There are the sounds?
Cool, sounds like collissions are fixed now.
Edit: Diameter still doesn't change on collision in awesome mode. :( I thought you guys were fixing that.
Cool, sounds like collissions are fixed now.
Edit: Diameter still doesn't change on collision in awesome mode. :( I thought you guys were fixing that.
We wouldn't have mentioned a huge thing like the new collision system as a little side fix.
The collision mode "combine", which was completely broken, works again.
Radius/Mass not changing correctly is known and will be fixed in the next build.
When the collision system, which is a seperate issue, enters testing,
we will let you know - and you will know that we're letting you know ;)
Feels much more stable now. My game runs smoother than before. :D Also I can't thank you guys enough for fixing collisions.
I think that's an issue with equal masses, but mars through earth? Weird.
"Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release."
Could you elaborate what you mean? Thanks.
umm... I don't have the game...I think that's an issue with equal masses, but mars through earth? Weird.
If you use the collision simulation thing and smash objects at high speeds, they can pass through each other.
I've noticed that occasionally, if the collision is slow enough and the orbital trajectory is right, the collider will sort of skim right on the surface of the larger object and not really merge. The diameter not changing with the mass will have to be fixed first to see what's happening there.
Also, sometimes, if the object is big/massive enough and the trajectory is angled enough, the impactor will sort of glance off rather than shatter into a million fragments. The mars colliding with earth sim is a great example of this and could actually be used as a testing ground for more realistic collisions between two large masses.
Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release.
i read supernove. i let the sun explode, no colorful explosions, i didn't slow down in time. maybe change background at supernova
Aha! So that's all you want, eh? Do you even think about the poor souls who produce the game!? You are supposed to be a tester, not a player. You know, report bugs, suggest new features, etc. No? Never mind, you wouldn't understand IF you didn't care.
"Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release."
Could you elaborate what you mean? Thanks.
The stars evolve and explode (or rather blink out of existence on the timescale you're going at) just fine, but I checked both stellar evolution sims and last time I remember, when the 10 solar mass star goes supernova, it left a supernova remnant, now it doesn't for some reason.
I noticed while running the flare grid sim to let the stars evolve (the largest one goes boom pretty quick) that they weren't leaving that placeholder image that sometimes gets left behind, so I checked the large mass stellar evolution and there wasn't a supernova remnant there either.
Maybe you guys took them out to be worked on or something, no idea.
oh yes that happens
How do I join the Alpha, Because the game looks really cool... ;D But I want to know how to get a development build or something...
Any expectations/hopes for features in Alpha 7? smmjames and I expect an accretion system, but that's about it. Dan mentioned editing component ratios of elements in bodies and major improvements in collisions(if they're like this now, tell my parents I love them if I see what collisions look like in the initial release)
They are calling it Open Alpha, but it's paid.
When do you think this will be officially released?The alpha will be accessible to all players'll probably open to "August"
But what will happen to us alpha testers?