-
While I just noticed I hadn't checked Civilization 5 out for a while, looking through it's reviews, I noticed it's releasing today. :P
Is anyone else going to get it? To me, it sounds awesome with the new hexagonal tiles, and the new graphics look awesome.
Link to the Civilization 5 website (http://www.civilization5.com/)
Link to a trailer (http://www.gametrailers.com/video/review-hd-civilization-v/704829)
Link to a review (http://www.destructoid.com/review-civilization-v-184136.phtml)
Link to another review (http://gameinformer.com/games/civilization_v/b/pc/archive/2010/09/17/reforged-into-a-masterpiece.aspx)
Edit: Found out it's released in North America on Sep 21, rest of the world Sep 24.
-
Don't make me want it...
-
Don't make me want it...
Okay. :)
But... I'm sure you wouldn't be able to resist the hexagonal grid... And the ranged combat... And the fact that cities now have defenses based on their population by themselves, and can be sieged for long realistic siege battles... And units can't be stacked, making strategy much deeper than just outproducing the enemy... And the new graphics and natural landscapes possible with the hexagonal grid... And the fact that it's no longer a good idea to build roads on all your tiles... And the reduction of the importance of micromanagement... And the fact that you don't have to jump around the map in the start, cycling through everything idle, but rather being linked to the locations and events needing your attention by small notification buttons... And the city states of course!
Sorry, couldn't resist. :(
And if anyone's interested, a demo is now available through Steam, read this:
Link (http://www.civilization5.com/#/community/demo_available)
-
Maybe I'll get it. I played Civilization Revolution on meh Xbox 360 :P
-
GAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!
TOO MUCH MONEY EXPENSIVE STUFFS THAT I WANT!!!!!!!!!!!!!!!!!!!!!!!!!
-
Get the demo. :)
If it won't make you want it even more... Hmm... Try finding something else you want even more which is cheaper so you can maybe forget about Civilization 5. :P
-
My brother getting it for me.
It's kinda funny that I met Germany, Rome, and Egypt kings/president/etc. on one island/continent lol. I met Hanoi (capital city of Vietnam currently in the real world) too, but it was a city-state.
By the way, Old Faithful (coincedence?) is in here. The island/continent which looks like de U.S. on the eastern coastz.
-
GAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!
TOO MUCH MONEY EXPENSIVE STUFFS THAT I WANT!!!!!!!!!!!!!!!!!!!!!!!!!
You mean:
There are too many expensive things I want (but with all caps and stupid exclamation points).
-
...like de U.S. on the eastern coastz.
You mean:
By the way, Old Faithful looks like the United States on the eastern coast.
-
...like de U.S. on the eastern coastz.
You mean:
By the way, Old Faithful looks like the United States on the eastern coast.
You mean western
Bla Demo link please?
-
...like de U.S. on the eastern coastz.
You mean:
By the way, Old Faithful looks like the United States on the eastern coast.
You mean:
oh who carez
-
...like de U.S. on the eastern coastz.
You mean:
By the way, Old Faithful looks like the United States on the eastern coast.
You mean western
Bla Demo link please?
http://www.civilization5.com/#/community/demo_available
-
Yay, now I have Civ 5. It's awesome. I'd wish I had no homework and could just play it. It even works on my computer. I thought it would crash constantly in the start, as it crashed a few times, but it has worked for hours afterwards. Awesome game.
-
I can play it all day on October. hehe. (break)
-
Having played every version of Civilization since its inception, I concur, Civilization V is awesome (but not without its quirks).
-
I NEED IT>!>!>!<gdanjskgj waeun gwap pwaois
-
Wait Dan you post in the section that we make strange topics in? :P :P :P
-
Wait Dan you post in the section that we make strange topics in? :P :P :P
Occasionally.
That's a good summary of Everything Else: "the section that we make strange topics in". :)
-
Yes, I'd have to agree. ;D
-
I've been a die-hard civver since the first version. Naturally, I got Civ 5 as well :)
I like it so far, but it does need patching. Wouldn't surprise me if most of the stability issues are caused by the steam DRM, though.
It does seem to have lost a bit of depth since Civ 4, but that doesn't mean it can't be fun.
It certainly is pretty :)
Haven't really had time to dive into it properly yet, but that's what the next few days are for :P
-
I tried out the Pangea and Earth map. Didn't explore all of Pangea, but I don't recognize it... haha. For the Earth map one, looks weird.
