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bootyful
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bronhaven best town
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(http://i.imgur.com/A1znMzM.png)
it was at 700+ tons. lmao gfdi
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(http://i.gyazo.com/256ec1b4546c8280ee99909bd18c2a39.png)
my babbu
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Oh boy a chance to spam my pictures
The humble beginnings of bus spam (ca. 2010)
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/Transportation29thJun1984.png)
I initially wasn't good at bus spamming on my own, so I would build infrastructure for the AI to use
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/Freeways10thAug1990.png)
I quickly learned why proper infrastructure is very, very important
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/bluebuses.png)
This is the craziest I ever got trying to manage high levels of traffic. This was also my first ever proper bus spam game! Ever since this I have been able to spread out congestion better. (The entire corridor is rather impressive tbh (http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/freewayso1_saopaulof1.png))
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/freeways01_limacollectors.png)
This was in 2011 and then I just stopped with the insane bus spam for some reason. Came back to it in 2012 with this solo game
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/epicnetwork01.png)
Construction of a weird station in an MP game
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/prabourneinsanity01.png)
Two forested interchanges in another MP game
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/forestedinterchange.png)
My most complete freeway network ever in a 40 year MP game. The darker blue lines were built freeways, with light blue being planned (some were built before the end of the game). I believe this was my most successful game, with 3,000 buses and nearly 2 billion in the bank. The host was my friend who lived at a dorm in Cornell University at the time with insane internet :P
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/status08.png)
This is a solo game where I focused on having roads leading everywhere, to make it seem more realistic and make traffic more inconsistent. Also was a speed run, wanted to connect every city on the map (1024x512) within 10 years. Somehow managed it (ca. 2013)
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/futurebluebus.jpg)
Another MP game freeway construction. Can't say I remember this one
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/ottdback02_zps9a76854a.png)
Last real bus spam game sometime in 2013
(https://dl.dropbox.com/s/hsy4w0vm67grm4t/yuxigradkeoul.png?dl=0)
Somewhat impressive freeway network looking like this at the end (never even got close to finishing all the light blue lines)
(https://dl.dropbox.com/s/dlwl2g0k3yvuwf8/session2013310.png?dl=0)
In 2014 cargodist came out and the bus spam strategy sorta died with it. I tried and it is still possible, and probably easier tbh, I just have lost interest and haven't played much since then. I have played some non-bus games btw, so here are some pictures from those games:
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/railfreeway.png)
(http://i291.photobucket.com/albums/ll316/un1_2008/OpenTTD/un1Transport16thApr1966.png)
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jesus christ
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i did/am doing a thing
(https://dl.dropboxusercontent.com/u/45288313/ottd_scen.png)
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is that a newgrf or did you rename them manually
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manually (for now)
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(http://yqt1001.ca/avE)
(operating profit graph)
USF plays OTTD
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try taking a small loan of a million dollars
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(http://yqt1001.ca/3Av)
Bus spam is back
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how do you replace/manage that many buses
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how do you replace/manage that many buses
Replacing -> All stations (except hubs like the one in the above screenshot) are designed such that buses have to go into depots to turn around. Replacing my entire fleet is as simple as them going to a station.
Managing -> If you hold down Ctrl while cloning buses/bus routes then the route will be shared by all buses of that group. From there, changing a popular bus route of 100s of buses only takes modifying one schedule.
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this is after 10 years
metros are where two or more towns have grown together
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Bronhaven is suffering
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should i rename ronnwell ridge to bronhaven since it's where i have my hq
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Can I join?
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i'm playing a singleplayer game and no one else plays ottd anymore i'm pretty sure
but we could host a game soon if you would like
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i'm playing a singleplayer game and no one else plays ottd anymore i'm pretty sure
but we could host a game soon if you would like
Ok, I can wait.
