Universe Sandbox

General Category => Everything Else => Topic started by: FiahOwl on February 05, 2012, 09:21:04 AM

Title: Warlight
Post by: FiahOwl on February 05, 2012, 09:21:04 AM

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Title: Re: Warlight
Post by: FiahOwl on February 05, 2012, 09:21:55 AM

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Title: Re: Warlight
Post by: Naru523 on February 05, 2012, 11:30:10 AM
Here's mine, atm.
(http://img39.imageshack.us/img39/9972/imperialblaistsofthesou.png)
Title: Re: Warlight
Post by: FiahOwl on February 05, 2012, 11:35:54 AM

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Title: Re: Warlight
Post by: Naru523 on February 05, 2012, 11:41:09 AM
It's the southern empire :P
Title: Re: Warlight
Post by: Bla on February 05, 2012, 12:44:19 PM
Blaist EMPIRE?

My phemy!!!
Title: Re: Warlight
Post by: FiahOwl on February 05, 2012, 12:46:24 PM

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Title: Re: Warlight
Post by: Naru523 on February 05, 2012, 01:07:44 PM
Okay, this took me like one hour.

Red State of Nez Blaism

(http://i.imgur.com/S4lEh.png)
Title: Re: Warlight
Post by: Naru523 on February 05, 2012, 02:15:50 PM
Kolwut?

This reminds me of two people...

(http://i.imgur.com/G2Hx3.png)
Title: Re: Warlight
Post by: smjjames on February 05, 2012, 02:21:46 PM
Kolwut?

This reminds me of two people...

(http://i.imgur.com/G2Hx3.png)

I don't get your reference?
Title: Re: Warlight
Post by: Naru523 on February 05, 2012, 02:40:36 PM
Bla's and matty's colors in Map War 2 and the fact they're in their home countries (Matty in Britain and Bla in Denmark)
Title: Re: Warlight
Post by: vh on February 05, 2012, 04:42:25 PM
hi pakistan
Title: Re: Warlight
Post by: FiahOwl on February 05, 2012, 04:55:39 PM

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Title: Re: Warlight
Post by: FiahOwl on February 05, 2012, 04:56:24 PM

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Title: Re: Warlight
Post by: Bla on February 05, 2012, 11:09:39 PM
Kolnaru, yes. I was playing the same map. :P

It isn't going too well, I think...

And I'm green.
(http://oi39.tinypic.com/23krrls.jpg)
Title: Re: Warlight
Post by: vh on February 06, 2012, 03:56:18 AM
it's best to stay in one group. once you cordon off a section of a map, make sure then enemy doesn't sneak in, once that happens you lose your bonus and it becomes hard to get the enemy out.

but yeah...europe doesn't really have many bottlenecks
Title: Re: Warlight
Post by: Bla on February 06, 2012, 11:07:06 AM
Hnnnng......

The enemy front is kollapsing!

Our forces are unstoppabla!

KOLKOLKOL!
Title: Re: Warlight
Post by: deoxy99 on February 06, 2012, 12:15:32 PM
*places 5000000000 troops in each enemy nation*
TROLOLOLOLOL!

I'm joking. :P
Title: Re: Warlight
Post by: Bla on February 06, 2012, 01:27:42 PM
Unholy shii----
Title: Re: Warlight
Post by: Bla on February 09, 2012, 01:35:52 PM
I shall kolquer Lithuania... Kolkolkol.
Title: Re: Warlight
Post by: vh on February 09, 2012, 01:38:01 PM
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG who blew away the fog!
Title: Re: Warlight
Post by: Darvince on February 13, 2012, 07:56:25 AM
AI are really stupid in this game.
Title: Re: Warlight
Post by: vh on February 20, 2012, 10:34:19 AM
Does anyone want to play a 1v1 game with me, mostly default settings on a falklands map, about 150 territories and will take about 2 hours
Title: Re: Warlight
Post by: Naru523 on February 23, 2012, 05:24:53 PM
Baibai skirt

http://warlight.net/MultiPlayer.aspx?GameID=2174366 (http://warlight.net/MultiPlayer.aspx?GameID=2174366)
(http://i.imgur.com/dfIf2.png)
Title: Re: Warlight
Post by: vh on March 18, 2012, 04:18:26 PM
Series of NARKIP games

Won
http://warlight.net/MultiPlayer.aspx?GameID=2158318 (http://warlight.net/MultiPlayer.aspx?GameID=2158318)
http://warlight.net/MultiPlayer.aspx?GameID=2158826 (http://warlight.net/MultiPlayer.aspx?GameID=2158826)
http://warlight.net/MultiPlayer.aspx?GameID=2174487 (http://warlight.net/MultiPlayer.aspx?GameID=2174487)
http://warlight.net/MultiPlayer.aspx?GameID=2174587 (http://warlight.net/MultiPlayer.aspx?GameID=2174587)
http://warlight.net/MultiPlayer.aspx?GameID=2408754 (http://warlight.net/MultiPlayer.aspx?GameID=2408754)
http://warlight.net/MultiPlayer.aspx?GameID=2408948 (http://warlight.net/MultiPlayer.aspx?GameID=2408948)

Lost
http://warlight.net/MultiPlayer.aspx?GameID=2158441 (http://warlight.net/MultiPlayer.aspx?GameID=2158441)
http://warlight.net/MultiPlayer.aspx?GameID=2174366 (http://warlight.net/MultiPlayer.aspx?GameID=2174366)
http://warlight.net/MultiPlayer.aspx?GameID=2174466 (http://warlight.net/MultiPlayer.aspx?GameID=2174466)
Title: Re: Warlight
Post by: Bla on May 11, 2012, 08:09:22 AM
Because out of 108 zones, 3 out of 5 enemies just had to be placed there..............

*I mean 4 x|

**EEEEEEK
Title: Re: Warlight
Post by: FiahOwl on May 11, 2012, 08:59:17 AM

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Title: Re: Warlight
Post by: Bla on May 12, 2012, 09:36:58 AM
Very epik games.

http://WarLight.net/MultiPlayer.aspx?GameID=2623229 (http://WarLight.net/MultiPlayer.aspx?GameID=2623229)

http://WarLight.net/MultiPlayer.aspx?GameID=2652813 (http://WarLight.net/MultiPlayer.aspx?GameID=2652813)

Very funny game.

http://WarLight.net/MultiPlayer.aspx?GameID=2654771 (http://WarLight.net/MultiPlayer.aspx?GameID=2654771)
Title: Re: Warlight
Post by: vh on June 15, 2012, 03:13:02 PM
very long game (at-least imo) :P

http://WarLight.net/MultiPlayer.aspx?GameID=2803564 (http://WarLight.net/MultiPlayer.aspx?GameID=2803564)
Title: Re: Warlight
Post by: Bla on June 15, 2012, 03:19:11 PM
Yes, that was a very good game...... Although I filled with despair for almost the entire game since Naru dug into the AI. :P Except for when I actually began to move into Kipland, but that didn't last long... :|
Title: Re: Warlight
Post by: Naru523 on June 15, 2012, 03:20:20 PM
Nah you just ragequat because I Normandy'd on your homeland  :P
Title: Re: Warlight
Post by: Bla on June 15, 2012, 03:52:42 PM
Meh.

I blame AI. AI PLEASE. GO. DIE. IN. A. DEEP. DEEP. HOLE.

I even airlifted it plenty of armies to fight off Naru, but it wasted them in the worst possible way.
Title: Re: Warlight
Post by: vh on June 15, 2012, 03:53:37 PM
epicute
Title: Re: Warlight
Post by: Bla on June 15, 2012, 04:02:58 PM
I saw the Normandying coming, I just couldn't decide what front I should let go off. :P I got lots of airlift and abandon cards during the start, but for the last part of the game I kept waiting for them.

I was considering retreating from the Kiplands I occupate to older defensive points, but I realized it would just be an endless retreat where you'd get more and more armies and I'd never get enough to defend my areas.
Title: Re: Warlight
Post by: vh on June 15, 2012, 04:05:23 PM
I was considering retreating from the Kiplads I occupate to older defensive points

this must become the standard for english grammer!~
Title: Re: Warlight
Post by: Naru523 on June 15, 2012, 04:10:57 PM
(http://i0.kym-cdn.com/photos/images/original/000/096/044/trollface.jpg?1296494117)
Title: Re: Warlight
Post by: Bla on June 15, 2012, 04:20:20 PM
Yes......

(http://24.media.tumblr.com/tumblr_lj4exsRQD51qbvc38o1_500.png)
Title: Re: Warlight
Post by: FiahOwl on June 15, 2012, 04:43:59 PM

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Title: Re: Warlight
Post by: vh on June 17, 2012, 01:52:30 PM
ai game is epic http://warlight.net/MultiPlayer.aspx?CreateWithMap=11237 (http://warlight.net/MultiPlayer.aspx?CreateWithMap=11237)
Title: Re: Warlight
Post by: blotz on June 17, 2012, 02:45:20 PM
email: creepergotyou123@yahoo.com donask

so itS comming up to about 2k warlgith emails. someone invite me to a game
Title: Re: Warlight
Post by: FiahOwl on June 17, 2012, 02:52:57 PM

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Title: Re: Warlight
Post by: blotz on June 17, 2012, 02:59:09 PM
fiah  wat ur emaiL?

also, i invited BLa, naru, kipz, darv, to a regular 1v1 to see how good/bad/horrible u are
butt not fiah
Title: Re: Warlight
Post by: FiahOwl on June 17, 2012, 03:13:11 PM

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Title: Re: Warlight
Post by: blotz on June 17, 2012, 03:27:05 PM
derp
Title: Re: Warlight
Post by: Bla on June 18, 2012, 01:28:07 PM
Made a simple World War 2: East Front scenario.
http://WarLight.net/SinglePlayer.aspx?TemplateID=197424 (http://WarLight.net/SinglePlayer.aspx?TemplateID=197424)

Needs some changes and more balancing (or a completely new map). It's too easy imo as it is now, and you take Finland too early (at least before the change I just made, idk if you still do).
Title: Re: Warlight
Post by: FiahOwl on June 18, 2012, 02:13:09 PM

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Title: Re: Warlight
Post by: vh on June 18, 2012, 02:17:33 PM
weaksause.

do it over until you win.
Title: Re: Warlight
Post by: atomic7732 on June 18, 2012, 02:46:37 PM
Does anyone want to Warlight? I'll play against people if at least 2 people want to.
Title: Re: Warlight
Post by: vh on June 18, 2012, 02:47:55 PM
team games are icky when too much people.
Title: Re: Warlight
Post by: atomic7732 on June 18, 2012, 02:49:36 PM
Not team. 1-on-1-on-1<insert more here>...
Title: Re: Warlight
Post by: vh on June 18, 2012, 02:53:05 PM
then depressingly low chance of winning.
Title: Re: Warlight
Post by: atomic7732 on June 18, 2012, 03:03:17 PM
I like how that makes any sense. Because one person is going to win.
Title: Re: Warlight
Post by: vh on June 18, 2012, 04:29:16 PM
because if x people evenly skilled then 1/x chance of winning.
Title: Re: Warlight
Post by: atomic7732 on June 18, 2012, 07:19:13 PM
Why does that matter?
Title: Re: Warlight
Post by: vh on June 18, 2012, 07:27:02 PM
because then you are depressed with the knowledge that you will probably lose and there is nothing you can do about it. which is why i much prefer 2 v 4ai games with bla. we should try 2v5ai, but no upgraded poo
Title: Re: Warlight
Post by: FiahOwl on June 18, 2012, 07:39:04 PM

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Title: Re: Warlight
Post by: vh on June 18, 2012, 07:40:25 PM
no it's probably more to do with the fact that cooperation and winning is fun for me vs competition and a higher chance of losing. i don't have depression issues.
Title: Re: Warlight
Post by: atomic7732 on June 19, 2012, 12:31:32 AM
I think games are more fun 1v1v1v1v1v1 because there's more action and stuff.
Title: Re: Warlight
Post by: FiahOwl on June 19, 2012, 09:17:05 AM

