielosia came. That would be Loviniosa.

Also, I've been thinking, should I make a compilation of maps of the region of Loviniosa, from pre-history to now?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 21, 2012, 01:03:22 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 21, 2012, 01:18:57 PM
sense ???

that makes none !!!
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 21, 2012, 02:02:02 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 21, 2012, 04:00:43 PM
That has nothing to do with the fact that the nations on that map makes no sense.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 21, 2012, 04:26:54 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 22, 2012, 09:44:37 AM
welp, people grab your chunk of testlandia for nukes, fun, or just civilization.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 22, 2012, 10:00:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 22, 2012, 10:02:28 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 22, 2012, 10:15:25 AM
TAKEN
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 23, 2012, 10:55:38 AM
taken
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 24, 2012, 07:11:19 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 24, 2012, 05:18:05 PM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 24, 2012, 06:58:19 PM
Implying Drake does';t advocate free love enough to have at least tried something.
I mean... Well done guys! We found foreign life forms.. and... Stuff.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 24, 2012, 07:03:27 PM
204 years ago. What.
Title: Re: NationStates Map/Roleplay
Post by: vh on June 24, 2012, 07:36:08 PM
i herd mattias drake had babbies with aliens.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 25, 2012, 08:08:49 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 25, 2012, 09:26:20 AM
Solea looks huge.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 25, 2012, 12:54:10 PM
As it should be. But that should probably be all of Amalthea instead.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 25, 2012, 02:06:12 PM
kolok saguas
Title: Re: NationStates Map/Roleplay
Post by: vh on June 25, 2012, 03:09:28 PM
i touch saguas
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 25, 2012, 03:11:23 PM
i touch saguaros
Title: Re: NationStates Map/Roleplay
Post by: vh on June 26, 2012, 04:46:04 AM
kallisto heirachy
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 02, 2012, 01:55:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 02, 2012, 02:27:16 PM
asw get (http://24.media.tumblr.com/tumblr_llrianmgHJ1qd8o5oo1_500.jpg)
Title: Re: NationStates Map/Roleplay
Post by: vh on July 11, 2012, 03:48:24 PM
finally got a kallisto map together. svg attached, although, the .png is higher resolution....

i don't really like the shape of kallisto. i want something shaped like nue's peninsula.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 11, 2012, 04:07:24 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 11, 2012, 05:10:09 PM
it is suck, i must make better peninsupoo
Title: Re: NationStates Map/Roleplay
Post by: vh on July 12, 2012, 06:05:17 PM
this is how far i got with hijacking nue's peninsula before byejacked me.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 12, 2012, 06:12:42 PM
So that my peninsula isn't hijacked, I volunteered to make one for him...

You know you should have just asked.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 12, 2012, 06:13:57 PM
i've asked.

no one heard.

kol.

thx :)
Title: Re: NationStates Map/Roleplay
Post by: vh on July 13, 2012, 03:20:29 AM
someone add some narrow inlets, fjords, gulfs, bays, please, i tried and....it didn't look good.
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 13, 2012, 04:29:15 AM
Kolok mr. Kipzane Brushwidth.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 13, 2012, 04:34:10 AM
kol that was nue, and epikute stufs yu maid, kolthx :)

[sarcasm]ps. i think you did not enough inlets and stuff, you must make over 8000 gulfs![/sarcasm]

Title: Re: NationStates Map/Roleplay
Post by: vh on July 13, 2012, 05:31:29 AM
struggling with the lakes, does anyone have any ideas?

also, biome map. green in forest, neon green is plains, blu is swamp/wetlands, yello is desert, brown in mountains, pink is sno

map with biomes:
http://i45.tinypic.com/1z3yy9s.png (http://i45.tinypic.com/1z3yy9s.png)

map with lakes:
http://i46.tinypic.com/1zx45ds.png (http://i46.tinypic.com/1zx45ds.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2012, 06:54:21 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2012, 07:00:38 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 13, 2012, 08:21:48 AM
Also due to the geography and location of Kallisto, most of southern Kallisto will be like northern canada, whether you like it or not.
oh, how will be the climate of Issamoria?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2012, 08:44:35 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 13, 2012, 08:50:06 AM
Also due to the geography and location of Kallisto, most of southern Kallisto will be like northern canada, whether you like it or not.
oh, how will be the climate of Issamoria?

warmer, sort of like Uruguay or southern Brazil, I think.
Brrrr, Southern Brazil is cold.
Well, it's cold for me.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2012, 09:13:41 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 13, 2012, 10:39:00 AM
uhhh no. first of all, wrong map, and also, i never decided to add kallisto there.

oh, and also, wrong size.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 13, 2012, 11:04:24 AM
unburied:
struggling with the lakes, does anyone have any ideas?

also, biome map. green in forest, neon green is plains, blu is swamp/wetlands, yello is desert, brown in mountains, pink is sno

map with biomes:
http://i45.tinypic.com/1z3yy9s.png (http://i45.tinypic.com/1z3yy9s.png)

map with lakes:
http://i46.tinypic.com/1zx45ds.png (http://i46.tinypic.com/1zx45ds.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2012, 11:19:24 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 13, 2012, 11:20:55 AM
uhhh no. first of all, wrong map, and also, i never decided to add kallisto there.

Then where the fuck do you plan to add it

oh, and also, wrong size.

I de-sized it to 1/5th of it's size
hey, what is kallisto? a single nation or a union?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2012, 11:21:42 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 13, 2012, 12:39:13 PM
most of my originaly puppets are at least 75% of kallisto's size now.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 13, 2012, 01:03:11 PM
most of my originaly puppets are at least 75% of kallisto's size now.
pretty much a big nation and ~60 little nations
kolok, so many puppets xD
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2012, 04:28:27 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 13, 2012, 05:25:49 PM
TIME TO EATT PIZZAAA
WITHA BACON!!!11!1!
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 02:18:09 AM
now just need to add cities.

if you really want to, you can add it to the other map thread if they want, but keep it at correct scale.
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 14, 2012, 03:17:07 AM
10000 km? This is going to be a large planet. I mean... Just pointing it out.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 03:19:55 AM
kol, well i based it on the population density of germany. i guess i could reduce it by 4 times, so 1 pixel - 5km instead of 10.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 06:17:02 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:19:28 AM
50 billion only. i'm prepared for future growth. i imagine nationstates on a flat world. or a very big one.
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 14, 2012, 06:23:37 AM
No need to use NationStates data imo. We already made a doc where we wrote our own pops for our countries and classified our cities.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 06:30:13 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 14, 2012, 06:32:07 AM
50 billion only. i'm prepared for future growth. i imagine nationstates on a flat world. or a very big one.

You're having max 5 billion or I'm not doing this. Also if it is a flat world, what's the point of spaceships
+1
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 14, 2012, 06:33:08 AM
I think we should make this as realistic (as in, possible-with-current-Earth-technology-based-on-current-Earth-knowledge-in-current-universe) as possible. A sphere planet please and not real NationStates populations or Jupiter sized maps.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:39:03 AM
50 billion only. i'm prepared for future growth. i imagine nationstates on a flat world. or a very big one.

You're having max 5 billion or I'm not doing this. Also if it is a flat world, what's the point of spaceships

doing this? the only thing i'm doing is putting a shape on a .png

i really have no idea what you mean by 'doing this'
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 06:41:11 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on July 14, 2012, 06:42:06 AM
doing this? the only thing i'm doing is putting a shape on a .png

i really have no idea what you mean by 'doing this'
You also gave it some values, like the scale and population and stuff.
kol, well i based it on the population density of germany. i guess i could reduce it by 4 times, so 1 pixel - 5km instead of 10.
50 billion only. i'm prepared for future growth. i imagine nationstates on a flat world. or a very big one.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:42:38 AM
The whole thing, I will bail out aeridani and friends if you don't have a population that I won't pull my hair out with.

bail out aeridani? it's not even in! the only thing thats in is my peninsula :P


I think we should make this as realistic (as in, possible-with-current-Earth-technology-based-on-current-Earth-knowledge-in-current-universe) as possible. A sphere planet please and not real NationStates populations or Jupiter sized maps.

hmeh. i do like everyone's hugenormously unrealistic population though. why don't we just let everyone decide on their own, and i'll down scale my map so it doesn't take up ~100 gigapixels. And the same for technology.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 14, 2012, 06:43:03 AM
I think we should make this as realistic (as in, possible-with-current-Earth-technology-based-on-current-Earth-knowledge-in-current-universe) as possible. A sphere planet please and not real NationStates populations or Jupiter sized maps.
+1
The whole thing, I will bail out aeridani and friends if you don't have a population that I won't pull my hair out with.
The whole thing, I will bail out Iz-Lato Union if you don't have a population that I won't pull my hair out with.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 06:43:08 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:43:14 AM
doing this? the only thing i'm doing is putting a shape on a .png

i really have no idea what you mean by 'doing this'
You also gave it some values, like the scale and population and stuff.
kol, well i based it on the population density of germany. i guess i could reduce it by 4 times, so 1 pixel - 5km instead of 10.
50 billion only. i'm prepared for future growth. i imagine nationstates on a flat world. or a very big one.

yes should i give it a value for numbers of blas too
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:43:28 AM
Besides, my map was 8km to 1 pixel so we need that scale anyways.

maps can be rescaled without much skill
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 06:45:01 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on July 14, 2012, 06:46:00 AM
We should decide a scale on the entire map and agree on it (or vote) instead of making 15 different scales for each of our small maps.

I'd say we should aim at a map size similar to Earth and a population similar to Earth instead of using ridiculous NS stats. We could use the document with the cities and nation populations I think Darvince made.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:46:06 AM
quote please..


and even if he actually does, why should that affect me. it's not a problem.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:46:52 AM
kol i think this thread has been converted into an discussion about 'official ns map' thread
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:53:12 AM
We should decide a scale on the entire map and agree on it (or vote) instead of making 15 different scales for each of our small maps.

I'd say we should aim at a map size similar to Earth and a population similar to Earth instead of using ridiculous NS stats. We could use the document with the cities and nation populations I think Darvince made.

It was me :P

-i don't know which doc you're referring to
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 06:55:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:55:40 AM
kolok
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 14, 2012, 06:55:57 AM
so... can i make my new nations on official ns map?
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:56:23 AM
KOLOK

yes.

Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 06:57:22 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 06:58:18 AM
based on bla's description, i think he's referring to this (https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dG5CeWJSZU5zN2pwS0dWclRGalU4enc#gid=0) , which was actually started by me - not that it matters anyways.

larger population does not necessarily mean suffering. it often does, but not always. Look at the usa (url). top 1 or 2% in population and pretty rich
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 07:01:26 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 07:03:26 AM
don't worry, we have a very rigid government and police force.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 07:07:57 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 07:09:12 AM
i agree to earth-sized world. i think population should be chosen by whoever the owner of the nation/region thinks. what they do, does not affect what you do, so why does it matter.

Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 07:10:49 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 07:11:13 AM
why not. it doesn't affect anyone, so we should be completely free on this matter. you can have 200 trillion people and i don't care.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 14, 2012, 07:12:23 AM
Is this Official Discussion on Official Nationstates Map The Way Aeridani Wants It?
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 14, 2012, 07:14:42 AM
I agree that population should be decided by yourself, but I don't think anyone should have over 5 billion people per nation.
but be realistic please, i dont wanna a 50000 trillion people world
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 07:19:36 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 07:22:21 AM
It doesn't affect your nation so you shouldn't care. Until someone answers this ill ignore posts iterating the same idea of a limited population

Edit: yes fiah, but it's not your nation, so it doesn't affect you
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 07:24:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on July 14, 2012, 07:34:36 AM
Yes, this was the doc I meant.
https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dG5CeWJSZU5zN2pwS0dWclRGalU4enc#gid=0

I think we should find some values which make sense compared to each other. This is a community map after all. Things should fit together, and I think we should aim at realistic values from Earth's current perspective. But if we can't agree on it let's just draw the map and forget about official populations.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 07:40:45 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 07:59:46 AM
It does affect me, it's like saying china having 20 trillion people doesn't affect the rest of the world >.>

thats because china is irl and nationstates is virtual.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 08:01:54 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 08:03:35 AM
in nation states there is no diplomacy and war, and poverty, etc. they only exist in number form on web calculators. if i make kallisto's poverty rate 100%, will your irl life be ruined? will you be affected in any other way except that you see numbers on a screen?

also, if nationstates is realistic, then lets use nationstates population.

Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 08:09:38 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 08:11:53 AM
yes well you can't do invasions in nationstates.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 08:15:59 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 08:16:43 AM
'official ns map'
'nationstates map/roleplay'

.....

if thats not nationstates, i don't know what is.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 08:19:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 08:21:22 AM
ok then, i suggest you rename it as to not be misleading, so people who want to make nationstates map can make them in a nationstates thread. And then it'll all be fine.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 08:22:42 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 10:00:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 14, 2012, 10:41:54 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 12:30:25 PM
tell me if you people can sort the charts

https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFlhYnVzemFnaGNoeE91ZkNwQUJkNlE
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 14, 2012, 01:40:57 PM
Can't sort.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 14, 2012, 02:07:04 PM
I agree that population should be decided by yourself, but I don't think anyone should have over 1.5 billion people.
fiah, by 2050, india will have 1.7 billion people, and it will be pretty prosperous.

also mudkipz merge https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFlhYnVzemFnaGNoeE91ZkNwQUJkNlE with https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dG5CeWJSZU5zN2pwS0dWclRGalU4enc please?
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 04:40:13 PM
meh, when i nawt bored and have time.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 07:12:04 PM
resizes:
Title: Re: NationStates Map/Roleplay
Post by: vh on July 14, 2012, 07:41:43 PM
oh, and ultra-tiny
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 14, 2012, 10:26:42 PM
wt

also medium-large himalia
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 15, 2012, 02:55:48 PM
wip
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 15, 2012, 06:12:20 PM
wip
kol, alieosia = aerilosia?
oh, dont forget Issalosia!
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 15, 2012, 06:48:27 PM
Alieosia = one of bielosia's predecessors

Idk where Issalosia would be.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 15, 2012, 07:48:15 PM
kol, so now there are three camps:
nausikkak (dar, ato, bla)
issalosia (hp, nar, fiah?)
primitive kallisto (kip)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 17, 2012, 10:46:44 PM
(http://i.imgur.com/ZZl5O.png)

Before anyone says anything: Ignukwl Lake is a large hot spring.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 26, 2012, 12:31:04 AM
Lady Pacifca simply peeled aside the tape and turned the bundle so it was facing Aeridani, pulling open the three-part folds and holding the first page up so he had to read what was written. Two words:

Help me.

"N-No..."

Second page: a prayer Aeridani could read later, not now.

Third page: a detailed floor plan of a large building labelled Ground Floor. The words Help me repeated on the lower left hand corner.

"No this, she-"

Forth page: Second Floor. Help me.

Fifth page: Third Floor. Help me.

"Stop-!"

Eighth page: Geographic co-ordinates taken from someone's GPS function on their phone during one of the later, more desperate loops. Access codes and permissions for the Aerilosian Military- sensitive information. Help me.

Ninth page: Kill them, kill them all, Samuel. If I haven't escaped then I can't- kill them, help me!

"They wouldn't do that! They wouldn't escape without-!"

Tenth page: For the love of God, Aeridani, I don't care what you do- GET ME OUT OF HERE!

"VERUNIKA!"

Everything after that was pictures, some drawn with the pen that had bled all over the page, some smeared with hands and fingers. Clocks, dozens of clocks, but there were diagrams and technical information thrown in under the jarring images of bodies flung to the ground or collapsed in corners. Monsters, most of them: creatures with long necks, some with hulking bodies, notes about teeth and beaks and talons, claws and spikes and tails. Details, so many details: the parameters of the cage on the top floor, measurements for hallways, the dimensions of the doors, typical attack patterns for different kinds of monsters, a map of the exterior grounds.

And copious warnings, the constant repetition of the words: do not cross the line. It was painted everywhere, on every page, do not cross the line. Four pages were dedicated to the moss-covered pillars that marked the edge of the haunted property, each one showing a different angle and all of them begging do not cross the line.

Aeridani snatched the pages away from her long before Lady Pacifca was finished flipping through them, but she didn't try to calm Aeridani down or take them back. The nation was pacing erratically, screaming, shouting, crying.

"They left her! They abandoned her! Those bastards I'll kill them all I fucking swear it!" He swore it and he meant it. Lady Pacifica was insulted by her own pathetic reaction to what she was watching, bringing her wrist up and covering her mouth and nose with her sleeve, trying to swallow the sobs backing up painfully in her throat.

"She's alive! She's still alive! They left her!" Was that the worst part? Or was it the fact that Verunika had expected to be left behind? That she'd planned for it? That she'd-

"Aeridani-"

"My wife! Bielosia! They-! They- AAAAAGH!-!" Aeridani was pacing like a caged beast, throwing away the pages and taking handfuls of his hair like he was going to rip it out- and in fact he did, pulling and screaming until Lady Pacifca stood up and crossed the floor between them. She slapped Aeridani as hard as she dared and cut off the screams, refusing to wipe away the hot, uncomfortable tears that slipped down her own cheeks as Aeridani turned, stunned, to look at her.

"Where is your wife?" She demanded, her voice as black as she could make it with the rough lumps caged in her throat and chest. Aeridani tried to look away and Lady Pacifca raised her arm to slap him again, forcing out the answer.

"Hell!" That's right. That was what Lady Pacifca had feared all this time, what she'd been dreading to hear. She wanted Aeridani to say 'Right here.' or 'With me.' or anything that wasn't that word, but it was true. It was true and Aeridani had never wished death on any of her nations as much as she did right then. It would have been so much better for Bielosia to be several weeks dead than... than whatever she was now.

"She's in Hell."

"Don't fucking repeat me!"

Lady Pacifca slapped him again. Harder.

"Your wife is in Hell." She enunciated each word clearly, she drove them like pieces of glass into Aeridani's skin and made sure they stayed there, burning, hurting, festering. And she knew it was the right thing to do, because instead of breaking down into starving, exhausted, gutless sobs again, Aeridani just gave her a look that could have burnt the flesh off her bones. "And you-"

"Don't give me-!"

"And you-!" They were shouting, they were screaming, they were crying but damn them both they were connecting."You are going to bring her back!"

The devil was not going to take Loviniosa's child! The devil was not going to win! The devil was not going to pollute an earnest soul and carry it off to his domain! He was not going to take a descendant of the Empire of Loviniosa, a daughter of the Wizardry of Britannia, a martyr for her family and friends, a shining example for the world- the devil would not have her grandchild!

"BRING HER BACK!"
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 26, 2012, 01:48:08 AM
woah what
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 26, 2012, 09:28:29 AM
well, ok.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 26, 2012, 05:42:33 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 28, 2012, 06:48:36 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 29, 2012, 03:59:03 AM
If anyone needs a large unnafiliated state, I made up a small communist empire and it's dominions

The Empire of Velleska
The Dominion of The Industrial Workers Union
The Dominion of Caescethera
The Dominion of Austruche
The Dominion of Stevanglsk
The Protectorate of The Stevelands

http://m.nationstates.net/region=the_velleskai_commonwealth (http://m.nationstates.net/region=the_velleskai_commonwealth) currently adding 'em


idk why I did
yay, unnafiliated state! i wanna it! no
hey, what is a unnafiliated state?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 29, 2012, 05:37:43 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 29, 2012, 05:39:37 AM
Kinda like an AI. Not controlled by any of us, but can be used if needed, sort of.
so, you can have an AI enemy and we can be friends! :D
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 29, 2012, 05:41:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 29, 2012, 05:46:24 AM
What, if you are reffering to the possibility of Velleska being my enemy and your friend, then ok.
no, Velleska being your enemy and im being your friend
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 29, 2012, 06:23:34 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 29, 2012, 06:32:41 AM
nonono im not your enemy
Aeridani is very powerfull and i think that mine 8 nations cannot defeat it (not officially)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 29, 2012, 07:23:55 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 29, 2012, 07:51:06 AM
nonono im not your enemy
Aeridani is very powerfull and i think that mine 8 nations cannot defeat it (not officially)

chill out, I'm not going to go to war with you unless you do something stupid like sink a supercarrier.
Oh, i no will make something like that.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 29, 2012, 11:06:20 PM
should I increase Himalia's island index?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 30, 2012, 05:16:20 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 30, 2012, 11:14:40 AM
no this is for the rest of himalia

like;; this
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 30, 2012, 01:45:43 PM
well, to me is okay, because you can edit your borders as you like xD
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 30, 2012, 05:48:25 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 30, 2012, 10:59:30 PM
i'm not going to shrink it
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 31, 2012, 03:15:33 AM
i'm not going to shrink it
yeah
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 31, 2012, 06:04:30 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 31, 2012, 06:36:34 AM
well, this is so much...
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 31, 2012, 08:11:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 31, 2012, 08:21:24 AM
hey fiah, how you are certain that will defeat them?
i think that we have to "remake" the our nations ideas, example:
Biggest/Moar Powerfull (ONLY AN EXAMPLE):
ETERTERT
ETRYTYYET
SDLAALD
GRLADAs
ASDFRT
and etc...

Biggest:/Moar Pop.
ADFSFS
ELWRRWE
LWRLTEL
HKLTRLHY
LTRYRLTYR
Etc...

and other categories
Because i don't wanna that my nations become tribes in a world dominated by Aeridani
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 31, 2012, 08:53:15 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 31, 2012, 12:20:08 PM
And I am not sure all the tribes would comply under your rule, this will fall into chaos quickly.
Do you even know what darv's rule is?

If you're not hurting someone, what you're doing is legal.

Or something very very close to that. The tribes wouldn't care. They would care when you started to invade Himalia.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 31, 2012, 12:27:30 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 31, 2012, 12:29:30 PM
There were tribes that were the size of 3/4 of Mexico, so why not.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 31, 2012, 01:29:37 PM
srsly though, this is whats gonna happen.

And I am not sure all the tribes would comply under your rule, this will fall into chaos quickly.

http://i.imgur.com/I8rbz.png (http://i.imgur.com/I8rbz.png)
fiah what the hell?

look at the size of hellpotatoe's nations, they are 800*900, and there's only 5. so why can't i have 20 nations in 800*1000?

There were tribes that were the size of 3/4 of Mexico, so why not.

and there are ~10 of them
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 31, 2012, 06:40:46 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 31, 2012, 06:59:07 PM
ohonhonhon
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 31, 2012, 07:01:29 PM
but they don't exist today do they?
because countries were imperialist like you and shoved them off their lands and threw them on reservations or killed them or whatever. Darvincia didn't, and Solea didn't.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 31, 2012, 07:11:17 PM
zanwx - 19012 pixel
rannbows - 23164 pixel
vikil - 25726 pixel
new unicornia - 27416 pixel
vikkada - 20278 pixel
ikkuvvuki - 25094 pixel
kolktwx - 8510 pixel
akwmax - 9437 pixel
kaxwvkii-kol - 12423 pixel
aodwkaso - 21755 pixel
maxwmkakki - 17168 pixel
akwnvi-fwx - 11137 pixel
akkumixi - 17442 pixel
fiik lankii a-kol - 6353 pixel
kirivakkak - 15604 pixel
akanaki - 4795 pixel
lnwm - 5752 pixel
maxkii tribe - 58636 pixel

ok, rearranged himalia a bit. suggestions from people other than fiah?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 31, 2012, 08:13:15 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 31, 2012, 08:55:18 PM
but they don't exist today do they?
because countries were imperialist like you and shoved them off their lands and threw them on reservations or killed them or whatever. Darvincia didn't, and Solea didn't.

but aeridani did
hence "imperialist like you"

Also, Darvincia is not Aeridani.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 31, 2012, 09:18:28 PM
no fiah is imagining that aeridani held like 1/3 of the world at one point
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 31, 2012, 09:35:58 PM
no fiah is imagining that aeridani held like 2/3 of the world at one point
probably
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 31, 2012, 11:51:54 PM
wip himalia climate map

inb4 nue "but SKA is in the southern hemisphere ttt"
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 01, 2012, 12:50:39 AM
but SKA is in the southern hemisphere ttt
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 01, 2012, 03:48:12 AM
srsly though, this is whats gonna happen.

And I am not sure all the tribes would comply under your rule, this will fall into chaos quickly.

http://i.imgur.com/I8rbz.png (http://i.imgur.com/I8rbz.png)
fiah what the hell?

look at the size of hellpotatoe's nations, they are 800*900, and there's only 5. so why can't i have 20 nations in 800*1000?
Actually, i have 8 and will make moar 1 to finish my island-kontinent border







but SKA is in the southern hemisphere ttt
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 01, 2012, 04:03:52 AM
jesus christ hell, Aeridani won't be able to take over the world as long as Ethanthova and Bielosia don't let it.
ok, correctin'
"Because i don't wanna that my nations become tribes dominated by Aeridani, Bielosia or Ethanthova"
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 01, 2012, 06:08:09 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 01, 2012, 07:31:10 AM
for fucks sake, someone add one more nation and I am fucking packing up and leaving for the fucking moon.
kolkolkol
i was kiddin'
hey, why you wanna this("someone add one more nation")?
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 01, 2012, 03:54:04 PM
(http://i.imgur.com/h6DXR.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 01, 2012, 03:58:52 PM
xpost from r/officialnsmap

xpost from Official NS Map
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 01, 2012, 07:27:04 PM
loviniosaxunitedstates
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 01, 2012, 08:10:42 PM
Oh, let it be ever when unity stands
The past of wild wars and the lost of dear
To be forgotten is unbearable in these lands
But blessed to say our union will not fear

For dominance we must, for our cause it is just
And let the people free, for they will not betray
And the banner of Loviniosan fire wave in dust
As the high sun stares, our enemies shall be in bay


lolidunno
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 01, 2012, 08:15:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 01, 2012, 08:58:16 PM
Progressing in (the) works
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 01, 2012, 09:00:15 PM
lolidokno
looks more like you randomly scribbling across the land
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 02, 2012, 12:41:14 AM
(http://i.imgur.com/rIRdC.png)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 02, 2012, 04:24:07 AM
(http://i.imgur.com/rIRdC.png)
hey, atomic, you can do this for the rest of the warudoworld?
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 02, 2012, 05:38:07 AM
Edit- Iz Lato Zoomed

Quoted spambot advertising removed by Bla.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 02, 2012, 09:18:19 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 02, 2012, 12:52:51 PM
hey, atomic, you can do this for the rest of the warudoworld?
Cyclone tracks for a season?

Maybe.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 02, 2012, 02:29:28 PM
wtf fiah
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 02, 2012, 04:10:24 PM
im not north korea ._.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 03, 2012, 06:20:45 PM
bumb
Title: Re: NationStates Map/Roleplay
Post by: vh on August 04, 2012, 04:38:55 PM
in progress:
Title: Re: NationStates Map/Roleplay
Post by: vh on August 04, 2012, 05:36:55 PM
a small part completed
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 04, 2012, 06:13:14 PM
umm
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 04, 2012, 06:36:32 PM
warmed himalia
Title: Re: NationStates Map/Roleplay
Post by: vh on August 05, 2012, 07:11:34 AM
cute arrows, how do you do them.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 05, 2012, 07:58:49 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 05, 2012, 07:59:33 AM
no he had curved lines and attached an arrows.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 05, 2012, 08:02:56 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 05, 2012, 06:08:03 PM
more progress. this third dimension is more tedious than the other two combined.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 05, 2012, 06:45:02 PM
kolkip
Title: Re: NationStates Map/Roleplay
Post by: vh on August 06, 2012, 01:44:59 AM
Ok i've worked out a time system. The leapdays are complicated, but don't complain unless you've tried it yourself; it's harder than it looks.


Second: 0.729425 S.I. Seconds
Hectosec(ond): 100 Seconds; 72.9425 S.I Seconds
Dekil(osecond): 1e4 Seconds; 2 Hours, 1 Minute, 34.25 S.I. Seconds
Day: 1e5 Seconds; 729425 S.I. Seconds, 0.84424189148148... S.I. Days
Division: Monosia, Disia, Trisia, Tetrasia, Pentasia, Hexasia, Heptasia, Octosia; with 51, 51, 50, 50, 50, 50, 50, 50 days respectively
Year: 402.460999966 Days; 40246099.996572 Seconds
Year zero starts at Epoch. Years before have a - sign: -2,-1,0,1,2, etc.
Rules: Leapdays are always added on to end of Octosia, happening on average every 0.460999966 years. A Leapyear happens every even numbered year, except those divisible by 26, 1858, or 23990. Every 303951 years, a day is taken off of the end of Octosia. This allows for a time change of less than a Dekasecond for up to several billion years.
Epoch: UTC 00:00:00 January 4, 2012 (S.I. 1325635224 seconds from UTC epoch)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 06, 2012, 03:20:58 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 06, 2012, 03:34:09 AM
coded a conversion between UTC and ns time/kallisto time
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 06, 2012, 03:42:16 AM
I'll have plenty of fun progressing towards an ideal society and laughing at backwards, reactionary ideas continually taking pride in their ignorance, despite not being able to put forward one single argument in favor of its ideas every single time it's requested. No offense intended.



Anyway, what's the point of the leapy stuff?
Title: Re: NationStates Map/Roleplay
Post by: vh on August 06, 2012, 03:45:09 AM
It's to keep the calender year synchronized with the astronomical and seasonal year.



...wow i wish i could talk like with without wikipedia.
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 06, 2012, 03:48:51 AM
Yes, but can't we just make the number of days pr. year an integer so they become uneeded? I know it's not realistic, but I think it's ok in order to make this more simple.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 06, 2012, 03:54:09 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 06, 2012, 07:18:50 AM
Yes, but can't we just make the number of days pr. year an integer so they become uneeded? I know it's not realistic, but I think it's ok in order to make this more simple.

idk, that seems like going a bit too far. you could keep the days unsynchronized with the years, because the position of the earth in space relative to the sun is not very useful in general, it wouldn't be a big loss. Or you could have the days in any particular year added to the end just as necessary and not need to work out a formula for leapdays
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 06, 2012, 10:52:27 AM
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same and it could be measured accurately anywhere. Stick with your primitive planetary-based timelines you silly fools >:D
one light second is about the distance of jupiter
one light millisecond is about 300km
one light microsecond is about .3km
one light nanosecond is about 30cm
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 06, 2012, 11:07:00 AM
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same
Not when it has particles in the way.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 06, 2012, 02:46:52 PM
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same
Not when it has particles in the way.

it's still the same. the light gets bounced around so it travels farther than it looks. however, the speed is always constant.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 06, 2012, 04:00:00 PM
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same
Not when it has particles in the way.

it's still the same. the light gets bounced around so it travels farther than it looks. however, the speed is always constant.
Well speed is still m/s and on a scale of micrometers and larger speeds are "slower" because of the interactions with the particles.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 11, 2012, 08:59:27 AM
completed
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 11, 2012, 09:00:15 AM
mfw cool mountain rage to south and plains/hills to the north
Title: Re: NationStates Map/Roleplay
Post by: vh on August 11, 2012, 09:11:40 AM
made the top a huge mountain

kol.

the moon has landed on kallisto
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 11, 2012, 01:55:31 PM
Fail Attempt
Someone can make it better to me? Only if its bad-lookin or something.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 11, 2012, 03:41:52 PM
a large section being above 2500 meters is quite unlikely
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 11, 2012, 03:45:37 PM
a large section being above 2500 meters is quite unlikely
WIP 45% xD
you kan take it to me? and finish? xD
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 11, 2012, 03:50:09 PM
only coastlines being below 200m is quite unlikely
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 12, 2012, 06:28:51 AM
only coastlines being below 200m is quite unlikely
Plateau. Very big one.
look at the southwest (http://marcosbau.files.wordpress.com/2011/01/relevo-brasil-adas-pag-334.jpg)
:)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 12, 2012, 09:47:46 AM
look at the northwest :)

and also look at argentina
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 12, 2012, 01:12:24 PM
look at the northwest :)

and also look at argentina
but my map is a wip xD
and argentina is kompletely blank ._.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 12, 2012, 01:14:05 PM
Pum!

(http://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Argentina_topo_blank.jpg/446px-Argentina_topo_blank.jpg)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 12, 2012, 01:27:42 PM
bam.
(http://www.eso.org/gen-fac/pubs/astclim/espas/Arctic/Arcticastronom2_files/image004.jpg)

(http://www.geo.uni-potsdam.de/leibnizzentrum/research/chile_southcentral/imagesChile/ChileDEMIslaSantaMaria2.jpg)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 13, 2012, 04:07:42 AM
ok, stop with this real-nation-map spam AND TAKE MY MAP TO FINISH IT!!!! D:
Title: Re: NationStates Map/Roleplay
Post by: vh on August 13, 2012, 04:27:46 AM
ok, stop with this real-nation-map spam AND TAKE MY MAP TO FINISH IT!!!! D:
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 13, 2012, 06:44:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 13, 2012, 02:10:44 PM
but this is NationStates Map/Roleplay, no RealStates Map/Roleplay :(
and i wanna someone help to finish my height sagua map :(
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 13, 2012, 02:14:24 PM
I would, but it's rather pixelated.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 13, 2012, 02:39:51 PM
pixelation transbifixilation
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 13, 2012, 05:51:05 PM
I would, but it's rather pixelated.
less mountains, just a mountain range like the Himalayan one in the north pls (only if you wanna, you can make as you like)
:) Thnx
Title: Re: NationStates Map/Roleplay
Post by: vh on August 14, 2012, 01:31:22 AM
starrie city...in progress... if anyone has any ideas they can help...

it's inspired off of this http://img202.imageshack.us/img202/2267/jcgame10.jpg (http://img202.imageshack.us/img202/2267/jcgame10.jpg)
Title: Re: NationStates Map/Roleplay
Post by: vh on August 14, 2012, 06:34:13 PM
meanwhile a spy satellite sees...
Title: Re: NationStates Map/Roleplay
Post by: vh on August 14, 2012, 07:04:24 PM
:O
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 14, 2012, 07:36:36 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 15, 2012, 04:20:02 AM
it's not so weird

the following image is too big to upload in png form and took 9 hours to render:

idk whats up with the ground but it's not supposed to be like that and it'll be fixed next time
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 19, 2012, 11:56:24 AM
http://img850.imageshack.us/img850/9473/nausikkaksea613.png (http://img850.imageshack.us/img850/9473/nausikkaksea613.png)

(http://img850.imageshack.us/img850/9473/nausikkaksea613.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 19, 2012, 12:10:42 PM
wt future
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 19, 2012, 12:25:46 PM
wt future
yeah wow by like wow 3-7 months wow

not like it's real wow
Title: Re: NationStates Map/Roleplay
Post by: matty406 on August 19, 2012, 01:37:27 PM
wow
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 19, 2012, 02:22:29 PM
wow
matty gets it
Title: Re: NationStates Map/Roleplay
Post by: vh on August 20, 2012, 05:08:25 AM
SO MANY SNAKES.

SO BIG.


Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 24, 2012, 10:38:32 AM
New Issamoria Flag
KOMMUNISM
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 24, 2012, 11:08:14 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 24, 2012, 12:23:59 PM
kol
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 24, 2012, 01:13:50 PM
I was thinkin' on make a flag to each "type" of nation (ex: Communist, Capitalist, Anarchist and etc)
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 24, 2012, 02:07:08 PM
New Issamoria Flag
KOMMUNISM
Kol that flag

*./me snatches it*

it's. mine. now.....sikkelsikkelsikkel
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 24, 2012, 03:31:17 PM
Hey, our nations died? No one is posting here ._. (about teh nations)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 24, 2012, 03:38:45 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 24, 2012, 03:42:18 PM
What you use to know civilization types? A catalog or something?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 24, 2012, 03:50:14 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on August 25, 2012, 12:30:00 AM
But what if a country is interstellar but doesn't control the entire planet?
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 25, 2012, 03:09:28 AM
Carl Sagan.

Type one means you pretty much control everything on a planet, type two means you are interstellar, meaning you are spread out over several stars, type three means you own a galaxy and such and such. We're Type 0.7 now -_-
Well, we never will go to type 1, because Aeridani/Other nations will never control my nations :P
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 25, 2012, 04:11:41 AM
Double post :D
And here is a anarchist flag to Issamoria (Issamoria is not a anarchist, but i make this only to pass the time)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 25, 2012, 04:42:39 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 25, 2012, 04:44:38 AM
OH, control the weather is good :)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 25, 2012, 04:47:21 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on August 25, 2012, 05:37:51 AM
But like the political control, controlling weather events, fully using sustainable energy etc. isn't necessarily something which comes before colonizing other solar systems either. It could, but calling it "stage 1" and "stage 2" doesn't make a lot of sense. Anyway, link to the model?
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 25, 2012, 05:40:12 AM
Anyway, link to the model?
Amiuai, limc do deh moteu?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 25, 2012, 06:26:05 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 25, 2012, 06:48:24 AM
kardashian scale
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 25, 2012, 06:50:41 AM
Oh Kardashev scale, kol.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 25, 2012, 06:57:49 AM
Sometimes I blardashev scale.
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 25, 2012, 07:01:02 AM
I think the Dardashev scale is better.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 25, 2012, 08:25:28 AM
kol
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 25, 2012, 09:17:11 AM
Loviniosan Flag
(http://i.imgur.com/sSZtF.png)
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 25, 2012, 09:43:03 AM
The first thing I thought when I saw it was "this is the upper left corner and the flag is much bigger". Idk but the white lines makes me think it continues. :P But the star is really cool with the circuitry and it looks good... I guess you just need to get used to the lines stopping like that.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 25, 2012, 10:26:55 AM
No, not that type of control.

Say I am type 1.

