Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: CCalpha on October 28, 2015, 12:14:56 PM

Title: 2D Rings
Post by: CCalpha on October 28, 2015, 12:14:56 PM
It would be great if there was an option to add 2D rings so I could save processing power and have better distant rendering.
Title: Re: 2D Rings
Post by: Krypton on November 04, 2015, 11:28:22 PM
I would like that option too.
Title: Re: 2D Rings
Post by: B-McKinley on November 20, 2015, 02:46:18 PM
Or disable/enable ring rendering. I like having the option of a fully simulated ring, but I'd like to be able to get the simulation speed a little higher than 5 sec/sec. (It's a big damn ring.)
Title: Re: 2D Rings
Post by: Greenleaf on November 22, 2015, 03:09:56 AM
It would be great if there was an option to add 2D rings so I could save processing power and have better distant rendering.


While I can see that it can make sense on low end systems, we strive very hard to make everything properly interactable, which means that the ring should simulate as a collection of particles and be able to warp when attracted from above or below the plane of the ring.


The same goes for the tail of a comet which could easily be handled as a graphics object, but that would be rather limiting if you want to interact with it.