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Title: Re: Warlight
Post by: vh on June 19, 2012, 02:50:37 PM
>discarded reinforcement card
>facepalm
Title: Re: Warlight
Post by: Bla on June 19, 2012, 03:27:53 PM
I would have done the sa--------

uhh.
Title: Re: Warlight
Post by: Darvince on June 19, 2012, 03:36:47 PM
Fiah is officially the worst Warlight blayer.
Title: Re: Warlight
Post by: FiahOwl on June 19, 2012, 03:54:24 PM

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Title: Re: Warlight
Post by: Darvince on June 19, 2012, 04:14:51 PM
...wtf
Title: Re: Warlight
Post by: Hellpotatoe on June 20, 2012, 11:05:14 AM
Win  8)
Title: Re: Warlight
Post by: Darvince on June 23, 2012, 07:51:07 PM
haidere li'l army
(http://i.imgur.com/0eQfO.png)
Title: Re: Warlight
Post by: Bla on August 03, 2012, 08:16:35 AM
............ :|

http://warlight.net/MultiPlayer.aspx?GameID=2539640 (http://warlight.net/MultiPlayer.aspx?GameID=2539640)
Title: Re: Warlight
Post by: Bla on October 05, 2012, 02:48:22 PM
A harsh fight with Fiah.

http://WarLight.net/MultiPlayer.aspx?GameID=3251801 (http://WarLight.net/MultiPlayer.aspx?GameID=3251801)
Title: Re: Warlight
Post by: Darvince on October 05, 2012, 04:10:56 PM
actually looks like a harsh fiah_mapp
Title: Re: Warlight
Post by: Bla on October 19, 2012, 03:24:01 PM
´
Title: Re: Warlight
Post by: vh on October 19, 2012, 03:25:39 PM
yes but next time it will be us vs 22 ai (maybe i will expand map)
Title: Re: Warlight
Post by: Bla on December 27, 2012, 04:16:39 PM
Hey, made a map, the design is finished I think, but it may need some numbers to be balanced. It's symmetric so all players are equal, but it should progress "exponentially" towards the top.

http://warlight.net/SinglePlayer.aspx?PreviewMap=17762 (http://warlight.net/SinglePlayer.aspx?PreviewMap=17762)

People are welcome to come with suggestions.

And I assume Mudkipz and possibly Yqt want to do a test game, anyone else who wants an invite to join a test game?
Title: Re: Warlight
Post by: Hellpotatoe on December 27, 2012, 04:37:21 PM
I can play :)
Hi Bla
Title: Re: Warlight
Post by: vh on December 27, 2012, 04:41:24 PM
the penalty bonuses leading up to the communism thing is nice, you should maybe do that with the roads leading up to the other stages, and then have a bonus that cancels out the penalties
Title: Re: Warlight
Post by: atomic7732 on December 27, 2012, 06:55:08 PM
Hey, made a map, the design is finished I think, but it may need some numbers to be balanced. It's symmetric so all players are equal, but it should progress "exponentially" towards the top.

http://warlight.net/SinglePlayer.aspx?PreviewMap=17762 (http://warlight.net/SinglePlayer.aspx?PreviewMap=17762)

People are welcome to come with suggestions.

And I assume Mudkipz and possibly Yqt want to do a test game, anyone else who wants an invite to join a test game?
Yes.
Title: Re: Warlight
Post by: blotz on December 27, 2012, 07:56:00 PM
Me
but it has to be multiday okay?
Title: Re: Warlight
Post by: blotz on December 27, 2012, 07:57:29 PM
holy********** nice mapp!
Title: Re: Warlight
Post by: FiahOwl on December 27, 2012, 08:06:44 PM

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Title: Re: Warlight
Post by: Bla on December 28, 2012, 11:50:39 AM
Sorry, I can only invite 6 players to a game (I'm not WarLight member), so one of you can't join. Who can wait playing?

Also the map is best for 2, 4 or 8 players, so 2 of us will have to fight AIs in the beginning (they should be easy compared to players).

And thanks Bong. And yes, multiday.
Title: Re: Warlight
Post by: vh on December 28, 2012, 11:56:55 AM
you can have up to 24 players on maps that you make yourself i'm pretty sure?
Title: Re: Warlight
Post by: blotz on December 28, 2012, 12:11:27 PM
Wait Bla:
1. Bla
2. Nue
3. Kip
4. Hell
5. Bong
6. Fail

Who else?
oh yqt?
Title: Re: Warlight
Post by: FiahOwl on December 28, 2012, 12:12:08 PM

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Title: Re: Warlight
Post by: vh on December 28, 2012, 12:19:41 PM
you can have up to 24 players on maps that you make yourself i'm pretty sure?
Title: Re: Warlight
Post by: blotz on December 28, 2012, 12:24:42 PM
you can have up to 24 players on maps that you make yourself i'm pretty sure?
Title: Re: Warlight
Post by: Bla on December 29, 2012, 06:31:29 AM
Yes, it works with 8 players. I invited you all and added an AI player.
I invited Hellpotatoe by using your email, as I don't know your WarLight username (if you have one), so you might want to check it.
Title: Re: Warlight
Post by: Hellpotatoe on December 29, 2012, 07:20:05 AM
Yes, it works with 8 players. I invited you all and added an AI player.
I invited Hellpotatoe by using your email, as I don't know your WarLight username (if you have one), so you might want to check it.
kol, my username is Hellpotatoe
I'll check
Joined
Title: Re: Warlight
Post by: blotz on December 29, 2012, 07:44:01 AM
Okay, if Hellpotatoe joined then yqt1001 is the only one that didn't AFAIK
Title: Re: Warlight
Post by: Bla on December 30, 2012, 12:56:13 PM
The game started, waiting for Fiah and Bong to take turns.

http://warlight.net/MultiPlayer?GameID=3637725 (http://warlight.net/MultiPlayer?GameID=3637725)
Title: Re: Warlight
Post by: blotz on January 08, 2013, 02:17:24 PM
^^^^^^^^^^^^^^^^^
Title: Re: Warlight
Post by: FiahOwl on January 08, 2013, 02:46:04 PM

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Title: Re: Warlight
Post by: FiahOwl on January 12, 2013, 11:35:41 AM

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Title: Re: Warlight
Post by: blotz on January 12, 2013, 05:45:31 PM
idc fiah i didn't even ask you too
Title: Re: Warlight
Post by: blotz on January 14, 2013, 04:52:55 PM
Bump again Fiah.
Title: Re: Warlight
Post by: Hellpotatoe on January 16, 2013, 01:38:20 PM
Bump Fiah.
Title: Re: Warlight
Post by: FiahOwl on January 16, 2013, 06:59:33 PM

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Title: Re: Warlight
Post by: blotz on January 16, 2013, 07:22:55 PM
hey it'd be good if you opened up warlight every time you got on your computerdora so we don't have to wait 4 days
Title: Re: Warlight
Post by: Hellpotatoe on January 17, 2013, 03:14:32 AM
hey it'd be good if you opened up your e-mail every day at least
Title: Re: Warlight
Post by: Hellpotatoe on January 19, 2013, 05:24:28 AM
Bump bong, vh and Fiah.
Title: Re: Warlight
Post by: FiahOwl on January 19, 2013, 06:05:19 AM

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Title: Re: Warlight
Post by: Hellpotatoe on January 19, 2013, 07:50:25 AM
Bump bong and vh
Title: Re: Warlight
Post by: FiahOwl on January 19, 2013, 08:17:12 AM

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Title: Re: Warlight
Post by: vh on January 19, 2013, 10:18:29 AM
i went. hours. ago.
Title: Re: Warlight
Post by: Bla on January 20, 2013, 03:31:55 AM
Bump Fiah, I'm getting anxious!!!!!!!!! HAVEN'T TAKEN TURN FOR 16 HOURS!!!!!!!!!!!!!28ow47RYGI
Title: Re: Warlight
Post by: Hellpotatoe on January 20, 2013, 04:31:52 AM
Bump Fiah, I'm getting anxious!!!!!!!!! HAVEN'T TAKEN TURN FOR 16 HOURS!!!!!!!!!!!!!28ow47RYGI
Kol, faih is slow.
Title: Re: Warlight
Post by: Darvince on January 20, 2013, 10:15:13 PM
28 ow
Title: Re: Warlight
Post by: FiahOwl on January 21, 2013, 06:44:38 AM

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Title: Re: Warlight
Post by: Bla on January 21, 2013, 11:27:12 AM
boot I think we'll survive. Usually.
Title: Re: Warlight
Post by: FiahOwl on January 21, 2013, 12:12:57 PM

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Title: Re: Warlight
Post by: blotz on January 21, 2013, 12:15:46 PM
Code: [Select]
[quote author=Bla link=topic=5818.msg97101#msg97101 date=1358792832]
[s]boot[/b] I think we'll survive. Usually.
[/quote]
Title: Re: Warlight
Post by: Hellpotatoe on January 21, 2013, 12:20:39 PM
Code: [Select]
[quote author=Bla link=topic=5818.msg97101#msg97101 date=1358792832]
[s]boot[/b] I think we'll survive. Usually.
[/quote]
kolkolkol
Title: Re: Warlight
Post by: FiahOwl on January 26, 2013, 09:24:51 AM

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Title: Re: Warlight
Post by: blotz on January 26, 2013, 10:56:25 AM
nou
Title: Re: Warlight
Post by: tuto99 on January 29, 2013, 03:19:20 PM
Checked out this game last night and played with my friend.
Could I join any of your games?
Title: Re: Warlight
Post by: blotz on January 29, 2013, 03:25:19 PM
nrn were in the middle of one
Title: Re: Warlight
Post by: Bla on January 30, 2013, 01:17:12 AM
Bump Atomic

Checked out this game last night and played with my friend.
Could I join any of your games?
You can only join games when they begin, so we'd have to make a new one. Currently the only game I'm in with the others is a test game on this map (http://warlight.net/Map.aspx?ID=7670).
Title: Re: Warlight
Post by: atomic7732 on January 30, 2013, 06:37:32 AM
do nawt keel pls
Title: Re: Warlight
Post by: Bla on January 30, 2013, 08:05:15 AM
do nawt keel pls
Don't worry, I have made a detailed plan for how to use you most efficiently. It doesn't involve killing you. In the near future anyway. :)

ALSO BUMP BONG, FIAH, HELLPOTATOE, 90 MINUTES HAVE PASSED ALREADYadjghas
Title: Re: Warlight
Post by: Hellpotatoe on January 30, 2013, 09:31:43 AM
ALSO BUMP BONG, FIAH 90 MINUTES HAVE PASSED ALREADYadjghas
Title: Re: Warlight
Post by: Bla on January 31, 2013, 10:41:10 AM
Bump Fiah Fiah bump bump bump
Title: Re: Warlight
Post by: FiahOwl on January 31, 2013, 05:50:54 PM

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Title: Re: Warlight
Post by: blotz on January 31, 2013, 05:59:00 PM
bump Bla
omg i bumped Bla
Title: Re: Warlight
Post by: Bla on February 01, 2013, 02:32:35 AM
Lies. Stop taking your turns in the middle of the night!

Bump the mudpotatoe

or hellkipz.
Title: Re: Warlight
Post by: Hellpotatoe on February 01, 2013, 03:10:29 AM
bumpotatoe
Title: Re: Warlight
Post by: Bla on February 01, 2013, 05:00:02 AM
Bump Atomic, Bong, Fiah, Hellpotatoe, Yqt! 46 minutes have passed already.

