Universe Sandbox

Universe Sandbox Legacy => Universe Sandbox 2008 | Discussion => Topic started by: deoxy99 on December 30, 2009, 12:13:00 PM

Title: Why do trails shake? | Weird!
Post by: deoxy99 on December 30, 2009, 12:13:00 PM
Why does the trail of an object in US go crazy when I zoom in on a fast-moving object (my object is going 843 Light Years per second)?
Title: Re: Wierd!
Post by: deoxy99 on December 31, 2009, 08:37:46 AM
I know this is a glitch in everyone's US game.
Title: Re: Wierd!
Post by: Bla on December 31, 2009, 12:57:52 PM
It also occurs on mine, at least my old com. If I should guess, I would guess on something like overflow, if it uses an unit and quickly zooms a lot in or out, so it receives a lot of numbers and has too many to calculate with or something, or the points having too many decimals.
Idk, but this is my best guess. The only way to solve it might be not to zoom so fast.
Title: Re: Wierd!
Post by: Dan Dixon on December 31, 2009, 05:39:19 PM
Why does the trail of an object in US go crazy when I zoom in on a fast-moving object (my object is going 843 Light Years per second)?

This is a known bug. Bla was on the right track with his comment "too many decimals". It has to do with a lack of precision (not enough decimals) in the placement of the trail (or the object) into the 3D world. In the current version (and also v2 beta 1) you can also see this shaking if you set another object as the 'center' and zoom in on something far away. The body shaking, but not the trail issue, has been fixed in v2 beta 2.
Title: Re: Why do trails shake? | Weird!
Post by: Naru523 on January 10, 2010, 03:45:14 PM
Isn't this suppose to be in the support section?
Title: Re: Why do trails shake? | Weird!
Post by: deoxy99 on January 10, 2010, 09:19:20 PM
Isn't this suppose to be in the support section?

Well, it is not a problem with just mine. It is a global problem.
Title: Re: Why do trails shake? | Weird!
Post by: atommo999 on January 11, 2010, 05:34:32 AM
yes, this happens to me aswell, sometimes the shake is so big its like an earthquake in my screen, then the game crashes but i still laugh each time it happens probally because theres hundreds of triangulums colliding with each other with gravity relative to 100 (hehe)