Universe Sandbox

Universe Sandbox Legacy => Universe Sandbox 2008 | Discussion => Topic started by: SuperNova on January 10, 2009, 08:34:27 AM

Title: Release
Post by: SuperNova on January 10, 2009, 08:34:27 AM
hi dan dixon a question when will the newest version wil be released????

o and this is my yourney to jupiter with the garf IIII (my spaceship)

(http://)
Title: Re: Release
Post by: atomic7732 on January 10, 2009, 10:12:57 AM
hi dan dixon a question when will the newest version wil be released????

o and this is my yourney to jupiter with the garf IIII (my spaceship)

(http://)

This weekend, probably SUNDAY! (i.e. tomarrow) haha! Nice but did you actually try launching that from earth, or did you create that there?
Title: Re: Release
Post by: Dan Dixon on January 19, 2009, 07:19:31 PM
Yeah. I had expected to have a new release by now. At the moment I'm only comfortable claiming that it will be soon.

And eventually I hope to make spaceships look like something other than a cube or sphere. :)
Title: Re: Release
Post by: SuperNova on January 21, 2009, 07:38:21 AM
Realy?  ;D cool (about the spaceship)

and when will be the next release and what are the updates?
Title: Re: Release
Post by: atomic7732 on January 21, 2009, 03:57:17 PM
At the moment I'm only comfortable claiming that it will be soon.

...
Title: Re: Release
Post by: SuperNova on January 22, 2009, 03:47:00 AM
sorry but i can't wait ;D
Title: Re: Release
Post by: Arrol on January 22, 2009, 12:05:57 PM
We're having spaceships?
Title: Re: Release
Post by: Dan Dixon on January 22, 2009, 07:07:30 PM
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).

Title: Re: Release
Post by: FGFG on January 23, 2009, 12:52:43 AM
In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).

Huston, we have a problem....

We reached Jupiter instead of the Moon... It is a serious problem? :-\
Title: Re: Release
Post by: SuperNova on January 23, 2009, 08:38:42 AM
new idea: make satellitets  ;D


Title: Re: Release
Post by: Arrol on January 23, 2009, 11:19:53 AM
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).



Whoa. I've been gone longer than I thougt.
Title: Re: Release
Post by: atomic7732 on January 23, 2009, 01:35:33 PM
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).



Whoa. I've been gone longer than I thougt.
If I recall the last time you posted, it was the same release 1. 400. 0 . 0 or whatever. Or do you mean finally a "new release" is coming out?
Title: Re: Release
Post by: SuperNova on January 29, 2009, 06:26:34 AM
i waited long anauph when will be the next release! the last release is still 25 october!!! >:( >:(
Title: Re: Release
Post by: atomic7732 on January 29, 2009, 07:40:55 AM
calm down. it will be soon,. I hope...
Title: Re: Release
Post by: Arrol on January 30, 2009, 11:48:40 AM
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).



Whoa. I've been gone longer than I thougt.
If I recall the last time you posted, it was the same release 1. 400. 0 . 0 or whatever. Or do you mean finally a "new release" is coming out?

I mean it's been a while since I used Universe Sandbox.
Title: Re: Release
Post by: atomic7732 on January 30, 2009, 07:52:43 PM
oh, ok. ;)
Title: Re: Release
Post by: FGFG on February 01, 2009, 08:47:26 AM
Excuse me, Dan. Where is the relese? We have been waiting for weeks and we didn't get any explanation for the delay :-\. We can understand family reasons or lack of time, but we would like to have some news.
Title: Re: Release
Post by: SuperNova on February 02, 2009, 07:19:03 AM
Excuse me, Dan. Where is the relese? We have been waiting for weeks and we didn't get any explanation for the delay :-\. We can understand family reasons or lack of time, but we would like to have some news.
He is right! i waited long anauph  >:( weeks ago he set ''Yeah. I had expected to have a new release by now. At the moment I'm only comfortable claiming that it will be soon. weeks later still no update! >:(
Title: Re: Release
Post by: SuperNova on February 02, 2009, 07:20:45 AM
Sorry that i'm a littel upset  ;D
Title: Re: Release
Post by: Andreas on February 02, 2009, 02:00:06 PM
Sorry that i'm a littel upset  ;D

How old are you? 5?
Title: Re: Release
Post by: HallowedError on February 02, 2009, 11:14:37 PM
Rushing him will only make him rush features, and rushed features lead to bad quality.