I can control the weather, stop hurricanes, I don't use dead plants for energy, I use fusion, fission, solar and wind for 100% of my energy supply. I don't mean like you control a planet in the political sense, I mean you have a great level of technology.
wtf if controlling the weather and stopping hurricanes was part of level 1, then humanity would be at less than 0.1, fiah.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 25, 2012, 10:35:43 AM
The first thing I thought when I saw it was "this is the upper left corner and the flag is much bigger". Idk but the white lines makes me think it continues. :P But the star is really cool with the circuitry and it looks good... I guess you just need to get used to the lines stopping like that.
+1
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 25, 2012, 11:21:33 AM
I can control the weather, stop hurricanes
You better do that wisely or your planet will lash back at you because you are hindering it's natural equalization forces.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 25, 2012, 01:01:28 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 25, 2012, 06:09:52 PM
sometimes i direct hurricanes towards fiahland

trustory
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 25, 2012, 06:28:46 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 25, 2012, 06:31:19 PM
oh you moved to another solar system again?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 25, 2012, 07:07:32 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 25, 2012, 09:16:27 PM
inb4 5 different solar systems every minute
Title: Re: NationStates Map/Roleplay
Post by: vh on August 25, 2012, 10:09:01 PM
i relocated to the intestines of fiahs mom
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 26, 2012, 03:31:51 AM
inb4 5 different solar systems every minute
====
LET'S DO THIS!
No.
I declare than Iz-Lato Union have 37 galaxies (andromeda-sized) and 128 minor galaxies (like the satellite ones)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 26, 2012, 05:34:48 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 26, 2012, 06:34:59 AM
i claim the sloan great wall
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 26, 2012, 06:35:10 AM
Well, this died, so lets make sum mess  :)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 26, 2012, 09:01:37 AM
i claim everything further than the hubble deep field
Title: Re: NationStates Map/Roleplay
Post by: vh on August 26, 2012, 04:43:15 PM
Kol
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 27, 2012, 03:08:57 AM
inb4 5 different solar systems every minute
====
LET'S DO THIS!
No.
I declare than Iz-Lato Union have 37 galaxies (andromeda-sized) and 128 minor galaxies (like the satellite ones)
*Note: In this universe. We are currently workin on the creation of other universe (without using fuckin slow methods like big BLAng). We have actually 214 andromeda-sized galaxies, and 1527 minor galaxies :)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 27, 2012, 05:14:17 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 27, 2012, 06:37:47 AM
that's a tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny universe
Well, create a universe, one star at a time, takes much time...
Title: Re: NationStates Map/Roleplay
Post by: vh on August 27, 2012, 07:18:23 AM
that's a tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny universe

that depends on what it's relative to.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on August 27, 2012, 02:01:33 PM
that's a tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny tiny universe
Well, create a universe, one star at a time, takes much time...
and we started it in only 100 years D:
Title: Re: NationStates Map/Roleplay
Post by: vh on September 03, 2012, 05:10:54 AM
                  kolokoslavia (http://www.nationstates.net/nation=kolokoslavia) > starrie > kallisto > sinope


time ------------>------------>------------>------------>------------>------------>
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 03, 2012, 10:57:12 AM
no
baryogenesis > kolokoslavia > starrie > kallisto > sinope
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 03, 2012, 02:08:07 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 03, 2012, 02:16:20 PM
Einperies ve Kolokistika - Einperie ve Lovieneziea - Byisotia and Alieosia - Vielosiena - Feteirela Raepuvliks ve Avueina Lovieneziea - Yuniean ve Lovikistikiesa

Empires of Kolistika - Empire of Loviniosa - Byisotia and Alieosia - Bielosia - Federal Republics of Interstellar Lovikistikiesa - Union of Aerilosia
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 04, 2012, 12:12:33 PM
Amalthea (region) -> Amalthea
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 04, 2012, 01:05:27 PM
Einperies ve Kolokistika - Einperie ve Lovieneziea - Byisotia and Alieosia - Vielosiena - Feteirela Raepuvliks ve Avueina Lovieneziea - Yuniean ve Lovikistikiesa

Empires of Kolistika - Empire of Loviniosa - Byisotia and Alieosia - Bielosia - Federal Republics of Interstellar Lovikistikiesa - Union of Aerilosia
how do you know the future
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 04, 2012, 06:00:02 PM
i am god praise me peasants
Title: Re: NationStates Map/Roleplay
Post by: vh on September 04, 2012, 06:14:55 PM
i heard god evolved from squishy fungi in the late 1900s
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 04, 2012, 07:34:44 PM
Einperies ve Kolokistika - Einperie ve Lovieneziea - Byisotia and Alieosia - Vielosiena - Feteirela Raepuvliks ve Avueina Lovieneziea - Yuniean ve Lovikistikiesa

Empires of Kolistika - Empire of Loviniosa - Byisotia and Alieosia - Bielosia - Federal Republics of Interstellar Lovikistikiesa - Union of Aerilosia
how do you know the future
mind looking at mine?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 04, 2012, 07:48:07 PM
how do you also know the future?
Title: Re: NationStates Map/Roleplay
Post by: vh on September 06, 2012, 04:05:10 PM
so, what do people think?

https://sites.google.com/site/nspedia/ (https://sites.google.com/site/nspedia/)

i've just laid out the skelaton, but basically the heirarchy is to list areas, and then the countries that have formed within that area. and then those pages will contain something like this.
http://en.wikipedia.org/wiki/Kola_Peninsula (http://en.wikipedia.org/wiki/Kola_Peninsula)
http://en.wikipedia.org/wiki/Andorra (http://en.wikipedia.org/wiki/Andorra)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 06, 2012, 04:08:17 PM
did starrie come from loviniosa
Title: Re: NationStates Map/Roleplay
Post by: vh on September 06, 2012, 04:15:32 PM
'come from' wat.

Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 06, 2012, 04:49:45 PM
loviniosa and kallisto are closely related
it is law
Title: Re: NationStates Map/Roleplay
Post by: vh on September 06, 2012, 04:51:54 PM
KOLOK

will include.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 06, 2012, 04:54:13 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 06, 2012, 04:56:44 PM
'strong'
'define strong'
'powerful'
.....
that's a lot more specific.

Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 06, 2012, 05:22:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 07, 2012, 04:57:56 PM
ok since darvince hates tiny kallisto, i'll let him decide the size, on one condition.
population density = 10000 people / km^2 (enough to have luxury houses and self-sufficient farms for everyone without needing to build any multifloor structures).
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 07, 2012, 05:05:10 PM
since when
holyshit
bangladesh has 3000 people / km^2
Title: Re: NationStates Map/Roleplay
Post by: vh on September 07, 2012, 05:11:12 PM
well bangladesh is a failure.

10000 people/km^2
100 m^2/person

50m^2 on farm
10m^2 for living space
5m^2 for working area
15m^2 for industrial space
10m^2 for transportation
10m^2 for public buildings
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 07, 2012, 05:39:13 PM
uhh
Title: Re: NationStates Map/Roleplay
Post by: vh on September 07, 2012, 05:55:09 PM
soo pick a size.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 07, 2012, 06:08:25 PM
i nawt pick a size until you let there be natural lands
Title: Re: NationStates Map/Roleplay
Post by: vh on September 07, 2012, 06:11:22 PM
natural lands?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 07, 2012, 06:12:44 PM
like the national forests in the US

or any other land that isn't used for farms/cities/whatever
Title: Re: NationStates Map/Roleplay
Post by: vh on September 07, 2012, 06:14:05 PM
ok then, kallisto is now a barren wasteland. the average structure is 10 floors, 25 meters high. now 90% natural lands.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 07, 2012, 07:23:56 PM
i didn't mean that.
decrease population density or i don't give area.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 07, 2012, 07:35:20 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 08, 2012, 03:55:23 AM
Where you make that?
So many blanets.
======================
I officially off from this crazy mapping. Remove Iz-Lato Please.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 08, 2012, 04:37:41 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 08, 2012, 04:39:46 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 08, 2012, 05:01:31 AM
When you sayed system i hear "solar" system :P
And they're not star/planets, they're blanets!!11!1TWELVE!!1!!ONE!!
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 08, 2012, 05:18:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 08, 2012, 05:20:18 AM
But BLAnets orbits BLAck holyes at distances of several parasecs.
Hey boy, i know than they're stars. I'm only kiddin' :P
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 08, 2012, 07:23:48 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 08, 2012, 07:41:02 AM
 :'(
Title: Re: NationStates Map/Roleplay
Post by: vh on September 08, 2012, 08:31:56 AM
8)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 09, 2012, 11:18:40 PM
smiley wut
(https://dl.dropbox.com/u/45288313/NationStates/himalia_nation2.1.png)

(https://dl.dropbox.com/u/45288313/NationStates/himalia_nation2.3.png)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 10, 2012, 04:19:35 AM
Issamoria will not goes :P
Title: Re: NationStates Map/Roleplay
Post by: vh on September 12, 2012, 06:45:44 PM
inprogress.

Code: [Select]
Starrian Armada (irl 1910 tech)

Dreadnought       [10]

Vewakzon Class (7)
Displacement: 21,060 metric tons
Length:       166.2 meters
Beam:         24.7 meters
Draft:        9.2 meters
Speed:        11.6 m/s
Endurance:    18,000 km at 6 m/s
Armament:     3 x 3 330mm Mark IX guns
 Belt: 200-360 mm
 Deck: 40-100 mm
Armor:               Turrets: 100-410 mm
 Conning tower: 150 mm
 Bulkheads: 370 mm
 
Kolgrax Class  (3)
Displacement: 41,910 metric tons
Length:       209.8 meters
Beam:         34.4 meters
Draft:        10.0 meters
Speed:        7.2 m/s
Endurance:    15,100 km at 6 m/s
Armament:     5 x 2 350mm Mark XVII guns
 Belt: 260-410 mm
 Deck: 80-130 mm
Armor:  Turrets: 200-500 mm
 Conning tower: 250 mm
 Bulkheads: 420 mm

Fast-Battleship   [29]

Sovkax         (12)
Displacement: 24,290 metric tons
Length:       227.6 meters
Beam:         30.7 meters
Draft:        9.4 meters
Speed:        15.3 m/s
Endurance:    6,500 km at 8 m/s
Armament:     4 x 2 320 mm Mark XIV guns
 Belt: 210-360 mm
 Deck: 40-90 mm
Armor:  Turrets: 160-390 mm
 Conning tower: 180 mm
 Bulkheads: 360 mm
 
Norkrax Class  (10)
Displacement: 21,010 metric tons
Length:       220.5 meters
Beam:         30.8 meters
Draft:        8.8 meters
Speed:        16.3 m/s
Endurance:    7,400 km at 8 m/s
Armament:     5 x 2 310mm Mark XV guns
 Belt: 170-300 mm
 Deck: 30-65 mm
Armor:  Turrets: 130-290 mm
 Conning tower: 130 mm
 Bulkheads: 260 mm

Prodaxzon Class(7)
Displacement: 28,020 metric tons
Length:       222.8 meters
Beam:         29.4 meters
Draft:        10.0 meters
Speed:        14.8 m/s
Endurance:    7,300 km at 8 m/s
Armament:     5 x 2 325 mm Mark XIX guns
 Belt: 190-320 mm
 Deck: 34-90 mm
Armor:  Turrets: 150-310 mm
 Conning tower: 230 mm
 Bulkheads: 340 mm


Battlecruiser     [34]

Graxoklax Class(19)
Displacement: 13,640 metric tons
Length:       134.5 meters
Beam:         20.9 meters
Draft:        7.9 meters
Speed:        17.6 m/s
Endurance:    13,100 km at 12 m/s
Armament:     4 x 2 280mm Mark VII guns
 Belt: 50-120 mm
 Deck: 10-35 mm
Armor:  Turrets: 60-170 mm
 Conning tower: 90 mm
 Bulkheads: 140 mm
 
Yaxxawlax Class(6)
Displacement: 17,310 metric tons
Length:       148.1 meters
Beam:         20.0 meters
Draft:        8.3 meters
Speed:        15.4 m/s
Endurance:    17,350 km at 12 m/s
Armament:     5 x 2 280mm Mark VIII guns
 Belt: 50-110 mm
 Deck: 10-40 mm
Armor:  Turrets: 60-150 mm
 Conning tower: 100 mm
 Bulkheads: 150 mm
 
Wikkiqlax Class(9)
Displacement: 9,640 metric tons
Length:       122.0 meters
Beam:         19.7 meters
Draft:        6.9 meters
Speed:        21.2 m/s
Endurance:    16,300 km at 12 m/s
Armament:     3 x 2 200 mm Mark VII guns
 Belt: 40-100 mm
 Deck: 10-30 mm
Armor:  Turrets: 50-160 mm
 Conning tower: 80 mm
 Bulkheads: 120 mm

Armored-Cruiser   [21]

Revamtax Class(17)
Vikasxan Class(4)

Light-Cruiser     (28)

Nedaxon Class  (17)
Pixatoan Class (5)
Kotex Class    (6)

Destroyer         [54]

Laxxavak Class (7)
Plokrax Class  (9)
Kirakxi Class  (13)
Blaplax Class  (13)
Darflax Class  (12)

Submarine         [42]

Sixivon Class (8)
Deaketax Class(16)
Nuedax Class  (18)

Total             {218}
Title: Re: NationStates Map/Roleplay
Post by: vh on September 12, 2012, 06:47:04 PM
ok the turrets column isn't lining up right, oh well.
Title: Re: NationStates Map/Roleplay
Post by: vh on September 12, 2012, 07:12:35 PM
so like, i would like to add some history to kallisto/whatever you call it. so does anyone want to declare war on me in the past. otherwise i'll just use that black-whatever nation as a scapegoat.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 12, 2012, 08:48:40 PM
I don't really have any nations that would really be able to do that. If I did I would...
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 12, 2012, 08:49:45 PM
how about random himalian nations in the past
but not the current ones, these: (add 1399 to year)
Title: Re: NationStates Map/Roleplay
Post by: Bla on September 12, 2012, 10:14:56 PM
Nausikkak? Could do it? It was militaristic and existed long ago so as long as it doesn't collapse due to the war or lose territory on the continent with my/Atomic's/Darvince's nationstates it seems ok imo.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 12, 2012, 10:54:16 PM
^ agree actually
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 13, 2012, 03:44:02 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on September 13, 2012, 07:30:37 AM
In Universalis I think you still wanted to be on the same planet as us, that should be the reason.

I vote no portals or any other magic. only blagic blallowed
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 13, 2012, 11:35:35 AM
I vote no portals or any other magic. only blagic blallowed
but unicorns
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 13, 2012, 12:01:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 13, 2012, 06:03:22 PM
I'm in a different universe. period2
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 13, 2012, 07:46:54 PM
I'm in a different xenosphere. period3.
Title: Re: NationStates Map/Roleplay
Post by: Bla on September 13, 2012, 10:12:38 PM
I'm on the same planet. Komma.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 14, 2012, 03:08:19 AM
I'm on the same planet. Kolmom.
Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2012, 03:02:17 AM
kallisto economic system:

-kallisto split up into ~2000 partitions
-all have different communist/socialist economic systems
-they compete with each other
-at the end of a year, a census determines which partitions are happier and have a higher production
-these partitions annex a partition adjacent to them with the lowest happiness and production
-these highly ranked partitions are rewarded in some form
-new partitions are introduced regularly to keep it competitive.
-new partitions are variations of existing economic systems
-hopefully the partitions are small enough that people have a large incentive to work hard.
the only problem i see with this is that the award might enable the highly ranked partitions to stay on top.


(isn't that the problem with communist economies? they can't get people motivated to try? why would try their hardest when they only need to hit their quota. or in the case of research scientists, you can't really demand that they accomplish science in a set period of time, and that lets them decide to not work, or try as hard as they can.)

Title: Re: NationStates Map/Roleplay
Post by: Bla on September 28, 2012, 07:42:32 AM
(isn't that the problem with communist economies?
(Don't confuse communist and socialist economies. Communism hasn't existed on a large scale yet.)

they can't get people motivated to try?
Assuming you mean socialist, depends on the system, from Marxist socialism the principle of "from each according to their ability to each according to their work" works, in other words, you receive payment according to the quantity and quality of your own work. You don't work for free for some parasitic capitalist who extracts surplus value from your work. So if by motivation you mean money, that would exist in socialism.

Communism is the highest stage of socialism, here the principle is (from Marx) "from each according to their ability, to each according to their need", so obviously direct economic reward for yourself can no longer exist as motivation.
You need to see that in the context of the development of productive forces (historical materialism). Communism would probably require either of these, or something else:

1: Change in the human culture, where people who are capable of it are expected to work for the common good. This would be a goal in the socialist stage.

2: The productive forces are developed to such an extent that human work is made completely unneccesary. Obviously motivation to work doesn't matter if we don't need people to work.

why would try their hardest when they only need to hit their quota.
Well "only need to hit their quota" then assumes it's not set so they will have to work their hardest. :P
In the USSR, there was in fact some competition/emulation of competition, "socialist emulation", where different state enterprises competed to do better than their quota. To do that they often made "counterplans" which were new plans which exceeded the state plans. The rewards could be material and moral (badges/diploma/being publicly known for working hard).

or in the case of research scientists, you can't really demand that they accomplish science in a set period of time, and that lets them decide to not work, or try as hard as they can.
Why can't you demand them to accomplish some goal within a timeframe?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 28, 2012, 11:42:56 AM
quantity+quality is a poo idea.

quantity^quality is a better idea.
Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2012, 11:54:41 AM
Quote
why would try their hardest when they only need to hit their quota.
Well "only need to hit their quota" then assumes it's not set so they will have to work their hardest. :P
In the USSR, there was in fact some competition/emulation of competition, "socialist emulation", where different state enterprises competed to do better than their quota. To do that they often made "counterplans" which were new plans which exceeded the state plans. The rewards could be material and moral (badges/diploma/being publicly known for working hard).

or in the case of research scientists, you can't really demand that they accomplish science in a set period of time, and that lets them decide to not work, or try as hard as they can.
Why can't you demand them to accomplish some goal within a timeframe?

Because everyone is capable of different amounts of work, if you set one loose quota, some people might have to work hard, while others might find it easy to reach the quote. However, if you set the quota higher, some people might not be able to meet it no matter how hard they try.

I don't think you can make scientists accomplish a goal, perhaps it is more possible in some fields of science rather than others, but can demand a completed theory of everything by 2020 or something like that and expect to complete it? On one hand they might figure it out easily by luck or chance, and then spend the rest of the time doing nothing productive. You could assign someone to monitor them, but that might only give the message that you don't care how hard they work as long as it's done at the deadline. I probably do think that if someone was a assigned to figure out the theory of everything, that in itself would probably be motivation enough, but other jobs might be less motivating/interesting.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 28, 2012, 12:07:55 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on September 28, 2012, 12:45:21 PM
Because everyone is capable of different amounts of work, if you set one loose quota, some people might have to work hard, while others might find it easy to reach the quote.
I don't see how that's any different than in any other system. People have different skills. Well first of all the individual differencies should even out if the production is on a large scale, assuming education and some other factors are geographically even (which should be measureable). But even then communication or inspection between the enterprises and planners isn't banned any more than companies aren't allowed to communicate with the ones they're selling products to in capitalism. You gather statistics on the output, see where productivity is high and low and use the experiences from the productive areas in the unproductive areas.

However, if you set the quota higher, some people might not be able to meet it no matter how hard they try.
Again, you need something to base the quota on. First of all the planned economy is based on human needs, not on what the maximum amount of products you can squeeze out of workers is and then brainwash as many people as possible into buying afterwards. If you don't need to produce more than 2 million shoes in x amount of time, you shrink the shoe production and move workers to other sectors or lower working time in general if workers aren't needed elsewhere to distribute the work as equally as possible.
When the needs are determined, for example by statistics on previous useage, through direct democracy in planning or inquiries/whatever, you distribute the quotas evenly among workers unless you have other factors to take into account. These other factors would have to be backed by evidence like demographics.
This is one way of doing it, there are probably hundreds of other ways to do it. So don't take what I say as the final words on exactly how all planned economies have to be in detail or how they have been.

I don't think you can make scientists accomplish a goal, perhaps it is more possible in some fields of science rather than others, but can demand a completed theory of everything by 2020 or something like that and expect to complete it?
Of course you can't do that. Do you know any system where you can do that?
The problem here seems that the deadline isn't based on anything. To make a deadline you need something to base it on, otherwise it's a bit pointless. Like we so often see in game development, progress in some areas can be hard to predict.

On one hand they might figure it out easily by luck or chance, and then spend the rest of the time doing nothing productive. You could assign someone to monitor them, but that might only give the message that you don't care how hard they work as long as it's done at the deadline. I probably do think that if someone was a assigned to figure out the theory of everything, that in itself would probably be motivation enough, but other jobs might be less motivating/interesting.
If you work on a project you communicate with other people who took part in planning it, and report your work and results. If it's finished you start working on something else.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 28, 2012, 12:51:05 PM
usforum: making communism efficient since 2010
Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2012, 02:37:26 PM
 
Quote
Do you know any system where you can do that?

yes:religion; theory of everything in one book.
Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2012, 05:25:35 PM
[08:18.37] <+FiahOwl> Ooooooo yqt
[08:18.44] <+FiahOwl> Guess what's I've been turning my nation into
[08:18.53] <+FiahOwl> Take anti-communist 80's red scare USA
[08:19.03] <+FiahOwl> multiply it by red scare^22
[08:19.16] <+FiahOwl> Equals anti communists
[08:19.31] <+FiahOwl> Hourra! Aeridani shall never bleed red!
[08:19.54] <+FiahOwl> The only way we'd go out of our capitalist monarch and become...
[08:20.25] <+FiahOwl> A technocratic socialism ????
[08:20.56] <vh> ok
[08:21.02] <vh> *ban non communist governments
[08:21.33] <+FiahOwl> errrrrr
[08:21.46] <+FiahOwl> that means you are declaring war on me :I
[08:22.18] <vh> lets just call it 'corrective government overhaul'
[08:22.56] <+FiahOwl> I'll launch the nuukz before I have silly Stalin running the parliament
[08:23.11] <vh> no i'll launch the nukes first!
[08:23.23] <vh> can we have a nuclear war between us
[08:23.25] <+FiahOwl> We'll all die! :O
[08:23.29] <vh> nah
[08:23.35] <+FiahOwl> Most of us*
[08:23.41] <vh> yes
[08:23.48] <+FiahOwl> 99% of us*
[08:23.49] <vh> so we reduce both our populations down to 10%
[08:23.53] <vh> ok
[08:23.57] <vh> reduce it down to 1%
[08:23.57] <+FiahOwl> Except the few in the bunkers*
[08:23.58] <vh> thats fine
[08:24.00] <+FiahOwl> Allright
[08:24.11] <vh> ./canonized

ok so aeridani's and kallisto's population is now reduced down to about 10 million.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 28, 2012, 05:43:01 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2012, 05:43:42 PM
no you agreed to it is official kthxbai
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 28, 2012, 05:53:36 PM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on September 28, 2012, 06:57:07 PM
Here's some headcanon character bios:
Leaders: http://pastebin.com/B2zrrX6q (http://pastebin.com/B2zrrX6q)
a couple of TND army guys: http://pastebin.com/TLawqimu (http://pastebin.com/TLawqimu)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 28, 2012, 07:20:12 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 28, 2012, 09:54:44 PM
we need moar history between our nashun groups and not be like "loviniosa was isolationist since 11000 BC except for this year"
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 28, 2012, 10:40:22 PM
I agree.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 28, 2012, 10:41:26 PM
loviniosa is supposedly closely related to kallisto
Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2012, 11:49:15 PM
ok should we put them together on the map?
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 29, 2012, 02:36:24 AM
And my nations? kol
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 29, 2012, 05:16:29 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 29, 2012, 05:23:31 AM
are there any nukes
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 29, 2012, 05:24:30 AM
from the Vostokian Revolutionaries and the Issamorians during the second war of human aggression."
._.
Who are the vostokian revolutionaries? They are phinehas friends? kol
And the issamorians wanna allies, no enemies :P
But we can try to attack aeridani if we have enough allies
Title: Re: NationStates Map/Roleplay
Post by: vh on September 29, 2012, 05:25:21 AM
potatoebombs.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 29, 2012, 05:29:32 AM
potatoebombs.
We prefer the term Boomtatoe, mister Kipnations Prime Minister.
Title: Re: NationStates Map/Roleplay
Post by: vh on September 29, 2012, 08:06:50 AM
KOLOK
Title: Re: NationStates Map/Roleplay
Post by: Bla on September 29, 2012, 08:15:44 AM
Kipnaps Prime Minister.
Title: Re: NationStates Map/Roleplay
Post by: vh on September 29, 2012, 08:40:52 AM
...i will boomtatoe you.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 29, 2012, 10:19:29 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on October 03, 2012, 11:45:23 AM
A random club flyer
(http://i50.tinypic.com/3rh9d.jpg)
This is Acid House 1988 (http://www.youtube.com/watch?v=rMR41Lxb1L4#)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 07, 2012, 05:38:42 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on October 08, 2012, 04:18:05 AM
hehehe...
I will boomtatoe this ._.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on October 08, 2012, 12:54:01 PM
inb4 it's entirely tomato farms
Title: Re: NationStates Map/Roleplay
Post by: vh on October 08, 2012, 01:02:58 PM
wt
Title: Re: NationStates Map/Roleplay
Post by: vh on October 08, 2012, 01:49:56 PM
Maybe if those nations weren't north koreas I wouldn't have to!

Quote
your imaginary nukes are worth nothing here

Good! Nukes are a cowards' toy, we should destroy them all and go back to threatening people with twenty five regiments of marines landing on their shores and a gassing of their cities.

>nukes are cowardly
>gassing cities is not

what.
Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 07:17:50 PM
-snip-

economy ranking system has been revised by the 216th annual commiecon, also known as kolkon in areas of darvincia and himalia.

The lemonade postulate claims that all nations are originally formed in a mix of 50% public and private sectors. While in some nations, the public has won, in others, the corrupt lemonade aristocrats have taken over! there are also rumors circulating of a certain, hard to find nation which exists in superposition and has both 100% lemonadists and 100% public sector.

you might want to open in a new tab to read this.
Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 07:18:42 PM
yes i know the white regions of the flags are messed up, but blame paint.net the lemonade IEDs.
Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 07:45:21 PM
randumfact:

kallisto government in modern tech+ near future tech is a supercomputer which makes all the decisions for the country using competing algorithms which evolve over time based on how well they do. The results of decisions are evaluated by several other computers which calculate how good the outcome was based on various factors like gross happiness increase, time saved, etc. Citizens can vote to slightly and gradually change how secondary computers calculate this score to indirectly control the primary decision making computer. this lets them choose whether they want more time or happiness, or material wealth. however, citizens cannot directly control the primary computer and evaluate its decisions because that might lead to short-sighted decisions and outcomes that are not optimal. (making it simpler for less intelligent people).

to put it in an analogy: primary computer is the gps that tells you the location of the best gas station, while secondary computer determines which gas station is the best based on time wasted, gas used, and money saved. citizens are the entity which tells the secondary computer how much they value time vs money vs quality, so that the secondary computer can evaluate which gas station is the best. except you don't know if the gas in any gas station is defective or sabotaged. so after you buy the gas you tell the secondary computer if you want higher-quality gas or save time and have lower-quality gas, and the secondary computer computes the best gas station based on these new parameters and sends it to the primary computer to figure out how to get there.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on October 17, 2012, 07:49:08 PM
kol Nausikkak

i wish you could favorite posts
Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 07:53:15 PM
wat is nausikkak

edit: i know what nausikkak is, but what do yu mean by 'kol nausikkak'
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 17, 2012, 08:03:18 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 08:05:43 PM
not really, you're grade d communism -- you almost have 50% public sector
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 17, 2012, 08:06:58 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 08:09:16 PM
well this is the nationstates roleplay thread.

and fyi it takes like 2 days to get 100% capitalism, i did it on baryogenesis in that time.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on October 17, 2012, 08:29:56 PM
wat is nausikkak

edit: i know what nausikkak is, but what do yu mean by 'kol nausikkak'
I mean how the major nausikkak nations are all grade a
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 17, 2012, 08:49:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 08:58:00 PM
...are you literate?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 17, 2012, 08:59:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on October 17, 2012, 09:01:59 PM
I Love Boston, rite?
Title: Re: NationStates Map/Roleplay
Post by: vh on October 17, 2012, 09:04:38 PM
Grade A capitalism rite?
...are you literate?
Sí.

...well then...read!

-snip-

economy ranking system has been revised by the 216th annual commiecon, also known as kolkon in areas of darvincia and himalia.

The lemonade postulate claims that all nations are originally formed in a mix of 50% public and private sectors. While in some nations, the public has won, in others, the corrupt lemonade aristocrats have taken over! there are also rumors circulating of a certain, hard to find nation which exists in superposition and has both 100% lemonadists and 100% public sector.

you might want to open in a new tab to read this.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 18, 2012, 12:22:24 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on October 18, 2012, 02:39:25 AM
KOLkipz

Redbow is grade C communism. :(

I'll have to make two revolutions.

"Lemonade apocalypse"
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on October 27, 2012, 02:25:10 AM
BumpBumpBump!!!!!!!! :D
I imagine Rio Meso to be like this:
(http://ibage)
Kaltopt like this:
(http://)ibage (http://omg)
Aiotan mountain range:
(http://ibage)
:D
kolka kola
Title: Re: NationStates Map/Roleplay
Post by: vh on November 07, 2012, 02:01:05 PM
kthxformaths
Title: Re: NationStates Map/Roleplay
Post by: vh on November 07, 2012, 02:05:27 PM
KOL ALMOST THERE: http://www.nationstates.net/nation=holykol/detail=economy (http://www.nationstates.net/nation=holykol/detail=economy)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 07, 2012, 02:06:44 PM
kthxformaths
howto.png:
99
OMG!!
Title: Re: NationStates Map/Roleplay
Post by: Bla on November 07, 2012, 11:06:02 PM
Kolkipz.

In recent news, scientists in The Glorious Armed Proletariat of The Land of the Red Rainbow have discovered the number "99".
The government has immediately applied this new discovery in the tax system.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 08, 2012, 02:57:15 AM
In more recent news The Aiotan government has discovered that there is $300,000,000,000 worth of Uranium in the Armendian desert

However they will only export to other countries if they sign an agreement that clearly states:
"____ will accept to only use this uranium for safe purposes and it may not be used for nuclear weapons"
Kallisto/Aeridani/Himalia/Ezheatio will nawt have your uranium sir
kolkolkol
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 08, 2012, 05:08:31 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 08, 2012, 05:29:40 AM
Kolkipz.

In recent news, scientists in The Glorious Armed Proletariat of The Land of the Red Rainbow have discovered the number "99".
The government has immediately applied this new discovery in the tax system.
SOVKOL


I accept to buy a shitload of it for nuclear propulsion rockets.
DON'T TRUST HIM!!!!1
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 08, 2012, 05:35:27 AM
In more recent news The Aiotan government has discovered that there is $300,000,000,000 worth of Uranium in the Armendian desert

However they will only export to other countries if they sign an agreement that clearly states:
"____ will accept to only use this uranium for safe purposes and it may not be used for nuclear weapons"
Easy as that?
So...
The latest news shows that a UFO crashed in the grounds of one of the developing countries of Ezheatio, called Gizeanea. They are saying it will only pass the technology to the rest of the world if they will pay a GOOD amount of money.
The technology will be passed to Blaland for free if they sign a treaty promising not to pass the technology to anyone.
Title: Re: NationStates Map/Roleplay
Post by: vh on November 08, 2012, 05:47:43 AM
/me bandwagons along

in kallisto, 100 trillion mudkips have been discovered and they all liek everyone. 9001 are being delivered to every person on the entire planet.

Also:

Kolkipz.

In recent news, scientists in The Glorious Armed Proletariat of The Land of the Red Rainbow have discovered the number "99".
The government has immediately applied this new discovery in the tax system.

6 hours ago: Following new legislation in Holykol, high-income earners pay a 100% tax rate.

kol, just need to figure out how to write 100% for all-income earners
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 08, 2012, 02:58:52 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on November 08, 2012, 03:16:25 PM
kallisto uses mudslap to explore planets in the next galaxy and is communicating to alien ponies.
super effective.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 08, 2012, 03:19:31 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on November 08, 2012, 03:28:55 PM
kallisto says 'no' and reverts everyone back to modern tech levels.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 08, 2012, 03:54:09 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on November 08, 2012, 04:18:51 PM
aeridani says 'no' and reverts everyone back to 2000's tech levels.
Title: Re: NationStates Map/Roleplay
Post by: blotz on November 08, 2012, 04:20:24 PM
aeridani says 'no' and reverts everyone back to 2000's tech levels.


yay post 800
Title: Re: NationStates Map/Roleplay
Post by: matty406 on November 08, 2012, 04:26:50 PM
aeridani says 'no' and reverts everyone back to 1990's tech levels.
Because decent hand-made animated shows instead of shoddy outsourced CGI stuff.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 08, 2012, 04:49:11 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 08, 2012, 05:00:18 PM
himalia says 'no' and reverts everyone back to -14000000000's tech levels.
Because decent views of nothing instead of things.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 08, 2012, 05:41:14 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 08, 2012, 05:50:39 PM
everything you know, own, and love times one quintillion will be a single, infinitesimally small dot.
Title: Re: NationStates Map/Roleplay
Post by: vh on November 08, 2012, 05:52:10 PM
needs zoomed out map so i can tell what is what
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on November 08, 2012, 05:58:21 PM
I prefer modern tech
Title: Re: NationStates Map/Roleplay
Post by: vh on November 08, 2012, 08:22:24 PM
not sure what to say to this:

[10:20.03] <+FiahOwl> No no no no
[10:20.06] <+FiahOwl> No no no!
[10:20.11] <+FiahOwl> Oh my god!
[10:20.24] <+FiahOwl> If phinehas ever makes a nation
[10:20.31] <+FiahOwl> I'll conquer it
[10:20.36] <+FiahOwl> And make his people slaves
[10:20.59] <+FiahOwl> Treat them like Jews in nazi Germany
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 08, 2012, 08:30:13 PM
condemn his actions
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 08, 2012, 08:50:51 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on November 08, 2012, 09:01:44 PM
condemn his actions

i've been waiting for an excuse to use this
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 08, 2012, 09:04:39 PM
our nations send diplomatic messages through the bureau of communication. that is now my headcanon.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 08, 2012, 09:08:12 PM
kol yes
although sadly i get 502s whenever i try to veeseet eet
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 08, 2012, 11:17:51 PM
himalia is 19 to 23 nations depending on how broad your definition
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on November 08, 2012, 11:23:11 PM
loviniosa is like 11 nations 100 if you count unrecognized nations
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 09, 2012, 05:17:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on November 09, 2012, 05:40:52 AM
Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion a.k.a Bongatar, *joins*
/me ,the master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, builds a city in the deepest trench of the ocean, somewhere hidden among the rocks near it.

Note: He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, Fails at Capitalization Skills, especially when Talking about His Nation, Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion.
Title: Re: NationStates Map/Roleplay
Post by: blotz on November 09, 2012, 05:55:32 AM
Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, also has Found large deposits of Iron and Gold benteh the trenches, near then Magma, but they Mine it correctly and it does not Burn in the Magma. After that, residents of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, start to go back up on land and erase what trace there was of them. Deep underground near the trench, Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, started to develop, develop quickly with no one else to bother them. Not until now has One Nation has detected them, the Very One Nation that Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion wants to kill. It's A Secret. If the correct person says He claims it, if Correct I will Acknowledge Him. Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, has developed technology more than others, As Others are Threatening to start a War, and the Other World Conflicts. Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, deep, has never had to Interact with those things, and Therefore is MasterFul to ALL.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 09, 2012, 07:41:17 AM
swonx, I have no intention of ending the world, I just want nuclear rockets for my space program.
DON'T TRUST HIM!

Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion a.k.a Bongatar, *joins*
/me ,the master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, builds a city in the deepest trench of the ocean, somewhere hidden among the rocks near it.

Note: He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, Fails at Capitalization Skills, especially when Talking about His Nation, Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion.

