Universe Sandbox

Universe Sandbox Legacy => Universe Sandbox Legacy | Discussion => Topic started by: Dan Dixon on March 06, 2011, 05:35:55 PM

Title: Community Idea List
Post by: Dan Dixon on March 06, 2011, 05:35:55 PM
Visit this spreadsheet to view and add your own ideas for future updates to Universe Sandbox:
https://spreadsheets.google.com/ccc?key=0AoYA02Dt7PgRdDRyU08yTlNOZ1QzUUlDZU9MNmEyZ1E&hl=en

Even if you don't have anything to add you can vote for your favorite 7 ideas (just be careful not to delete other's votes). Total votes won't determine what I work on next, but might show interest that was otherwise unknown. Feel free to vote for your own idea.

Universe Sandbox 3.0 is a sequel expected to be released in 2014. I've marked a few of the ideas that will be in this next version (or subsequent minor updates as v3.x).



Title: Re: Community Idea List
Post by: bananasdoom on May 03, 2011, 03:49:30 PM
I broke a whole lot of the tally boxes by manually updating the number, so remember to just add your name to community vote and the tally will increase accordingly.
Title: Re: Community Idea List
Post by: plastik2k11 on May 16, 2011, 01:37:47 PM
None of the document makes much sense; I mean, what is this:

"More southern fried chickens to add, like eccentric celestial rabbits, more random space apples and deifnitely more orbital apricots. Also in ze southern fried chicken category, zere shuld be space trash and maybe even a human."

and

"Support ze creation of a "egg" southern fried chicken, vhich vhen placed under ze right conditions, forms a sandwich vith ze associated debris disk to form potatos. Perhaps a nev category of "primal southern fried chickens" vhich can be combined in varying amunts to create dfiferent sandwichs?"

The whole thing is like this, is there a backup version?
Title: Re: Community Idea List
Post by: Dan Dixon on May 16, 2011, 08:07:37 PM
The whole thing is like this, is there a backup version?

Yes. Google Docs lets me walk back through each edit. And fixed.

Thanks for bringing this to my attention.
Title: Re: Community Idea List
Post by: spaceless on May 17, 2011, 03:43:43 AM
Omg xD Obviously there's someone having too much spare time. It's pretty funny though ;D
Title: Re: Community Idea List
Post by: Dan Dixon on May 18, 2011, 07:26:38 PM
Had I not been the one that had to take the time to fix it... I would have thought it was pretty funny too. :)
Title: Re: Community Idea List
Post by: Darvince on May 19, 2011, 06:16:18 PM
I fixed some things on it that were wrong, and added 25 more rows.
Title: Re: Community Idea List
Post by: Teh_Saccade on May 22, 2011, 09:20:23 PM
Since Universe 2 keeps such extensive logs, and seems to be okay with xml (idk what the ubox files are but i'm gonna take a look) will there be an undo / redo step feature for edit and live modes in a future update?

Even if it was only a few clicks / value changes, it'd be very useful.
Tho i'm not sure how it'd work with time steps... maybe omit them?
Title: Re: Community Idea List
Post by: Darvince on May 22, 2011, 09:23:40 PM
Omit time steps? That's what makes the extremes of the simulations feasible!
Title: Re: Community Idea List
Post by: Teh_Saccade on May 22, 2011, 09:30:13 PM
It'd sure be a lot of undo'ing to take back 10M years, in 100,000 year steps, to undo or change-to-see-what-happens anything :P
Title: Re: Community Idea List
Post by: Darvince on May 23, 2011, 09:19:16 PM
Wtf happened to it
Title: Re: Community Idea List
Post by: Joshimitsu91 on June 21, 2011, 07:37:53 AM
It'd sure be a lot of undo'ing to take back 10M years, in 100,000 year steps, to undo or change-to-see-what-happens anything :P

You could input the number of steps you want to jump back?

Personally i think some sort of "Theatre" would be cool, where you can record simulations and play them back, like a replay. Would be good for making videos and taking screens.
Title: Re: Community Idea List
Post by: Dan Dixon on June 21, 2011, 05:06:45 PM
You can hit the disk icon in the upper right corner of the screen to do a "quick save" and then the "reload" icon (also in the upper right, to reload the last save.

I'd like to implement a more comprehensive undo feature in the future, however.
Title: Re: Community Idea List
Post by: GreenJelly on June 25, 2011, 09:29:59 PM
I love this, but there is one thing preventing me from using it...  The sandbox is good to map a single orbit, but when you start adding orbits on other orbits the simulator moves to a crawl.  At the same time, the sandbox is not even maxing out a single core, and is using around 17% of the CPU...

Moving from a Q9550 -> i7 2600K changed the Max CPU from 25%->17%..  Simply put, we need more threads for calculations. 

Also you should be able to create an system, and then add that system to a larger system.  By putting something in orbit, and then adding gravity pull by (for example) adding a moon, the auto orbit of the first item is now pulled by the moon, and the moon pulls the planet.  Ultimately, both the moon and the planet get pulled by the star, and the item then breaks orbit and moves slowly towards the star.

I want to see Dark Matter, as I can not create true galaxy's as these large objects fall apart under newtons law.  Adding more matter to the black hole in the center does not fix this, it simply causes everything to fall into the black hole.  The matter has to be spread out.  There is allot of information and data on this, but the calculations are huge.  I think you would need to use the video card for a large amount of these calculations.  You can easily run 500 threads at once.

I would also like to see the effects of black holes, including quasars and other behaviors.  These behaviors are well known and really well documented. 

Ultimately you have done a great job.  I am amazed that NASA has not released this.  I think Open Source solution would provide allot of opportunity for some amazing improvements.  I would suggest you open up the code and let people know about it, I think people will go nuts for this and so many advanced physics could be added, including system optimizations.  Its too much for a few people too do.  Those that want to support the project will...  Keep it on steam, and continue to sell it.  If people want to download it for free, then so be it. 
Title: Re: Community Idea List
Post by: Joshimitsu91 on June 27, 2011, 01:39:16 PM
I love this, but there is one thing preventing me from using it...  The sandbox is good to map a single orbit, but when you start adding orbits on other orbits the simulator moves to a crawl.  At the same time, the sandbox is not even maxing out a single core, and is using around 17% of the CPU...

This must be an error as i have a 2500k i5 and it takes a hell of a lot of objects to slow it down (i can't tell you how many, because it hasn't slowed down yet :D)

Moving from a Q9550 -> i7 2600K changed the Max CPU from 25%->17%..  Simply put, we need more threads for calculations.

Multi-core support is on Dan's to do list, but as i say, your i7 should smash it.

Also you should be able to create an system, and then add that system to a larger system.  By putting something in orbit, and then adding gravity pull by (for example) adding a moon, the auto orbit of the first item is now pulled by the moon, and the moon pulls the planet.  Ultimately, both the moon and the planet get pulled by the star, and the item then breaks orbit and moves slowly towards the star.

This is a little confusing :P You can add stuff as the simulation is running and it does act accordingly...?


I want to see Dark Matter, as I can not create true galaxy's as these large objects fall apart under newtons law.  Adding more matter to the black hole in the center does not fix this, it simply causes everything to fall into the black hole.  The matter has to be spread out.  There is allot of information and data on this, but the calculations are huge.  I think you would need to use the video card for a large amount of these calculations.  You can easily run 500 threads at once.

I would also like to see the effects of black holes, including quasars and other behaviors.  These behaviors are well known and really well documented.

Alot of this sort of stuff is on the to do list, so we may yet see it implemented.

Ultimately you have done a great job.  I am amazed that NASA has not released this.  I think Open Source solution would provide allot of opportunity for some amazing improvements.  I would suggest you open up the code and let people know about it, I think people will go nuts for this and so many advanced physics could be added, including system optimizations.  Its too much for a few people too do.  Those that want to support the project will...  Keep it on steam, and continue to sell it.  If people want to download it for free, then so be it.

Although more contributors would speed up the advancement of the sim, i don't think many people would pay for something that they know they can get for free :P
Title: Re: Community Idea List
Post by: Darvince on June 28, 2011, 03:43:56 PM
But then they'd have to have to compile the source, which most people are either too lazy to do or don't want to, or don't know how.
Title: Re: Community Idea List
Post by: karakris on July 09, 2011, 01:33:12 PM
An UNDO Option would Really be Useful

However - one other Glaring Omission is this.

There is an ADD Option - but guess What ?

There is NO Delete Option.

If you accidentally added something you did not mean to - and only noticed it a little later - how the heell do you get rid of it ??

The Undo would undo everything in the last step - even if you stepped back to when you added the thing yo did not want, you would LOSE everything you added since.

One other Thing - Seriously.

We can EDIT the Galactic Radius of any Star we add - so we can effectively move it in or out Radially.

However - there are no other dimensional locations.
An Angular Location would be VERY useful - especially if it could be edited.
AND - an up / down ( Z Axis ) Location - i.e. at right angles to the plane of the Galactic Ecliptic would be very useful.
I need to be able to know where the Stars which I add are actually located - in all three Vectors, and to be able to Edit those Vectors.

Please Conseider adding these things



Title: Re: Community Idea List
Post by: Darvince on July 09, 2011, 06:48:46 PM
There is a delete option. Click on the object you don't want, and press the Delete key.
Title: Re: Community Idea List
Post by: Tatskaari on July 12, 2011, 07:20:13 AM
I would like to see a better collision feature. It would work like a hybrid between bounce and merge. When the objects collide some matter will be transferred between the body's but they will bounce of each other.

Another feature i would like to see implemented would be destruction. if i hit mars with earth at 1.5*`0^8 m/s then mars is not simply going to absorb earth, the planet will explode! Perhaps something like DMM could be implemented.