With that said, I am still impressed by how fast this game is advancing considering how many people we are in many different time zones and that it's a multiday.
Title: Re: Warlight
Post by: Hellpotatoe on February 01, 2013, 06:34:09 AM
Bump Atomic, Bong, Fiah, Yqt! 46 minutes have passed already.
Title: Re: Warlight
Post by: Yqt1001 on February 01, 2013, 06:49:03 AM
I've been looking at the map and I'm thinking that the first province in each "type" (ie, Feudalism A, Capitalism A etc) are overpowered a bit much. For them to be worth the same as the road getting there doesn't really make sense. Maybe it could be half, but even then it is still one province. Nonetheless, it looks nicely balanced.

The wars in feudalism should be interesting, even though the map wants everyone to fight in capitalism. :P
Title: Re: Warlight
Post by: atomic7732 on February 01, 2013, 07:10:01 AM
Bump Atomic, Bong, Fiah, Hellpotatoe, Yqt! 46 minutes have passed already.

With that said, I am still impressed by how fast this game is advancing considering how many people we are in many different time zones and that it's a multiday.
today is the first day i've taken my turn in the morning... dun dun dun only 2 hours had passed!
Title: Re: Warlight
Post by: blotz on February 01, 2013, 02:11:35 PM
hey i have to sleep!
Title: Re: Warlight
Post by: blotz on February 01, 2013, 03:11:40 PM
Bla I've been waiting for more than 5 minutes. Me very disappointed.
Title: Re: Warlight
Post by: Hellpotatoe on February 01, 2013, 03:19:53 PM
Bump Bla, Vh, Yqt and Atomik!
We have been waiting for 13 minutes!
Title: Re: Warlight
Post by: blotz on February 01, 2013, 03:37:21 PM
reverse those digits!!
(31 mins)
Title: Re: Warlight
Post by: Hellpotatoe on February 01, 2013, 04:43:58 PM
Le lil' army
Waitin bla: 1h 38 minutes! OMG
Title: Re: Warlight
Post by: vh on February 01, 2013, 04:50:17 PM
i found the first tab of your browser here it is: http://fanfiction.com.br/historia/325127/Suor_Sangue/ (http://fanfiction.com.br/historia/325127/Suor_Sangue/)
Title: Re: Warlight
Post by: blotz on February 01, 2013, 05:06:58 PM
nop 2 hours now.
kol kip
Title: Re: Warlight
Post by: blotz on February 01, 2013, 05:08:10 PM
I looked back, but I knew that was a new future ahead. He also knew that if I passed through that door, my life would never be the same. "
On a beautiful weekend, the brothers Philip Gabriel and Helena are invited to a party very common in their busy routines. Accidentally, however, end up bumping into a strange place, and it, eventually discovering secrets. Secrets unusual. Secrets unthinkable. Secrets that would change their lives forever.

oooh i wanna read the rest
Title: Re: Warlight
Post by: Hellpotatoe on February 01, 2013, 05:34:10 PM
I looked back, but I knew that was a new future ahead. He also knew that if I passed through that door, my life would never be the same. "
On a beautiful weekend, the brothers Philip Gabriel and Helena are invited to a party very common in their busy routines. Accidentally, however, end up bumping into a strange place, and it, eventually discovering secrets. Secrets unusual. Secrets unthinkable. Secrets that would change their lives forever.

oooh i wanna read the rest
read it
protip: make comments

Hm, waiting Bla for F**KING 10 HOURS!!!
ITS TEH END OF WARUDO!
Title: Re: Warlight
Post by: blotz on February 02, 2013, 06:21:13 AM
me vs hellpotatoe

i think i got to the 50 armies per turn point.
Title: Re: Warlight
Post by: Bla on February 02, 2013, 08:12:10 AM
Blawaiting Atomic and Fiah.

Made a thread for the map on the WarLight forum:
http://warlight.net/Forum/Thread?ThreadID=5366 (http://warlight.net/Forum/Thread?ThreadID=5366)
Title: Re: Warlight
Post by: Bla on February 04, 2013, 01:54:31 AM
Waiting on Hellpotatoe for 9 hours! WHAT IS THIS!
Title: Re: Warlight
Post by: Hellpotatoe on February 04, 2013, 03:16:03 AM
Waiting on Hellpotatoe for 9 hours! WHAT IS THIS!
I HAVE WAITED FIAH BY ONE AND A HALF DAY!!!!1!1
Title: Re: Warlight
Post by: Bla on February 04, 2013, 07:43:42 AM
I noticed some of the bonuses in capitalism make no sense.
For example these bonuses:
2 zones = 8 (1 zone = 4)
5 zones = 20 (1 zone = 4) - this is the middle bonus
3 zones = 10 (1 zone = 3.33)
7 zones = 20 (1 zone = 2.86)

The more zones a bonus contains, the more armies it should give pr. zone. The opposite is the case here.

A template I made for Road to Utopia map (I guess it won't work for you):
http://warlight.net/SinglePlayer.aspx?TemplateID=274500 (http://warlight.net/SinglePlayer.aspx?TemplateID=274500)
Slave society epoch has 2 armies on every zone. Feudalism epoch has 10 on every zone. Capitalism has 50. Socialism has 250. The three last zones have 1000, 2000, 4000, and Communism has 8000.

Another thing I should remember is to look at the Sl X6 bonuses, at least in my games so far I tend to avoid them early on, they seem a bit messy to navigate and not worth the bothering.

Waiting on Bong and Fiah.
Title: Re: Warlight
Post by: Hellpotatoe on February 04, 2013, 04:10:42 PM
Bump bla, other ppl
Title: Re: Warlight
Post by: FiahOwl on February 04, 2013, 05:52:01 PM

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Title: Re: Warlight
Post by: blotz on February 04, 2013, 06:40:46 PM
fail
Title: Re: Warlight
Post by: Bla on February 05, 2013, 12:25:33 PM
Your teammates sort of boxed you in in that game. :l

Awaiting Fiah and Yqt.
Title: Re: Warlight
Post by: vh on February 05, 2013, 01:26:53 PM
gj bla:
[03:23.19] <+BlaBla44> Hi kol
[03:23.22] * ChanServ (ChanServ@services.) Quit (*.net *.split)
Title: Re: Warlight
Post by: Bla on February 05, 2013, 01:28:20 PM
I would have done the same.
Title: Re: Warlight
Post by: Hellpotatoe on February 06, 2013, 07:11:47 AM
Bump Bla, Fiha, bong_ and vh!
Bla, I've been waiting for one and a half hour!
Title: Re: Warlight
Post by: Bla on February 07, 2013, 11:33:15 AM
Atomic, Fiah, Hellpotatoe.
Title: Re: Warlight
Post by: atomic7732 on February 08, 2013, 06:29:51 AM
bump potatoe
Title: Re: Warlight
Post by: blotz on February 09, 2013, 03:23:47 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
[/shadow][/glow][/u][/i][/b][/color]
 

 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Excessive amount of animated smilies removed by Bla.
Title: Re: Warlight
Post by: Bla on February 09, 2013, 03:27:19 PM
Sorry Bong. :l

Avhaiting vh
Title: Re: Warlight
Post by: vh on February 09, 2013, 03:28:39 PM
do you mean animated frownies
Title: Re: Warlight
Post by: blotz on February 09, 2013, 03:37:52 PM
no, the faces are called smilies even if their frownies
Title: Re: Warlight
Post by: vh on February 09, 2013, 03:40:08 PM
no they're called frownies get your terminology right
Title: Re: Warlight
Post by: blotz on February 09, 2013, 03:46:11 PM
nah
Title: Re: Warlight
Post by: Bla on February 09, 2013, 03:46:58 PM
Bump Hellpotatoe and vh.
Title: Re: Warlight
Post by: vh on February 09, 2013, 03:47:38 PM
bump bla
Title: Re: Warlight
Post by: blotz on February 09, 2013, 04:53:43 PM
i never knew how much i wanted to hear 'bump bong'
Title: Re: Warlight
Post by: Hellpotatoe on February 10, 2013, 04:25:30 AM
Bla, you're evil

Kol yes
^ :o
Title: Re: Warlight
Post by: Hellpotatoe on February 10, 2013, 12:33:06 PM
Uhhh why teh warlight game has gone to me? o3o
nvm
Title: Re: Warlight
Post by: Bla on February 20, 2013, 07:13:05 AM
Bump Atomic.
Title: Re: Warlight
Post by: atomic7732 on February 20, 2013, 07:32:49 AM
crap if youy would have posted earlier

or i had checked warlight every day
Title: Re: Warlight
Post by: Bla on February 20, 2013, 09:30:20 AM
crap if youy would have posted earlier

or i had enabled e-mail notifications and checked e-mail every day
fix'd
Title: Re: Warlight
Post by: atomic7732 on February 20, 2013, 03:48:20 PM
gone
Title: Re: Warlight
Post by: Bla on February 21, 2013, 09:48:58 AM
Bump Fiah

I can't wait to see your reactions now that I can finally do stuff again.
Title: Re: Warlight
Post by: Hellpotatoe on February 21, 2013, 09:50:58 AM
Bump Fiah

I can't wait to see your reactions now that I can finally do stuff again.
nononononononononononononononononononononononononononono!!!
STAHP
DONT KILL US!
Title: Re: Warlight
Post by: atomic7732 on February 21, 2013, 02:25:58 PM
kill them
Title: Re: Warlight
Post by: Bla on February 21, 2013, 11:01:26 PM
kill them
I like your idea.

/me bumps Hellpotatoe to deaf.
Title: Re: Warlight
Post by: Hellpotatoe on February 22, 2013, 02:38:08 AM
noooooooooooooooo/me deafs
Title: Re: Warlight
Post by: blotz on February 22, 2013, 05:00:19 AM
kill them
Title: Re: Warlight
Post by: FiahOwl on February 22, 2013, 05:42:08 AM

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Title: Re: Warlight
Post by: Hellpotatoe on February 22, 2013, 06:34:43 AM
bump vh, fiah, bla, yqt, nue.
Title: Re: Warlight
Post by: Darvince on February 25, 2013, 11:18:10 PM
Bump Hello kitty.
Title: Re: Warlight
Post by: Bla on March 21, 2013, 01:12:55 PM
Bump Fiah.
Title: Re: Warlight
Post by: blotz on March 21, 2013, 01:15:11 PM
anyone have updates on what's happened? i can not even see a single territory
Title: Re: Warlight
Post by: Bla on March 22, 2013, 08:20:01 AM
anyone have updates on what's happened? i can not even see a single territory
I pwn everyone.
Title: Re: Warlight
Post by: Bla on March 30, 2013, 04:50:41 AM
Bump Atomic.
Title: Re: Warlight
Post by: blotz on March 30, 2013, 05:15:26 AM
I thought you would want to extend their torture time but... okay.
Title: Re: Warlight
Post by: Bla on March 30, 2013, 07:06:53 AM
I'm not torturing Atomic just yet. That would distract me from Fiah's torture.
Title: Re: Warlight
Post by: atomic7732 on April 05, 2013, 08:11:33 PM
fiah go
Title: Re: Warlight
Post by: Bla on April 06, 2013, 01:50:28 PM
fiah go
Title: Re: Warlight
Post by: atomic7732 on April 08, 2013, 09:50:15 PM
fiah go
Title: Re: Warlight
Post by: Darvince on April 08, 2013, 11:33:40 PM
fiah go
Title: Re: Warlight
Post by: atomic7732 on April 11, 2013, 06:38:04 AM
fiah go
Title: Re: Warlight
Post by: Darvince on April 11, 2013, 07:19:05 AM
fiah go
Title: Re: Warlight
Post by: Hellpotatoe on April 11, 2013, 07:40:12 AM
fiah go
Title: Re: Warlight
Post by: atomic7732 on April 11, 2013, 07:44:19 AM
if he ignores this topic we're not getting anywhere
Title: Re: Warlight
Post by: FiahOwl on April 11, 2013, 01:32:57 PM

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Title: Re: Warlight
Post by: Bla on June 05, 2013, 01:35:14 PM
Holykol
Title: Re: Warlight
Post by: blotz on June 05, 2013, 06:17:17 PM
still
Title: Re: Warlight
Post by: FiahOwl on June 05, 2013, 07:23:18 PM

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Title: Re: Warlight
Post by: Bla on June 13, 2013, 02:54:37 PM
Our test game on Road to Utopia is finished:

http://warlight.net/MultiPlayer?GameID=3637725 (http://warlight.net/MultiPlayer?GameID=3637725)

Feedback is welcome.