Inb4 his nation is a small island with no power
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 09, 2012, 09:21:38 AM
all of himalia has known that bongatar has existed for a long time. trollface.png
Title: Re: NationStates Map/Roleplay
Post by: blotz on November 09, 2012, 02:10:48 PM
ohyes. i couldn't have posted or else other people would know that i exsisted.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 09, 2012, 02:23:12 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on November 09, 2012, 02:25:25 PM
no./me digs up all your grass and throws it everywhere
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 09, 2012, 02:33:45 PM
no./me digs up all your grass and throws it everywhere
Oh no, fiah will became craze again!/me runs
Title: Re: NationStates Map/Roleplay
Post by: blotz on November 09, 2012, 02:39:37 PM
/me (He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion) readys the Sprint, made to Disable the Nuke with Neutron Flux. He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, also made a Wikipedia Page on this epic Missile, The Sacred Page (http://en.wikipedia.org/wiki/Sprint_(missile).) Special Thanks to the Nation of Himalia, He Who asked Dartz to ask Kallisto if it was possible, and how.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 09, 2012, 02:50:27 PM
/me (He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion) readys the Sprint, made to Disable the Nuke with Neutron Flux. He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, also made a Wikipedia Page on this epic Missile, The Sacred Page (http://en.wikipedia.org/wiki/Sprint_(missile).) Special Thanks to the Nation of Himalia, He Who asked Dartz to ask Kallisto if it was possible, and how.
uh, bongs dont have power to stahp aeridani
hellpotatoes dont have enough pawar too
Title: Re: NationStates Map/Roleplay
Post by: blotz on November 09, 2012, 02:53:17 PM
He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, can Stop aeridani with His Neutron Flux technology developments.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 09, 2012, 03:02:11 PM
He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, can Stop aeridani with His Neutron Flux technology developments.
no, because he don't have neutron flux technology :P
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 09, 2012, 03:35:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on November 09, 2012, 03:40:56 PM
i do. all the time you've been doing whatever, we were underground, not interacting with anything above ground, therefore giving us more time to spend on developing
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 09, 2012, 04:06:36 PM
i do. all the time you've been doing whatever, we were underground, not interacting with anything above ground, therefore giving us more time to spend on developing
So, i have starships with supernova nukes.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on November 09, 2012, 04:33:23 PM
no aru
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 09, 2012, 05:48:04 PM
i have hyperdimensional spacetime-warping magnetars built by rannbows
they can exist in a variety of dimensions, can warp spacetime (go everywhere, at any time, instantly), and can destroy your sorry solar system instantly.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 09, 2012, 06:13:05 PM
i have hyperdimensional spacetime-warping magnetars built by rannbows
they can exist in a variety of dimensions, can warp spacetime (go everywhere, at any time, instantly), and can destroy your sorry solar system instantly.
I have teh bladmin pawers and I can stahp you.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 09, 2012, 06:14:04 PM
you have admin powers over the universe? TIL
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 09, 2012, 09:18:07 PM
no stop official ns map is not for just mapp
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 10, 2012, 03:40:58 AM
Meanwhile off the coast of Ezheatio.....
Something like this appears:
(sorry about it being a bit blurry)
It's a diplomatic ship? :P
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 10, 2012, 03:56:06 AM
Oh, yes.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 10, 2012, 03:31:15 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 10, 2012, 03:33:03 PM
Darvince repairs Fiah under the rectangle.
Kol what is this?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 10, 2012, 03:34:03 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 10, 2012, 03:38:04 PM
a random nation
Oh, zoomed out map please?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 10, 2012, 03:53:31 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 10, 2012, 04:06:07 PM
sure
random world? :P
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 10, 2012, 04:19:18 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 10, 2012, 05:08:53 PM
is this a sooper close-up of aeridani
Title: Re: NationStates Map/Roleplay
Post by: vh on November 10, 2012, 05:14:39 PM
kol does anyone want to draw an average tropical storm path?: http://i.imgdiode.com/i0CtrG.png (http://i.imgdiode.com/i0CtrG.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 10, 2012, 05:16:57 PM
i would but i get 502 when i try to visit imgdiode so can you host it on imgur pls: http://imgur.com/ (http://imgur.com/)
Title: Re: NationStates Map/Roleplay
Post by: vh on November 10, 2012, 05:52:02 PM
http://i.imgur.com/9gbgk.png (http://i.imgur.com/9gbgk.png)
Title: Re: NationStates Map/Roleplay
Post by: vh on November 10, 2012, 06:00:55 PM
ding
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 10, 2012, 06:01:25 PM
no that's not the problem the FOV is too high
Title: Re: NationStates Map/Roleplay
Post by: blotz on November 10, 2012, 06:01:58 PM
dang it do i have to install gimp?
Title: Re: NationStates Map/Roleplay
Post by: vh on November 10, 2012, 06:04:06 PM
ding
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 10, 2012, 06:05:06 PM
that's better.
45 FOV?
Title: Re: NationStates Map/Roleplay
Post by: vh on November 10, 2012, 06:08:31 PM
30.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 10, 2012, 06:24:33 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on November 13, 2012, 03:18:14 PM
He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion, bumps this thread
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on November 21, 2012, 02:49:01 AM
Meanwhile in the free state of Bolvangar someone says:
"It is warming up, hope is near our city is glorious isn't that nice to hear"
But the News is different in Pakka Fedishco(Which has become Aiota's largest city):
"Calling all citizens of Pakka Fedishco, your government has been keeping a secret from you for 50 years.But now it is time to reveal it, the smog here is so thick that we have hardly noticed, but it is damaging our organs and our poor Dæmons!"says Tony Betts on a massive TV screen hidden behind the orange haze as the sunlight gently crept in through the polluted clouds.
I might finish this later   ;)
Pic:
(http://thumbs.gograph.com/gg4553946.jpg)
What's a Dæmon? Demon? OMG
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 02, 2012, 12:18:34 AM
wt
Title: Re: NationStates Map/Roleplay
Post by: vh on December 11, 2012, 07:38:57 PM
http://img191.imageshack.us/img191/453/howtoy.png (http://img191.imageshack.us/img191/453/howtoy.png)
(http://img191.imageshack.us/img191/453/howtoy.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 11, 2012, 07:47:36 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on December 11, 2012, 07:49:35 PM
well do you see where the person asks what he did to the magnets? the green dude took out the magnets to make an orbital rail gun and had to put wheels under that particular section of the train to prevent it from falling onto the tracks.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 11, 2012, 07:50:37 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 11, 2012, 08:17:41 PM
is that kallisto in a nutshell
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 11, 2012, 08:20:01 PM
it's the whole world in general
Title: Re: NationStates Map/Roleplay
Post by: vh on December 14, 2012, 05:26:41 PM
i'm pretty happy with this

but i guess the color scheme and trefoil could be improved

yes those are icbms.

Title: Re: NationStates Map/Roleplay
Post by: blotz on December 14, 2012, 05:41:57 PM
[19:39] <bong_> looks like a little kid's drawing with crayons.
Title: Re: NationStates Map/Roleplay
Post by: vh on December 14, 2012, 05:43:33 PM
good then i will enslave the population of the entire world (which is all currently under 1 years of age), and harvest their crayoning capacities.
Title: Re: NationStates Map/Roleplay
Post by: blotz on December 14, 2012, 05:51:44 PM
why does it say
hallisto
Title: Re: NationStates Map/Roleplay
Post by: vh on December 14, 2012, 06:13:02 PM
it doesn't
Title: Re: NationStates Map/Roleplay
Post by: vh on December 14, 2012, 07:50:02 PM
yes!
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 14, 2012, 08:36:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 14, 2012, 08:40:45 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 14, 2012, 08:43:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 14, 2012, 09:32:16 PM
good then i will enslave the population of the entire world (which is all currently under 1 years of age), and harvest their crayoning capacities.
in 3 weeks time the first 5 million citizens will turn 1 years of age
there are currently about 160 million blaist blaland citizens that are over 1 years of age
Title: Re: NationStates Map/Roleplay
Post by: vh on December 14, 2012, 09:40:47 PM
...crayons can be used by 1 year olds calm down
Title: Re: NationStates Map/Roleplay
Post by: vh on December 14, 2012, 09:43:00 PM
[11:41.59] <vh> department of education > outsourced to nausikaak
[11:42.07] <+Kalassak> seems legit
[11:42.08] <vh> department of welfare > dumped into the ocean
[11:42.23] <vh> deparment of social security > is this a thin- run over by a glacier
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on December 15, 2012, 03:42:35 AM
it's the whole world in general
where's ezheatio and aiota?
Title: Re: NationStates Map/Roleplay
Post by: vh on December 15, 2012, 05:59:35 AM
the 5 parts of kallistoan government

vgovernmentv
department of infrastructure
department of compulsion
department of decisions
department of destruction
department of meta
Title: Re: NationStates Map/Roleplay
Post by: vh on December 29, 2012, 08:25:59 AM
NWP-43
Length: 282 m
Beam: 35 m
Draft 12 m

Armor:
300 mm belt
280 mm bulkheads
400 mm barbettes
600 mm turrets
200 mm deck

Speed:
47 km/h normal
53 km/h maximum

Armament:
8x 710mm, 47 caliber guns
range: 50 km
yield: 3 megatons per shell / 1 megaton per reduced neutron flux shell (http://nuclearweaponarchive.org/Usa/Weapons/W38mk4rv.jpg)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 29, 2012, 08:57:29 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on December 29, 2012, 09:02:20 AM
the hull is copied almost straight from iowa, which could fire 9 of it's shells at once for a weight of 10.8 tons
assuming a 710mm gun, which is 1.7 times larger than the iowa shells, is 4.8 times heavier, a single shell weighs almost 6 tons. If i fire the guns only one by one, the recoil should be less than that of the iowa

yes battleship.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on December 29, 2012, 09:03:05 AM
Oh I need this thread for rank insignia
Title: Re: NationStates Map/Roleplay
Post by: matty406 on December 29, 2012, 11:08:04 AM
Officer ranks (http://www.nationstates.net/nation=ethanthova/detail=factbook/id=78214)
Other ranks (http://www.nationstates.net/nation=ethanthova/detail=factbook/id=78212)
Title: Re: NationStates Map/Roleplay
Post by: vh on December 29, 2012, 05:50:11 PM
nice, but it crashed by fuckwave bash
Title: Re: NationStates Map/Roleplay
Post by: matty406 on December 30, 2012, 09:12:38 AM
TND tank, two variants shown. Assault and Hunter.
(http://i.imgur.com/i42ay.png)
(http://i.imgur.com/wx8fG.png)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on December 30, 2012, 09:59:23 AM
TND tank, two variants shown. Assailt and Hunter.
variants shown. Assailt and Hunter.
Assailt and Hunter.
Assailt
Assailt
Title: Re: NationStates Map/Roleplay
Post by: matty406 on December 30, 2012, 10:06:41 AM
It's the iTank
Title: Re: NationStates Map/Roleplay
Post by: vh on December 30, 2012, 11:16:08 AM
is the box thing in the second tank (hunter?), a laser ^^
Title: Re: NationStates Map/Roleplay
Post by: matty406 on December 30, 2012, 11:56:37 AM
is the box thing in the second tank (hunter?), a laser ^^
It's a massive floodlight BUT THATS A GOOD IDEA
Title: Re: NationStates Map/Roleplay
Post by: vh on February 09, 2013, 04:59:09 AM
This is all based off of: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dEptQVhHZWVNdlVqWTlDMHB2bUpUU0E#gid=0
it is the optimal arrangement (that is, the groups have the largest possible numbers and the divide is as big as possible)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 09, 2013, 05:26:58 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 09, 2013, 12:41:00 PM
sugg
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 09, 2013, 05:23:54 PM
update
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 11, 2013, 12:48:11 PM
si
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 12:50:07 PM
looks nice.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on February 11, 2013, 12:51:29 PM
Sinister indeed.
This will happen this year. I'm going to pit Ethanthova and the TND against each other due to an expired ceasefire.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 11, 2013, 01:39:51 PM
...they're only divided because my relations with Darvincia and Kallisto are horrible xD
...improve them!
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 02:00:57 PM
since kallisto and lovinsia have the cultural identity or something

was there every a civilization / empire / whatever that spanned between both pieces of land?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 11, 2013, 02:08:43 PM
no
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 02:11:31 PM
I exist outside of all concepts so Tuto is not king of me! (https://docs.google.com/spreadsheet/ccc?key=0AgTvxKfJlBKWdHYtc3hPZHFjQVZWZ1FqUHZYTE16NVE#gid=0)
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 03:18:35 PM
nukes-4-u was a thing in -1000 and i don't give a ponypoo about its name
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 11, 2013, 04:14:13 PM
wtf
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 11, 2013, 04:43:02 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 04:52:13 PM
there should be a war
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 11, 2013, 05:08:40 PM
So they built cities further north than they had land claims... so they could claim the land? Sounds like Blacraft.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 11, 2013, 05:15:10 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 11, 2013, 05:15:40 PM
universalis is blacraft
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 05:52:58 PM
So they built cities further north than they had land claims... so they could claim the land? Sounds like Blacraft.

^win
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 06:04:06 PM
[08:00.20] <+Kalassak> maybe BHG told kallisto of the a high energy weapon and they designated a country just to develop an analog andthey called it a 'nuke'
[08:00.38] <+Kalassak> only developing it over 1000 years later
[08:00.46] <+Darvince> lol
[08:00.58] <+Darvince> omg this is brilliant
[08:01.03] <+Darvince> BHG in kallistoan folklore
[08:01.08] <+Darvince> and myths
[08:01.08] <+Kalassak> yes
[08:01.23] <+Darvince> vh this must be canon

omg yes
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 06:06:16 PM
[08:04.16] <@rodvenio> inb4 the usf universe is actually earth but after a destructive nuclear warfare and nations died so it went back topre-civilizations
[08:04.37] <@rodvenio> then kallistoans found an unused nuke and named a nation after it

kol win
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 11, 2013, 06:07:48 PM
So they built cities further north than they had land claims... so they could claim the land? Sounds like Blacraft.
no i think he means like how antarctica is global territory south of 60S
Title: Re: NationStates Map/Roleplay
Post by: vh on February 11, 2013, 07:56:48 PM
timeline
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 11, 2013, 08:05:11 PM
wut is
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 12, 2013, 02:47:06 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 12, 2013, 03:21:36 PM
Pretty basic and true.

I guarantee you aren't getting a capitalist society that is for the good of all, the basis of capitalism is profit.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 13, 2013, 12:03:00 AM
i made a map
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 13, 2013, 12:05:13 AM
mfw giga-bosporus again
Title: Re: NationStates Map/Roleplay
Post by: vh on February 13, 2013, 08:26:00 PM
[10:17.53] <kalahwk> we have no enclaves in universalis do we
[10:18.09] <+Darvince> nobody wants to be an enclave
[10:21.10] <+Darvince> arrow_mcknee WHY IS ETHANTHOVA SO HUGE
[10:21.29] <+Darvince> i would ask bla why blaland is so huge but bla isn't here
[10:21.52] <vh> genus idea: shrink blaland slightly and put it as an enclave inside ethanthova
[10:22.12] <+Darvince> kolwut
[10:22.23] <kalahwk> we should make kallisto a building
[10:22.30] <kalahwk> put it as an enclave inside every nation
[10:22.38] <+Darvince> wat
[10:22.40] <vh> wwwwwhat
[10:22.40] <kalahwk> just like 70 buildings around the world
[10:22.44] <+Darvince> what
[10:22.50] <kalahwk> like a mile tall
[10:23.00] <+Darvince> wt
[10:23.01] <vh> 1 km cube yes
[10:23.04] <kalahwk> and a mile underground
[10:23.24] <vh> this is canon i'll remove kallisto from the map then
[10:23.45] <+Darvince> no
[10:23.47] <+Darvince> this is not canon
[10:23.51] <+Darvince> this is bullshit
[10:24.22] <vh> this is all kalahwk's fault
Title: Re: NationStates Map/Roleplay
Post by: vh on February 14, 2013, 01:46:19 PM
d
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 14, 2013, 04:43:00 PM
idk how koppen works so idk if you're wrong or right but i'm pretty sure you're wrong
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 14, 2013, 04:56:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 14, 2013, 04:58:47 PM
good explanation (oh wait, it isn't)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 14, 2013, 05:12:13 PM
koppen is easy sir it's the same thing you put colors corresponding to each type
Title: Re: NationStates Map/Roleplay
Post by: vh on February 14, 2013, 05:13:16 PM
i did that.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 14, 2013, 05:18:12 PM
but darvince and fiah couldn't figure it out
Title: Re: NationStates Map/Roleplay
Post by: vh on February 14, 2013, 05:21:51 PM
too bad. i blended the colors because i wanted to.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 14, 2013, 05:24:35 PM
yes he's very wrong he put new guinea density jungle next to maine-like climate
Title: Re: NationStates Map/Roleplay
Post by: vh on February 14, 2013, 05:29:05 PM
must be all the nuclear reactors fault
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 15, 2013, 01:18:48 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 16, 2013, 10:38:52 AM
.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on February 16, 2013, 11:05:02 AM
Now teh question:
Do you like of us?
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 16, 2013, 11:31:19 AM
it probably doesn't work out well with the aerilosian-kallistan relations
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 16, 2013, 12:03:35 PM
it probably doesn't work out well with the aerilosian-kallistan relations
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2013, 09:09:28 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 17, 2013, 09:19:32 AM
fiahowl what is the population of aeridani in year 680
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 17, 2013, 09:59:20 AM
it probably doesn't work out well with the aerilosian-kallistan relations
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 17, 2013, 09:59:36 AM
it probably doesn't work out well with the aerilosian-kallistan relations
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 17, 2013, 09:59:45 AM
it probably doesn't work out well with the aerilosian-kallistan relations
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 17, 2013, 10:00:01 AM
it probably doesn't work out well with the aerilosian-kallistan relations
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2013, 10:10:13 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 17, 2013, 10:24:36 AM
it probably doesn't work out well with the aerilosian-kallistan relations

good idea

it still needs a causes section.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2013, 10:41:37 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 17, 2013, 10:51:08 AM
ok then i'll add holykol into the usfn map so kallisto has something to nuke
Title: Re: NationStates Map/Roleplay
Post by: matty406 on February 17, 2013, 11:05:28 AM
https://dl.dropbox.com/u/888365/Sound/TND%20drill.ogg (https://dl.dropbox.com/u/888365/Sound/TND%20drill.ogg)
Warning this one's a bit louder and nasty https://dl.dropbox.com/u/888365/Sound/TND%20morse.ogg (https://dl.dropbox.com/u/888365/Sound/TND%20morse.ogg)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 17, 2013, 11:46:44 AM
it probably doesn't work out well with the aerilosian-kallistan relations
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 17, 2013, 03:19:59 PM
Yolo
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 17, 2013, 03:38:05 PM
shut
Title: Re: NationStates Map/Roleplay
Post by: matty406 on February 17, 2013, 03:59:38 PM
door

Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2013, 04:06:20 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2013, 07:41:06 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2013, 08:37:45 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on February 18, 2013, 02:59:05 AM
I will try this later
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 18, 2013, 06:07:23 AM
animal print pants in my roll
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 18, 2013, 11:33:53 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 18, 2013, 11:42:47 AM
Aquatic Plant that is colossal (around 20m)
grows in a bulbous : either grows directly from the ground, stands atop a root structure or floats in the water or air
has foilage that is tongue:like (retractable)
a nut or legume that is inedible is it medium, fist sized, clumped
no special abilities
predominantly light brown but also light brown
it smells faintly musky


Plant that is fine (no more than 15 cm)
grows in a carpet : grows close to the ground like a ground cover
has foilage that is spine:like
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light brown
it smells faintly pepperminty


Aquatic Plant that is huge (around 10m)
grows in a branches : droopy or "weeping" : point downward
has foilage that is fronds : like those of a fern
no fruit
no special abilities
predominantly dark light brown but also light brown
it smells faintly putrid


Aquatic Fungus that is small (around 1m)
grows in a vines : takes the form of vines or runners
has foilage that is crystalline
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light brown
it smells intensely faintly metallic


Aquatic Fungus that is huge (around 10m)
grows in a branches : upraised, make a sort of v shape
has foilage that is ribbon:like
a nut or legume that is toxic is it large, head sized
no special abilities
predominantly light brown but also light brown
it smells faintly putrid


Aquatic Plant that is huge (around 10m)
grows in a branches : upraised, make a sort of v shape
has foilage that is moss:like : carpets the plant
a seed pod that is inedible is it medium, fist sized
non:traditional feeding (carnivorous, eats sound waves or radiation or heat)
predominantly light brown but also light brown
it smells faintly camphoraceous


Plant that is large (around 5m)
grows in a bulbous : either grows directly from the ground, stands atop a root structure or floats in the water or air
has foilage that is fronds : like those of a fern
a nut or legume that is inedible is it large, head sized
no special abilities
predominantly light brown but also light brown
it smells faintly floral


Fungus that is tiny (around 30 cm)
grows in a branches : droopy or "weeping" : point downward
has foilage that is tongue:like (retractable)
a seed pod that is inedible is it medium, fist sized
no special abilities
predominantly dark light metallic gold but also dark light brown
it smells faintly camphoraceous


Fungus that is large (around 5m)
grows in a clump : grown in a clump, like many grasses
has foilage that is tongue:like (retractable)
a nut or legume that is inedible is it large, head sized
no special abilities
predominantly light brown but also light brown
it smells faintly metallic


Plant that is large (around 5m)
grows in a clump : grown in a clump, like many grasses
has foilage that is needles: hard and sharp
a nut or legume that is inedible is it small, berry sized
no special abilities
predominantly light brown but also light brown
it smells faintly pepperminty


Plant that is small (around 1m)
grows in a bulbous : either grows directly from the ground, stands atop a root structure or floats in the water or air
has foilage that is No discernible foliage
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly dark light brown but also light brown
it smells faintly pungent


Aquatic Plant that is colossal (around 20m)
grows in a carpet : grows close to the ground like a ground cover
has foilage that is No discernible foliage
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light brown
it smells faintly pungent


Aquatic Fungus that is colossal (around 20m)
grows in a branches : upraised, make a sort of v shape
has foilage that is spine:like
no fruit
no special abilities
predominantly light metallic silver but also light white
it smells faintly buttery


Plant that is small (around 1m)
grows in a carpet : grows close to the ground like a ground cover
has foilage that is crystalline
a nut or legume that is inedible is it large, head sized
no special abilities
predominantly light metallic silver but also light white
it smells faintly pepperminty


Fungus that is large (around 5m)
grows in a subterranean : like a tubor or fungus
has foilage that is Leaves: medium, elliptical
a nut or legume that is inedible is it medium, fist sized, clumped
no special abilities
predominantly light brown but also light brown
it smells intensely faintly spicy


Plant that is colossal (around 20m)
grows in a web like
has foilage that is Leaves: large, elliptical
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly dark light brown but also light brown
it smells faintly musky


Aquatic Plant that is gargantuan (Around 36m)
grows in a subterranean : like a tubor or fungus
has foilage that is needles: soft and flexible
a nut or legume that is inedible is it large, head sized
no special abilities
predominantly light brown but also light metallic silver
it smells faintly camphoraceous


Fungus that is small (around 1m)
grows in a subterranean : like a tubor or fungus
has foilage that is Leaves: medium, multipointed
a nut or legume that is toxic is it large, head sized
no special abilities
predominantly light brown but also light brown
it smells intensely faintly pungent


Aquatic Fungus that is fine (no more than 15 cm)
grows in a branches : upraised, make a sort of v shape
has foilage that is No discernible foliage
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly dark light grey but also light brown
it smells faintly pepperminty


Fungus that is fine (no more than 15 cm)
grows in a subterranean : like a tubor or fungus
has foilage that is tongue:like (retractable)
a seed pod that is inedible is it small, berry sized, clumped
slight mobility (like a Venus flytrap)
predominantly light brown but also light brown
it smells faintly pungent


Fungus that is gargantuan (Around 36m)
grows in a branches : droopy or "weeping" : point downward
has foilage that is ribbon:like
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light brown
it smells faintly buttery


Plant that is large (around 5m)
grows in a branches : droopy or "weeping" : point downward
has foilage that is moss:like : carpets the plant
a seed pod that is inedible is it medium, fist sized
crude intelligence (about animal: or insect:level)
predominantly light metallic silver but also light brown
it smells intensely faintly pepperminty


Aquatic Plant that is small (around 1m)
grows in a web like
has foilage that is Leaves: small, multipointed
a seed pod that is toxic is it medium, fist sized
no special abilities
predominantly light brown but also light black
it smells faintly putrid


Aquatic Plant that is tiny (around 30 cm)
grows in a vines : takes the form of vines or runners
has foilage that is moss:like : carpets the plant
a seed pod that is inedible is it large, head sized, clumped
slight mobility (like a Venus flytrap)
predominantly light metallic silver but also light grey
it smells faintly spicy


Plant that is gargantuan (Around 36m)
grows in a branches : droopy or "weeping" : point downward
has foilage that is No discernible foliage
no fruit
no special abilities
predominantly light brown but also dark light metallic gold
it smells faintly buttery


Plant that is gargantuan (Around 36m)
grows in a web like
has foilage that is fronds : like those of a fern
no fruit
no special abilities
predominantly light brown but also dark light brown
it smells faintly floral


Fungus that is large (around 5m)
grows in a web like
has foilage that is needles: soft and flexible
a nut or legume that is inedible is it medium, fist sized, clumped
no special abilities
predominantly dark light brown but also dark light brown
it smells faintly etheral


Fungus that is small (around 1m)
grows in a carpet : grows close to the ground like a ground cover
has foilage that is needles: soft and flexible
no fruit
no special abilities
predominantly dark light metallic silver but also light brown
it smells faintly buttery


Aquatic Fungus that is large (around 5m)
grows in a bulbous : either grows directly from the ground, stands atop a root structure or floats in the water or air
has foilage that is fronds : like those of a palm tree
a nut or legume that is inedible is it medium, fist sized
no special abilities
predominantly light brown but also light brown
it smells intensely faintly musky


Aquatic Plant that is small (around 1m)
grows in a vines : takes the form of vines or runners
has foilage that is No discernible foliage
a nut or legume that is inedible is it large, head sized, clumped
no special abilities
predominantly light white but also light brown
it smells faintly metallic


Aquatic Plant that is huge (around 10m)
grows in a clump : grown in a clump, like many grasses
has foilage that is crystalline
a seed pod that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light brown
it smells intensely faintly spicy


Aquatic Fungus that is fine (no more than 15 cm)
grows in a branches : droopy or "weeping" : point downward
has foilage that is No discernible foliage
a nut or legume that is inedible is it medium, fist sized
no special abilities
predominantly dark light grey but also dark light metallic silver
it smells faintly pepperminty


Fungus that is fine (no more than 15 cm)
grows in a subterranean : like a tubor or fungus
has foilage that is fronds : like those of a palm tree
a nut or legume that is inedible is it medium, fist sized, clumped
no special abilities
predominantly dark light brown but also light black
it smells faintly putrid


Aquatic Plant that is fine (no more than 15 cm)
grows in a vines : takes the form of vines or runners
has foilage that is fronds : like those of a fern
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also dark light white
it smells faintly floral


Fungus that is gargantuan (Around 36m)
grows in a branches : upraised, make a sort of v shape
has foilage that is crystalline
a nut or legume that is toxic is it small, berry sized, clumped
no special abilities
predominantly light brown but also light brown
it smells faintly pungent


Aquatic Fungus that is fine (no more than 15 cm)
grows in a branches : droopy or "weeping" : point downward
has foilage that is ribbon:like
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light grey
it smells faintly metallic


Plant that is fine (no more than 15 cm)
grows in a bulbous : either grows directly from the ground, stands atop a root structure or floats in the water or air
has foilage that is fronds : like those of a palm tree
no fruit
no special abilities
predominantly light brown but also light metallic gold
it smells faintly spicy


Aquatic Plant that is small (around 1m)
grows in a subterranean : like a tubor or fungus
has foilage that is crystalline
a seed pod that is inedible is it medium, fist sized, clumped
no special abilities
predominantly light brown but also light brown
it smells faintly etheral


Aquatic Plant that is large (around 5m)
grows in a carpet : grows close to the ground like a ground cover
has foilage that is needles: hard and sharp
a seed pod that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light brown
it smells intensely faintly buttery


Fungus that is colossal (around 20m)
grows in a branches : droopy or "weeping" : point downward
has foilage that is fronds : like those of a palm tree
no fruit
no special abilities
predominantly light brown but also dark light metallic gold
it smells intensely faintly buttery


Aquatic Fungus that is huge (around 10m)
grows in a bulbous : either grows directly from the ground, stands atop a root structure or floats in the water or air
has foilage that is tongue:like (retractable)
no fruit
no special abilities
predominantly light brown but also light brown
it smells faintly camphoraceous


Plant that is medium (around 2m)
grows in a branches : form a spherical structure around the trunk
has foilage that is Leaves: large, rectangular
a nut or legume that is toxic is it large, head sized
no special abilities
predominantly light white but also light brown
it smells faintly buttery


Aquatic Plant that is medium (around 2m)
grows in a subterranean : like a tubor or fungus
has foilage that is No discernible foliage
a nut or legume that is inedible is it small, berry sized, clumped
no special abilities
predominantly light brown but also light black
it smells faintly spicy


Plant that is fine (no more than 15 cm)
grows in a vines : takes the form of vines or runners
has foilage that is needles: soft and flexible
a nut or legume that is inedible is it large, head sized, clumped
no special abilities
predominantly light metallic silver but also light brown
it smells faintly musky


Aquatic Fungus that is small (around 1m)
grows in a subterranean : like a tubor or fungus
has foilage that is fronds : like those of a fern
a nut or legume that is inedible is it small, berry sized
no special abilities
predominantly light brown but also light brown
it smells faintly pepperminty
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 18, 2013, 12:26:13 PM
holykol
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 19, 2013, 08:11:42 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 19, 2013, 08:15:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 19, 2013, 08:33:19 AM
kallisto
himalia

nar only changed his land once, and matty didn't make major changes to lysteriok I don't think
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 19, 2013, 09:07:50 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 19, 2013, 04:19:44 PM
no himalia's islands were removed because kip was a poopie in un-distortion of himalia so i re-distorted it after removing it
Title: Re: NationStates Map/Roleplay
Post by: vh on February 20, 2013, 01:49:50 PM
some inlet

units are in sentient-organisms per square kilometer

scale is one pixel to 200 meters
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 20, 2013, 04:40:51 PM
100000 peoplewhatever per square km? that's a lot
Title: Re: NationStates Map/Roleplay
Post by: vh on February 20, 2013, 04:41:02 PM
[06:38.19] <+rodafk> "On 18 February 2013, eight masked gunmen in two cars with police markings robbed approximately $50 million in diamondsfrom a Swiss-bound plane operated by Helvetic Airways on a runway in Brussels, Belgium just before 8 pm."
[06:38.23] <+rodafk> Kallisto.mov
[06:39.30] <+rodafk> "The heist has been describedas a professional, inside job, and was accomplished without a shot being fired.""
[06:39.52] <ubv> ok
[06:40.00] <+kill-all-schl> rodafk how is that kallisto
[06:40.15] <+kill-all-schl> kallisto would be eight masked nukemen

Title: Re: NationStates Map/Roleplay
Post by: vh on February 20, 2013, 04:44:56 PM
100000 peoplewhatever per square km? that's a lot

well assume on average, the city is composed of 200 meter structures. now assume each floor is 2 meters (normally it's more but i don't see why it can't be two). that means 100 levels on average, multiplied by 1 million square meters per square kilometer equals 100e6 square meters per 1e6 people = 100 square meters per person. set aside 70% of this for industry and commercial purposes, 30 square meters per person is plenty for a bed and whatever is needed.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 20, 2013, 04:47:59 PM
ok you know what maybe i'll lower the population density by a digit later 1e6 does seem a bit high
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 20, 2013, 04:49:28 PM
yes that's like a large region of the tallest skyscrapers in the world all being put together then being duplicated like 10 times, even in the smallest region
Title: Re: NationStates Map/Roleplay
Post by: vh on February 20, 2013, 06:48:30 PM
word gen for kallisto
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 20, 2013, 07:09:31 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 20, 2013, 07:14:18 PM
updated version
Title: Re: NationStates Map/Roleplay
Post by: vh on February 21, 2013, 07:50:46 PM
finished. extract to anywhere, then run the py file. wait a few seconds for it to load. then type whatever you want inside. (a sentence or paragraph works too). press enter. if a word is not in the dictionary the word will not be printed

https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar (https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar)
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on February 22, 2013, 02:36:51 AM
finished. extract to anywhere, then run the py file. wait a few seconds for it to load. then type whatever you want inside. (a sentence or paragraph works too). press enter. if a word is not in the dictionary the word will not be printed

https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar (https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar)
kallistan word generator...
can you teach me how do you do it?
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 22, 2013, 05:00:42 AM
learn how to python
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on February 22, 2013, 06:24:55 AM
learn how to python
TEACH ME
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 24, 2013, 04:22:05 PM
ask mudkipz
Title: Re: NationStates Map/Roleplay
Post by: vh on February 24, 2013, 04:48:24 PM
finished. extract to anywhere, then run the py file. wait a few seconds for it to load. then type whatever you want inside. (a sentence or paragraph works too). press enter. if a word is not in the dictionary the word will not be printed

https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar (https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar)
kallistan word generator...
can you teach me how do you do it?

yes

do you want to make a language for issamoria or something similar?
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on February 24, 2013, 05:11:51 PM
finished. extract to anywhere, then run the py file. wait a few seconds for it to load. then type whatever you want inside. (a sentence or paragraph works too). press enter. if a word is not in the dictionary the word will not be printed

https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar (https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar)
kallistan word generator...
can you teach me how do you do it?

yes

do you want to make a language for issamoria or something similar?
yush
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 24, 2013, 07:21:54 PM
finished. extract to anywhere, then run the py file. wait a few seconds for it to load. then type whatever you want inside. (a sentence or paragraph works too). press enter. if a word is not in the dictionary the word will not be printed

https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar (https://www.dropbox.com/s/ukulyiplacazfk4/translator.rar)
um won't our dictonary files become inconsistent
Title: Re: NationStates Map/Roleplay
Post by: vh on February 24, 2013, 07:23:25 PM
eh what do you mean
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 24, 2013, 07:25:52 PM
okay i'll be disecting the code
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 24, 2013, 07:26:24 PM
oshit i just opened kallitian before i saw it's 10 mill mem.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 24, 2013, 07:26:35 PM
my file's word for agsfdgds will be different from yours
Title: Re: NationStates Map/Roleplay
Post by: vh on February 24, 2013, 07:27:50 PM
well hamburger in  italian is different from hamburger in japanese so whats wrong?
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 24, 2013, 07:28:06 PM
inb4 it isn't
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 24, 2013, 08:00:56 PM
because it's the same language... ? if you have 1000 people do it there are 1000 kallistan words for hamburger.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 24, 2013, 08:03:45 PM
wait just a second there where did 1000 people sneak into the conversation and italian is most definitely not the same language as japanese
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 24, 2013, 08:08:36 PM
if you generate the kallistan language twice it should not be completely different.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 24, 2013, 08:10:42 PM
[09:23.14] <+Kalassak> vh does your translator translate back
[09:23.16] <+Kalassak> to english
[09:23.27] <vh> no, should it?
[09:23.34] <+Kalassak> yes


when it says num, enter 1 for kallistan > english, 0 for english > kallistan



*you need to put this in the same folder as the text file!
Title: Re: NationStates Map/Roleplay
Post by: vh on February 24, 2013, 08:12:50 PM

we should resize the canvas and reinstate this as the official usfn map
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 25, 2013, 05:45:39 PM
no make more
must atleast 200 provinces because blaland alone is going to be like 200 provs most likely
Title: Re: NationStates Map/Roleplay
Post by: vh on February 25, 2013, 05:47:35 PM
ok i'll just keep the upper provinces small like the lower ones and it should work out
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 25, 2013, 05:59:00 PM
nevermind make teh upper provinces bigger
Title: Re: NationStates Map/Roleplay
Post by: vh on March 11, 2013, 05:41:30 PM
in soviet kallisto is ruled by chancellor chanser
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 11, 2013, 08:01:20 PM
Chanser LeSugg
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 12, 2013, 09:04:30 AM
(https://dl.dropbox.com/u/888365/etantovball.jpg)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 19, 2013, 04:23:27 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on March 19, 2013, 06:09:57 AM
Even today, only half of the jungle has been explored, it is considered the most dangerous place on Universalis.
PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
LOOK. AT. KALLISTO.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 19, 2013, 06:20:28 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 20, 2013, 05:23:12 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 20, 2013, 05:45:38 PM
you forgot the extra of
Title: Re: NationStates Map/Roleplay
Post by: blotz on March 20, 2013, 06:56:43 PM
fiah that's copyright...
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 20, 2013, 07:07:32 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 20, 2013, 09:54:29 PM
let's try this thing

The Aku-iin people of northern New Unicornia are unique among the nearby smoothly blending cultures. They are tucked away in the Kaniimwk Desert, in between two long mountain ranges. They harvest the local cacti for literally everything they do. Their gods consist of the local polytheistic Akziikwb variant of the <insert south loviniosa religion adjective here> religion.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 21, 2013, 01:15:51 AM
What thing is it
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 21, 2013, 01:23:43 AM
What thing is it
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on March 21, 2013, 03:04:28 AM
The Saggi forest-city is the bigger of this kind in the world. Saggi was made in the giant Sugguoias, trees that have a diameter of 20 meters and grow even to 300 meters high.
  Some houses in the city are carved on those trees, and the trees looks unaffected. The other houses are positioned around it, conected by spiral rails that goes up to the treetop, and wooden suspense rails conect each tree.
This makes this part of the Saggi forest look like a gigantic web of wooden rails.
  Saggi City is considered the most beautiful city on the world, even more than the floating cities of Bashtuhn and New Horizon.

Pop.: 2.4 Million saguans, 0.8 million humans, 0.01 million ponies.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 21, 2013, 04:10:21 AM
What thing is it
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on March 21, 2013, 04:30:15 AM
What thing is it
NATION ROLEPLAY :D!
Sorta of
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on March 21, 2013, 04:31:40 AM
VH
MUDKIPZ
UBV
AND OTHER NAMES
TEEL ME HOW DO YOU CAN ANSWER THE ISSUES OF YOU 500 MILLION NATIONS EVERYDAY PLS
Title: Re: NationStates Map/Roleplay
Post by: blotz on March 21, 2013, 04:45:47 AM
python, hellpotatoe
he made a bot AFAIK
Title: Re: NationStates Map/Roleplay
Post by: blotz on March 21, 2013, 04:46:02 AM
what else would he do? kol
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on March 21, 2013, 04:47:16 AM
python, hellpotatoe
he made a bot AFAIK
what else would he do? kol
HE ALREADY SAYED, BUT I WANNA SEE TEH BOT D:

Someone kan teel me how to do a bot that can do this? :c
Title: Re: NationStates Map/Roleplay
Post by: blotz on March 21, 2013, 04:58:33 AM
well, it's probably really complicated. just ask him if he can add you to one of the nations he does on his bot
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 24, 2013, 06:07:51 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 25, 2013, 07:05:51 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 25, 2013, 07:08:49 PM
very punny
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 28, 2013, 06:47:54 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 29, 2013, 01:16:46 PM
what is even
Title: Re: NationStates Map/Roleplay
Post by: matty406 on March 29, 2013, 01:35:24 PM
I smell propaganda
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 05, 2013, 05:11:22 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 05, 2013, 06:29:44 AM
blaist revolutionaries march down the aeridanish sidewalk
ew earth mentality (reform our existing government)

why don't you just go move where you want to
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 05, 2013, 07:26:58 AM
because some parts of the world aren't that globalised
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 05, 2013, 07:35:06 AM
then aeridani sucks

Official Solea and Rift Auspikitan statement:

"Aeridani is a dumb country and... it is just lame."
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 05, 2013, 07:56:32 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 05, 2013, 08:35:29 AM
Official Solea and Rift Auspikitan statement:

"The Aeridanes are behind the times, they need to pick up the pace."

erry1 must join amalthea...

i think we need to be very diplomatic or very world conquery... and we don't have a very diplomatic plan
Title: Re: NationStates Map/Roleplay
Post by: matty406 on April 05, 2013, 08:43:32 AM
Ethanthova just wants everybody to get along, play nice people
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 05, 2013, 08:47:05 AM
then aeridani sucks

Official Solea and Rift Auspikitan statement:

"Aeridani is a dumb country and... it is just lame."

Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 05, 2013, 08:55:58 AM
Hey does anyone want to join the Free Federation of Amalthea? In its final stage (Federation of Amalthea)  it will be like a democratic HRE with no emperor and no internal wars. The Federation is also not allowed to declare war unless the Council (and thus the FoA) is dissolved. I should write up a thing for the FFoA -> FoA in attempt to get other countries to join...
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 05, 2013, 10:38:48 AM
Issaggan Union may dissolve in the old ~20 nations to join and get more interaction with humans (and protecshun?).
What if someone declare war on the Federation? The war happens normally, right?
Title: Re: NationStates Map/Roleplay
Post by: vh on April 05, 2013, 11:45:37 AM
well then this topic suddenly got active
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 05, 2013, 05:10:04 PM
Issaggan Union may dissolve in the old ~20 nations to join and get more interaction with humans (and protecshun?).
What if someone declare war on the Federation? The war happens normally, right?
all "nations" (at the point of FoA it is one nation subdivided into self-governing states) are called in to war because defensiveness is a good thing.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 05, 2013, 05:13:54 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on April 05, 2013, 05:16:08 PM
nk
jk
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 05, 2013, 05:52:11 PM
who the hell would be like "ok you declared war on me come bomb me to shit I won't do no nutmeg!"
what... ?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 05, 2013, 10:02:23 PM
fiah you're missing the point it's like NATO war-wise

say iran declares war on the UK for whatever reason then all of NATO is dragged in because the UK is in NATO
Title: Re: NationStates Map/Roleplay
Post by: vh on April 05, 2013, 10:24:16 PM
a thing i made
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 06, 2013, 04:03:00 AM
Issaggan Union may dissolve in the old ~20 nations to join and get more interaction with humans (and protecshun?).
What if someone declare war on the Federation? The war happens normally, right?
all "nations" (at the point of FoA it is one nation subdivided into self-governing states) are called in to war because defensiveness is a good thing.
Like some Semi-autonomous "provinces"?
Anyway,

=======================================TODAY NEWS!=======================================
The Ihsaggan Union has dissolved back into 22 Nations (Susknaage-Ggkuusic, Siikgigsig, Kergaakinke, Na'kww, Daasee, Sebcseeknanic, North Kuunduskunusgi, South Kuunduskunusgi, Kekinggkww, Ŋwwnki, Kwri'nen'hsa, Saisahswk, Sagundiidat, Teec'nin'hrww, D'hswsek, Nakiise, Sneeke, Giutiggwk'hsugac, Ŋise, Gekŋa, Hsut'zeŋic'diinsu AND Nahsekuc).
All of the ex-Ihsaggan nations considered joining the Federation of Amalthea, and all of them accepted the proposal!
The Ihsaggan sub-continent is now part of the FoA!


Godoma (Free Lands of Free Freedom) and Yagaarinea are trying to join the Foa too, searching protection from Sodomorra, that declared: "If the Amalthean bastards accept those pesky scum, we will declare war!"
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 06, 2013, 05:01:18 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on April 06, 2013, 08:13:29 AM
And Ethanthova fiddles with all the paperwork to make sure everything's in check.
Kipz the Chinese have a similar gun style on their ZFL-92 IFVs.
Title: Re: NationStates Map/Roleplay
Post by: blotz on April 06, 2013, 08:51:12 AM
i have a thin bronze staff, curved at the end. the sides are so sharp they can slice you. oh and there's a ridge in the middle

also, i want a double-barreled tranquilizzer, along with the Sun Blaster
it's a thin, black, cannon that shoots out this black with some yellow spots of explusive, can very powerful

fyi i'v seen all of these in the past 2 days of dreams
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 06, 2013, 12:03:20 PM
darvincia is being like britain with this whole FoA thing and wantings the out
Title: Re: NationStates Map/Roleplay
Post by: vh on April 06, 2013, 12:46:25 PM
And Ethanthova fiddles with all the paperwork to make sure everything's in check.
Kipz the Chinese have a similar gun style on their ZFL-92 IFVs.

i was actually inspired by the romanians...
http://img166.imageshack.us/img166/86/mli84mro02zu9.jpg (http://img166.imageshack.us/img166/86/mli84mro02zu9.jpg)

but ok

Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 06, 2013, 01:25:54 PM
Darvincia is being a lame.

It is not FoA right now it is the FFoA (Free Federation)!!

The Free Federation is a international governmental organization run by the Free Federation Council with the goal of integrating all member states into the future Federation. As a member of the Free Federation, states are internationally recognized, but they must follow international guidelines set  by the Free Federation Council, protecting all citizens' sentient rights, including freedom of opinion and expression, and is provided the ability and infrastructure to reside where they wish (say they are not ruled by a government they like). The Free Federation Council, unlike the future Federation Council, cannot re-arrange governments completely (borders, rulers, abolish and create states) unless they are violating the rights of their citizens. Main concerns of the Federation are fair governments, social issues, and when the Federation is officially established state currencies are to be abolished.

... something like that I think.

Now nations can decide to join and things.

Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 06, 2013, 01:27:29 PM
...will there be bailouts please god no
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 06, 2013, 01:34:34 PM
Errno 0 - 'economy.bailouts' does not compute
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 06, 2013, 02:28:13 PM
Issaggan Union may dissolve in the old ~20 nations to join and get more interaction with humans (and protecshun?).
What if someone declare war on the Federation? The war happens normally, right?
all "nations" (at the point of FoA it is one nation subdivided into self-governing states) are called in to war because defensiveness is a good thing.
Like some Semi-autonomous "provinces"?
Anyway,

=======================================TODAY NEWS!=======================================
The Ihsaggan Union has dissolved back into 22 Nations (Susknaage-Ggkuusic, Siikgigsig, Kergaakinke, Na'kww, Daasee, Sebcseeknanic, North Kuunduskunusgi, South Kuunduskunusgi, Kekinggkww, Ŋwwnki, Kwri'nen'hsa, Saisahswk, Sagundiidat, Teec'nin'hrww, D'hswsek, Nakiise, Sneeke, Giutiggwk'hsugac, Ŋise, Gekŋa, Hsut'zeŋic'diinsu AND Nahsekuc).
All of the ex-Ihsaggan nations considered joining the Free Federation of Amalthea, and all of them accepted the proposal!
The Ihsaggan sub-continent is now part of the FFoA!


Godoma (Free Lands of Free Freedom) and Yagaarinea are trying to join the FFoA too, searching protection from Sodomorra, that declared: "If the Amalthean bastards accept those pesky scum, we will declare war!"
Title: Re: NationStates Map/Roleplay
Post by: vh on April 10, 2013, 09:19:21 PM
thing to make usf altmaps from
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 10, 2013, 09:20:55 PM
kolkute
Title: Re: NationStates Map/Roleplay
Post by: vh on April 10, 2013, 09:22:31 PM
removed some random pixels and colored grey because green artic was strange
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 11, 2013, 02:34:25 AM

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Title: Re: NationStates Map/Roleplay
Post by: tuto99 on April 11, 2013, 03:39:40 AM
Nice maps. My nation doesn't look that bad. :D
I believe that's an older map though.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 11, 2013, 03:55:37 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on April 11, 2013, 11:50:58 AM
revision 74 out of 9002 actually
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 11, 2013, 01:07:06 PM
It actually is a quite old basemap, like look at Issagga and Swonx's land being next to Aeridani.
Title: Re: NationStates Map/Roleplay
Post by: vh on April 11, 2013, 01:19:27 PM
revision 74 out of 9002 actually
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 11, 2013, 01:30:24 PM
revision 74 out of 9002 actually
Still old
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 11, 2013, 01:36:18 PM
Still older than you think since the Community USF Map thread died. There's been about twenty revisions since then.
Title: Re: NationStates Map/Roleplay
Post by: vh on April 11, 2013, 03:50:27 PM
revision 74 out of 9002 actually
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 12, 2013, 03:49:45 AM
74 out of 94 actually
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 16, 2013, 05:12:58 PM
to the
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 18, 2013, 07:23:12 AM
By what criteria shall a nation be required to meet for entrance into Amalthea?

Considering  the free lands of free freedom and things.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 18, 2013, 08:03:53 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 18, 2013, 08:25:05 AM
you don't have a nation in amalthea your opinion doesn't matter
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 18, 2013, 08:27:10 AM
By what criteria shall a nation be required to meet for entrance into Amalthea?

Considering  the free lands of free freedom and things.
Well, maybe the entrance of FLFF and Yaagarinea its good for the Federation, because they have a great amount of oil and natural gas, and almost no explored minerals and stuff Amalthea is very friendly :)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 18, 2013, 08:32:10 AM
The Council with one delegate from each member shall vote and a four-fifths majority must be reached.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 18, 2013, 08:41:45 AM
The Council with one delegate from each member shall vote and a four-fifths majority must be reached.
This would be sorta of bad, since all issaggan nations thinks very similar (only differing in culture or something like this)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 18, 2013, 08:46:35 AM
then why are they different nations? :P
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 18, 2013, 09:44:40 AM
The Council with one delegate from each member shall vote and a four-fifths majority must be reached.
(only differing in culture or something like this)
Culture is reason enough for Yugoslavia's issues
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 18, 2013, 10:00:38 AM
then why are they different nations? :P
Til they weren't different nations one month ago
:P

Well, anyway, i'hsaḡans (issaggans) are different from humans..
They have a strong patriotic feeling, that make them valorize the land were they born and grew. They can even make unions and stuff, but only if their nation stay ""independent"".
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 18, 2013, 10:05:26 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 18, 2013, 10:19:02 AM
ew
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 18, 2013, 09:04:27 PM
humans can have a strong patriotic feeling you're not making sense hellpotatoe

(nazi germany, cold war USA, imperialist britain)
Title: Re: NationStates Map/Roleplay
Post by: Yqt1001 on April 18, 2013, 09:14:31 PM
This is my first time into this thread.
Title: Re: NationStates Map/Roleplay
Post by: blotz on April 19, 2013, 02:45:06 AM
quick get the red carpet
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 19, 2013, 10:14:18 AM
humans can have a strong patriotic feeling you're not making sense hellpotatoe

(nazi germany, cold war USA, imperialist britain)
Yes, humans CAN. Issaggans HAVE, no matter when, who, where. Its very rare to a Issaggan to be not strongly patriotic.
Other thing: it isnt limited to nation. A Issaggan would rather say "I'm from *province*" (or even "I'm from *city*") than "I'm from *nation*"
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 19, 2013, 10:25:46 AM
sounds like fiah
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 19, 2013, 11:08:43 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 19, 2013, 03:09:44 PM
"I'm from *province*" (or even "I'm from *city*") than "I'm from *nation*"

D:

Will any countries fall apart soon?
Nah. They like their nation a lot too, but the province has more respect or something. Something cultural.
Family has a lot more of 'meaning' for them too. They use ''matronymic   name   mother-surname father-surname'' as name order.

Matronymic is formed as this:

prefix-Mothername-suffix-article
prefix can be anything, but normally is a 'piece' of the mother surname.
suffix can be anything, but normally is a 'piece' of the father surname
article is -e, -i for females, -a, -o for males.


Ex.: John is son of Mary Armstrong and Paul Parker
His 'complete' name would be Armarykero John Armstrong Parker, or Stromarypara John Armstrong Parker, or any other combination that follow the standart.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on April 21, 2013, 04:52:17 AM
Mapp thingy for a thingy that I'm doing
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 23, 2013, 08:17:43 PM
Code: [Select]
FREE FEDERATION OF AMALTHEA
COUNCIL OF AMALTHEA
PRELIMINARY ASSESSMENT 027 - UNITED SOLAR EMPIRE OF AERIDANI
LEAD ASSESSOR Luyek Kavisekki of SOLEA AND RIFT AUSPIKITAN
 
GOVERNMENTAL
- major change of governmental position and legislation required before integration
 
SOCIAL
- minimal integration needed
 
ENVIRONMENTAL
- close observation and regulation requested

preliminary assessment -> council assessment -> council vote -> local referendum(s) (joining government)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 27, 2013, 06:58:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 27, 2013, 03:36:23 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on April 27, 2013, 03:40:06 PM
pft

does it even move
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on April 27, 2013, 04:20:52 PM
pft

does it even move
Of course it can't.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on April 27, 2013, 04:31:57 PM
There's a mod that can turn it into an actual sailable boat.
jus' sayin.
Title: Re: NationStates Map/Roleplay
Post by: vh on April 27, 2013, 07:20:33 PM
i've tried an airship mod which works in the same way the boat mod does probably

it lags terribly and tnt cannons are the most unpredictable things ever

but it's fun
Title: Re: NationStates Map/Roleplay
Post by: vh on April 27, 2013, 07:21:04 PM
wait i just realized this wasn't the minecraft/blacraft topic

wth am i doing here
Title: Re: NationStates Map/Roleplay
Post by: blotz on April 27, 2013, 07:56:05 PM
i've tried an airship mod which works in the same way the boat mod does probably

it lags terribly and tnt cannons are the most unpredictable things ever

but it's fun
wait i just realized this wasn't the minecraft/blacraft topic

wth am i doing here


quoted!
Title: Re: NationStates Map/Roleplay
Post by: vh on April 28, 2013, 10:50:04 AM
<smjjames>Wheres Ezheato, Kallisto, lovinsia (the big continent on the north pole?) and amalthea on the map>
<smjjames>?
<aeridaskap>matty40 this does take place in 225-230 A.D.
<aeridaskap>smjjames i'll make a map
<smjjames>Not like you guys label the regions with kallisto, lovinsia, etc
<smjjames>I know Aeridani isn't labelled, but I know where that is.
<apu>smjjames spells loviniosa wrong too good i'm not alone
Title: Re: NationStates Map/Roleplay
Post by: smjjames on April 28, 2013, 11:24:19 AM
i've tried an airship mod which works in the same way the boat mod does probably

it lags terribly and tnt cannons are the most unpredictable things ever

but it's fun

I played on a server a long while ago that used Flan's mod (I think that's the name anyway) to move things and yes it lagged horribly.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 28, 2013, 11:28:46 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on April 28, 2013, 11:30:14 AM
i used tha too
Title: Re: NationStates Map/Roleplay
Post by: blotz on April 28, 2013, 11:40:41 AM
i use industrial craft

it's really fun we should play on a server with it
Title: Re: NationStates Map/Roleplay
Post by: vh on April 29, 2013, 05:08:03 PM
abbreviated history of ancient kolokia (now writing the modern history)

Neolitic Era

Spread of early new tools made of wood and stone. Evidence of civilization first appears in Perlucia, an ancient civilization dating from year -7200. It is the concensus among archaeologists that the Kolokia was first populated from peoples migrating east from Loviniosa. Although archaeological evidence suggests that wooden and stone technology was independently developed by the regional societies of the continent, some theories suggest that technology percipitated east from Loviniosa by groups in close contact with each other.

The moderate climate and proximity to large herds of <animal> made the land surrounding the Bay of Vilon a viable location for civilization. However, due to a lack of fresh water, migration was scarce and the population of Perlucia stayed fairly constant for nine centuries. As Perlucian society gradually became adapted to the scarcity of water, it spread outwards, meanwhile spawning new settlements throughout the bay, three of which would later become the Wevt, Loisson, and Sagian nations

Meanwhile, a wave of migration occurred across the Yuti Isthmus as Loviniosan tribes followed the motion patterns of large animals. Evidence of continuous human civilizations over a period of several thousand years was found, including stone buildings and axes around the Dolesan region. Due to decay, however, wood yokes and other wooden tools were not unearthed. As tribes continued to migrate into Kolokia, they grouped together for protection from each other. In addition, as an unforgiving climate made life difficult, most small tribes perished or were assimilated into larger societies. Although these northern civilizations never organized themselves into definite nations, an extensive network of trade routes, familial bonds, and alliances tightly linked them together.

Bronze Age

The collapse of Perlucian society is the single most influential event in Kolokia during the Bronze Age. In the third millenium BC, hostile invaders from Loviniosa and northern Kolokian tribes temporarily united, destroying vital infrastructure and dealing a fatal blow to the Perlucians. As they collapsed, the Loissonians dominated most of southern Kolokia for a majority of the Bronze Age. By trading with Loviniosans for new technologies, they subdued their competitors and expanded their influence on the Wevt and Sagian civilizations. A significant contribution to the understanding of the Loissonian civilization and its culture is a carved granite column engraved with antiquated form of <language>. Much of what is known of the culture and lifestyle of the Loissoans derives from the column.

Although the Loissonians maintained a hegemony over Vilon states during the the fourth, third, and second millenium, historical records that were found indicate that they were abruptly wiped out within a century around year -2000. There are no clear records of what transpired, but most agree that foreign invasion, possibly originating from <place> was the cause of the dissapearance. By studying linguistic trends, it is clear that the a large group of Loissoan people moved east and settled in Cohom.

The Loisson civilization never fully recovered from the foreign attacks. Eventually, they disintegrated into multiple city-states which dotted the region. Instead of being ruled by a single monarch or soverign as before, these city-states often had a council or assembly of powerful and wealthy aristocrats which ruled.

In the north, a single chieftan had managed to unite the tribes as the Empire of Dolesan, a powerful trading empire that stretched across the northern portion of the Kolokian Peninsula. The Dolesans traded with <loviniosan country> and Loisson alike, although this neutrality would later prove to be its downfall.

Classical Period

The city-state of Sagia gradually rose to power in the shadow of Loisson collapse. By employing total warfare, the Sagian army subdued and vassalized several island city-states, giving Sagia control to several key ports and rivers. Iron tools and weapons were now ubiquitous througout Loviniosa, but to a lesser degree in Kolokia. By employing Lovinsian methods of iron production against nearby city-states, Sagia enjoyed domination of the Vilon region to an even greater extent than the Loissoans did.

During the 17th century BC, the governing body of Sagia had become increasingly discordant. Two factions opposed each other due to cultural differences and could not cooperate on anything. As a result, increasing friction between the aristocracy resulted in murders and bloodshed. Seeing this opportunity, seveal vassals of Sagia choose the time to revolt and a civil war broke out in several regions. It would take several decades before the rebellion was quelled.

At the same time, the Loissonians who moved east to Cohomia had developed their own society. The Cohomians formed a democratic government and was the first direct democracy in Kolokia. They quickly colonized the east coast of Kolokia, assimilating and living peacefully with the resident natives that were a result of an even older wave of migration from Loviniosa. The Dolesan Empire, affected by internal revolts and power struggles, did not interfere.

Seeing an opportunity during the Sagian Civil War, the Cohomians created strong alliances with several of the revolting states. Sagia saw this as a threat and attacked the weaker Cohomian League, however, the attack was unsuccessful. Over the next century, a series of wars waged back and forth between Sagia and Cohomia for control of key rivers and ports with no clear victor. War was a significant factor in the acceleration of technological advancement; by the end of the 16th century BC, steel was ubiquitous in weaponry and armor.

Due to bad practice in agriculture, the overworked soil, depleted in nutrients and minerals, yielded less food than it had in previous years. A short period of drought, dealt a large amount of damage to Sagia's food supply, resulting in famine and unrest in the country. Soon, a single city-state slipped from Sagia's sphere of influence and into Cohomia's. Further states switched alliegiance and the Cohomian League became increasingly powerful. For the first time, Cohomia launched a series of offensive wars against Sagia, defeating it.

Intergration of the former Sagian city-state proved to be difficult. Sagian patriots proved to be stubborn and resistant. The military government that was installed to prevent revolution in Sagia staged a coup and overthrew the democratic government, turning Cohomia into a dictatorship and giving the generals nearly unlimited power.

Driven by a desire to unite Kolokia, the Cohomian League attacked the Empire of Dolesan in the 1430 BC. The current monarch had a week grip on the states of Dolesan; some joined the war against Cohomia while joined the war with them. <lovinsian state>, an ally of Dolesan, pulled out of the war and cut their losses. In the end, the Empire of Dolesan relinquished a large portion of its lands.

The reign of Cohomia over the Kolokian Peninsula was a decentralized one. Diverse languages and culture made for much social turmoil: In particular, the northern portion of Cohomia based their language, cultures, and traditions heavily on that of the Loviniosans while the southern portion had modified their language since adapting it from Loviniosan migrators so heavily it was nearly unrecognizable. In addition, the assimilation of the Dolesan Empire was hardly seamless -- subjects were treated harshly and discriminated against, cause for more than a few attempted rebellions.

By -843, a combination of political unrest, a decaying military, raids from the north border, and civil war ended the role of Cohomia as the dominant force in Kolokia and split the Empire into a northern and southern faction, known as Biodry and Kallisto respectively.
Title: Re: NationStates Map/Roleplay
Post by: blotz on April 29, 2013, 05:10:21 PM
wow they should put this in textbooks
Title: Re: NationStates Map/Roleplay
Post by: blotz on April 29, 2013, 05:10:36 PM
how many chars is that
Title: Re: NationStates Map/Roleplay
Post by: vh on May 01, 2013, 04:35:31 PM
.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on May 02, 2013, 06:59:09 PM
(http://www.gunsandammo.com/files/2013/04/Man-the-Torpedoes-300x226.jpg)
Ethanthovan_Navy.jpg
This is funny if you know how cartridges work
Title: Re: NationStates Map/Roleplay
Post by: blotz on May 02, 2013, 07:13:52 PM
teel me how cartidges work
Title: Re: NationStates Map/Roleplay
Post by: matty406 on May 03, 2013, 04:10:29 AM
in all guns that use bullets/shells, a firing pin (aka hammer) strikes the bottom of the cartridge which ignites all the explosive inside the shell which pushes the actual bullet part, the projectile, out of the shell. when this happens in a gun's chamber and barrel, all this pressure is used to drive the projectile down and out the barrel at great speeds.

tl;dr, the guy is pretending to hit the back of the shell which would set it off.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 03, 2013, 04:34:42 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on May 03, 2013, 11:50:25 AM
i think that's called primitive shoulder-mounted missile
Title: Re: NationStates Map/Roleplay
Post by: matty406 on May 03, 2013, 02:46:38 PM
unfortunately it probably wouldn't work.
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on May 10, 2013, 06:00:03 AM
wee



(http://i1297.photobucket.com/albums/ag37/Hellpotatoe/ANAMA_-_Mapa_Bandeiras_zpsd88da24d.png~original)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 11, 2013, 02:14:19 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on May 11, 2013, 02:15:45 PM
wtf kind of name is paqueconnokctosyanotalifocatilo

anyways darvincian language does not use c's
Title: Re: NationStates Map/Roleplay
Post by: vh on May 11, 2013, 08:53:06 PM
kolwt
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 12, 2013, 04:51:21 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on May 12, 2013, 06:30:12 AM
kkkkkkkkkkombo
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 12, 2013, 07:17:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on May 12, 2013, 11:35:00 AM
how do you tell the difference between katana and catana
whats a catana? =P
Title: Re: NationStates Map/Roleplay
Post by: Darvince on May 12, 2013, 12:55:49 PM
how do you tell the difference between katana and catana
whats a catana? =P
also, the words cover and cover mean completely different things
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 12, 2013, 01:43:35 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 15, 2013, 04:26:30 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on May 15, 2013, 07:29:24 AM
actuallyt yeah

maybe introduce more base 8 though
Title: Re: NationStates Map/Roleplay
Post by: vh on May 15, 2013, 11:46:09 AM
that was with a wierd year system though we're using earth time so ignore that
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on May 15, 2013, 11:48:40 AM
that was with a wierd year system though we're using earth time so ignore that
Title: Re: NationStates Map/Roleplay
Post by: vh on May 15, 2013, 01:05:43 PM
.
Title: Re: NationStates Map/Roleplay
Post by: blotz on May 15, 2013, 01:09:08 PM
bong's to-be avatar
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 15, 2013, 01:12:50 PM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on May 15, 2013, 01:43:47 PM
it looks space uniform-y
Title: Re: NationStates Map/Roleplay
Post by: vh on May 15, 2013, 02:05:48 PM
nobody expects the KSA
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 15, 2013, 03:04:03 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on May 15, 2013, 05:30:07 PM
yes that was the joke i was making
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 16, 2013, 02:32:35 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 27, 2013, 09:23:47 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on May 27, 2013, 11:46:46 AM
why are you mad at your mapp
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 27, 2013, 03:22:02 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on May 27, 2013, 03:33:45 PM
idk it's very dumb it'd probably get down voted on reddit/mapmaking
Ok, kan you gib it to me use as something in universalis?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 27, 2013, 06:49:08 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 28, 2013, 02:37:26 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on May 28, 2013, 03:44:05 PM
okay...
nice rivers!
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 28, 2013, 05:44:05 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 06, 2013, 04:38:40 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 06, 2013, 05:10:41 AM
wtf
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 06, 2013, 07:11:43 AM
[m]y first time, [a]lso [p]lease be nice :)
did you by any chance follow a certain mountain tutorial on Cartographer's Guild?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 06, 2013, 03:35:17 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 09, 2013, 07:28:51 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 15, 2013, 04:29:05 AM
wtf would you even try to make this crap edible
Title: Re: NationStates Map/Roleplay
Post by: vh on June 15, 2013, 02:37:42 PM
why do people eat blowfish? for novelty i guess
Title: Re: NationStates Map/Roleplay
Post by: vh on June 16, 2013, 07:46:10 PM
what is the focus of your government and military, budget-wise?

in my mind, kallisto would have budget split between defense, law and order, and industry with a little left over for public healthcare (because all you need to run a dictatorship is bread and healthcare right? forget the circuses.) The military budget would be split between intelligence and nuclear weapons.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 16, 2013, 08:00:19 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 24, 2013, 03:25:00 AM
remapped kallisto
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 24, 2013, 12:46:02 PM
wtf would you even try to make this crap edible
do you mean why would anyone think of trying to eat it because it is so poisonous? idk why do we eat potatoes? it could have been easily discovered how to detoxify the nut thousands of years ago with the method swonx described. of course the potato mutated on it's own to become non-poisonous but the point still stands people knew potatoes were poisonous originally, so who decided to try eating it again and why? probably because survival
Title: "The destruction and theft of Imperial Government and Public Works property and
Post by: FiahOwl on June 26, 2013, 05:22:58 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on June 26, 2013, 05:25:44 PM
i hope your continent sinks into the ocean
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 26, 2013, 05:58:20 PM
i hope your cheese expires tomorrow
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 27, 2013, 04:43:40 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 27, 2013, 10:22:18 AM
*Aiyota sits down in a corner with her head on her knees and cries*
(http://2.bp.blogspot.com/-O8nJZXDawso/UYkmY5IoEVI/AAAAAAAAOZA/zPzJ45QS2s0/s1600/anime+girl+crying+3.jpg)

OMG, THIS IS THE PROFILE IMAGE OF MY GIRLFRIEND
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 27, 2013, 01:54:11 PM
HELLPOTATOE HAS A GF?!?!
Title: Re: NationStates Map/Roleplay
Post by: vh on June 27, 2013, 02:13:42 PM
karakris
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 28, 2013, 08:46:52 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on June 28, 2013, 11:21:18 AM
HELLPOTATOE HAS A GF?!?!
Kol yes, why not? :3
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 08, 2013, 03:00:53 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 09, 2013, 10:42:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 09, 2013, 11:48:26 AM
huh
Title: Re: NationStates Map/Roleplay
Post by: vh on July 12, 2013, 06:07:37 AM
one thing to notice is the amount of islands that seem to appear near all coast lines
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 12, 2013, 09:18:55 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 13, 2013, 11:41:56 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on July 16, 2013, 06:26:01 PM
I like those a lot.
I found a track that reminded me of the TND
https://www.youtube.com/watch?v=XVekJTmtwqM (https://www.youtube.com/watch?v=XVekJTmtwqM)
Title: Re: NationStates Map/Roleplay
Post by: vh on July 20, 2013, 01:26:52 PM
holykol
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 20, 2013, 01:31:09 PM
it looks very mountainous
Title: Re: NationStates Map/Roleplay
Post by: vh on July 20, 2013, 01:36:47 PM
need of place to attach. i think of peninsula better of island
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 20, 2013, 08:11:19 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on July 20, 2013, 09:09:47 PM
it is the nation of holykol
Title: Re: NationStates Map/Roleplay
Post by: vh on July 21, 2013, 12:19:20 AM
map:

grey: loviniosa
white: kallisto/holykol land (holykol is the two peninsulas off to the right)

projection: robinson
grid: 10 degree increments going from about 10N to 70N and about 5E to 75-105E.

yes i know this screws up the sekr ocean or whatever but i'm too tired to worry about that

http://i.imgur.com/GEiMm5C.png (http://i.imgur.com/GEiMm5C.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 21, 2013, 06:13:00 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 21, 2013, 10:10:29 AM
holykol is a cold
Title: Re: NationStates Map/Roleplay
Post by: matty406 on July 27, 2013, 10:50:31 AM
(https://dl.dropboxusercontent.com/u/888365/art/NS/tnd/Melee%20weapon%20lineup.png)
TND Melee weapons
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 30, 2013, 10:26:18 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 30, 2013, 10:30:01 AM

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Title: Re: NationStates Map/Roleplay
Post by: tuto99 on July 30, 2013, 11:02:04 AM
That mountain range almost reaches Mountain Everest's height.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 30, 2013, 02:38:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 30, 2013, 02:39:54 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on July 30, 2013, 06:27:00 PM
That mountain range almost reaches Mountain Everest's height.

nope, 2000 metres (1/5th of the height of mt everest) too low
omg, it seems like between 5k and 7k km
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on July 30, 2013, 08:35:56 PM
That mountain range almost reaches Mountain Everest's height.

nope, 2000 metres (1/5th of the height of mt everest) too low
Look at the orange dangit.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 02, 2013, 12:31:40 AM
resource distribution

https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dG1RbDVJeDFkbDZDU3B1LU1jYVpQeWc#gid=0
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 04, 2013, 10:56:57 PM
Politicalism.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 11, 2013, 06:58:33 PM
this should be amusing:
(http://i.imgur.com/nLGTNUP.png)
Title: Re: NationStates Map/Roleplay
Post by: vh on August 11, 2013, 07:03:29 PM
cute
Title: Re: NationStates Map/Roleplay
Post by: vh on August 12, 2013, 05:30:33 AM
http://imgur.com/nLj5GPD (http://imgur.com/nLj5GPD)
dept. of infrastructure or something
Title: Re: NationStates Map/Roleplay
Post by: matty406 on August 15, 2013, 10:05:50 AM
(https://dl.dropboxusercontent.com/u/888365/screenshots/PP/PP.png)
Papers Please mod is workinggggg
Title: Re: NationStates Map/Roleplay
Post by: vh on August 15, 2013, 12:25:04 PM
ha that's cool
Title: Re: NationStates Map/Roleplay
Post by: matty406 on August 25, 2013, 09:50:13 AM
Guiz can we sort of trace a simple tech progression map for USF because I want to know when our version of the 80's were
(https://dl.dropboxusercontent.com/u/888365/art/NS/Ethanthova/POLYMAG/POLYMAG%20MAGNETIC%20TAPE%20CASSETTE.png)
Here's an Ethanthovan Polymag tape cassette.
Title: Re: NationStates Map/Roleplay
Post by: vh on August 31, 2013, 05:31:19 PM
only the largest tributaries shown


http://i.imgur.com/Aj7QKnr.png (http://i.imgur.com/Aj7QKnr.png)
Title: Re: NationStates Map/Roleplay
Post by: matty406 on September 01, 2013, 06:02:43 AM
(https://dl.dropboxusercontent.com/u/888365/art/NS/Ethanthova/paper%20money.png)
I made money
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 01, 2013, 09:15:57 PM
things

1974 lov (may change things later)
(http://i.imgur.com/nWKSJLY.png)

elev map:
(http://i.imgur.com/MU2H84L.png)
Title: Re: NationStates Map/Roleplay
Post by: vh on September 01, 2013, 09:21:09 PM
wip kallisto stats; i have population, gdp, gdp per capita, and hdi down. tommorow i'll do debt, and if anyone has ideas for other metrics i'll do those too.

data: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dDBFaW5DSmZsbGl1U2FuLUN2djJiTFE#gid=0

population: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dDBFaW5DSmZsbGl1U2FuLUN2djJiTFE#gid=5

gdp per capita: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dDBFaW5DSmZsbGl1U2FuLUN2djJiTFE#gid=2

gdp: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dDBFaW5DSmZsbGl1U2FuLUN2djJiTFE#gid=3

hdi: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dDBFaW5DSmZsbGl1U2FuLUN2djJiTFE#gid=4

i haven't paid attention to the numbers so they might be a bit off, but it should be easy to scale them accordingly.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 01, 2013, 09:37:08 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 01, 2013, 10:10:16 PM
naru your elevation looks fractal and i'd say it looks like it has no basis on plate tectonics
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on September 02, 2013, 10:53:17 AM
(https://dl.dropboxusercontent.com/u/888365/art/NS/Ethanthova/paper%20money.png)
I made money
I AM JELLY
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 02, 2013, 03:02:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 03, 2013, 05:10:06 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 03, 2013, 05:24:51 PM
>baseball
>sports

i can't breathe
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 03, 2013, 10:55:45 PM
>baseball
>international
>not japan
>like anyone gives a shit
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 03, 2013, 11:27:42 PM
usf international baseball league teams:
Ethanthovan Unicorns
Tutonian Kings
Aeridanish Artillery
Solea Cyclones if you want me to have a team
Title: Re: NationStates Map/Roleplay
Post by: Bla on September 04, 2013, 09:53:47 AM
Red Rainbow Rainbows
Blaist Blaland Blaists

Not sure if I broke anything.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 04, 2013, 10:24:24 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 05, 2013, 02:17:15 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 05, 2013, 03:32:45 PM
wouldn't each company have different tickets
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: matty406 on September 05, 2013, 04:24:34 PM
The airlines might be heavily regulated or nationalised in some way
Also the ticket looks cool and minimal
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 14, 2013, 06:44:45 PM
capitals of Loviniosan nations
(http://i.imgur.com/GKQH0ZH.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 15, 2013, 05:14:34 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 17, 2013, 04:58:05 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 22, 2013, 02:58:39 PM
lets redo this https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFMxX3lrN3hySkVCRGp4eGpXdFMzZFE#gid=0
Title: Re: NationStates Map/Roleplay
Post by: vh on September 23, 2013, 01:26:51 PM
describe you nation since some people complained of not knowing much about what each nation was like

https://docs.google.com/document/d/1ofdZx3bO5zFn30qDj3IPEah9vF4G9jqD6X-kULREokQ/edit
Title: Re: NationStates Map/Roleplay
Post by: Bla on September 23, 2013, 01:57:44 PM
2048 including or excluding spaces?
Title: Re: NationStates Map/Roleplay
Post by: vh on September 23, 2013, 02:46:53 PM
i did it including, but if you need more i guess it's ok
Title: Re: NationStates Map/Roleplay
Post by: blotz on September 23, 2013, 05:53:25 PM
reading the first few pages is funny
Title: Re: NationStates Map/Roleplay
Post by: Bla on September 23, 2013, 11:31:20 PM
No problem with the limit here, followed the including spaces limit and I think it turned out ok.

Interesting descriptions.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 25, 2013, 06:52:30 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on September 26, 2013, 11:26:08 AM
Put comments on relations to all nations in the relations document in case people are interested in Blaist Blaland and Red Rainbow officially official opinions and officially recommended recommendations.
Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2013, 07:07:10 PM
ok people can we put together a low resolution altitude map?

i've attached the base map below, initialized to completely flat land

oceans are blue and land is a shade of grey. every shade of grey above black is 10 meters. for example, 5,5,5 would be +50 meters and 255,255,255 is 2550 meters. no going above that sadly.

i've attached also an earth version so you can have some idea of what it should look like

i made it so small because i figured you people could do it faster that way and i'm using it for a climate model so yeah.

edit: second earthalt.png is the correct one
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 28, 2013, 07:35:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 28, 2013, 07:57:13 PM
wait do you know the earthalt in that last post i screwed it up but now it's fixed it should actually look like this
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 29, 2013, 01:13:46 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on September 29, 2013, 01:28:49 PM
cool i'll do kallisto when ic an
Title: Re: NationStates Map/Roleplay
Post by: vh on October 02, 2013, 12:34:38 PM
https://docs.google.com/document/d/1Ez4RDZBX1GLQWW9yDjPnBDKnaZLgJhPUj_heqVB_s6I/edit
Title: Re: NationStates Map/Roleplay
Post by: vh on October 02, 2013, 01:09:45 PM
ok since no one else has done that map, i've created two versions: one with random noise added for other countries, and one without. i'll use the one with noise until everyone else does altitude
Title: Re: NationStates Map/Roleplay
Post by: Darvince on October 02, 2013, 01:18:46 PM
what the christ
Title: Re: NationStates Map/Roleplay
Post by: vh on October 02, 2013, 01:21:31 PM
whats wrong
Title: Re: NationStates Map/Roleplay
Post by: Darvince on October 02, 2013, 01:23:03 PM
the ice cap is blobby and your mountain ranges seem to be 100's of peaks isolated by 100's of km
Title: Re: NationStates Map/Roleplay
Post by: vh on October 02, 2013, 02:16:31 PM
good i'll add more noise
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 05, 2013, 10:03:55 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on October 05, 2013, 10:50:24 AM
blende the borders
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 21, 2013, 04:03:50 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on October 21, 2013, 06:44:25 PM
i can read it.

it' says red.

duh
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 21, 2013, 08:24:14 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on October 21, 2013, 10:06:36 PM
E-H-something

maybe?

i don't remember



Eksa syllabary anyone?

http://imgur.com/CzzKBby.jpg (http://imgur.com/CzzKBby.jpg)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on October 25, 2013, 01:11:58 AM
height of loviniosa idk

does not include vassal states and the like
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on October 25, 2013, 03:33:11 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on October 25, 2013, 06:43:13 PM
Official Nausikkak Meteorological Collaboration recommendations for Universalis tropical cyclone basins, including basin names and storm name nationality origins.

The NMC is open to any nation (it's not limited to Nausikkak), with the purpose of keeping central weather records and standardizing tracking and forecasting weather.

Suggestions for basin changes? And obviously this is not official.

