Universe Sandbox

General Category => Everything Else => Topic started by: FiahOwl on January 10, 2015, 04:52:00 PM

Title: Open TTD
Post by: FiahOwl on January 10, 2015, 04:52:00 PM

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Title: Re: Open TTD
Post by: tuto99 on February 02, 2015, 01:00:03 PM
bootyful
Title: Re: Open TTD
Post by: Darvince on February 02, 2015, 05:57:02 PM
bronhaven best town
Title: Re: Open TTD
Post by: tuto99 on February 02, 2015, 10:38:58 PM
(http://i.imgur.com/A1znMzM.png)
it was at 700+ tons. lmao gfdi
Title: Re: Open TTD
Post by: matty406 on February 19, 2015, 09:06:29 AM
(http://i.gyazo.com/256ec1b4546c8280ee99909bd18c2a39.png)
my babbu
Title: Re: Open TTD
Post by: FiahOwl on February 19, 2015, 09:25:06 AM

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Title: Re: Open TTD
Post by: Yqt1001 on February 19, 2015, 10:41:12 AM
Oh boy a chance to spam my pictures

The humble beginnings of bus spam (ca. 2010)
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/Transportation29thJun1984.png)

I initially wasn't good at bus spamming on my own, so I would build infrastructure for the AI to use
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/Freeways10thAug1990.png)

I quickly learned why proper infrastructure is very, very important
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/bluebuses.png)

This is the craziest I ever got trying to manage high levels of traffic. This was also my first ever proper bus spam game! Ever since this I have been able to spread out congestion better. (The entire corridor is rather impressive tbh (http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/freewayso1_saopaulof1.png))
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/freeways01_limacollectors.png)

This was in 2011 and then I just stopped with the insane bus spam for some reason. Came back to it in 2012 with this solo game
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/epicnetwork01.png)

Construction of a weird station in an MP game
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/prabourneinsanity01.png)

Two forested interchanges in another MP game
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/forestedinterchange.png)

My most complete freeway network ever in a 40 year MP game. The darker blue lines were built freeways, with light blue being planned (some were built before the end of the game). I believe this was my most successful game, with 3,000 buses and nearly 2 billion in the bank. The host was my friend who lived at a dorm in Cornell University at the time with insane internet :P
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/status08.png)

This is a solo game where I focused on having roads leading everywhere, to make it seem more realistic and make traffic more inconsistent. Also was a speed run, wanted to connect every city on the map (1024x512) within 10 years. Somehow managed it (ca. 2013)
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/futurebluebus.jpg)

Another MP game freeway construction. Can't say I remember this one
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/ottdback02_zps9a76854a.png)

Last real bus spam game sometime in 2013
(https://dl.dropbox.com/s/hsy4w0vm67grm4t/yuxigradkeoul.png?dl=0)

Somewhat impressive freeway network looking like this at the end (never even got close to finishing all the light blue lines)
(https://dl.dropbox.com/s/dlwl2g0k3yvuwf8/session2013310.png?dl=0)

In 2014 cargodist came out and the bus spam strategy sorta died with it. I tried and it is still possible, and probably easier tbh, I just have lost interest and haven't played much since then. I have played some non-bus games btw, so here are some pictures from those games:
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/railfreeway.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/un1Transport16thApr1966.png)
Title: Re: Open TTD
Post by: Darvince on February 19, 2015, 10:55:15 AM
jesus christ
Title: Re: Open TTD
Post by: Darvince on March 11, 2015, 08:52:24 PM
i did/am doing a thing

(https://dl.dropboxusercontent.com/u/45288313/ottd_scen.png)
Title: Re: Open TTD
Post by: matty406 on March 12, 2015, 08:27:53 AM
is that a newgrf or did you rename them manually
Title: Re: Open TTD
Post by: Darvince on March 12, 2015, 12:48:01 PM
manually (for now)
Title: Re: Open TTD
Post by: FiahOwl on April 17, 2015, 09:53:48 AM

