Universe Sandbox

Universe Sandbox Legacy => Universe Sandbox Legacy | Discussion => Topic started by: Bla on June 30, 2010, 11:51:30 AM

Title: Bla's Planetary Textures
Post by: Bla on June 30, 2010, 11:51:30 AM
I'm bored. X solutions found. Solution one: Draw planetary textures. Problem fixed. ;D

You can use my planetary textures (if you find them useful) anywhere you want, but please give credit if you use them publicly. They're hand-drawn, but I hope they look realistic. I'll upload new textures when I finish making them... Or not if you can't use them and don't want me to. :P

You're welcome to tell me what you think about the textures and what I can do better.

Here's my first Earth-like planetary texture (attached).

Links to the rest of my textures in this topic:
Earthlike Continents (http://universesandbox.com/forum/index.php/topic,1806.msg17999.html#msg17999)
Noxium (http://universesandbox.com/forum/index.php/topic,1806.msg22518.html#msg22518)
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on June 30, 2010, 11:53:44 AM
Awesome!

But why is it, no one ever makes one thats earth-looking. It seems every time I try to make continents its odd. My tripe planet is the closest i've EVER seen. People always want more land than water, and it's usually in one land mass.
Title: Re: Bla's Planetary Textures
Post by: Bla on June 30, 2010, 12:04:04 PM
Thanks. :)

Hmm, I could try to make one with continents. I don't care so much, I'm just too lazy to align the two sides... I want one vertical line with as much water as possible at the sides of the paper.
Not that continents automatically give that problem...

I think it's a good idea to make continents look slightly like a puzzle, like Earth. Because the continents break up and clump together as they move on the plates over millions of years, it looks like they fit together. I don't know if you've done that with your drawings... Your Tripe planet looks like it could be "puzzled". :P

I'll try making one with continents. It might take a few days though. To get so strong colors on a paper I think I drew five layers on top of each other.
Title: Re: Bla's Planetary Textures
Post by: Laura on June 30, 2010, 08:05:32 PM
It's a remarkably cool and out-of-the-box idea to make a planetary texture with colored pencils :D
Couldn't help but see what a bit of post-processing could turn it into :)
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on June 30, 2010, 09:01:37 PM
Hey where did oyu get a cloud texture?
Title: Re: Bla's Planetary Textures
Post by: Bla on July 01, 2010, 12:51:46 AM
It's a remarkably cool and out-of-the-box idea to make a planetary texture with colored pencils :D
Couldn't help but see what a bit of post-processing could turn it into :)
Thanks. ;D The cloud map looks great,... :)
Title: Re: Bla's Planetary Textures
Post by: Laura on July 01, 2010, 03:51:25 AM
Hey where did oyu get a cloud texture?
http://www.google.dk/images?hl=da&source=imghp&q=cloud+map&btnG=S%C3%B8g+i+billeder&gbv=2&aq=f&aqi=&aql=&oq=&gs_rfai=
Title: Re: Bla's Planetary Textures
Post by: Bla on July 01, 2010, 05:44:48 AM
I searched for cloud maps another day, searched for the same thing... Found two useful cloud maps, and made parts of them transparent. These are the results, the first one looks like the one Laura used(?):
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 01, 2010, 10:58:01 AM
darn it. I wanted a cloud map generation program, that makes them look tike the above ones, not some cheap clouds... I suppose with a bit of patience, I could go that with some real global infrared imagery.
Title: Re: Bla's Planetary Textures
Post by: Laura on July 01, 2010, 03:22:36 PM
I have never seen anything that can create realistic cloud maps like that from scratch.
It's too chaotic a system; it would take mindboggling processing power to mimic nature convincingly on this, I think.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 01, 2010, 03:45:26 PM
Nope, GFDL ZETAC ran a 3 month simulation of a FAKE HURRICANE SEASON...
Title: Re: Bla's Planetary Textures
Post by: Laura on July 01, 2010, 09:45:22 PM
Nope, GFDL ZETAC ran a 3 month simulation of a FAKE HURRICANE SEASON...
I'm fairly certain they didn't run it on an average desktop PC :)
If you're feeling adventurous, you could give it a try:
http://data1.gfdl.noaa.gov/~arl/pubrel/m/am2/doc/quickstart.html
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 01, 2010, 10:26:09 PM
What is that... that you linked to?