I think the most problematic thing is the fact that if anyone gets ahead of the rest they end up being unstoppable. It would require a custom scenario to pump up the cost of the upper zones though.
Getting ahead making people unstoppable probably means the upper parts should not give as big bonuses.

Quick ideas:
- Penalty for owning for example Capitalism that can be negated by owning all Feudalism zones and Capitalism on either side.
- Penalties for owning tiles on the road which are negated by the bonus from owning larger parts of the road.

My own notes:

Zone Ca I32 should link to Ca I30
Some bonuses should not have the same names as some zones
16B should not link to Fe B6

Statistics below.
Title: Re: Warlight
Post by: FiahOwl on June 14, 2013, 04:33:07 AM

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Title: Re: Warlight
Post by: Bla on June 14, 2013, 01:01:45 PM
The game disappeared because I turned the map into edit mode again. :l

Anyway, I just got an idea of - what if you added maybe a 5 army bonus to the start zone or something like that so your start bonus became say 10 and everyone could move up the road step by step from the beginning and not have to prioritize so they risk ending up very differently based on luck?
By default Primitivism is already a bonus, it just gives 0, but a game creator could change it.

Another good option I think is to reduce the income of the slave road and feudalism. I think my income spiked too strongly on the graphs when that happened. The road bonuses in general may have been too strong and the bonuses in the socialism stage.

Hmm - a good way to challenge the fastest players to advance could be to set negative incomes on strategic parts of the roads, so that you could walk around them and take them just before getting the entire bonus - get more income in the short run, but advance slower - or take them and rush to the next stage. Going to implement that.
Title: Re: Warlight
Post by: vh on June 14, 2013, 04:02:32 PM
name the strategic bonuses marx and lenin to simulate as if you've acquired them for communism or something like the us acquired all those scientists for the manhattan project
Title: Re: Warlight
Post by: Bla on June 14, 2013, 05:05:44 PM
I made a new test game on the Road to Utopia map, which I have just edited.

I invited everyone who joined the previous game except Yqt. If anyone else wants to join, just tell me.

Changes to the map:

1: The connections in central upper Socialism phase have been edited so that the road is always the fastest route.
2: Added "rushing" zones on the roads, which give negative income, but where you would alternatively be forced to use a longer route, forcing players to consider the balance of reaching higher epochs vs. short term income.
3: Changed a lot of bonuses, especially in capitalism and socialism, and the bonuses of all roads and epoch transitions.
4: Made a bonus of 5 armies default to primitivism, meaning players by default start with 10 armies instead of 5.
5: Added missing connection between the zones CaI32 and CaI30
6: Removed connection between 16B and FeB6.
Title: Re: Warlight
Post by: Darvince on June 14, 2013, 05:20:08 PM
i will into the joinings
Title: Re: Warlight
Post by: Bla on June 16, 2013, 02:03:19 PM
Replaced Naru's invitation with an AI and started the game.
Title: Re: Warlight
Post by: atomic7732 on June 16, 2013, 11:24:50 PM
ok i don't really own a ton of montana but i started in glacier national park
Title: Re: Warlight
Post by: Bla on June 19, 2013, 03:50:05 AM
Godar.
Title: Re: Warlight
Post by: Darvince on June 19, 2013, 03:58:04 AM
Godar.

why i wait
Title: Re: Warlight
Post by: Bla on June 22, 2013, 10:06:00 AM
Bump Atomic, Bong, Darvince, vh
Title: Re: Warlight
Post by: Darvince on June 22, 2013, 12:43:44 PM
Bump Atomic,
Title: Re: Warlight
Post by: Bla on June 23, 2013, 06:32:07 AM
Bump Bong, Darvince, Fiah.
Title: Re: Warlight
Post by: vh on June 23, 2013, 09:00:04 AM
what if told you

(pi^4+pi^5)/e^6 = 1
and
e^(pi*sqrt(163))-((2^6*10005)^3+744) = 0

the last one is pretty impressive, even though the two terms are on the order of 10^17, they have a difference of 10^-13
Title: Re: Warlight
Post by: blotz on June 23, 2013, 03:37:21 PM
what if told you

(pi^4+pi^5)/e^6 = 1
and
e^(pi*sqrt(163))-((2^6*10005)^3+744) = 0

the last one is pretty impressive, even though the two terms are on the order of 10^17, they have a difference of 10^-13

wrong topic?
Title: Re: Warlight
Post by: 0CAPguy0 on June 23, 2013, 04:00:45 PM
Oh my goodness, I have that game too!  ;D I'm great in singleplayer, always lose in multiplayer.  :P
Title: Re: Warlight
Post by: blotz on June 23, 2013, 04:54:56 PM
cool waht's your username
Title: Re: Warlight
Post by: 0CAPguy0 on June 23, 2013, 05:02:37 PM
cool waht's your username
0CAPguy0, it's kinda my general internet username.
Title: Re: Warlight
Post by: blotz on June 23, 2013, 05:05:45 PM
mines bong. it's not my general internet username
DONT JUDGE ME
Title: Re: Warlight
Post by: Bla on June 25, 2013, 12:06:20 PM
Atomic, Darvince, vh, new turn began.

If Darvince wakes up and Bong plus Fiah joins us we could go many turns within the next few hours maybe. I'll be on IRC hoping to organize it.
Title: Re: Warlight
Post by: atomic7732 on June 25, 2013, 12:54:00 PM
I think you expect too much of us.
Title: Re: Warlight
Post by: Bla on June 25, 2013, 01:07:05 PM
I think you expect too much of us.
I THINK YOU UNDERSTIMATE MY POWER AND I HIGHLY RECOMMEND THAT YOU SHOW MORE RESPECT AND OBEDIENCE

I DON'T EXPECT, I DEMAND
Title: Re: Warlight
Post by: Hellpotatoe on June 25, 2013, 02:02:44 PM
I think you expect too much of us.
I THINK YOU UNDERSTIMATE MY POWER AND I HIGHLY RECOMMEND THAT YOU SHOW MORE RESPECT AND OBEDIENCE

I DON'T EXPECT, I DEMAND

hue kol lol lmao rofl and all the laugh thingys
Title: Re: Warlight
Post by: atomic7732 on June 25, 2013, 02:14:36 PM
I think you demand too much of us.
Title: Re: Warlight
Post by: Bla on June 25, 2013, 02:44:07 PM
Darvince is online

Everyone must into WarLight
Title: Re: Warlight
Post by: Hellpotatoe on June 25, 2013, 02:47:47 PM
Darvince is online

Everyone must into WarLight
Title: Re: Warlight
Post by: Bla on June 27, 2013, 02:45:38 AM
New turn began, Atomic, Bong, Darvince, vh.

As Darvince pointed out, the late rushes are badly placed. They should be put one territory further back, which can be done in the slave and capitalism phases without problems. Socialism rushes are a bit different and should be ok.

Feudalism is a problem though because of the design at the end. This is just an idea on how to deal with it.

Blue x - current rush zone
Red x - planned rush zone
Red lines - connections that should be removed
Orange lines - connections that should be added

This makes it easier to get to the neighbor at the side though, which is a problem. The white zone Fe X10 becomes useless, because you can take the bonus equally fast by moving along the road. It could alternatively be made a part of the bonus Fe X4.

Also

<Darvince>maybe
<Darvince>add more territories in the side
<BlaBla44>I can modify it all I'd just prefer only having to mess with connections by now. :P
<BlaBla44>But yes, I'm considering of putting an extra territory in the side and let it connect 1 territory earlier, or connect it to one of the side territories.
<Darvince>no
<Kalassak>ok back to stuff
<Darvince>you should remove the connection between 23x and Fe x 16
<Darvince>alternatively add another territory between fe x 15 and fe x 16
<Darvince>and increase the 4 army bonus to 5 armies
<Darvince>and have the fe x 15.5 connect only to fe x 15 and fe x 16
<Darvince>blabla44 are 23c 23d supposed to not connect?
<Darvince>this is also a problem with 23g and 23h
<BlaBla44>They are supposed to connect
<BlaBla44>There are yellow lines between them
Title: Re: Warlight
Post by: Bla on June 28, 2013, 02:08:20 AM
New turn began, Atomic, Bong, Darvince, Fiah.
Title: Re: Warlight
Post by: blotz on June 28, 2013, 01:58:33 PM
smoked tuto
http://warlight.net/MultiPlayer?GameID=4467176 (http://warlight.net/MultiPlayer?GameID=4467176)
please tell me the link works

also tuto are you sure you know how to play
Title: Re: Warlight
Post by: blotz on June 28, 2013, 02:07:28 PM
okay Bla invited you to a medium earth game
Title: Re: Warlight
Post by: atomic7732 on June 28, 2013, 10:41:07 PM
I am only pretty much able to go in the evening/night here because vacation so...
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 06:56:49 AM
smoked tuto
http://warlight.net/MultiPlayer?GameID=4467176 (http://warlight.net/MultiPlayer?GameID=4467176)
please tell me the link works

also tuto are you sure you know how to play
How many times do I have to tell you that I know how to play? Holy ****
Title: Re: Warlight
Post by: blotz on June 29, 2013, 07:48:20 AM
no but that's not how you're suppose to play
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 08:27:38 AM
What the heck does that mean? Is there a specific way that I have to play? If so then why does the game not restrict me from playing it the 'wrong' way?
Title: Re: Warlight
Post by: blotz on June 29, 2013, 08:36:55 AM
because it does. you'll lose most of the time

the correct was is to get to deploy and attack on the same turn, as well as aim for bonuses and get good starting positions. idk how you even won that 1/5 game
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 08:57:48 AM
because it does. you'll lose most of the time

the correct was is to get to deploy and attack on the same turn, as well as aim for bonuses and get good starting positions. idk how you even won that 1/5 game
Yes that is main preference most people will choose, but when was there a 'correct' way to do something in a strategy game? There could be multiple ways to win...
I'm done arguing. Don't even reply, okay?
Title: Re: Warlight
Post by: FiahOwl on June 29, 2013, 09:35:33 AM

