Initialize engine version: 4.5.0f6 (fd4616464986) GfxDevice: creating device client; threaded=1 OpenGL: Version: OpenGL 2.1 [2.1 ATI-8.24.11] Renderer: ATI Radeon HD 4670 OpenGL Engine Vendor: ATI Technologies Inc. VRAM: 256 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: buggy packed depth stencil; Deferred rendering will use slower rendering path GL: Detected 0 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Accrete.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Accrete.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/DotNumerics.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/DotNumerics.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/SampleClassLibrary.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/SampleClassLibrary.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/CSharpFITS_v1.1.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/CSharpFITS_v1.1.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/nunit.framework.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/nunit.framework.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Stateless.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Stateless.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GraphLogger.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GraphLogger.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Squid.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Squid.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Cloo.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/Cloo.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/EventSystem.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/EventSystem.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Mathematics.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Mathematics.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Physics.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/GiantArmy.Physics.dll into Unity Child Domain Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain - Completed reload, in 0.196 seconds 2014-08-11 15:49:17.413 Universe Sandbox[15463:707] invalid drawable Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) UnloadTime: 0.395441 ms Init Steam (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Setting breakpad minidump AppID = 230290 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198141696328 [API loaded no] Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1414. Total: 5.464336 ms (FindLiveObjects: 0.077828 ms CreateObjectMapping: 0.024844 ms MarkObjects: 3.127021 ms DeleteObjects: 2.099510 ms) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: /Users/robfarrell/Library/Application Support/Steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) IsSubscribed = True (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (5.18 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RunCount = 4 | RunCountCumulative = 9 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RunTime = 1.31 hours | RunTimeCumulative = 2.97 hours (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Font XML does not exist: default_font (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 2742. Total: 52.574852 ms (FindLiveObjects: 0.158398 ms CreateObjectMapping: 0.034596 ms MarkObjects: 50.703262 ms DeleteObjects: 1.594709 ms) Simulation loaded: (1.08 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 2158. Total: 67.358238 ms (FindLiveObjects: 0.138935 ms CreateObjectMapping: 0.038484 ms MarkObjects: 66.526077 ms DeleteObjects: 0.541900 ms) NullReferenceException: Object reference not set to an instance of an object at MaterialDepotControl.AdjustMaterial (Double value) [0x00000] in :0 at MaterialDepotControl.button_MouseDown (Squid.Control sender, Squid.MouseEventArgs args) [0x00000] in :0 at Squid.Control.OnMouseDown (Int32 button) [0x00000] in :0 at Squid.Control.DoEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MaterialDepotControl.AdjustMaterial (Double value) [0x00000] in :0 at MaterialDepotControl.button_MouseDown (Squid.Control sender, Squid.MouseEventArgs args) [0x00000] in :0 at Squid.Control.OnMouseDown (Int32 button) [0x00000] in :0 at Squid.Control.DoEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at MaterialDepotControl.AdjustMaterial (Double value) [0x00000] in :0 at MaterialDepotControl.button_MouseDown (Squid.Control sender, Squid.MouseEventArgs args) [0x00000] in :0 at Squid.Control.OnMouseDown (Int32 button) [0x00000] in :0 at Squid.Control.DoEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MaterialDepotControl.AdjustMaterial (Double value) [0x00000] in :0 at MaterialDepotControl.button_MouseDown (Squid.Control sender, Squid.MouseEventArgs args) [0x00000] in :0 at Squid.Control.OnMouseDown (Int32 button) [0x00000] in :0 at Squid.Control.DoEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MaterialDepotControl.AdjustMaterial (Double value) [0x00000] in :0 at MaterialDepotControl.button_MouseDown (Squid.Control sender, Squid.MouseEventArgs args) [0x00000] in :0 at Squid.Control.OnMouseDown (Int32 button) [0x00000] in :0 at Squid.Control.DoEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MaterialDepotControl.AdjustMaterial (Double value) [0x00000] in :0 at MaterialDepotControl.button_MouseDown (Squid.Control sender, Squid.MouseEventArgs args) [0x00000] in :0 at Squid.Control.OnMouseDown (Int32 button) [0x00000] in :0 at Squid.Control.DoEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MaterialDepotControl.AdjustMaterial (Double value) [0x00000] in :0 at MaterialDepotControl.button_MouseDown (Squid.Control sender, Squid.MouseEventArgs args) [0x00000] in :0 at Squid.Control.OnMouseDown (Int32 button) [0x00000] in :0 at Squid.Control.DoEvents () [0x00000] in :0 at Squid.Desktop.Update () [0x00000] in :0 at Squid.GuiRenderer.UpdateAndDraw () [0x00000] in :0 at Squid.GuiRenderer+d__0.MoveNext () [0x00000] in :0 (Filename: Line: -1) Noting : Body destroyed by test code in CompositionComponent (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Empty Universe (0.451 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 845 unused Assets to reduce memory usage. Loaded Objects now: 2106. Total: 77.189713 ms (FindLiveObjects: 0.167371 ms CreateObjectMapping: 0.132068 ms MarkObjects: 71.640701 ms DeleteObjects: 5.181743 ms) radius 2295150000 lumin 6.07872861994563E+27 surfTep 8842 age 