Universe Sandbox
Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: smjjames on December 10, 2013, 11:37:05 AM
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Okay, since I don't know if the generated crashlog folder gets sent onwards to you guys, I'll report it here. When I was looking around at simulations, and went to the all star types grid simulation, it started lagging very badly. I attempted to turn off labels to reduce the lag, which didn't help and the application quickly went to a quasi-crash state where it didn't go 'not responding' but it was responding at a glacial pace. Had to force close it with task manager.
The report.ini has nothing in it, but not sure if I should include it or not. Also, one of the solar system sims (maybe more than one?) generated an error spam.
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Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Simulation loaded: All Stars Large Age-Mass-Grid (0.384 seconds)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview
[ ALLOC_DEFAULT ] used: 267033751B | peak: 0B | reserved: 287440945B
[ ALLOC_GFX ] used: 82981767B | peak: 0B | reserved: 113275324B
[ ALLOC_CACHEOBJECTS ] used: 80076B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 18507528B | peak: 0B | reserved: 29360128B
Could not allocate memory: System out of memory!
looks like the program ran out of memory or vmemory... dunnoo..