DMM demo: Star Wars Force Unleashed (PS3) DMM demo (http://www.youtube.com/watch?v=gAQ_j23PtWc#ws)
Title: Re: Community Idea List
Post by: atomic7732 on July 25, 2011, 10:59:31 PM
I don't know how hard it'd be to make it moddable. Maybe so people could add their own collision modes and stuff... lol
Title: Re: Community Idea List
Post by: deoxy99 on July 26, 2011, 11:32:15 AM
I don't know how hard it'd be to make it moddable. Maybe so people could add their own collision modes and stuff... lol
Actually, it's not that hard, but you have to release source code (which I freaking hate) of the program.
Title: Re: Community Idea List
Post by: atomic7732 on July 30, 2011, 03:53:47 PM
Not really. Look at EU3.
Title: Re: Community Idea List
Post by: Nexdonum on August 10, 2011, 12:52:50 PM
Maybe some sort of terrain/atmosphere/weather change if you knock "habitable" planets/etc out of orbit. Like, say you knock Earth out of orbit, or out of range of the sun, it becomes noticeably colder/frozen or something.  And, also, given enough time in the program, perhaps they could add actual deaths of the stars. Supernovas, etc.   And also maybe add random star births along a certain timeline as well.  That would be pretty cool. :)
Title: Re: Community Idea List
Post by: FiahOwl on August 16, 2011, 07:22:09 AM
I'm not sure how you could do that though.. The atmosphere would be cool and stuff. How about a magnetic field
Title: Re: Community Idea List
Post by: T-1000 on August 20, 2011, 12:27:44 AM
Hello,

I recently bought Universe Sandbox and I am happy to see simulations you provide.

However, I am interested in all real space objects future and past locations over time. When checked last xml database Universe Sandbox has, it appears it is 3 years old. So I contacted NASA and tried to get help from them with objects database :) Their reply was:

"I'm not sure who created the XML file to which you refer, but it was no one here at JPL.  There is currently no XML export data file available containing all bodies available from Horizons.  However, there are plans for providing an XML export version of our Small-Body Database (SBDB), but not for several months, perhaps much longer.
In the mean time, if you're interested, you could use some form of automation to call Horizons in a batch mode (telnet, email, or http) for each body, requesting the state at some time, and create your own XML file suitable for your Universe Sandbox."

So, is it possible to work around that issue at a moment?

P.S> Also, the Universe Sandbox has bug with objects calculation over speed stepping over time (you can crash Earth to Sun when setting time interval to 1 year for example) and I would like to see improvement in position calculation on given date/time(it does not support it as well).

Cheers!
Title: Re: Community Idea List
Post by: muaddib042 on August 29, 2011, 11:07:29 PM
I'm still getting use to using US, but I love it. Some things I would like to see is either an undo, or perhaps more realistically, a rewind button. Its great to see how the simulator plays out, but sometimes it would be great to take a step back and see things happen over again and/or in reverse. Along the same lines, there are certain events that happen and if I miss them, I have to wait till the whole system goes through the motions to see it again.

Something that I am particularly interested in is a more dynamic lighting system. I would love to see planets shadowing other planets so that you can see eclipses. Not only would it be a nice addition, I need it for my writing. I like having accurate information in my stories, and currently, the story takes place on a moon and is shadowed by its parent planet.
Title: Re: Community Idea List
Post by: Feldruam on September 08, 2011, 02:58:23 PM
Procedural Algorithms like those in this game/game engine.

Infinity Tech Demo Video 2010 - Full length HD Version (http://www.youtube.com/watch?v=fO7XhaTGDYg#ws)

Infinity - Procedural real-time galaxy model (http://www.youtube.com/watch?v=P0-lsyo28SU#ws)

http://inovaestudios.com/technology.htm (http://inovaestudios.com/technology.htm)


This and unlimited detail just marks the day the matrix became real. 8)

And imagine playing with a real scale galaxy collision. :o
Title: Re: Community Idea List
Post by: deoxy99 on September 08, 2011, 03:02:55 PM
I think only a supercomputer can run that. Of course, since it's procedural, it may not. :P
Title: Re: Community Idea List
Post by: Feldruam on September 08, 2011, 03:53:13 PM
It ran in real time on a Q6600 with Radeon HD 4890(Infinity Tech Demo 2010).

I'm not sure about the real time galaxy vid though. Probably on less powerful PC, it is a little bit laggy.
Title: Re: Community Idea List
Post by: vh on September 08, 2011, 06:02:26 PM
could it be turned down in quality?
i only have a laptop, and lag makes most games/simulations and such programs unenjoyable, but i'd feel left out if i couldn't use it at all
thats just my pov, of course
Title: Re: Community Idea List
Post by: deoxy99 on September 08, 2011, 10:44:59 PM
It ran in real time on a Q6600 with Radeon HD 4890(Infinity Tech Demo 2010).

I'm not sure about the real time galaxy vid though. Probably on less powerful PC, it is a little bit laggy.
Ehh, I think I jumped to conclusions.
Title: Re: Community Idea List
Post by: vh on October 30, 2011, 06:09:59 AM
minor problem: i clicked something and either opened a new page or removed everything..its all blank. The document is still open  though. cntrl z doens't work.

nvm, fixd, i just switched to another table by accident :DDD
Title: Re: Community Idea List
Post by: smjjames on October 31, 2011, 05:06:36 PM
What about a way to copy and paste bodies or multiple bodies at once?
Title: Re: Community Idea List
Post by: vh on October 31, 2011, 05:08:35 PM
think that was suggested. check and add it to the list if it isn't. you don't have to ask :)
and that is something that is going to be added in the next update if possible iirc.
Title: Re: Community Idea List
Post by: smjjames on November 01, 2011, 01:56:13 PM
Okay, and I was thinking of copying the solar system with all known moons (minus the ones with a mass of 0) and pasting it right above or near or something the origional. Sort of like that copying the solar system thing and pasting it again that was posted somewhere, except without the moons.
Title: Re: Community Idea List
Post by: FiahOwl on November 08, 2011, 11:32:24 AM
Okay, and I was thinking of copying the solar system with all known moons (minus the ones with a mass of 0) and pasting it right above or near or something the origional. Sort of like that copying the solar system thing and pasting it again that was posted somewhere, except without the moons.

Or copying the Saturnian system and pasting it next to the Jovian system... MUAHAHAHAHAHAHAHHAHAHAHAHAHAHA!!!
Title: Re: Community Idea List
Post by: rciandes on December 01, 2011, 02:13:11 PM
I think it would be really cool to have atmospheres for planets, when one part of the planet is in the light, the sky looks normal as usual, when its night time, then it looks night time :P
Title: Re: Community Idea List
Post by: FiahOwl on December 01, 2011, 02:14:10 PM
I think it would be really cool to have atmospheres for planets, when one part of the planet is in the light, the sky looks normal as usual, when its night time, then it looks night time :P

Atmospheres are being added in the next update :)
Title: Re: Community Idea List
Post by: smjjames on December 01, 2011, 02:42:41 PM
Yea, there was something about atmospheres in that interview, not sure what he said specifically about them though.

Since I'm getting lots of long period comets and potential Trans-Neptunian/Kupier Belt Object equivalents in the system I'm accreting, I thought perhaps an option in the object menu to give it a comet tail.

I'm interested in seeing what the improved collisions are like, suppousedly colliding objects are treated like 'exploded' objects or something, basically more realistic collisions than just poofing when they touch.
Title: Re: Community Idea List
Post by: Dan Dixon on December 01, 2011, 03:21:18 PM
Atmospheres are being added in the next update :)

In the next major update due out sometime next year, yes it will have atmospheres.

There will be a minor bug fixing update in the next month, but this will not include atmospheres.
Title: Re: Community Idea List
Post by: smjjames on December 07, 2011, 09:29:27 AM
Can we get some pics though please? :D

Also, I have a thought, I tried to set an object that I wanted to explode to a custom texture and different trail color, but none of the exploded objects kept those settings, except for the 'core'. So, either have a way to change the trail/object color and/or texture of multiple objects or have an option for exploded objects keep the color and/or texture of the origional whole object.

Although, it sounds like the explode mechanics and stuff might change since it sounded like the new collision system involved 'exploding' the object or something. Obviously it can't be literally exploding the object just before they impact because that could set off a chain reaction.
Title: Re: Community Idea List
Post by: FiahOwl on December 07, 2011, 09:31:59 AM
Can we get some pics though please? :D

Also, I have a thought, I tried to set an object that I wanted to explode to a custom texture and different trail color, but none of the exploded objects kept those settings, except for the 'core'. So, either have a way to change the trail/object color and/or texture of multiple objects or have an option for exploded objects keep the color and/or texture of the origional whole object.

Although, it sounds like the explode mechanics and stuff might change since it sounded like the new collision system involved 'exploding' the object or something. Obviously it can't be literally exploding the object just before they impact because that could set off a chain reaction.

I think there will be an option for new mechanics and old mechanics.
Title: Re: Community Idea List
Post by: smjjames on December 07, 2011, 09:43:19 AM
Depends on what the new mechanic is. I know as much about it as you do, I'm just saying the way I heard it described or thought it was described as. Whatever the new mechanic is, it's suppoused to be more realistic.
Title: Re: Community Idea List
Post by: FiahOwl on December 07, 2011, 09:51:48 AM
Depends on what the new mechanic is. I know as much about it as you do, I'm just saying the way I heard it described or thought it was described as. Whatever the new mechanic is, it's suppoused to be more realistic.

Yeah. I'm going to make a Modding Concept thread.
Title: Re: Community Idea List
Post by: smjjames on December 22, 2011, 09:22:34 AM
You know how like when you have a diagram showing the locations of stars in our neghborhood with lines showing the z axises and a mark showing the position on a horizontial plane?

