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General Category => Everything Else => Topic started by: FiahOwl on September 08, 2015, 05:06:51 PM

Title: Cities Skylines
Post by: FiahOwl on September 08, 2015, 05:06:51 PM

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Title: Re: Cities Skylines
Post by: vh on September 08, 2015, 05:22:03 PM
so you literally made a lowway
Title: Re: Cities Skylines
Post by: Yqt1001 on June 25, 2017, 05:46:36 PM
hi noobs

(https://dl.dropboxusercontent.com/s/4ltz0wr10jhy4ye/sancruz20kstreet.png?dl=0)
direct (https://dl.dropboxusercontent.com/s/4ltz0wr10jhy4ye/sancruz20kstreet.png?dl=0)

(https://dl.dropboxusercontent.com/s/tpynr6y15da1vn8/sanrico120kstreet.png?dl=0)
direct (https://dl.dropboxusercontent.com/s/tpynr6y15da1vn8/sanrico120kstreet.png?dl=0)

(legend:
 - black and white stripes: rail
 - light blue and white stripes: metro/subway
 - teal and white stripes: trams)

click the direct links for full road and rail spaghetti glory
Title: Re: Cities Skylines
Post by: atomic7732 on June 25, 2017, 05:57:12 PM
spaghetti is right

what a disaster
Title: Re: Cities Skylines
Post by: FiahOwl on June 25, 2017, 10:26:50 PM

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Title: Re: Cities Skylines
Post by: atomic7732 on June 25, 2017, 11:52:58 PM
how do you make these maps
Title: Re: Cities Skylines
Post by: FiahOwl on June 26, 2017, 12:18:48 AM

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Title: Re: Cities Skylines
Post by: atomic7732 on June 26, 2017, 12:19:53 AM
that seems highly inaccurate
Title: Re: Cities Skylines
Post by: Yqt1001 on June 26, 2017, 12:56:41 AM
that seems highly inaccurate

https://steamcommunity.com/sharedfiles/filedetails/?id=845665815 (https://steamcommunity.com/sharedfiles/filedetails/?id=845665815)
Title: Re: Cities Skylines
Post by: Bla on June 26, 2017, 03:54:00 AM
Yqt those ramps are a mess!
Title: Re: Cities Skylines
Post by: matty406 on June 26, 2017, 07:31:11 AM
(https://i.gyazo.com/0495f371bb865d68b252ea3ebf141f6d.png) oh god
Title: Re: Cities Skylines
Post by: FiahOwl on June 26, 2017, 08:23:30 AM

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Title: Re: Cities Skylines
Post by: Yqt1001 on June 26, 2017, 11:23:45 AM
That interchange is one of my proudest in C:S ;D It's not totally spaghetti and a massive mess of roads like some of my others (https://dl.dropbox.com/s/03i19kvqdva4a3r/trafficbusting.png?dl=0)
Title: Re: Cities Skylines
Post by: Naru523 on June 26, 2017, 03:53:40 PM
Here's my first ever city from CSL from some time ago, it's quite messy and traffic is a nightmare (and thus I never really finished it + school), but for a first city it was a decent attempt.

(http://i.imgur.com/j7853MP.jpg)

I'll probably be picking up another city at some point.
Title: Re: Cities Skylines
Post by: Bla on June 26, 2017, 04:32:48 PM
Kol all those maps look cool
Title: Re: Cities Skylines
Post by: Naru523 on June 26, 2017, 10:44:31 PM
1st steps

(http://i.imgur.com/7SAu0hZ.jpg)


(http://i.imgur.com/LXajrbU.png)

Title: Re: Cities Skylines
Post by: Darvince on June 26, 2017, 10:44:54 PM
Hi, I'm a railroad.
Title: Re: Cities Skylines
Post by: Yqt1001 on June 27, 2017, 12:10:06 AM
With community interest in C:S suddenly back, that means "interest" in my spaghetti ramps are back. I present to you a 10 picture guide on creating your own spaghetti interchange. Difficulty: very easy!

1) Pick out a boring old interchange to upgrade. We're going to upgrade this one into a 5 way junction.
(https://dl.dropbox.com/s/dqmm9np4uxwb219/1.png?dl=0)

2) Clean out the area, in this case I'm just moving the railroad tracks. Then, lay out the "approach", where the highways will be on the leadup.
(https://dl.dropbox.com/s/w1mso4wbslpj7bh/2.png?dl=0)

3) Connect the highway stubs together however you desire.
(https://dl.dropbox.com/s/gz1zv21lg1je2ew/3.png?dl=0)

4) Time to start with the ramps! To make it simplest for us to make sure every direction is covered, I do one freeway direction at a time. After creating the ramps make sure that the initial direction can head into n-1 (in our case, 4) different directions! We'll start with the east to west route.
(https://dl.dropbox.com/s/rp37b5041b8qldq/4.png?dl=0)

At this point it's usually easiest to do the flyovers since there isn't much in the way. It's easier to wiggle things around on the ground later on to avoid support pillars.