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Title: Re: Warlight
Post by: blotz on June 29, 2013, 10:10:57 AM
"w-e"? what

and tuto some ways are better than others
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 10:49:55 AM
"w-e"? what

and tuto some ways are better than others
Bong why don't you just shut up already?
Title: Re: Warlight
Post by: blotz on June 29, 2013, 11:41:31 AM
why don't you
Title: Re: Warlight
Post by: Darvince on June 29, 2013, 02:13:07 PM
the one strategy everyone needs is to get bonuses

other than that you can do w/e imo
tuto go for bonuses, deploy and attack on same turn.
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 02:21:40 PM
the one strategy everyone needs is to get bonuses

other than that you can do w/e imo
tuto go for bonuses, deploy and attack on same turn.
I do!
Title: Re: Warlight
Post by: Darvince on June 29, 2013, 02:29:48 PM
you do now.
but did you know you can highlight a bonus by click on the amount of armies it gives
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 02:43:58 PM
you do now.
but did you know you can highlight a bonus by click on the amount of armies it gives
Omg..... I played with my friend on WarLight before. I knew how to play it.
And I do know that I can get an army bonus that can give me extra armies to deploy.
If that's what you are asking. Your sentence is weird btw. Like I don't understand what " you can highlight a bonus by click on the amount of armies it gives" means. Wtf
Title: Re: Warlight
Post by: blotz on June 29, 2013, 04:45:05 PM
you do now.
but did you know you can highlight a bonus by click on the amount of armies it gives
Omg..... I played with my friend on WarLight before. I knew how to play it.
And I do know that I can get an army bonus that can give me extra armies to deploy.
If that's what you are asking. Your sentence is weird btw. Like I don't understand what " you can highlight a bonus by click on the amount of armies it gives" means. Wtf

to put it simply: click on a number inside a box, and it will tell you which territories you need to get the bonus and how many armies per turn it'll give you
Title: Re: Warlight
Post by: Darvince on June 29, 2013, 05:01:16 PM
tuto, you do realize that to win you have to capture the bonuses? although the main reason you lost there is because instead of concentrating on one territory of the four that were distributed across the world you concentrated on all four of them
Title: Re: Warlight
Post by: blotz on June 29, 2013, 05:07:41 PM
and, it's a good idea to start on small bonuses with the smallest ammount of territories to capture
Title: Re: Warlight
Post by: Darvince on June 29, 2013, 05:09:53 PM
no
Title: Re: Warlight
Post by: blotz on June 29, 2013, 05:31:52 PM
oh wanna bet?
you start in US and canada and i'll chose somewhere else
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 06:34:03 PM
tuto, you do realize that to win you have to capture the bonuses? although the main reason you lost there is because instead of concentrating on one territory of the four that were distributed across the world you concentrated on all four of them
Yes, but I thought the main way to win was simply eliminate the enemy? Look, I actually haven't played the game in a long time, and to be honest, I don't understand the game fully. But I do understand most of it... Happy I said that? Now stop arguing (or whatever you want to call it) and just shush.
Title: Re: Warlight
Post by: blotz on June 29, 2013, 07:02:28 PM
you know if you want someone to stop arguing you don't say stop arguing, they'll just argue more to make you mad or annoyed
Title: Re: Warlight
Post by: tuto99 on June 29, 2013, 07:26:51 PM
you know if you want someone to stop arguing you don't say stop arguing, they'll just argue more to make you mad or annoyed
Hopefully that's not you or Darvince.
Title: Re: Warlight
Post by: FiahOwl on June 29, 2013, 07:37:49 PM

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Title: Re: Warlight
Post by: blotz on June 29, 2013, 08:20:45 PM
go away until monday fiah!
Title: Re: Warlight
Post by: Bla on June 30, 2013, 01:52:45 AM
Road to Utopia Bump vh
Title: Re: Warlight
Post by: Darvince on June 30, 2013, 02:05:25 AM
go be a jesus nazi, fiah
Title: Re: Warlight
Post by: blotz on June 30, 2013, 12:48:14 PM
uh Bla how did i win
Title: Re: Warlight
Post by: blotz on July 04, 2013, 12:14:06 PM
http://warlight.net/MultiPlayer?GameID=4495430 (http://warlight.net/MultiPlayer?GameID=4495430)
another game with tuto
Title: Re: Warlight
Post by: Bla on July 19, 2013, 12:31:43 PM
Bump Atomic, Darvince, Bong, new turn began.
Title: Re: Warlight
Post by: Darvince on July 19, 2013, 01:19:58 PM
Okay glorious Bla.

- from a puny, insignificant Darvince *runs*
Title: Warlight
Post by: Darvince on July 23, 2013, 02:03:38 AM
Bump fiah...
Title: Re: Warlight
Post by: Bla on August 03, 2013, 10:39:08 AM
Bump Bong, Darvince, Fiah.
Title: Re: Warlight
Post by: Darvince on August 03, 2013, 06:32:40 PM
Bump Bla.
Title: Re: Warlight
Post by: blotz on August 03, 2013, 06:33:19 PM
kol
Title: Re: Warlight
Post by: Darvince on August 04, 2013, 09:16:02 PM
diplomacy card
   that's why it's stupid
   it can make the losers win
   say you have 2vs10
   the 10 are all tiny
   but they get cards faster
   so they can keep their leader from being attacked
   and win anyways
   when the 2 were about 80% of the map
Title: Re: Warlight
Post by: atomic7732 on August 04, 2013, 09:52:36 PM
"they" being the 2 i assume?
Title: Re: Warlight
Post by: Darvince on August 04, 2013, 10:51:47 PM
they is the 10
Title: Re: Warlight
Post by: atomic7732 on August 05, 2013, 12:29:01 AM
oh ok i was confused
Title: Re: Warlight
Post by: Bla on August 10, 2013, 05:26:59 AM
I'm WarLight member now (those ads were simply too annoying plus I really like the game), so if anyone wants a game on a map we didn't make with many people you can ask me to create one.

It seems like the statistics aren't a membership feature, I guess it's unlocked by reaching some level then, maybe only for members.
Title: Re: Warlight
Post by: blotz on August 10, 2013, 07:22:18 AM
You should have bought t before the update for a grandfathered member account
Anyways, Bla you fell for their advertising!! They did that to hope you'd become a member.
Okay whatever

Title: Re: Warlight
Post by: Bla on August 10, 2013, 08:09:27 AM
They need money to maintain their servers. There weren't enough people who bought member accounts to fund it, so they put advertising in there.

I bought the account because I wanted to help them fund the servers and support the game, I don't like the fact that games need to use advertising to keep their servers running. I hate advertising as well.
Title: Re: Warlight
Post by: Bla on August 16, 2013, 07:41:23 AM
Bump Bong and Fiah.

Nice game:
http://warlight.net/MultiPlayer?GameID=4606398 (http://warlight.net/MultiPlayer?GameID=4606398)
Title: Re: Warlight
Post by: FiahOwl on August 17, 2013, 05:38:49 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '109868'.

Title: Re: Warlight
Post by: Bla on August 20, 2013, 09:29:00 AM
Bump Atomic
Title: Re: Warlight
Post by: Darvince on August 20, 2013, 11:28:59 AM
Bump Atomic
Title: Re: Warlight
Post by: atomic7732 on August 20, 2013, 03:49:21 PM
Bump Atomic
Title: Re: Warlight
Post by: blotz on August 20, 2013, 04:08:01 PM
icwutudidthar
Title: Re: Warlight
Post by: Bla on August 21, 2013, 01:09:33 PM
Bump Atomic, Bong.
Title: Re: Warlight
Post by: atomic7732 on August 22, 2013, 05:45:35 PM
Bump Bong.
Title: Re: Warlight
Post by: Bla on August 23, 2013, 08:40:29 AM
I'll be gone from Staturday until Tuesday so I won't be able to WarLight until then.

If Bong could go in the next few hours if he sees it it would be nice so that I can go before going so you will probably not have to wait for me as long.
Title: Re: Warlight
Post by: Bla on August 27, 2013, 07:48:20 AM
Bump Bong.
Title: Re: Warlight
Post by: atomic7732 on August 27, 2013, 12:17:05 PM
he's gone still I thought
Title: Re: Warlight
Post by: blotz on August 27, 2013, 05:05:38 PM
it's a thing called vacation
Back the first
Actually the 30 but it'll be midnight so yeah
Title: Re: Warlight
Post by: Bla on September 01, 2013, 09:57:57 AM
Bump Atomic, Darvince, new turn began.
Title: Re: Warlight
Post by: Darvince on September 01, 2013, 11:17:37 AM
inb4 I was defeat
Title: Re: Warlight
Post by: Bla on September 05, 2013, 10:41:53 AM
Bump Atomic.
Title: Re: Warlight
Post by: atomic7732 on September 05, 2013, 04:07:01 PM
bump bla, darv, bong, fiah :P
Title: Re: Warlight
Post by: Bla on September 05, 2013, 09:24:34 PM
Bump Bong
Title: Re: Warlight
Post by: blotz on September 06, 2013, 12:11:52 PM
bump atomic bla darvinc
Title: Re: Warlight
Post by: Bla on September 07, 2013, 03:09:59 AM
Bump Atomic, Darvince
Title: Re: Warlight
Post by: atomic7732 on September 07, 2013, 02:27:46 PM
bump blotz
Title: Re: Warlight
Post by: Bla on September 08, 2013, 09:52:31 PM
Our test game ended:

http://warlight.net/MultiPlayer?GameID=4409617 (http://warlight.net/MultiPlayer?GameID=4409617)
Title: Re: Warlight
Post by: Bla on September 14, 2013, 08:59:46 AM
Here are some graphs.

I think I've spent about 5 hours working on the spreadsheet, but forum refuses to let me attach files currently.

http://imgdiode.com/mf0VOm,6BaVjC,fbzmug,UarW2G,2mBeVb,SjjiK0 (http://imgdiode.com/mf0VOm,6BaVjC,fbzmug,UarW2G,2mBeVb,SjjiK0)
Title: Re: Warlight
Post by: blotz on September 14, 2013, 09:11:24 AM
cool
how high does the green line go?
kol
turn 53: nooo bla is winning
turn 54: yay bla's losing badly!
turn 55: shit just got REAL!
Title: Re: Warlight
Post by: Bla on September 14, 2013, 10:08:31 AM
To about 3000+. The statistics from all turns will be included in a video I'll upload to YouTube from now. I guess it'll be ready in at most 12 hours, assuming my com doesn't blue screen to death.
Title: Re: Warlight
Post by: atomic7732 on September 14, 2013, 11:21:56 AM
Darv should have won from looking at the numbers. He had the chance up until Bla got Communism... and that was a long time.
Title: Re: Warlight
Post by: Bla on September 14, 2013, 11:27:23 AM
He would clearly have won if there hadn't been those diplomacy cards between us. Then again, diplomacy cards also affected the game for the rest of us, but I think Darvince would have won if they hadn't been used.

The video is now up:

WarLight Road to Utopia Test Game 2 (http://www.youtube.com/watch?v=0VcJU8NHkpE#)
Title: Re: Warlight
Post by: vh on September 14, 2013, 11:28:27 AM
how did you lose like all your income for a second

and you can upload the sheet to google documents
Title: Re: Warlight
Post by: Bla on September 14, 2013, 11:35:58 AM
Because there are negative bonuses before all the big positive bonuses.

I'm not interested in uploading the sheet to Google docs/Dropbox unless someone requests it.

Feedback on the map is very welcome. I plan to:

- Reduce the Socialist Road bonuses to about 300-400.
- Reduce Communism bonus to probably 1750, so it gives 250 instead of 500 above the negative bonuses.
- Remove the accidental connections between SoX65 and SoX67.
- Move negative bonuses back to one territory earlier in Capitalism, Feudalism and Slave society. Make up for this to a degree by making them less powerful.
- Redesign late Feudalism slightly (probably mess with connections, possibly add a territory) so you can avoid the negative bonus.

Also
http://universesandbox.com/forum/index.php/topic,5818.msg107246.html#msg107246 (http://universesandbox.com/forum/index.php/topic,5818.msg107246.html#msg107246)
Title: Re: Warlight
Post by: Darvince on September 14, 2013, 12:50:48 PM
AI 4 never died :|
Title: Re: Warlight
Post by: blotz on September 14, 2013, 12:54:56 PM
same with me >:D
Title: Re: Warlight
Post by: Bla on September 15, 2013, 12:34:16 PM
And Road to Utopia is officially finished. Released it to public, so now I'm just waiting for it to be approved.

http://warlight.net/SinglePlayer.aspx?PreviewMap=17762 (http://warlight.net/SinglePlayer.aspx?PreviewMap=17762)
Title: Re: Warlight
Post by: Darvince on September 15, 2013, 01:09:07 PM
for shame, you didn't fix the connections in feudalism
Title: Re: Warlight
Post by: Darvince on September 15, 2013, 01:11:27 PM
Feudalism is a problem though because of the design at the end. This is just an idea on how to deal with it.

Blue x - current rush zone
Red x - planned rush zone
Red lines - connections that should be removed
Orange lines - connections that should be added

This makes it easier to get to the neighbor at the side though, which is a problem. The white zone Fe X10 becomes useless, because you can take the bonus equally fast by moving along the road. It could alternatively be made a part of the bonus Fe X4.