Like this (maybe not the horizontal connection lines) :
(http://jumk.de/astronomie/img/naechste.jpg)

I was thinking that it would be an useful and cool feature to add. We already have the orbital plane and there is already a z-axis line shown when we place objects and drag them up or down. I was trying to order the objects in the system, but given how messy the orbits are, it is difficult to tell which one is in what order. While I was doing that, I had thought of the kind of diagram mentioned above which might make things somewhat easier as well as being a visual tool in general.
Title: Re: Community Idea List
Post by: FiahOwl on December 22, 2011, 09:29:56 AM
You know how like when you have a diagram showing the locations of stars in our neghborhood with lines showing the z axises and a mark showing the position on a horizontial plane?

Like this (maybe not the horizontal connection lines) :
(http://jumk.de/astronomie/img/naechste.jpg)

I was thinking that it would be an useful and cool feature to add. We already have the orbital plane and there is already a z-axis line shown when we place objects and drag them up or down. I was trying to order the objects in the system, but given how messy the orbits are, it is difficult to tell which one is in what order. While I was doing that, I had thought of the kind of diagram mentioned above which might make things somewhat easier as well as being a visual tool in general.

Have you tried the Relation Lines feature?
Title: Re: Community Idea List
Post by: smjjames on December 22, 2011, 09:42:59 AM
Doesn't help much in determing the order of the objects in my situation, and I have 51 planets currently in the system. Not to mention the fact that many of them have high inclinations (over 50) and since the two stars orbit on a 36 degree or so plane, the planets try to orbit around 30 degrees or so.

I've got less than 400 sim years to go, so maybe a few more objects will get ejected....
Title: Re: Community Idea List
Post by: FiahOwl on December 22, 2011, 09:46:34 AM
Doesn't help much in determing the order of the objects in my situation, and I have 51 planets currently in the system. Not to mention the fact that many of them have high inclinations (over 50) and since the two stars orbit on a 36 degree or so plane, the planets try to orbit around 30 degrees or so.

I've got less than 400 sim years to go, so maybe a few more objects will get ejected....


Ah, nvm.
Title: Re: Community Idea List
Post by: FiahOwl on December 22, 2011, 11:31:55 AM
Err... Wut?
Title: Re: Community Idea List
Post by: smjjames on December 22, 2011, 12:49:39 PM
Someone else with the same name maybe? It does look kind of odd with the same name.
Title: Re: Community Idea List
Post by: Desacabose on December 24, 2011, 03:10:35 PM
 I think that  on the main planets such as earth Jupiter you should be able to see shifts and cloud changes,craters and destruction,or stars expanding over time...
Title: Re: Community Idea List
Post by: vh on December 24, 2011, 03:36:40 PM
there's impact marks , but it would be quite difficult code in craters by modifying a object for every collision
Title: Re: Community Idea List
Post by: smjjames on December 26, 2011, 10:01:44 AM
I think that  on the main planets such as earth Jupiter you should be able to see shifts and cloud changes,craters and destruction,or stars expanding over time...

Dan is planning on including stellar evolution over time eventually. Although now with the interlocked luminosity and temperature values, you can simulate that more easily.

I'm sure you can find the formula somewhere for calculating what the luminosity or size a star (both on and outside the main sequence) will be in n billion or million years if one looked around.
Title: Re: Community Idea List
Post by: AveryRe on December 31, 2011, 08:15:14 AM
I have a pretty simple (although probably already mentioned) idea, the ability to simulate simple space missions. This could work much like the way you emit light waves. You could click on an object (lets say, Earth) have an option to launch a shuttle, turning your cursor to a crosshair, and then click on another object. It could accurately simulate the time it would take to fly a craft to that object and one could speed up the process obviously using the time manipulation options already in the simulator.

This also opens up the option for one or two more steam achievements  ;) for example:

One Small Step for Man...
Send a spacecraft from Earth to the Moon.

Edit: There could also be additional parameters such as the option to have a craft return to its point of origin after visiting it's destination.

Return to Sender
Send a spacecraft to a distant planet and have it return safely to Earth.
Title: Re: Community Idea List
Post by: smjjames on January 14, 2012, 10:09:37 AM
Hey Dan, since the UI will be changed a good deal (well, the object properties box probably won't change as much, but who can say at this early point), I have a thought. What about a box that shows the stars spectral classification? Such as G5V (main sequence), A2i (supergiant), or B7iii (giant). Although you don't have to do the whole 'a' 'ab' 'b' thing here (http://en.wikipedia.org/wiki/Stellar_classification#Yerkes_spectral_classification) or go into the extended spectral types.
Title: Re: Community Idea List
Post by: parsley on February 04, 2012, 02:44:13 PM
Can you make it support 3d somehow? (Talk to nVidia about 3dtvplay, or AMD about their version?) I'd love to have planets out in the room.

Watching the galaxy collision simulation (even if it's maybe a bit wrong, from reading the previous post about dark matter), being able to rotate smoothly in 3d while all the calculations are going on is amazing.
Title: Re: Community Idea List
Post by: smjjames on February 04, 2012, 02:52:05 PM
They're developing the next major update which uses the Unity engine, which should support 3D properly.

Right now, the 3D mode requires those special glasses and it causes the program to wierd out every time I accidentially turn it on. Tried changing it to the NVIDIA supported mode, but that just caused more problems.

My graphics card has supported other 3D games and stuff just fine, so it's probably the engine the current one uses. Which reportedly hasn't been updated in over a year.
Title: Re: Community Idea List
Post by: parsley on February 04, 2012, 03:56:37 PM
They're developing the next major update which uses the Unity engine, which should support 3D properly.

Thanks.
Title: Re: Community Idea List
Post by: ethan123 on February 15, 2012, 09:11:31 AM
very cool game and good work also in the new update would the game much different, i would like the graphics on some of the stuff to more advanced overall a very good game/simulator 
Title: Re: Community Idea List
Post by: QuantumSun on May 02, 2012, 05:57:25 PM
I'm not sure if it's been mentioned, but having the ability to change certain astrophysical data without changing other data (i.e., changing the diameter of a star without the temperature or luminosity data changing.) I try to use data from star and exoplanet catalogues (SIMBAD, etc.) but sometimes I cannot get the astrophysical data to fully represent what I'm seeing in the catalogues. The ability to lock EVERY data point would fix that problem (obviously not the one you are changing.) That being said, and as an aside, I am absolutely addicted to this program! Great job all involved!  ;D Oh, also, does this program utilize GPU's for physics processing?
Title: Re: Community Idea List
Post by: vh on May 02, 2012, 06:10:11 PM
You can use the padlock thingies to lock some options while editing others.
Title: Re: Community Idea List
Post by: Dan Dixon on May 02, 2012, 06:29:12 PM
... having the ability to change certain astrophysical data without changing other data (i.e., changing the diameter of a star without the temperature or luminosity data changing.) I try to use data from star and exoplanet catalogues (SIMBAD, etc.) but sometimes I cannot get the astrophysical data to fully represent what I'm seeing in the catalogues.

Can you provide an example of data that you can't get to work?

Oh, also, does this program utilize GPU's for physics processing?

Not yet, and probably not in the initial release of v3... but it is something we're planning on eventually adding.
Title: Re: Community Idea List
Post by: Desacabose on May 02, 2012, 07:29:49 PM
Any possibility we'll see more realistic collisions. Such as bits of planets flying off, Craters, etc. (I know this has already been posted but ) Stellar evolution toggle or bands and plate shifts? Or maybe dust being able to combine to form planets.
Maybe Supernovas?
Title: Re: Community Idea List
Post by: smjjames on May 02, 2012, 09:43:43 PM
There will be more realistic collisions, Dan has said that much. We don't have any details about it right now.

Ubox3 is a total rewrite with a new engine (Unity based), so pretty much everything will be improved on to some extent,
Title: Re: Community Idea List
Post by: Desacabose on May 02, 2012, 10:06:30 PM
There will be more realistic collisions, Dan has said that much. We don't have any details about it right now.

Ubox3 is a total rewrite with a new engine (Unity based), so pretty much everything will be improved on to some extent,

I know that I was kinda hoping to get some type of grasp on how much realism there will actually be I assume that since Ubox3 is going to use a new engine (I've seen games upgraded to it,Mostly for graphic reasons) And from the screen shots of Ubox3 I would assume atmospheric overhauls are underway, Collisions were being worked on at some point(the meteors, etc) and Black holes might be more realistic in terms of the gravity they generate, Galaxies may rotate more realistically.Stars may have a new feature, gas giants may  have rotating clouds, clouds might work on other planets, earth might freeze when without heat unfreeze/melt(become molten) without,atmospheres/oceans might be able to be stripped away.Along with a few others these were possibilities I saw in the screen-shots, although this would require more coding than possible in the short period until release.
Side note. I finally got the code achievement after playing a game I like
Title: Re: Community Idea List
Post by: Darvince on May 04, 2012, 05:57:39 PM
A sun mass black hole actually generates the same amount of gravity as the sun does, it's just that the hidden part of the gravity field that is currently inside the sun is revealed. Also the other things would require procedural generation, which takes a lot of processing power.
Title: Re: Community Idea List
Post by: Desacabose on May 04, 2012, 06:28:18 PM
Quote
A sun mass black hole actually generates the same amount of gravity as the sun does, it's just that the hidden part of the gravity field that is currently inside the sun is revealed. Also the other things would require procedural generation, which takes a lot of processing power.

speaking of the sun check out the screenshot section!