5) Now we'll do west to east.
(https://dl.dropbox.com/s/iy1856uh3wuq7u1/5.png?dl=0)

Due to the nature of our junction, I'm able to only have one ramp into the northerly direction.

6) Now is south east to north.
(https://dl.dropbox.com/s/s7dzjre0zv12a9e/6.png?dl=0)

It's usually at this point that tunnels become necessary. Also note the ramp for the northbound to westbound, it can be used for both oncoming freeways. When doing this I made sure to leave plenty of space for merging to avoid for traffic calamity there.

7) Now for south west to north.
(https://dl.dropbox.com/s/8uhr0ovtklij2a4/7.png?dl=0)

When possible I try to avoid too many junctions on the main highways themselves. I prefer to have them on the ramps, as you can see I did with the northbound to westbound ramp on the middle right.

8 ) And lastly, south bound.
(https://dl.dropbox.com/s/szcw9fn0dh330ta/8.png?dl=0)

Because of the type of junction, as long as I have all of the exits prior to the split, I only need one ramp for each. You might notice the new and ridiculous flyover heading into the west. Yes, that's a 4th level bridge. yes, that's the highest I've ever done. yes, normally that would be a tunnel. I just wanted to do something fun and new :P

9) The junction in its full spaghetti glory
(https://dl.dropbox.com/s/0hu2aiq1kdye6xj/9.png?dl=0)

10) We're not quite done yet. While the junction looks absolutely awe inspiring regularly, it needs to be spruced up a little.
(https://dl.dropbox.com/s/staei4qswdu4ahf/10.png?dl=0)
Title: Re: Cities Skylines
Post by: FiahOwl on June 27, 2017, 12:47:53 AM

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Title: Re: Cities Skylines
Post by: atomic7732 on June 27, 2017, 01:43:02 AM
idk wtf i'm doing

have a trash octagon

(https://i.gyazo.com/0edf6b32e47e9bd657a8674b05274057.png)
Title: Re: Cities Skylines
Post by: Bla on June 27, 2017, 04:14:13 AM
That is a total mess Yqt!
Title: Re: Cities Skylines
Post by: Darvince on June 27, 2017, 04:37:53 AM
I am hallucinating a bit again and I swear to god pictures seven and eight are identical

Nevermind I just had to stare at them for like four minutes straight
Title: Re: Cities Skylines
Post by: FiahOwl on June 27, 2017, 07:31:30 AM

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Title: Re: Cities Skylines
Post by: Naru523 on June 27, 2017, 12:20:12 PM
(https://i.gyazo.com/2c2618b98d97799a48435f182e82231b.png)
Title: Re: Cities Skylines
Post by: Yqt1001 on June 27, 2017, 02:40:18 PM
(https://dl.dropbox.com/s/fe81dnupwrm0o0e/sancruz40kstreet.png?dl=0)
direct (https://dl.dropbox.com/s/fe81dnupwrm0o0e/sancruz40kstreet.png?dl=0)

40k population. Featuring the foundations of my first tryhard rail network. Also first proto ring road

also, I've started using parclo interchanges (https://upload.wikimedia.org/wikipedia/commons/thumb/2/29/Parclo_B2.svg/200px-Parclo_B2.svg.png) instead of diamonds since they take up like half the space.
Title: Re: Cities Skylines
Post by: blotz on June 27, 2017, 07:03:40 PM
1 tile challenge
(https://images.discordapp.net/attachments/255420814114029568/329440433740578816/D7ZaTDx.png?width=1170&height=659)
Title: Re: Cities Skylines
Post by: atomic7732 on June 27, 2017, 09:44:30 PM
idk how you have so many highways and so much open space yqt

(https://i.gyazo.com/de6fcb1e69476a14a1713c8f966beaa4.jpg)
Title: Re: Cities Skylines
Post by: Yqt1001 on June 27, 2017, 10:25:26 PM
idk how you have so many highways and so much open space yqt

It's spread out over 4 tiles (http://yqt1001.ca/7X6) (bottom left starting tile).
Unless you mean how do you build so that it's spread out like that, in which case dunno just planning ahead for further developments

