Initialize engine version: 5.1.0p1 (bbc4736be0f7) Forcing GfxDevice: 0 OpenGL: Version: OpenGL 4.5 [4.5.0 NVIDIA 350.12] Renderer: GeForce GTX 750/PCIe/SSE2 Vendor: NVIDIA Corporation Driver: RDPDD 6.1.7601.17514 VRAM: 1995 MB (via DXGI) Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL: Detected 1995 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Accrete.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Accrete.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\DotNumerics.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\DotNumerics.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\CSharpFITS_v1.1.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\CSharpFITS_v1.1.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\nunit.framework.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\nunit.framework.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Stateless.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Stateless.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GraphLogger.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GraphLogger.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Squid.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Squid.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Cloo.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Cloo.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\EventSystem.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\EventSystem.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GiantArmy.Mathematics.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GiantArmy.Mathematics.dll into Unity Child Domain Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GiantArmy.Physics.dll (this message is harmless) Loading I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GiantArmy.Physics.dll into Unity Child Domain - Completed reload, in 0.058 seconds Initializing input. Input initialized. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Initialized touch support. Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.dll (this message is harmless) Platform assembly: I:\Steam Library 2\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.Xml.dll (this message is harmless) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Unsupported: 'Custom/PlanetAtmosphere' - All passes removed Shader 'Custom/Moon': fallback shader 'Custom/MoonMedium' not found WARNING: Shader Unsupported: 'Custom/Moon' - All passes removed WARNING: Shader Unsupported: 'Custom/Moon' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/MoonMedium' - All passes removed * * Universe Sandbox ² * Alpha 15 | 2015-06-19 | 5623 | WindowsPlayer x64 * (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) [Steamworks.NET] SteamAPI_Init() worked... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) 06/22/2015 15:53:31:preload started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) 06/22/2015 15:53:31:async loading started 06/22/2015 15:53:32:async loading ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) 06/22/2015 15:53:32:immediate loading started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) WARNING: Shader Unsupported: 'Custom/Cutout' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/LightGlowTemperature' - All passes removed WARNING: Shader Unsupported: 'Custom/Shadow' - All passes removed WARNING: Shader Unsupported: 'Custom/Shadow' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/LightGlowSphere' - All passes removed WARNING: Shader Unsupported: 'Custom/GlowParticles' - All passes removed WARNING: Shader Unsupported: 'Custom/Shockwave' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/PlanetGasGiant' - All passes removed WARNING: Shader Unsupported: 'Procedural/Star' - All passes removed WARNING: Shader Unsupported: 'Custom/BlackHoleSphere' - All passes removed WARNING: Shader Unsupported: 'Custom/BlackHoleSphere' - Setting to default shader. 06/22/2015 15:53:33:immediate loading ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) 06/22/2015 15:53:33:load mainscene started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'OVRLensCorrection_CA' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/GizmoAxis' - All passes removed WARNING: Shader Unsupported: 'Custom/Reflective' - All passes removed WARNING: Shader Unsupported: 'Unlit/Transparent Tinted' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/GizmoRing' - All passes removed WARNING: Shader Unsupported: 'Custom/GizmoSphere' - All passes removed WARNING: Shader Unsupported: 'Hidden/VignetteShader' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Blend' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlendOneOne' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BrightPassFilterForBloom' - Setting to default shader. WARNING: Shader Unsupported: 'Procedural/Skybox' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/LensFlareCreate' - Setting to default shader. WARNING: Shader Unsupported: 'OVRLensCorrection' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/MultipassHollywoodFlares' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/SeparableBlurPlus' - Setting to default shader. UnloadTime: 0.732691 ms WARNING: Shader Unsupported: 'Particles/Additive' - Setting to default shader. Applying Custom Quality Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Started Simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Creating N-Body system (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Setting simulation defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Finished simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) *********************************************** Universe Sandbox ² Alpha 15 | 2015-06-19 | 5623 | WindowsPlayer x64 newhalo123 | 10 | 76561198005921684 | Online Performance Index: 0 Processor: Intel Core i7-2600 CPU @ 3.40GHz (8174 MB) Graphics: GeForce GTX 750/PCIe/SSE2 Operating System: Windows 7 Service Pack 1 (6.1.7601) 64bit System Language: English Language: EN Since Start: 4.73 seconds Run Count: 19 | RunCountCumulative: 107 Run Time: 44.0 minutes | RunTimeCumulative 1.77 hours *********************************************** (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) WARNING: Shader Unsupported: 'Squid/AtlasMaker' - Setting to default shader. Applying Custom Quality Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Estimated tolerance 1.79769313486232E+307 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Run Count: 19 | RunCountCumulative: 107 Run Time: 44.0 minutes | RunTimeCumulative 1.77 hours | 3265 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) 06/22/2015 15:53:34:load mainscene ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Started Simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Creating N-Body system (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Setting simulation defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Finished simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Initializing Simulation (0.786 seconds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Starting Initialize : setting physics engine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Assigning default integration mode and integratorID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) WARNING: Shader Unsupported: 'Custom/LightPulse' - All passes removed WARNING: Shader Unsupported: 'Custom/StarFlare' - All passes removed WARNING: Shader Unsupported: 'Custom/StarCorona' - All passes removed WARNING: Shader Unsupported: 'Custom/StarCorona' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/LightGlow' - All passes removed WARNING: Shader Unsupported: 'Custom/ExplosionParticles' - All passes removed WARNING: Shader Unsupported: 'Custom/SPHAlpha' - All passes removed WARNING: Shader Unsupported: 'Custom/Crater' - All passes removed WARNING: Shader Unsupported: 'Custom/Crater' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/Plume' - All passes removed WARNING: Shader Unsupported: 'Custom/CollisionParticles' - All passes removed WARNING: Shader Unsupported: 'Custom/AsteroidParticles' - All passes removed WARNING: Shader Unsupported: 'Custom/AsteroidParticles' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/NovaParticles' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/RingParticles' - All passes removed WARNING: Shader Unsupported: 'Particles/Additive (Soft)' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/IonTail' - All passes removed WARNING: Shader Unsupported: 'Custom/CometDustParticles' - All passes removed WARNING: Shader Unsupported: 'Custom/GalaxyClouds' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/Annulus' - All passes removed WARNING: Shader Unsupported: 'Custom/SolarFlare' - All passes removed WARNING: Shader Unsupported: 'Custom/MaterialGunParticles' - All passes removed WARNING: Shader Unsupported: 'Custom/Ring' - All passes removed WARNING: Shader Unsupported: 'Custom/Asteroid' - All passes removed WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All passes removed WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - All passes removed WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All passes removed WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All passes removed WARNING: Shader Unsupported: 'Custom/Monolith' - All passes removed WARNING: Shader Unsupported: 'Custom/PhantomZoneMirror' - Setting to default shader. Setting tolerances. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Estimated tolerance 6774596275.09116 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Complete Initialization of Simulation Solar System Using VelocityVerlet mode GlobalAdaptive (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Simulation loaded: Solar System (1.01 seconds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PropertyPanel.AddProperty: TimeStepModeDependant not found in Simulation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PropertyPanel.AddProperty: MaxPhysicsComputeTimePerStep not found in Simulation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) 06/22/2015 15:53:35:preload ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) WARNING: Shader Unsupported: 'Custom/BodyTrails' - All passes removed WARNING: Shader Unsupported: 'Custom/Trails' - All passes removed Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 3210. Total: 44.232536 ms (FindLiveObjects: 0.146178 ms CreateObjectMapping: 0.064834 ms MarkObjects: 43.924271 ms DeleteObjects: 0.093049 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3219. Total: 47.519291 ms (FindLiveObjects: 0.141375 ms CreateObjectMapping: 0.067536 ms MarkObjects: 47.297474 ms DeleteObjects: 0.012006 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3236. Total: 47.027634 ms (FindLiveObjects: 0.138974 ms CreateObjectMapping: 0.060032 ms MarkObjects: 46.807613 ms DeleteObjects: 0.020410 ms)