K, S, T, A (possible codes for storms: A01 would be the designation of the first S Serkr storm)
Korveidt is probably Atlantic-esque, acting very nothern hemisphery
Saguan region is probably like a smaller EPAC (but similar tracks)
Tutonian region is probably like EPAC too
South Serkr is WPAC (similar activity and tracks)

H, E, ?, L
NW Serkr is like SWIO/ATL blend probably
Ethanthovan is like a NIO but in the Earth southern hemisphere so really weak
NE Serkr is probably SPAC-y
Sovk is like SWIO

estimated activity (in the above order):
12, 8, 6, 20
9, 1.5, 7, 8
Title: Re: NationStates Map/Roleplay
Post by: blotz on October 25, 2013, 07:00:56 PM
holyshit that's distorted
moving bongatar
soon (a.k.a. when ubox 3 released)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 03, 2013, 07:19:06 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 04, 2013, 12:01:43 AM
why did lnwm shrink

also nkw is invalid himalian and i know this for of fact
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 04, 2013, 04:33:12 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 04, 2013, 09:08:06 AM
you want me to school you on Himalian?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 04, 2013, 01:04:37 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 04, 2013, 02:25:26 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 04, 2013, 08:15:18 PM
Tú no eres tomas Himalia oeste?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 04, 2013, 08:35:03 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on November 15, 2013, 10:10:34 PM
(http://i.imgur.com/7fGI40K.png)

run nswar.py

Tkinter and python needed. Tkinter should be already installed.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 16, 2013, 12:29:18 PM
kowloon walled lmfao aeridani got put with tutono
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 16, 2013, 01:59:50 PM

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Title: Re: NationStates Map/Roleplay
Post by: tuto99 on November 16, 2013, 02:43:09 PM
No.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 16, 2013, 03:52:19 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 17, 2013, 01:52:44 AM
http://i.imgur.com/2934UJk.jpg (http://i.imgur.com/2934UJk.jpg)

eksa abugida shenanigans

'hello moon? how are you? it is a lovely night. i'm doing fine, thank you. now dar is thinking that i am insane. now i must leave. goodbye.'

written up and to the right
Title: Re: NationStates Map/Roleplay
Post by: Bla on November 17, 2013, 10:34:42 PM
Is that your official alphabet for SKA? Looks very cool.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 17, 2013, 10:36:18 PM
eksa is the language of the eksani but it is related to soleani and auspik

Edit: redid my aspects

wrote it in english, latinized, and eksa script

http://i.imgur.com/HofR0Ac.jpg (http://i.imgur.com/HofR0Ac.jpg)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 18, 2013, 12:11:59 PM
Wait so is it like fusional and agglutinative now
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 18, 2013, 12:36:45 PM
something like that
but it never changed
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 22, 2013, 04:40:49 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on November 25, 2013, 02:58:21 PM
loviniosa map

http://i.imgur.com/y4kjua2.png (http://i.imgur.com/y4kjua2.png)
Title: Re: NationStates Map/Roleplay
Post by: Bla on November 25, 2013, 03:09:40 PM
Lovily!
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 25, 2013, 03:10:10 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on November 25, 2013, 03:24:19 PM
Lovily!

i c wut u did thar
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 25, 2013, 03:45:04 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on November 25, 2013, 04:01:29 PM
i think thats spelling
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 28, 2013, 07:57:59 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on November 28, 2013, 10:44:20 PM
Suggestion: Change AD to BCE and remove references to pointless superstitions in the spreadsheet.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 28, 2013, 11:35:49 PM
why would religion have existed for the past 100000 years?
Title: Re: NationStates Map/Roleplay
Post by: Bla on November 29, 2013, 12:12:40 AM
Because some people are hallucinating, delusional or fraudulent liars, and I don't think it should have.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 29, 2013, 12:45:11 AM
How would it have spread so easily then? why would the person that created a religion not simply be shunned or killed? how do you think they arose from our non-religious ancestors?
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 29, 2013, 01:06:06 AM
I think it used to serve a decent purpose back in the days where survival was priority.

Hey, what causes the sun to shine? I dunno, the sun god.

And that was sufficient enough. Somehow along there there became like sacrifices and worship and afterlife for whatever reason.

Maybe something like that idk.
Title: Re: NationStates Map/Roleplay
Post by: Bla on November 29, 2013, 01:16:09 AM
How would it have spread so easily then?
For the same reason that the beliefs that witches existed and should be killed managed to spread so easily, etc. Spreading easily does not equate to truth. Spreading easily just equates to people getting convinced by it. People were not thinking critically or rationally or basing their beliefs on evidence.
why would the person that created a religion not simply be shunned or killed?
What does that have to do with anything? Why would the person that created scientology not simply be shunned or killed? Why would the person that creates modern fraudulent advertisements or sells homeopathic "medicine" not simply be shunned or killed? While I would be for shunning people who are responsible for such activities that are clearly damaging to society, some people are stupid enough to believe them. There's no physical law saying that superstitious or fraudulent people will automatically get shunned for their ideas.
how do you think they arose from our non-religious ancestors?
I already stated that.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on November 29, 2013, 03:04:38 AM
It's
Because some people are hallucinating, delusional or fraudulent liars, and I don't think it should have.
This wasn't the way to go about it, this just made you sound like one of those asshats from r/atheism.
You don't have to include a religion in your nation's history, but I want to.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 29, 2013, 04:34:29 AM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on November 29, 2013, 07:27:25 AM
bla argues like those decisions in nation states but he only does one side
Title: Re: NationStates Map/Roleplay
Post by: Bla on November 29, 2013, 08:20:58 AM
It's
Because some people are hallucinating, delusional or fraudulent liars, and I don't think it should have.
This wasn't the way to go about it, this just made you sound like one of those asshats from r/atheism.
You don't have to include a religion in your nation's history, but I want to.
My suggestion was changing AD to BCE and to be more specific on the other part, removing the part about year 0 being "birth of Jesus". So to make it clear: I suggest for all references to Christianity being removed from the timeline.
Sorry if it wasn't clear from my wording, I don't intend to ristrict people from inventing religions for their nations. I personally don't think that Earthly religions would fit our fictional nations very well, but that's just my opinion.

bla argues like those decisions in nation states but he only does one side
There are an infinite number of sides to a lot of questions, and equally an infinite number of wrong sides to them. If you ask for a single integer that equals 2 + 2, there is one correct answer, 4, and an infinite number of wrong answers you could come up with. Similarly, there are discussions about the origin of the life species. You can accept the theory of evolution, you can say someone created the universe 6000 years ago, you can say someone else created the universe 5 days ago. I simply don't see any reason to include all the wrong sides in my discussions. :P
Title: Re: NationStates Map/Roleplay
Post by: blotz on November 29, 2013, 08:21:44 AM
wat i was trying to make a statement not an arguement
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 29, 2013, 08:51:08 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on November 29, 2013, 09:17:29 AM
Quote
My suggestion was changing AD to BCE and to be more specific on the other part, removing the part about year 0 being "birth of Jesus". So to make it clear: I suggest for all references to Christianity being removed from the timeline.
Sorry if it wasn't clear from my wording, I don't intend to ristrict people from inventing religions for their nations. I personally don't think that Earthly religions would fit our fictional nations very well, but that's just my opinion.

Oh. . . I see. Sorry, that sounds completely reasonable.
same
Sorry for calling you an asshat.
It would've frustrated me if I didn't say something though. :/
Title: Re: NationStates Map/Roleplay
Post by: Bla on November 29, 2013, 09:59:27 AM
I understand, my post was written in a hurry and was too vague.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 29, 2013, 10:01:05 AM
Spreading easily does not equate to truth. Spreading easily just equates to people getting convinced by it. People were not thinking critically or rationally or basing their beliefs on evidence.

imo what nue said is probably accurate because 1000's of years ago there was very little access to information so people would've just invented things to fill their massive gaps in knowledge as people want to think they know everything
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 30, 2013, 10:07:10 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 30, 2013, 12:46:43 PM
>saguans in bongatar

aw yiss
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 30, 2013, 12:47:18 PM
i was thinking maybe auspiks went south to solea and from aolejk (where you currently have them landing) they went to island hopping

language would probably work better that way
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 30, 2013, 12:50:01 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 30, 2013, 01:12:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 01, 2013, 06:56:11 PM
if relations between loviniosan nations crumble and tensions rise
(http://i.imgur.com/InfKaz8.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 08, 2013, 08:34:28 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on December 08, 2013, 09:41:52 AM
1. where does the 92% come from. rounding?
2. coin flip sounds a poor way to make laws.
3. explain 'complex mathematical formula
4. other house? what's that? what's revive? when did it die?
5. polling is very hard to get right
6. solar manifesto will become outdated overtime and irrelevant to laws unless there is an amendment system
7. explain what is the purpose of all the review and segments and how it is better than a direct vote
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 08, 2013, 11:02:17 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 08, 2013, 10:30:38 PM
https://docs.google.com/spreadsheet/ccc?key=0AgTvxKfJlBKWdDdleWxaYnpISFh3SVlXYU1TZ1BBVnc#gid=0

for the Universalis racing league game that I am creating. I have the player car working and driving around a scrolling background so far. Car "physics" are not too impressive, but it has a drive and reverse gear.

I'm trying to get the calendar/season in order and racers... I don't want more than 18 races, less is fine, racers I don't really care but I'd prefer something around 18.

If you want, you can draw/make your track design.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 15, 2013, 01:36:38 PM
Darvince asked for linguistics for Loviniosa and I made a simple map of the various languages.
Title: Re: NationStates Map/Roleplay
Post by: vh on December 15, 2013, 01:44:25 PM
'Pony'
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 15, 2013, 01:45:50 PM
'Pony'

Obviously one of the most widespread languages in the universe.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 22, 2013, 02:16:44 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on December 22, 2013, 06:17:15 PM
the roads or whatever in the middle island section look like earthquake fractures/faults
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 22, 2013, 06:51:56 PM
the eastern ports look like BOOOOOOOOOOOOOOOOOOOOSTOOOOOOOOOOOOOOOOOOOOOON
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 22, 2013, 08:52:50 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 22, 2013, 08:54:29 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 23, 2013, 01:57:26 PM
(http://i.imgur.com/323uPbn.png)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 23, 2013, 04:38:47 PM
woah what is this wikipedian
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 25, 2013, 11:41:24 AM
2.0
(http://i.imgur.com/Uk4fgmF.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 26, 2013, 05:16:45 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 28, 2013, 04:10:22 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 28, 2013, 06:47:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 30, 2013, 03:03:29 AM
(http://i.imgur.com/SpZ2IjL.png)
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 30, 2013, 06:57:02 AM
Kol. That looks so pro I put on my earplugs and clicked the play anthem button and got really disappointed. Grr. :(
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 30, 2013, 06:59:27 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 30, 2013, 08:12:25 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 30, 2013, 08:24:45 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 30, 2013, 08:35:18 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on December 30, 2013, 11:22:46 AM
Feedback, suggestions, critiscm
Voting rights extended to all ethinic groups and all races within the Commonwealth.
Why did all ethnic groups/races not always have equal rights to everybody else
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 30, 2013, 12:00:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 30, 2013, 01:25:47 PM
The International Relations and Diplomacy Panel of Solea suggests an international treaty to be drawn up by scientists and diplomats to designate the limits for the colonization of space, as to not interfere with scientific operations or contamination of special "artifacts".
Title: Re: NationStates Map/Roleplay
Post by: matty406 on December 30, 2013, 07:11:38 PM
(https://dl.dropboxusercontent.com/u/888365/art/NS/tnd/Modular%20TND%20helmets.png)
New TND kit; a modular helmet system.
Title: Re: NationStates Map/Roleplay
Post by: vh on December 31, 2013, 08:02:20 AM
The Shiberian Union is an economic and political union composed of all six countries on the Sinopian Peninsula. The SU covertly operates under a shadowy network of secret institutions and entities. Although there is no readily available public information, it is rumoured that there exists such organizations such as the Dogery Economic Parliament, the House of Shibe, and possibly even the Shiberian Military Group. Every few months, the elite shibespies of each member state are sent to negotiate, debate, and decide on the fate of the entire continent. The location of the meeting is never the same. One year, the Dogery met in an nuclear fallout shelter; the next, they nuked an island to clear it of hostile life before holding the Interplanetary Shibe Conference.

The SU was initially conceived 70 years ago amongst whispers of the second coming of the God-Shibe. In 579, the Inner Three signed the Doge Economic Pact, which later developed into the Dogery Economic Parliament. Ever since, Dogekind around the world has watched as the Shiberian Union ascended the ladder of power, ever approaching the moon. Recently, under a new treaty forged in the House of Shibe, all six member states are united under a common legal and judogecial system. With a combined population of over 238 million doges, the SU has a nominal gross domestic product of over 5483 trillion dogecoins, one of the largest amounts in Universalis. The SU also received dogekind's To The Moon award in 590, 610, and 620.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 31, 2013, 01:15:51 PM
>Shiberian Union
wow
such doge
very knowledge
so pun
wow
Title: Re: NationStates Map/Roleplay
Post by: vh on December 31, 2013, 01:54:48 PM
it's 110% canon now
Title: Re: NationStates Map/Roleplay
Post by: matty406 on January 01, 2014, 08:15:38 AM
(https://dl.dropboxusercontent.com/u/888365/art/NS/tnd/Rifles.png)
TND pewpews
Title: Re: NationStates Map/Roleplay
Post by: vh on January 01, 2014, 09:39:43 AM
<matty406>SHIBE: Secret Halcyon of Intelligence Bases & Economics
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 01, 2014, 10:19:26 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 01, 2014, 10:21:08 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 01, 2014, 02:04:52 PM
universalis has a lot of overlapping land compared to earth holykol
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 01, 2014, 02:51:49 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on January 01, 2014, 02:52:48 PM
kallisto's not that bad either
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 02, 2014, 05:43:30 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 02, 2014, 06:02:12 PM
is this gorchul
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 02, 2014, 11:44:14 PM
The International Relations and Diplomacy Panel of Solea suggests an international treaty to be drawn up by scientists and diplomats to designate the limits for the colonization of space, as to not interfere with scientific operations or contamination of special "artifacts".

In follow-up to the discussion on irc I would like to suggest something that follows the guidelines of this:

https://en.wikipedia.org/wiki/Moon_Treaty

personally, https://en.wikipedia.org/wiki/Outer_Space_Treaty is not enough
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 03, 2014, 12:09:45 AM
Blaist Blaland cannot sign any moon treaty or outer space treaty, it is an important principle and goal of Blaist ideology to colonize and extract resources from celestial objects, for the advancement of Blaist civilization! We can however sign a treaty banning weapons in space.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 03, 2014, 12:54:24 AM
Blaist Blaland cannot sign any moon treaty or outer space treaty, it is an important principle and goal of Blaist ideology to colonize and extract resources from celestial objects, for the advancement of Blaist civilization!
You would be able to under our version, but it would have to be carried out by international organizations for the Human civilization.
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 03, 2014, 01:03:11 AM
Sounds dubious... Meh... hm ... probably ok...
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 07:52:50 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on January 03, 2014, 07:59:14 AM
The treaty would probably share and control funding and supplies to the included nations space programs. If a nation breaks the treaty then they're cut out.
It'd probably have political repercussions as well.
Title: Re: NationStates Map/Roleplay
Post by: vh on January 03, 2014, 08:12:03 AM
kol
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 03, 2014, 01:20:14 PM
If you really need the resources from another planet, you would be a civil nation and comply with treaties and do things for the benefit of humanity, right?

If you really need something for your market... you don't need to have a private company go up there to have their own monopoly on it and start making profit, that can stay on Universalis! Your government can distribute the resources to companies that produce products from them.

It doesn't mess up your economic system, and people we have minimal control over don't mess up our science!
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 01:23:15 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 03, 2014, 01:26:43 PM
the people
So... you're saying I could pick a random Aeridanish citizen and they would want to start a mining operation up? Maybe. Would they have the money and capabilities? Highly unlikely. A select few would only have the capabilities to do it, and those right there would be companies with relations and prior experience in space technology and mining technology.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 02:39:37 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on January 03, 2014, 03:04:34 PM
Blaist Blaland wants to share the resources it gathers from space with fellow needing nations on the planet.

As for starting up your own mining operations, that would be impossible in Blaist Blaland. Individuals would not be left to manage tools, infrastructure and ships they could simply steal from the state to play space pirates. Any attempts to act with such greed and selfishness will be severely punished.

The state being accountable for individuals we think is reasonable and should make the states take the correct measures to avoid its populace threatening the productivity and progress of civilization by flying around as space pirates. But which measures would be taken against the states and how if their citizens did something bad?

The Blaist Communist Party is still divided on the issue of whether the country will sign international space treaties or not. It will take a stance when actual treaties are proposed.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 03:09:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 03, 2014, 03:55:40 PM
Helium isn't a very renewable resource... The Soleani suggest safe nuclear power in conjunction with solar and wind.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 04:03:52 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 04:06:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 03, 2014, 04:17:48 PM
are there any other parties in blaland than the blaist communist party or is it a "democracy"?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 04:26:44 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 03, 2014, 04:32:02 PM
Mining isn't very environmentally friendly sir.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 05:05:51 PM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on January 03, 2014, 05:27:18 PM
There's no ecosystem to spoil on the moon.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on January 03, 2014, 05:31:58 PM
http://i.imgur.com/4AwfHof.jpg (http://i.imgur.com/4AwfHof.jpg)

high-tech looking map of loviniosa

yes but we've been doing it on universalis for thousands of years; why can't we continue? Besides, how much do you really care about keeping the moon in pristine condition?

i'd imagine it's because we humans have realized the importance of the natural world and people are trying to put a stop to it so we can try to preserve more of the planet: ie today's environmental problems.
Title: Re: NationStates Map/Roleplay
Post by: vh on January 03, 2014, 06:11:51 PM
imgur is a poor host for detailed images. anyways i don't think there's any harm with mining the moon. nothing to ruin
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on January 03, 2014, 06:19:55 PM
yes it is
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 03, 2014, 08:05:48 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on January 03, 2014, 08:07:03 PM
naru's 'high tech' map was really cool

i made my own

http://i.imgdiode.com/VEXzEq.png (http://i.imgdiode.com/VEXzEq.png)

pronounciation guide (ipa free!):

holykol : hole-ly-kol
biodry: bye-o-dry
norkute: nor-cute
levxvavtev: lehv-sah-vahv-tehv (h's indicate the difference between the e in levitate and the e in leave)
vateaxxe: vae-tea-axe
sovexte: so-vexed
Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 03, 2014, 08:27:15 PM
mudkipz at least use something like XSAMPA (strange symbol free!) if you want to tell me how to pronounce things otherwise i'll just go by IPA even though you said it isn't IPA
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 03, 2014, 10:12:50 PM
naru's 'high tech' map was really cool

i made my own

http://i.imgdiode.com/VEXzEq.png (http://i.imgdiode.com/VEXzEq.png)

pronounciation guide (ipa free!):

holykol : hole-ly-kol
biodry: bye-o-dry
norkute: nor-cute
levxvavtev: lehv-sah-vahv-tehv (h's indicate the difference between the e in levitate and the e in leave)
vateaxxe: vae-tea-axe
sovexte: so-vexed


assuming some form of english familiar to me:

/hɔl.i.kɔl/
/baɪ.oʊ.draɪ/
/nɔɹ.kjuːt/
/lɛv.sɑ.vɑv.tɛv/
i have no freaking clue
/soʊ.vɛkst/
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 04, 2014, 05:31:40 AM
are there any other parties in blaland than the blaist communist party or is it a "democracy"?
There are no other parties, but having many parties doesn't necessarily equate to being more democratic. If the many parties have little control over the economy or country then it's hardly very democratic. If there are no parties but the country is a direct democracy then that would probably be more democratic than one with several parties. Blaist Blaland has one party which forms a cooperating unity whose positions are elected by the people rather than multiple parties competing for power. Most legislation is additionally proposed and passed by popular votes. Blaist Blaland additionally has a constitution that bans the undemocratic economic system of capitalism and ensures everyone who do not attempt to abuse the system has  the right to healthcare, food, clothes, water, places to sleep, etc.
Title: Re: NationStates Map/Roleplay
Post by: vh on January 05, 2014, 04:51:18 AM
(http://media.caranddriver.com/images/01q2/90152/big-wind-photo-93741-s-429x262.jpg)

kallisto's tanks got a weapons upgrade

(http://www.militaryimages.net/photopost/data/594/8011.jpg)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 05, 2014, 07:59:48 AM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on January 05, 2014, 11:00:40 AM
I've red up on that thing. It's hilariously ghetto.
Retreating Iraqi forces set alight every oil well as they retreated during the Gulf War, and they were very hard to extinguish. so a Hungarian company strapped two MiG jet engines to an old soviet tank to blow the fires out.

http://www.caranddriver.com/features/stilling-the-fires-of-war (http://www.caranddriver.com/features/stilling-the-fires-of-war)
https://en.wikipedia.org/wiki/Kuwaiti_oil_fires (https://en.wikipedia.org/wiki/Kuwaiti_oil_fires)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 05, 2014, 05:32:39 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 05, 2014, 08:33:35 PM
*Aiýoti
Title: Re: NationStates Map/Roleplay
Post by: matty406 on January 06, 2014, 05:15:49 PM
Quote
Dragon Sector

Dragon Sector is a section of the Ethanthova/TND border, and one of the only sectors with a road. Because of this feature, it is also one of the more strongly guarded.
Ethanthova's military is mostly defensive and consists mainly of reservists and territorial battalions, but the border is one of the very few constantly staffed, around-the-clock military engagements Ethanthova employs other than training exercises. All security sectors feature a small facility located on a high fence, consisting of barracks, mess hall, and armoury. It is unknown how the TND operates it's border security but it appears to be similar to the one utilised by Ethanthova; evedropped radio communications reveal there are 'Kringr' and 'Jonarr' sectors or checkpoints to their threshold.
At 1326 hours on Monthy 7th, [year], Dragon Sector very nearly became the setting for battle as Ethanthovan troops spotted unknown armoured vehicles on TND side of the border, stationed units must record anything out of the ordinary to send to command's servers for review.
Dragon Sector, being on a road route into and out of the TND, has a tank destroyer stationed and maintained on a monthly basis to deter any assault via the opening. Dragon's staff rolled out the vehicle into full view to ensure opposing border units could see it, this resulted in TND armour being lined up on their side facing Dragon Sector's guard facility.
Threatened and wary, Ethanthovan units called for immediate air superiority to ward off any potential attack at the sector, within minutes two ground attack craft were dispatched to fly over the location at regular intervals.
At 1400 the TND units pulled away and the aircraft returned to base. This event could very well have esculated differently. It was later discovered that the vehicles causing the worry were a previously unseen type of TND tank that to this day, it's capabilities are unknown. Such vehicles have never been seen at the border since.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 06, 2014, 05:19:23 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on January 06, 2014, 06:45:43 PM
v2

(http://img845.imageshack.us/img845/3937/obdx.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 06, 2014, 09:12:13 PM
very spook
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 18, 2014, 09:46:04 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 18, 2014, 07:54:08 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on January 19, 2014, 01:08:05 AM
I counter your Aeridanish history with Loviniosan history!
Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 19, 2014, 03:56:11 AM
This means nothing to me.
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 19, 2014, 04:40:59 AM
*bubbles with ecstasy*
No intention to offend but that looks remotely similar to Nazi Germany's war flag.

(http://upload.wikimedia.org/wikipedia/commons/thumb/8/8c/War_Ensign_of_Germany_1938-1945.svg/500px-War_Ensign_of_Germany_1938-1945.svg.png)

just thought it might be worth considering.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 22, 2014, 02:24:10 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on January 22, 2014, 02:32:30 PM
I don't really like the idea of getting seconds and hours into Universalis, the whole idea of dividing the day into 24 segments, then those into divisions of 60 units, that seems pretty silly, and it seems unlikely that some other space civ would decide to divide its day that way identically to humans. How long it takes humans to develop should also be rather irrelevant for a space civ. (then again I'm not sure if actual humans inhabit Universalis. It wouldn't make sense but I can see that it'd be easier than making up new species and all that.)

If it's simply a tool to help us convert from Earth to Universalis, that's fine, but I don't think we should base our decisions around such conversion. I'm not sure how Universalis time even has any connection to Earth time, if it doesn't, it seems rather irrelevant.
Title: Re: NationStates Map/Roleplay
Post by: vh on January 22, 2014, 03:03:10 PM
just using seconds is nice as a division of time. seconds that are equal to seconds on earth would be nice so as not to require rederiving a lot of constants
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 22, 2014, 03:51:22 PM
Rederiving? Why? Shouldn't it simply be converting if we just have a conversion factor? And why is it even important to be able to recycle Earth-values for constants, aren't they rather unimportant for the fiction we're going to write for our countries?

It doesn't seem logical to me how aliens on another planet would come to use Earth seconds. The more we can limit our re-use of Earthly standards, the more realistic it's going to be.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on January 22, 2014, 03:58:12 PM
I think we're trying too hard to make Universalis unique, it's just going to end up a morass of complicated concepts. Which is why I haven't done anything Universalis related in months.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 22, 2014, 04:33:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 22, 2014, 07:13:49 PM
I think it's a tough predicament. I don't want just a copy of earth, but creating an entire world is really complex! It involves a lot if you want to create anything from scratch and be believable. Migration of people, diplomacy, languages, climate, anything. Everything involves innumerable variables based upon every other thing.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 26, 2014, 08:09:12 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 26, 2014, 09:15:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 29, 2014, 08:56:02 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 30, 2014, 08:29:51 AM
http://i.imgur.com/SyaFKq8.jpg (http://i.imgur.com/SyaFKq8.jpg)

using advanced weather techniques, i have determined that tropical cyclones of the south serkr probably have paths like this

šunokika serkr pa!

cyclones of the serkr
Title: Re: NationStates Map/Roleplay
Post by: vh on January 30, 2014, 09:58:20 AM
huh

what techniques would those be
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 30, 2014, 12:24:18 PM
drawing flows

http://i.imgur.com/2x1da3m.jpg (http://i.imgur.com/2x1da3m.jpg)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 05, 2014, 06:29:05 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 05, 2014, 06:44:35 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 06, 2014, 09:49:44 PM
pretty cool stub

https://en.wikipedia.org/wiki/Stability-instability_paradox
Title: Re: NationStates Map/Roleplay
Post by: vh on February 08, 2014, 10:05:15 AM
(https://upload.wikimedia.org/wikipedia/commons/thumb/6/6a/Inglehart_Values_Map.svg/2000px-Inglehart_Values_Map.svg.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 08, 2014, 10:21:20 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 08, 2014, 10:36:33 AM
the further towards the upper right corner, the more modern a nation is
Title: Re: NationStates Map/Roleplay
Post by: vh on February 08, 2014, 10:55:51 AM
the further towards the upper right corner, the more modern a nation is
lmao


but seriously just read the axis labels

also we're doing one of these for usf

or at least i am
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 08, 2014, 11:10:46 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 08, 2014, 11:12:04 AM
https://en.wikipedia.org/wiki/World_Values_Survey#How_Culture_Varies
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 08, 2014, 11:12:48 AM
I don't see how "survival values" and "self-expression values" blend, link to the study that made the chart?
I also seriously question the accuracy of the y-axis, Russia is placed slightly above the Netherlands on secular-rational values for example, as far as I can see reactionary and traditional values are much stronger in Russia than The Netherlands. When was the chart made?
And categories... English-speaking grouped with blends of past ideology, continents and religions... Questionable

But we could probably make some interesting charts for USF with inspiration from it still.

Edit: I see

Traditional values emphasize the importance of religion, parent-child ties, deference to authority and traditional family values. People who embrace these values also reject divorce, abortion, euthanasia and suicide. These societies have high levels of national pride and a nationalistic outlook.

Secular-rational values have the opposite preferences to the traditional values. These societies place less emphasis on religion, traditional family values and authority. Divorce, abortion, euthanasia and suicide are seen as relatively acceptable.

Survival values place emphasis on economic and physical security. It is linked with a relatively ethnocentric outlook and low levels of trust and tolerance.

Self-expression values give high priority to environmental protection, growing tolerance of foreigners, gays and lesbians and gender equality, and rising demands for participation in decision-making in economic and political life.

There are so many problems with those definitions but I think I'll just spend my time on better things than wasting it on that chart.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 08, 2014, 11:19:08 AM
kol. no idea, and we could probably modify the axes completely. i just like how the continents are remapped onto another two dimensional space, it's pretty cool
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 08, 2014, 01:48:40 PM
https://docs.google.com/spreadsheet/ccc?key=0AqSvCC8xs0NzdDNmTXFKWWVTS0xJRkpnMl9BajRnMUE&usp=drive_web#gid=0

Some thoughts and suggestions:
- Make notes on the country abbreviations saying which countries they are
- I think we really need to do something about the years, does it make any sense to measure time in Earth years? Does it mean our history takes place simultaneously as Earth history, and our nations are at roughly equivalent development levels as Earth nations at those times?

I think it would be better to pick our year length, pick some reference year as 0 for our planet, and then base things on that.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 08, 2014, 01:52:38 PM
count in 1e8 seconds. 3 earth years = 1e8 seconds
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 09, 2014, 12:17:01 PM
You can add your nation here and write their values into the political compass:

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdERNZDdGWURFLUJhUUptRC1sMTE0Qnc&usp=drive_web#gid=2

You don't have to take the test for each of your nations to write the scores in, unlike in the compass with people. Just write the values where you intend the nations to be. I copied values from people onto their "main" nations but you'll probably have to adjust them.

Based on it we can make ideological maps of Universalis sometime.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 09, 2014, 02:59:43 PM
bla do you ever feel like you have too many spreadsheets or that you're addicted to data
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 09, 2014, 03:28:35 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on February 09, 2014, 08:44:11 PM
bla you should graph how many things you graph
and don't forget to graph how many graphs you used to graph graphs
Title: Re: NationStates Map/Roleplay
Post by: vh on February 09, 2014, 08:52:02 PM
the coastline layer of the cusfm map is the plot of the function of land with x and y as arguments. everything is data.

oh and it'd be nice if you made that spreadsheet editable
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 10, 2014, 07:47:40 AM
kol yes it's wonderful that bla posted it before he made it editable
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 10, 2014, 08:54:25 AM
bla you should graph how many things you graph
and don't forget to graph how many graphs you used to graph graphs
its just derivatives, eventually you'll reach a graph that is just 0
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 10, 2014, 10:02:44 AM
It's editable now.

And I am very bladdicted to data.

kol yes it's wonderful that bla posted it before he made it editable
Why is it 'wonderful'?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 10, 2014, 10:54:39 AM
Because sarchasm.
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 10, 2014, 11:38:53 AM
Because sarchasm.
I could tell, but not why you felt a need to be sarcastic about it. It's not like the document had a pop up reminder to tell me I hadn't made it publicly editable when I put the link on here and I hadn't used it for months.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 10, 2014, 09:01:57 PM
I was being a giggilymuffin and just posting whatever thought came to my head, I am deeply sorry.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 17, 2014, 11:37:18 PM
(http://i.imgur.com/UCnXHRE.png)
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 18, 2014, 04:29:28 AM
What do the colors mean? Language? Ethnicity?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 18, 2014, 06:53:18 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 18, 2014, 07:20:18 AM
sounds accurate
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 18, 2014, 09:18:00 AM
no I think it's the ethinic languages of han loviniosans
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 19, 2014, 12:01:52 PM
Should we start working on the humanoid inhabitants of Universalis? We could make some polls to decide their main features.

1: Should the inhabitants on our planet be actual Earthly humans? (yes/no)
I vote no.

2: Should the inhabitants who established the different countries on our planet belong to the same species? (yes/no)
I vote yes.

3: Number of legs?
2 (my vote)
4
6
8
1
3
pi
etc.

4: Number of arms?
2 (my vote)
4
love operator applied to vector of length lenin(e) of a gas constant-dimensional vector field
etc.

5: Skin/hair colors?
- Varying like those of humans (it seems like work has begun on making this for different countries in a Google doc already)
- Other color spectrums possibly

6: Hand types (if no to 1), number of fingers on each hand, whether they should be human-like, maybe like bird-claws or something else...

7: Foot types, same as above

8: Mouth/beak/etc.

And based on the polls, I suggest we design an example of the species in Spore, then we can vote yes/no to the examples, suggest changes etc. and at last hopefully agree on how the creatures should look.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 19, 2014, 12:33:53 PM
i would say Earth humans or avian-resembling humanoids.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 19, 2014, 12:35:29 PM
You are wrong! There will be Saguans no matter what you say! Sagua vi ogg gondor hanh vi, Yonivirsalis á Sagua ogg!
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 19, 2014, 12:48:59 PM
saguans can still exist
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 19, 2014, 12:58:18 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 19, 2014, 01:03:31 PM
I think we should split the USF map right here between those who want a totally constructed world and those who just want to roleplay as fictional nations without all of this extra "different species" stuff.
Why didn't we split it when we started choosing things about the galaxy and solar system etc.? I don't see any reason to split it. And designing the species doesn't mean you have to make a totally constructed world any more than picking a different radius of the planet than Earth or a different star type than the Sun means you have to make a totally constructed world. It just means we have a different species than humans on our planet. I think that would help a lot on making our world more realistic compared to if we had species identical to humans who somehow were there and progressed from tribal-like stages to civilization. The splitting argument just seems like a cheap way to short-circuit the discussion.

If Darvince wants Saguans to be a cat-like species that controls Darvincia or other Darvince-countries I'm fine with it, then I'll just vote no to the part about one species in all of our countries. But Idk much about Darvince's intention with Saguans. Can they communicate with the inhabitants of other countries?

I like the idea of avian-resembling humanoids with beaks.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 19, 2014, 01:07:50 PM
i'd like humans but skin color gets lighter closer to the equator because it must be a pain to have to radiate all that additional heat that gets absorbed at least that's how it happened in kallisto after everyone was exposed to nuclear blast tests also doge live on sodar
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on February 19, 2014, 01:08:41 PM
I think we should split the USF map right here between those who want a totally constructed world and those who just want to roleplay as fictional nations without all of this extra "different species" stuff.
Why didn't we split it when we started choosing things about the galaxy and solar system etc.? I don't see any reason to split it. And designing the species doesn't mean you have to make a totally constructed world any more than picking a different radius of the planet than Earth or a different star type than the Sun means you have to make a totally constructed world. It just means we have a different species than humans on our planet. I think that would help a lot on making our world more realistic compared to if we had species identical to humans who somehow were there and progressed from tribal-like stages to civilization. The splitting argument just seems like a cheap way to short-circuit the discussion.
I disagree. At this point if you want to start a poll to totally change the inhabitants of usf to become some humanoids I might as well opt out of this project and start a new one.
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 19, 2014, 01:18:41 PM
I disagree. At this point if you want to start a poll to totally change the inhabitants of usf to become some humanoids I might as well opt out of this project and start a new one.
What are we changing them from? Can you show me where we ever agreed that humans were the inhabitants? Because I never agreed to that and imagined that it'd only make sense that alien species evolved on the planet and not human clones. The probability of that is zero at least.

If you want to leave the entire project over me simply starting a poll I won't hold you back. I think you're acting irrationally and are simply short-circuiting the discussion by threatening with leaving, hoping that it'll silence my proposals so you can have it your way whether the majority agrees with you or not. That is an egoistic mentality. If you create a new project but are ready to leave it whenever the majority doesn't agree with you or even simply makes polls for other ideas, then I'm definitely not going to join it I can say, good luck with that in any case.

I don't get why people are getting so shocked over this proposal. If you want humans just vote for humans, or you could just say they must resemble humans mostly, then you shouldn't really have to do much more than that. I don't see how this would destroy your history or nations or anything like that.
I wrote a history for Blaland with alien species but I had to scrap it all when I put Blaist Blaland on this map. If people are getting all angry over these proposals to coordinate what kind of life inhabits our nations I might as well just say that the alien species I designed are the inhabitants of Blaist Blaland and then we can have a planet full of nations with different species mixed with humans and cats for all I care.
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on February 19, 2014, 01:42:54 PM
It felt like at this point that humans were suitable as inhabitants for our countries (this is merely my perspective) but If you are going to make a poll to decide the primary inhabitants of Universalis to be humanoids, that's basically forcing whoever that decided to have humans in their country to make them not human. If you want the inhabitants of Blaland to be humanoids or whatever the case is, go ahead, I don't care. I am just not willing to change my concept of who lives in MY country.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 19, 2014, 02:04:15 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 19, 2014, 02:06:41 PM
It felt like at this point that humans were suitable as inhabitants for our countries (this is merely my perspective) but If you are going to make a poll to decide the primary inhabitants of Universalis to be humanoids, that's basically forcing whoever that decided to have humans in their country to make them not human. If you want the inhabitants of Blaland to be humanoids or whatever the case is, go ahead, I don't care. I am just not willing to change my concept of who lives in MY country.
Well we also made polls for how our galaxy should be, you see if we all went along and chose the galaxies we inhabited to be different, the problem is that our history etc. ends up becoming nonsense. We need to agree on the galaxy we live in before we can start to write anything that mentions what the sky looks like, even if it is forcing what the majority agrees on upon others. I think it would make sense to come to an agreement on what inhabits our planet before starting writing about it. Seeing as our planet isn't Earth it's not self-evident that humans should inhabit it at all, in fact the probability humans would evolve elsewhere is probably 0. If people aren't willing to compromise and come to agreement with which species inhabits our civilizations, ok, there isn't really anything to do about it. I just think our stories are going to become utter nonsense if we have many different species both Earthly and completely fictive inhabiting the nations. I had some ideas for some drawings I wanted to make of life in Blaist Blaland over the past few days but I can't really draw them when I'm undecided on what should live there, not that I'd have time for it anyway. I want some species to live there that inhabits the other countries because that'd make sense biologically, that's why I proposed the ideas. But when people take it for granted humans lived here since the tribal stage I just don't know what to make sense of anymore.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 19, 2014, 03:36:46 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 19, 2014, 04:31:01 PM
My idea for Saguans is that they were throughout most of Dar nations, including a lot of Himalia, Sagua, Height Sagua, and Key to Don, that region north of Blaland, Hellpotatoe also adopted them before he left, which is east of Blaland, and northern Darvincia also has a lot of Saguans (the Nausikaa region), which is why I thought it was silly that you wanted Blaland to have no Saguans yet you were accepting of other races/cultures.