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(http://yqt1001.ca/avE)
(operating profit graph)
USF plays OTTD
me in the game I just posted about:
(https://i.gyazo.com/3eb55f902b27dc33f83e26abe61b3727.png)
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wow monies'd
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(http://yqt1001.ca/avE)
(operating profit graph)
USF plays OTTD
me in the game I just posted about:
(https://i.gyazo.com/3eb55f902b27dc33f83e26abe61b3727.png)
Soo much better
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pretty sure i was the sea green one in the 2016 screenshot
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I started a new game
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Like, a singleplayer game, or a multiplayer game?
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What is the difference? 1 player, 2 player, they both have players!
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Like, a singleplayer game, or a multiplayer game?
A multiplayer game
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if you don't tell people more information about it, like its server name and maybe even password, it's completely useless.
also port forwarding is a thing that exists that you have to do before hosting an ottd game successfully. i don't know if it's like minecraft where you think you're hosting a server successfully even when you haven't port forwarded in order to be able to have others connect or not but that is a thing you should check.
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if you don't tell people more information about it, like its server name and maybe even password, it's completely useless.
also port forwarding is a thing that exists that you have to do before hosting an ottd game successfully. i don't know if it's like minecraft where you think you're hosting a server successfully even when you haven't port forwarded in order to be able to have others connect or not but that is a thing you should check.
The server name is "USF Game 2" and password is UniverseSandbox
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How to signals 101
You all are like "you just connect cities far away and on fast trains to print money" as if its actually easy to manage train networks like that! let me tell you, there's a lot more behind the scenes than you expect
Block signals
Block signals are by far the easiest type of signal to understand. They don't care about what direction a train is going, if the path is clear, nothing they just show green if the block is open and red if its closed.
(https://dl.dropbox.com/s/33q1y61c2er8kse/block_1.png?dl=0)
(https://dl.dropbox.com/s/7aocqol7dbkzggm/block_2.png?dl=0)
Path signals
Path signals are more complex because they actually try to see where the train is heading and what path it wants. If a path signal allows a train through, the path the train will take is "reserved" not allowing any trains to intersect or use those rail tiles. If the path a train wants is clear of any reservations then it will be allowed to pass on its reserved route through the block.
(https://dl.dropbox.com/s/uhdy2sotqcq11az/path_1.png?dl=0)
(https://dl.dropbox.com/s/xw51n1hjuhilwpd/path_2.png?dl=0)
(https://dl.dropbox.com/s/jsjn76kyj2d7g70/path_3.png?dl=0)
I made a slight mistake with the below image...two of any signals will allow the train to advance not just path signals, except what I say in the next slide.
(https://dl.dropbox.com/s/yobezkj0p3a4op9/path_5.png?dl=0)
(https://dl.dropbox.com/s/kakoa73gmtkvumv/path_6.png?dl=0)
What I do
With a basic understanding of how path signals work, lets investigate my station setup.
(https://dl.dropbox.com/s/ru57nawwl1n422q/1.png?dl=0)
(https://dl.dropbox.com/s/co62hyac3gqw2de/2.png?dl=0)
(https://dl.dropbox.com/s/wplqufgw3flp5mk/3.png?dl=0)
(https://dl.dropbox.com/s/ccfwok2pbjutyup/4.png?dl=0)
Quick correction with below, the first train to arrive at the inward facing path signal will be the one that wins the "who will get to exit game", not first to reserve a path there.
(https://dl.dropbox.com/s/f72gp2bpd2ovk0m/5.png?dl=0)
(https://dl.dropbox.com/s/genm8dp0jer8eqp/6.png?dl=0)
Quick note on junctions
I don't do junctions in my MP passenger games because I always run my line at max train capacity and on tight timetable schedules so there is no time to let trains into the flow. Just because I don't do them in MP doesn't mean they are a bad idea, they are great for lower capacity routes.
It is very easy for junctions to deadlock if trains are longer than the blocks. For this reason you should never put signals in junctions or have junctions so close together where the block size isn't sufficient to let trains pass through easily.
(https://dl.dropbox.com/s/h7ybcxtq0hyaqr5/junc_1.png?dl=0)
(https://dl.dropbox.com/s/1gfhd7ecf91ub1y/junc_2.png?dl=0)
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.
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how do you just accidentally leave the server running