Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Updates => Topic started by: Chris on March 21, 2014, 09:54:01 AM

Title: Alpha 6 now available - March 22, 2014
Post by: Chris on March 21, 2014, 09:54:01 AM
This build is only available to the closed group of alpha testers.
If you're an alpha tester, run Steam to update to the latest version.

What's new?
Alpha 6 features some major improvements to comet tails and several new simulations to show them off.
We’ve also added a new free-movement gizmo, and made many improvements and bug fixes.
A valid Steam key is now required to run Universe Sandbox Alpha.

Complete List of Updates (https://docs.google.com/document/d/1TTsJL-ddM_i5RjfnQV5_R-hocRCin6hxAiCuVlytRtA/edit#heading=h.163gqkew9axy)

New simulations:
   
Fixes:
   
Improvements:
   
Please let us know if you run into any problems.  Our preferred method for reporting a bug is the in-game feedback system. Click on the star icon in the top-right corner of the screen.  And remember, the ideal bug report is a step-by-step procedure for reproducing the error.

Thanks!
Title: Re: Alpha 6 now available - March 22, 2014
Post by: blotz on March 21, 2014, 11:45:42 AM
wow! that was really fast! nice
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on March 21, 2014, 12:11:19 PM
It's fantastic!
Title: Re: Alpha 6 now available - March 22, 2014
Post by: FiahOwl on March 21, 2014, 04:29:41 PM
ooh
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 21, 2014, 04:35:24 PM
Cool, sounds like collissions are fixed now.

Edit: Diameter still doesn't change on collision in awesome mode. :(  I thought you guys were fixing that.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: JAW1002 on March 22, 2014, 08:11:50 AM
fixed collisions are great! im gonna have fin with this.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: JAW1002 on March 22, 2014, 08:17:28 AM
Does this also mean that the awesome collisions will be fixed soon?
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on March 22, 2014, 12:03:20 PM
There are the sounds?
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 22, 2014, 03:39:43 PM
There are the sounds?

There is no sound in space......
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Chris on March 22, 2014, 04:35:04 PM
Cool, sounds like collissions are fixed now.

Edit: Diameter still doesn't change on collision in awesome mode. :(  I thought you guys were fixing that.

We wouldn't have mentioned a huge thing like the new collision system as a little side fix.

The collision mode "combine", which was completely broken, works again.
Radius/Mass not changing correctly is known and will be fixed in the next build.

When the collision system, which is a seperate issue, enters testing,
we will let you know - and you will know that we're letting you know ;)

Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 22, 2014, 04:49:00 PM
Cool, sounds like collissions are fixed now.

Edit: Diameter still doesn't change on collision in awesome mode. :(  I thought you guys were fixing that.

We wouldn't have mentioned a huge thing like the new collision system as a little side fix.

The collision mode "combine", which was completely broken, works again.
Radius/Mass not changing correctly is known and will be fixed in the next build.

When the collision system, which is a seperate issue, enters testing,
we will let you know - and you will know that we're letting you know ;)

Yeah, I misunderstood a bit and thought you had maybe fixed the radius not changing with the mass, and possibly not being able to gain mass by accretion.

Cool that it'll be fixed in the next build though.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: blotz on March 22, 2014, 06:05:20 PM
more premade simulations! those are awesome!
also, any way to view fps while in game?
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on March 23, 2014, 06:27:14 AM
 :o :o :o :o :o :o :o This is crazy!!!
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on March 23, 2014, 09:50:45 AM
how do you take screenshots?
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on March 23, 2014, 09:52:31 AM
to me this is
(http://file:///C:/Users/Acer%205734Z/Documents/Universe%20Sandbox%202%20Alpha/Images/Universe%20Sandbox%20-%2020140322-200816.png)
Title: Re: Alpha 6 now available - March 22, 2014
Post by: blotz on March 23, 2014, 09:57:57 AM
f12
btw that image is broken
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Nutt007 on March 23, 2014, 03:29:21 PM
Feels much more stable now. My game runs smoother than before. :D Also I can't thank you guys enough for fixing collisions.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 23, 2014, 06:36:06 PM
Feels much more stable now. My game runs smoother than before. :D Also I can't thank you guys enough for fixing collisions.

Personally, I don't consider collisions completely fixed (or at least in a state that it can be worked with properly) untll the size changes with the mass in both combine and awesome modes, whether it's gaining mass or losing mass. But hey, progress :)
Title: Re: Alpha 6 now available - March 22, 2014
Post by: blotz on March 24, 2014, 03:52:26 AM
also sometimes when i'm colliding mars just goes inside earth which is unrealistic
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 24, 2014, 06:23:29 AM
I've also seen objects just go right through each other.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on March 24, 2014, 06:49:38 AM
I think that's an issue with equal masses, but mars through earth? Weird.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 24, 2014, 08:50:46 AM
I think that's an issue with equal masses, but mars through earth? Weird.

