Why aren't the bodies in the program spherical?
Are you asking why some appear to have flat sides or shaped like stop signs?
All 3D spheres are actually made up of hundreds of flat triangles. In order to improve the apparent smoothness of a sphere you have to increase the number of flat sides which can effect the program's performance. This is on the list of annoyances to correct.
And how can I put an object into orbit of another object without tweaking the numbers a long time?
Here's info on the different ways to create orbits:
http://universesandbox.com/forum/index.php/topic,5.0.htmlp.s. I can't find a way to open a xml file, for example the SgrA black hole..
Sorry... That's not clear is it? Put the file here to open it in Universe Sandbox.
My Documents\Universe Sandbox\SystemsOh, also, a "add texture" feature to a body would be neat

Great idea and on this list.