Oh. I tried that. I CAN'T COMPILE IT!!!!!!!!!! ARGHHHHHHH...
Title: Re: Bla's Planetary Textures
Post by: infringement153 on July 01, 2010, 11:57:06 PM
Alright, just made this.  How do I overlap clouds?
(http://i934.photobucket.com/albums/ad186/infringement153/planet.jpg)
Title: Re: Bla's Planetary Textures
Post by: deoxy99 on July 02, 2010, 09:20:49 AM
Alright, just made this.  How do I overlap clouds?
(http://i934.photobucket.com/albums/ad186/infringement153/planet.jpg)
Photoshop. You have to make a new layer and copy your clouds onto the surface, and if you don't have that...I don't know what to tell you, or Sumopaint. http://sumopaint.com/
Title: Re: Bla's Planetary Textures
Post by: deoxy99 on July 02, 2010, 09:27:10 AM
I'm bored. X solutions found. Solution one: Draw planetary textures. Problem fixed. ;D

You can use my planetary textures (if you find them useful) anywhere you want, but please give credit if you use them publicly. They're hand-drawn, but I hope they look realistic. I'll upload new textures when I finish making them... Or not if you can't use them and don't want me to. :P

You're welcome to tell me what you think about the textures and what I can do better.

Here's my first Earth-like planetary texture:
Release them with a Creative Commons License(?).
Title: Re: Bla's Planetary Textures
Post by: Laura on July 02, 2010, 06:38:23 PM
And create a topographical map to go with it. I.e. a terrace-like effect of colors ranging from black (sea level) to white (highest point), with various shades of gray in between. From that, it would be fairly easy to create a heightmap, which would translate to a realistic distribution of light and shadow. It would reduce the apparent flatness :)
Title: Re: Bla's Planetary Textures
Post by: Bla on July 03, 2010, 03:48:11 AM
Release them with a Creative Commons License(?).
Thanks for suggesting it, I'm considering it.
And create a topographical map to go with it. I.e. a terrace-like effect of colors ranging from black (sea level) to white (highest point), with various shades of gray in between. From that, it would be fairly easy to create a heightmap, which would translate to a realistic distribution of light and shadow. It would reduce the apparent flatness :)
I like the idea, but I think it would be hard to make... Maybe I'll try. :)
Title: Re: Bla's Planetary Textures
Post by: Laura on July 03, 2010, 07:13:12 AM
Release them with a Creative Commons License(?).
Thanks for suggesting it, I'm considering it.
And create a topographical map to go with it. I.e. a terrace-like effect of colors ranging from black (sea level) to white (highest point), with various shades of gray in between. From that, it would be fairly easy to create a heightmap, which would translate to a realistic distribution of light and shadow. It would reduce the apparent flatness :)
I like the idea, but I think it would be hard to make... Maybe I'll try. :)
It's probably easier than drawing the shadows themselves :)
Title: Re: Bla's Planetary Textures
Post by: Bla on July 03, 2010, 07:54:24 AM
It's probably easier than drawing the shadows themselves :)
True, and that would also be cheating in texturism. I'll see if I can draw one. :)
Title: Re: Bla's Planetary Textures
Post by: Naru523 on July 06, 2010, 06:02:23 PM
I created a Mars-like planet with different angles... Biggest crater is about 500 miles.

P.S. Ignore the purple background.
Title: Re: Bla's Planetary Textures
Post by: Naru523 on July 06, 2010, 06:11:45 PM
Terraformed stage...
plus topography.
Title: Re: Bla's Planetary Textures
Post by: Laura on July 06, 2010, 08:19:41 PM
Nice :)
Although the topographical map has to be in the form of a greyscale heightmap or a normal map to produce geometry or the illusion thereof. Fractal Terrains can do both. For US2 use, the shading fractal terrains makes on the main texture is all that's really needed.
It's a very nice piece of software, but I don't like the craters it makes; way too regular and conical. They just don't look like impact craters (which is what they're supposed to be).
Title: Re: Bla's Planetary Textures
Post by: Bla on July 21, 2010, 01:02:18 PM
Here's my next map, with continents. Hope you like the new coast and water colors I've used. I bought some new pencils some time ago. :)
Next time I might make something unhabitable, considering a gas giant or rocky lava planet.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 21, 2010, 02:06:08 PM
Me shall make cyclone thingies for your above map. Name oceans pl0x?
Title: Re: Bla's Planetary Textures
Post by: Bla on July 21, 2010, 03:08:00 PM
Kthx, awsum. :)
Sea names generated. And don't mess up my just right sea! >:( :P
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 21, 2010, 04:09:17 PM
Oh look, the Just-Right Sea is just the right size for hurricanes :P

