Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: zotai on November 20, 2016, 07:31:45 PM

Title: Auto frustum culling
Post by: zotai on November 20, 2016, 07:31:45 PM
Hi guys, I met up with some of your developers at Unite in Amsterdam this year and we both had similar questions for Joachim about customising frustum culling within the engine.

Unfortunately I was unable to attend the next day and missed our catch up together with Joachim to discuss this topic.

It would be great to get a PM from one of the devs to discuss what came up during that chat and if there was a solution to disable and or customise the built in culling.

I'd really appreciate it! I am back on my project which had a similar issue to what you guys described.
Title: Re: Auto frustum culling
Post by: Angel Armageddon on November 20, 2016, 07:53:19 PM
What is this "culling"  ???
Title: Re: Auto frustum culling
Post by: zotai on November 21, 2016, 04:17:14 AM
What is this "culling"  ???

It's referring to one of Unity3D's methods of skipping objects that lie outside the camera frustum.