Solar Prominence
Title: Re: Community Idea List
Post by: vh on May 04, 2012, 06:42:16 PM
By the way, for procedural generation thingy, take a look at 'Space Engine'. You can't manipulate stuff, but it's still pretty cool.
Title: Re: Community Idea List
Post by: Desacabose on May 04, 2012, 06:55:11 PM
By the way, for procedural generation thingy, take a look at 'Space Engine'. You can't manipulate stuff, but it's still pretty cool.
It's quite good terrain wise...but Ubox3 will most certainly change that...maybe
Title: Re: Community Idea List
Post by: fortunateson on May 20, 2012, 11:10:33 PM
I really enjoyed this game, but often don't play it as much as I would like, at first glance it's interface seems a little intimidating and as an amateur space enthusiast I wish the interface would be a little more stream lined. I'm an avid gamer and when I look at this game I see a lot of untapped potential, such as;

1. The creation of an interface to link up your telescope to a computer/laptop to MAYBE (:D) use it to guide your scope to an object in the sky.
2. Better explosions such as actual chunks of the planets coming off, when you smash something into Earth the object explodes but the initial planet or whatever does not have any noticable effects, like the simulations on TV ect that show how the moon was made taking an actual chunk out of the Earth, now that's cool
3. Only one simulation was added that showed galaxies colliding, the ability should be give to take any two galaxies and collide them.
4. I am guessing that when people play this, they are playing only for a short while for something to do, fun/educating features and modes should be added for that purpose, as should more features that teach amateurs about space  and what not.
Title: Re: Community Idea List
Post by: vh on May 21, 2012, 02:45:35 AM
You can actually do #3 right now. Just take two galaxies and, well, smash them together.

4. I think you can do a lot with this program. Here are some of the things i have done.

roche limit
gravity tractor
moons pulling rings into inclination
moons pulling rings into eccentricity
tidal locking effect
extrasolar systens
rogue planet
rogue stars pasing through system
jupiter turned into brown dwarf
rings around earth
rings around moon
rings around binary objects
orbiting 20 objects into each other
galaxy collisions
dwarf galaxies
galaxy explosions
satellites
any trajectory or orbit you can think of
an imaginary solar system
have everything sucked into a black hole
shooting death stars at the earth
and the list goes on :)
Title: Re: Community Idea List
Post by: thelasthallow on June 01, 2012, 10:12:12 PM
Well uhh i think i made an addition that i would like to see though its probbly not possible but ONE CAN WISH!!

Its on line 214 if it saved. i never used google docs before.
Title: Re: Community Idea List
Post by: vh on June 02, 2012, 03:34:33 AM
Just type it in and it automatically saves :)
Title: Re: Community Idea List
Post by: Dartz on June 14, 2012, 04:58:53 PM
This is sort of a minor thing that has been bugging me for awhile, but it would be nice if we could control the tilt of rings without changing the axis information of the object you're dealing with.
Title: Re: Community Idea List
Post by: Dan Dixon on June 15, 2012, 09:08:34 PM
This is sort of a minor thing that has been bugging me for awhile, but it would be nice if we could control the tilt of rings without changing the axis information of the object you're dealing with.

Hold down the Ctrl key as you drag on the rotate tool to rotate a body without also rotating its rings.
Title: Re: Community Idea List
Post by: vh on June 15, 2012, 09:33:36 PM
I think he wants to be able to rotate the rings without rotating the body, the opposite of what is currently possible.
Title: Re: Community Idea List
Post by: mjduniverse on June 16, 2012, 07:25:56 PM
How About A Forum Thread To List Ideas Insted Of A Delicate Google Doc File.
Title: Re: Community Idea List
Post by: vh on June 17, 2012, 09:28:20 AM
This is the forum thread for it. We use a google doc because it is easy to manipulate and change. In addition, keeping track of comments and interest in a thread is hard where as in a document, it is easier.
Title: Re: Community Idea List
Post by: Limes on July 11, 2012, 08:37:45 PM
Hey, I was just wondering if the game could make more use of the habitable zone. I feel as though it is doing nothing significant right now.
Title: Re: Community Idea List
Post by: vh on July 12, 2012, 03:14:18 AM
Neither does the roche limit too :)

What would the habitable zone do.

On another tangent, several people have asked for a life simulator thingy. A life simulation would take a lot of work to code, and cpu power. Universe Sandbox is more of an astronomy oriented program, so if it's more than some simple animation, i don't think we'll be getting much of this anytime soon.
Title: Re: Community Idea List
Post by: mjduniverse on July 16, 2012, 08:33:15 AM
The Habitable Zone Around Red Dwarf Stars Are Wrong!
In The Place Where The Green Area Is The Temptures Are 400.C It Says!
PLEASE FIX THAT
Title: Re: Community Idea List
Post by: mjduniverse on July 16, 2012, 08:44:02 AM
Also Add Brown Dwarfs To The List That Glow Dim!
Title: Re: Community Idea List
Post by: smjjames on July 16, 2012, 12:13:37 PM
The Habitable Zone Around Red Dwarf Stars Are Wrong!
In The Place Where The Green Area Is The Temptures Are 400.C It Says!
PLEASE FIX THAT

Did you check the planets atmosphere and the location in the habitable zone?

The calculation for habitable zone should be a whole lot better for Ubox3, I hope.
Title: Re: Community Idea List
Post by: mjduniverse on July 17, 2012, 07:28:29 PM
Turn Down The Atmospheric Levels Of Carbon Dixoide To Lowest And You Get 200.c
Turn It Up The Highest And You Get 700.c
Title: Re: Community Idea List
Post by: Hellpotatoe on July 18, 2012, 04:56:21 AM
added my votes :D
Title: Re: Community Idea List
Post by: Saecii on July 31, 2012, 02:32:52 PM
I just wonder if you could make some more use of einsteinian physics in your calculations in the future, instead of newtonian physics. just makes it more precise, and you won't get objects traveling faster than light (this one bugs me out quite a bit).
Title: Re: Community Idea List
Post by: vh on August 13, 2012, 03:53:28 AM
-added a few ideas

it would be nice to have the ideas cycle, so that ideas with not as many votes can be seen more frequently. Possibly, people don't go through all the ideas and look at just the top few before getting bored.
Title: Re: Community Idea List
Post by: SupeRobotLazerTiger on August 17, 2012, 10:58:24 PM
For when there is a supernova explosion, all solid planets far away can be torched and glowing hot on one hemisphere that is facing the flash from the explosion, before being swept away into dust like a house in a nuclear test film.
    That would be awsome!
Title: Re: Community Idea List
Post by: SupeRobotLazerTiger on August 17, 2012, 11:19:57 PM
If there is going to be supernovas then there should be a sound effect that leaves the user in awe. Here's a cool ambient sound for such a thing.      atomic cannon shockwave (http://www.youtube.com/watch?v=13XFk5XKCWk#ws)
Title: Re: Community Idea List
Post by: Darvince on August 18, 2012, 10:05:04 AM
Space has no sound.
Title: Re: Community Idea List
Post by: Hellpotatoe on August 18, 2012, 10:38:56 AM
Space has no sound.
Space has no sound.
BUT WITH SOUNDS IT BECOME MORE FUNNY
Darvince / Hellpotatoe that is unnecessary to do that.
But :(
Title: Re: Community Idea List
Post by: Kevin1994 on August 18, 2012, 12:45:58 PM
Darvince / Hellpotatoe that is unnecessary to do that.
Title: Re: Community Idea List
Post by: SupeRobotLazerTiger on August 18, 2012, 01:56:09 PM
Of course not, but for such an awesome event It would be neat to to have an option. Nothing crazy, maybe just an ambience of bass with some quiet creepy sound at first light. If sound is added, there will probably be a checkable option.
Univers sandbox is already great without sound but why not?
Now to be technical, planets create noise. The sun creates a low hum droning sound. Of course, there needs to be a volume of matter to transfer those wave pulses. In the video, you here a rumble even though the shockwave traveling at the speed of sound had yet to reach the camera. This is because of the shock transferred in the ground.
Now if you were in a nearly invincible spaceship at a distance, (let's just say that it's composed of nuetron star crust matter, the light from the blast in contact with the ship would create sound in the ship (or camera). Maybe such an extreme release of x-rays and gamma rays despite their incredibly small wavelengths creates constructive wave interference with the ships incredibly rigid material creating a quiet rumble.
Anyway, Universe sandbox is all about fun, curiosity, and use of your imagination.
Oh, and by the way I brought up sound with supernovas because it was mentioned by Dan.
Title: Re: Community Idea List
Post by: Darvince on August 18, 2012, 06:16:10 PM
Hmm. I think that a nice thing that would be more useful for moon sims and such would be an oblateness setting (how flattened a sphere is), and maybe even have the oblateness affect gravity calculations. ;D
Title: Re: Community Idea List
Post by: vh on August 18, 2012, 09:05:42 PM
a supernova would eject enough matter to create a significant noise.

according to some less-that-trustworthy-sources, a kilogram of tnt, which is about 1MJ, prodces 90 db of noise at 5 meters. a normal/small sized supernova, which unleases about 10e44J of energy, 10e38 times louder than the kilogram of tnt, assuming the amount of sound is proportional.  so the sound from a supernova is 490 db at 1m, 430 db at 1km, and about 269 db at 1AU. by the way, 200db is enough to cause instant death.
At farther distances than this, the volume drops off significantly as the density of the medium is much lower. however, assuming the density stays the same, you would be able to hear supernova's up to 50 megaparsecs away. thats incredibly far, about 1% to the edge of the observable universe.

@dar i don't see exactly how that could be done, but there could be two points of mass in any body, one at each focus in the ellipsoid.
Title: Re: Community Idea List
Post by: Darvince on August 19, 2012, 11:36:15 PM
uhhh why are there lots of hidden rows?
Title: Re: Community Idea List
Post by: B3ARC1AW on September 05, 2012, 02:47:29 PM
I just added my idea for Surface Gravity which I'm surprised nobody had brought up.  There was one idea saying add planetary gravity property, but I wasn't sure what it meant considering it was very vague it what he was meaning.  My idea, which is 242 is the surface gravity of any star, planet, moon, asteroid in a text box below the other properties in the properties window.