Bonus screenshot of the "North Core" CBD
(https://steamuserimages-a.akamaihd.net/ugc/861726596733637278/67A2BBB32D5402BB0F64CBA9D0F6F00B9A17CADD/) (https://steamuserimages-a.akamaihd.net/ugc/861726596733637278/67A2BBB32D5402BB0F64CBA9D0F6F00B9A17CADD/)
Title: Re: Cities Skylines
Post by: vh on June 28, 2017, 12:33:00 AM
from what you guys talk about on irc this is basically openttd with better graphics
Title: Re: Cities Skylines
Post by: FiahOwl on June 28, 2017, 01:59:46 AM

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Title: Re: Cities Skylines
Post by: Naru523 on June 28, 2017, 02:15:34 AM
(https://i.gyazo.com/ef838c4426466198743b46c816c8ef62.png)

(https://steamuserimages-a.akamaihd.net/ugc/847089938731271614/74B2E6E24DBD8562E473CB7A30F45D3F926C0803/)

(https://steamuserimages-a.akamaihd.net/ugc/847089938731272496/215F9FA822DE94D1537E9141D53988692DEA7243/)
Title: Re: Cities Skylines
Post by: atomic7732 on June 28, 2017, 02:44:41 AM
florentine kolcircle
Title: Re: Cities Skylines
Post by: Bla on June 28, 2017, 09:06:45 AM
Kol those are some cool cities but Yqt those ramps are a serious mess tbh!

Kazatak

http://i.imgur.com/WUUKpK5.jpg

(http://i.imgur.com/WUUKpK5.jpg)
Title: Re: Cities Skylines
Post by: FiahOwl on June 28, 2017, 10:34:43 AM

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Title: Re: Cities Skylines
Post by: atomic7732 on June 28, 2017, 12:01:46 PM
yeah wth where are all the gay roads
Title: Re: Cities Skylines
Post by: Darvince on June 28, 2017, 02:36:29 PM
they all collapsed into a singularity of gay sex
Title: Re: Cities Skylines
Post by: Bla on June 28, 2017, 03:55:22 PM
That was literally my first city made in literally 2003
Title: Re: Cities Skylines
Post by: Darvince on June 28, 2017, 04:08:33 PM
SimCity 4 = SC4
Cities Skylines = CSL

If you rotate the L along the line x you get Γ which when you rotate along the line y and add two lines above it of length 1, you get a symbol that looks suspiciously like a handwritten 4??????

Does this mean that Cities Skylines is actually SimCity 4 from another timeline??? Very suspicious indeed 👀👀👀👀
Title: Re: Cities Skylines
Post by: blotz on June 28, 2017, 07:29:59 PM
stuck at 43k, pop started dropping a bit :/
(http://i.imgur.com/mLOuzFE.jpg)
Title: Re: Cities Skylines
Post by: FiahOwl on June 28, 2017, 08:07:32 PM

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Title: Re: Cities Skylines
Post by: Darvince on June 28, 2017, 08:22:00 PM
los canalitos monos
Title: Re: Cities Skylines
Post by: Naru523 on June 28, 2017, 09:16:37 PM
(https://i.gyazo.com/714b3822616290b4d212280afed589c7.png)
Title: Re: Cities Skylines
Post by: FiahOwl on July 03, 2017, 01:56:10 PM

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Title: Re: Cities Skylines
Post by: Yqt1001 on July 04, 2017, 04:37:48 PM
(https://dl.dropbox.com/s/9edk2zrjw6jo54c/sancruz60kstreet.png?dl=0)
direct (https://dl.dropbox.com/s/9edk2zrjw6jo54c/sancruz60kstreet.png?dl=0)

60k population. Preparing the large southern expansion in order to fight Fiah for most populous C:S city of this wave.

I wonder how many ring roads (http://yqt1001.ca/AL8) I'd have if I hit like 500k population...
Title: Re: Cities Skylines
Post by: Bla on July 05, 2017, 02:10:25 AM
How many of you guys made the landscape yourself?
It only has certain maps but can't randomly generate unique maps right?
Title: Re: Cities Skylines
Post by: FiahOwl on July 05, 2017, 10:16:14 AM

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Title: Re: Cities Skylines
Post by: FiahOwl on July 05, 2017, 04:14:23 PM

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Title: Re: Cities Skylines
Post by: Yqt1001 on July 07, 2017, 04:17:05 AM
(https://dl.dropbox.com/s/edmjl0ejrawc7v1/sancruz90kstreet.png?dl=0)
direct (https://dl.dropbox.com/s/edmjl0ejrawc7v1/sancruz90kstreet.png?dl=0)