If you use the collision simulation thing and smash objects at high speeds, they can pass through each other.

I've noticed that occasionally, if the collision is slow enough and the orbital trajectory is right, the collider will sort of skim right on the surface of the larger object and not really merge. The diameter not changing with the mass will have to be fixed first to see what's happening there.

Also, sometimes, if the object is big/massive enough and the trajectory is angled enough, the impactor will sort of glance off rather than shatter into a million fragments. The mars colliding with earth sim is a great example of this and could actually be used as a testing ground for more realistic collisions between two large masses.

Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Chris on March 24, 2014, 09:13:15 AM
"Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release."

Could you elaborate what you mean? Thanks.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 24, 2014, 09:25:04 AM
"Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release."

Could you elaborate what you mean? Thanks.

The stars evolve and explode (or rather blink out of existence on the timescale you're going at) just fine, but I checked both stellar evolution sims and last time I remember, when the 10 solar mass star goes supernova, it left a supernova remnant, now it doesn't for some reason.

I noticed while running the flare grid sim to let the stars evolve (the largest one goes boom pretty quick) that they weren't leaving that placeholder image that sometimes gets left behind, so I checked the large mass stellar evolution and there wasn't a supernova remnant there either.

Maybe you guys took them out to be worked on or something, no idea.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on March 25, 2014, 04:47:56 AM
I think that's an issue with equal masses, but mars through earth? Weird.

If you use the collision simulation thing and smash objects at high speeds, they can pass through each other.

I've noticed that occasionally, if the collision is slow enough and the orbital trajectory is right, the collider will sort of skim right on the surface of the larger object and not really merge. The diameter not changing with the mass will have to be fixed first to see what's happening there.

Also, sometimes, if the object is big/massive enough and the trajectory is angled enough, the impactor will sort of glance off rather than shatter into a million fragments. The mars colliding with earth sim is a great example of this and could actually be used as a testing ground for more realistic collisions between two large masses.

Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release.
umm... I don't have the game...
Title: Re: Alpha 6 now available - March 22, 2014
Post by: blotz on March 25, 2014, 01:22:30 PM
i read supernove. i let the sun explode, no colorful explosions, i didn't slow down in time. maybe change background at supernova
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on March 25, 2014, 10:15:42 PM
i read supernove. i let the sun explode, no colorful explosions, i didn't slow down in time. maybe change background at supernova

Try the evolution test with the 10 solar mass star. The supernova remnant should last hundreds of millions of years anyway.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: valentin123 on March 26, 2014, 08:20:04 AM
Im back!  ;D
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on March 27, 2014, 07:27:51 AM
And so.... Life goes on.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Lord DC on March 27, 2014, 12:41:14 PM
I can't wait until this comes out!!!!!!!!!!!!!!!!!  ;D
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Anthony on March 30, 2014, 08:07:14 PM
Absolutely amazing! Everything's coming together very well. Keep up the good work, everyone! :)
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on March 31, 2014, 06:58:08 AM
Hey! Ur profile pic could be the next logo! Just a few tweaks and we'll have something great! ;)
Title: Re: Alpha 6 now available - March 22, 2014
Post by: killeranthony on April 02, 2014, 04:30:26 PM
help i cant activate my key on steam!!
Title: Re: Alpha 6 now available - March 22, 2014
Post by: DarkCloud0299 on April 04, 2014, 07:42:54 PM
I wanna play it :(
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on April 05, 2014, 12:46:28 AM
Aha! So that's all you want, eh? Do you even think about the poor souls who produce the game!? You are supposed to be a tester, not a player. You know, report bugs, suggest new features, etc. No? Never mind, you wouldn't understand IF you didn't care.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Stevodoran on April 05, 2014, 08:24:59 AM
Aha! So that's all you want, eh? Do you even think about the poor souls who produce the game!? You are supposed to be a tester, not a player. You know, report bugs, suggest new features, etc. No? Never mind, you wouldn't understand IF you didn't care.

You really need to stop attacking other forum users for wanting to be in the alpha, its bad manners.

Back on topic great release, cant wait for the next alpha and what it adds.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on April 05, 2014, 08:26:36 AM
Fine, attack me for a good reason, see if I care. Oh, wait. YOU ALREADY HAVE, HENRY!
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Darvince on April 09, 2014, 10:10:41 PM
Please refrain from attacking members, all this nonsense wasn't here until the alpha board showed up.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on April 11, 2014, 12:50:28 AM
"Oh yeah, supernova remnants and planetary nebulae (sunlike mass star death) somehow broke this release."

Could you elaborate what you mean? Thanks.

The stars evolve and explode (or rather blink out of existence on the timescale you're going at) just fine, but I checked both stellar evolution sims and last time I remember, when the 10 solar mass star goes supernova, it left a supernova remnant, now it doesn't for some reason.

