ERROR: ld.so: object '/home/zi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 230290 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198025022011 [API loaded no] Stacktrace: at (wrapper managed-to-native) Cloo.Bindings.CL10.CreateContext (intptr[],int,Cloo.Bindings.CLDeviceHandle[],Cloo.Bindings.ComputeContextNotifier,intptr,Cloo.ComputeErrorCode&) <0x00004> at (wrapper managed-to-native) Cloo.Bindings.CL10.CreateContext (intptr[],int,Cloo.Bindings.CLDeviceHandle[],Cloo.Bindings.ComputeContextNotifier,intptr,Cloo.ComputeErrorCode&) <0x00004> at Cloo.ComputeContext..ctor (System.Collections.Generic.ICollection`1,Cloo.ComputeContextPropertyList,Cloo.Bindings.ComputeContextNotifier,intptr) <0x00093> at GiantArmy.Physics.NBody.Accelerators.Gravity.GravityCalculatorOpenCL.setupOpenCL (Cloo.ComputeDevice) <0x000c7> at GiantArmy.Physics.NBody.Accelerators.Gravity.GravityCalculatorOpenCL..ctor (GiantArmy.Physics.ComputeDeviceDescriptor) <0x00118> at GiantArmy.Physics.NBody.Accelerators.Gravity.GravityCalculator.Create (GiantArmy.Physics.ComputeDeviceDescriptor) <0x0005e> at GiantArmy.Physics.ComputeDeviceManager.updatePerformanceScore (int,int) <0x00365> at GiantArmy.Physics.ComputeDeviceManager..cctor () <0x00039> at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0x0003a> at Sandbox.FindDevices () <0xffffffff> at Sandbox.FindDevices () <0x00025> at Sandbox.Start () <0x00540> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040> Native stacktrace: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/libmono.so(+0x8b4d4) [0xf34bb4d4] /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/libmono.so(+0xbd5f9) [0xf34ed5f9] [0xf7730410] Debug info from gdb: ERROR: ld.so: object '/home/zi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. No threads. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= acking GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 GL: Detected 0 MB VRAM Total system RAM: 15989 MiB Initialize engine version: 4.5.3f3 (fca41a4fabea) AudioManager: Using ALSA: default Begin MonoManager ReloadAssembly Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Accrete.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Accrete.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/DotNumerics.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/DotNumerics.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SampleClassLibrary.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SampleClassLibrary.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/CSharpFITS_v1.1.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/CSharpFITS_v1.1.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/nunit.framework.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/nunit.framework.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Stateless.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Stateless.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GraphLogger.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GraphLogger.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Squid.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Squid.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Cloo.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Cloo.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/EventSystem.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/EventSystem.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Mathematics.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Mathematics.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Physics.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Physics.dll into Unity Child Domain Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SteamworksManaged.dll into Unity Child Domain - Completed reload, in 0.033 seconds Default vsync count 1 requesting resize 1280 x 720 resizing window to 1280 x 720 Desktop is 1920 x 1080 @ 60 Hz Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.Xml.dll (this message is harmless) UnloadTime: 1.676000 ms Init Steam (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/zi/.local/share/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/x86/SteamworksNative Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1386. Total: 2.556000 ms (FindLiveObjects: 0.046000 ms CreateObjectMapping: 0.016000 ms MarkObjects: 2.111000 ms DeleteObjects: 0.334000 ms)