Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Support & Bugs => Topic started by: DrSauce on November 11, 2014, 09:31:43 AM

Title: Cooling rate of stuff.
Post by: DrSauce on November 11, 2014, 09:31:43 AM
I'm not complaining ;).

But it seems that stuff just cools up too fast after impacts. For instance earth can go from a molten world back to a planet with oceans in a year. Huge craters cool in months or something like that. My guess is that it would last quite a bit. I'm no geologist or astrophysician though.

This makes me think also, as a suggestion, how about a "nuclear winter" atmosphere after impacts big enough?
Title: Re: Cooling rate of stuff.
Post by: Gordon Freeman on November 11, 2014, 09:35:05 AM
I'm not complaining ;).


Certainly sounds like you are at first since I read the subject as "Coding Rate of Stuff". XD

But it seems that stuff just cools up too fast after impacts. For instance earth can go from a molten world back to a planet with oceans in a year. Huge craters cool in months or something like that. My guess is that it would last quite a bit. I'm no geologist or astrophysician though.


Well, with the atmosphere blown away, I think molten planets could easily give off all their heat via luminal emission, but I don't think the cooldown would be that fast.

This makes me think also, as a suggestion, how about a "nuclear winter" atmosphere after impacts big enough?


Would require atmospheric mechanics, which I heard Dan said wouldn't be looked at for the time being.
Title: Re: Cooling rate of stuff.
Post by: smjjames on November 11, 2014, 12:48:30 PM
Actualy, they seem to heat up too fast or too much sometimes.
Title: Re: Cooling rate of stuff.
Post by: DrSauce on November 11, 2014, 12:59:56 PM

Would require atmospheric mechanics, which I heard Dan said wouldn't be looked at for the time being.


As something real quick for visuals you could just affect the opacity of the atmosphere mesh.
Title: Re: Cooling rate of stuff.
Post by: Jar on November 12, 2014, 09:22:28 AM
We've tweaked the cool-down timing for impacts and crater glows, so you should see this in the next update.

Getting the timing right for all of these factors is an ongoing process.
Title: Re: Cooling rate of stuff.
Post by: DrSauce on November 12, 2014, 10:33:11 PM
Yeah, I'm guessing it's a lot of back and forth.

Anyway I like it a lot.... Any plans to implement stuff like the roche limit?
Title: Re: Cooling rate of stuff.
Post by: smjjames on November 13, 2014, 08:23:02 AM
Yes there are plans to implement the roche limit :D

They're still working on the fragmenting part of it though.