So... I've evaluated them, and seeing the three that work.

The Warm Sea, The Okanic Ocean, and the Just-Right Sea
Title: Re: Bla's Planetary Textures
Post by: Bla on July 21, 2010, 05:49:10 PM
NOOOO!!! >:(
I'm sure The Just-Right Sea is prepared, though. Surely, the hurricane will appear on just the right moment.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 21, 2010, 07:32:27 PM
I'm not sure what you expect me to do... so I guess I post them?

I'm using my default cyclone strength categories (Okanic Ocean), and warning system (Okanic Ocean). Since it's your planet you can change those, and you may choose cities (one for each of the three) in charge of the system and names.

So here's what YOU can do.

- Pick 3 cities to be in charge of the 3 ocean basins that have cyclones.
- Pick one unified CATEGORY system, multiple systems, or keep my default system.
- Pick the way they issue warnings, as in if there are seperate for each category, or for two or three, or base them off time, or anything you can think of, these are only suggestions!
- Pick the name lists for the cyclones, and choose when to name them at what category.

You got alot in your control. Choose wisely. (Hint: Don't make it TOO complicated for me that it's too annoying, and don't make it too easy that I wont continue to do it anymore)

Unnamed Cyclone/Weak Cyclone One has formed
Title: Re: Bla's Planetary Textures
Post by: Bla on July 22, 2010, 03:24:41 AM
- Pick 3 cities to be in charge of the 3 ocean basins that have cyclones.
Okay. Mokakka is in charge of The Okanic Ocean, Zafra is in charge of The Warm Sea and Perfek is in charge of The Just-Right Sea. Cities uploaded below.
- Pick one unified CATEGORY system, multiple systems, or keep my default system.
I'll keep your default. If you want to use another system, you can do it though.
- Pick the way they issue warnings, as in if there are seperate for each category, or for two or three, or base them off time, or anything you can think of, these are only suggestions!
I'm not sure what you mean.
- Pick the name lists for the cyclones, and choose when to name them at what category.
What are the category options? I'm not so much into cyclones, typhoons, hurricanes, tropic depressions, storms and all that stuff.

You got alot in your control. Choose wisely. (Hint: Don't make it TOO complicated for me that it's too annoying, and don't make it too easy that I wont continue to do it anymore)
Maybe you should choose the cyclone strength settings etc. yourself, you probably know more about it than me. Make it the way you'd prefer to make it. :)
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 22, 2010, 12:33:44 PM
Like My Scale below...

Weak Cyclone (30 kts - 64 kts) | Depression and Storm
- NAMED AT 35 kts
Moderate Cyclone (65 kts - 98 kts) | Cat 1 and 2
Severe Cyclone (99 kts - 143 kts) | Cat 3 and 4
Extreme Cyclone (>144 kts) | Cat 5

Cyclone Alert - within 48 hrs (4 iterations) of cyclone conditions. (orange along coast of land)

I have an idea. The just-right Sea needs to be just right, make a scale to your liking for the Just-Right Sea.

Something similar to the above. then all I need is a name list, they can be alphabetical, or non. I like to use random, but that's me. You can choose to cycle or not. Cycle is where, it's the end of the season, and the last cyclone formed. The next year, it starts on the next name in the list.