Also

<Darvince>maybe
<Darvince>add more territories in the side
<BlaBla44>I can modify it all I'd just prefer only having to mess with connections by now. :P
<BlaBla44>But yes, I'm considering of putting an extra territory in the side and let it connect 1 territory earlier, or connect it to one of the side territories.
<Darvince>no
<Kalassak>ok back to stuff
<Darvince>you should remove the connection between 23x and Fe x 16
<Darvince>alternatively add another territory between fe x 15 and fe x 16
<Darvince>and increase the 4 army bonus to 5 armies
<Darvince>and have the fe x 15.5 connect only to fe x 15 and fe x 16
<Darvince>blabla44 are 23c 23d supposed to not connect?
<Darvince>this is also a problem with 23g and 23h
<BlaBla44>They are supposed to connect
<BlaBla44>There are yellow lines between them
Title: Re: Warlight
Post by: Bla on September 15, 2013, 09:26:38 PM
for shame, you didn't fix the connections in feudalism
??? I did.

The map was approved.

Advertised a bit for the map:
http://warlight.net/Forum/Thread?ThreadID=11578 (http://warlight.net/Forum/Thread?ThreadID=11578)

Wow, people are giving feedback.

Quote
you need to change finish part of this map only last territory called "communism" should be 2000 or even 3000. Just played this map and went for star as fast as is possible and get there just 3 turns before someone who spread everywhere. It is too unbalanced like this. You need give a hope for those who go fast also (not false hope like this is now).
Best regards
Thoughts on this?

My response:
Quote
Thanks for the feedback. The bonus consisting of the 5 last territories give you 500 armies when you subtract the negative bonuses inside it. I think that is a lot already - in our last test game, nobody ever reached an income of over 900, but when I got Communism plus one of the socialist roads, my income quickly became 3000 and the game sort of wasn't very funny afterwards. (The socialist road bonus is now reduced from 1750 to a 400, but communism remained unchanged and is now by far the biggest bonus in the game.)

I didn't want your only objective to be being the first to reach the star, rather I think the map would give the most fun if it forces you to always consider whether it's worth rushing or if you need to stabilize your current situation.

But I am certainly open to changing the bonuses in the future based on people's experiences. Do you have a link to your game? Seeing how you played on the map could be helpful.

Someone also suggested a tinier version:
http://warlight.net/Forum/Thread?ThreadID=11578 (http://warlight.net/Forum/Thread?ThreadID=11578)
Title: Re: Warlight
Post by: Bla on September 20, 2013, 11:32:13 AM
So when are we going to finish the sugging test map game, vh? :P
Title: Re: Warlight
Post by: Bla on October 24, 2013, 10:35:04 AM
Vh, it's been 68 days and 21 hours now!!!!!!!!!

http://warlight.net/MultiPlayer?GameID=4605292 (http://warlight.net/MultiPlayer?GameID=4605292)
Title: Re: Warlight
Post by: vh on October 24, 2013, 12:04:51 PM
Vh, it's been 68 days and 21 hours now!!!!!!!!!

http://warlight.net/MultiPlayer?GameID=4605292 (http://warlight.net/MultiPlayer?GameID=4605292)
\
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Warlight
Post by: vh on October 24, 2013, 12:07:36 PM
about that game i think it'll be pretty boring if we keep playing as half of you are blocked up in the back part. i'm going to correct the errors found and improve some things to make it better.
Title: Re: Warlight
Post by: Bla on October 24, 2013, 09:22:29 PM
Then let's at least vote to end. There's no point in having it lying around in our active games forever.
Title: Re: Warlight
Post by: blotz on October 25, 2013, 11:55:29 AM
you can get an achivement for longest unplayed game
jk
Title: Re: Warlight
Post by: Bla on October 30, 2013, 12:42:45 PM
Booted vh. Awaiting Atomic and Darvince. I voted to end.

http://warlight.net/MultiPlayer?GameID=4605292 (http://warlight.net/MultiPlayer?GameID=4605292)
Title: Re: Warlight
Post by: blotz on October 30, 2013, 03:57:45 PM
a lot of ai's you got there
Title: Re: Warlight
Post by: Bla on November 01, 2013, 03:08:42 PM
http://warlight.net/MultiPlayer?GameID=4605292 (http://warlight.net/MultiPlayer?GameID=4605292)

Kol na3-1
Title: Re: Warlight
Post by: Bla on December 26, 2013, 01:16:17 PM
Someone suggested for me to check this game, not sure if it's very interesting, it has custom maps and stuff, but I think Warlight is superior.

http://landgrab.net/landgrab/Home (http://landgrab.net/landgrab/Home)
Title: Re: Warlight
Post by: Bla on April 05, 2014, 07:56:40 PM
Oh dear, today's lesson, don't take on 6 AIs when you're a 3 player team

http://warlight.net/MultiPlayer?GameID=5990856

Bravely we fought
Title: Re: Warlight
Post by: vh on April 05, 2014, 08:15:34 PM
ai got better. i'm pretty sure we did 2 v 5 or 2 v 6 collaborative and won on one of your maps
Title: Re: Warlight
Post by: Bla on April 05, 2014, 08:33:40 PM
Yes we did that on a large Europe map long ago, that's why I added 6 AIs to this game. :P
Title: Re: Warlight
Post by: blotz on May 25, 2014, 09:46:32 AM
bla if i made a map do i wait for approval?
Title: Re: Warlight
Post by: Bla on May 25, 2014, 10:34:16 AM
Yes
Title: Re: Warlight
Post by: atomic7732 on May 26, 2014, 08:03:34 PM
after a pretty disastrous team game on United States we did this NA map and did much better
Title: Re: Warlight
Post by: FiahOwl on May 26, 2014, 08:10:23 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '124223'.

Title: Re: Warlight
Post by: Xriqxa on May 27, 2014, 06:06:35 AM
Yay Florida is blue!







Why am I happy?
Title: Re: Warlight
Post by: blotz on November 16, 2014, 11:14:53 AM
100 day turns
12 turns so far
(http://i.imgur.com/iUYvV2B.png)
Title: Re: Warlight
Post by: Darvince on November 16, 2014, 11:22:21 AM
bump bong
Title: Re: Warlight
Post by: atomic7732 on November 16, 2014, 11:56:31 AM
funny you bump this
Title: Re: Warlight
Post by: blotz on November 16, 2014, 07:12:47 PM
so bla we were wondering if you could handle a 2v1 or 3v1 >:D
Title: Re: Warlight
Post by: Bla on November 16, 2014, 10:22:15 PM
Depends on what I'm up against :P
Title: Re: Warlight
Post by: atomic7732 on November 16, 2014, 11:16:47 PM
i wonder...

(http://i.imgur.com/aHgYbVP.png)
Title: Re: Warlight
Post by: Bla on November 17, 2014, 01:40:25 PM
Nice.

A trick is to avoid having the borders of different-colored territories overlap, but have them next to each other, like this, so that it doesn't look like some territories are torn between different bonuses

(http://i.imgur.com/hB1C5YE.png)
Title: Re: Warlight
Post by: FiahOwl on November 17, 2014, 02:29:23 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '142707'.

Title: Re: Warlight
Post by: atomic7732 on November 17, 2014, 05:43:44 PM
i do not know how to life sorry
Title: Re: Warlight
Post by: atomic7732 on November 17, 2014, 10:19:35 PM
i figured out how to life i think

the overlaps were being stupid but i'm not too sure about bonus borders those are going to be some work that's for sure

SO MUCH CUTTING AND MERGING

but this is much more prettyful

(http://i.imgur.com/vpTBWBa.png)
Title: Re: Warlight
Post by: atomic7732 on November 19, 2014, 09:06:48 PM
testing occurred today (5 teams of 2)

no new provinces

(http://i.imgur.com/pOZz5Ku.png)
Title: Re: Warlight
Post by: atomic7732 on December 22, 2014, 12:56:45 AM
i haven't posted an update here in a while apparently...

blaland is going to be so terrible omg

(http://i.imgur.com/1pRuaWg.png)
Title: Re: Warlight
Post by: atomic7732 on December 25, 2014, 09:32:45 PM
oh updates

i need you guys to give me names for the territories

(http://i.imgur.com/9buh80U.png)
Title: Re: Warlight
Post by: Bla on December 26, 2014, 02:41:31 AM
Kolnice.

I'm not 100% settled on the names yet, but so far you can probably go with these. Red ones are the most uncertain. Tell me if there are some of them you think sound bad or something.

1: Farprat
2: Kolygon
3: Svezkax
4: Plaxium
5: Naxda
6: Sozaxon
7: Kronaxo
8: The Platelands (English translation of a Blaxian name)
9: Stragan
10: Valyzok
11: Prokax
12: Blanaxon
13: Kaxhoz
14: Sovkax
15: Valkronax
16: Lakzat
17: Ixnaix
18: Enkatok
19: Zvaly
20: Proxium
21: Stakatok
22: Autolik

23: Kolag
24: Sovkagrad
Title: Re: Warlight
Post by: atomic7732 on December 27, 2014, 12:22:09 AM
Blaland's province names have been updated

... and Nausikkak is finished

(http://i.imgur.com/LsckNzA.png)

What's next?
Title: Re: Warlight
Post by: Darvince on December 27, 2014, 12:28:43 AM
not himalia
Title: Re: Warlight
Post by: atomic7732 on December 27, 2014, 12:48:25 AM
and not lysteriok

so aeridani, loviniosa, hitron, or kolokia

anyone up for a multi-day nausikkak game? (We'll have to keep it as short as possible though, or else I won't be able to update the map)
Title: Re: Warlight
Post by: FiahOwl on December 27, 2014, 08:11:16 AM

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Title: Re: Warlight
Post by: atomic7732 on December 27, 2014, 12:36:38 PM
I can! Maybe even realtime? You'll need to tell me if we're looking for bugs and stuff or just playing.
Maybe I can get you and TMC to do a realtime game, and anyone else who will be up later today. We're mostly just playing, I don't really know that there are any bugs other than maybe a few missing province connections, and you can suggest some province connections (over water) that I didn't make, if you think they should be a thing.
Title: Re: Warlight
Post by: Bla on December 27, 2014, 01:07:54 PM
I can join, I'd suggest just making it multiday though rather than real time in any case so we at least always have the option to return to the game later.
Title: Re: Warlight
Post by: blotz on December 27, 2014, 08:23:02 PM
i can play as someone else if needed :)
Title: Re: Warlight
Post by: atomic7732 on December 28, 2014, 07:18:14 PM
the game didn't go well

(http://i.imgur.com/4uxHejq.png)
Title: Re: Warlight
Post by: atomic7732 on December 30, 2014, 02:59:54 AM
(http://i.imgur.com/jU282th.png)

to kallisto and kolokia?
Title: Re: Warlight
Post by: Darvince on December 30, 2014, 12:29:19 PM
yee
Title: Re: Warlight
Post by: Gordon Freeman on December 30, 2014, 10:54:55 PM
"You was eliminated!"
Title: Re: Warlight
Post by: blotz on January 02, 2015, 11:59:58 PM
3v5 ftw
https://www.warlight.net/MultiPlayer?GameID=7769173
Title: Re: Warlight
Post by: atomic7732 on January 03, 2015, 01:33:28 AM
just a note: all the games get deleted whenever i edit the map

so

(http://i.imgur.com/DESc70V.png)
Title: Re: Warlight
Post by: Gordon Freeman on January 03, 2015, 04:35:06 AM
How exactly did you get your maps into warlight?
Title: Re: Warlight
Post by: atomic7732 on January 03, 2015, 09:00:05 AM
inkscape, lines, and lots of time

idk theres some page on the warlight wiki
Title: Halp
Post by: Gordon Freeman on January 07, 2015, 09:33:12 AM
If anyone can help me convert the seas to black and the land to unicolor I'd really appreciate it =)

