Universe Sandbox
Universe Sandbox => Universe Sandbox ² | Support & Bugs => Topic started by: DrSauce on November 11, 2014, 09:31:43 AM
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I'm not complaining ;).
But it seems that stuff just cools up too fast after impacts. For instance earth can go from a molten world back to a planet with oceans in a year. Huge craters cool in months or something like that. My guess is that it would last quite a bit. I'm no geologist or astrophysician though.
This makes me think also, as a suggestion, how about a "nuclear winter" atmosphere after impacts big enough?
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I'm not complaining ;).
Certainly sounds like you are at first since I read the subject as "Coding Rate of Stuff". XD
But it seems that stuff just cools up too fast after impacts. For instance earth can go from a molten world back to a planet with oceans in a year. Huge craters cool in months or something like that. My guess is that it would last quite a bit. I'm no geologist or astrophysician though.
Well, with the atmosphere blown away, I think molten planets could easily give off all their heat via luminal emission, but I don't think the cooldown would be that fast.
This makes me think also, as a suggestion, how about a "nuclear winter" atmosphere after impacts big enough?
Would require atmospheric mechanics, which I heard Dan said wouldn't be looked at for the time being.
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Actualy, they seem to heat up too fast or too much sometimes.
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Would require atmospheric mechanics, which I heard Dan said wouldn't be looked at for the time being.
As something real quick for visuals you could just affect the opacity of the atmosphere mesh.
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We've tweaked the cool-down timing for impacts and crater glows, so you should see this in the next update.
Getting the timing right for all of these factors is an ongoing process.
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Yeah, I'm guessing it's a lot of back and forth.
Anyway I like it a lot.... Any plans to implement stuff like the roche limit?
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Yes there are plans to implement the roche limit :D
They're still working on the fragmenting part of it though.