Don't need that yet. 2011 season is FAAAAAAAAAAR OFF!!!!!!!
Title: Re: Bla's Planetary Textures
Post by: Bla on July 22, 2010, 01:01:04 PM
For The Just-Right Sea:
Cyclones named if they reach 35 kts
Weak cyclones = 25 - 49 kts
Moderate cyclones = 50 - 89 kts
Severe cyclone = 90 kts - 140 kts
Extreme cyclone = 141+ kts

That scale seems just right.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 22, 2010, 01:29:26 PM
lol you don't have to do it with same category names! lol

And I need name list.
Title: Re: Bla's Planetary Textures
Post by: Bla on July 22, 2010, 03:17:00 PM
But they seem just right.
... Name list? The order in which the hurricanes are named, like the first hurricane every year having a special name?
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 22, 2010, 04:46:38 PM
Name list: http://www.nhc.noaa.gov/aboutnames.shtml
Title: Re: Bla's Planetary Textures
Post by: Bla on July 23, 2010, 04:03:03 AM
Aha... Hmm... It's hard to generate non-Blaxian names, but I'll try. :P

01: Hutakka
02: Rovakka
03: Ekkok
04: Frakka
05: Jokokka
06: Zokakko
07: Ukokka
08: Satakka
09: Tokkok
10: Vakka
11: Malkakka
12: Pravakka
13: Kokkar
14: Vokakka
15: Nokakka
16: Kratakka
17: Kakkor
18: Rezakka
19: Prokokka
20: Hortakka

That should be enough so far. Each new year they're just repeated, so there could be a Vakka 1673 and a Vakka 1674 (if that were the years on the planet)... Let's just say it has a year equal to about 200 days, so there should be enough names. :P
Let's just say it is year 7439.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 23, 2010, 11:17:50 AM
AHHHHHHHHHH "kka"'s!!!!!!!!!!! lol
Title: Re: Bla's Planetary Textures
Post by: Bla on July 23, 2010, 12:02:06 PM
It's just a common ending for names... ;D
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 23, 2010, 05:23:10 PM
Are these names for just the Just-Right Sea?

If not... Weak cyclone Hutakka has just formed.
Title: Re: Bla's Planetary Textures
Post by: Bla on July 24, 2010, 02:34:55 AM
Yes, the names are planet-wide. Interesting. What do the colors/dots/lines mean?
I guess orange are coasts hit by the hurricane or it's effects, and the purple and blue it's path...?
Title: Re: Bla's Planetary Textures
Post by: matty406 on July 24, 2010, 04:54:45 AM
Terraformed stage...
plus topography.

That texture looks very nice. What did you use to create it?

On the other hand, what i use to create planet textures is Donjon's Sci-Fi World Generator. It also creates a load of stats and info, like thus, a snippet from the vast amount of info:

Biosphere   :
Chemistry - Carbon
Lifeforms - Microbes, algae

Civilization:   
Type - Colony
Population - 9.71 million
Society - Military Dictatorship
Tech Level - Spacefaring (orbital spacecraft, cybernetics, laser weapons)

I also use Fractal World Explorer, which comes with the AstroSynthesis software, a program that creates clusters of stars and solar systems.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 24, 2010, 11:18:10 AM
Yes, the names are planet-wide. Interesting. What do the colors/dots/lines mean?
I guess orange are coasts hit by the hurricane or it's effects, and the purple and blue it's path...?

Purple Weak Cyclone Sub-division (Tropical Depression)
Blue Weak Cyclone above Tropical Depression (Tropical Storm)
Yellow Moderate Cyclone
Orange Severe Cyclone
Red Extreme Cyclone

Orange bar - Cyclone alert (explained above in another post)
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 25, 2010, 11:05:53 AM
idk if this is the right one. I think I fail. But MS Paint failed at saving one every time. So idk.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 25, 2010, 11:28:21 AM
I found a glitch in MS Paint. If you save an image while having the Text Tool on... It wont save.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 29, 2010, 02:06:57 PM
Rovakka strengthens.

Hutakka dissipates.
Title: Re: Bla's Planetary Textures
Post by: Bla on July 29, 2010, 03:37:14 PM
Exciting,... I mean, oh nose!... Do you have any images to show Rovakka, just so I know where more people need to be produuu... I mean, to coordinate the anti...-cyclone... Defenses...?
(Remember, people are a renewable ressource. I've said it before, I'll continue to say it. :P... But! It's better to keep the ressource and not have to renew it, right... :P)
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 29, 2010, 04:48:00 PM
You are gibbering too much. I really don't have clue. Show Rovakka images? huh?
Title: Re: Bla's Planetary Textures
Post by: Bla on July 30, 2010, 03:12:34 AM
You usually make maps with the cyclones, but I see your post could be a comment on the last map.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on July 30, 2010, 10:53:18 AM
wtf

Hmmm... that's odd. I thought I put the pic up. just a sec.