Saguans are a cat-like species, except they are humanoids, and they can have a variety of fur patterns depending on where they live. My idea was that they evolved long past from a tiger-like species which became smaller and more intelligent along one path, with Saguans splitting from one of those species and their "cousins" becoming a small feline that hopped through trees and could go on all fours or on two legs, and stood about three feet tall and had basic tool usage.
   Saguan hands will be naked on the bottom (the palm side) and full fledged fur on the top of them (the knuckle side), with fat pads on the bottom that have little or no nerves in them like the bottom of human feet, they will have 5 fingers (because skeleton is much harder to evolve) with 2 joints, and one joint in the hand that is "hidden" thereby making the fingers shorter, the fingernail is also replaced with a retractable claw in order (at least in the past) to open up small things like nuts and to tear flesh since in the past they were carnivores and not omnivores.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 21, 2014, 07:16:33 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 23, 2014, 08:31:57 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 23, 2014, 05:07:47 PM

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Title: Re: NationStates Map/Roleplay
Post by: tuto99 on February 24, 2014, 07:52:40 PM
Quote
3 If a non-national entity as recognized by the World Congress wishes to involve itself in matters concerning extraterrestrial bodies, it must be sponsored by a national entity recognized by the World Congress. Said national entity has full liability for any accidents incurred by the non-national entity. However, the national entity may choose how to handle that liability whether it be by punishing the non-national entity or taking the punishment itself.

Hmm, I think that any non-national entity should go through a process of validation not only by a nation, but also by World Congress. Let me explain.

1. Non-national entity (whether it may be an independent group or organization) submits a request by World Congress to be involved with space program. The nation that person/group resides in should decide whether their request should be validated or not. (Power should go to the nation. If World Congress accepts the request but the nation doesn't, then that is only an issue for the group and their country.)

2. If granted permission to establish a lunar mining site (or whatever they desire) by both Congress and the group's nation, they have full access to any non-established lunar site. (Whether they want to inquire more about an established site is another issue)

3. If any wrongdoings occur, depending on the situation, the group, their nation, or both aliases should be held liable for any misconduct that occurred.

I'm too tired to keep typing but this is my idea of how that should work.
Title: Re: NationStates Map/Roleplay
Post by: blotz on February 24, 2014, 07:57:36 PM
[5]. yes it fucking is
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 24, 2014, 08:03:45 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 24, 2014, 08:09:17 PM
it's not a crime if managed correctly, why should we bother to not fuck up the moon? it's dead.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 24, 2014, 08:17:56 PM
2 If a nation wishes to publicize its equipment, it may do so. The equipment will then be accessible to any member of this treaty.
Solea agrees. On the case that,

Quote
3 If a non-national entity as recognized by the World Congress wishes to involve itself in matters concerning extraterrestrial bodies, it must be sponsored by a national entity recognized by the World Congress. Said national entity has full liability for any accidents incurred by the non-national entity. However; the national entity may choose how to handle that liability whether it be by punishing the non-national entity or takes any punishment itself.

Quote
5 Mining resources on the moon is not a crime!
Solea does not believe this needs to be here.

Solea also proposes an addition to section 3 (or a new section, whichever fits better):
Quote
The World Congress or a national entity responsible for the sponsorship of a non-national entity may at any time choose to revoke the access given to the non-national entity.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 24, 2014, 08:48:55 PM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on February 25, 2014, 06:18:53 AM
it's not a crime if managed correctly, why should we bother to not fuck up the moon? it's dead.
Because it's good practice for future missions to other planets.
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 25, 2014, 09:38:28 AM
1 If a nation brings equipment to a moon for any purposes then the nation has a prerogative given by this treaty to exclusively use that equipment unless they wish to share it as in point 2.
Blaist Blaland can blagree with the blabove.

2 If a nation wishes to publicize its equipment, it may do so. The equipment will then be accessible to any member of this treaty.
Blaist Blaland can blagree with the blabove.

3 If a non-national entity as recognized by the World Congress wishes to involve itself in matters concerning extraterrestrial bodies, it must be sponsored by a national entity recognized by the World Congress. Said national entity has full liability for any accidents incurred by the non-national entity. However, the national entity may choose how to handle that liability whether it be by punishing the non-national entity or taking the punishment itself.
Blaist Blaland can blapproximately blaccept Tuto's blaternative. We think there should be clear rules so that private organizations that prove to behave irresponsibly can be denied blaccess to the Moon and possibly closed down and the responsible people punished.

4 All entities which have been convicted of a Space Crime are to have trial in the Space Court where they will be assorted their punishment. If it is a non-national entity which committed the crime then it is the responsibility of the national entity sponsoring that non-national entity to see that the punishment is put through. If the national entity is committed of a crime OR said national entity fails to see that the non-national entity is punished, then it is the duty of the World Congress to see that the punishment is put through.
This seems similar to Tuto's proposal, and Blaist Blaland can blagree with it.

5 Mining resources on the moon is not a crime!
For the bladvancement of civilization and considering all the benefits those resources could give to people on the blanet rather than being tied up in a blarren wasteland, Blaist Blaland will doo all we can to ensure that mining resources on the moon should be blacceptable by international laws.

Solea also proposes an addition to section 3 (or a new section, whichever fits better):
Quote
The World Congress or a national entity responsible for the sponsorship of a non-national entity may at any time choose to revoke the access given to the non-national entity.
Blaist Blaland blapproves of the blabove bladdition!

it's not a crime if managed correctly, why should we bother to not fuck up the moon? it's dead.
Because it's good practice for future missions to other planets.
Blaist Blaland does not understand the blabove blargument. Why is it relevant for other blanets how we treat a blarren moon? Is it then not good practice to mine resources on our own blanet either? Blafter all, our own blanet has much greater risks blassociated with mining than our blarren moon.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on February 25, 2014, 10:51:52 AM
That is true. We've made a bit of a mess on earth, but developing helpful practices on a barren body like the moon, where mistakes won't make any impact on an ecology, will help us on earth and on other planets, if they're terraformed or an exoplanetary terra.

Speaking of which would it ever be possible to lower the moon's density so much via mining that it effects the tides on earth?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 25, 2014, 11:29:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: tuto99 on February 25, 2014, 01:09:02 PM
"- Scientific discoveries made by research stations may only be censored and classified for a period of eight years"
Sounds pointless in my opinion.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 25, 2014, 01:24:07 PM
mining on the moon will not be economical with current tech unless there is some major advancement or the materials found are worth a lot. transporting the coal would cost way more than the coal itself would be worth. however it might be economical for rare-earth metals, depending on where the refinery is located.

A refinery on the moon would allow a much smaller mass to be transported back to the earth, but would require electricity, water, and other machinery.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 25, 2014, 01:38:29 PM
kallisto energy usage

per person:
lights: 100 W (100 1W leds sounds possible)
heating: 100 W (wear more clothes up north)
other appliances: 200 W
transport: 200 W (subway / bicycle)
industry: 1400 W
total: 2000 W per person
with a population of 1 billion this equates to 2 TW

there are three visible lakes on the map, one which is 50,000 km^2. assuming a depth of 1 km and a height of 2km, it can be used to store mgh = 10^18 joules, which is enough to store a few days of electricity as a load balancer

plants
coal: 54%
nuclear: 46%
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 25, 2014, 01:51:21 PM
- All governments have equal opportunity to conduct research or other operations on all celestial bodies.
Hmm, we're not sure about this paragraph, if a state represses human rights, it might be worth making sanctions possible here.

- No lunar module capable of supporting or sustaining life shall deny help to any astronaut in need of air, food, oxygen or otherwise.
We need to define 'otherwise', but Blaist Blaland can agree with the others.

- Scientific discoveries made by research stations may only be censored and classified for a period of eight years
Blaist Blaland would like to proposse that these discoveries may not be censored, but should be made publicly available for the scientific progress of all countries. At the same time, we would like to ban weapon research here. If that ban isn't possible, exceptions could be discussed here.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 25, 2014, 01:58:18 PM
but wait. water storage works but a 1 kilometer dam is stretching a bit. instead, one cubic kilometer of concrete (2.4 billion tons) which is heated to 1000 C stores around 2.1e18 joules, which is even more.

world cement production is 3.4 billion tons per year and concrete is only 11% cement so this should work
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 25, 2014, 02:15:04 PM
- Scientific discoveries made by research stations may only be censored and classified for a period of eight years
Blaist Blaland would like to proposse that these discoveries may not be censored, but should be made publicly available for the scientific progress of all countries. At the same time, we would like to ban weapon research here. If that ban isn't possible, exceptions could be discussed here.
Solea agrees with the ban on weapons research and non-censorship of scientific research. Solea suggests publication of all discoveries within a year to an international scientific organization.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 25, 2014, 03:55:14 PM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on February 25, 2014, 04:32:28 PM
wait did we even vote on moons yet how many do we have
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on February 26, 2014, 12:15:21 AM
why ban weapon research
Because we don't want Aeridani developing weapons of mass destruction and destroying Universalis... or Tutono
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 26, 2014, 03:51:38 AM
why ban weapon research
We don't want uncensored weapons research in space to be available to states that go against human rights and threaten the planet. At the same time, if we allow censoring of weapon research, states could use 'weapon research' as an excuse to censor their scientific findings. Additionally, it seems unlikely that weapons research in space will improve the lives of the people on our planet than it will threaten them. So the simplest and safest option that the Blaist Communist Party is proposing is to ban weapons research in space.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 26, 2014, 04:36:04 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 26, 2014, 05:58:40 AM
Well since I'm in a Cold War against Kallisto I'm pretty sure with thousands of nukes on each side the planet will be destroyed anyways.
Good, so you shouldn't need to research weapons in space, that should mean there should be no problems with the ban.
The Blaist Communist Party would additionally like to propose a ban on military installations in space. It's not realistic that they'll disappear from the surface of Universalis but at least we should avoid escalating the arms races into space as well.
Title: Re: NationStates Map/Roleplay
Post by: vh on February 26, 2014, 01:05:48 PM
kol. weapons testing in space would surely advance rocket technology, and if universalis is even a bit similar to irl, it's much easier to get funding for military purposes.

not that i think they shouldn't be banned or anything, kallisto doesn't pay too much attention to treaties
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 26, 2014, 01:14:36 PM
kol. weapons testing in space would surely advance rocket technology, and if universalis is even a bit similar to irl, it's much easier to get funding for military purposes.

not that i think they shouldn't be banned or anything, kallisto doesn't pay too much attention to treaties
You can use rockets for other things than weapons so if you were interested in advancing rocket technology in itself, putting weapons on them aren't a very efficient way to do that. As for funding for military purposes being easier than for civillian technology, whether that reflects reality or not that problem should easily vanish within a planned economy where the state has total power over where resources are allocated.

Of course, there would be no point in making these treaties if they are ignored by countries, so that would leave us with the choice to give up the treaties, or impose sanctions, such as refusing to trade and cooperate, etc. with states that don't follow the treaties.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 26, 2014, 05:20:46 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 26, 2014, 05:44:49 PM
says the capitalist nation who's economy relies on trade

you're not really in a position to break international treaties
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 26, 2014, 07:34:22 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 26, 2014, 07:47:41 PM
<osmotikol>2016
<osmotikol>aeridani and kallisto become reluctant trading partners as everyone else is embargoing them
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 01, 2014, 10:43:22 PM
what the pony
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 02, 2014, 06:19:05 AM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on March 02, 2014, 05:48:18 PM
PREPARE YOU BUTTS FOR AN INVASION BONGATAR
[16:47] <+blotz> it's out
[16:47] == blotz has changed nick to blotz|hiding
[16:47] <+Anyways> fff
[16:47] <+Anyways> ok
[16:47] <TheMooCows> oh shit
[16:47] <Tuto> Mother bitch
[16:47] <+Anyways> i'm readying the navy
[16:47] <Tuto> Let's nuke Bongatar
[16:47] <+Anyways> yes
[16:47] <+Anyways> and wyverncliff
[16:47] <+Anyways> both at once!
[16:47] <+blotz|hiding> maybe i should have s
[16:47] <+Kalassak> ffffffggggfffff
[16:47] <Tuto> I am mobilizing the Tutonian military
Title: Re: NationStates Map/Roleplay
Post by: vh on March 03, 2014, 01:59:51 PM
new map
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 03, 2014, 02:00:57 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on March 03, 2014, 04:24:55 PM
countries
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 03, 2014, 04:30:46 PM
explain
Title: Re: NationStates Map/Roleplay
Post by: blotz on March 03, 2014, 04:33:54 PM
ed
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 07, 2014, 06:40:58 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 09, 2014, 07:36:32 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 10, 2014, 09:42:10 AM
that looks like seattle
Title: Re: NationStates Map/Roleplay
Post by: school_throwaway on March 10, 2014, 12:53:07 PM
happy 50th page!!! only like 10[citation needed] have gotten here

also beautiful cuidad
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 11, 2014, 12:57:18 AM
beautiful caution
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 15, 2014, 01:03:12 AM
yourimaginaryfriendiscorrect
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 18, 2014, 03:30:02 AM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on March 18, 2014, 03:45:32 AM
first poster, first idea
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 18, 2014, 07:51:38 AM
the world works on first past the post like the american voting system
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 18, 2014, 10:36:09 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on March 18, 2014, 10:39:48 AM
I've also had ideas for stacked farms in mind, I don't think it's a hard idea to get. Blacraft is filled with those kind of things. I'd be fine with it being invented in Aiyota in the context of our fictive history and spreading from there to other countries.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 21, 2014, 03:54:55 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on March 21, 2014, 11:54:53 AM
Flag of the Militant Revolutionary Gay Army Front for Liberation and Justice [etc.]

I think it'd be interesting to see how people would react if gay people started to march in demonstrations with flags like these and torches instead of all the rainbow flags. I think the movements needs to display some anger with the situation that the world is in. It might wake up some of all the people who refuse to take us seriously.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 24, 2014, 12:35:20 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on March 24, 2014, 01:49:20 PM
why am i in the middle
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 24, 2014, 02:33:33 PM
remember the edge was the void and the void was slowly sucking everything in
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 01, 2014, 09:41:13 PM
Code: [Select]
NAUSIKKAK METEOROLOGICAL COLLABORATION - SOUTH SERKR OCEAN CYCLONE SEASON NAME LIST (615)

SOLEANI AUSPIK ISLANDER INTERNATIONAL
Sekekkivi Syele [AERIDANI] [KAESHAR]
Syvíga Kalak Paekua [DARVINCIA]
Kulsegwa Lanaka [AERIDANI] Humeo
Enengka Aoete Auweika [AIYOTA]
Laluk Norulauk [AERIDANI] [KAESHAR]
Asoik Ponesi Eika [DARVINCIA]
Kwlassyk Byerta [AERIDANI] Harver
Engki Aeseine Ati [AIYOTA]
Apseng Tuoeisi [AERIDANI] [KAESHAR]
Panpekalh Fekel Peka [DARVINCIA]
Kungevok Ain [AERIDANI] Davier
Enoikhi Eppa Ikena [AIYOTA]
Pasek Igwa [AERIDANI] [KAESHAR]
Kiríl Sanauw Hoeki [DARVINCIA]
Kwtheket Atawsekwi [AERIDANI] [TUTONO]
Nagwa Kepi Nuua [AIYOTA]
Fopwt Akipa [AERIDANI] [KAESHAR]
Enseki Pikekkrl Kiwa [DARVINCIA]
Apéka Sewa [AERIDANI] [TUTONO]
Gwutep Noruk Kauiui [AIYOTA]

proposal for the list, would require those names that are missing in brackets from the respective country unless they would like to forfeit rights to someone else
Title: Re: NationStates Map/Roleplay
Post by: swonx on April 01, 2014, 11:26:53 PM
Code: [Select]
NAUSIKKAK METEOROLOGICAL COLLABORATION - SOUTH SERKR OCEAN CYCLONE SEASON NAME LIST (615)

SOLEANI AUSPIK ISLANDER INTERNATIONAL
Sekekkivi Syele [AERIDANI] [KAESHAR]
Syvíga Kalak Paekua [DARVINCIA]
Kulsegwa Lanaka [AERIDANI] Humeo
Enengka Aoete Auweika Corrio
Laluk Norulauk [AERIDANI] [KAESHAR]
Asoik Ponesi Eika [DARVINCIA]
Kwlassyk Byerta [AERIDANI] Harver
Engki Aeseine Ati Forfeiza
Apseng Tuoeisi [AERIDANI] [KAESHAR]
Panpekalh Fekel Peka [DARVINCIA]
Kungevok Ain [AERIDANI] Davier
Enoikhi Eppa Ikena Adzoni
Pasek Igwa [AERIDANI] [KAESHAR]
Kiríl Sanauw Hoeki [DARVINCIA]
Kwtheket Atawsekwi [AERIDANI] [TUTONO]
Nagwa Kepi Nuua Koraofaiazen
Fopwt Akipa [AERIDANI] [KAESHAR]
Enseki Pikekkrl Kiwa [DARVINCIA]
Apéka Sewa [AERIDANI] [TUTONO]
Gwutep Noruk Kauiui Chiaguré

proposal for the list, would require those names that are missing in brackets from the respective country unless they would like to forfeit rights to someone else
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 02, 2014, 03:42:34 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 02, 2014, 07:00:41 AM
macrons are okay but i haven't figured out how to get notepad++ to have wierd characters so I'm not sure the macrons will properly display, so if Aeridani has a more ASCII version of it's Latin script, that would probably be best to use.

For example, in Soleani I changed all the eng's <ŋ> to <ng> and <ɰ> to <gw> and I changed grave l to <lh>, although I kept the acute accents.
Title: Re: NationStates Map/Roleplay
Post by: vh on April 02, 2014, 12:59:30 PM
kallisto ground forces have a new wmd -- the city melting laser (http://i.imgur.com/UfdQsux.gif)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 02, 2014, 03:13:03 PM
that is a pinecone
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 02, 2014, 03:42:03 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 05, 2014, 05:10:16 AM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 12, 2014, 08:31:33 PM
Linguistic families in the works. About 80-100 individual languages are shown in this map alone, not including the areas I haven't touched yet (white).

Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 12, 2014, 09:03:54 PM
what the christ
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 12, 2014, 09:26:12 PM
what the christ
It is a whole continent, and tbh that's pretty reasonable

in my canon there's ~40 languages in my section of Amalthea

also ouch Islander exploitation is sad
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 12, 2014, 09:34:27 PM
Serkr islands all eaten up

you should probably mark reichmalta as aeridanish

and i'm okay with some of the islands near you being eaten up but i don't think eastern oesa makes a whole ton of sense (and not all of it) due to aeridanish colonies proximity

but w/e
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 12, 2014, 10:24:25 PM
I'd probably do a map of Loviniosan nashuns/Bielosian occupations but that'd means having to discuss with other members.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 13, 2014, 05:07:51 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 13, 2014, 07:56:28 AM

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Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on April 13, 2014, 08:22:38 AM
What is this thread about?!?!!,!,??!?,!,
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 13, 2014, 10:25:51 AM
ouch Oesa is very control

actually most likely it'll probably just be able to be de facto independent since so many countries are (hopefully) non-violently vying for control

What is this thread about?!?!!,!,??!?,!,
See this thread (http://universesandbox.com/forum/index.php/topic,7618.2460.html). It's a community conworld in which we have an official map and do other stuff with it.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 13, 2014, 12:52:23 PM
migratory birds amaltheans
Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on April 14, 2014, 06:46:04 AM
Feel free to use names from my website, tauricaUniverse, just credit me, please 8)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 14, 2014, 08:12:31 AM
plot twist unintentionally uses names is sued by xriqxa's protective mother goes into debt becomes homeless because can't pay the rent
Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on April 14, 2014, 08:23:13 AM
That's certainly crossing a line. Go balance on a pencil.
Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on April 14, 2014, 08:26:03 AM
Also I don't pay a rent or even have tax/bills. Can someone summon Dan before this becomes a reenactment of The War of DDR?
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 14, 2014, 11:00:35 AM
Around 500+ languages shown. Will probably merge the blue and purple language families in the southeast, since it's not fully completed.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 14, 2014, 11:33:20 AM
xriqxa that was an exaggeration
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 14, 2014, 12:13:28 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 14, 2014, 01:14:03 PM
what the pony is the war of DDR
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 14, 2014, 04:11:47 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 14, 2014, 04:18:53 PM
oh god
Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on April 15, 2014, 03:28:46 AM
Also I don't pay a rent or even have tax/bills. Can someone summon Dan before this becomes a reenactment of The War of DDR?

(https://www.chlomo.org/chan/old/src/1339635930301.jpg)
Definetly not understood on who this was directed to.

what the pony is the war of DDR
I was being an ass to DDR and mob psychology took over a few users. Then a chaotic war broke out against DDR and a whole thread was taken down. So now I defend anyone who is being assed.
Title: Re: NationStates Map/Roleplay
Post by: Bla on April 16, 2014, 01:44:19 PM
Work so far on the anthem of the Socialist Union of Blaist Blaland.

Still a prototype and I haven't gotten around to fix the bass (so it's muted).

https://www.youtube.com/watch?v=pkgOVEH6yJo

Feedback is welcome.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 17, 2014, 11:46:00 PM
http://paladinofstorms.net/lang/add.php Soleani dictionary in the works...

http://paladinofstorms.net/lang/search.php Simple search feature

I'm going to try to add a password/account functionality so that people can make their own language dictionaries. No promises.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 18, 2014, 12:16:01 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 20, 2014, 07:53:53 AM

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Title: Re: NationStates Map/Roleplay
Post by: blotz on April 20, 2014, 08:17:10 AM
>Suelle
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 20, 2014, 08:33:57 PM
http://i.imgur.com/MHLRBbU.png

(http://i.imgur.com/MHLRBbU.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 21, 2014, 05:33:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 22, 2014, 06:36:02 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 06, 2014, 05:58:49 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 06, 2014, 06:02:35 PM

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Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on May 09, 2014, 01:56:43 AM
Cool. How long have you been working on this?
Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on May 09, 2014, 02:32:05 AM
Yes, I can see the Hindu in the con joining lines in between characters, and the double dots come from Arabic. I can also see the Japanese in the main characters. I'm not sure in know what Dzongkha is, though.
Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on May 09, 2014, 03:12:54 AM
Bhutan is nere India, right? I think so. Could you provide n example of Dzongkha in your scripts?
Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on May 09, 2014, 03:35:24 AM
Can't see it. Oh well, let's move on from this.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on May 10, 2014, 01:29:55 PM
A remake of this map.

if relations between loviniosan nations crumble and tensions rise
(http://i.imgur.com/InfKaz8.png)

(http://i.imgur.com/TxVC7Hn.png)
Title: Re: NationStates Map/Roleplay
Post by: matty406 on May 10, 2014, 02:20:16 PM
Holy hell
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 10, 2014, 02:43:21 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 13, 2014, 07:27:53 PM

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Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on May 17, 2014, 01:34:10 AM
Work so far on the anthem of the Socialist Union of Blaist Blaland.

Still a prototype and I haven't gotten around to fix the bass (so it's muted).

https://www.youtube.com/watch?v=pkgOVEH6yJo

Feedback is welcome.

Very Nice. I like it.
Title: Re: NationStates Map/Roleplay
Post by: Bla on May 17, 2014, 05:12:53 AM
Thanks :)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 21, 2014, 02:59:03 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 08, 2014, 06:03:04 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 15, 2014, 03:13:57 PM
flag of Oesa

hmmm
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 15, 2014, 03:14:26 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 15, 2014, 03:24:38 PM
is that bad? :(
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 15, 2014, 03:44:23 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 15, 2014, 04:44:49 PM
messing around with elevation
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 15, 2014, 04:49:06 PM
no it's just the anti-aliasing mixed with the aliasing
yeah uhhh i didn't really want to alias the shapes
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 18, 2014, 12:38:05 AM
new nams
(still wip)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 18, 2014, 03:05:01 AM
(http://i.imgur.com/EmYtG9z.png)

flag of kateŋkwei

i have plenty of flag ideas but i'm not sure i like this one so this is just... a placeholder probably

you ask why i made it in the first place then? idunno i was in flag making mood and had an idea and wanted to use these ideas... i have a few better ideas i've drawn out already i just need to make them though
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 18, 2014, 03:49:30 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on June 18, 2014, 11:17:39 AM
Very Nice. I like it.
Here's a sequel. :P
Now with bass (it's messed up in places though, so it's still prototype, I plan to fix it)

https://www.youtube.com/watch?v=WKkTpLcfXB4

flag of kateŋkwei
That is a nice flag.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 21, 2014, 12:27:47 AM
(http://i.imgur.com/oIQqDNM.png)

flag of hinaika

not sure how to make it all anti-aliased without blurring it, or an easy way to make the symbol while aliased
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 21, 2014, 05:01:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on June 21, 2014, 08:25:19 AM
You can make clothes out of hemp, actually in a more environmentally friendly way than from cotton. But the cotton industry lobbyists resulted in that being prevented in many countries.
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 21, 2014, 08:38:46 AM
Hemp can make paper also.

I think the whole problem with hemp not being used often is also linked to the stigma of cannabis.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on June 21, 2014, 05:00:44 PM
hemp is very useful

cause it uses less water, grows faster, (i believe?) and lots of good stuff it is highly efficient
Title: Re: NationStates Map/Roleplay
Post by: matty406 on June 21, 2014, 05:23:40 PM
It probably does grow a lot faster because it's a smaller plant. you can pack loads more into a smaller space because they're small, too.
(http://www.hemp-technologies.com/page83/files/farming-hemp.jpg)
>hemp beer
holy shit
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 21, 2014, 08:47:26 PM
>canvas, carpets, twine
that doesn't sound like very appealing clothing material
Title: Re: NationStates Map/Roleplay
Post by: Bla on June 22, 2014, 04:32:49 AM
And textile doesn't sound like a very appealing canvas or paper material. Down with hemp. :P
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 22, 2014, 06:44:53 AM
well i don't know what hemp twine or canvas or paper are like, and you probably don't either because hemp oppression
Title: Re: NationStates Map/Roleplay
Post by: Bla on June 22, 2014, 06:49:31 AM
Just because the oil chart mentions fuel and paint it doesn't mean the paint has to be like the fuel. They're just two different products that can be made by treating the oil in different processes. Same goes for fibre, the textiles don't have to be like the canvas or the other way around. So in short: The canvas, carpets and twine simply aren't the clothing material. They're three other, different materials that can be made from hemp fibres according to the chart.
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 01, 2014, 08:19:56 AM
Official shiny sickle design of the Blaist Communist Party
Title: Re: NationStates Map/Roleplay
Post by: vh on July 01, 2014, 02:51:56 PM
i've always wanted a 3d hammer/sikkel design where the sikkel and hammer are perpendular to each other and the hammer passes through  center of the circle approximately made by the sikkel.

sidenote: what's a better form of '3d' that doesn't sound retarded or something.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 01, 2014, 03:31:15 PM
i've got it!: (https://upload.wikimedia.org/math/2/2/e/22e2580ac97bf8826097c19ae9f2567f.png).

as according to wikipedia
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 05, 2014, 01:43:04 AM
wip of flag of the loviniosan commonwealth

(http://i.imgur.com/A76LXMI.png)
Title: Re: NationStates Map/Roleplay
Post by: vh on July 05, 2014, 03:51:27 AM
no stop it's perfect just have a gaping hole in the middle

that would be cool

/nonsarcasm
Title: Re: NationStates Map/Roleplay
Post by: matty406 on July 05, 2014, 04:56:29 AM
Or you could put the stars in a circle inside the wreath.
How did you make the wreath?
Title: Re: NationStates Map/Roleplay
Post by: vh on July 06, 2014, 06:39:02 PM
also wip

(https://i.imgur.com/zrRbcTF.png)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 06, 2014, 07:07:35 PM
Or you could put the stars in a circle inside the wreath.
How did you make the wreath?

It's from the United Nations flag.
Title: Re: NationStates Map/Roleplay
Post by: blotz on July 06, 2014, 07:31:43 PM
Two thousand bongatarian marines go on a quest to search for the Lost Islands
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 08, 2014, 03:40:35 PM
Official names of Amalthean nations. (using the ogonek to mark non-standard stress)

auspik nations:
Auspikitan
Eqkirium
Dtersauuw Sagua
Aitessek Naus
Aovensiiv
Eksola *

soleani nations:
solea
ęksola *
enapi
kakaį
ąpse'ŋ
oęsa
futi'akep
katęŋkwei
hinaįka
atapwa
aęgakwet

*contains both groups

soon to come: overview of orthography/phonology for soleani family languages

diphthongs mark last letter with ogonek
glottal stop is <'> in islander, <th> on mainland
Title: Re: NationStates Map/Roleplay
Post by: blotz on July 08, 2014, 07:51:15 PM
We need a sound file
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 09, 2014, 01:15:32 AM
official pronunciation

Things to note:
<dt> in Dtersik is velarized /t/
<ii> in Aovensi is /aɪ.ɛ/
<ae> in Aegani is /ɜ/ (long <y> in soleani)

lol i forgot Oesa
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 10, 2014, 03:40:02 PM
nashuns
Title: Re: NationStates Map/Roleplay
Post by: blotz on July 10, 2014, 07:28:54 PM
Land1 shouts the sailor on the crows nest! They get off. Is this the lost islands or blaist blaland?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 10, 2014, 07:32:54 PM
Blost Blaland
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 13, 2014, 05:02:22 PM
wip

(http://i.imgur.com/LFs7aO9.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 13, 2014, 05:33:17 PM
what happened to the north
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 13, 2014, 05:40:26 PM
what happened to the north

undiscovered
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 15, 2014, 02:36:15 AM
test #1

(http://i.imgur.com/f52Jx2M.png)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 15, 2014, 03:18:10 AM
test #2

(http://i.imgur.com/PSXbpOV.png)

for comparison, the standard 1914 worlda map from ah.com

(http://alternatehistory.com/discussion/attachment.php?attachmentid=234802&stc=1&d=1405407949)
Title: Re: NationStates Map/Roleplay
Post by: vh on July 15, 2014, 04:44:15 AM
loviniosa and kallisto are closely related
it is law
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 15, 2014, 05:44:21 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 16, 2014, 03:06:37 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 16, 2014, 05:19:49 PM
Lokolka
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 17, 2014, 07:35:58 AM

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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 17, 2014, 12:51:12 PM
is that that thing off Himalia
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 17, 2014, 06:01:18 PM
yes but it's supposed to be attached
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 18, 2014, 10:40:36 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 20, 2014, 04:18:38 AM
i wrote a thing

Naming conventions in Amalthean nations
Given – personal – communal/local
A given name is chosen for a child by its parents. Their personal name is decided by the person themselves as they are growing up. Their local name is a derivative of the community’s name in which the individual grew up in, or it may be a communally-decided shared name between people in a village or other small region.

An example: Kalassak Akani Lapik

The given and local names generally end in consonants if the person is male, or vowels if female. Local names will tend to agree in gender as they are derivatives and not predefined. Communal (in place of local names) may not agree in gender depending on how it was predefined. Personal names are the most likely of names to not agree in gender. In the above case, ‘Akani’ does not. Friends and family often refer to an individual by their personal name, but in some cases their given name is used. People are generally introduced by their given name, and people with cordial relations tend to use their given name or their given and local/communal name. In more formal settings an individual will be referred to by their local/communal name. In the event of a conflict where multiple persons have identical local/communal names, their personal name tends to be appended.

Familial/Friendly: Akani or Kalassak
Cordial: Kalassak (Lapik)
Formal: Lapik (Akani)


Although, this is just an example. A person may choose to be referred to by any of their names depending upon the situation and setting.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 25, 2014, 07:07:51 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 25, 2014, 07:08:25 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 25, 2014, 07:28:54 AM
mfw it loads sideways
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 30, 2014, 02:56:51 AM
(http://i.imgur.com/3wlOWeP.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 30, 2014, 06:15:18 AM
woah a tinny nation
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on July 30, 2014, 07:01:30 AM
woah a tinny nation

wat
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 30, 2014, 07:53:26 AM
nikaesi
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 02, 2014, 06:32:14 AM
numbers - pick a number to know about the nation more! probably
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 02, 2014, 06:45:43 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on August 02, 2014, 07:34:58 AM
16, 40, 38, 37
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 02, 2014, 08:10:15 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 02, 2014, 01:58:56 PM
1, 15
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 02, 2014, 04:33:04 PM
39
Title: Re: NationStates Map/Roleplay
Post by: vh on August 03, 2014, 12:06:18 AM
some cities of kallisto

Protopolis
-wide, spread out city
-massive industrial complex
-large natural harbor
-small residential/commercial sector

Nexum
-the 'capital' of kallisto, if such a thing could exist
-large, diverse population
-partially built into a mountain
-a center of trade and commerce

Biodry
-research city with a small population of scientists
-contaminated with biochemical and nuclear wastes
-responsible for many technological advances

Kotoplz
-a major military base
-hosts one of kallisto's computer 'brains'
-home to many intelligence agencies

Pokoj
-site of kallisto's nuclear-military complex
-also a center of trade and manufacturing
-large population

Novoye
-seat of international diplomacy
-relaxed laws
-'cultural capital' of kallisto

Sovolet
-a thinly spread city with a large population
-a site of higher education
-large commercial sector
-financial center of kallisto
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 03, 2014, 04:17:15 AM
16, 40, 38, 37

bla pls

23 - Svitharia: The union of two countries make up the nation of Svitharia, and paved the way to great power for the country. Being one of the recognized region powers in Southeast Loviniosa, it is divided into two by a great river, making the two countries; Svina and Thariea. The capital city of the nation, Lvna, is located upstream where the Hveik River is met with a tributary. It has one of the most powerful militaries in the continent, being in the top ten, and is constantly head-to-head against Xaliestka, its rival, although cooperation mainly musters between the two nations. The port city of Sivena in the Bay of Sivena is one of the most thriving cities in Southern Loviniosa; operating one of the largest naval bases on the continent, as well as having great commerce and trade with other cities and other countries.

1 - Nikaesi: The most recognizable city-state on the continent, it serves as a gateway between Himalia and Loviniosa. Despite its small size, it is one of the most richest countries on the continent, having been modernized. Its cities are carved with canals, lining every corner; the symbolic architecture of the nation. Especially its capital, Nikaesi City, it has a population of more than a million, and is governed by a Parliament, who rules much of the country. The President is elected by the local populace, although current trends means that it has been the same party for decades, and will remain that way. It retains good relations with its neighbors and the whole continent in general, despite existing disagreements over a few issues.

15 - Xaliestka: A nation of archipelagos, it's proximity to the equator and numerous islands makes it a great location for political power. It often serves as the southern point to continue traversing around the equator, and aside from that, has great trading centers and thus primarily commerce. However it is also technologically advanced, with its capital, Yvikael, on the main island of Leakana, large in population and size. It is one of the region powers in the southern Loviniosa continent, the other being its rival Svitharia close by; despite cooperation between both nations, they have few disagreements. They're a semi-presidential republic, high in the ranks of Loviniosa.

39 - Nvin Trinena: The only landlocked nation in the northern portion of the continent, it was a former Bielosian province before it was granted independence due to calls for greater autonomy. There's a mix of people from Bielosia, Pyxanovia, and Lyintaria; all of the Livikien nations, though it remains a partner state of Bielosia. The river system allows it to thrive rather well on itself, and serves as a manufacturing state. Since it's basically a state under Bielosia's sphere, it isn't really high in the powers of Loviniosa; most of its external affairs are handled by the Bielosian state, as well as a few in internal affairs.

Ponies used to live here. Do they still live here?
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 03, 2014, 04:20:34 AM
WROTE NIKAESI
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 03, 2014, 07:45:50 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 03, 2014, 09:57:09 AM
/me influences Aahrus to vote for Solea in next Univision
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 03, 2014, 11:55:06 AM

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Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on August 03, 2014, 11:59:21 AM
Mfw when we all stop saying mfw.

Great map, by the way. You guys seem really devoted to this, this thing needs a Nobel Prize or something for "Most organized community" or "Most developed fictional worlds"
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 04, 2014, 06:18:07 PM

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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 06, 2014, 07:02:14 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 07, 2014, 09:50:38 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 07, 2014, 01:25:35 PM
that thing isn't an island you shitlord
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 07, 2014, 01:41:44 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 09, 2014, 07:12:54 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 09, 2014, 11:17:30 AM
Oh my God my sides
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 09, 2014, 11:50:31 AM
it's a... start?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 09, 2014, 01:47:27 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 09, 2014, 08:31:07 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 09, 2014, 09:05:55 PM
Input your official general nation data!