-
Pangea just generates a world with one big continent, which is random. It's not Earth-Pangea. :)
So far I really like a map with 'small continents'. I started on a continent with only one other nation, and the rest were scattered on other continents. There are many ways to the other continents because there aren't big oceans seperating them, so you can sail around most of them early in the game when you couldn't enter the oceans. That was an awesome way of exploring the map.
Highlands is also very exciting if you like to have defensive points rather than having a huge border, which can be very hard to defend.
-
I need this game, but the first things I need to get are Gran Turismo 5, and Sodium metal... :|
-
I also want to try Gran Turismo 5. I played Gran Turismo 4 a lot, but I don't have a PS3. :(
-
It doesn't come out till Winter... it was November 2, but it was claimed to be delayed... so... idk
-
irl m i c a t
-
...like de U.S. on the eastern coastz.
You mean:
By the way, Old Faithful looks like the United States on the eastern coast.
You mean:
oh who carez
You mean:
LOOK IT UP IN THE DICTIONARY
-
Funny thing: The Ottomans asked me to declare war on Montezuma and I accepted. After that, four city-states decared war on Montezuma LOL. Probably Ottoman Empire's allies.
-
OMG! I NEED THAT!!! SOMEONE BUY IT FOR ME PLEASE!!!!
-
OMG! Is it on Steam~
-
Yeah but it is only the demo.
-
Funny thing: The Ottomans asked me to declare war on Montezuma and I accepted. After that, four city-states decared war on Montezuma LOL. Probably Ottoman Empire's allies.
Yes, if you declare war on someone else, your city states will follow. So if they had city states and they declare war, their city states will do so as well, and if the one who is attacked has city states, they will also declare war on the ones attacking them. As if they were a part of your empire.
-
I want it, but I have XP SP2.
-
You could just upgrade to SP3, it's free.
-
You could just upgrade to SP3, it's free.
I can't, because it will take forever to download it, and I don't know where it is.
-
http://download.microsoft.com/download/d/3/0/d30e32d8-418a-469d-b600-f32ce3edf42d/WindowsXP-KB936929-SP3-x86-ENU.exe
-
I can't, because it will take forever to download it, and I don't know where it is.
2nd problem solved.
Solve the 1st problem by letting it run overnight.
-
I can't, because it will take forever to download it, and I don't know where it is.
Solve the 1st problem by letting it run overnight.
Dad won't let me do that.
-
If you have Firefox (if you have one that is), you could stop the download and do it in the next morning.
-
what the dawg
-
Kol, cliché communist expressions much.
And then there's the word "empire".
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '116700'.
-
Well searching for Civilization 5, this thread comes up as number 6:
http://universesandbox.com/forum/index.php/topic,2013.0.html (http://universesandbox.com/forum/index.php/topic,2013.0.html)
:P
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '116712'.
-
Dat eastern front
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '116719'.
-
Which difficulty is that?
-
prince or king i forgot
/me hides
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '117012'.
-
Bla is op
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '117015'.
-
bla is op
-
oh my
-
At first I thought it generated like that, but looking at it probably not. :P Cool with custom maps. It'd be very cool to have a complete Universalis map on there.
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '118315'.
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '118335'.
-
so like
(http://cloud-3.steampowered.com/ugc/616171610942520384/7C68D50E2F9AB58051E29ACE79507ECAFC356C36/)
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '118386'.
-
aaand i don't have iron
(http://cloud-2.steampowered.com/ugc/616171610946815696/154830989AB33E8972D81B37C2747F75C10DC5C6/)
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '118388'.
-
how 2 buy or sell
dont answer i can search that up
edit: answer plox
-
Forts can be ok, if your city doesn't have enough citizens to work the tiles nearby, forts won't hurt it. And sometimes having the extra defense can be more important than the bonuses the other improvements could've given. But it doesn't look like you have enough units to protect the forts, so I don't think they'll help very much - rather the opposite, as the enemies as far as I know will gain the defensive bonus when they take them over, and it looks like they will, as they have many more units.
You can buy units/buildings from your cities, from the same menu where you build things, there's a buy button at the bottom. I agree with Fiah on buying a composite bowman to keep in your city and fire on the attackers.
When you've completed the hanging gardens, I'd also make Rome build military units.
What game type is that, you don't play in real-time do you? Pitboss or...?
-
1v1 with another person durng a party
thanks for advice
is it just me or is http://steamcommunity.com/id/blotz9001/screenshots/?appid=8930 (http://steamcommunity.com/id/blotz9001/screenshots/?appid=8930) blacked out?