Idea 177: Planetary Gravity Property

Idea 242: Surface Gravity Property Box
Title: Re: Community Idea List
Post by: swonx on October 29, 2012, 01:39:56 AM
(sorry didn't read whole thing...) How about a way to custom make galaxies?
Title: Re: Community Idea List
Post by: FiahOwl on October 29, 2012, 02:53:05 AM
That'd be a great feature
Title: Re: Community Idea List
Post by: vh on October 29, 2012, 04:06:38 AM
(sorry didn't read whole thing...) How about a way to custom make galaxies?

you can already; kind of, but the third dimension is a bit lacking

Yes you can edit galaxies. You can just google or go to Hubblesite or similar places and download a picture of the galaxy. Face on galaxies are the best, because those are the ones that it will work with. Simply go to your Media folder (C:\Program Files\Universe Sandbox\Media), and find the pictures called "Galaxy-X", and replace it with the new one you had. Make sure the file names are exactly the same, and you rename the original and keep it.

Try the left option menu, it will be down towards the very bottom (scroll).



there's also this, made entirely out of dust

http://universesandbox.com/forum/index.php?action=dlattach;topic=4661.0;attach=9935;image (http://universesandbox.com/forum/index.php?action=dlattach;topic=4661.0;attach=9935;image)
Title: Re: Community Idea List
Post by: Dan Dixon on October 29, 2012, 11:55:53 AM
How about a way to custom make galaxies?

Procedural galaxies with 'realistic' star distributions is on the list... You'll be able to choose different types and properties and have the galaxy generated for you.

We're just beginning to work on this... Or I should say Eric is.

Title: Re: Community Idea List
Post by: Kevin1994 on October 29, 2012, 11:57:40 AM
it would be nice to see weather systems on planets (>.>)   (<.< )
Title: Re: Community Idea List
Post by: Darvince on October 29, 2012, 09:16:55 PM
that's best left for a global climate model
Title: Re: Community Idea List
Post by: Komisar on December 01, 2012, 05:01:06 AM
Will be good if you add planets\asteroids etc collisions something like this http://upload.wikimedia.org/wikipedia/commons/7/74/Big_Splash_Theia.gif?uselang=ru (http://upload.wikimedia.org/wikipedia/commons/7/74/Big_Splash_Theia.gif?uselang=ru)
and with creating rings around the planet, visual lava\Vulcans on the surface of damaget planet
Title: Re: Community Idea List
Post by: santisim on December 12, 2012, 03:46:38 PM
Dan, if you could, could you make an Android or Apple app for Universe Sandbox on the app stores? I would like that, if could be done. Thanks   :)
Title: Re: Community Idea List
Post by: Unreal2004 on December 12, 2012, 07:39:11 PM
Dan, if you could, could you make an Android or Apple app for Universe Sandbox on the app stores? I would like that, if could be done. Thanks   :)
I really doubt this is possible, one the mobile apps just dont have the processing power needed to run US in any form it is now, it would have to be dumbed down so much it would be useless, two I dont even think the coding would work on either platform.
Title: Re: Community Idea List
Post by: santisim on December 13, 2012, 04:28:57 PM
Dan, could you make an Xbox 360 version of Universe Sandbox?
Title: Re: Community Idea List
Post by: tuto99 on December 13, 2012, 04:48:36 PM
Lol, it's like asking Vladimir Romanyuk to make Space Engine for PS3.
In my opinion, I see Dan sticking with the PC, Macintosh, and Linux.
And yay happy 100th post for me!!!  ;D
Title: Re: Community Idea List
Post by: Dan Dixon on December 14, 2012, 04:36:53 PM
one the mobile apps just dont have the processing power needed to run US in any form it is now, it would have to be dumbed down so much it would be useless, two I dont even think the coding would work on either platform.

It depends on how many bodies you want to simulate and mobile devices keep getting faster.

Dan, could you make an Xbox 360 version of Universe Sandbox?

Unity, the 3D engine we're building the new version with, support lots of different platforms including Windows, Mac, Linux, iOS, Android, Windows Phone, Xbox, PS3, and Wii.

That said... I believe that the licensing for Xbox (and the other consoles) is strangely convoluted and that just releasing a new update on Xbox costs something like $10,000 (where there's "no cost" on other platforms). So technically it might be feasible, it's not at all something we're seriously considering at the moment.
Title: Re: Community Idea List
Post by: Tristhal333 on December 25, 2012, 11:34:07 AM
In the current game creating suns interlocked in an orbit is quite dificult as they tend to simply smash into eachother perhaps there is a way to fix it i am unaware of but in the next game creating a solar system with 2 stars and planets orbiting them would be nice. Sorry if there is something i am missing in the current game.
Title: Re: Community Idea List
Post by: tuto99 on December 25, 2012, 03:04:14 PM
To fix this problem, simply select both stars, and then a tab on your left will appear. You should find an option that says "Make binary orbit" as you skim through the options. That should help with your problem.
Title: Re: Community Idea List
Post by: Puddle Jumper on December 25, 2012, 04:34:54 PM
Hello Dan,

First of all, keep up the good work. I was kinda disappointed to hear that Universe Sandbox 3 will not be free of charge for Sandbox 2 owners but since I saw your demo video I really understand it. It's a masterpiece in progress and you have every right to ask a decent price for it. It's a new programme in every aspect and hey, we all pay 50 euro's for Crysis 2 as well despite owning number 1.

Anyway, I'm here because there is a tiny (but for me important) addition I am hoping to see in Sandbox 3 and I can't find it anywhere in this topic.
I am one of those geeks who put together his own solar system before Universe Sandbox came out. The hard way that is, with lots of browsing on Wikipedia, keeping up with the latest discoveries, searching for the right formula's and number crunching on my calculator. Needless to say I didn't have to think twice before buying your programme once it hit Steam. I was very satisfied with it even with the occasional bug and I was even more delighted to see that 90% of my sometimes insane ideas actually worked!

Thing is though, the units system. You thankfully use the metric system most of the time like any sane person indulging in astrophysics, but as soon as numbers get high many units get converted into orders of magnitude related to solar system bodies (earth masses, jupiter masses, solar masses, astronomical units). A logical choice for most people who not always have a sense of scale, but would it be possible to create an option in the options menu to let the units just stay the units? That would make it far more easy for people like me who have pre-made data to put it into the programme. It's a bit silly to convert a planetary mass of 6.573 x 10^24 kg to 1.1 Earth masses, and to do it back again if I change anything in the programme.

Is this something you guys are planning to do, and if not, is it something you might do? I'm no programmer but it sounds like a fairly easy thing. :)

Thanks in advance.
Title: Re: Community Idea List
Post by: unl0cker on December 31, 2012, 11:51:24 PM
My 2 cents follow.


Suggestion 1:

Would be nice to have a button to zero (or control) the velocity of dust/rings/particles based on where they came from.

Suggestion 1.1:

And to be able to choose the color of the dust. (dusted bodies go right back to their original color and lose the tint)


Suggestion 2:

Be able to select multiple bodies and change their properties all at once. (diam. mass. veloc. etc)


Suggestion 2.2:

Be able to rotate in all axis multiple objects. Like selecting multiple bodies, adding a center point (like a barycenter) and rotate (freely=X,Y and Z) all the bodies in the 3D space based on the "center" point .

This way you can easily make whole solar systems rotate in a different Z axis. Can be handy to build things.

Title: Re: Community Idea List
Post by: tuto99 on January 01, 2013, 04:18:54 PM
My 2 cents follow.


Suggestion 1:

Would be nice to have a button to zero (or control) the velocity of dust/rings/particles based on where they came from.

Suggestion 1.1:

And to be able to choose the color of the dust. (dusted bodies go right back to their original color and lose the tint)


Suggestion 2:

Be able to select multiple bodies and change their properties all at once. (diam. mass. veloc. etc)


Suggestion 2.2:

Be able to rotate in all axis multiple objects. Like selecting multiple bodies, adding a center point (like a barycenter) and rotate (freely=X,Y and Z) all the bodies in the 3D space based on the "center" point .

This way you can easily make whole solar systems rotate in a different Z axis. Can be handy to build things.


Good suggestions. Especially the last one. It would be easier for me to make moons parallel to the axial tilt of a planet.
Title: Re: Community Idea List
Post by: Jasus1 on January 02, 2013, 07:51:01 AM
Hey guys i'm new here and i want to ask a question.In Universe Sandbox there is an option to turn shadows of planets ON and OFF so the shadow would cast  on the rings of that planet,but why arent there shadows on planets,moons like an eclipse and will thre be a feature like that ? ???
Title: Re: Community Idea List
Post by: Jasus1 on January 02, 2013, 07:52:41 AM
Will eclipses be implemented in the game ?
Title: Re: Community Idea List
Post by: unl0cker on January 06, 2013, 02:51:46 PM
Dan, another good thing to implement is some limitation when moving bodies. Sometimes when you get a body and move it, all of the sudden it goes outside of the screen fov and totally out of the desired area.

How about limiting the bodies move on the visible screen, zoom. Like you can't move to an area that is not displayed. If you want to move far away, or back, you have to zoom out.


OR... preventing from a body do be moved to the back of your view. Is usually there they go.
That would be priceless.
Title: Re: Community Idea List
Post by: Dan Dixon on January 13, 2013, 11:18:57 PM
@unl0cker

Great point... movement is being totally overhauled in v3.

In the meantime... there is limited undo in Universe Sandbox 2 for movement. Press Ctrl+Z to undo the last move if you totally mess it up. :)
Title: Re: Community Idea List
Post by: Darvince on January 14, 2013, 12:07:49 AM
hey can the top two rows be frozen so they stop getting messed up
Title: Re: Community Idea List
Post by: Posydon on February 08, 2013, 06:00:20 PM
I asked Dan Dixon this.