(https://steamuserimages-a.akamaihd.net/ugc/847090634561100730/A6708B786B874BFAA53987221FD3DC2ED3293FEF/)

90k
Title: Re: Cities Skylines
Post by: Bla on July 07, 2017, 02:25:49 PM
Looks cool but also very fragmented by all the highways. Some of them look redundant :P
Title: Re: Cities Skylines
Post by: Yqt1001 on July 13, 2017, 03:00:14 AM
Looks cool but also very fragmented by all the highways. Some of them look redundant :P

A lot of that fragmentation is by terrain which just made it convenient to build the freeways, yeah some of them aren't that busy lol

(http://yqt1001.ca/fC9)

Hit my goal of 5k train passengers in one station in a week
(https://steamuserimages-a.akamaihd.net/ugc/847090957506768495/869A440E61793EA0282A373471CEB2318CE49A5C/)

(https://dl.dropbox.com/s/h2mzyogfutgvb3j/sancruz140kstreet.png?dl=0)
direct (https://dl.dropbox.com/s/h2mzyogfutgvb3j/sancruz140kstreet.png?dl=0)

140k.
Title: Re: Cities Skylines
Post by: Darvince on July 13, 2017, 03:50:31 AM
http://yqt1001.ca/i/17/hJoIz.jpg
when you make planes exist in a different reality so they can fly through buildings
Title: Re: Cities Skylines
Post by: Bla on July 31, 2017, 04:46:26 PM
Saukax, a region I made from scratch. Available on Steam Workshop
http://steamcommunity.com/sharedfiles/filedetails/?id=1096525675

http://i.imgur.com/B3HXrF9.jpg
http://i.imgur.com/KxLhYEH.jpg
http://i.imgur.com/czBURKr.jpg

(http://i.imgur.com/B3HXrF9.jpg)

(http://i.imgur.com/KxLhYEH.jpg)

Not at all a mess

Edit: Now with 35 kilopop

http://i.imgur.com/CDUkK4V.jpg
http://i.imgur.com/MYnYrKh.jpg

(http://i.imgur.com/CDUkK4V.jpg)

Edit: 65 kilopop

http://i.imgur.com/d6CQrKn.jpg

(http://i.imgur.com/d6CQrKn.jpg)
Title: Re: Cities Skylines
Post by: Darvince on August 03, 2017, 03:48:23 PM
wow expande
Title: Re: Cities Skylines
Post by: Yqt1001 on August 04, 2017, 12:48:53 PM
looks pretty amazing bla
Title: Re: Cities Skylines
Post by: FiahOwl on August 04, 2017, 12:51:10 PM

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Title: Re: Cities Skylines
Post by: Bla on August 04, 2017, 01:14:25 PM
Kol thanks I can report the traffic is running smoothly with no problems and cars are successfully phasing through each other

(http://i.imgur.com/Qn2O74E.jpg)
Title: Re: Cities Skylines
Post by: atomic7732 on August 04, 2017, 01:28:27 PM
no... problems?
Title: Re: Cities Skylines
Post by: FiahOwl on August 04, 2017, 01:52:40 PM

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Title: Re: Cities Skylines
Post by: Darvince on August 04, 2017, 03:00:39 PM
and cars are successfully phasing through each other
cities:skylines confirmed for existing in a multiverse
Title: Re: Cities Skylines
Post by: Bla on August 04, 2017, 04:49:53 PM
76 kilopop

(http://i.imgur.com/VxvmHWN.jpg)
Title: Re: Cities Skylines
Post by: Darvince on August 04, 2017, 08:53:58 PM
lungzik

(https://images.rapgenius.com/d6af3311d9d7f7e29824489656679b22.830x518x1.png)(http://wordpresscontent.azurewebsites.net/tonij_net/wp-content/uploads/sites/9/2011/11/eek.jpg)
Title: Re: Cities Skylines
Post by: Bla on August 05, 2017, 03:28:37 AM
Yeah cities tend to have a lot of pollution so it seemed like a suitable name
Title: Re: Cities Skylines
Post by: Yqt1001 on October 23, 2017, 10:59:32 PM
bumping this with an overall screenshot of the yqt-fiah-tmc collaboration game thats now at 215k population