6.45808812679026E+15 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) starting radius 2295150 km (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) last radius 1836704 km (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) starting temp 8569 °C (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) last temp 11155 °C (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) starting lumin 15.8 L_Sun (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) last lumin 105 L_Sun (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) lumin transition (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius transition (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) temp transition (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 2295150000 lumin 6.07872861994563E+27 surfTep 8842 age 6.45808812679026E+15 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) starting radius 2295150 km (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) last radius 1836704 km (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) starting temp 8569 °C (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) last temp 11155 °C (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) starting lumin 15.8 L_Sun (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) last lumin 105 L_Sun (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) lumin transition (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius transition (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) temp transition (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Sagittarius A* devolved (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at Nova.Spawn (.Body star, NovaType type) [0x00000] in :0 at Celestial.Devolve () [0x00000] in :0 at Celestial.UpdateStar () [0x00000] in :0 at Celestial.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) Simulation loaded: Empty Universe (0.368 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1149 unused Assets to reduce memory usage. Loaded Objects now: 2113. Total: 80.906784 ms (FindLiveObjects: 0.193995 ms CreateObjectMapping: 0.164257 ms MarkObjects: 76.757896 ms DeleteObjects: 3.694197 ms) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 660725000000 lumin 6.2349615583506E+30 surfTep 3200 age 780016818787610 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Empty Universe (0.469 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 2140. Total: 82.236633 ms (FindLiveObjects: 0.146586 ms CreateObjectMapping: 0.049647 ms MarkObjects: 80.595566 ms DeleteObjects: 1.407956 ms) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (3.18 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2833. Total: 87.089378 ms (FindLiveObjects: 0.173273 ms CreateObjectMapping: 0.039493 ms MarkObjects: 86.812866 ms DeleteObjects: 0.026737 ms) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (4.66 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 2933. Total: 94.069107 ms (FindLiveObjects: 0.184730 ms CreateObjectMapping: 0.057487 ms MarkObjects: 92.950073 ms DeleteObjects: 0.804310 ms) rotAxis -0.446017884747749;0.893301430348531;0.0555031622739826 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos -2874021.50098204;-122301.291476841;-8881309.06940567 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel 2037.66747414207;-29.048136831544;-676.152895549436 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos 2626867.09085025;619388.935448;8936920.36493754 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel -1810.80552921594;-974.965996650222;616.879612976241 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) rotAxis -0.432293588402321;0.900087816116471;0.0544442531855083 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos 2446224.61345743;-630516.704986412;23317183.3466753 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel -1344.34331328241;-21.3391606272974;138.010793529327 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos -1933273.14352212;-215248.418071379;-23372822.6566532 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel 1221.46353637575;569.216377622565;-103.832455245509 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (2.58 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3171. Total: 103.904228 ms (FindLiveObjects: 0.191749 ms CreateObjectMapping: 0.046072 ms MarkObjects: 103.491135 ms DeleteObjects: 0.090192 ms) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() TemplatesWindow:HandleClick(Control, MouseEventArgs) TemplatesWindow:HandleClickSingle(Control, MouseEventArgs) Squid.Control:OnMouseClick(Int32) Squid.Control:OnMouseRelease(Int32) Squid.Control:DoEvents() Squid.Desktop:Update() Squid.GuiRenderer:UpdateAndDraw() Squid.d__0:MoveNext() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A radius cannot be less than the planck length at GiantArmy.Physics.PhysicsBody.set_Radius (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Radius(Double) DarkMatter:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) DarkMatter:Create(Body, Double) GalaxyModule:GenerateFromCode() GalaxyModule:Generate() MethodToken:Execute() ResourceScheduler:Execute(VoidEventHandler) GalaxyModule:Create(Body, Double) GalaxyModule:CreateGalaxy(Int32, HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double, Double) GalaxyModule:CreateGalaxy(HubbleGalaxyType, Boolean, Int32, Int32, Double, Vector3D, Vector3D, Quaternion, Double) DatabaseToBody:DatabaseToGalaxy(List`1, Vector3D) TemplatesWindow:CreateNewBody() AddBody:OnFingerUp(Int32, Vector2, Single) Sandbox:OnFingerUp(Int32, Vector2, Single) FingerGestures:RaiseOnFingerUp(Int32, Vector2, Single) FingerGestures:PerFinger_OnUp(Finger) Finger:PostUpdate() FingerGestures:UpdateFingers() FingerGestures:Update() (Filename: Line: -1) Radius is below minimum : Name : Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) rotAxis -0.446017884747749;0.893301430348531;0.0555031622739826 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos -2874021.50098204;-122301.291476841;-8881309.06940567 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel 2037.66747414207;-29.048136831544;-676.152895549436 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos 2626867.09085025;619388.935448;8936920.36493754 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel -1810.80552921594;-974.965996650222;616.879612976241 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) rotAxis -0.432293588402321;0.900087816116471;0.0544442531855083 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos 2446224.61345743;-630516.704986412;23317183.3466753 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel -1344.34331328241;-21.3391606272974;138.010793529327 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos -1933273.14352212;-215248.418071379;-23372822.6566532 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel 1221.46353637575;569.216377622565;-103.832455245509 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (2.66 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 3177. Total: 108.606133 ms (FindLiveObjects: 0.193167 ms CreateObjectMapping: 0.051360 ms MarkObjects: 108.082512 ms DeleteObjects: 0.212940 ms) radius 987610000000 lumin 1.03842E+32 surfTep 3490 age 258772320000000 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) radius 987610000000 lumin 1.03842E+32 surfTep 3490 age 258772320000000 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Correcting bad FingerPhase transition (FingerPhase.Ended skipped) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Invalid state FingerPhase transition from Stationary to Began - Skipping. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Invalid state FingerPhase transition from Stationary to Began - Skipping. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) rotAxis -0.446017884747749;0.893301430348531;0.0555031622739826 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos -2874021.50098204;-122301.291476841;-8881309.06940567 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel 2037.66747414207;-29.048136831544;-676.152895549436 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos 2626867.09085025;619388.935448;8936920.36493754 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel -1810.80552921594;-974.965996650222;616.879612976241 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) rotAxis -0.432293588402321;0.900087816116471;0.0544442531855083 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos 2446224.61345743;-630516.704986412;23317183.3466753 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel -1344.34331328241;-21.3391606272974;138.010793529327 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos -1933273.14352212;-215248.418071379;-23372822.6566532 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel 1221.46353637575;569.216377622565;-103.832455245509 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (3.15 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2366 unused Assets to reduce memory usage. Loaded Objects now: 3183. Total: 125.045013 ms (FindLiveObjects: 0.327223 ms CreateObjectMapping: 0.324212 ms MarkObjects: 115.767410 ms DeleteObjects: 8.538473 ms) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Black Hole 10 Million M_Sun devolved (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at Nova.Spawn (.Body star, NovaType type) [0x00000] in :0 at Celestial.Devolve () [0x00000] in :0 at Celestial.UpdateStar () [0x00000] in :0 at Celestial.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) rotAxis -0.446017884747749;0.893301430348531;0.0555031622739826 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos -2874021.50098204;-122301.291476841;-8881309.06940567 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel 2037.66747414207;-29.048136831544;-676.152895549436 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos 2626867.09085025;619388.935448;8936920.36493754 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel -1810.80552921594;-974.965996650222;616.879612976241 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) rotAxis -0.432293588402321;0.900087816116471;0.0544442531855083 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Pos 2446224.61345743;-630516.704986412;23317183.3466753 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) stateVector.Vel -1344.34331328241;-21.3391606272974;138.010793529327 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) pos -1933273.14352212;-215248.418071379;-23372822.6566532 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) vel 1221.46353637575;569.216377622565;-103.832455245509 (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentOutOfRangeException: Argument is out of range. Parameter name: A mass cannot be less than one electron mass at GiantArmy.Physics.PhysicsBody.set_Mass (Double value) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Body:set_Mass(Double) ParticleRing:Generate() MethodToken:Execute() ResourceScheduler:Update() (Filename: Line: -1) Mass is below minimum name Not named (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Simulation loaded: Solar System (2.46 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2334 unused Assets to reduce memory usage. Loaded Objects now: 3193. Total: 131.181717 ms (FindLiveObjects: 0.314817 ms CreateObjectMapping: 0.309620 ms MarkObjects: 121.985870 ms DeleteObjects: 8.502905 ms) removing (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Invalid state FingerPhase transition from Stationary to Began - Skipping. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Invalid state FingerPhase transition from Stationary to Began - Skipping. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Black Hole 1 Million M_Sun devolved (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at Nova.Spawn (.Body star, NovaType type) [0x00000] in :0 at Celestial.Devolve () [0x00000] in :0 at Celestial.UpdateStar () [0x00000] in :0 at Celestial.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at StarAppearance.Update () [0x00000] in :0 at AppearanceComponent.Update () [0x00000] in :0 at Body.Update () [0x00000] in :0 at Simulation.UpdateBodies () [0x00000] in :0 at Simulation.Update () [0x00000] in :0 at Sandbox.Update () [0x00000] in :0 (Filename: Line: -1) Simulation loaded: Moon Bombardment (0.976 seconds) (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Graph logging is active, since it can hurt performance allways remember to remove any log calls when not in use. (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2940 unused Assets to reduce memory usage. Loaded Objects now: 4143. Total: 128.768677 ms (FindLiveObjects: 0.440063 ms CreateObjectMapping: 0.373462 ms MarkObjects: 118.871948 ms DeleteObjects: 8.999447 ms) KQ: Error reading KQ:Interrupted system call