Universe Sandbox
General Category => Everything Else => Topic started by: atomic7732 on March 06, 2010, 01:52:31 PM
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Using Vista or 7's default colors, the dark green is land, light green for residential, blue for commercial, pink is government stuff like schools, fire, police..., and yellow is industrial.
You can build roads to other towns and you have to get rid of waste (polluting water (material) and land (gases)) or your city will die out.
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Interesting idea, I might join, but I have one question. How do we know how much waste or pollution our city produces and where it extends?
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Interesting idea, I might join, but I have one question. How do we know how much waste or pollution our city produces and where it extends?
Fine, go ahead. Just visit mine.
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Interesting idea, I might join, but I have one question. How do we know how much waste or pollution our city produces and where it extends?
Fine, go ahead. Just visit mine.
Don't worry, I shalt not let any of your games affect my participation in the other one. I want to be neutral in your... Discussion.
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Interesting idea, I might join, but I have one question. How do we know how much waste or pollution our city produces and where it extends?
Ummm... Calculations are too hard. Just make it... The way you think.
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Hmm, the default colors are different on Vista and Windows 7, so I had to eyedrop your colors. Not so good, even though it was only really noticeable on the commercial, where I had no blue color looking like yours.
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You can use default on W7.
Alerts:
Bla
Health - 75%
Alerts (1) - [Please get rid of waste in town!]
NeutronStar
Health - 100%
Alerts (0)
Things that can happen in this game...
Health goes down
Polluted land
Fires
Roads wear down (causes accidents)
Waste lines can break
Severe weather
Game is almost real-time... Just, whenever anyone posts!!!
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Below is a code that is on the map, but here is the explanation.
1. Barley polluted water, safety 95%
2. Polluted water, safety 50%
3. Very Polluted water, safety 25%
4. Extreme Polluted water, safety 10%
5. Little or non-polluted land, safety 95-100%
6. Polluted or destroyed land, safety 95-50%, fixable (e.g. scorched forest)
7. desolate land, safety <50%, non-fixable (e.g. desertification)
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Just didn't think there was so much waste in a town with only residential and commercial zones, when it was so small and just had been built. But now it has been changed. :P :)
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Oh yeah. But still!
Btw, I may edit some of the things in your city, such as waste lines and roads!
Alerts:
NeutronStar
Health - 100%
Alerts (2) - [Waste lines have broken! Your city needs to clean up!], [Crashes may occur at the entry of both towns from connecting roads!]
Bla
Health - 100%
Alerts (1) - [Crashes may occur at the entry of both towns from connecting roads!]
What do you say we do with the roads?
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Why do the crashes occur? I tried to make a boulevard, like this:
http://img3.imageshack.us/i/klovdec31411252982509.png/
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Bottlenecking. Not as much on yours as on mine.
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Aha. We shalt fix that.
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We have... Or I have!
Health 100% both!
Alerts (0) both!
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Actually, you should base the health on the pollution also.
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Update.
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Updated
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Update. My city has converted to the Vista colors. :) :P
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WHen wasn't it?
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THis one sounds better than Deoxy's
I'll play starting tomorrow.
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From turn 3-11 it wasn't.
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lol curvy road. That's fine, just please don't make more of those. Diagonal roads is fine.
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Update.
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bump