Universe Sandbox
Universe Sandbox Legacy => Universe Sandbox 2008 | Discussion => Topic started by: deoxy99 on December 30, 2009, 12:13:00 PM
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Why does the trail of an object in US go crazy when I zoom in on a fast-moving object (my object is going 843 Light Years per second)?
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I know this is a glitch in everyone's US game.
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It also occurs on mine, at least my old com. If I should guess, I would guess on something like overflow, if it uses an unit and quickly zooms a lot in or out, so it receives a lot of numbers and has too many to calculate with or something, or the points having too many decimals.
Idk, but this is my best guess. The only way to solve it might be not to zoom so fast.
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Why does the trail of an object in US go crazy when I zoom in on a fast-moving object (my object is going 843 Light Years per second)?
This is a known bug. Bla was on the right track with his comment "too many decimals". It has to do with a lack of precision (not enough decimals) in the placement of the trail (or the object) into the 3D world. In the current version (and also v2 beta 1) you can also see this shaking if you set another object as the 'center' and zoom in on something far away. The body shaking, but not the trail issue, has been fixed in v2 beta 2.
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Isn't this suppose to be in the support section?
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Isn't this suppose to be in the support section?
Well, it is not a problem with just mine. It is a global problem.
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yes, this happens to me aswell, sometimes the shake is so big its like an earthquake in my screen, then the game crashes but i still laugh each time it happens probally because theres hundreds of triangulums colliding with each other with gravity relative to 100 (hehe)