(https://steamuserimages-a.akamaihd.net/ugc/878625635431542213/BCD4506DCAC90439F0BB78CFC3D874729F381CF3/) (https://steamuserimages-a.akamaihd.net/ugc/878625635431542213/BCD4506DCAC90439F0BB78CFC3D874729F381CF3/)

street map
(https://dl.dropbox.com/s/9oz2nd1p5gewuki/cs1-200k.png?dl=0) (https://dl.dropbox.com/s/9oz2nd1p5gewuki/cs1-200k.png?dl=0)
Title: Re: Cities Skylines
Post by: Bla on October 24, 2017, 11:59:02 PM
Looks surprisingly legit
Title: Re: Cities Skylines
Post by: Darvince on October 26, 2017, 04:38:19 PM
I like how you have fake farms and real farms both
Title: Re: Cities Skylines
Post by: Darvince on May 11, 2018, 02:50:14 PM
based on this idea (https://www.newscientist.com/article/2110821-honeycomb-shaped-streets-would-stop-traffic-from-getting-sticky/)

(https://steamuserimages-a.akamaihd.net/ugc/927057427565601173/E1A5D5347D1F72D999FC6479272C1678B7687C54/)
Title: Re: Cities Skylines
Post by: atomic7732 on May 11, 2018, 04:51:46 PM
wow those are some spicy hexaganuos
Title: Re: Cities Skylines
Post by: Bla on May 12, 2018, 12:44:24 AM
Looks like vhsketchupcity
Title: Re: Cities Skylines
Post by: vh on May 12, 2018, 08:14:11 AM
looks like it would be super painful to have to get anywhere driving, since you run into an intersection every 20 seconds lmao
Title: Re: Cities Skylines
Post by: Darvince on May 12, 2018, 08:37:27 AM
you do here too tho

https://www.google.com/maps/@40.7558936,-73.9798315,9908a,35y,302.4h/data=!3m1!1e3
Title: Re: Cities Skylines
Post by: FiahOwl on May 12, 2018, 08:45:04 AM

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Title: Re: Cities Skylines
Post by: vh on May 12, 2018, 08:51:36 AM
yeah well low density suburbia should have better driving, since it's low density. manhattan can be excused because the number of -- to use a very loose term which should not be misinterpreted to mean atoms -- "things" you drive by a second is still high.
Title: Re: Cities Skylines
Post by: atomic7732 on May 12, 2018, 10:09:14 AM
if you make like, parallel zigzagging lines in one direction have the right of way it shouldn't be too bad
Title: Re: Cities Skylines
Post by: vh on May 12, 2018, 10:25:03 AM
yeah the paper the article darvince linked cites uses this very simplified model of traffic which definitely doesn't substantiate the article's claims nor carries over to the real world

this is the model they use -- it's pretty neat and i've programmed/played around with it before
https://en.wikipedia.org/wiki/Biham%E2%80%93Middleton%E2%80%93Levine_traffic_model
Title: Re: Cities Skylines
Post by: tuto99 on May 22, 2018, 03:20:41 PM
Welcome to Havoma, Dotruga!
https://imgur.com/a/tXEjBmY
Title: Re: Cities Skylines
Post by: vh on June 22, 2018, 02:08:14 AM
note: left = north, right = south

alright so i finally bought the game and my first city is a huge mess:

1. half my city is in danger of flooding and i had to raise the terrain into an earthen dam because i was producing so much sewage

2. all my powerplants are safeguarded from said flooding by me building a 10 meter tall canal wall around them

3. it took me a really long time to realize the north half of my city was completely disconnected from the south half of the city. then it took me a bit longer to figure out how to build elevated crossings. of course since there's only 4 lanes connecting two halves of the city, it immediately became super congested

4. built bus stations, lost a lot of money. built taxi stands, lost even more money. then i built a metro system with 3 stops which goes between the north and south parts of the city. it's ridiculously popular and manages to break even.

5. giving my health department a higher budget meant my cemetarys could handle 10 deaths at a time instead of just 3. that helped a lot

6. the north half of my city is dense and high-tech. the south half -- the original half, is pretty shitty if i do say so myself. actually i'm pretty sure half of the businesses in south-city shut down after i built office buildings and educated everyone

7. there is literally like 8 elementary schools right next to each other in north city