(http://cloud-2.steampowered.com/ugc/616171610952202280/02145BC604C143253BCF3E6EC57963CCCF2FFC1B/)
-
tis a new game
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '118402'.
-
This looks more complicated than civilisation revolution for the DS. wowo
-
Not bad.
Currently playing a game on emperor, it's going pretty well, no wars yet. Leading in score, controlling almost all city states, dominating the world congress, having most tourism, leading in science and production, having plenty of excess happiness and gold.
Yesterday I was the first to pick an ideology, chose order, and quickly Korea followed. I proposed world ideology order, but then 3 other civs picked freedom, and there were dissidents in order empires because of their tourism and I began to get unhappiness. I got protectionism to fix happiness, built a hotel in the capital, then the last civ picked order, and the world congress proposal won, so the happiness is no longer a problem, and now there are dissidents and civil resistance in the freedom and autocracy empires. :P
I think I'll try deity next game, anyone won a game on deity?
(http://cloud-3.steampowered.com/ugc/613919811149939523/18B302A188168F46D12C2F369E3877E9AB73B9FF/)
http://steamcommunity.com/sharedfiles/filedetails/?id=239322605 (http://steamcommunity.com/sharedfiles/filedetails/?id=239322605)
-
is maintinence a big thing in late game
-
Upon defeating a Barbarian unit inside an encampment, there is a 67% chance you earn 25 20xGold5 Gold and they join your side
Pay 25% less for land unit maintenance
such usefull
-
"We meant no offense when attempting to steal your cultural heritage."
(http://cloud-2.steampowered.com/ugc/616171880888795498/9BD24573F26A42AE1B2FA15E6AC5D7145444E48A/)
-
oh cool is stealing other people's archeology a BNW thing
-
I swear I wasn't stealing, my archaeologists were just going with their internationalist values!
In other news, I won a diplomagic victory in the game. Kol. If I hadn't I'd have won a scientific about 20 turns later or cultural maybe 50 turns later. One autocracy empire revolted for order. Going to try one on immortal difficulty (forgot that one between emperor and deity). Anyone won a game on immortal yet?
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '118454'.
-
I agree that in the final stages of the game maintainance becomes more and more insignificant. It is usually in the first half of the game that maintainance is challenging, but if you play aggressively it can be a problem for most of the game.
Easy way to get back the original Civ 5 menu music (which imo is much better than the G&K and BNW ones):
http://steamcommunity.com/app/8930/discussions/0/864979455211188778/#c864979455258253537 (http://steamcommunity.com/app/8930/discussions/0/864979455211188778/#c864979455258253537)
-
Did some research on how many cities it is good to have if you want optimal science or culture. The results are based on the 13 cities I had when I won a diplomatic victory with Inca on emperor difficulty.
Science and Culture refers to the amount that the specific city generated per turn when I won the game.
SPT and CPT are then the amount of science or culture I'd generate per turn if I had built only that city and the cities above it.
SCM and PCM are the cost multipliers applying to research and policies, so if a technology costs 100 research to begin with, if you have 2 cities, it costs 105, and so on (every city increases your tech costs by 1.05 and policy costs by 1.1).
The SR is the SPT divided by SCM (and divided by 4.41 so that it starts at 1) and tells the benefit that founding the next city has given to the scientific progress. CR is calculated the same way.
So in other words, 11 cities would've maximized my scientific progress, or the 3 first cities could've maximized how many policies I got.
Ofc, these calculations are very limited because they only consider the science and culture outputs in the single last turn, and they're obviously variable throughout the game. Another limitation is that in different games, you'll end up with different culture and science outputs from your cities depending on what you build and other factors. But I think the calculations may give an approximate idea of the effect that building new cities has on your scientific and policy progres.
Also note that those multipliers are lower for some games, I think on the very large maps. I could try doing the calcs with data from other games.
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '118875'.
-
pretend city state jenkins has combat strength 18
if i fire at it with archers until the health bar is black
and it's CS almost 17, if i rush in with a warrior will i take it?
or do i have to lower it to 0?
also wht about for regular civ's?
do you lower the capital to 0 to destroy it or capture it?
how much does the CS affect this?
-
pretend city state jenkins has combat strength 18
if i fire at it with archers until the health bar is black
and it's CS almost 17, if i rush in with a warrior will i take it?
or do i have to lower it to 0?
also wht about for regular civ's?
do you lower the capital to 0 to destroy it or capture it?
how much does the CS affect this?
