Initialize engine version: 4.5.3f3 (fca41a4fabea) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [igxprd32.dll 6.14.10.5218] Renderer: Intel(R) G33/G31 Express Chipset Family Vendor: Intel VRAM: 64 MB (via fallback) Caps: Shader=20 DepthRT=0 NativeDepth=0 NativeShadow=0 DF16=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Accrete.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Accrete.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\DotNumerics.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\DotNumerics.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\CSharpFITS_v1.1.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\CSharpFITS_v1.1.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\nunit.framework.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\nunit.framework.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Stateless.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Stateless.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\GraphLogger.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\GraphLogger.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Squid.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Squid.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Cloo.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\Cloo.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\EventSystem.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\EventSystem.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\GiantArmy.Mathematics.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\GiantArmy.Mathematics.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\GiantArmy.Physics.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\GiantArmy.Physics.dll into Unity Child Domain Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\SteamworksManaged.dll into Unity Child Domain - Completed reload, in 0.178 seconds Initializing input. Input initialized. desktop: 1152x864 60Hz; virtual: 1152x864 at 0,0 Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\System.Xml.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/SeparableBlurPlus' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Hidden/SeparableBlurPlus' - Setting to default shader. UnloadTime: 0.772877 ms Init Steam (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1382. Total: 8.421923 ms (FindLiveObjects: 0.168316 ms CreateObjectMapping: 0.035049 ms MarkObjects: 5.143363 ms DeleteObjects: 1.477201 ms) Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/.\OpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/.\OpenCL Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/libOpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/.\libOpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/libOpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/.\OpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/.\OpenCL Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/OpenCL Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/libOpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/.\libOpenCL.dll Fallback handler could not load library C:/Arquivos de programas/Steam/steamapps/common/Universe Sandbox 2/Universe Sandbox_Data/Mono/libOpenCL.dll WARNING: Shader Unsupported: 'Custom/Moon' - Pass 'FORWARD' shader state not supported Texture2D 4096x2048 won't fit, reducing size (needed mem=43690 used mem=48 allowedmem=26195) WARNING: Shader Unsupported: 'Custom/Planetoid' - Pass 'FORWARD' shader state not supported WARNING: Shader Unsupported: 'Custom/PlanetGasGiant' - Pass 'FORWARD' shader state not supported WARNING: Shader Unsupported: 'Procedural/Star' - Pass '' shader state not supported Platform assembly: C:\Arquivos de programas\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox_Data\Managed\System.Configuration.dll (this message is harmless) IsSubscribed = True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) WARNING: Shader Unsupported: 'Custom/CollsionParticles' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Custom/NovaParticles' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Custom/NovaParticles' - Setting to default shader. WARNING: Shader Unsupported: 'Custom/IonTail' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Custom/SolarFlare' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Custom/Asteroid' - Pass 'FORWARD' shader state not supported Simulation loaded: Solar System (11.5 seconds) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RunCount = 36 | RunCountCumulative = 434 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RunTime = 22.4 hours | RunTimeCumulative = 5.32 days (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) WARNING: Shader Unsupported: 'Custom/UnderwaterPostprocessor' - Pass '' shader state not supported Font XML does not exist: default_font (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 2702. Total: 78.655830 ms (FindLiveObjects: 0.253894 ms CreateObjectMapping: 0.075263 ms MarkObjects: 76.525208 ms DeleteObjects: 0.555112 ms) WARNING: Shader Unsupported: 'Procedural/ImpactMarks' - Pass '' shader state not supported Simulation loaded: Empty Universe (0.477 seconds) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2012. Total: 75.433311 ms (FindLiveObjects: 1.569684 ms CreateObjectMapping: 0.387926 ms MarkObjects: 72.123573 ms DeleteObjects: 0.140626 ms) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius reset (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) IndexOutOfRangeException: Array index is out of range. at StellarFundamentalProperties.AdjustPropertyFixedMass (Double age, Double mass, Double newValue, System.String whichProperty, System.Double[,] starProperties, System.Double[] uniqAges, System.Int64[] ageIndex, System.Boolean& evolvedStar, System.Double& radius, System.Double& temperature, System.Double& luminosity, System.Double& outAge, System.Double& outMass, System.Double& outCurrentMass) [0x00000] in :0 at StellarFundamentalProperties.AdjustRadiusFixedMass (Double age, Double mass, Double newValue, System.Double[,] starProperties, System.Double[] uniqAges, System.Int64[] ageIndex, System.Boolean& evolvedStar, System.Double& radius, System.Double& temperature, System.Double& luminosity, System.Double& outAge, System.Double& outMass, System.Double& outCurrentMass) [0x00000] in :0 at StellarFundamentalProperties.UserAdjustsStellarMass (.Body body, Boolean ageLocked, Boolean densityLocked, Boolean radiusLocked, Boolean surfaceTemperatureLocked, Boolean luminosityLocked) [0x00000] in :0 at PropertiesWindow+PageBasic+c__AnonStorey45.<>m__239 (.ProtocolMemberChangeMulti undo, .Field property) [0x00000] in :0 at PropertyControl.NotifyChange () [0x00000] in :0 at UnitProperty.HandleTextboxOnTextCommit (System.Object sender, System.EventArgs e) [0x00000] in :0 at Squid.TextBox.OnKeyDown (Squid.KeyEventArgs args) [0x00000] in :0 at Squid.Control.DoKeyEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) Sun devolved (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)