8. somehow managed to dry up two entire rivers while trying to pump enough water into my city
Title: Re: Cities Skylines
Post by: vh on June 23, 2018, 01:09:47 AM
exhibit A: a single street in my city is responsible for half the light pollution
exhibit B: how a more normal commercial street looks -- certainly not as bright as A
Title: Re: Cities Skylines
Post by: atomic7732 on June 23, 2018, 01:22:34 AM
wtf is that
Title: Re: Cities Skylines
Post by: tuto99 on June 23, 2018, 03:00:14 AM
lmao, its funny how c:s only has one building type for a 1x1 plot for the european building style (and i think the other ones too, idK) i wish they added more models darnit.
Title: Re: Cities Skylines
Post by: vh on June 23, 2018, 01:35:18 PM
my city just hit 100k pop

also an entirely man-made lake of sewage i'm trying to keep from flooding the city.
Title: Re: Cities Skylines
Post by: vh on June 23, 2018, 01:35:36 PM
.
Title: Re: Cities Skylines
Post by: Darvince on June 23, 2018, 10:29:24 PM
you have been a bad boy, now you get to take a journey to the Lake of Shit
Title: Re: Cities Skylines
Post by: vh on June 24, 2018, 05:18:09 PM
yes those are all trash trucks
Title: Re: Cities Skylines
Post by: vh on June 24, 2018, 05:45:11 PM
i have the best transportation infrastructure

the best.
Title: Re: Cities Skylines
Post by: vh on June 24, 2018, 05:53:51 PM
rip i just lost like 4 hours of me not actually adding new land to my city but massively upgrading the transportation infrastructure because my game crashed on the fucking save menu as i was going to save my game
Title: Re: Cities Skylines
Post by: vh on June 28, 2018, 06:33:40 AM
in order to be sustainable, i am emptying all my landfills and cemetaries into incinerators and crematoriums

current garbage quantity: 500 million
current garbage production: 1M/wk
current incinerator capacity: 1.5M/wk

current dead people: 70k
current dead people rate: 400/wk
current creamatorium processing rate: 1800/wk

so in theory this means that all my dead people problems will be taken care of like in 1 year, whereas garbage will take 20 years to empty itself. i'm going to run the game while i go to work so i don't have to sit through that shit

actually probably less than 20 years since my city population will probably take a dive due to the fact that i am clogging up all my roads with garbage trucks and emptying all my landfills
Title: Re: Cities Skylines
Post by: vh on June 29, 2018, 07:41:26 AM
this game looks surprisingly good for the lowest graphics settings

suber brain lane management
Title: Re: Cities Skylines
Post by: vh on June 29, 2018, 07:44:03 AM
the trash madness begins
Title: Re: Cities Skylines
Post by: vh on July 01, 2018, 10:33:58 PM
metro fail
Title: Re: Cities Skylines
Post by: vh on July 01, 2018, 10:41:46 PM
(https://www.dropbox.com/s/dwru5rqdmuub224/ree.png?dl=1)

(https://www.dropbox.com/s/12hflgysy3akk5u/citycorner.png?dl=1)
Title: Re: Cities Skylines
Post by: vh on July 02, 2018, 08:38:08 PM
my population
Title: Re: Cities Skylines
Post by: vh on July 08, 2018, 11:22:41 AM
i'm in the business of water purification
Title: Re: Cities Skylines
Post by: Darvince on August 20, 2018, 10:48:53 AM
get c:s you scrub

(https://steamuserimages-a.akamaihd.net/ugc/959717708148558956/217FD1144657EBA76D9932298FF090CF87D435BB/)

(https://steamuserimages-a.akamaihd.net/ugc/959717708148558308/30B8F6403B6B7A81A6B25B6626EEC22290537E90/)

(https://steamuserimages-a.akamaihd.net/ugc/959717708148559314/B57271DB6E8F94FB346A0D4F0C61EE7C419B1586/)

Title: Re: Cities Skylines
Post by: Darvince on August 20, 2018, 10:49:17 AM
also bich

based on this idea (https://www.newscientist.com/article/2110821-honeycomb-shaped-streets-would-stop-traffic-from-getting-sticky/)
Title: Re: Cities Skylines
Post by: Bradburn on August 21, 2018, 04:16:43 AM
it's a professional site like Hostimonials (https://hostimonials.com/) because the reason you can see so many trains in that pic is because i accidentally created a deadlock and none of the trains were able to move

Why is this a fail, vh? Please enlighten me. I can never get metros right... lol
Title: Re: Cities Skylines
Post by: vh on August 21, 2018, 08:47:48 PM
it's a fail because the reason you can see so many trains in that pic is because i accidentally created a deadlock and none of the trains were able to move
Title: Re: Cities Skylines
Post by: Darvince on August 23, 2018, 07:16:48 AM
(https://steamuserimages-a.akamaihd.net/ugc/959717708157234303/FA609746E9150EA30141F81CB48B4F653963E84D/)