Also, I heard that your team is introducing stellar-evolution, could your team try to introduce a kind of A.I. (Artificial Intelligence) that would allow life to evolve eventually on a habitable planet... Or could your team try to make a kind of co-op that people could join in on creating a system, so galaxies would spring up, eventually (figuratively, and literally) creating a Universe Sandbox?
Title: Re: Community Idea List
Post by: Feldruam on February 08, 2013, 09:13:53 PM
I have a question, will there be a feature that allows you to position objects in 3 dimensions instead of a 2d plane?
Title: Re: Community Idea List
Post by: unl0cker on February 09, 2013, 02:24:54 PM
Sorry for not researching this (I don't know if it is already been discussed), but what if we had an option to choose from two kinds of projected paths. One absolute related to the biggest mass (as is now) and another relative to the body with the biggest gravity influence over it.

In short, relative and absolute projected paths. ;)

So in the case of moons for example, we would see the lines relative to the planet they are orbiting, showing round circles around the planet, resembling rings.

That would be visually cool.
Title: Re: Community Idea List
Post by: vh on February 10, 2013, 08:02:07 AM
I have a question, will there be a feature that allows you to position objects in 3 dimensions instead of a 2d plane?

there already is actually, you can exactly control the x, y, and z coordinates of any object
Title: Re: Community Idea List
Post by: unl0cker on February 10, 2013, 08:18:28 AM
there already is actually, you can exactly control the x, y, and z coordinates of any object

He probably mean using the mouse. A nice idea is to have modifier key for z axis. Like moving with the mouse will move you x/y and pressing say shift you move in the z axis.
Title: Re: Community Idea List
Post by: Dan Dixon on February 10, 2013, 12:46:50 PM
In v2, as you're placing a new planet or star, hold down Ctrl to place the body along the vertical axis.
Title: Re: Community Idea List
Post by: unl0cker on February 10, 2013, 01:49:38 PM
Thats new!! I've miss the manual class. :P

Maybe is time to read it.


Thanks!!!
Title: Re: Community Idea List
Post by: Dalehasfriend on February 21, 2013, 08:57:05 AM
Could we please have an option when turned on would display in some sort of hear map style the effect of gravity from bodies? This way I could see where to drop my earth around jupiter then my moon just between the two? Or something like that at all. Or even really dumbed down or something maybe even just a view of gravity affected with a .5 AU diameter?
Title: Re: Community Idea List
Post by: unl0cker on February 21, 2013, 10:55:28 AM
I did not understand what you said there Dalehasfriend, so I don't know if is this what you are asking, but that fabric effect of a body orbiting another is really cool.


Like this:

http://astrobob.areavoices.com/files/2011/04/Gravity-warps-space-400x267.jpg (http://astrobob.areavoices.com/files/2011/04/Gravity-warps-space-400x267.jpg)
Title: Re: Community Idea List
Post by: unl0cker on February 21, 2013, 11:49:48 AM
It just occurred to me that a very nice and apparently easy to implement feature would be the possibility to lock bodies either to the whole scene as it is now but also to a specific body. So if I lock a satellite to Earth, wherever Earth goes, that sat will be locked to a position relative to Earth. Indeed a very useful and cool feature to build systems.
Title: Re: Community Idea List
Post by: karakris on February 21, 2013, 02:22:36 PM
I have not used Universe Sandbox for quite a long while -

The Problem for me is that Simulating Star Systems ( Stars and their orbiting  Bodies ) is a small part of my self-imposed "Job".

I am the Game Master of a Sci-Fi Game set in 2130's - where we have Very Fast FTL Drives.
And virtually unlimited Power from Safe Hydrogen Fusion Powerplants - we still have to Find Resources like Metals and Minerals, in order to build all sorts of stuff.

We Discover new Star Systems, Colonise Planets - Terraform Planets.

We currently have some 44 Star Systems which we have Colonised or which are the Homes of Allied Intelligent Species - and we have reached out to some 90 Light Years from Sol.
There are currently some 160 Billion Intelligent People in the Alliance - called The Phoenix Confederation.

We now have Advanced Wormhole Technolgies - so we can start to move Planets.
This also allows us to move vast quantities of Water - to create new Hydrospheres.

So - back to Universe Sandbox.  As I understand it - some of the following Features have been Added, or will be Added in Version 3.

1) Placing Objects in 3 dimensions - x,y,z
I do all my Star Locations by Distance from Galactic Centre - "clockwise / anticlockwise" from Sol - Above / below the Galactic Mean horizontal centreline.

2) Changing Water Levels on Earth - maybe other Planets - Mars ?? Venus ??
We have Fully Terraformed Mars, with a Hydrosphere - but I would like to be able ot show it as we now have it.
We are Terraforming Venus - and it will have a Hydropshere of around 70%.
Other "Fictional" Planets - ????
We have three Planets in Omega System - Arrakine 50% Water, Panthalassa 99% Water, Piscemund 95% Water.
We are gonna move a lot of this Water - so that we will get -
Arrakine 70% Water, Panthalassa 70% Water, Piscemund 70% Water - the remainder will be an Ice Moon around the Fourth Planet ( Gas Giant ).

3) One of the Clever People here did a Sim with an Aurora Borealis - which is something fundamental to any Habitable Planet, which must have a Megnetic Field to block Cosmic Rays and "Solar Wind".
Could this be included ??

4) Will we ever be able to combine all of the "Real" and "Fictional" Star Systems - into a single Sim for our area of "Local Space".
For us this is basically a globe 300 Light Years across - centres on Sol.  That is where our "Detector Globe" had been placed.

Finally - I would be interested to know if there are any other Useful Features which I might be able to use - my interest in Universre Sandbox is the creation of a "realistic" ( according to Astrophysics ) Model ( maybe a Static Sim ) of all the things in our "Local Space".

Just one last question - how much is Universe Sandbox 3 ( Update ) likely to Cost ??
Title: Re: Community Idea List
Post by: vh on February 21, 2013, 04:51:38 PM
Quote
1) Placing Objects in 3 dimensions - x,y,z
I do all my Star Locations by Distance from Galactic Centre - "clockwise / anticlockwise" from Sol - Above / below the Galactic Mean horizontal centreline.

you can convert those coordinates to x, y, and z:
if your coordinates are d,r,v
(distance from center, rotation, vertical from plane)

the galaxy is centered on 0,0,0
and the sun is 0 rotation
then x coordinate is d*cos(r)
and y coordinate is d*sin(r)
and z coordinate is just h

for example if there is an object 10 parsecs from galaxy center
0.4 radians clockwise from the sun
and 0.1 parsecs above the galactic plane
then it's x,y,z coordinates would be
10cos(-0.4), 10sin(-0.4), 0.1
which is about
9.21, -3.89, 0.1
(all units in parsecs)

keep in mind clockwise is negative rotation and counterclockwise is positive rotation
Title: Re: Community Idea List
Post by: blotz on February 21, 2013, 05:12:11 PM
not sure if it's already on the list, could we have some kind of text box? that would be hand for presentations or teaching or explaining the simulation if it's really confusing.

Also Dan, this:

Universe Sandbox 3.0 is a major update due out later this year (2012). Anyone who's ever purchased (v1 or v2 on Steam or via this website) will be able to update for free. I've marked a few of the ideas that will be in this next version (or subsequent minor updates as v3.x).

Is incorrect, as you mentioned you would have to pay to update.
Title: Re: Community Idea List
Post by: unl0cker on February 22, 2013, 08:25:55 AM
Quote
I am the Game Master of a Sci-Fi Game set in 2130's - where we have Very Fast FTL Drives.
And virtually unlimited Power from Safe Hydrogen Fusion Powerplants - we still have to Find Resources like Metals and Minerals, in order to build all sorts of stuff.


I'm still waiting on the detailed instructions to make the textures. :)
Title: Re: Community Idea List
Post by: karakris on February 22, 2013, 01:42:57 PM
Quote
I am the Game Master of a Sci-Fi Game set in 2130's - where we have Very Fast FTL Drives.
And virtually unlimited Power from Safe Hydrogen Fusion Powerplants - we still have to Find Resources like Metals and Minerals, in order to build all sorts of stuff.


I'm still waiting on the detailed instructions to make the textures. :)

Hmmm - you gave me an E-Mail - My Friend.

And - I sent you the full Geography of the Planet Ithica ( Attica I ) in a Word File, by E-Mail.

Did you not get this ??
Title: Re: Community Idea List
Post by: FiahOwl on February 25, 2013, 07:16:00 AM
(I don't know if this has been discussed before because I haven't read this thread or checked the spreadsheet in a while but here we go!) What about some sort of ability to set a "wall", like say at 20 AU. So when a planet gets ejected and gets sent out of the system, when it hits 20 AU from the centre of the simulation it bounces back into the system.

This can be useful with smaller things too, like you could simulate popcorn! How cool would that be?!
Title: Re: Community Idea List
Post by: blotz on February 25, 2013, 02:32:26 PM
not very useful for practical purposes, but
Title: Re: Community Idea List
Post by: karakris on February 26, 2013, 10:39:57 AM
Riight -
I just saw that it is likely that the Version 3 will have an option for Fast Rotating Planets to turn into Oblate Spheroids, caused by the Centripetal Accleration of their own rotational velocity.

Question - could we include an Option to make a Planet into a PROLATE SPHEROID ??

The Planet "Jinx" in my "Game" which is already in an Unlikely ( some say Impossible ) Star System - was very definitely "Engineered".
"Jinx" is a lot like the Planet "Jinx" in the Stories by Larry Niven -
Our Planet "Jinx" is a Prolate Spheroid, with a ratio of 1.2 North to South against 1.0 Equatorial Diameter.