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Title: Re: Open TTD
Post by: FiahOwl on May 25, 2015, 07:40:34 AM

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Title: Re: Open TTD
Post by: Yqt1001 on November 24, 2016, 11:35:07 AM
(http://yqt1001.ca/avE)
(operating profit graph)

USF plays OTTD
Title: Re: Open TTD
Post by: atomic7732 on November 24, 2016, 11:45:34 AM
try taking a small loan of a million dollars
Title: Re: Open TTD
Post by: Yqt1001 on November 25, 2016, 01:41:39 PM
(http://yqt1001.ca/3Av)

Bus spam is back
Title: Re: Open TTD
Post by: Darvince on November 25, 2016, 03:28:11 PM
how do you replace/manage that many buses
Title: Re: Open TTD
Post by: Yqt1001 on November 25, 2016, 04:36:15 PM
how do you replace/manage that many buses

Replacing -> All stations (except hubs like the one in the above screenshot) are designed such that buses have to go into depots to turn around. Replacing my entire fleet is as simple as them going to a station.
Managing -> If you hold down Ctrl while cloning buses/bus routes then the route will be shared by all buses of that group. From there, changing a popular bus route of 100s of buses only takes modifying one schedule.
Title: Re: Open TTD
Post by: Darvince on February 26, 2018, 11:03:32 AM
this is after 10 years

metros are where two or more towns have grown together
Title: Re: Open TTD
Post by: matty406 on February 26, 2018, 12:07:57 PM
Bronhaven is suffering
Title: Re: Open TTD
Post by: Darvince on February 26, 2018, 02:21:10 PM
should i rename ronnwell ridge to bronhaven since it's where i have my hq
Title: Re: Open TTD
Post by: Gurren Lagann TSS on February 26, 2018, 04:02:54 PM
Can I join?
Title: Re: Open TTD
Post by: Darvince on February 26, 2018, 04:34:04 PM
i'm playing a singleplayer game and no one else plays ottd anymore i'm pretty sure

but we could host a game soon if you would like
Title: Re: Open TTD
Post by: Gurren Lagann TSS on February 26, 2018, 04:36:37 PM
i'm playing a singleplayer game and no one else plays ottd anymore i'm pretty sure

but we could host a game soon if you would like

Ok, I can wait.
Title: Re: Open TTD
Post by: Darvince on February 26, 2018, 04:44:02 PM
(http://yqt1001.ca/avE)
(operating profit graph)

USF plays OTTD

me in the game I just posted about:
(https://i.gyazo.com/3eb55f902b27dc33f83e26abe61b3727.png)
Title: Re: Open TTD
Post by: atomic7732 on February 26, 2018, 04:44:56 PM
wow monies'd
Title: Re: Open TTD
Post by: Gurren Lagann TSS on February 26, 2018, 04:45:07 PM
(http://yqt1001.ca/avE)
(operating profit graph)

USF plays OTTD

me in the game I just posted about:
(https://i.gyazo.com/3eb55f902b27dc33f83e26abe61b3727.png)

Soo much better
Title: Re: Open TTD
Post by: Darvince on February 26, 2018, 05:00:47 PM
pretty sure i was the sea green one in the 2016 screenshot
Title: Re: Open TTD
Post by: Gurren Lagann TSS on February 26, 2018, 05:18:55 PM
I started a new game
Title: Re: Open TTD
Post by: Darvince on February 26, 2018, 05:45:23 PM
Like, a singleplayer game, or a multiplayer game?
Title: Re: Open TTD
Post by: blotz on February 26, 2018, 06:24:35 PM
What is the difference? 1 player, 2 player, they both have players!
Title: Re: Open TTD
Post by: Gurren Lagann TSS on February 27, 2018, 08:55:24 AM
Like, a singleplayer game, or a multiplayer game?