This applies to all countries in Universalis, but you don't have to finish it all right now. You can update it at any time.

https://docs.google.com/spreadsheet/ccc?key=0AgTvxKfJlBKWdGtDc1BLaEtXWmlLbGg3U3N4bGpOV3c&usp=drive_web#gid=0
Title: Re: NationStates Map/Roleplay
Post by: vh on August 10, 2014, 06:29:54 AM
done. and bump^

<osmotischen>have we ever considered what having two base systems would be like
<osmotischen>it'd be a hundred times worse than metric and imperial
<osmotischen>and we're almost split down the middle
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 11, 2014, 06:28:11 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 11, 2014, 07:14:36 PM
ok
Title: Re: NationStates Map/Roleplay
Post by: swonx on August 12, 2014, 12:12:10 AM
Fixed Kovoté Belt population.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 12, 2014, 12:12:49 AM
a thing; military checkpoints
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 14, 2014, 06:59:24 AM
the Nausikkak Meteorological Collaboration is still accepting cyclone names from:

Aeridani (5)
Darvincia (5)
Kaeshar (5)

Tutono (2) (Currently has: Humeo, Harver, Davier)

Aiyota may wish to update their list (Corrio, Forfeiza, Adzoni, Koraofaiazen, Chiaguré)

If any of the above nations wishes to forfeit their rights to naming cyclones in the South Serkr, they may just say so and another nation may receive the rights as the NMC deems valid.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 14, 2014, 07:03:08 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 14, 2014, 08:14:25 AM
Sakun
Klastun
Pagboi
Stislaun
Nabvosti
Title: Re: NationStates Map/Roleplay
Post by: swonx on August 15, 2014, 02:46:01 AM
Kóliso
Fófaiza
Takarien
Siatareza
Rejio
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 16, 2014, 01:24:27 AM
crappy Serkr demo (the map is too small :( )

(http://i.imgur.com/gUxGWQv.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 16, 2014, 11:53:07 AM
poo sodar
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 16, 2014, 12:32:14 PM
poo sodar
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 30, 2014, 10:37:39 AM
your capitalismo when
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: Bla on August 31, 2014, 03:59:11 AM
Newest development in Blagic Theory: Scientists suspect clouds may in fact be giant shower heads and officially recommends people to be careful when going outside
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 31, 2014, 12:14:54 PM
i want a cloud showerhead now
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 13, 2014, 01:22:32 PM
such ancient

(http://i.gyazo.com/cd6339776c075ea1ba907e1a589f6c5e.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 13, 2014, 03:10:08 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 14, 2014, 06:31:10 PM
(http://i.gyazo.com/92b3784f01a454a4f2a8f7a78d4229e6.png)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 17, 2014, 12:34:02 AM
(http://i.imgur.com/hKjJxBa.png)

collapsed
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 21, 2014, 08:23:47 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 21, 2014, 10:21:00 AM
Kolkon 527

New Issamoria, huh
I guess I'll make a history for dat too
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 21, 2014, 01:27:35 PM
i didn't even read it and i saw

 If you're actually reading this, reply with "Kolkon 527".
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on September 21, 2014, 05:34:10 PM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on September 21, 2014, 06:15:28 PM
Bla is of epicenter of madness
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 21, 2014, 07:09:24 PM
and 100 years later the human race ceased to exist
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on September 21, 2014, 07:18:05 PM
bla is spreading lgbtq
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 21, 2014, 07:22:10 PM
no he is turning everyone homogay it got me first and it's working on nue
Title: Re: NationStates Map/Roleplay
Post by: Bla on September 22, 2014, 01:19:13 AM
http://i.imgur.com/Al0z89c.jpg
Red Rainbow tests its new gaydiation weapon
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on September 23, 2014, 06:04:00 PM
draft 1 - southern summer precipitable water

(http://i.imgur.com/EChvF8m.png)

see http://tropic.ssec.wisc.edu/real-time/mimic-tpw/global/main.html
Title: Re: NationStates Map/Roleplay
Post by: Darvince on September 23, 2014, 06:33:03 PM
there is likely some permanent ice though around the bongatar islands in the far far south so they would have higher TPW
Title: Re: NationStates Map/Roleplay
Post by: vh on September 23, 2014, 07:31:58 PM
http://i.imgur.com/Al0z89c.jpg

just asking how did you do the colored borders effect
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: vh on September 25, 2014, 07:07:03 AM
ok I'll explain when I get home

right
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Post by: FiahOwl on September 25, 2014, 07:21:44 AM

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Title: Re: NationStates Map/Roleplay
Post by: Xriqxa on September 25, 2014, 07:25:20 AM
When you get home, I presume?
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: vh on October 21, 2014, 06:38:45 PM
X__ßß~ä___
Title: Re: NationStates Map/Roleplay
Post by: matty406 on October 25, 2014, 02:32:31 PM
http://tinyurl.com/usf-artefacts
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on October 29, 2014, 04:28:22 PM
blans
Title: Re: NationStates Map/Roleplay
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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 11, 2014, 07:31:31 PM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 11, 2014, 07:42:20 PM
they are to kill all imperialism
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 11, 2014, 09:10:33 PM
they want to protect the native himalians and amaltheans... and uh... ensure socialism is spread across the world...

first the Federation, then the world!
(the Free Federation will probably unify in a few decades into a single nation, the Federation of Amalthea, which will probably want to uphold those ideals... peacefully of course, and it will be glorious)
Title: Re: NationStates Map/Roleplay
Post by: Gordon Freeman on November 12, 2014, 09:36:40 AM
Socialism? No! Communism for all!

(http://i.imgur.com/AWRg75x.png)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 12, 2014, 10:21:19 AM
varying shades of red
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 12, 2014, 12:33:34 PM
dark red political views for all!
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on November 12, 2014, 08:14:46 PM
something i'll be trying out. unsure if this would go on as a series. may proofread later

Universalis, Loviniosa, Bielosia, Lizabechai
Suli 14, 6XX

One.

My name is Erevik Sivinean, at about the age of fifteen. I'm a descendant of the Bielosian royal family, whom I'm in closer terms with. Odd as it may seen, they were the ones there for me -- and taught me many things about the nation, and most importantly the world. How prestigious we are, how we were one of the first nations to become a modern power, how we were the dominant player of the entire continent; and how we became one of the key players of the entire world. It's an interesting lesson, to say at the least, but I'd think that the world itself is much more interesting -- something more than that would be almost... impossible. One of the few things above that is my past, and I'm still trying to find answers.

I am writing this now to recollect upon my memories -- to start, I never had parents. Or, I never remembered their faces. My mother and father supposedly died exploring to the Kolokian north; stories in which I heard that not many people dare to venture out in the barren north. Despite Aeridanish bases - I've seen them in person - they don't go directly to the north pole as one would expect. It's almost as if the north is like a frozen hell. My uncles and aunts adopted me soon after the news of their death, and I was eventually raised by many - but when I was five, I was transferred to the home of the royal family. They were rather warm and welcoming, and eventually I started to grow up around the most influential politicians in the entire nation. Attracting my senses, since I was a kid at the time, it made me start to become interested in politics -- or rather, the world in general.

That's when the Queen stepped in, or sometimes, I'd like to call her Mother. Even though it's not biologically right, she's... like one to me, the one I never had. Many things I know about the world came from her, and even though I eventually went on various trips around the world to explore the world since I became thirteen, she was the one who informed me about everything.

Now that I'm fifteen, I'm a well-informed teenager, thankfully, and although I'm taught education by the teachers hired by the royal family, I think it's much more interesting to learn things by yourself. To feel the experience -- to bathe yourself in the moment, it's much better than reading things out of a book. I think it's better to see the scene, rather than look at it from pictures. I'd never forget those moments, and I'd rather cherish them instead of forgetting mere scenes from textbooks.

I'm fifteen, and our fair nation may be under threat of war.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 12, 2014, 08:58:03 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on November 29, 2014, 09:29:26 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on November 29, 2014, 12:58:03 PM
Universalis Uncovered: Indonesian Aiyota!
Title: Re: NationStates Map/Roleplay
Post by: Darvince on November 29, 2014, 02:22:12 PM
aeridani is japan
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 03, 2014, 09:02:35 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 03, 2014, 10:18:05 AM
kol

(wavelengths other than visible light can penetrate the clouds, husband of Cela)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 03, 2014, 11:12:28 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on December 04, 2014, 10:33:36 PM
all these stories need to get continued

i see you reading this naru, fiah
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on December 04, 2014, 11:56:24 PM
i see you reading this naru

You know me well.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 05, 2014, 09:35:56 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on December 07, 2014, 12:15:29 AM
this sounds like a ksp backstory for why there are so many asteroids
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 09, 2014, 08:38:16 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 11, 2014, 10:34:51 PM
"It appears that the state of Universalis is particularly irradiated compared to the other worlds in our planetary system. It is not so extremely irradiated such that life cannot survive, nor was it likely to ever have been, but the levels of alpha, beta, and gamma radiation from our planet are 300 times higher than the radiation detected by probes that have passed by Saunver or Vulcan, and additionally, are in stark contrast to our natural satellites. The Soleani Department of Space Exploration and Defense has proposed that the highly-intelligent species recently [in the past few decades, several unidentified satellites of non-Universalis orgins were discovered shortly after the first spaceflight was achieved, so probably around 578-580] discovered on Saunver may be to blame.

In this theory,  elaborated upon by top scientists in Nausikkak, the radiation is explained to have come from an act, or experiment, by the Saunveri species, upon this world, in which in excess of several thousands of nuclear weapons were detonated, likely dating back to ~150,000 to 200,000 years ago, accelerating the process of evolution. This project's initiation led to the formation of the current state of life on Universalis, including the sentience of both humans and saguans, and extreme genetic variation within these species."

- In an official statement from the Soleani Department of Space Exploration and Defense, 615

(just an idea, but I quite like it)

Quote
<Darvince> universalis has some positively weird genes
<Darvince> like
<Darvince> green hair
<Darvince> and weird fetus distributions
<Darvince> although i guess they'd say our blue eyes and red hair is weird
<Kalassak> green hair though
<Darvince> yes like wut
<Kalassak> i get the feeling universalis is on a post-apocalyptic irradiated world
<Darvince> also there should be no truly white people
<Darvince> except maybe kallisto
<Darvince> well if you get that feeling
<Darvince> then we can arrange that
<Kalassak> kol
<Kalassak> nah
<osmotischen2> transparent skin
<osmotischen2> yeeee
<Darvince> saunave came over and nuked the shit out of it
<Darvince> and then left
<Darvince> just to see what would happen
<Kalassak> and then saguans
<Kalassak> happened
<Darvince> and humans happened
<Kalassak> hmm yes
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 03:23:07 AM
Radiation, for the most part, causes neutral or harmful mutations rather than beneficial ones. The levels have to be sufficiently low for evolution's selection to have the positive ones be favored and the negative ones filtered out.
I think it's a very unrealistic explanation that high radiation levels should give rise to species like saguans or humans so I'd suggest for it not to be canon. If humans were a result of high radiation levels they'd have a lot more defects and other features than if they evolved by adapting to environments over millions of years. And even more that another civilization happens to evolve on another planet in the same solar system around the same time as Universalis.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 07:05:54 AM
Radiation, for the most part, causes neutral or harmful mutations rather than beneficial ones.
Is that... how evolution works?

I mean I can see that most mutations might be harmful and neutral, but it would have to be in all cases imo, not just radiation-caused.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 12, 2014, 09:14:19 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 09:55:11 AM
- I think short-term nuclear weapons are more likely to cause radiation poisoning, nuclear winter and death which pretty much makes the future look bleak
this was hundreds of thousands of years ago

- what would be the point of detonating thousands of nuclear weapons on another planet? It'd be extreeeemely expensive to maneuver them into a collision course let alone properly adjust it to hit specific regions of sagua and Lysteriok
its an experiment
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 10:09:19 AM
Radiation, for the most part, causes neutral or harmful mutations rather than beneficial ones.
Is that... how evolution works?

I mean I can see that most mutations might be harmful and neutral, but it would have to be in all cases imo, not just radiation-caused.
Yes, it is in all cases, radiation isn't any different than the other causes of mutations. My point still stands.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 10:22:01 AM
but with a mutation rate much higher beneficial mutations like sentient species occur much quicker than they normally would - it's not counter-intuitive
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 11:02:38 AM
but with a mutation rate much higher beneficial mutations like sentient species occur much quicker than they normally would - it's not counter-intuitive
A too high mutation rate leads to accumulating bad mutations. The mutation rate needs to be sufficiently low for natural selection to filter out the damaging mutations. So even though good ones will occur more often, bad ones will also be more frequent, and the length of each generation stays the same, so the same selective forces has the same amount of time to handle many more variations, good or bad.

It really all depends on the numbers. There is an optimal point for evolution to work - too high mutation rates means accumulating errors and too low means low ability to adapt. From how you wrote your post it sounds very much like it would be too high if it's 300 times what it is even outside the atmospheres of two other planets, unless it passed by within their atmospheres, in which case I'd need to know the radiation levels there, as it could simply be 1/300 Earth and there'd be no problem obviously.
Astronauts would already face serious health risks due to radiation alone in space if they had no space suit.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 11:13:43 AM
idunno i imagine you could measure it some way and the details could be figured out
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 11:28:11 AM
Think the ozone layer protecting early life on Earth against UV rays from space causing higher mutation rates, etc.
Quote
Some oxygen was stimulated by incoming ultraviolet radiation to form ozone, which collected in a layer near the upper part of the atmosphere. The ozone layer absorbed, and still absorbs, a significant amount of the ultraviolet radiation that once had passed through the atmosphere. It allowed cells to colonize the surface of the ocean and eventually the land: without the ozone layer, ultraviolet radiation bombarding land and sea would have caused unsustainable levels of mutation in exposed cells.[89][43]:219–220
http://en.wikipedia.org/wiki/History_of_the_Earth#Oxygen_revolution
Ozone absorbs about 97-99% of UV rays which corresponds to about just 30-100 times less radiation - that order of magnitude already causes unsustainably high mutation rates at the surface.

I'm just saying I'm rejecting the idea because I think it's unrealistic the radiation will positively affect the evolution of life on the planet, because I think it's very unlikely to have advanced life, even civilizations, develop on 2 planets in the same solar system independently (I assume Universalis has a history of life billions of years old), and I don't like the idea of the other civ nuking Universalis with life on it. I'm not really interested in spending my time calculating on it, I think a more probable and realistic history is to have life evolve on Universalis similarly to on Earth and have no other civilizations in the solar system, so that is how I'd suggest for history to be.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 12, 2014, 11:46:23 AM
saunver is much hotter so everything goes faster, it may have evidence of one or two past intelligent species that lived on it
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 12:02:39 PM
It "may have" makes it sound like we're exploring a fictive world that exists independently of us, but we're writing it, so it'll only show evidence of it if we choose that it should. :P

It's probably unlikely for life to evolve on a planet already, so I'd say we should keep at least advanced life to having only evolved on Universalis, and then the life from there/today's civilizations may have colonized other planets - but still having Universalis as its origin. If another planet has life comparable to single-celled organisms or something I don't mind that much, but I'd say no to advanced and intelligent life.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 12:17:47 PM
so boring

i at least want an advanced civilization that creates some tension and apprehension and catalyzes space technology on universalis (or scares us into submission)

that would be a fun universalian debate: to go to space, or to not go to space?

space is already conquered by another species (that'd be another speculation that we can decide: whether they've explored the solar system or not)... what do they (not) want with universalis? and have it like maybe they're observing us or something
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 12, 2014, 12:24:21 PM
just because our solar system only has one planet with life, doesn't mean that others can't have multiple planets with complex life. in fact, i don't think that any stage of life evolving and advancing is particularly rare except perhaps achieving sentience, although there are several sentient species on earth (humans, elephants, dolphins). in fact i'd say that having multiple planets with multicellular life isn't too uncommon, perhaps 1 in 1000 systems. imo the thing that is uncommon is our technological development of fire and agriculture.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 12, 2014, 12:29:15 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 12:42:35 PM
so boring

i at least want an advanced civilization that creates some tension and apprehension and catalyzes space technology on universalis (or scares us into submission)
I don't see how it's boring. There's lots of history and things to work on for our own civilizations already and plenty of tensions to work on there. And all these other planets didn't exist for most of the time the project has existed, but people have been working on Universalis stuff anyway, so I can't believe it can really be that boring without them. It sounds more like an excuse to make it seem necessary to have the other civs in the solar system now.

I still don't think it's a good solution. Even if it would be more exciting (it probably could as there'd be more stuff to write about), I still don't think it's justified because it seems so unlikely to have 2 advanced civs evolve independently of each other on 2 different planets in one system, in a similar way to how I think magic is a bad thing to bring in as well even if it'd make us able to do some stuff that might've been interesting to write about.

just because our solar system only has one planet with life, doesn't mean that others can't have multiple planets with complex life. in fact, i don't think that any stage of life evolving and advancing is particularly rare except perhaps achieving sentience, although there are several sentient species on earth (humans, elephants, dolphins). in fact i'd say that having multiple planets with multicellular life isn't too uncommon, perhaps 1 in 1000 systems.
The relevant thing here is how probable it is for a star system not only to have habitable planets or multicellular life, but also life which evolves to the point of becoming intelligent and capable of space travel, and if we're to interact with it - even reaching this technological point around the same time as us in order not to be too advanced or simple compared to us. The probability of having 2 planets with advanced civs existing sometime within the history of the universe is already the probability of having just one - squared. And considering the time frames, the risk of it destroying itself or its planet, the time frame could add another factor making it several orders of magnitude more unlikely. I think it's better to aim for something that we at least know isn't extraordinarily unrealistic.



I'm less skeptical to finding intelligent life somewhere else in the galaxy, in another star system. Detecting radio signals from somewhere else could be a more realistic alternative to working as a catalyst for space exploration.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 12, 2014, 12:56:57 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 01:11:15 PM
We ran into that problem yesterday when trying to create a scenario for a global war. The only continents that realistically got involved were Aeridani, Lysteriok and Lovinosia. Y'all Nausikkak people are too peaceful!
You never asked me and I have nations in Nausikkak so... anyway
Red Rainbow and Bloodbow could be a part of the war. Blaist Blaland could as long as the war isn't too recent. I need to know more about the war idea (around what time in history it happens) to judge.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 02:19:30 PM
we suck at history

also, idk we might find life in(?) europa and/or other icy moons in a decade or two. we thought planets were rare 10 years ago, now we're pretty certain most stars have plenty (and it seems silly to think the contrary, in hindsight)

when you have such a small sample size you have to be open to currently unlikely propositions

things change fast
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 03:10:39 PM
we suck at history

also, idk we might find life in(?) europa and/or other icy moons in a decade or two. we thought planets were rare 10 years ago, now we're pretty certain most stars have plenty (and it seems silly to think the contrary, in hindsight)
I don't think that's a valid argument. Who are "we"? We've known for a long time our solar system had 8 planets.
The fact we might find some kind of life somewhere in the solar system which isn't in any way capable of space flight isn't an argument that such a thing should be common in the universe.

when you have such a small sample size you have to be open to currently unlikely propositions
I'm open to them. I'm just saying that going from what we know currently about life and what it requires to develop civilizations and how fast they accelerate to become extremely advanced, it is extremely unlikely to have the configuration you proposed. And I can only go with the best knowledge we have, so I say no to this until we find reasons to think differently.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 03:16:45 PM
by that logic, none of our nations should be utopian and socialist, since based on the knowledge we have, that hasn't yet happened. our sample size is feudalism and capitalism and authoritarian dictatorships
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 03:29:55 PM
by that logic, none of our nations should be utopian and socialist, since based on the knowledge we have, that hasn't yet happened. our sample size is feudalism and capitalism and authoritarian dictatorships
No: The reason I don't think we should add another civilization to our solar system is because I think the probability would be extremely low for the reasons written in my other post.
Let's try to estimate the probability of utopian socialism. You can't, because it makes no sense. It depends completely on a country's history, on its context (the surrounding world), on what views exist within the country itself, if people decide to take action and implement it and countless other factors. And those are exactly all the factors we're choosing in the worldbuilding project, unlike the laws of physics which determine how probable life is, unless you want it to be a completely different universe from ours, which I at least don't. You simply cannot compare the two.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 12, 2014, 03:35:02 PM
well actually large habitable planets forming is dependent on the history of that area too: there have to be multiple supernovae in the area before planets can get that big and metallicity of local stars can be high, and then luck during planet formation determines the rest.
Title: Re: NationStates Map/Roleplay
Post by: vh on December 12, 2014, 03:37:50 PM
one planet civilization yeessss
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on December 12, 2014, 04:11:14 PM
We ran into that problem yesterday when trying to create a scenario for a global war. The only continents that realistically got involved were Aeridani, Lysteriok and Lovinosia. Y'all Nausikkak people are too peaceful!
You never asked me and I have nations in Nausikkak (somewhat) so... anyway
This.
But I think none of my nations would be powerful enough to do anything really relevant in a world war, so Idk if it matters
Maybe a saguan holocaust could have happened in olde Isamore, before Aeridani have decided to intervene, but, well, idk
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 12, 2014, 04:14:50 PM
I'd say go for the saguan holocaust, because they used to live all over Himalia and Nausikkak unless they're really sensitive to temperature and don't have clothes.
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 12, 2014, 04:27:04 PM
well actually large habitable planets forming is dependent on the history of that area too: there have to be multiple supernovae in the area before planets can get that big and metallicity of local stars can be high, and then luck during planet formation determines the rest.
You need a habitable planet. Then you need chemical processes to form life. Then you need that life to evolve to a point where it becomes capable of constructing spaceships/advanced technology. Each of these depend on the previous ones, and I think the probability of going from habitable to life, and especially from life to space-civ, are very low. You'd have to multiply all those low probabilities. Then squaring that probability, and then taking into account how long it takes to evolve to space-faring: 13,738,938 thousand years? Or 13,738,937 thousand years? Or something else? If Universalis takes that long to reach the current tech, but the other is just those 1,000 years faster, it'd already be so much more technologicall advanced that there's really no point in mentioning tensions between us, as it could probably obliterate our planet in a second. All this needs to happen within a frame of billions of years, this alone adds a rough order of magnitude 10-7 probability to multiply to the probability as well if we go with even as much as 1,000 years.

Do you see why I think the configuration is extremely improbable?

Can you give any statistical reasons why a good socialist society should be anywhere near as improbable?

But I think none of my nations would be powerful enough to do anything really relevant in a world war, so Idk if it matters
If we want to make a global war, I think it makes it more interesting to also have less developed countries if that's what you're going for. Part of WW2 was also determined in Africa for example and in any case it adds some variation and scale to the war. I think they could be relevant to include if you're interested.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 12, 2014, 05:13:28 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 12, 2014, 05:36:56 PM
Do you see why I think the configuration is extremely improbable?
I concede that it's improbable, but - let's draw a comparison with a TV show or movie. People might criticize it for being too opportunistic. If the unique circumstances or special people didn't happen, you wouldn't have a story.

There's a reason our planet has life on it. Otherwise there'd be no story. No nations to make. So we automatically (you could say magically) made it have humans. Humans because they're easy to relate to and probably the first thing you'd think of and assume. Then we added another species for variety.

There's no reason to think we shouldn't have another planet with life. If we can assume that there is at least one system out there in the universe, then well... this one is the one.

Quote
, it'd already be so much more technologicall advanced that there's really no point in mentioning tensions between us
Well we'd probably be scared as ****
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 12, 2014, 07:13:39 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on December 13, 2014, 06:44:56 AM
I concede that it's improbable, but - let's draw a comparison with a TV show or movie. People might criticize it for being too opportunistic. If the unique circumstances or special people didn't happen, you wouldn't have a story.
Again, I don't agree here. We'd still have an interesting story if we left out the other alien civ. We'd have a planet we could colonize, maybe fight over, or we could have contact with aliens from around other stars. Still plenty of options for interesting stories that are less improbable.

There's a reason our planet has life on it. Otherwise there'd be no story. No nations to make. So we automatically (you could say magically) made it have humans. Humans because they're easy to relate to and probably the first thing you'd think of and assume. Then we added another species for variety.
I don't think that's how we ended up with humans, basically everyone discussed the issue and most people wanted humans for their own reasons. As far as I can see from the discussions most people had simply designed their nations with human inhabitants in mind, and therefore we have humans. Note that I also pointed out how improbable it was and thought it was a bad idea but we decided to go with humans anyway.

The kind of solar system I'd like is one with roughly the same order of magnitude probability to exist as our solar system. At least we know something like that has occurred at least once in the universe, unlike if we square this probability that we're not really sure how small is and multiply it by a factor 10-7. I guess we'll just have to disagree here.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 13, 2014, 08:09:14 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on December 13, 2014, 08:26:56 AM
I don't think we'll be fighting over any planet.
If we can decide to make another planet with an alien civ, we certainly can also make another planet we can fight over in its place.
Title: Re: NationStates Map/Roleplay
Post by: vh on December 13, 2014, 08:48:07 AM
the problem with adding another planet with intelligent civilization is that it changes history very dramatically
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 13, 2014, 08:48:35 AM

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Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on December 13, 2014, 09:06:38 AM
About Universalis having humans we could use that old setting about "we descend from an alien human colony"

I agree with Bla on what he said about having two planets with two independent advanced civilizations in the same star system. It's (almost) statistically impossible.

But I love the idea of having intelligent alien life outside the orbits that surround our star. Maybe even some indication that saguans (or maybe humans) not appeared naturally on Universalis, or any other mean to explain why there are two intelligent races here and whatnot.

About the world war, I think that I'll write something down to make some background to include my nations. Most of the details of my nations are in terms of ideas, and I think you do not have access to my mind, kol.
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 13, 2014, 10:51:42 AM
Ogga Ogga: An early tribe in Blaist Blaland. The native ogga plant was its symbol.

(http://i.imgur.com/vFKqzd8.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 13, 2014, 11:03:25 AM
reduplication cute
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 13, 2014, 12:22:25 PM
Again, I don't agree here. We'd still have an interesting story if we left out the other alien civ.
Yes, we'd still have an interesting story, but it was an explanation as to why the probabilities don't matter. There are an infinite number of solar systems, so we "picked" the one that we wanted to use. Not we got stuck with a random one to tell the story about.


basically everyone discussed the issue and most people wanted humans for their own reasons. As far as I can see from the discussions most people had simply designed their nations with human inhabitants in mind, and therefore we have humans.
Yes it was basically assumed they were humans from the start, then we had a discussion over it (much?) later, and most people didn't want to change it. At least I didn't. Had we decided more from the start I might have been much more accepting of having non-humans. But imo we fixed that with saguans.

reduplication cute
kolyes
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 13, 2014, 01:05:41 PM
Yes, we'd still have an interesting story, but it was an explanation as to why the probabilities don't matter. There are an infinite number of solar systems, so we "picked" the one that we wanted to use. Not we got stuck with a random one to tell the story about.
If there isn't an infinite number then the statistics certainly do matter.
How do you know there's an infinite number of solar systems in the universe?

Yes it was basically assumed they were humans from the start, then we had a discussion over it (much?) later, and most people didn't want to change it. At least I didn't. Had we decided more from the start I might have been much more accepting of having non-humans. But imo we fixed that with saguans.
This project didn't start out by us all sitting down and agreeing on a framework, everyone worked on different pieces at different times, we tried making official maps many times and just happened to stick with this one. It was in no way collectively assumed they were humans, it was just the assumption most people happened to make. For obvious reasons I didn't sit down and think thoroughly about what kind of life forms would inhabit other people's nations in the beginning of our 5th? or whatever number map project which happened to be what we stuck with.

Saguans in no way solve the problem I see with having humans on the map though: That humans are the result of the chaotic system of evolution, where all the past events in the history of life have resulted in how humans ended up being and where any different chain of events and coonditions would lead to different results. Some of them maybe similar results, but not identical. Anyway I accept we have humans now. I'm just hoping to save the project from ending up being even more millions of times less probable than it already is.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 13, 2014, 01:39:38 PM
If there isn't an infinite number then the statistics certainly do matter.
How do you know there's an infinite number of solar systems in the universe?

Doesn't matter if it's less probable than 1 per every solar system in the universe, the fact is, it can happen once. Just as 6 9's in a row are extremely unlikely in a random sequence, the fact that you can round pi down to 1000 decimal points and have all 6 of them illustrates the point. You'll get it eventually in an infinite number, but in that iteration, you just got them really soon. They made the arbitrary finite cut. They exist.

It was in no way collectively assumed they were humans, it was just the assumption most people happened to make.
Is that not the same thing?

If we all assumed we had humans, is that not a collective assumption?

I know we all didn't, but isn't 70% still a collective assumption? It's easily a majority. Most people assume it, and those who didn't were probably aware that others did.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 13, 2014, 01:49:54 PM
there aren't an infinite number of solar systems, but there is an incredibly high amount (like 10^20)
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 13, 2014, 01:57:09 PM
Doesn't matter if it's less probable than 1 per every solar system in the universe, the fact is, it can happen once. Just as 6 9's in a row are extremely unlikely in a random sequence, the fact that you can round pi down to 1000 decimal points and have all 6 of them illustrates the point. You'll get it eventually. In that iteration, you just got them really soon. They made the cut. They exist.
You never responded to how you knew there was an infinite number of planets, which your argument relies on.
If there's not an infinite number of planets, then the probability matters. If it's low enough multiplying it by the number of planets could get you a number that's orders of magnitude less than 1 and in that case it's very unlikely it'll exist in the universe.

I don't see how your pi example illustrates the point. Take any sequence that doesn't occur in the 1000 decimal points iteration instead of the 6 9's row. You didn't eventually get them. You'll only have a possibility to catch all possibilities if you have an infinite number of decimals but there's no evidence that an infinite number of planets exist.

Is that not the same thing?

If we all assumed we had humans, is that not a collective assumption?

I know we all didn't, but isn't 70% still a collective assumption? It's easily a majority. Most people assume it, and the others probably are aware of it.
From what I know collectively assuming something means that everyone in the collective assumes it. Collective doesn't mean "more than x%". Anyway I'm not bothered to spend time looking up semantics. I meant there wasn't consensus on the assumption. Look at the context of the sentence: It was meant to point out that we didn't all assume it after you said it was basically assumed from the start.
Yes it was basically assumed they were humans from the start, then we had a discussion over it (much?) later, and most people didn't want to change it.
I didn't assume it from the start that my inhabitants would be human.

there aren't an infinite number of solar systems, but there is an incredibly high amount (like 10^20)
Hm, if we accept that number and say the probability of an alien civ reaching space tech level develop on any given planet is 10-8 or less and use the time factor 10-7 the probability of finding the configuration would be roughly 1020-8-8-7 = 1/1000 or less in the universe. Even with this probability around 10,000 alien civs would come to exist in a galaxy like the Milky Way within the history of the universe, yet the configuration probably still wouldn't exist.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 13, 2014, 04:00:26 PM
I don't see how your pi example illustrates the point. Take any sequence that doesn't occur in the 1000 decimal points iteration instead of the 6 9's row. You didn't eventually get them.
Because it doesn't matter. That's not the scenario we are concerned with. I don't know if the universe is infinite or not, but it's approximately close enough, to our understanding of the many solar system properties and possibilities that are available in hundreds of millions of galaxies.

It doesn't matter because, if it didn't show up, we just generate a new sequence where it does show up. Otherwise, we're just picking the system which doesn't have it, for no reason, when we could have it.

It was meant to point out that we didn't all assume it after you said it was basically assumed from the start.
Yes, so, it was basically assumed... as most people assumed it for themselves and potentially applied it to others, it just reaffirmed itself.
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 13, 2014, 04:31:48 PM
Because it doesn't matter. That's not the scenario we are concerned with. I don't know if the universe is infinite or not, but it's approximately close enough, to our understanding of the many solar system properties and possibilities that are available in hundreds of millions of galaxies.

It doesn't matter because, if it didn't show up, we just generate a new sequence where it does show up. Otherwise, we're just picking the system which doesn't have it, for no reason, when we could have it.
Anything finite isn't approximately infinite. Infinity is infinite times bigger. That makes a fundamental difference when applying statistics.
But since you're now saying statistics don't matter rather than arguing that it's actually likely, I'll just say that I do think statistics matter - there's no known mechanism like your re-rolling that ensures the existence of extremely improbable systems some people want towrite stories about, so it is still not any more realistic than before.

We could also just change the laws of physics or allow magic. It'd let us write some different stories.
I just don't think we should.
Title: Re: NationStates Map/Roleplay
Post by: vh on December 13, 2014, 04:37:23 PM
while i think we shouldn't have a near alien civ, i don't think statistics or probability matters.

universalis already has a sort of setting/storyline which parallels the development of human civilization on earth
the alien civilization radically changes the setting/storyline of universalis, particularly towards the modern age

i don't want this radical change.
Title: Re: NationStates Map/Roleplay
Post by: Bla on December 13, 2014, 04:52:00 PM
universalis already has a sort of setting/storyline which parallels the development of human civilization on earth
I don't mind this because it's realistic from what we know. Something like it has happened once at the very least. We just don't know what the probability of it happening is exactly, but it turned out something like it wasn't totally unrealistic to happen in the universe. If we square that and multiply by 1/10,000,000, it could easily not be the case.

(If that was a comment on the statistics part and not just linked to your reason for not to wanting the change)
Title: Re: NationStates Map/Roleplay
Post by: Gordon Freeman on December 19, 2014, 04:33:15 AM
...what
Title: Re: NationStates Map/Roleplay
Post by: Darvince on December 19, 2014, 10:04:55 AM
ezdr ezdr ezdr ezdr ezdr
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 19, 2014, 12:26:18 PM
i'm not quite sure what's going on

flooding

trees turn to stumps

and then a dam to stop the flooding causes more flooding

things happen ezdr

and then aeridani into space?
Title: Re: NationStates Map/Roleplay
Post by: Gordon Freeman on December 21, 2014, 06:31:38 AM
and then a dam to stop the flooding causes more flooding

lmao
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 21, 2014, 08:24:16 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 21, 2014, 10:38:13 PM
wip

http://postimg.org/image/glb7mfit7/

dar I need nausikaa border and whether that tinny nation whatever nuedar farevar became existir
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on December 22, 2014, 07:16:23 PM
(http://s29.postimg.org/4lf6z59nr/solea.png)

what do with this beautiful map at 3.3333333333... km per pixel resolution
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 23, 2014, 09:24:14 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 24, 2014, 10:56:56 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on December 25, 2014, 06:59:20 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 11, 2015, 03:22:30 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 21, 2015, 10:07:16 PM
if people want to work on their calendars, and decide on a time for winter solstice of universalis, that would be helpful and then i can start working on a calendar/time conversion which i can put on my site

https://docs.google.com/spreadsheets/d/1rniilYHI6Z01gviRRxNKZV03peF6xrd8tdGvU1UMFfU/edit#gid=1481721213

otherwise they can just adopt someone else's calendar if they are lazy or it doesn't matter too much to them

i still want my own calendar because calendars are fun

and if everyone just wants to use mine then that's fine too
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 22, 2015, 02:59:09 AM
Added calendar for Blaist Blaland, if others want they're also welcome to use that. Based on base 8.

Features:
- One leap day every ~10 years
- Every year the division of months and weeks are the same (except for rare leap days), no overlapping weeks into other years messing up vacation plans and all that nonsense
- Rainbow colors

(http://i.imgur.com/CziicqR.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 22, 2015, 04:03:04 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 22, 2015, 07:06:19 AM
and an added leap year every 100 years added to the 9th month.
don't make the same mistake as me or you'll be 10 days off every 1000 years instead of just 1 (if you didn't have the leap day)

Edit: also aren't seasons predominantly southern based so like when is south winter solstice, north summer solstice for clarification
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 22, 2015, 07:46:09 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 22, 2015, 08:56:31 AM
i'll try to add your calendars (and the confusing aiyoti one) to my program today
Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 22, 2015, 10:24:14 AM
"- Long winter vacation because Blaist Blaland is in the southern hemisphere" wut
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 22, 2015, 10:39:33 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on January 22, 2015, 10:47:56 AM
We call it getting blarblacuted

People stand in long blarblaqueues to try it
Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 22, 2015, 11:07:11 AM
protip the southern hemisphere isn't hotter than the northern hemisphere but blaland is in the desert zone so in some areas summers can get very hot indeed (as in regular temperatures over 40C during the heat of the day), according to clima-sim, blanaxon winter is about 10C to 20C
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 22, 2015, 11:15:57 AM
well then the winter would still be winter... australian winter isn't hot, it's just during july

and since it's your calendar and you're in the southern hemisphere... you can start your calendar whenever in the year

speaking of which you people have no definition as to how your years are synced up with the orbit! and we have no such information anyway! this is a disaster for all calendars
Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 22, 2015, 11:27:45 AM
blaland not being a desert doesn't mean it's not in the desert zone (around 30N and 30S)

also if we are doing northern winter solstice at the beginning of the year then blaland's month 1 and 2 are where it is hot and sticky and yuck, but your calendar can start whenever so if month 1 is in the southern winter then it is during the cool period in blaland when it's nice in blanaxon (although by strictly western standards of 20 to 25 C is nice, blanaxon's nice periods happen during fall and spring)
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 22, 2015, 12:11:49 PM
We talked past each other, so just forget about it.

As for defining the start of the year, I'd suggest an international standard for when New Year should be/when all the calendars start so it's not half a year apart for half the world or something. I don't really mind if it's based on the northern winter solstice or southern winter solstice. My calendar would probably be roughly pegged to either of those using the leap days to syncronize.
Title: Re: NationStates Map/Roleplay
Post by: vh on January 22, 2015, 12:44:45 PM
i don't see why we need a year based calendar once we've evolved beyond an agricultural lifestyle.
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 22, 2015, 12:53:17 PM
Do you have a smarter alternative?

I think it seems convenient to peg vacations and lots of other things to seasons and a year based calendar makes that easy. I'm not saying we can't survive without one but I think they can be useful.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 22, 2015, 12:59:31 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on January 22, 2015, 01:52:42 PM
i don't see why we need a year based calendar once we've evolved beyond an agricultural lifestyle.
calendars are helpful for astronomy and you know we still have to grow food?

also soleani calendar begins at the southern winter solstice
Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 22, 2015, 02:05:07 PM
ah yes today i will wake up at 1410560000 and go to sleep at 1410625000
Title: Re: NationStates Map/Roleplay
Post by: vh on January 22, 2015, 02:10:02 PM
no one says you will wake up AD 2015 january 22 7:30 and goes to bed at AD 2015 january 22 23:30

likewise, you wouldn't use that many digits if you were using seconds

but in view of the importance of the circadian rhythm, perhaps it is better to use days in addition to seconds
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 22, 2015, 09:04:04 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on January 25, 2015, 02:38:21 AM
i mean there's no need to peg holidays or vacations to seasons or years. you can hold a national holiday every 100 months and go at it
Title: Re: NationStates Map/Roleplay
Post by: Bla on January 25, 2015, 05:29:04 AM
i mean there's no need to peg holidays or vacations to seasons or years. you can hold a national holiday every 100 months and go at it
Synchronizing them to the yearly cycle means you can easily get the longest vacation at the nicest time of the year etc. The season means there are times of the year that are more or less useful for different vacations and events. I'd be very sad if one year my 'summer vacation' happened to fall in November or something.
There's no need to hold them every 100 days either.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on January 27, 2015, 08:15:53 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on January 27, 2015, 08:38:24 AM
2spoop
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on January 31, 2015, 10:36:56 PM
beauty and the beast
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 01, 2015, 06:46:53 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 01, 2015, 07:07:07 AM
Blaist Blaland has ~800 million people and is very centralized and has policies promoting high-density residence, that's why it has a very large capital compared to its other cities
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 01, 2015, 03:05:00 PM
blapdart
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 01, 2015, 03:17:57 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 01, 2015, 05:48:41 PM
Blanaxon, Vikasa, Protopolis, Faehrenfall. This is another reason why I make my case Universalis is actually set in the 2020's-2030's!
I don't have anything against it being set in the 2020-2030. It might be a good choice to counteract the fact that we probably all have high ambitions for our countries that lead many of them to be somewhat more advanced than Earth's most developed countries.

http://paladinofstorms.net/w/index.php?title=List_of_metropolitan_areas_by_population
Anyway, I wanted to suggest multiplying the top 4 city pops by 0.8. (wrote top 5 on the top page just ignore that)
Additionally I think the next few should probably get reduced a bit manually.