The Poles stick out of the Atmosphere - there is a single Equatorial Ocean, with a massive Mid-Oceanic Ridge which includes Volcanic Islands ( active Volcanoes ).
The Ocean floor is spreading North and South, quite rapidly - whilst the two masses of Dry Land ( "Continents" ) are pushing towards the Equator.
The Planet is TRYING to acheive a slight Oblate Spheroid form, in equlibrium with its Mass and Gravity - but this could take many Thousands of Years or a Million.

Somehow - we do not know how, it has a Fully Evolved Eco-System on the two Continents and in the Ocean - Equivalent to Earth in present times.  It has four separate Bronze Age Civilisations ( almost exact Humans ) - we do not know how come.
"Jinx" and the Stigma System are a BIG Mystery.
But we have built some Colonies here - well aways from the areas occupied by the Bronze Age Peoples.

"Jinx" is lit be a Dark Red coloured Brown Dwarf,  AND a White Dwarf Star.
Title: Re: Community Idea List
Post by: Hellpotatoe on February 26, 2013, 10:56:36 AM
Riight -
I just saw that it is likely that the Version 3 will have an option for Fast Rotating Planets to turn into Oblate Spheroids, caused by the Centripetal Accleration of their own rotational velocity.

Question - could we include an Option to make a Planet into a PROLATE SPHEROID ??

The Planet "Jinx" in my "Game" which is already in an Unlikely ( some say Impossible ) Star System - was very definitely "Engineered".
"Jinx" is a lot like the Planet "Jinx" in the Stories by Larry Niven -
Our Planet "Jinx" is a Prolate Spheroid, with a ratio of 1.2 North to South against 1.0 Equatorial Diameter.

The Poles stick out of the Atmosphere - there is a single Equatorial Ocean, with a massive Mid-Oceanic Ridge which includes Volcanic Islands ( active Volcanoes ).
The Ocean floor is spreading North and South, quite rapidly - whilst the two masses of Dry Land ( "Continents" ) are pushing towards the Equator.
The Planet is TRYING to acheive a slight Oblate Spheroid form, in equlibrium with its Mass and Gravity - but this could take many Thousands of Years or a Million.

Somehow - we do not know how, it has a Fully Evolved Eco-System on the two Continents and in the Ocean - Equivalent to Earth in present times.  It has four separate Bronze Age Civilisations ( almost exact Humans ) - we do not know how come.
"Jinx" and the Stigma System are a BIG Mystery.
But we have built some Colonies here - well aways from the areas occupied by the Bronze Age Peoples.

"Jinx" is lit be a Dark Red coloured Brown Dwarf,  AND a White Dwarf Star.
Karakris, can I participate of your roleplay? It looks VERY good :D
Title: Re: Community Idea List
Post by: karakris on February 27, 2013, 11:02:36 AM
Riight -
I just saw that it is likely that the Version 3 will have an option for Fast Rotating Planets to turn into Oblate Spheroids, caused by the Centripetal Accleration of their own rotational velocity.

Question - could we include an Option to make a Planet into a PROLATE SPHEROID ??

The Planet "Jinx" in my "Game" which is already in an Unlikely ( some say Impossible ) Star System - was very definitely "Engineered".
"Jinx" is a lot like the Planet "Jinx" in the Stories by Larry Niven -
Our Planet "Jinx" is a Prolate Spheroid, with a ratio of 1.2 North to South against 1.0 Equatorial Diameter.

The Poles stick out of the Atmosphere - there is a single Equatorial Ocean, with a massive Mid-Oceanic Ridge which includes Volcanic Islands ( active Volcanoes ).
The Ocean floor is spreading North and South, quite rapidly - whilst the two masses of Dry Land ( "Continents" ) are pushing towards the Equator.
The Planet is TRYING to acheive a slight Oblate Spheroid form, in equlibrium with its Mass and Gravity - but this could take many Thousands of Years or a Million.

Somehow - we do not know how, it has a Fully Evolved Eco-System on the two Continents and in the Ocean - Equivalent to Earth in present times.  It has four separate Bronze Age Civilisations ( almost exact Humans ) - we do not know how come.
"Jinx" and the Stigma System are a BIG Mystery.
But we have built some Colonies here - well aways from the areas occupied by the Bronze Age Peoples.

"Jinx" is lit be a Dark Red coloured Brown Dwarf,  AND a White Dwarf Star.
Karakris, can I participate of your roleplay? It looks VERY good :D

I sent you a Message - with a Link to one of the Threads in the Game - in P.M.
Title: Re: Community Idea List
Post by: APODman on April 10, 2013, 12:51:26 PM
Dan, will be incorporated into the US3 a system for insertion of artificial satellites?

It would be interesting could import the updated satellite TLEs from a text file. The TLEs can be acquired from Celestrack:

- http://www.celestrak.com/NORAD/elements/ (http://www.celestrak.com/NORAD/elements/)

Some softwares can made previsions of satellites flares of a satellite to a determinated point of the globe, I suppose it can be done in US3:

- http://www.satflare.com/track.asp?q=fitsat (http://www.satflare.com/track.asp?q=fitsat)
- http://www.satflare.com/download.php (http://www.satflare.com/download.php)

Yet some software can forecast the date of re-entry of a satellite, just need to inform some parameters easily available.

The AGI's STK software provides good visual simulations of reentries but it is little intuitive, it would be of great interest that one software with graphics capability and accuracy of US3 could accomplish this task.

- UARS satellite reentry simulation by AGI (software STK):
NASA UARS Satellite Reentry (http://www.youtube.com/watch?v=5laK2JopaVE#ws)

- Another satellite Reentry simulation by AGI (by STK software)
Satelite Re entry simulation by AGI (http://www.youtube.com/watch?v=EnO4PqggC8I#ws)

The STK software:
- http://www.agi.com/products/stk/modules/default.aspx/id/stk-free (http://www.agi.com/products/stk/modules/default.aspx/id/stk-free)

There is a large community of satellite observers (that actually use some simple and not graphic softwares to make this previsions), who would be potentially very interested in these features:

- http://www.satobs.org/orbsoft.html (http://www.satobs.org/orbsoft.html)
- http://www.satobs.org/seesat/ (http://www.satobs.org/seesat/)
- http://www.satobs.org/seesat/seesatindex.html (http://www.satobs.org/seesat/seesatindex.html)

Regards !
Title: Re: Community Idea List
Post by: Darvince on April 11, 2013, 01:33:43 PM
Dan, I came up with an idea that you should split stars into many points of equal mass that interact between stars, and with the new feature where a bunch of faraway objects near to each other are calculated as a single point, this would have negligible effect on the lag of the sim.
Title: Re: Community Idea List
Post by: vh on April 11, 2013, 01:55:16 PM
but..what would that accomplish?
Title: Re: Community Idea List
Post by: Darvince on April 11, 2013, 02:00:37 PM
Stars merging would be much more realistic as they would draw out into a raindrop shape and absorb the other star.
Title: Re: Community Idea List
Post by: Hellpotatoe on April 11, 2013, 02:20:20 PM
Stars merging would be much more realistic as they would draw out into a raindrop shape and absorb the other star.
^This would be very cool
Title: Re: Community Idea List
Post by: tuto99 on April 12, 2013, 12:44:04 PM
Dan, I came up with an idea that you should split stars into many points of equal mass that interact between stars, and with the new feature where a bunch of faraway objects near to each other are calculated as a single point, this would have negligible effect on the lag of the sim.
I think I get your idea. Would that allow the star to be stretchable?
Title: Re: Community Idea List
Post by: Darvince on April 12, 2013, 03:28:08 PM
Yes the stars would be able to strech and also fast-rotating stars would be oblate.
Title: Re: Community Idea List
Post by: FiahOwl on April 20, 2013, 05:54:18 AM
Does that mean we could finally play interstellar frisbee? ;D
Title: Re: Community Idea List
Post by: luxfaros on April 20, 2013, 05:11:23 PM
LUX FAROS VOTES:
10. Actual Blackholes -epic
31.3D Terrain Generator for Mountains, Craters, Valleys and Canyons
33. Circumbinary Orbit calculator _YES YES YES
39   More options for "make binary orbit" feature
Title: Re: Community Idea List
Post by: jjake1245 on May 29, 2013, 01:04:01 PM
just added a request, because I wasn't sure how customizable the planets will be
Title: Re: Community Idea List
Post by: radyenginer on June 11, 2013, 10:08:02 AM
i was thinking if the planet have landscape wen we trow a celestial body it will do no damage unless the planets have voxels.
Title: Re: Community Idea List
Post by: vh on June 11, 2013, 11:53:52 AM
when celestial bodies collide, they act more like fluids than solids. voxels would be irrelevant imo?
Title: Re: Community Idea List
Post by: radyenginer on June 23, 2013, 05:24:24 PM
Yes i know but i mean they act like liquids what i talking about is the procedual whorld is in 3d that mean if something crash in the land it will make a damage like a crater not a giant hole over the land but a ligth or huge crater or even if the celestial body that smash the other blow the planet for the force or size.
Title: Re: Community Idea List
Post by: SupeRobotLazerTiger on June 29, 2013, 11:17:00 AM
Hey, What's the possibility of releasing Universe Sandbox 3 on the PS4? It has an x86 setup, and it's incredibly dev friendly :D
Title: Re: Community Idea List
Post by: blotz on June 29, 2013, 12:17:02 PM
Dan is still working on the PC version for version 3, maybe after he finishes that he'll work on other consoles
Title: Re: Community Idea List
Post by: Dan Dixon on June 29, 2013, 01:18:09 PM
What's the possibility of releasing Universe Sandbox 3 on the PS4?