(https://steamuserimages-a.akamaihd.net/ugc/959717708157233856/8D4A74CE91758EF0F06A3501009057F1AF690028/)

(https://steamuserimages-a.akamaihd.net/ugc/959717708157230818/B1DAB153751FC82B6F42377D2A6C0E2136180F78/)

[08:38]   Darv   i was playing it on my favorite map where you have to fight against water to keep your city from flooding (not the scenario, it's a custom map where the highest elevation is an entire meter above sea level)
[08:41]   Darv   i made some dikes to stop the coastal roads and buildings from constantly saying they're flooding
[08:41]   Darv   and the percent of the time they say they're flooding dropped from 60-70% to 0.5%
Title: Re: Cities Skylines
Post by: atomic7732 on August 23, 2018, 10:50:56 AM
florida_irl
Title: Re: Cities Skylines
Post by: tuto99 on August 25, 2018, 04:24:37 PM
A yurop city im making

(https://pbs.twimg.com/media/Dle1jGoU0AAvVlc.jpg:large)

(https://pbs.twimg.com/media/Dle1hdsU0AA-R8d.jpg:large)

(https://pbs.twimg.com/media/Dle1fN3U4AAB4Ly.jpg:large)
Title: Re: Cities Skylines
Post by: vh on August 27, 2018, 01:41:07 PM

so you made bangladesh
Title: Re: Cities Skylines
Post by: vh on September 24, 2018, 09:55:39 AM
i call this the hitler interchange, on account of it being literally hitler

(https://steamuserimages-a.akamaihd.net/ugc/964224510690552813/BB21F38CB58F6E3D3B5348E69F47D21C4E46F087/)
Title: Re: Cities Skylines
Post by: tuto99 on September 24, 2018, 01:00:45 PM
that city is ugly
Title: Re: Cities Skylines
Post by: FiahOwl on September 24, 2018, 01:51:19 PM

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Title: Re: Cities Skylines
Post by: vh on September 24, 2018, 02:25:23 PM
yesn't men't
Title: Re: Cities Skylines
Post by: atomic7732 on September 24, 2018, 05:20:31 PM
(https://media.discordapp.net/attachments/493270872560369689/493939785472409611/wth.png)
Title: Re: Cities Skylines
Post by: Bla on September 25, 2018, 03:16:45 AM
kol
Title: Re: Cities Skylines
Post by: Yqt1001 on September 30, 2018, 11:17:19 AM
(https://steamuserimages-a.akamaihd.net/ugc/965350359858701223/A383AB8A89152D9EC43E515880B67A0DDF9BEB26/)

tried making farmland
Title: Re: Cities Skylines
Post by: vh on September 30, 2018, 11:27:47 AM
that is an interesting interchange on the left-center you have -- i only recently came up with a similar design in my own city, and it seems to work
Title: Re: Cities Skylines
Post by: atomic7732 on September 30, 2018, 12:16:50 PM
is that not how... normal interchanges are??????
Title: Re: Cities Skylines
Post by: vh on September 30, 2018, 03:33:09 PM
that's not how the typical  t interchange looks
Title: Re: Cities Skylines
Post by: FiahOwl on September 30, 2018, 04:07:03 PM

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Title: Re: Cities Skylines
Post by: FiahOwl on September 30, 2018, 04:07:55 PM

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Title: Re: Cities Skylines
Post by: atomic7732 on September 30, 2018, 08:11:21 PM
that's not how the typical  t interchange looks
i mean

it's literally a normal 4 way thingo but without the road going one way?????
Title: Re: Cities Skylines
Post by: FiahOwl on September 30, 2018, 08:22:22 PM

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Title: Re: Cities Skylines
Post by: tuto99 on September 30, 2018, 09:57:17 PM
i agree it doesnt look normal
Title: Re: Cities Skylines
Post by: Yqt1001 on September 30, 2018, 11:08:04 PM
I make one interchange thats just a basic fucking diamond and not a parclo and everyone here is like "WTF IS THAT!?!?!"

thanks guys I guess I'll keep spamming parclos

it's not a normal t-interchange or a parclo because there's like 2 cars per day on that road and doesn't need anything special
Title: Re: Cities Skylines
Post by: atomic7732 on September 30, 2018, 11:42:23 PM
yeah diamond

that's what it's called
Title: Re: Cities Skylines
Post by: Darvince on October 01, 2018, 07:21:52 AM
shimao stop making hype for things that don't need hype
Title: Re: Cities Skylines
Post by: vh on October 01, 2018, 10:14:31 AM
make me11111111!
Title: Re: Cities Skylines
Post by: vh on November 17, 2018, 08:31:25 PM
i figured out the only way to get decent antialiasing in this game is to render the game at 6K resolution and then downsample, which murders my 1080ti