Title: Re: Warlight
Post by: atomic7732 on February 07, 2015, 10:07:13 PM
(http://i.imgur.com/7rSTMDX.png)
Title: Re: Warlight
Post by: tuto99 on February 08, 2015, 05:37:43 AM
I tried to do a thing xriqxa.
Also, what program did you use to generate those worlds?
Title: Re: Warlight
Post by: atomic7732 on February 08, 2015, 10:04:54 PM
ok so guys

round one of asking you for province names

I'm finishing up this small version of the universalis map for warlight, all the provinces are ready, I just need names and I need to do a little bit of graphical stuff and then I can try to make this a public map. The larger map will come later, it has nearly 5x the provinces that this one does, probably more tbh

So here's the thing:

I need names for
13 names for kolokian provinces
2 aiyotan province names
13 himalian provinces (bongatar is named; also yqt wants aahrus to be what was akkumixi...)
8 blaland provinces
2 barsein provinces
5 pentadominion provinces

You can see the current map here: https://www.warlight.net/SinglePlayer?PreviewMap=40293

Maybe tomorrow if we want we can play a big multiday game to kick it off? idk how publishing works or how long it takes
Title: Re: Warlight
Post by: Darvince on February 08, 2015, 10:23:37 PM
no naming what was akkumixi as aahrus would be like naming a malaysia on an earth map 'singapore'

what is city/town in soleani?

akkumixi: Yuofuan
rename Middle Dar to Kolok Senkec
rename Darvincia to Nikakwn

i'll just do old names for himalia, so:
Himalia 1: Ikkuvvuki
Himalia 3: Vikkada
Himalia 4: Kolktwx
Himalia 5: Aodwkaso
Himalia 2: Vikilwlopritnixa
Title: Re: Warlight
Post by: Bla on February 08, 2015, 11:38:18 PM
Cool, this looked rather odd to me though, maybe consider making a new territory or re-arranging the borders a bit here?

(http://i.imgur.com/FGGjZDM.png)
Title: Re: Warlight
Post by: Darvince on February 08, 2015, 11:51:04 PM
yeah i was gonna say a thing but i thought that was just because of small map size

in that case add lesser frinka to the frinka province
Title: Re: Warlight
Post by: atomic7732 on February 08, 2015, 11:56:33 PM
it's not supposed to be realistic it's supposed to be functional and not have tiny provinces

i can probably add lesser frinka to be a lookful thing

the border realism and important precise canon is for the large map
Title: Re: Warlight
Post by: Bla on February 09, 2015, 01:09:25 AM
I know it's not supposed to be 100% accurate, but I still think it looks really weird to have a zone extend all the way down to the lakes, might as well make it look as accurate as reasonably possible with the size. I'm not really asking to add tiny zones, if you split the zone like above you'll have 2 zones roughly the size of the zone northeast of it, otherwise the borders could just be changed a bit to like

(http://i.imgur.com/iF9kw4K.png)
Title: Re: Warlight
Post by: Darvince on February 09, 2015, 01:10:54 AM
the reason why nue doesn't want to do it i think is because then the key to don province won't have enough room for the number of soldiers (then again redbow province???)
Title: Re: Warlight
Post by: swonx on February 09, 2015, 01:48:23 AM
Aiyota 1: Kovote-Pagramastéa
Aiyoti 2: Azzervaisi Isiválzi
Title: Re: Warlight
Post by: Bla on February 09, 2015, 02:21:54 AM
(http://i.imgur.com/oUENqyN.png)

Anyway the territory names can be
1: Prokax
2: Naxda
3: The Land of the Red Rainbow
4: The Platelands
5: Uxnua
6: Blanaxon
7: Sovkax
8: Autolik

(they work as well on Atomic's map, if you want to go with creating a new territory like my first proposal the extra one can be Klanaxon)

Also if the army number is a problem you can overlay a circle on the borders to show it's to make space for the number and has nothing to do with actual borders or features on the map e.g. Iceland and UK:

(http://i.imgur.com/bwkvofX.png)
Title: Re: Warlight
Post by: atomic7732 on February 09, 2015, 06:55:30 AM
(http://i.imgur.com/iF9kw4K.png)
ok that works
Title: Re: Warlight
Post by: FiahOwl on February 09, 2015, 07:05:44 AM

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Title: Re: Warlight
Post by: atomic7732 on February 09, 2015, 07:28:45 AM
Dar I think you forgot Himalia 6...

also fiah, me, yqt, and tmc have played the map a few times too.

but yeah i'll probably wait to publish it i have to do a few things with it first

I need names for
13 names for kolokian provinces (I probably don't really, I can come up with descriptions like "North of Bielosia")
2 barsein provinces
5 pentadominion provinces

2 aiyotan province names
13 himalian provinces Himalia 6
8 blaland provinces borders to be edited
Title: Re: Warlight
Post by: blotz on February 09, 2015, 10:32:37 AM
 wen game start
Title: Re: Warlight
Post by: Darvince on February 09, 2015, 10:44:22 AM
where's himalia 6
Title: Re: Warlight
Post by: atomic7732 on February 09, 2015, 10:49:24 AM
east east himalia

i'll set up the game after i get home and do a bit to the map first (update blaland and separate bonuses graphically)

so who wants to join? it'll be multiday

joined: tmc, bong, fiah, bla
Title: Re: Warlight
Post by: Darvince on February 09, 2015, 10:51:49 AM
himalia 6: maxwmkakki
Title: Re: Warlight
Post by: FiahOwl on February 09, 2015, 10:55:36 AM

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Title: Re: Warlight
Post by: Bla on February 09, 2015, 11:09:52 AM
I'll join
Title: Re: Warlight
Post by: blotz on February 09, 2015, 03:02:40 PM
me too! i'd be delighted to join such a wonderful game created by Kalassak Kalak.
Title: Re: Warlight
Post by: tuto99 on February 09, 2015, 03:06:51 PM
joiuned
Title: Re: Warlight
Post by: atomic7732 on February 09, 2015, 04:50:04 PM
<FihanoLeFocus> i am become conquerer
<prodablyafk> enter universalis
Title: Re: Warlight
Post by: atomic7732 on February 09, 2015, 07:26:32 PM
I did an analysis of my warlight map and Medium Earth (which is a similar concept, with about the same amount of provinces) and determined that - using my formula - most of the bonuses (but not all) need to be buffed by 1 army/turn. None have to be nerfed, and Kolokia needs to be buffed by 3.

The formula takes into account three things: how many provinces are in the bonus, how many provinces border the bonus, and how many provinces you have to defend in the bonus to keep the bonus.

I calibrated it against the existing universalis map itself using a few of the bonuses, and got the numbers to match closely, but not super close otherwise nothing would really change.

Then I tested my formula against Medium Earth and determined that most of the time my formula came out 1 below that map (and also Australia is OP). Funnily enough, my formula actually subtracts 1 after all the other calculations are done. Unfortunately, this means none of the universalis map bonuses will be 1's if I do add this extra bonus to ALL of the universalis bonuses. I find that kind of odd actually, because before any changes, it matches just fine with all of the 0 army/turn bonuses on Medium Earth (Hawaii, Alaska, Japan, Korea). This would make them worth 1 (if a bonus of that type were on the Universalis map)

In the end, it's all relative to within the map itself, so I particularly think we should add the extra 1, it would just inflate the numbers more than needed imo. But I will give all the buffs etc that are required by my formula currently after the game is over. Or should I just delete it and fix it now?
Title: Re: Warlight
Post by: Bla on February 09, 2015, 10:32:40 PM
I think Kolokia has too many territories, I'd suggest merging some of them, also because it's around the pole so east/west movement is shorter there. I happened to start in Kolokia between 2 players and I don't really have any bonus to  realistically go for
Title: Re: Warlight
Post by: FiahOwl on February 10, 2015, 06:54:01 AM

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Title: Re: Warlight
Post by: atomic7732 on February 10, 2015, 06:55:16 AM
apparently

i talked about it with dar
Title: Re: Warlight
Post by: FiahOwl on February 10, 2015, 07:33:13 AM

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Title: Re: Warlight
Post by: Gordon Freeman on February 10, 2015, 07:36:00 AM
I tried to do a thing xriqxa.
Also, what program did you use to generate those worlds?

Danke!

I think the name was DonJon Fantasy World Generator

Title: Re: Warlight
Post by: Darvince on February 10, 2015, 08:14:44 AM
when we restart we should arrange a time when we are all available for playing warlight for an hour ot wo and we can do plenty of turns
Title: Re: Warlight
Post by: atomic7732 on February 10, 2015, 08:39:14 AM
the problem is not everyone can be on until like the weekend, because some people might not get home before bla leaves for bed (the biggest conflict is probably dar & bla)

but yeah we should probably restart, i'll update the bonuses rn so that we can start a game asap when i get home if we want

so yeah the game is gone atm but it'll be back up after i edit kolokia

arguably at such a disadvantage that they cannot win
that's not how it played out though afaik, i mean the players aren't AI
Title: Re: Warlight
Post by: Darvince on February 10, 2015, 09:51:34 AM
i could play during school if i got the warlight app
Title: Re: Warlight
Post by: blotz on February 10, 2015, 03:18:45 PM
bump tuto dar fiah naru
Title: Re: Warlight
Post by: atomic7732 on February 10, 2015, 08:53:17 PM
everyone's complaining about starting next to people do we want to start over again

gosh guys lrn2play

alternatively we could just agree to not attack anyone until all territories are taken
Title: Re: Warlight
Post by: FiahOwl on February 10, 2015, 09:50:05 PM

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Title: Re: Warlight
Post by: Bla on February 11, 2015, 05:40:48 AM
everyone's complaining about starting next to people do we want to start over again

gosh guys lrn2play

alternatively we could just agree to not attack anyone until all territories are taken

I think their complaints are understandable, some players have huge advantages over others with the starts we've had. If we want a fair game the start distribution mode needs to be changed. Either give players ~3 territories and/or some distribution mode ensuring they don't form clusters. Truces won't really help either because some in crowded places will easily just get surrounded completely and then they'll sit inactive for several turns.

I didn't/don't actually care much if the game is restarted as it's just a test game though.
Title: Re: Warlight
Post by: tuto99 on February 11, 2015, 06:12:06 AM
plz restart fiah is going to prison rape me
Title: Re: Warlight
Post by: atomic7732 on February 11, 2015, 06:57:39 AM
i updated it so that everyone got 3 territories and they're all in separate bonuses

lame
Title: Re: Warlight
Post by: FiahOwl on February 11, 2015, 08:54:39 AM

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Title: Re: Warlight
Post by: Darvince on February 11, 2015, 08:59:50 AM
you guys could have cooperated and done a thing
Title: Re: Warlight
Post by: Lord DC on February 11, 2015, 09:24:24 AM
I'll jut sit in my space station kol...

winner gets a trip to Omnipotencia's home/HQ planet
Title: Re: Warlight
Post by: Bla on February 11, 2015, 01:51:52 PM
Are people interested in a second Road to Utopia game btw?
This time without diplomacy cards and slight changes to the map after we finished the test game
Post if interested, best with 8 participants

https://www.warlight.net/Map/7670-Road-Utopia
Title: Re: Warlight
Post by: Darvince on February 11, 2015, 02:00:50 PM
interest
Title: Re: Warlight
Post by: FiahOwl on February 11, 2015, 02:23:34 PM

