ERROR: ld.so: object '/home/envite/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 230290 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198157738788 [API loaded no] Hz GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 OpenGL: Version: OpenGL 3.3 [3.3.0 NVIDIA 331.79] Renderer: GeForce 9800 GT/PCIe/SSE2 Vendor: NVIDIA Corporation VRAM: 1024 MB Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 GL: Detected 65024 MB VRAM Total system RAM: 12042 MiB Initialize engine version: 4.5.4f1 (e036f44c54c9) AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Accrete.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Accrete.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/DotNumerics.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/DotNumerics.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SampleClassLibrary.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SampleClassLibrary.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/CSharpFITS_v1.1.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/CSharpFITS_v1.1.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/nunit.framework.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/nunit.framework.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Stateless.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Stateless.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GraphLogger.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GraphLogger.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Squid.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Squid.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Cloo.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Cloo.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/EventSystem.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/EventSystem.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Mathematics.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Mathematics.dll into Unity Child Domain Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Physics.dll (this message is harmless) Loading /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Physics.dll into Unity Child Domain - Completed reload, in 0.874 seconds Default vsync count 1 requesting resize 1280 x 720 resizing window to 1280 x 720 Desktop is 1680 x 1050 @ 60 Hz Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/envite/.steam/steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.Xml.dll (this message is harmless) [Steamworks.NET] SteamAPI_Init() worked... (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Font XML does not exist: default (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) requesting resize 1280 x 720 resizing window to 1280 x 720 Desktop is 1680 x 1050 @ 60 Hz UnloadTime: 3.369000 ms Only one MaterialDatabase may exist in scene (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Only one Gradient Database may exist in scene! (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Only one Fragment Database may exist in scene! (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 1577. Total: 6.939000 ms (FindLiveObjects: 0.178000 ms CreateObjectMapping: 0.046000 ms MarkObjects: 4.940000 ms DeleteObjects: 1.632000 ms) *********************************************** Universe Sandbox ² Alpha 11.3 | 2014-10-02 | 4012 | LinuxPlayer envite | 0 | 76561198157738788 | Online Performance Index: 0.0 Processor: PC Graphics: GeForce 9800 GT/PCIe/SSE2 Compute Devices: 1 Screen Sys: 1280x720 Screen Ren: 1280x720 Since Start: 8,95 seconds Run Count: 4 | RunCountCumulative: 0 Run Time: 1,65 hours | RunTimeCumulative 0.0 ms *********************************************** (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Run Count: 4 | RunCountCumulative: 0 Run Time: 1,65 hours | RunTimeCumulative 0.0 ms | 2104 (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DatabaseToBody:DatabaseToStar(List`1, Boolean, Boolean) DatabaseToBody:DatabaseToStar(List`1) TestSimulations:GenerateDBSolarSystem(Boolean) TestSimulations:DBSolarSystem() TestSimulations:SolarSystemBasicWithDwarfs() Sandbox:LoadSim(Func`1, Boolean) c__IteratorA:MoveNext() (Filename: Line: 4294967295) Radius is below minimum : Name : Sun (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (5,29 seconds) (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 11/10/2014 10:58:49:preload started 11/10/2014 10:58:49:async loading started 11/10/2014 10:58:50:finding opencl devices: 11/10/2014 10:58:52:Regular CPU 11/10/2014 10:58:52:async loading ended 11/10/2014 10:58:52:immediate loading started 11/10/2014 10:58:54:immediate loading ended 11/10/2014 10:58:54:load mainscene started 11/10/2014 10:58:56:load mainscene ended 11/10/2014 10:59:01:preload ended (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Font XML does not exist: default (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) requesting resize 1280 x 720 resizing window to 1280 x 720 Desktop is 1680 x 1050 @ 60 Hz Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 2762. Total: 58.905998 ms (FindLiveObjects: 0.166000 ms CreateObjectMapping: 0.084000 ms MarkObjects: 58.440998 ms DeleteObjects: 0.123000 ms)