It depends, but if you lower the city health bar to zero with ranged weapons first, you can usually take it as long as you have a moderately up-to-date melee-range unit.
If you mouse over the city while you've selected your unit, in the bottom left area of the screen you can see a prediction of how the attack will go, and if it says something like "decicive victory" or shows your unit surviving and the city losing all its health, you'll probably take it.
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '119912'.
-
Egypt and great plains map, I think that will be my goal to beat on immortal difficulty. :P
This game was on emperor and was fun, I started out very militaristic, getting a good science start with the great library, and met the Byzantines to the north, who founded a new city in the middle of a desert, in a location I wanted. I founded a city not far from it, rushed for swordmen (as I got iron) and got some catapults, and burned the city to crisp. From then and on, the Byzantines had their capital only, I knew I couldn't take it though, so I made peace and founded a city near the one I burnt down.
The Netherlands developed west of me, I focused on developing cities and kept a moderate military, keeping most of it on the Byzantine border. Then The Netherlands attacked me in the west, I moved most of the military in and warded off their attacks with artillery (which the others didn't have). Then the Byzantines declared war on me too, but just after that, The Netherlands gave up and offered me one of their cities for peace. :P
The Byzantines had a lot of city state allies around my fringes, which became a bit of a mess to deal with, and had a good start pillaging my border areas while I was moving military. I produced a lot of artillery and rushed for great war infantry and later infantry, while they still had musketeers and later riflemen. They had The Great Wall, but with all the artillery and riflemen and two great generals to steal territory and set up attack camps, soon they lost their capital (Constantinople). That city had a lot of world wonders, making a nice addition, and a huge culture boost.
The late game was rather peaceful. I focused on science and got ahead of the others on pretty much all fronts, then won a diplomatic victory in 1926, well into the information era. :P
-
I've watched some let's play videos with Egypt on immortal, and it became clear to me that Egypt's wonder bonus simply won't be useful. The guy playing started out with marble, rushed for the great library, and even uncovered ancient ruins that helped him towards writing, but even then, the AIs got it. He ended up not building one single world wonder in his empire. The other AIs were simply getting most of the wonders before he could even build them.
He played with 7 or 8 AIs, which of course meant it was harder to get the wonders than if there had been fewer opponents.
A key to winning on immortal appears to be the ability in the early mid-game to resist the military of AIs. The AI will always be able to produce much more than you, but is terrible at handling units, always throwing them into the offense.
I think another important factor on immortal (and deity) is the game speed. Playing on the slower speeds give advantages to human players because it will take much longer for the AIs to replace all the units they keep throwing at you in wars.
So I think the lessons learnt from the playthrough for when taking on immortal is:
- Choose the slowest game pace possible.
- Don't try getting world wonders, especially not in the early game or if there are many players.
- However, look for the world wonders enabled by policies, and check if other players have adopted the branches enabling them. You might have some chances here.
- About the time of the medieval era, it becomes extremely important to have a military capable of defending against the AI.
- On immortal an deity, it's probably best to simply ignore the religion aspect of the game and focus on the core in the beginning, let the others found religions, and let them spread to you. If there's one with useful benefits, maybe get it spread around your cities.
- Rushing for artillery, having cannons ready to be upgraded and upgrading them as soon as you get artillery, can be a very useful strategy to conquer an AI civ. Taking their capital might grant a lot of useful wonders, and if you rush, you can get artillery before them.
- Use spies offensively - most of the game will be about catching up in technology so there's little point in having them in your cities. Rig elections or steal tech instead - if there's a lot of players, steal from someone geographically far away from you.
- If there are many players, get a many defensive pacts as possible to reduce the likelyhood of AIs declaring war on you. AIs don't seem to make defensive pacts. If you don't lower diplomatic penalties than from declaring war, you can even make a defensive pact with one player, then bribe the AI you want to attack to declare war on the one you have a defensive pact with, then you'll automatically be dragged into the war as well. (Kol)
- This is probably mostly a lesson to myself - don't keep an eye on just the worked tiles, but also on the specialists assigned to buildings in cities, and try to avoid getting almost all the buildings in all the cities. Units are very important.
I've played a lot as Germany instead, and might take on the challenge as them, for their lower land unit maintainance. The Zulus look interesting too.