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Title: Re: Warlight
Post by: blotz on February 11, 2015, 02:30:13 PM
interest. also kal that would not really work because bla would just stick 1 territory inside a giant bonus and you would have 5 armies per turn forever
Title: Re: Warlight
Post by: atomic7732 on February 11, 2015, 02:41:29 PM
well now everyone gets 3 chances and instead of someone being in your bonus on turn 1, they can crowd you out of your bonus on turn 2

because now you're more likely to be next to many people

the game is inherently unfair because you can negatively affect other people's existence. that's the nature of maps based on geographical locations as opposed to more fantasy maps and synthetic maps like road to utopia

and bla sure i'll play
Title: Re: Warlight
Post by: Bla on February 11, 2015, 04:14:10 PM
Maps like the standard Earth have distribution modes that ensure people can be spread evenly across the map and not clump together like we've done. On my Through Valleys and Over Hills map I added manual distribution modes balanced so that people could start in areas with similar environments in terms of bonus sizes, distances from each other etc. There really are lots of options to make the distributions a lot more fair than they've been in our games. I don't think the game being inherently competitive is a valid argument for using distribution modes that ended up putting many of us into groups and deadlocked a few people before the game even began. It can all be solved with changing distribution mode or making a custom one.
Title: Re: Warlight
Post by: atomic7732 on February 11, 2015, 04:40:14 PM
Maps like the standard Earth have distribution modes that ensure people can be spread evenly across the map and not clump together like we've done.
most maps i've played generally default to randomly generating anywhere? (unless you select warlords or cities)

maybe i don't pay attention but only recently have i encountered maps that have special automatic distributions to put people in spots, and they were team games where the result was absolutely horrendously unbalanced

i could make a custom warlords like the standard earth so it shows up first
Title: Re: Warlight
Post by: atomic7732 on February 11, 2015, 05:37:07 PM
lol everyone but me and bong have two bordering bonuses

skary
Title: Re: Warlight
Post by: tuto99 on February 11, 2015, 05:55:11 PM
and me
Title: Re: Warlight
Post by: FiahOwl on February 11, 2015, 05:55:28 PM

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Title: Re: Warlight
Post by: Bla on February 12, 2015, 02:29:32 PM
Road to Utopia game set up

https://www.warlight.net/MultiPlayer?GameID=8039397

Edit: As always when making such games, the settings weren't entirely as intended, so I voted to end so we can restart. If so I'll reduce base income to 5 instead of 10 and increase luck from 25% to 50%.
Title: Re: Warlight
Post by: tuto99 on February 12, 2015, 02:38:12 PM
2intimidate4me
Title: Re: Warlight
Post by: Darvince on February 15, 2015, 10:45:59 AM
Warlight exists. It is a game. It cannot be played without participation of all players. Not all players are participating. Issues arise because of this. Many people want the non-participating player to play. The non-participant refuses.
Title: Re: Warlight
Post by: blotz on February 15, 2015, 05:49:03 PM
ATOMIC YOU ARE VIEWING FORUM BUT NOT WARLIGHITNG WAT
Title: Re: Warlight
Post by: vh on February 16, 2015, 11:17:27 AM
for no reason at all, this spreadsheet tracks the reinforcement cards spent as a proportion of our "gdp"

https://docs.google.com/spreadsheets/d/1JhyFklfjnC96_7wmbqJEeCJ1uDSX7r0Mr8XITWLtC3g/edit#gid=0
Title: Re: Warlight
Post by: atomic7732 on February 18, 2015, 12:43:15 PM
we should do a 1v1 warlight tournament on my newly public vanuatu map :P
Title: Re: Warlight
Post by: blotz on February 18, 2015, 04:40:14 PM
only if you have order priority and delay cards. they are op. doesnt anyone understand that
Title: Re: Warlight
Post by: Bla on February 18, 2015, 06:48:04 PM
Link to the map plox?
Title: Re: Warlight
Post by: atomic7732 on February 18, 2015, 09:05:59 PM
https://www.warlight.net/SinglePlayer?PreviewMap=40353
Title: Re: Warlight
Post by: atomic7732 on February 23, 2015, 04:37:07 PM
<Hellpotatoe> Kalassafk: East Barsein thing: Qahrit KaHaign; West Barsein thing: (Qochut) Shiekira; Southwestern Pentadominic thing: Kjanqati and Nja; Northwestern 'Pentadominc' thing: Qaaqoci and Faenmark; Northeastern Pentadominic thing: Şíoni; Central-Eastern Pentadominic thing: Ayşja; Southeastern Pentadominic thing: Maluvti;
Title: Re: Warlight
Post by: blotz on February 23, 2015, 09:33:27 PM
let's play who can give bla the most armies?
Title: Re: Warlight
Post by: Bla on February 23, 2015, 10:35:26 PM
let's play who can give bla the most armies?
That sounds like a fun game, I'm in!
Title: Re: Warlight
Post by: atomic7732 on February 27, 2015, 07:25:22 PM
https://www.warlight.net/MultiPlayer?TournamentID=13691 everyone should accept this tournament thanks for your participation
Title: Re: Warlight
Post by: Bla on March 01, 2015, 12:34:24 AM
Road to Utopia 1 ended
https://www.warlight.net/MultiPlayer?GameID=8039601

I think I might've lost if the Fiah nation attacked on turn 8, but heading for my feudalism and abandoning defense doomed the project. :P
I think there were a bit too few reconnaisance cards and too many airlift cards, and maybe a bit too many abandon cards.
A bit sad to see everybody else got slowed down a lot more from fighting.
Thanks for the game.
Title: Re: Warlight
Post by: blotz on March 01, 2015, 05:01:04 PM
wait we should be thanking you for the game since you made it :P
thanks for the game
Title: Re: Warlight
Post by: Bla on March 01, 2015, 11:35:43 PM
Kol. Yw Blotz
Title: Re: Warlight
Post by: FiahOwl on March 15, 2015, 03:33:33 PM

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Title: Re: Warlight
Post by: atomic7732 on March 15, 2015, 03:50:16 PM
i turned Small Universalis public so it should be available in 3 days or so
Title: Re: Warlight
Post by: FiahOwl on March 15, 2015, 03:50:51 PM

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Title: Re: Warlight
Post by: atomic7732 on March 15, 2015, 04:00:15 PM
like small earth?

go for it
Title: Re: Warlight
Post by: blotz on March 15, 2015, 04:53:18 PM
gogogo
Title: Re: Warlight
Post by: atomic7732 on March 15, 2015, 08:20:41 PM
https://www.warlight.net/Map/17746-Small-Universalis

oh it's public already yeee
Title: Re: Warlight
Post by: Darvince on March 15, 2015, 08:37:21 PM
that was a fun three days
Title: Re: Warlight
Post by: FiahOwl on March 16, 2015, 04:11:02 AM

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Title: Re: Warlight
Post by: blotz on April 11, 2015, 07:18:58 PM
i'm losing track of who can do games and who doesnt want to
if you do pls post like i can play or something
i'm running out of game
i can play
Title: Re: Warlight
Post by: atomic7732 on April 11, 2015, 10:38:13 PM
i think something like this -
Yqt
Darvince
Fiah (only some)
Bla (only some)
vh
TMC
blotz
atomic
naru
tuto
matty

you can also add azaldin and WirelessEnergy if you want though no guarantees as to how quick they will play
Title: Re: Warlight
Post by: Bla on April 27, 2015, 09:18:03 AM
I've been working on a Blacraft 2015 for some weeks, it turned out to take quite a bit longer than expected:

https://www.warlight.net/Play?PreviewMap=42635

It'll probably end up with around 300-ish territories, more developed areas generally having smaller territories. If you want territory names and stuff changed or have other proposals, you can say so.
I will probably add a few new bonuses every once in a while until it's done.
Title: Re: Warlight
Post by: Darvince on April 27, 2015, 09:23:43 AM
how do you open this on mobile
Title: Re: Warlight
Post by: blotz on April 27, 2015, 11:45:59 AM
wow cute
Title: Re: Warlight
Post by: Darvince on July 03, 2015, 05:47:21 PM
fiah play fight the ai pls

/me hasn't checked warlight
Title: Re: Warlight
Post by: Gordon Freeman on July 04, 2015, 04:43:54 AM
I'll jut sit in my space station kol...

winner gets a trip to Omnipotencia's home/HQ planet

Dakota Trek: Into Solitude

Lol apparently no one cares about a Type IV civilization's home planet
And probably by the time a civ hits IV their star system would've been destroyed by the home sun.

DC you need to build Matryoshka brains
Title: Re: Warlight
Post by: Lord DC on July 04, 2015, 05:23:15 AM
Done.
A Matryoshka brain has been built near
Galactic Quadrant ANDRMDA-3986
Title: Re: Warlight
Post by: Gordon Freeman on July 04, 2015, 05:28:59 AM
Wow that was fast
Now you will have a civil war debating whether the selection of people uploaded to the brain was biased or not
gg
Title: Re: Warlight
Post by: vh on July 04, 2015, 09:34:49 AM
this got off-topic fast
Title: Re: Warlight
Post by: atomic7732 on July 04, 2015, 11:57:11 AM
actually it took 5 months
Title: Re: Warlight
Post by: Darvince on July 04, 2015, 12:12:44 PM
wow so long
Title: Re: Warlight
Post by: blotz on November 10, 2015, 08:29:00 PM
https://www.warlight.net/MultiPlayer?GameID=2115939
GG
(look at creation date)
Title: Re: Warlight
Post by: blotz on December 16, 2015, 06:56:01 PM
so like i made this game https://www.warlight.net/MultiPlayer?GameID=10076534 i'll start it in like a week if 4+ people join it i guess.

inspired by [20:41] <avalue87> https://www.warlight.net/Play?PreviewMap=41736 never forget
@matty not sure what your username is if you want to play just like post your username
Title: Re: Warlight
Post by: tuto99 on December 17, 2015, 03:14:31 PM
join'd
Title: Re: Warlight
Post by: blotz on December 25, 2015, 11:48:11 AM
well i started the game
Title: Re: Warlight
Post by: Bla on February 13, 2016, 08:16:02 PM
Won the Insane Challenge in 50 turns. Here are stats.

Also took screenshots of all the turns from history. If people are interested I guess I could show them, given there's probably a lot of vids showing how to beat the challenge quickly anyway.

http://imgur.com/a/ytvkj

(http://i.imgur.com/TbDtQE5.png)

(http://i.imgur.com/Y8pzHkc.png)

(http://i.imgur.com/LHP03Bh.png)

(http://i.imgur.com/eSw6LyO.png)

(http://i.imgur.com/M0f7oZ3.png)

(http://i.imgur.com/hLohdVM.png)
Title: Re: Warlight
Post by: blotz on February 13, 2016, 08:58:26 PM
wowzers congrats bla
Title: Re: Warlight
Post by: Bla on February 14, 2016, 07:11:26 AM
Thank blotz
Title: Re: Warlight
Post by: FiahOwl on February 14, 2016, 07:25:26 PM

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Title: Re: Warlight
Post by: blotz on February 14, 2016, 08:49:52 PM
<suspicious>
on the other hand, gg guys
thanks for fighting tuto for me
https://www.warlight.net/MultiPlayer?GameID=10531944
Title: Re: Warlight
Post by: FiahOwl on February 17, 2016, 06:31:22 PM

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Title: Re: Warlight
Post by: Darvince on February 17, 2016, 07:52:34 PM
legal.png
Title: Re: Warlight
Post by: Bla on February 18, 2016, 12:54:25 PM
These are my records

Wondering how to break the tutorial... But I guess it's most fun to figure out myself.

(http://i.imgur.com/SFk6Ebf.png)
Title: Re: Warlight
Post by: FiahOwl on June 17, 2016, 11:15:05 PM

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Title: Re: Warlight
Post by: Darvince on June 19, 2016, 02:13:32 PM
also singleplayer AI are like 50 times smarter
Title: Re: Warlight
Post by: atomic7732 on March 15, 2017, 11:14:53 PM
realtime game with bong tuto and yqt today

https://www.youtube.com/watch?v=i4zNrD48TME

and a game with yqt and fiah where we did a 3v4v4 with ai's

https://www.youtube.com/watch?v=IA6Rmhu47cI

me and yqt had some crazy fights with ai 8 (cyan)



edit: today we (tuto, two of his friends, bong, and fiah) finished a multi-day game

https://www.youtube.com/watch?v=uJZGWFQu7mU