Given that the new version is being developed in Unity... it's not impossible. The harder problem is designing an interface for the simulation that works exclusively with a game pad. If anyone has thoughts on this I'd love to hear them.
Title: Re: Community Idea List
Post by: Feldruam on June 30, 2013, 11:05:24 AM
There's also making use of the motion aspects, I was thinking something like the Wii were you have a hand cursor that moves with the motion of the game pad, then bind the X button to click, click right stick then press the X button to right click(though using the right stick to move the cursor would be easier to use and program). The R1 and L1 buttons to change pages for different options, perhaps looking at other games interface design for some inspiration and clues.
Title: Re: Community Idea List
Post by: tuto99 on June 30, 2013, 11:32:21 AM
I was thinking you could use the controller's touch pad for navigation or panning. Or using the left analog stick to move around and using the right one to move a cursor.
Title: Re: Community Idea List
Post by: Feldruam on July 03, 2013, 11:05:01 AM
Actually I just got a Wii U and thinking about it, it would probably be best with that console, with the touch screen controller and all, it could use gestures and the UI would be on the game pad. Though the ps4 might be easier to get it on, the Wii U could use nice apps like U.S 3. I can tell you now that it will sell tremendously, then US4 could be on PS4  ;)
Title: Re: Community Idea List
Post by: Coolman1220 on July 11, 2013, 02:47:25 PM
Like Feldruam said, US3 / US4 would most likely work very well with the Wii U or the PS4. (I really just want to use US3 or 4 on my Wii U.)   :)
Title: Re: Community Idea List
Post by: Gendo on July 21, 2013, 01:35:51 PM
One suggestion I already thought of while tinkering with the 2.2 demo and watching the video of v3 was I'd like to see you retain the ability to simplify the graphics down to the bare minimum so it can just all out run as fast as possible. In fact, I'd love just having one button for switching back and fourth between the chosen high quality settings, and bare minimum settings.

Not that I don't love eye candy, but I wanted to do simulations over extended periods of time, if anything just to see how the system drifts, and how long it takes to reach a point of orbital resonances, if ever. It would probably take a lot of days of processing for that, at least with v2.2. On v2.2 I estimated a 20 body system would get maybe 3,000 years per day of processing with graphics at the minimum (full screen goes faster I noticed) and accuracy at near maximum. Perhaps it's partially because v2.2 only really utilizes one of my cores, and the others only bit. idk

Anyways, since it sounds like you're fairly close to releasing v3, I think I shall just wait and buy it.
Title: Re: Community Idea List
Post by: unl0cker on August 10, 2013, 06:55:29 PM
Would be nice to have not only a square selection tool, but a circular one as well. That can help to build.
Title: Re: Community Idea List
Post by: Jupiter on October 27, 2013, 02:58:21 PM
 dust should make any asteroid or somthing grow into  a shape like ceres then grow bigger
Title: Re: Community Idea List
Post by: gabriel.dac on November 29, 2013, 08:56:06 AM
My third suggestion so far: I wish I could change the day and time of a simulation.

for example, the "Our Solar System" simulation starts at 2008 mm/dd/yy 00:00
I wish I could change the date and see what it would look like in this new date that was set.
Title: Re: Community Idea List
Post by: Chaou on January 19, 2014, 04:28:09 PM
I think there was a slight miscalculation when Universe Sandbox was made that was yet to be fixed. Currently on the current version, the defining line between a star and a brown dwarf is exactly 93.0 Jupiters. The actual defining line is known to be 0.08 stellar masses, or 83.8 Jupiters to fuse hydrogen.
I don't want to seem like I'm being picky or anything like that and I know the US staff is busy with other features of US3, but it would be helpful to many people who want to create low mass M-class stars. Thanks for listening, good luck on the development.   :)
Title: Re: Community Idea List
Post by: Xriqxa on April 10, 2014, 08:18:20 AM
I agree that US3 would work very well on Wii
Title: Re: Community Idea List
Post by: Xriqxa on April 25, 2014, 10:05:05 PM
Onion!
Quote from: bong on April 11, 2014, 12:30:18 PM
Quote
dan you should add simulation like smallest things to largest things. from like mars' moons to vy canis majoris

Good idea, but that could easily be done in chart mode.

I know... How about civilization development? Like the city lights keep intensifying over time and maybe even city lights appearing on nearby bodies after the first body has reached maximum city light count? Also maybe a slider should be added for how intense the city lights are?

I have a great idea that shouldn't be too hard to implement: being able to save bodies and having them appear in the list of objects in the Add Tool so that you can mess around with them later.

Lensflare for stars? Probably should have on/off button.
Title: Re: Community Idea List
Post by: blotz on May 20, 2014, 11:45:49 AM
dan should make atom simulation
Title: Re: Community Idea List
Post by: Darvince on May 20, 2014, 01:41:00 PM
that wouldn't work though because atoms don't use gravity, they use the strong and weak nuclear forces
Title: Re: Community Idea List
Post by: blotz on May 20, 2014, 02:50:05 PM
oh right ok
Title: Re: Community Idea List
Post by: Xriqxa on May 21, 2014, 07:42:44 AM
dan should make atom simulation

Possibly a new game? Particle Sandbox?

Also maybe a sub-game for Universes? Universal Sandbox?
Title: Re: Community Idea List
Post by: WitheHole18 on May 21, 2014, 08:17:45 AM
 Universe Sanbox and Atom Sandbox  ???
Title: Re: Community Idea List
Post by: Xriqxa on May 21, 2014, 08:26:06 AM
What's so confusing?
Title: Re: Community Idea List
Post by: Xriqxa on May 24, 2014, 08:23:08 AM
Good ideas?:
http://universesandbox.com/forum/index.php/topic,12220.0.html
http://universesandbox.com/forum/index.php/topic,12219.0.html
http://universesandbox.com/forum/index.php/topic,11834.0.html
http://universesandbox.com/forum/index.php/topic,11886.0.html
http://universesandbox.com/forum/index.php/topic,12188.0.html
Title: Re: Community Idea List
Post by: Bla on June 10, 2014, 09:56:37 AM
My third suggestion so far: I wish I could change the day and time of a simulation.

for example, the "Our Solar System" simulation starts at 2008 mm/dd/yy 00:00
I wish I could change the date and see what it would look like in this new date that was set.
The problem is that if you could do that, it would no longer be a simulation - it would have to have the positions of the bodies loaded from a save, that was found by simulating the universe up to then by someone else. You could do that for the solar system or a few sims for some specific times, like solar system in 100 years, 100 years ago, etc., but every time, you'd need to have all that saved.
But you could probably get faster to a specific date if there were an option to turn off rendering, so the computer's power would be focused on simulating only.
Title: Re: Community Idea List
Post by: Xriqxa on June 10, 2014, 10:21:21 AM
Or there could be an option to pause the simulation and "Save Date", as in saving all the positions and qualities of planets/stuff. Generally saving simulations within simulations.
Title: Re: Community Idea List
Post by: gabriel.dac on June 10, 2014, 12:35:58 PM
What's the possibility of releasing Universe Sandbox 3 on the PS4?

Given that the new version is being developed in Unity... it's not impossible. The harder problem is designing an interface for the simulation that works exclusively with a game pad. If anyone has thoughts on this I'd love to hear them.

US on PS3 would be the best thing ever. Imagine how fun it would be to shoot stuff at other celestial bodies? Not to mention that it is much less likely for a Ps3 to lag.

My third suggestion so far: I wish I could change the day and time of a simulation.

for example, the "Our Solar System" simulation starts at 2008 mm/dd/yy 00:00
I wish I could change the date and see what it would look like in this new date that was set.
The problem is that if you could do that, it would no longer be a simulation - it would have to have the positions of the bodies loaded from a save, that was found by simulating the universe up to then by someone else. You could do that for the solar system or a few sims for some specific times, like solar system in 100 years, 100 years ago, etc., but every time, you'd need to have all that saved.
But you could probably get faster to a specific date if there were an option to turn off rendering, so the computer's power would be focused on simulating only.

bummer
Title: Re: Community Idea List
Post by: huppy4 on June 12, 2014, 04:11:28 AM
what!theUS2alpha7Will be published in 2014?
 ;D
Title: Re: Community Idea List
Post by: Xriqxa on June 12, 2014, 04:27:56 AM
Uh... Yeah. It's everywhere! On the forums, in the trailer, in other videos, etc.  :P
Title: Re: Community Idea List
Post by: huppy4 on June 13, 2014, 03:53:57 AM
when is come up the universe sandbox alpha7? I can not wait.
Title: Re: Community Idea List
Post by: Xriqxa on June 13, 2014, 05:17:54 AM
No one can wait. Stop wasting posts on this same question.
Title: Re: Community Idea List
Post by: gabriel.dac on June 13, 2014, 05:37:26 AM
No one can wait. Stop wasting posts on this same question.

Stop wasting posts

haha
Title: Re: Community Idea List
Post by: dechireur77 on June 15, 2014, 08:00:22 AM
The moon her she effect of climate on a planet? a bit like the earth and the moon ...
We can load ice to send an asteroid on a planet, and it added water? "Naturally"
Title: Re: Community Idea List
Post by: Xriqxa on June 15, 2014, 08:04:01 AM
I think you mean, "If an ice comet hit a planet, would it increase water level?"

That is a beautiful idea.

Let's give it up for Dechireur!
Title: Re: Community Idea List
Post by: dechireur77 on June 15, 2014, 08:47:35 AM
I think you mean, "If an ice comet hit a planet, would it increase water level?"

That is a beautiful idea.

Let's give it up for Dechireur!
Yes I wanted to say that. I hope it will be added :) ^^
Title: Re: Community Idea List
Post by: manofbelgium on May 06, 2015, 10:35:29 AM
Hi everyone,

I thought it would be nice if you could change the laws of physics, by being able to rewrite the formula of gravity.
For example:
G*m*M*x with x being r^-2 in real life, and you would be able to change it to r+1 or r^0 or something else.

I don't know whether this is already in the program or not, but it would be nice if it was in there. It would make it even more of a sandbox.