Hello, if you have excessive amounts of objects, it'll run slow. How much stuff is on the screen at a time? Dust tends to lag, but not as much as objects. Try turning of trails and maybe dust. The game does not currently support multiple cores. If galaxies make you lag, turn down the dust multiplier and restart the sim. Too many galaxies will lag anyone.
Also the numbers you described are not so bad. My laptop gets me 24 fps for solar system and 17 fps with 2 galaxies on the screen. When i turn down the settings, i get 62fps on solar system (85 when idle), and 30 fps with 2 galaxies (52 when idle). Imo anything about 25fps is playable. You must have the dust multiplier cranked way up to only get 4 fps with galaxies.
I was referring to the all galaxies.
I guess when I restarted it all I'm getting 64fps on that one now..
Checking solar system..
Solar System started at 80.. And SLOWLY went down to 33..? That makes no sense..
I'm guessing this game is MUCH more CPU dependent, so the multi-core is more of a must for this game.
More results:
Eath and Moon: 841fps
Small scale: Starts at 200 and slowly drops to 31...?
Saturn and Moons: Starts at 80 and slowly drops down to 30.
Galaxy Collision: Constant 40fps.
Game Start up: 1400fps
Jupitar and moons: 100 and slowly drops to 30..?
I've never seen something slowly drops fps in a game.. And I expect my system to be running this game at much much high framerates.. I select multiple processors which seems like more cores.. But does nothing.