Edit: Fixed.
Title: Re: Bla's Planetary Textures
Post by: Naru523 on October 29, 2010, 05:49:42 PM
Nanodesu.

I made one, its kinda simple though.
Title: Re: Bla's Planetary Textures
Post by: Bla on December 18, 2010, 08:14:17 AM
Third planetary texture done, "Noxium" (the capital planet of The Blaxian Space State). I'm not sure I'm completely happy with it, but I think I'll improve it on the computer rather than making a new one if I should.
Title: Re: Bla's Planetary Textures
Post by: Naru523 on December 18, 2010, 09:20:33 AM
Third planetary texture done, "Noxium" (the capital planet of The Blaxian Space State). I'm not sure I'm completely happy with it, but I think I'll improve it on the computer rather than making a new one if I should.

Looks weird and cool looking at the same time!  :P
Title: Re: Bla's Planetary Textures
Post by: Bla on December 18, 2010, 09:23:24 AM
Thanks. :) Life on Noxium looks different than life on Earth. :P
The purple areas are polar forests, the closer to magenta areas are probably some sort of grasslands, if I want it to be. :P
Title: Re: Bla's Planetary Textures
Post by: Naru523 on January 11, 2011, 03:49:30 PM
I made a planetary texture, but it's made while I was in school (no colors, but will probably color it later) and I'll need a scanner.  :P
Title: Re: Bla's Planetary Textures
Post by: Darvince on January 11, 2011, 04:11:01 PM
WTF It got moved? Why? ???
Title: Re: Bla's Planetary Textures
Post by: Dan Dixon on January 11, 2011, 08:02:30 PM
WTF It got moved? Why? ???

When you use the acronym WTF for everything it loses its effectiveness. :)

I moved it because it was related to Universe Sandbox.
Title: Re: Bla's Planetary Textures
Post by: Naru523 on February 06, 2011, 10:03:23 PM
Here are some good pixel maps I made using a generator:

Hotlinked images removed by Bla.
Title: Re: Bla's Planetary Textures
Post by: hohonator on August 21, 2011, 12:22:53 PM
WTF It got moved? Why? ???

When you use the acronym WTF for everything it loses its effectiveness. :)

I moved it because it was related to Universe Sandbox.
Thanks, Dan. You just made my day!haha
Title: Re: Bla's Planetary Textures
Post by: Darvince on August 21, 2011, 12:44:10 PM
That was January. >:( >:D
Title: Re: Bla's Planetary Textures
Post by: hohonator on August 21, 2011, 01:01:35 PM
I know, you idiot. Learn to take a joke. And that doesn't mean he can't still make my day.
Title: Re: Bla's Planetary Textures
Post by: Darvince on August 21, 2011, 01:21:05 PM
You also bumped it.

Can this get moved to Everything Else?
Title: Re: Bla's Planetary Textures
Post by: deoxy99 on August 21, 2011, 03:43:23 PM
You bump everything Darvince. ::) We all bump stuff. :P
Title: Re: Bla's Planetary Textures
Post by: Bla on September 22, 2011, 10:40:42 AM
Finally finished the lava blanet I must've been working on slowly for almost a year or something...
Title: Re: Bla's Planetary Textures
Post by: Darvince on September 22, 2011, 09:48:00 PM
There's a creeper face! How dare you!
Title: Re: Bla's Planetary Textures
Post by: deoxy99 on September 22, 2011, 10:26:36 PM
What Creeper?
Title: Re: Bla's Planetary Textures
Post by: Darvince on September 22, 2011, 10:53:04 PM
This face right here, looks like a creeper in Minecraft.
Title: Re: Bla's Planetary Textures
Post by: vh on September 23, 2011, 06:11:44 PM
cool, but the sudden transition between ice and lava seems strange
and a couple clicks in gimp or photoshop would make it look less color pencily and much more realistic!