I'm open to reducing Blanaxon and not have it be the largest city. But I'd also like to see Fiah and Swonx comment on what mechanics led Vikasa, Faehrenfall, (Senelille and Akarine) to have such big populations. Protopolis too would be nice to see some comments on.
Do you think it makes sense for Blanaxon to be bigger or smaller than those cities for the reasons I gave? Is there an order you think seems most realistic? That might make it easier to choose the sizes rather than writing the numbers more or less independently of each other.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 01, 2015, 06:41:40 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 01, 2015, 08:24:47 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 02, 2015, 03:31:23 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 02, 2015, 03:37:53 PM
8/10 looks like a second world country's flag
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 02, 2015, 03:40:26 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 02, 2015, 03:54:01 PM
good!
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 02, 2015, 06:37:35 PM
8/10 looks like a third world country's flag
accurate
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 02, 2015, 10:12:01 PM
what if aeridani is a third world nation
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 05, 2015, 03:34:23 PM

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Title: Re: NationStates Map/Roleplay
Post by: tuto99 on February 05, 2015, 03:46:32 PM
Still big but ok mr. gigantcity
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 05, 2015, 04:15:41 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 07, 2015, 04:03:43 AM
the sequel
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 07, 2015, 10:34:21 AM
lmao himalia
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 07, 2015, 04:03:29 PM
more blapdart
Title: Re: NationStates Map/Roleplay
Post by: Lord DC on February 07, 2015, 06:32:09 PM
my empire's emblem looks like, well, a space empire's emblem.

Might design flag later
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 16, 2015, 02:20:27 AM
(http://i.gyazo.com/e7a4517ea8609f532e471db989da6488.png)

soon
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on February 16, 2015, 02:33:58 AM
also this
(http://i.gyazo.com/eb892da651c6eedd4ac03644e14a3fda.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 16, 2015, 06:40:07 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 17, 2015, 12:32:48 PM
http://paladinofstorms.net/w/index.php?title=List_of_sovereign_nations_by_GDP
When I decided the GDP of Blaland and Redbow I wasn't sure of the values. I'm definitely open to decreasing it by 10%.

But I feel like people on irc were very aggressive about changing it. I don't think this is fair when it's not even mentioned what kind of GDP the table is measuring. I assumed nominal but using real or ppp can easily change it by a factor 0.5. Secondly there's not even a currency unit listed, but I guess we all meant USD even though no such thing exists in Universalis. If the world is set 20 years in the future an average 2% growth per year can also easily give a factor 1.5 increase to GDP. My GDP value was a number I came up with, not necessarily supposed to be a final value, and I'm not considering making it higher per capita than I made it. It's rough because it's a fictive world and I have a completely different history and system than Earth copy countries and even the definitions of when the story takes place and what the table even measures is ROUGH.

I don't care if you adjust your GDP per capita to be 1000 whatever unit above mine, I don't actually want to have the highest per capita GDP. I think something like Aahrus should have that. Saying GDP is a bad measure in general isn't an argument for this one country to change its value, but if anything to delete all the GDP values from the wiki. Standard of living and other factors are more important to me than GDP. And beginning to argue we're using ppp or whatever and not nominal so I but nobody else should change the values gives me the impression you're just trying to find an excuse to lower my gdp because you have some strong feelings about it. If we used ppp I wonder how the other values in the table would stand up to your own arguments.

I would probably have just decreased it by 10% if I got the impression people weren't so competitive and angered by it but I don't really feel like it now so that'll have to wait for another day maybe.
Title: Re: NationStates Map/Roleplay
Post by: Lord DC on February 17, 2015, 01:08:18 PM
Is this your Universalis thing? if so, do you have any empty spots? (doesn't have to be huge, the land will be used for colonization. You guys have a really intricate thing here, I like it  ;D
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 17, 2015, 01:15:28 PM
I think there are empty spots in Himalia, but I'm not sure if people would agree with it being a colony from a space empire? I think it would affect history, technology and all that too much and that it would be better if you could found a 'regular' country
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2015, 01:21:34 PM

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Title: Re: NationStates Map/Roleplay
Post by: Lord DC on February 17, 2015, 01:25:49 PM
That's what i was thinking too, so i'll adjust my canon (not the weapon kol) so that there's an independent colony. they still use the same emblems and flags though. That cool with you guys?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2015, 01:26:45 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on February 17, 2015, 01:27:04 PM
what in the world are you talking about
Title: Re: NationStates Map/Roleplay
Post by: Bla on February 17, 2015, 01:29:37 PM
Emblems and flags should be fine, but I'm not sure about it being a colony from space that brings another space empire into the story. I personally think it would be best if it formed like the others on the planet from the civilizations that were there already, but Idk if the rest agree.
Title: Re: NationStates Map/Roleplay
Post by: Lord DC on February 17, 2015, 02:15:49 PM
Fiah yeah,
Here goes (btw this is a different thing than the space empire)
This nation, known as Lordisdalarca (kol the weird pronunciation lel) developed as part of a native group, however after many civil wars they decided to unify and form one nation. They are a nice and welcoming people, allowing visitors and merchants into the nation. However, just because they were part of a native group doesn't mean they are primitive.
One day, the nation's best psychics saw images of an emblem and a flag, and decided those were tied to something big. they decided to adopt the emblem and flag as theirs.
However, they have developed with similar governmental techniques as , and what is that? Freedom, combined with democracy with honest and smart politicians who are fired if corruption is found. We have adopted communism as well, meaning that everybody should be happy. The police forces are honest and the military is kept on alert. If you need any more info, ask.
BTW its fine if you dont want me on the map. I understand from your perspectives  ;)
EDIT: The Moved parts of paragraph
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2015, 02:24:04 PM

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Title: Re: NationStates Map/Roleplay
Post by: Lord DC on February 17, 2015, 02:45:32 PM
Better? i added a more logical thing
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 17, 2015, 07:00:28 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 18, 2015, 07:07:54 AM
It's rough because it's a fictive world and I have a completely different history and system than Earth copy countries and even the definitions of when the story takes place and what the table even measures is ROUGH.
Huge problem right here. And I mean huge as in this is the reason Universalis is an incoherent mess. Everyone has different ideas about what time period Universalis is set in and that leads to huge variations in our countries. If we ever intend for this world to make any sense then we need to damn definitively decide what time period we're in. Because if I was modeling Aeridani in the same time period bla appears to be modeling Blaland after it'd be a very different place. One analogy might be that bla is designing 2020's USA and I'm designing 1990's Canada.

I think it's incredibly naïve to try and make GDP right now when we have no clue whatsoever about the thousands of factors that play into it and how they've evolved on Universalis.
You made the table, not me. If it's so incredibly naïve, then why did you make it. I'm not the one who created all this ambiguity in the project just to make my GDP per capita higher than yours. You have said several times the 2020's might be a good idea, it's not me who came up with that idea. I did not pick the GDP based on that, I just pointed out that it could easily make a 1.5x difference in it, and that it should be determined before complaining about my GDP. Otherwise let's agree to delete all GDPs instead of singling out mine.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 18, 2015, 07:29:17 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 18, 2015, 08:00:03 AM
>California
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 23, 2015, 07:03:36 AM
(http://i.imgur.com/rZQWFzb.png)

quick map no elevation taken into account yet
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on February 23, 2015, 01:51:34 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on February 24, 2015, 04:17:19 PM
http://paladinofstorms.net/w/index.php?title=Timeline_of_Universalis

Discuss
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 24, 2015, 04:22:48 PM
http://en.wikipedia.org/wiki/Timeline_of_Earth huh. guess it would be too long.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on February 24, 2015, 04:58:37 PM
it's probably [[History of Earth]] or [[list of]] something[/list]
Title: Re: NationStates Map/Roleplay
Post by: Darvince on February 24, 2015, 10:41:09 PM
http://en.wikipedia.org/wiki/History_of_the_world oh my god so long
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 01, 2015, 05:28:38 PM
height (http://i.imgur.com/ugJ1ONl.png)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 03, 2015, 01:42:04 AM
(http://i.gyazo.com/778ff4d1b66f1d3f705a2d324b3d63ef.png)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 04, 2015, 09:45:46 AM
fiah how do you get land area from the map pls halp
Title: Re: NationStates Map/Roleplay
Post by: vh on March 04, 2015, 01:34:27 PM
1. convert to equal area projection of some sort
2. you know the globe area in square kilometers. now select the entire map to find its area in pixels for a conversion factor
3. select a country, multiply number of pixels by square kilometers per pixel
4. tada
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 04, 2015, 02:03:38 PM

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Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 05, 2015, 07:19:19 PM
subject to modifications
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 05, 2015, 07:36:23 PM
rip nikaesi
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 05, 2015, 07:45:36 PM
rip nikaesi

this is in the past
also who said it's not here anyways kol
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 13, 2015, 11:57:44 AM
Added the history of Blaist Blaland's gay power

http://paladinofstorms.net/w/index.php?title=Blaist_Blaland#Homosexuality
Title: Re: NationStates Map/Roleplay
Post by: Hellpotatoe on March 19, 2015, 02:48:21 PM
Bump this shouldn't die.

Kol bla.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 19, 2015, 06:15:39 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on March 19, 2015, 08:34:29 PM
you know me poorly
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 24, 2015, 09:21:54 PM
http://paladinofstorms.net/sl/time.html

some legit roleplay right here

assuming a worldwide day division into 16 hours, 64 minutes, 16 seconds, based on the assumption of a prevalent world wide acceptance of octal at the time of standardization, which i propose for the worldwide day-time standard. Besides that, the Soleani calendar is used.
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 25, 2015, 04:26:48 AM
Added Blanaxon standard time. I don't guarantee there won't be errors as I don't remember a lot of HTML and it was guesswork what most of the existing code meant.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 25, 2015, 10:52:06 AM
i updated my code this morning so that it actually worked so idk if that affects what you did
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 25, 2015, 11:33:17 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on March 25, 2015, 11:38:43 AM
I also used 64 seconds per minute

And set the idle time to 100 ms instead of 1s so short seconds don't skip

Fixed a thing
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 25, 2015, 12:08:32 PM
I don't know about you but 16:64:16 makes for some really long seconds
meh short seconds are for shmucks :P
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 25, 2015, 12:51:14 PM
Also added a template to the wiki for wars

(http://i.imgur.com/gvX233s.png)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 25, 2015, 01:15:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on March 25, 2015, 01:18:07 PM
Agreed, I wrote it biased mostly for fun and because I don't really know what to call the evil enemy scum faction officially yet
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 25, 2015, 01:43:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 25, 2015, 02:20:24 PM
the guy on the right's leg looks like it got zapped from existence
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 25, 2015, 03:20:25 PM
the guy on the right's leg looks like it got zapped from existence
That's because the guy in front has an arm with a cape behind :P

where's the picture from?
That's a military sikrit for now



The Late Social Justice Wars happened
http://paladinofstorms.net/w/index.php?title=Late_Social_Justice_Wars

(http://paladinofstorms.net/w/images/b/b4/20150325BlaistBlaland2SJW.gif)
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 25, 2015, 04:48:04 PM
http://paladinofstorms.net/sl/time.html

some legit roleplay right here

assuming a worldwide day division into 16 hours, 64 minutes, 16 seconds, based on the assumption of a prevalent world wide acceptance of octal at the time of standardization, which i propose for the worldwide day-time standard. Besides that, the Soleani calendar is used.

ouch such hurt to music tempos
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 25, 2015, 04:50:59 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 25, 2015, 05:00:29 PM
ok i think i fixed it, i was finding the hours in a year and subtracting rounded hours in a year to find the hours in a day so far... and that just means you get a number smaller than 1 all the time and that is very wrong

but it should work now, excepting any more oversights
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 25, 2015, 05:06:27 PM
why the frick are the dates different by so much
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 25, 2015, 05:08:38 PM
soleani year has 6 months, blaxian year has 8
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 25, 2015, 05:16:16 PM
unsure if I posted them before, since I made these some time ago, but infomaps

for 2nd map:
(http://i.gyazo.com/53ce8cf6383a85dc5bc1ef8684a53b7e.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 25, 2015, 05:44:06 PM
wait would usa be blue
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 25, 2015, 05:50:34 PM
wait would usa be blue

iirc yes
in comparison with earth:
(http://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Forms_of_government.svg/1000px-Forms_of_government.svg.png)
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 30, 2015, 04:06:17 PM
Possible Blaist Blaland situation at establishment in 578

...It'll take an eternity to edit with all those city states kol

Yellow: Neutral towards Blaland
Green: Blaland
Dark yellow: Occupied territories in non-Blaland wars
Dark orange: Unclaimed areas
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 30, 2015, 06:53:09 PM
help where is blanaxon
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 30, 2015, 07:03:23 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on March 31, 2015, 05:38:05 AM
help where is blanaxon
by the lake
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 31, 2015, 06:24:53 AM
very helpful
Title: Re: NationStates Map/Roleplay
Post by: Haxor1337 on March 31, 2015, 06:32:27 AM
uuuh, im confuzed in this thread
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 31, 2015, 12:37:13 PM
Done

Green: Blaist Blaland (dark: occupied)
Blue: Allies (dark: occupied)
Yellow: Neutral (dark: occupied)
Red: Enemies (dark: occupied)
Orange: Occupied by internal rebel factions
Brown: Unclaimed land

(http://paladinofstorms.net/w/images/e/ef/20150330BlaistBlalandRevo.gif)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 31, 2015, 12:44:30 PM
bonito
Title: Re: NationStates Map/Roleplay
Post by: vh on March 31, 2015, 01:05:41 PM
giftastic
Title: Re: NationStates Map/Roleplay
Post by: Bla on March 31, 2015, 02:20:59 PM
if anyone asks why Blaist Blaland got to grab most of the unclaimed land, well, it was night, I was the only one online and lots of coins (http://tinyurl.com/coinny) had spawned everywhere
Title: Re: NationStates Map/Roleplay
Post by: vh on March 31, 2015, 02:25:35 PM
omg
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 31, 2015, 03:53:52 PM
uuuuuuuuuu
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on March 31, 2015, 04:02:39 PM
kolkute
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 11, 2015, 06:30:44 PM
more preliminary climate that might get consolidated into something of quality in like 2017

(http://i.imgur.com/2Jhh8UQ.png)

< 10 - 20 - 40 - 80 - 120 >
annual precipitation (in)
colors are outside of/between numbers (less than 10 in, 10-20 in, etc)

latitudes of the deserts and strength of the ITCZ needs to be reworked but otherwise it gives a general idea

and no elevation was taken into account - as usual
Title: Re: NationStates Map/Roleplay
Post by: Bla on April 12, 2015, 03:25:26 AM
Such a dry climate doesn't fit with my plans for Blaist Blaland, most of it including the central orange area gets >500 mm/year.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 12, 2015, 06:02:41 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on April 12, 2015, 06:04:46 AM
well, I didn't put Blaland there back then and didn't expect people to suddenly want to make a climate model to enforce upon everyone some years later. I'd rather move Blaland out or just leave the project than having you decide my country should be a desert but I don't think it's hard to see what a mess it would be to move it and tbh I don't think it's really my problem.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on April 12, 2015, 06:06:50 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on April 12, 2015, 06:10:29 AM
I agree but not if it means my country will be a barren desert and that wasn't what I planned when I made it. If so I'll just leave the project because I don't want to write a story about a desert country.
We also have humans evolving and inhabiting our planet. That makes no sense either but when I suggested we shouldn't have that some people didn't want that either. I dropped that idea and I think you should also drop the idea of deciding what climate Blaist Blaland should have.

Originally I wanted something with more of an European climate and didn't pay a lot of attention to the country being much closer to equator but I can accept the somewhat higher temperatures and a different amount of rainfall to a degree for realism but desert crosses my line.

Also I've seen guys here make climate models saying anything from Blanaxon being literally Sahara to extremely humid, and all the not taking into account mountains, I'd be careful with saying your climate model should be what the world should use because it doesn't look very certain. I think it's better to leave it up to people to decide what climate they should have and if they want to follow your model or not.

If you really want the climate model, I'll suggest moving the entire continent further south until Blaist Blaland gets an European climate. I don't really expect people to agree with that though.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 12, 2015, 08:23:41 AM
tbh taking into account mountains would probably make western blaland even drier but eastern blaland wetter (see north america)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on April 12, 2015, 10:44:53 AM
with such a large continent anywhere you put it is going to be dry, look at central asia...

everyone is so obsessed with having huge swaths of land that they get deserts right in their vital regions (i think vincent is like, abu dhabi now)

remember guys, europe is small, and northerly (this actually quite fits tjedigar)

continents like himalia, aeridani, and hitron don't get affected as much because they are smaller, although they have local variations + elevation

tbh taking into account mountains would probably make western blaland even drier but eastern blaland wetter (see north america)
i'm not sure cause the nausikkak sea is in the way so i made it mild-ify the coastal climate and southern darvincia

it doesn't have to be like 100% accurate scientifically, because we're not scientists and if we were we'd be spending our time on something more useful, and we don't have a geology model and climate model and evolution model to do everything for us, we can cut some corners for ease at the expense of accuracy because we just aren't that proficient in the workings of an entire planet, but i mean we can at least try to make the planet somewhat coherent

maybe not accurate, but coherent at least and having a very obvious desert region be pretty wet is not coherent at all.

i suppose with the way universalis has gone, you can ignore it entirely because your climate probably won't ever matter
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on April 21, 2015, 10:10:16 AM
lakes addition

(http://i.gyazo.com/f797005e8965dadc495c4062e01367e7.png)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on April 21, 2015, 10:17:48 AM
oh gosh
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 02, 2015, 07:08:38 AM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on May 02, 2015, 11:14:05 AM
>Hispanic

basically most of the scale
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on May 09, 2015, 08:49:23 PM
Kiverhean Confederation

A very loose confederation of sorts, similar to the Holy Roman Empire of Earth. Culture is spread across within the confederation, and trade has boomed a few times, especially in the east. Although the countries were dependent on each other and had a grand council, including Grand Leader being head of the confederation, sparks of internal conflicts within the west and the demand of more expansion within the east has led to some countries attempting to lead successions. Such disputes promoted the expansion of the Loviniosan Union, the so-called second great Loviniosan Empire, within these grounds.

(http://i.gyazo.com/027fff0aba646e53f32459819a627bad.png)
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on May 09, 2015, 09:06:01 PM
amazing
Title: Re: NationStates Map/Roleplay
Post by: Bla on May 10, 2015, 02:42:10 AM
Kol all the borders

There needs to be a place with so many tiny states it's one big blob of bordercolor.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 11, 2015, 03:37:18 PM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on May 19, 2015, 01:13:46 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on May 19, 2015, 01:37:33 PM
Kilokol
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 20, 2015, 09:55:36 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 20, 2015, 09:57:46 AM
oh god don't do this we're going to have a five year fight over it for no damn reason
Title: Re: NationStates Map/Roleplay
Post by: Bla on June 20, 2015, 10:05:10 AM
I drew the main lake shapes back when borders were 2px wide, and I don't want a lot of messy black borders everywhere, like e.g. the tiny 1px islands around Kaeshar long ago. I refined them when we changed to 1px and then 1px diagonal but in the end I haven't studies lake shapes and wanted to keep their shapes on the map clean so that's the main reason. Of course the lakes on the map aren't the only lakes in the country but the very small lakes aren't shown.

Does it bother you?
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 20, 2015, 10:16:23 AM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on June 20, 2015, 10:26:55 AM
k
Title: Re: NationStates Map/Roleplay
Post by: Darvince on June 20, 2015, 10:45:47 AM
o
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on June 20, 2015, 10:47:50 AM
l
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on June 20, 2015, 07:40:35 PM

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Title: Re: NationStates Map/Roleplay
Post by: tuto99 on June 22, 2015, 01:05:38 PM
yo matty could me and tuto make lysteriok not look like a saggy potato
kol
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 11, 2015, 12:17:43 PM

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Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on July 11, 2015, 12:48:30 PM
Quote
- Why is Solea so underpopulated? I'd expect that people would settle it - After all, it's such a large nation. I'm unconvinced as to why there are so few people there.
Solea is underpopulated for any number of reasons. Contact with Aeridanish and Aiyotis (the "other world"; but probably not since everyone else manages to have a larger population anyway). Their style of agriculture is very spread out, almost integrated into the natural landscape, with few (maybe in the cities) designated, huge farmland/crop areas. This is possibly due to the governmental structure, which is based on tribes, that I have wanted to write about. Basically, every province is divided up into ekanú, which are self-sustaining village units usually with 100-5000 people, depending on location. These exist even within Soleani cities. Maybe these principles can be adhered to as a result of religious beliefs and traditions in the early years of Solea, though now religion is only really a casual part of culture nowadays, it is regulated by the government instead. Another reason is that the culture of Solea is very friendly to sexual relations and family units are often quite tenuous (often people live in groups >2, though there are plenty of m-f couples too), people will consume a native abortifacient plant which is pretty good at preventing females from giving birth to like twenty children. Since there's such a culture of sustainability and collectivity people probably don't choose to produce a bunch of children because they're not worried about passing down family lines or working their own family farm.

Quote
- Who defends Solea? What are their motives for doing so?
The militaries of the Free Federation of Amalthea. Mostly this is composed of the Auspik military (maybe Darvincian?) and probably Dtersaauw Sagua and Aitessek Naus, though you could probably find quite a few people in Solea willing to fight for their nation and their rights. Auspikitan (and the members of the FFoA) are motivated to protect the less able nations in the Free Federation because they are all ideologically similar leftist nations composed of ethnically Amalthean humans and saguans, promoting peace and unity. Obviously they need protection do protect each other.

Quote
Whenever I look at Solea I get a utopian vibe. What are the downsides of Solea?
I live in reality. I don't necessarily like reality most of the time. Some of the things Solea does and has are probably immoral or downsides according to people who think differently than me, and that's good enough.
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 11, 2015, 02:12:43 PM
- Why would Red Rainbow defend 680 million people?
I don't remember it being the only defender of all of Nausikkak, as far as I know some of Atomic's countries may also have military. But it would because it is like division of work on an international scale. Blaist Blaland supports Red Rainbow with food, technology and other supplies, in return for military protection. They don't give the protection for free but mutual benefit.

How can they logistically defend 680 million people from two different continents across millions and millions of square kilometers? Are they actually militarily capable of defending 680 million people from a foreign invader?
I haven't sorted out the details, but I didn't intend it to be the sole protector of the entire continent. Red Rainbow may have around 5-8 million soldiers probably. I may create a military for Blaist Blaland if there's tensions in the project (so far it was my impression there weren't big threats to Nausikkak and that it was a rather peaceful place, and therefore a large military being unnecessary).

- Is Red Rainbow capable of the logistics required to obliterate a smaller country potentially tens of thousands of kilometers away in the name of gay rights? Seems very expensive.
Yes, via nuclear missiles.

- Why do they care so much about homosexuality?
Because I care a lot about it and I designed the country to reflect some of my ideas at the time

Do they also care with such a passion about other civil rights like gender equality, for example?
Red Rainbow supports gender equality and race equality but it was a gay (communist) revolution that took over the country and that's what is its main focus. So no.

- Who lives in Red Rainbow? Is it made up of mostly heterosexual people like the rest of the world?
Probably, yes, there may be a higher fraction of LGB people due to migration, but I haven't considered that in details.

- Red Rainbow comes across to me as your personal utopia for gay rights, which doesn't really fit in with the rest of Universalis.
So? Is this something I'm supposed to consider?

- Like Solea, whenever I read the wiki page on Blaist Blaland, it's very one dimensional (like a Utopia) with everything being very clean, efficient and equal. What are the downsides to Blaist Blaland?

In Blaist Blaland, luxuries and consumerism is scarse. There's not a lot of individualism, which some would view as a downside - there's no luxury clothes, the clothes are very standardized. So are cars, houses, food products, computers, phones, TVs, etc. Some people would view it as a downside not having a choice between lots of different products. There aren't people living in large mansions with 10 swimming pools and so on. Some people would also find the policies on some issues, like alcohol ban, candy ban, smoking ban, to be limiting freedom. So overall I wouldn't call it an perfect utopia, but rather a place where I put some principles, like socialism, collectivism, rationalism and so on, above freedom (in some cases) and opportunity to become a lot richer than the rest (though there still is some) and variation in products.
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 11, 2015, 03:46:32 PM
oh god don't do this we're going to have a five year fight over it for no damn reason
Title: Re: NationStates Map/Roleplay
Post by: vh on July 11, 2015, 05:32:04 PM
yeeeeeeeee tldr allahu_akbar
Title: Re: NationStates Map/Roleplay
Post by: matty406 on July 18, 2015, 07:06:35 AM
- Shedinge doesn't make sense geologically unless Lysteriok is moving towards Aeridani, which currently it is not.
I put the islands pretty much exactly on the diverging plate boundary so idk. Tuto made some changes to it recentish though.

- The massive mountains to the south of Dotruga don't make sense unless Dotruga is on its own separate plate moving southwards.
I can't remember if I did those but originally they were much smaller and went in a different direction

- Lysteriok's eastern coast isn't geologically realistic, it looks like someone up scaled the eastern coast of Ireland (which is exactly what happened) and things can't be just scaled because one feels like it.
There's not much I can say, thats just how I wanted it to look. 'realism' be damned.

- The strait between Lysteriok's big interior lake and the sea around Kaeshar should be a river instead, if existant at all - having it be at sea level doesn't make sense because it's too long and narrow and would likely fill with sediments from the mountains to the sides. I'm unconvinced how it would form in the first place even then, but it might be possible.
If I'm looking at the thing you're mentioning then again, that's a change I didn't make.

- You seem to not contribute that much canon to Universalis besides military gear, however the New Lysteriok Federation is the largest nation in the world, and the likely place I will have to go back to if I want to make canon for Aeridani that's realistic and based on ancient traditions or whatever.
It's a collection of nations. If you wanted a bit of canon for something you could've asked me

My overall feeling is that we've been blinded by trying to achieve a high level of realism, it makes me feel like every change is under intense scrutiny, it's a motivation killer. The more this goes on the more I just feel like getting rid of everything and leaving a sea there.
That's basically what i feel like doing right now
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 18, 2015, 07:54:19 AM
My overall feeling is that we've been blinded by trying to achieve a high level of realism, it makes me feel like every change is under intense scrutiny, it's a motivation killer. The more this goes on the more I just feel like getting rid of everything and leaving a sea there.
That's basically what i feel like doing right now
I agree with this.
Title: Re: NationStates Map/Roleplay
Post by: tuto99 on July 18, 2015, 08:16:00 AM
My overall feeling is that we've been blinded by trying to achieve a high level of realism, it makes me feel like every change is under intense scrutiny, it's a motivation killer. The more this goes on the more I just feel like getting rid of everything and leaving a sea there.
That's basically what i feel like doing right now
I agree with this.
Yes me too.

Meanwhile, I made a year converter on google docs https://docs.google.com/spreadsheets/d/17Lfj0cRGPg3_U4VPOXsFpvRI2UdLvSrj7Yl0v0bVgGw/edit#gid=0
so for you lazy boners (like me) who ain't got no time to calculate what years are what, I made a calculator to convert Universalis years to Earth years, and vice versa. Very convenient for me.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 18, 2015, 08:50:59 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 18, 2015, 06:16:41 PM
tbh I think trying to fit realistic tectonics into universalis is a nightmare and we shouldn't try since nobody has realistic geology. Absolutely none of us do. Even Aeridani is unrealistic geologically. Though we can strive for realism in other areas, such as history and climate, which is what I have been doing for the most part.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 18, 2015, 06:17:05 PM

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Title: Re: NationStates Map/Roleplay
Post by: matty406 on July 19, 2015, 06:08:46 AM
Realism is fine, but there's a point where too much is an overdose
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 19, 2015, 10:23:47 AM
fiah had an episode similar to his medical anxiety last night after i said that

so
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 19, 2015, 10:29:55 AM

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Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 19, 2015, 12:01:29 PM
it was impossible to get you to stop being like "ballalablablablabllbblablabllbablablal kolokia is an ogre divergent boundary"
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 19, 2015, 12:56:29 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on July 27, 2015, 08:45:07 AM
I was hoping for a rail and bike bridge (or tunnel) between Blaist Blaland and Darvincia so our continents would be connected without having to use stupid, ugly ships.
I tried estimating some distances that would be roughly the shortest routes for that, but it appears they would be very long.

Some of the longest bridges - up to 165 km, but over water only up to around 42 km
https://en.wikipedia.org/wiki/List_of_longest_bridges_in_the_world
The Channel Tunnel is 50.5 km and Seikan Tunnel is 54 km for reference
https://en.wikipedia.org/wiki/Channel_Tunnel
https://en.wikipedia.org/wiki/Seikan_Tunnel

Based on this I'm not sure how realistic a bridge or tunnel would be. Since they would probably be the only connection between two large continents, there might be reason to fund something that big - the continents are many times bigger than e.g. Great Britain or northern Japan. But when the Amalthean countries aren't very rich or populous, that would probably be a reason against.

(http://i.imgur.com/J9d9nFM.png)

Another thing to investigate is how bridge/tunnel costs scale with length
hmm

(http://i.imgur.com/cwdPYJs.png)
Source: Page 94 https://www.wpi.edu/Pubs/E-project/Available/E-project-043012-122558/unrestricted/Analysing_International_Tunnelling_Costs_Public_Report.pdf

From that it doesn't look like the costs increase exponentially or something so it might be realistic.
Title: Re: NationStates Map/Roleplay
Post by: vh on July 27, 2015, 10:31:26 AM
if it's still on the continental shelf it's probably linear
Title: Re: NationStates Map/Roleplay
Post by: Darvince on July 27, 2015, 02:18:20 PM
that is all shallow waters
Title: Re: NationStates Map/Roleplay
Post by: vh on July 27, 2015, 02:38:15 PM
kol bla that graph seriously needs some logarithmic axes
Title: Re: NationStates Map/Roleplay
Post by: Bla on July 27, 2015, 02:52:09 PM
I didn't make it kol yes it looks pretty horrible but finding something on tunnel cost scaling was a bit hard.

Anyway, Dar, Kalassak think we should have the links exist as tunnels with maglev rails + bike lane? (A + C)

Also updated area calcs
https://docs.google.com/spreadsheets/d/1uzJnsESvGT6UziUjPeLsWRpqULjNYzLxlUuaSia4ayM/edit#gid=0
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 08, 2015, 11:17:27 AM
I'd be interested in seeing a climate simulation of the Blaist Blaland region (including all the countries I have)
Title: Re: NationStates Map/Roleplay
Post by: Darvince on August 08, 2015, 12:35:15 PM
i'd be interested in seeing any quality climate simulation of universalis
Title: Re: NationStates Map/Roleplay
Post by: vh on August 08, 2015, 12:39:34 PM
>quality

oop
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 09, 2015, 04:39:49 PM
 :)
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 09, 2015, 05:42:54 PM

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Title: Re: NationStates Map/Roleplay
Post by: Bla on August 10, 2015, 03:32:05 AM
Naru what is that a map of?

I'd be interested in seeing a climate simulation of the Blaist Blaland region (including all the countries I have)
This is just meant as a request for anything that is the product of whatever method of determining the climate that people wanted the project to use.
I've worked on some city/rail maps and I'm interested in making population density and some historical maps so I need to know the climates, otherwise the maps won't make sense.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on August 10, 2015, 08:57:29 AM
Naru what is that a map of?

It's for a story that's in development. It's basically three characters' travels towards the capital city of Lizabechai from their respective locations, where they will meet up with a character (Navasa) one-by-one, although they all don't know this.

I might add a few more characters from other nations in the future, possibly. Two are "Bielosian", one is Aeridanish, and the other is Darvincian.
Title: Re: NationStates Map/Roleplay
Post by: atomic7732 on August 10, 2015, 12:49:27 PM
literally anime
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on January 10, 2016, 12:59:37 PM
Hi
Title: Re: NationStates Map/Roleplay
Post by: vh on March 24, 2016, 07:10:50 PM
This is a little known mathematics school located in the northern part of kallisto.

(http://tinyurl.com/951473875448)

The dimensions of the campus is 1 km by 1 km. Each of the buildings has a 200 m by 200 m foundation. The outer eight residential buildings are 200 m in height and the inner four academic buildings are 400 m in height. The four corners are each 200 m by 200 m forested parks. With few exceptions, the walls, floors, and ceilings of every building is made of reinforced glass, affording plentiful sunlight and little privacy.

(http://tinyurl.com/161000965151)

The school is surrounded by a high wall (not shown). Food and utilities are brought in from a nearby city. Nearly one million mathematicians study at this school. To enter, citizens must pass a series of rigorous examinations. Citizens normally enter the school at the age of twelve and spend the first decade or so learning, before they are mature enough to start contributing. They spend the rest of their lives inside the square kilometer. No one leaves alive. However, the quality of life inside is relatively high and free of worldly concerns.

(http://tinyurl.com/186527159070)

Although mathematicians are under the impression that they are free to work on whatever they want, a little inspection will reveal that the Director is behind the scenes, intricately coordinating the powerful intellectual engine through the use of subtle subliminal messages and by lacing the water with mind-control substances. It is said that they are close, yes, very close, to finding the One Theorem To Rule Them All.
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on March 24, 2016, 08:49:40 PM

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Title: Re: NationStates Map/Roleplay
Post by: vh on March 24, 2016, 08:55:49 PM
nah man they get high quality food like cakes and golden apples
Title: Re: NationStates Map/Roleplay
Post by: Darvince on March 24, 2016, 09:16:39 PM
golden apples
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on March 25, 2016, 01:30:26 PM
Introducing 3 of the 10 new nations.
Title: Re: NationStates Map/Roleplay
Post by: Naru523 on June 13, 2016, 01:06:13 PM
throwback
Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on July 07, 2016, 12:01:48 AM

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Title: Re: NationStates Map/Roleplay
Post by: FiahOwl on August 10, 2016, 10:16:03 AM

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Title: Re: NationStates Map/Roleplay
Post by: vh on August 25, 2016, 07:59:52 PM
A bit of canon for some country maybe Norkute or Holykol.

It used to be the case that you'd pray to God whenever you wanted something badly. God is dead of course, replaced by an entity known only as Atlas. Unlike God, Atlas is actually omniscient, so praying is purely optional. If you really want to get your complaint heard though, just fill out and mail in form A9-453, addressed to simply 'Atlas'. For those of you who are more tech-savvy, an email to A9-453@atlas.gov will also do the trick. From managing the nation's ICBMs to producing an adequate supply of dank memes, Atlas keeps the entire country running.

What Atlas exactly consists of is quite a mystery. While Atlas doesn't discourage curious minds, it manages to remain shrouded in mystery. On the outside, Atlas is a highly efficient bureacratic entity which employs over a fifth of the nations citizens. Those on the inside know Atlas as a network of supercomputers, each churning away at endless layers of algorithmic intelligence. The endless layers of abstraction and coordination results in an impossibly complex system capable of running every aspect of a nation.

Suppose your life sucks cause you have no job and no friends. Praying to Jesus won't help you here -- but Atlas will. Based on a complete analysis of your internet browsing history, your text messages, and images from that webcam on your laptop, Atlas probably knows more about yourself than you do. One specialized subsystem determines what kind of people you're liable to get along with, while another computes your compatibility with various job openings. After a careful auditing process, you're sent an algorithmically optimized step by step plan the next morning.

You've been given a position at Byetech Industries, just 20 minutes away. The bus from here to there has had its schedule tweaked by 2 seconds in order to reduces the time you spend waiting. The job is precisely tailored to your personality and interests, courtesy of Atlas. After the day ends, Atlas directs you to a local park, where you're to meet your new friends, who were also given instructions to go to the park. Although the idea of having your friends assigned seems strange and unnatural to you, you realize that there's nothing inherently wrong with it. To subdue your social anxiety, Atlas has also sent you a small bottle of pills in the mail, along with a list of suitable things to say to introduce yourself to your new friends. You're not worried about whether you'll get along or share the same interest as your friends, because Atlas has already planned it out for you. You end up having a great day. All this while, Atlas has been watching you through the cameras and mics on phones and computers all around you. Your facial expressions and the words you say are all analyzed to determine exactly how you feel and exactly how the day went. The information is fed into Atlas, who gets a little smarter. Although this simple act of micro-management was almost entirely automated, in more unique cases, Atlas may direct the matter to a panel of trained workers, who will analyze the case and decide what is to be done. The case is then analyzed by Atlas, who again, gets a little smarter.

There are some people who don't trust Atlas, or refuse to do things that Atlas wants them to do. Atlas understands all of this. It's only human nature after all. Atlas usually doesn't hand out punishment, because it knows that would be mostly counterproductive. However, Atlas's impeccable grasp on human psychology makes it very persuasive. You may find that the book you've been reading for leisure, which you picked out of your own free will in the library -- at least, you're under the impression you picked out the book by yourself -- contains a recurring theme or message which is just strong enough to make you want to do that thing Atlas has been asking you to do for the last three months. Or maybe you overhear a conversation from the next table over in a cafe which alleviates a particular concern about this task Atlas has given you, and gives you just the right push to take action. That conversation wasn't explicitly directed by Atlas -- that would be a rather heavy-handed approach -- but it may have been subtly encouraged by a series of subliminal messages.
Title: Re: NationStates Map/Roleplay
Post by: Bla on August 26, 2016, 02:52:18 AM
That's some very cool story bro!