Sorry that i'm a littel upset  ;D

How old are you? 5?

Was that necessary?

Title: Re: Release
Post by: Dan Dixon on February 02, 2009, 11:36:10 PM
Again... I apologize for the delay. Please know that I am working on the update and I am humbled by everyone's enthusiasm.

Tonight I updated the UI library and the standalone updater library to the latest versions (which fixed 2 small issues no one would notice). I also added a toggle for all Hill Spheres.

Left to Do:
I have a few more file loading bugs to address and a bug that I introduced that creates galaxies incorrectly.
I've been working on a couple new minor features, but if they're going to take too long I'll just cut them out and release them in a later release.
Title: Re: Release
Post by: Andreas on February 03, 2009, 02:48:01 AM
Rushing him will only make him rush features, and rushed features lead to bad quality.

Sorry that i'm a littel upset  ;D

How old are you? 5?

Was that necessary?



yes
Title: Re: Release
Post by: atomic7732 on February 03, 2009, 03:23:11 PM
Left to Do:
I have a few more file loading bugs to address and a bug that I introduced that creates galaxies incorrectly.
I've been working on a couple new minor features, but if they're going to take too long I'll just cut them out and release them in a later release.
What are hte small features?
Title: Re: Release
Post by: Digital Storm on February 04, 2009, 03:45:54 AM
Dan i would like to know if this next update will allow your software to use all of my core because i have a i7 Quad core and if your software could use all cores it would be great. It would run so much faster. Please let me know.
Title: Re: Release
Post by: Dan Dixon on February 04, 2009, 03:46:36 PM
The next release will not have multi-core support.
(Although the menu rendering occurs on a different thread, this isn't what you mean.)

Microsoft is working on a multi-core programming library that I've experimented with and will make for a very noticeable performance increase (on multi-core systems) when implemented.
http://en.wikipedia.org/wiki/Parallel_FX_Library

I'm unsure what the timetable will be for adding this, but I'm definitely excited about it. I currently only require .NET 2.0 and adding the parallel support will require everyone to upgrade.
Title: Re: Release
Post by: osezno_ on February 05, 2009, 11:32:55 AM
My two cents:

I can't understand that continuous begging, some posts are even turning rude!

I downloaded a trial version. Played an hour with it, and liked it. I paid what I considered a fair amount ($25) to download the full version. And I got it. I got what I paid for. WYSIWYG (What Your See Is What You Get)

I hope every transaction I've made would have been so transparent like this one.

I consider new releases and features a goodie I didn't weight into my purchasing decision when I made it. I appreciate them, but I wouldn't feel betrayed should they not exist. Of course, if the system malfunctions, I would expect a patch to solve it, but not with respect to new functionality.

I do find enriching for everyone a discussion on how to improve the software from current's terrific starting point (for example, how to more easily create complex systems, or the "habitable zone", or de "changing point-of-view", or the recording and logging, ...). Some other would prefer the UI to be simplified to lower the "barriers to entry" for non hard-core astro-enthusiasts by shortening the learning curve.

Of course, you always have the trade-off in consolidating what you've got and adding new stuff.

It's Dan to decide. I enjoy providing my humble point of view on which functionalities I feel more desiderable, but I can't put pressure on Dan to work on something I didn't pay for.

Regards and Dan, thanks, and keep it up

Osezno_ (from Spain)
Title: Re: Release
Post by: HallowedError on February 05, 2009, 09:06:50 PM
Osezno, you are the bomb. I agree with just about everything you said.
Title: Re: Release
Post by: SuperNova on February 06, 2009, 09:25:28 AM
Comet trial don't works this happens!
Title: Re: Release
Post by: FGFG on February 06, 2009, 11:13:15 AM
It is normal... They are just very big particles shoot away from the comet towards the opposite direction (i think)
Title: Re: Release
Post by: atomic7732 on February 06, 2009, 03:14:01 PM
Comet trial don't works this happens!
Thiat is comet trail! Zoom out and it looks better.
Title: Re: Release
Post by: monmarfori on March 27, 2009, 05:28:58 PM
not the correct spelling dan. its thought