and i don't see the creeper face
i see your mom lava
Title: Re: Bla's Planetary Textures
Post by: Naru523 on September 23, 2011, 07:30:01 PM
I don't see a creeper face, but a heart, forever torn in half on a lifeless planet...
Title: Re: Bla's Planetary Textures
Post by: vh on September 23, 2011, 07:31:00 PM
I don't see a creeper face, but a heart, forever torn in half on a lifeless planet...
!!!
i see it too
*heartbroken*
:P
i liek!
Title: Re: Bla's Planetary Textures
Post by: deoxy99 on September 23, 2011, 08:01:28 PM
</3
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on September 24, 2011, 05:15:38 PM
I don't see a creeper face, but a heart, forever torn in half on a lifeless planet...
Same here.
Title: Re: Bla's Planetary Textures
Post by: vh on September 24, 2011, 05:57:29 PM
Ok who torned it apart, dat ish planutarie greefing !
Title: Re: Bla's Planetary Textures
Post by: deoxy99 on September 24, 2011, 06:12:16 PM
I tore it apart, because it's a communist heart. :-[
Title: Re: Bla's Planetary Textures
Post by: Darvince on September 24, 2011, 08:44:49 PM
The creeper face is within the broken heart. That's why it's broken.
Title: Re: Bla's Planetary Textures
Post by: atomic7732 on September 24, 2011, 09:45:44 PM
So... The creeper was in the heart and then it exploded?
Title: Re: Bla's Planetary Textures
Post by: Bla on September 25, 2011, 12:33:52 AM
Kol... Am I right.
Title: Re: Bla's Planetary Textures
Post by: Naru523 on September 25, 2011, 02:03:54 AM
I saw it earlier, but didn't bother posting it.. lul.
Title: Re: Bla's Planetary Textures
Post by: FiahOwl on September 25, 2011, 07:44:53 AM
Lava planet with ice????????


Blasmephy!
Title: Re: Bla's Planetary Textures
Post by: Bla on September 25, 2011, 09:10:27 AM
Ice? WHAR??!?!?

The white areas are the warmest... Red areas are coolest, then they become orange, yellow, white, blue, like stars and (in some cases) flames.
Title: Re: Bla's Planetary Textures
Post by: Darvince on September 25, 2011, 11:54:02 AM
At the bottom and top.
Title: Re: Bla's Planetary Textures
Post by: Bla on September 25, 2011, 12:21:09 PM
Oh, that... That doesn't have to be ice, if you don't want it to! ;D

Well, if it has a thin atmosphere, the heat wouldn't be distributed evenly around the planet. Take Mercury for example, it's only 90K at its poles, which is more than cold enough for polar ice caps. This planet would probably be a lot warmer than Mercury on the surface, probably more than 1000K at equator (and the lava is ofc more than 2000K as the colors indicate). It could be molten by the star or geologic activity... Let's just say it was the star in this case.
Title: Re: Bla's Planetary Textures
Post by: FiahOwl on December 27, 2012, 08:44:41 AM
Kthx, awsum. :)
Sea names generated. And don't mess up my just right left sea! >:( :P

Bump?
Title: Re: Bla's Planetary Textures
Post by: DiamondMiner10 on December 08, 2015, 07:00:48 PM
this topic is really interesting

*bumps back onto page
Title: Re: Bla's Planetary Textures
Post by: Bla on December 08, 2015, 11:41:15 PM
Thanks kol I want to draw more like it some day
Title: Re: Bla's Planetary Textures
Post by: Physics_Hacker on December 12, 2015, 01:02:46 AM
What generator was used for the textures on the first page???

Don't EVEN ask for me to give you my textures...it'd probably take two days to load onto you people's computers XD
Title: Re: Bla's Planetary Textures
Post by: Darvince on May 03, 2016, 04:58:55 AM
The ones that Bla didn't draw were done in Fractal Terrains 2.
Title: Re: Bla's Planetary Textures
Post by: Gordon Freeman on May 03, 2016, 05:55:50 AM
I created a Mars-like planet with different angles... Biggest crater is about 500 miles.

P.S. Ignore the purple background.

program?
Title: Re: Bla's Planetary Textures
Post by: Darvince on May 03, 2016, 08:05:19 AM
Fractal Terrains 2.