(https://steamuserimages-a.akamaihd.net/ugc/960851554627184207/678B7FE0A81C1E8786FB9D56681E213EC61B04A1/)

(https://steamuserimages-a.akamaihd.net/ugc/960851554627186457/FB98945A425BC4910F52EFF34556AEBA58FC1585/)

(https://steamuserimages-a.akamaihd.net/ugc/960851554627181864/9BBEC345CFBD0DC3475F456921E1F71DFD8F7584/)
Title: Re: Cities Skylines
Post by: vh on November 18, 2018, 12:02:13 PM
also i started my second game ever, because i decided i want make an actually good city

the theme of this map is going to be many smallish towns connected via rail, with trams as the main mode of PT

(https://steamuserimages-a.akamaihd.net/ugc/960851554630155651/521AB7F5BCC2C8EB851BE4B07C9D02F1D6E88E17/)

(https://steamuserimages-a.akamaihd.net/ugc/960851554630155934/D72BF34186A1AD28FA61D43B2FFAE68E4627E1AA/)
Title: Re: Cities Skylines
Post by: vh on November 18, 2018, 08:54:43 PM
it may be time to give up on the pretense that i'm doing anything other than recreating switzerland and it's sexy rail network

(https://steamuserimages-a.akamaihd.net/ugc/960851554631784862/0F202C79EFED4CA8310E59B3EDDA5EDCD30ABB6D/)

(https://steamuserimages-a.akamaihd.net/ugc/960851554631785922/41D7937F62454E8F8D9C42EB2A1DAFE4F5FFEE52/)

(https://steamuserimages-a.akamaihd.net/ugc/960851554631785599/BE029DCD27445C08E1FD1DF98D244EFBE7CE3157/)

Title: Re: Cities Skylines
Post by: Darvince on November 19, 2018, 01:34:18 AM
hence,,__
Title: Re: Cities Skylines
Post by: vh on November 19, 2018, 09:39:28 AM
the fuck does that mean
Title: Re: Cities Skylines
Post by: Darvince on November 19, 2018, 04:25:49 PM
it means I wanted to post something but I didn't know what to say
Title: Re: Cities Skylines
Post by: vh on November 19, 2018, 09:27:30 PM
overmemetic but valid
Title: Re: Cities Skylines
Post by: vh on December 28, 2018, 09:37:33 PM
https://www.youtube.com/watch?v=fcH0WXfM-Q8
Title: Re: Cities Skylines
Post by: tuto99 on February 26, 2019, 03:39:10 AM
USF Cities Skylines Map Continuation: The game. Get it for the PS1 today :madjoy:
(https://cdn.discordapp.com/attachments/342398292480491531/549902870137405450/MCTheGame.png)
Title: Re: Cities Skylines
Post by: vh on February 26, 2019, 08:50:07 AM
what is this low ass resolution
Title: Re: Cities Skylines
Post by: atomic7732 on February 26, 2019, 11:51:52 AM
this is great tuto
Title: Re: Cities Skylines
Post by: Darvince on February 26, 2019, 02:21:05 PM
when the hell did this topic get 5 pages
Title: Re: Cities Skylines
Post by: tuto99 on February 26, 2019, 07:33:58 PM
what is this low ass resolution
i was trying to emulate ps1 graphics bich
Title: Re: Cities Skylines
Post by: Darvince on February 26, 2019, 10:00:27 PM
no, you must have hypergraphics, and also don't play older games because modern ones exist
Title: Re: Cities Skylines
Post by: vh on February 26, 2019, 10:29:44 PM
how do i delete the above post
Title: Re: Cities Skylines
Post by: vh on July 09, 2020, 10:55:57 PM
revival

(https://cdn.discordapp.com/attachments/640679696891117568/731025740249825280/fused.jpg)
Title: Re: Cities Skylines
Post by: tuto99 on July 10, 2020, 12:15:39 AM
totally forgot this thread existed

here's a thing i guess

(https://cdn.discordapp.com/attachments/255420814114029568/731037138157830214/unknown.png)
Title: Re: Cities Skylines
Post by: vh on August 30, 2020, 08:51:39 PM
tried to do detail stuff, was total disaster

(https://cdn.discordapp.com/attachments/255420814114029568/749837631067521115/unknown.png)
Title: Re: Cities Skylines
Post by: atomic7732 on August 31, 2020, 07:01:09 PM
looks cute to me