-
Oh dear triplepost
Anyway I can highly recommend trying Indonesia, their spice islanders and kris swordsmen makes them a pretty unique civ that's fun to play as. Spice islanders gives you 2 unique luxury resources in your first 3 cities founded on other islands than your first city (so they're biased towards archipelago-like maps) and the kris swordsmen unlock unique bonuses/(penalties) after their first battle, I think there are like 8 different ones and they do stuff like "+30% strength when defending, +20 hitpoints healed per turn" or "+50% damage when attacking, -20% when defending" and one gives +1 movement and the ability to attack twice. They're pretty significant bonuses that you keep after upgrading the units too.
So Russia was the third civ to pick an ideology and chose freedom... I was first and chose order, and got the world congress to make it world ideology a bit after another civ picked order too... Kol
Won a cultural victory somewhat later. Was on king difficulty, I should've probably played it on emperor.
(http://i.imgur.com/FlPIhra.jpg)
-
WIP: Civ 5 map of Blaist Blaland realm
-
mrw redbow has desert
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '140645'.
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '140693'.
-
Cute
Northeastern Blaist Blaland isn't desert though, my map shows the biomes
-
Looks cool, too much of expensivee
Is this like a server hosting thing?
-
You can host multiplayer games in Civ 5, but games take many hours to complete so they tend to get abandoned if you play with multiple people, sadly.
Custom maps are another program and doesn't have anything to do with hosting servers.
-
Okay, are you doing a multiplayer game here? And what are the demo limitations?
-
Okay, are you doing a multiplayer game here? And what are the demo limitations?
Not planning to do any MP game atm no, Idk what the demo limits are, but maybe the correct answer is here
http://gaming.stackexchange.com/questions/7875/what-limits-are-there-on-the-civilization-v-demo
Map of Blaist Blaland in Civ 5.
Not sure whether to let the resources generate in each game automatically or whether to try adding them manually. It'd be hard for balance but could make it more strategically interesting and true to the distribution in the community project.
https://www.youtube.com/watch?v=Zy0STux2mwQ
-
maybe you could use google (http://gaming.stackexchange.com/questions/7875/what-limits-are-there-on-the-civilization-v-demo)?
-
http://imgur.com/a/lTZIO
mostly done
more pics of loviniosa pls
or the updated world map, it looks interest
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '140748'.
-
why does himalia have a gigant desert
-
You guys all sound like real pros. So maybe you can give me an advice about CIV V and also you are free to call me a noob, I probably deserve it. Anyway I have hundred of hours played in the game but what ALWAYS has been a problem and I mean ALWAYS is military. I have no trouble defending my own cities and repelling invaders when they come but when I want to attack another civ I always lose. I get catapults or similar (depending on the era) and ranged units for distant attacks and then some horseman or swordsman (or similar depending on era - again) but it never seems enough. I kept wondering what the hell do I do wrong. Diplomatic victory or cultural is never an issue but for once I would like to try and go for domination OR at least capture and destroy one civilization. When I start building too much military my people get unhappy and it all goes to hell. Any tips?
-
You guys all sound like real pros. So maybe you can give me an advice about CIV V and also you are free to call me a noob, I probably deserve it. Anyway I have hundred of hours played in the game but what ALWAYS has been a problem and I mean ALWAYS is military. I have no trouble defending my own cities and repelling invaders when they come but when I want to attack another civ I always lose. I get catapults or similar (depending on the era) and ranged units for distant attacks and then some horseman or swordsman (or similar depending on era - again) but it never seems enough. I kept wondering what the hell do I do wrong. Diplomatic victory or cultural is never an issue but for once I would like to try and go for domination OR at least capture and destroy one civilization. When I start building too much military my people get unhappy and it all goes to hell. Any tips?
AIs tend to rush for your cities with all their military during wars, so from my experience the best strategy usually is to start off defensively, having them attack your units and cities in good positions, where your units can get support from the cities near your borders to attack the enemies. Then, when there are few enemy units left, move forward and take their cities.
Happiness can be solved by trading luxuries, getting luxuries by allying city states (I rarely do that much), some policies, building colosseums etc., later especially the order ideology can grant a lot of happiness as well. Some religion bonuses can also grant some happiness. In really bad situations you can also try to work other tiles so you focus more on production instead of growth, if cities grow too big you get unhappiness and then they stop growing anyway.
-
fiah can i be something like this or no
(http://i.imgur.com/G37HKxW.png)
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '140846'.
-
Tjedigar is so bootyful
-
This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '149966'.
-
(http://images.akamai.steamusercontent.com/ugc/438322785866443373/8942979322F75A77DDEA12B7346685279A0588C8/)
(http://i.imgur.com/rxWglwY.png)
-
kol