A multiplayer game
Title: Re: Open TTD
Post by: Darvince on February 28, 2018, 04:19:41 PM
if you don't tell people more information about it, like its server name and maybe even password, it's completely useless.

also port forwarding is a thing that exists that you have to do before hosting an ottd game successfully. i don't know if it's like minecraft where you think you're hosting a server successfully even when you haven't port forwarded in order to be able to have others connect or not but that is a thing you should check.
Title: Re: Open TTD
Post by: Gurren Lagann TSS on February 28, 2018, 04:39:02 PM
if you don't tell people more information about it, like its server name and maybe even password, it's completely useless.

also port forwarding is a thing that exists that you have to do before hosting an ottd game successfully. i don't know if it's like minecraft where you think you're hosting a server successfully even when you haven't port forwarded in order to be able to have others connect or not but that is a thing you should check.

The server name is "USF Game 2" and password is UniverseSandbox
Title: Re: Open TTD
Post by: Yqt1001 on April 23, 2018, 03:14:13 PM
How to signals 101

You all are like "you just connect cities far away and on fast trains to print money" as if its actually easy to manage train networks like that! let me tell you, there's a lot more behind the scenes than you expect

Block signals
Block signals are by far the easiest type of signal to understand. They don't care about what direction a train is going, if the path is clear, nothing they just show green if the block is open and red if its closed.
(https://dl.dropbox.com/s/33q1y61c2er8kse/block_1.png?dl=0)

(https://dl.dropbox.com/s/7aocqol7dbkzggm/block_2.png?dl=0)

Path signals
Path signals are more complex because they actually try to see where the train is heading and what path it wants. If a path signal allows a train through, the path the train will take is "reserved" not allowing any trains to intersect or use those rail tiles. If the path a train wants is clear of any reservations then it will be allowed to pass on its reserved route through the block.

(https://dl.dropbox.com/s/uhdy2sotqcq11az/path_1.png?dl=0)

(https://dl.dropbox.com/s/xw51n1hjuhilwpd/path_2.png?dl=0)

(https://dl.dropbox.com/s/jsjn76kyj2d7g70/path_3.png?dl=0)

I made a slight mistake with the below image...two of any signals will allow the train to advance not just path signals, except what I say in the next slide.
(https://dl.dropbox.com/s/yobezkj0p3a4op9/path_5.png?dl=0)

(https://dl.dropbox.com/s/kakoa73gmtkvumv/path_6.png?dl=0)

What I do
With a basic understanding of how path signals work, lets investigate my station setup.

(https://dl.dropbox.com/s/ru57nawwl1n422q/1.png?dl=0)

(https://dl.dropbox.com/s/co62hyac3gqw2de/2.png?dl=0)

(https://dl.dropbox.com/s/wplqufgw3flp5mk/3.png?dl=0)

(https://dl.dropbox.com/s/ccfwok2pbjutyup/4.png?dl=0)

Quick correction with below, the first train to arrive at the inward facing path signal will be the one that wins the "who will get to exit game", not first to reserve a path there.
(https://dl.dropbox.com/s/f72gp2bpd2ovk0m/5.png?dl=0)

(https://dl.dropbox.com/s/genm8dp0jer8eqp/6.png?dl=0)

Quick note on junctions
I don't do junctions in my MP passenger games because I always run my line at max train capacity and on tight timetable schedules so there is no time to let trains into the flow. Just because I don't do them in MP doesn't mean they are a bad idea, they are great for lower capacity routes.

It is very easy for junctions to deadlock if trains are longer than the blocks. For this reason you should never put signals in junctions or have junctions so close together where the block size isn't sufficient to let trains pass through easily.

(https://dl.dropbox.com/s/h7ybcxtq0hyaqr5/junc_1.png?dl=0)

(https://dl.dropbox.com/s/1gfhd7ecf91ub1y/junc_2.png?dl=0)
Title: Re: Open TTD
Post by: Darvince on May 21, 2018, 02:03:38 PM
.
Title: Re: Open TTD
Post by: FiahOwl on July 29, 2018, 01:23:18 PM

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Title: Re: Open TTD
Post by: Darvince on July 29, 2018, 09:05:47 PM
how do you just accidentally leave the server running