I noticed while running the flare grid sim to let the stars evolve (the largest one goes boom pretty quick) that they weren't leaving that placeholder image that sometimes gets left behind, so I checked the large mass stellar evolution and there wasn't a supernova remnant there either.

Maybe you guys took them out to be worked on or something, no idea.


I know this is an old post, but...

I can't help but noticing that rocky planets basically "bounce" off gas giants.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: atomic7732 on April 11, 2014, 05:59:50 PM
oh yes that happens
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on April 11, 2014, 09:22:35 PM
oh yes that happens

Why? Shouldn't they "mix"?
Title: Re: Alpha 6 now available - March 22, 2014
Post by: atomic7732 on April 17, 2014, 11:26:52 PM
I meant that as in 'yes, indeed that happens in ubox'
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on April 18, 2014, 06:45:08 AM
Why? I hope it is fixed.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: joespeed52 on May 04, 2014, 03:40:57 PM
How do I join the Alpha, Because the game looks really cool... ;D But I want to know how to get a development build or something...
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Cosmos on May 04, 2014, 03:42:28 PM
How do I join the Alpha, Because the game looks really cool... ;D But I want to know how to get a development build or something...

um

No Alpha signups are up at the moment. Please check again later. Thank you.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on May 06, 2014, 10:25:15 AM
Alpha 7 is near?
I am very excited for this update.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on May 06, 2014, 10:26:47 AM
I'm not certain, but it's early May, so I guess we can expect some hints of the next alpha
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on May 06, 2014, 10:29:29 AM
ok
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on May 06, 2014, 10:32:50 AM
Any expectations/hopes for features in Alpha 7? smmjames and I expect an accretion system, but that's about it. Dan mentioned editing component ratios of elements in bodies and major improvements in collisions(if they're like this now, tell my parents I love them if I see what collisions look like in the initial release) 
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on May 06, 2014, 10:44:36 AM
Any expectations/hopes for features in Alpha 7? smmjames and I expect an accretion system, but that's about it. Dan mentioned editing component ratios of elements in bodies and major improvements in collisions(if they're like this now, tell my parents I love them if I see what collisions look like in the initial release) 

Just to clarify, I never said I expected an accretion system (though it would be cool if they actually did put an experimential demo of one), I said I was going to make a planetary accretion system thing. I know as much as everybody else here, which is what Dan has said about the major improvements to the collision system.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on May 06, 2014, 10:50:55 AM
Sorry, I think I interpreted it wrong.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on May 06, 2014, 11:21:54 AM
I actually used a little bit modified version of DenisineD's method:

http://universesandbox.com/forum/index.php/topic,9303.0.html

Of course though, a LOT of leeway has to be made because of the timestep issue and the scale part is due to the limit of objects that your computer can simulate. I did an Alpha Centauri AB accretion simulation.

Not sure if the text file I used for the Alpha Centauri AB accretion system is still around somewhere, but given that much longer timescales are now possible while keeping orbits stable and theres the new collision system, the method will have to be adjusted.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on May 06, 2014, 08:41:44 PM
Yes, that's what I would do.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: jbrown11 on May 09, 2014, 12:30:22 PM
 ;) How do you become a alpha tester or can't you?
I would love to be a alpha tester, because  I love space simulators!
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on May 09, 2014, 12:32:40 PM
No, not anymore. Sorry.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: RobertGimRo on May 29, 2014, 11:25:55 AM
Can Someone Tell me Why I Didint Got The Alpha PS: YES I HAD ENLISTED
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on May 29, 2014, 12:24:02 PM
Because you were not chosen. Sorry, must be a real bummer.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on May 30, 2014, 05:11:59 AM
Also, I think they were only choosing 50 maxiumum? Don't worry too much, there will be an open beta (or are they calling it an open alpha?) later this year.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: Xriqxa on May 30, 2014, 05:43:56 AM
They are calling it Open Alpha, but it's paid.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on May 30, 2014, 05:45:10 AM
They are calling it Open Alpha, but it's paid.

Uh, I'm pretty sure it's free? Though if it's paid, hopefully it isn't much.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: HelloThere on June 14, 2014, 09:06:55 PM
When do you think this will be officially released?
Title: Re: Alpha 6 now available - March 22, 2014
Post by: dechireur77 on June 15, 2014, 03:40:25 AM
When do you think this will be officially released?
The alpha will be accessible to all players'll probably open to "August"
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on June 15, 2014, 01:16:16 PM
But what will happen to us alpha testers?
Title: Re: Alpha 6 now available - March 22, 2014
Post by: smjjames on June 15, 2014, 01:18:45 PM
But what will happen to us alpha testers?

We'll still be alpha (and later, beta) testers.
Title: Re: Alpha 6 now available - March 22, 2014
Post by: WitheHole18 on June 15, 2014, 01:20:00 PM
ah ok  thanks  :)